Undertale Yellow All Dialogue

Game Start

gml_Object_obj_intro_text_Create_0:
"For years, monsters have#been sealed away by#a powerful spell."
"A spell that could only be#broken with seven human#SOULs."
"Their king was peaceful#and wished to avoid any#more conflict..."
"But eventually declared that#any human who fell..."
"Would die..."
"Mt. Ebott..."
"Few humans have braved#this mountain."
"Those who did... were#never seen again."

gml_Object_obj_yellowlogoINTRO_Draw_0:
"[ Press Z or ENTER ]"

gml_Object_obj_menu_flowey_Draw_0:
"Continue"
"Reset"
"Config"
"Clover"
"LV" + (string(ini_read_real("Save1", "LV", 1)))
string_minutes + ":" + string_seconds
ini_read_string("Save1", "rmName", "Room Name")

gml_Object_obj_mainmenu_Draw_0:
"Continue"
"Reset"
"Config"
"Clover"
"LV" + (string(ini_read_real("Save1", "LV", 1)))
string_minutes + ":" + string_seconds
string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name")))
"Begin Game"
"Config"

gml_Object_obj_config_Draw_0:
"Exit"
"ACCESSIBILITY"
"Shake on hurt:
"Always allow retry:"
"AUTO-FIRE toggle ({0}):"
"AUTO-RHYTHM"
"EASY MODE"

gml_Object_obj_cconfig_Draw_0:
"JOYSTICK CONFIG"
"Exit"
"CONFIRM - [Z, ENTER]::"
"CANCEL  - [X, SHIFT]::"
"MENU    - [C, CTRL] ::"
"DEADZONE :: " + (string(round(global.gamepad_deadzone * 100))) + "%"
"RESET TO DEFAULT"
"CONTROL TEST"
(string(global.buttonText1)) + ", RB"
(string(global.buttonText2)) + ", LB"
(string(global.buttonText3))

Ruins

gml_GlobalScript_scr_battle_core_directory_flavor_text_intro:
"* Froggit hopped close!"

gml_GlobalScript_scr_battle_core_directory_check_selected_text:
"* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this#  enemy."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow:
"* Froggit didn't understand what#  you said, but was flattered#  anyway."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_froggit_intro_yellow:
"* Froggit didn't understand what#  you said, but was scared#  anyway."

gml_Object_obj_dialogue_battle_win_pacifist_Create_0:
"* (The mysterious goat lady#  scared the Froggit away.)"

gml_Object_obj_ruins_01_controller_Step_0:
"* Ah! Hello."
"* Are you all right?"
"* You must be wondering#  what is going on..."
"* I am TORIEL, caretaker#  of the RUINS."
"* I pass through here#  every day to see if#  anyone has fallen down."
"* It does not happen#  often."
"* You are the first to#  come here in a long#  time."
"* Do not be afraid,#  little one."
"* I will do my best to#  protect you here."
"* Come! I shall guide you#  through your new home."

gml_Object_obj_ruins_03_controller_Step_0:
"* The RUINS are full of#  puzzles."
"* Ancient fusions between#  diversions and doorkeys."
"* They must be solved in#  order to move from room#  to room."
"* Allow me to demonstrate."
"* We are free to proceed #  now. "
"* Follow me, my child.#* There are more puzzles#  ahead."

gml_RoomCC_rm_ruins03_0_Create:
"* Only the fearless may proceed.#* Brave ones, foolish ones.#* Both walk not the middle road."

gml_Object_obj_ruins_04_controller_Step_0:
"* In this room, you will#  need to trigger several#  switches."
"* Do not worry, I have#  labelled the ones that#  you need to flip."

gml_Object_obj_fakedoorway_Collision_obj_pl:
"* Do not wander off."
"* It's dangerous in here."

gml_RoomCC_rm_ruins04_3_Create:
"* \"Press [" + global.action_key + "] to read signs!\""

gml_RoomCC_rm_ruins04_0_Create:
"* Stay on the road."

gml_RoomCC_rm_ruins04_1_Create:
"Press this switch,#please! #     -Toriel"

gml_Object_obj_ruins_04_controller_Step_0:
"* Oh, do you need some#  help?"
"* Please flip the switch#  on the north wall."

"* Splendid! I am proud#  of you my child. "

gml_RoomCC_rm_ruins04_2_Create:
"Also press this switch,#please! #     -Toriel"

gml_Object_obj_ruins_04_controller_Step_0:
"* Go on, I believe in#  you!"
"* Only one more switch#  remains."

"* Oh no, my child! That#  is the wrong switch."
"* I have labelled the one#  you need to flip."

"* That switch has already#  been flipped."
"* Why don't you come back#  across the bridge?"

"* ...It should have opened#  by now..."
"* I am sure I labelled the#  correct lever..."
"* Ah, do not worry, little#  one! Try flipping the#  other switch."

"* I am unsure as to why#  this switch is not#  working..."
"* Please, try flipping#  the other switch."

"* I must have labelled the#  wrong switch."
"* I apologize if I have#  confused you, my child."
"* Please flip the switch#  that is not labelled."

"* Um..."
"* That is not what I#  meant."
"* You need to flip the#  switch you have not#  flipped yet."

"* !..."

gml_Object_obj_drintro_Step_0:
"* My child!"
"* Are you all right?"
"* ..."
"* Oh dear... I am afraid I cannot#  reach you..."
"* I must leave for a moment. You#  will stay there, will you not?"
"* Do not wander, many monsters#  are unfriendly towards humans."
"* Fret not, my child, I will#  protect you!"
"* Please... wait there."

Dark Ruins

Dark Ruins Battle

Flowey Intro

"See that heart? That#is your SOUL. The#very culmination of#your being!"
"Your LV represents#your LOVE... it's..."
"Heh... I'm sure you#won't have to worry#about that."
"In the Underground,#monsters may try#to attack you!"
"If you see bullets#like these..."
"You need to avoid#them at all costs!"
"Try dodging my#bullets now! Here#they come!"
"Nice job there,#buddy! In case you#do get hit, I can#SAVE your progress!"
"That means if#something bad#happens, I can make#it unhappen for you."
"Sorry about that."
"Let's try again!"
"Here they come!#Dodge them all!"
"What are you doing?#Dodge. The. Bullets."
"Don't mess it up#this time."
"You sicko! Are you#doing this on#purpose?!"
"Fine! I'll just stop#sending them then."
"Since you're so bad#at dodging bullets,#I can SAVE your#progress for you."
"That means if#something bad#happens, I can make#it unhappen for you."
"Since you're so bad#at dodging bullets,#I can SAVE your#progress for you."
"That means if#something bad#happens, I can make#it unhappen for you."

Flier

"* Flier is giving fighting a try!"
"* You are overwhelmed by#  depressing vibes."
"* Penilla seems to be dreading#  this battle."
"* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing."
"* Everything has that new car#  smell with a faint whiff of#  bodyspray."
"* Flier uses hip slang like the#  kids."
"* Flier doesn't think the#  position of \"enemy\" fits him."
"* Flier is caught up in old#  memories."
"* Flier is telling the other#  monsters about his cool new#  ride."
"* Two of the Fliers are thinking#  about getting girlfriends."
"* The Fliers start talking about#  politics."
"* The Fliers are trading tips on#  how to be \"hip\"."
"* Penilla rolls her eyes."
"* Flier is ready to return to his#  regular life."
"* The Fliers aren't having a#  mid-life crisis, they're having#  an end-life crisis."
"* Flier is desperately looking#  for a new friend."
"* Penilla frantically scraps her#  flier sketch."
"* Flier is reconsidering his life#  choices."
"* Flier seems to have several#  regrets."
"* You inform Flier that you#  understand his struggle."
"* You inform Flier that his life#  isn't half over, he has a whole#  half left to go!"
"* You compliment Flier's choice#  of outfits."
"* You tell Flier he looks proud."
"* You tell Flier that he is#  depressing."
"* Flier is reconsidering his#  reconsiderations."
"* You insult Flier's choice of#  outfits."

"I'm looking to#buy a boat! Know#anyone selling?"
"I've been working#out! No big deal#; )"
"I found this#great new band#the other day!"
"Who wants to have#a cookout?"
"Hey guys, check#out my new ride#B)"
"Finally! Monsters#that get me!"
"Is art what the kids#are into these days?"
"That was my bro!"
"He had goals in#life!"
"She was my friend#(I think)."
"Just gotta keep#it... cool."
"So this is how it#ends?"
"I... This isn't#really me..."
"You're right.#Something needs#to change."
"Don't come near#me!"
"That's right! I#knew you noticed!"
"Yeah, I totally#agree."
"I don't accept."
"You just have no#sense of modern#fashion trends!"
"That hurts me on#a personal level."
"Right back at#you."

Penilla

"* Penilla draws near!"
"* Penilla seems to be dreading#  this battle."
"* Penilla encounters you.#* Sweet Corn comes out of nowhere#  acting excited."
"* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character."
"* Penilla is drawing a practice#  sketch of you."
"* Penilla scraps her drawing and#  starts over."
"* The battlefield is covered in#  eraser shavings."
"* Penilla signs her sketch and#  starts a new one."
"* Penilla seems busy drawing."
"* Penilla rolls her eyes."
"* Penilla is packing up her art#  supplies for the day."
"* Penilla is overwhelmed with cutscenes."
"* Penilla frantically scraps her#  flier sketch."
"* Flier is desperately looking#  for a new friend."
"* The sweet vibes vanish."
"* Sweet Corn didn't notice your#  action."
"* Penilla looks like she might#  crack under the pressure."
"* Penilla tries to bite the#  bullet."
"* You compliment Penilla's#  shading skills.#* She is displeased."
"* You compliment Penilla's work.#* She looks a little#  uncomfortable."
"* You tell Penilla that she's#  wasting her time."
"* You put yourself in between#  Penilla and her work."
"* Penilla tries to draw in an anime artstyle to make Crispy Scroll calm down." (unused)
"* Penilla finishes her anime#  drawing in honor of Crispy." (unused)

"2B or not 2B?"
"Gotta keep my#skills sharp!"
"The artist's#life is one of#solitude."
"So all my hand#work leads to#this?"
"My motivation is#really dying#here."
"Aww! How#adorable!"
"Finally, someone#to get along with!"
"I wanted him#gone but not#that way!"
"But she was so#sweet!"
"I'll just...#tape it back#together."
"A sharpener#would come in#handy right#about now..."
"You're just#saying that#because you feel#obligated."
"I don't really#think it's ready#for people yet."
"You got some#nerve."
"I suppose I#could use a#break."
"I have been at#this for a#while..."
"Maybe art isn't#the right path#for me."
"Sorry, I don't#draw requests." (unused)
"Can we talk#about something#else?" (unused)
"He didn't#deserve to die!" (unused)

Sweet Corn

"* Sweet Corn hops up excitedly."
"* Penilla encounters you.#* Sweet Corn comes out of nowhere#  acting excited."
"* You can already feel the#  cavities."
"* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush."
"* It smells like burning candle#  wax."
"* It seems that Sweet Corn can't#  stop twitching."
"* Sweet Corn tries to encourage#  you to smile."
"* Sweet Corn makes her signature#  squeaky toy noise."
"* Sweet Corn jumps up and down in#  celebration."
"* Penilla is overwhelmed with cutscenes."
"* The Sweet Corns hop to the#  rhythm."
"* Your ears are ringing from the#  chatter."
"* Sweet Corn is smiling#  contentedly."
"* Sweet Corn is oblivious to her#  surroundings."
"* Sweet Corn didn't notice your#  action."
"* The sweet vibes vanish."
"* Sweet Corn's smile looks forced."
"* Sweet Corn is trying to stay#  positive."
"* All you can taste is sugar."
"* You walk up and lick Sweet Corn.#* She is creeped out."
"* You give Sweet Corn a big hug.#* She briefly gets stuck to your#  shirt."
"* You give Sweet Corn a long,#  awkward hug.#* She doesn't like it."
"* You offer Sweet Corn a gift."
"* You give Sweet Corn your#  Candy Corn."
"* You give Sweet Corn your Corn#  Dog."
"* You can't think of a suitable#  gift."

"You're#doing#great,#Sweetie!"
"*squeak*#*squeak*"
"You can#do this!"
"Remember,#I always#love you!#<3"
"I love#you so#much <3"
"You're so#sweet <3"
"A hug is#the best#medicine!"
"Friend?"
"*hums#along#with the#music*"
"What was#that#sound?"
"*oblivious#squeak*"
"Why#aren't#you#happy?"
"I feel...#hurt."
"Whatever#makes you#happy!"
"Whatever#makes you#happy! I#suppose..."
"Now#you're#just#invading#my space."
"W-whatever#makes you#happy."
"I love#hugs! <3"
"I'm#feelin'#the love~"
"I can't#feel your#love."
"It's the#thought#that#counts!"
"REALLY?!?"
"*bark*#*bark*"
"I don't#want#anything#but a#smile."

Crispy Scroll

"* Crispy Scroll is looking for#  someone to talk to."
"* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can#  match his enthusiasm."
"* Crispy Scroll is asking if he#  can get a picture with you."
"* Crispy Scroll makes an obscure#  reference."
"* Crispy Scroll is trying to be#  cute."
"* Crispy Scroll is talking in#  circles."
"* Crispy Scroll can't decide what#  genre to role play."
"* Crispy Scroll can't believe#  that just happened."
"* You have made Crispy Scroll's#  day."
"* Crispy Scroll is 50% powered up."
"* Crispy Scroll hit 100%! He has#  reached Super Crispy Mode 2K!!"
"* Crispy Scroll's power is#  staggering!"
"* Crispy Scroll is relying on his#  self-imposed plot armor."
"* Crispy Scroll is trying to#  teleport away."
"* You and Crispy Scroll perform a#  magical transformation sequence."
"* Crispy Scroll can't handle the#  excitement and rolls away in a#  daze."
"* You haphazardly jump around#  while waving your arms."
"* You join Crispy Scroll in his#  excited yelling."
"* You yell at Crispy Scroll."
"* You mock Crispy's interests.#* He seems very offended."
"* You give Crispy Scroll a#  judgmental look.#* He seems offended."
"* A powerful lone warrior and his#  pencil companion encounter you!" (unused)
"* Crispy Scroll is talking#  Penilla's ears off." (unused)
"* Crispy Scroll attempts to speak another language.#* Penilla winces." (unused)
"* Crispy Mode 2k!!" (unused)
"* Crispy Scroll now has a tragic#  backstory." (unused)

"This isn't even#my final form!"
"It isn't easy#being this#bishie!"
"Don't go#tsundere on me#now!"
"You must be the#antagonist!"
"I'm not giving#up!"
"Live a hero, die#a hero."
"AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA"
"Do you even#watch anime?!"
"Wait! Do you#speak fluent#reference?"
"I can feel the#power coursing#through my#ribbons!"
"You aren't even#doing it right!"
"Hey! I don't#judge your#headcanons!"
"You have no#respect for the#artform."
"Can you draw#manga?" (unused)
"You remind me of#this one anime I#saw." (unused)
"I can't do it with monsters watching... (unused)
"YOU BAKA~" (unused)

Rorrim

"* Rorrim encounters you!"
"* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank."
"* You are momentarily blinded by#  Rorrim's dazzling shine."
"* Rorrim reflects on his current#  circumstances."
"* Rorrim mimics your movements."
"* Rorrim is looking around."
"* Rorrim is looking for his next#  big project."
"* Your reflection is skewed."
"* Rorrim regrets approaching you."
"* You adjust your hat.#* Rorrim seems pleased."
"* You slowly adjust your hat.#* Rorrim seems distraught."
"* You critique your appearance.#* Rorrim is very pleased."
"* You critique your outfit.#* Rorrim seems annoyed."
"* You critique your appearance.#* Rorrim seems disgusted."
"* You give a slight smile.#* Rorrim smiles back."
"* You smile bigger."
"* You give Rorrim a forced smile."

"Better check for#food in your#teeth."
"Yellow is the#new black."
"Who's the#fairest of them#all?"
"Like what you#see?"
"Not scared of#bad luck?"
"This isn't#good..."
"Lookin' good."
"Not bad, not bad."
"Everything seems#wrong."
"It's missing#something."
"You look perfect."
"You look#horrible."
"Smiles are never#out of style."
"You can't phase#me."

Flowey Genocide

"Well... That was#something."
"You're a lot stronger#than I gave you#credit for!"
"Those monsters never#stood a chance#against your skill."
"..."
"What's with that#face?"
"Don't even think#about killing me too."
"Remember, I'm the#one keeping you#alive."
"Your life is in my#hands."
"Don't worry, I won't#judge you for your#actions."
"Friends don't judge#each other, right?"
"I have your back and#you've got mine."
"So let's get out of#here, okay pal?"

Decibat

"* Decibat makes his presence#  known."
"* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude."
"* Decibat is not enjoying the#  music."
"* Decibat is whispering something#  too quiet to hear."
"* Decibat twitches his large ears."
"* Decibat is losing his patience#  with you."
"* Decibat can't hear himself#  think."
"* Decibat grinds his teeth#  angrily and flinches at the#  ruckus he caused."
"* Decibat is shaking with anger."
"* Decibat looks slightly more at#  ease."
"* Decibat gives you a nod of#  approval."
"* Decibat is enjoying the silence."
"* Decibat is being lulled to#  sleep."
"* Decibat is ready to return to#  sleep."
"* Decibat hushes you furiously."
"* You open your mouth to speak.#* Decibat covers your mouth."
"* Decibat seems to have given up#  hope."
"* Decibat is in too much pain to#  care."
"* You watch Decibat in silence.#* He seems to appreciate it."
"* Decibat is making too much#  noise to notice your silence."
"* You shout and jump around#  trying to scare Decibat away.#* He isn't pleased."
"* You move towards Decibat#* He lands happily on your#  shoulder."
"* Decibat seems to have given up#  hope."
"* Decibat is in too much pain to#  care."
"Sweet silence..."
"* Sweet silence...#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."
"* Decibat flaps away to find#  someplace quieter." (unused)

"Don't move.#Don't make a#sound.#Hush hushh!"
"Move in silence.#Hushh hushh!"
"Don't shhy away.#Hushh hushh!"
"Whhispers only#please. Hushh#hushh!"
"Hushh puppy!"
"More quiet#please..."
"You hhear that?#No? Good..."
"Sweet silence..."
"Getting too loud#here! HUSHH#HUSHH!"
"Ow ow ow! Hushh#hushh HUSHH!"
"NO NO! NOISE#HURTS! NOISE#HURTS!"

"* Heh, I sure heard#that!"
"* But I don't wanna#hear it again, okay?"

"This thing hates#noise, right?"
"Use that fact to#your advantage!"

"Quite the permanent#solution, eh?"
"Too bad I can#undo it, haha!"

Dalv

"* Dalv musters his fighting#  spirit."
"* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone."
"* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber."
"* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Finally alone."
"* Dalv seems to be dreading his#  next attack."
"* Dalv takes a break to brush off#  his cloak."
"* Dalv assumes an intimidating#  facade."
"* Dalv seems to be in conflict#  with his more humane side."
"* Electricity crackles and#  whirrs around you."
"* Echoes of conflict ring#  throughout Dalv's desolate#  estate." (unused)
"* Dalv looks unsure of what to do."
"* Dalv has lost all hope."
"* Dalv does not seem to value#  communication."
"* It appears Dalv is too focused#  to hear you."
"* Dalv doesn't want to hear you."
"* Dalv doesn't notice your offer#  of goodwill."
"* Dalv accepts your offer of#  goodwill."
"* Dalv rejects your offer of#  goodwill."
"* Dalv doesn't want to."

"I don't suppose you#can leave the way you#entered, could you?"
"That would be easier#for both of us."

"Where did you#come from anyway?"
"There aren't any#accessible#entrances..."

"All I know is that#somehow...#you found me.#"
"Sorry to make things#difficult but I'm not#cowering away this#time."

"The other monsters...#Did you pester#them as well? "
"Not that I care#much to keep up#with their activity..."

"This region of the#Ruins is my home."
"And my home has#rules. The residents#understand that."

"But it seems as#if you never got#the memo."
"That, or you're#purposely ignoring#my wishes."

"W-What's with that#sad face?"
"Don't you understand?#Don't you remember me?"

"I know you aren't#a phantom but..."
"Could it be that...#No, it isn't#possible."

"You..."
"You look so#helpless. Different."
"But is it a front?"

"No... You aren't#trying to hurt me..."
"You... You aren't#who I believed you#to be, are you?"
"...How could I be#so foolish?"
"I apologize.#I truly do."
"This got out of#hand..."
"I... I don't know#how I can make#things right now..."

"You want me... to...#shake your hand?"
"Even after I#wrongfully attacked#you?"
"But that is... a sign#of friendship... "
"You're a human, right?#Is it the same where#you come from?"
"I'm not sure... I#didn't ever expect to#meet another human."
"Let alone befriend#them..."
"Don't get me wrong!#I'd love to have a#friend!"
"...I mean, I think. I#don't really remember#what that entails..."
"I guess I'll give it#a shot if you will."

"..."

"Last time I#checked..."
"Friends didn't#do that."
"..."
"Looks like my#assumption was...#correct."
"This was all an#act to finish me#off."
"I should've kept#my guard up but..."
"I guess in the#back of my mind#I was hoping..."
"...Wishing, that#finally..."
"Someone came along#to pull me out#of my sorrow."
"But... "
"Happiness has always#been wishful thinking#down here."
"..."
"I would've been#a good friend."
"I would've."

"I feared this would#happen. What poor#luck."
"You know, despite your#beliefs..."
"Monsters aren't evil."

"Monsterkind stands for#hope, for good."
"Everyone here is only#trying to find a#little joy."

"But... I guess you#aren't one for joy."

"Who am I kidding? You#won't believe me."
"I'm the one who got#hostile first."

"This isn't some#mistake though..."
"You're fighting on#purpose."

"If you refuse to be#peaceful..."
"I won't be peaceful#either."
"Despite what I said,#us monsters aren't#pushovers."

"I'm losing at this,#aren't I...?"
"Why am I even wasting#my breath?"
"You aren't worth#talking to..."

"So... I'm gonna...#stop talking... to#you..."

"..."

"This isn't fair..."
"I'm supposed to#get to say my#last goodbyes..."
"But... I don't#have anyone to#say goodbye to..."
"..."
"It's hard to#admit, but I..."
"...I guess I've#been lying to#myself for a#while."
"It did get#lonely down here."
"I've never been#good with words..."
"So I'll just#say this:"
"Sorry..."
"To everyone."

"I don't suppose you#can leave the way you#entered, could you?"
"That would be easier#for both of us."

"How did you get in#here?"
"There aren't any#accessible entrances..."

"* I..."

"I think I know what#you've done..."

"You hurt a lot of the#monsters out there,#didn't you?"
"Decibat told me that#you went on a#rampage..."

"I... I don't know what#to think of you..."
"I should call you evil#but... you spared#Decibat."
"Why is that?"

"I... always wanted to#be alone. I was sure#of it..."
"But now that I'm so#close to being so..."
"I don't want that#anymore."

"I know I should hate#you but..."
"I don't have much left#now."

"I have Decibat..."
"And you too."
"I..."
"I don't want to#be alone."
"And I'm not a#malicious monster,#I promise!"
"I probably scared#you."
"And you being so#young, the others..."
"..."
"Why don't you come#to my house?"
"We can make amends#there, like...#friends."
"What do you say?"

"..."

"You know, it's been#quieter since you#showed up..."
"I suppose I should#thank you."

"I finally got my wish."
"Or maybe it was just a#happenstance."

"..."
"Everywhere I go dust#keeps clinging to my#cape..."
"I'm sorry to assume#but..."
"They're all gone,#aren't they?"

"I know I should thank#you, and it is what I#asked for..."
"But I never wanted to#hurt anybody!"

"I can't help but think#it's my fault!"
"Maybe my wish brought#you here?"
"Maybe I just need to#take a nap."
"When I wake up, you'll#be gone, won't you?"
"Yeah, you're just a#ghost of my memories..."

"Hey."
"If you aren't real..."
"Then is all this#actually my fault?"
"..."
"I miss them all now!"

"Penilla once drew me#a sketch of a sweet#corn cob."
"I never thanked her..."

"One time, Sweet Corn#gave me a hug for no#reason."
"I told her to never do#it again..."
"..."
"They were the closest#things I ever had to#friends..."
"And now..."

"I..."
"I think I believe#you're real now."
"Heh..."
"I have grown awfully#tired but..."
"If I sleep, then wake#up... this won't be#undone."
"So maybe..."
"Maybe I..."
"...Just won't wake up."

"This loner packs#a punch!"
"Nothing you can't#handle, though!"

"Last time I checked,#no one likes a fried#human."
"Get back out there!"

"Blah blah blah,#what a whiner!"
"Let's hurry up and#deal with this recluse!"

Micro Froggit

"* You notice Micro Froggit#  attacking you!"
"* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."
"* A gentle breeze causes#  Micro Froggit to lose its#  balance."
"* You catch a faint whiff of#  mustard seed."
"* You momentarily lose track of#  Micro Froggit."
"* If you squint, Micro Froggit#  looks happy."
"* Micro Froggit ran away. Wait.#  Nope, there it is."
"* Micro Froggit is trying to make#  itself look bigger."
"* Micro Froggit is waving goodbye."
"* Micro Froggit is trying to hop#  away."
"* Micro Froggit is shocked you#  managed to land a hit."
"* Micro Froggit doesn't seem#  convinced. You may have been#  looking in the wrong direction."
"* You can't tell how#  Micro Froggit is reacting.#* You think it looks flattered."
"* Micro Froggit is shaking, but#  you might just be straining#  your eyes."
"* You lift your leg up and stomp#  with all your might."
"* You check the sole of your boot#  for signs of squished Froggit.#* You only find your dusty boot."

"Happy#croak."
"Growl."
"Cower,#cower."
"Ribbit,#ribbit."
"Croak,#croak."
"Micro#ribbit."

Dark Ruins Cutscenes

Main

gml_Object_obj_darkruins_01_special_waiter_Step_0:
"* Hello?"
"* Are you still present,#  little one?"
"* I am going to rescue#  you! Come!"

gml_Object_obj_darkruins_01_resettext_Draw_64:
"File 1 Loaded" (unused)

gml_Object_obj_flowey1_Step_0:
"* Howdy!#* I'm FLOWEY. #* FLOWEY the FLOWER!"
"* Hmm... #* You look confused!"
"* Toriel ought to have #  taught you how things #  work around here!"
"* She didn't?"
"* I guess little old me #  will have to do then.#* Ready? Here we go!"

"* You probably want to go#  home, don'tcha?#"
"* Well you've got a long #  journey ahead!"
"* If you ever need to save,#  come look for me!"
"* I'll leave these little #  things around for you."
"* That way it's easy to #  find me!"
"* If you see one don't #  hesitate to call me! "
"* And then I'll save #  for you. Like I just #  saved for you now!"
"* ..."
"* There's one more#  thing..."
"* The king of all the#  monsters, ASGORE..."
"* He's been killing#  humans."
"* The only way out is#  killing him and... #  well..."
"* You're pretty small..."
"* That doesn't matter too#  much though."
"* What matters is you've#  got me on your#  side!"
"* I'll let you get going,#  but please be careful."
"* There's all sortsa #  dangerous traps down#  here."
"* And some of the #  monsters in this#  place..."
"* I hear they don't #  like visitors.#  So good luck!"

"* Howdy!"
"* I'm FLOWEY. "
"* FLOWEY the FLOWER!"
"* Hmmm..."
"* You look confused."
"* Toriel ought to have#  taught you how things#  work around here!"
"* She didn't?"
"* I guess little old me#  will have to do then."
"* Do you want me to teach#  ya?"
ch[1] = "Yes"
ch[2] = "No" "* Well, that pretty much#  covers it!"
"* Good luck, pal!"

"* Howdy!"
"* I'm FLOWEY. "
"* FLOWEY the FLOWER!"
"* Hmm..."
"* You look like a pretty#  confident person."
"* I shouldn't hold you#  here all day should I?"
"* Wouldn't want to be a#  hindrance!"
"* I'll letcha go, but you#  should know this at#  least:"
"* King ASGORE is#  responsible for#  everything."
"* Seek him out and do#  what you must."
"* Also..."
"* If you ever run into#  trouble, I can SAVE for#  you!"
"* Just come look for#  these things and I'll be#  there!"
"* Well, I suppose that's#  that."
"* Go get 'em, buddy!"

gml_Object_obj_dalv_Step_0:
"* Hello..."
"* I'm happy to finally meet you#  face to face."
"* How long has it been?"
"* I was wondering if you'd ever#  come back..."
"* ..."
"* No... too forward."
"* Who am I kidding? I'll never#  be able to meet you in this#  state."
"* I just hope you know... I had#  no choice. It must be this way."
"* ..."
"* Huh?"
"* Who...?"
"* I-I must be seeing things..."

"* Is it wrong to hold doubt in#  my actions?"
"* I enjoyed life before... I#  did... But I can't go back."
"* What happened that day would#  only repeat."
"* ..."
"* !"
"* What is this?"
"* Why do they appear every time#  I start monologuing? "
"* I need more rest."

gml_Object_obj_decibat_Step_0:
"* I declare you an honorary#  sentinel of silence."
"* I trust you to keep peace#  and order hhear."
"* I shall go conquer new lands#  in the name of quiet."
"* This is a very hhigh#  honor so keep it#  hhush hhush."

gml_Object_obj_dalv_Step_0:
"* Ah!"
"* Umm..."
"* I don't know who you are but I#  ask you..."
"* Please leave!"

gml_Object_obj_microf_cutscene_Alarm_0:
"* You hear movement in the# distance..."

gml_Object_obj_mfnpc2_Alarm_2:
"* The Micro Froggits are waving#  goodbye."

gml_Object_obj_dalv_Step_0:
"* You're... still following me?"
"* I thought I made it clear that#  I want to be left alone."
"* I don't understand... You...#  you look just like them."
"* Is this some sort of haunting?#  Or have you come to finish the#  job?"
"* Retreating here wasn't enough#  so you hunted me down..."
"* Right?"
ch[1] = "What?"
ch[2] = "..."
"* And I was just starting to#  accept my reality.#  The cruelty..."
"* ..."
"* Whatever I did to you that day#  was not my intention, I was#  only..."
"* Nevermind. Words aren't#  enough."
"* I... I don't want to fight#  anybody, but you've invaded#  my home."
"* The exit is blocked and you#  can't stay here. I will not#  allow it."
"* Only one thing to#  do..."

"* ..."
"* ..."
"* ..."
"* What do friends do#  actually?"
"* Do you want to, um,#  see my house?#  Or something?"
"* I have to go there#  anyway so I guess stop#  by if you have time. "

"You're... sparing me?"
"But... what about them?"
"Why only me?"
"What makes me so#special!"
"Or is this how you#plan to hurt me?"
"By taking them all#away..."
"..."
"...I don't need them.#I'll be fine on my own."
"I've been doing it#long enough..."
"..."
"I think you should leave."
"You've already done#enough damage here."
"* ..."
"* I guess... I truly am#  alone now..."

"* This was all a#  misunderstanding, right?"
"* ..."
"* I'll be waiting in my#  house."
"* Come whenever you feel#  like it."

Dalv House

gml_Object_obj_dalv_Step_0:
"* I have to um...#  fix something in the#  other room."
"* Sit down,#  get comfortable,#  take your shoes off."
"* ..."
"* Actually please leave#  them on, the floors are#  a bit dirty."
"* I haven't swept since #  this morning."

"* It seems like you#  took your time."
"* Oh, but don't worry, I'm#  used to standing around#  by my lonesome."
"* I keep myself occupied#  by cleaning around#  the house."
"* It's my hourly routine!"
"* ..."
"* I have to um...#  fix something..."

"* Welcome..."
"* Make yourself at home."
"* I'm going to my room to#  rest."
"* I feel a bit ill."
"* We're... friends now#  so..."
"* Look at whatever you#  like."
"* See you... later."

gml_Object_obj_dalv2_Step_0:
"* Alright, I know you're#  probably eager to get#  going."
"* But feel free to#  stay as long as#  you like."

"* Welcome back."
"* Um... I'm not sure what#  to say..."
"* I had some cards made#  for emergency friend#  situations...#"
"* ...but I've misplaced#  them."
"* Make yourself at home...#  again."

gml_Object_obj_dalv3_Step_0:
"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped#  me out."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being#  alone."
"* It'll take a few days to#  pack up..."
"* But I think I'm ready to#  give the Underground#  another shot."
"* I have so much#  creativity I've been#  storing up."
"* I'm finally ready to let#  my talents show."
"* I can publish my novel,#  have an organ concert,"
"* I might even make#  another friend!"
"* What a world it would be#  if I had two whole#  friends."
"* I'll go around and place#  corn on every doorstep."
"* Everyone needs a little#  corn in their life."
"* I've eaten corn every#  day for a year and I'm#  doing moderately OK."
"* So much to learn, so#  much to teach. I'm very#  excited!"
"* Oops. There I go again#  with my rambling."
"* Let's get you out of#  here."
"* Oh..."
"* It seems the exit is#  blocked off..."
"* Let's see."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name!"
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, thank you#  so much."
"* See you later..."
"* Friend."

(the following interaction is unused)
"* Well, here we are."
"* I should thank you..."
"* For helping me out#  so much."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being#  alone."
"* It'll take a few days to#  pack up..."
"* But I think I'm ready to#  give the Underground#  another shot."
"* I suppose I should get#  you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you#  gave me freedom."
"* Is that what real#  friends do?"
"* If so I don't know if I#  really want to leave."
"* If everyone will hurt me#  then help me..."
"* Is that a place I want#  to be?"
"* Well... I can't let this#  opportunity pass."
"* It's ok, I forgive you."
"* You probably were scared#  by me..."
"* Most monsters are..."
"* ..."
"* It seems the exit is#  blocked off..."
"* I'll deal with it."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should#  get going."
"* See you later..."
"* Friend."

"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped#  me out."
"* Because of this..."
"* I'm going to be more#  friendly."
"* I'm gonna be the mentor#  I always should have#  been."
"* Penilla and I will draw#  together,"
"* Rorrim could spice up my#  wardrobe,"
"* And Crispy Scroll can#  show me that \"anime\"#  thing."
"* I thought of leaving..."
"* But why leave when I#  have a great family#  right here?"
"* Plus I've really let the#  place go."
"* A week of non-stop#  cleaning is in order!"
"* ..."
"* Well... I should get you#  out of here."
"* Oh..."
"* It seems the exit is#  blocked off..."
"* Let's see."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should#  get going."
"* Goodbye..."
"* Friend."

(the following interaction is unused)
"* Well, here we are."
"* I should thank you..."
"* You have really helped#  me out."
"* Because of this..."
"* I'm going to be friendly#  to everyone."
"* ..."
"* I suppose I should get#  you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you#  opened my eyes."
"* Is that what real#  friends do?"
"* I would leave but..."
"* If everyone outside will#  hurt me then help me..."
"* Is that a place I want#  to be?"
"* No."
"* I've lived here for a#  long time."
"* It's comfortable and I#  know the residents."
"* The unknown is a scary#  place..."
"* I'm not ready for it..."
"* Not yet at least."
"* The monsters here need#  someone to look up to."
"* I could make them happy."
"* ..."
"* Well, anyway. It seems#  the exit is blocked#  off..."
"* I'll deal with it."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should#  get going."
"* Goodbye..."
"* Friend."

gml_Object_obj_flowey_npc_dalvExit_genocide_Step_0:
"* Howdy!"
"* Were you expecting that?"
"* I'm a little more#  helpful than you may#  have thought."
"* Anything you can't do by#  yourself is my job."
"* Anyway..."
"* Great job getting#  through here!"
"* Boy, am I glad to be on#  your side."
"* Get ready because we#  have a long journey#  ahead."
"* This is gonna be so much#  fun!"
"* I'll see you on the#  other side, pal!"

"* Howdy! "
"* I... get the impression#  you like to roll solo."
"* Ya know, with you never#  taking me up on my#  \"save\" offer."
"* But look, you see those#  shattered planks on the#  ground? "
"* I can be a great help#  to you in times of#  trouble! "
"* Maybe you have some#  trust issues but..."
"* You need to get over#  that if you want a#  fighting chance, okay?"
"* See you up ahead,#  buddy."

"* Howdy! "
"* I'm sure you could've#  smashed those yourself#  but..."
"* I can be a help to you#  sometimes."
"* Like with... saving.#  Remember that?"
"* Maybe you forgot. "
"* Wait... "
"* Is this about my vague#  threat earlier?"
"* I was only kiddin'#  around! You know me! "
"* Oh, well, I suppose you#  don't yet."
"* Heh, what a pickle... "
"* All you need to know is#  I have your best#  interest in mind."
"* You're heading down a#  dangerous path so... "
"* Don't forget to save,#  alright?"
"* Alright."

Dark Ruins Environment

Main

gml_Object_obj_darkruins_01_rope_Step_0:
"* (Climb the rope?)"
ch[1] = "Yes"
ch[2] = "No"

gml_RoomCC_rm_darkruins_01_3_Create:
"* (The sign is obscured by#  leaves.)"
"* (Only a few words are visible.)"
 "* Caution... " + global.cancel_key + "... Run..."
 "* Caution... " + global.cancel_key + "... Walk..."

gml_RoomCC_rm_darkruins_04_12_Create:
"* (It's a sign.)#* (It says EXPOSITION in large#  friendly letters.)"

gml_RoomCC_rm_darkruins_04_13_Create:
"* (Intimidating spikes block your#  path.)"
"* (You shouldn't risk jumping#  over them.)"

gml_Object_obj_micro5_Alarm_0:
"* (You hear movement in the#  distance...)"
"* (An intimidating presence fills#  the Ruins.)"

gml_RoomCC_rm_darkruins_06_8_Create:
"* Make what is dim, bright."
"* Make what is dark, light."

gml_RoomCC_rm_darkruins_06_9_Create:
"* Stuck? Press this for a do-over."
"* Or don't."

gml_RoomCC_rm_darkruins_07_2_Create:
"* Private property.#* No trespassing."

gml_RoomCC_rm_darkruins_07_3_Create:
"* (A bed of well-attended#  flowers.)"
"* (They smell nice.)"

"* (Some flowers.)"

gml_RoomCC_rm_darkruins_07_4_Create:
"* (A bed of well-attended#  flowers.)"
"* (They smell nice.)"

"* (Some flowers.)"

gml_Object_obj_lemonadestand_Step_0:
"* (According to the price list,#  it's a lemonade stand: 5g a#  glass.)"
"* (Take some?)"
ch[1] = "Yes" ch[2] = "No"

"* (There's no lemonade left.)"

gml_Object_obj_ccitem_Step_0:
"* (It's a rejected piece of corn.)"
"* (Take it?)"
ch[1] = "Yes"
"* (Obtained Candy Corn!)"
ch[2] = "No"
"* (It's probably not good#  enough for you.)"

gml_RoomCC_rm_darkruins_09_4_Create:
"* Friend:#* I planted these for you."
"* It isn't much but I hope it#  brightens your day."
"* It always brightened mine."

gml_Object_obj_pebblesitem_Step_0:
"* (A little pile of conveniently#  bullet shaped pebbles.)"
"* (Take them?)"
ch[1] = "Yes"
"* (Obtained Pebbles!)"
ch[2] = "No"
"* (Pebbles are too dangerous.)"

gml_RoomCC_rm_darkruins_10_6_Create:
"* Friend:#* Do not fear the unknown.#* Sometimes they're nice."

gml_RoomCC_rm_darkruins_10_7_Create:
"* (Intimidating spikes block your#  path.)"

gml_RoomCC_rm_darkruins_10_12_Create:
"* (A familiar figure.)"

gml_RoomCC_rm_darkruins_10_13_Create:
"* (An unknown entity.)"

gml_RoomCC_rm_darkruins_10_14_Create:
"* (Somebody's... SOUL?)"

gml_RoomCC_rm_darkruins_10_5_Create:
"* (There appears to be a drawing#  of a cat scribbled on it.)"
"* (Does this make it a#  caterpillar?)"

"* (Scribblings.)"

gml_RoomCC_rm_darkruins_10_15_Create:
"* (...)"

gml_Object_obj_drgate_Step_0:
"* (You jostle the gate.)"
"* (It doesn't budge.)"

gml_RoomCC_rm_darkruins_14_2_Create:
"* I seem to recall#  what I once saw so often..."

gml_RoomCC_rm_darkruins_14_3_Create:
"* What I remembered...#* It seems is now forgotten..."

gml_RoomCC_rm_darkruins_14_4_Create:
"* So then nevermind I guess."

gml_Object_obj_featheritem_Step_0:
"* (It's a stray feather.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a Stray Feather!)"
ch[2] = "No"
"* (You ignore it.#* Strays are nothing but#  trouble.)"

gml_Object_obj_tinyfboulder_Step_0:
"* (You notice a dark path beyond#  the rocks but you can't squeeze#  past them.)"

"* (Rocks block this path.)"

gml_RoomCC_rm_darkruins_15_2_Create:
"* (He is sound asleep. #* Maybe you shouldn't disturb#  him.)"

"* (It's a wooden torch with a#  great flame resting on top.)"

"* (A torch.)"

gml_RoomCC_rm_darkruins_16_4_Create:
"* (The water looks refreshingly#  unclean.)"

"* (Water.)"

gml_RoomCC_rm_darkruins_16_5_Create:
"* Property of Dalv#  (That monster in the cloak.)#* NO TRESPASSING!"

gml_Object_obj_cornwebtext_Step_0:
"* (There's corn on the#  cobweb.)"

"* (A corn cob.)"

gml_Object_obj_cornboxdoge_Step_0:
"* (There's a Corn Dog hiding#  amongst the corn cobs.)"
"* (Take it?)"
ch[1] = "Yes"
"* Obtained Corn Dog!"
ch[2] = "No"
"* (It could bite you.)"

"* (It's a crate with \"special#  corn\" written on it in pink#  crayon.)"

"* (Nothing useful left.)"

gml_RoomCC_rm_darkruins_17_3_Create:
"* (A pile of crates, all#  containing corn.)"
"* (You're getting tired of the#  stuff.)"

"* (Some crates.)"

gml_RoomCC_rm_darkruins_17_2_Create:
"* Don't step on the flowers."

Dalv House

gml_RoomCC_rm_dalvshouse_4_Create:
"* (It's a chair.)"
"* (Perfect for exciting#  activities like sitting.)"

gml_RoomCC_rm_dalvshouse_5_Create:
"* (A small table for one sits in#  the corner.)"
"* (You can't help but notice its#  fine craftsmanship.)"

"* (A table.)"

gml_Object_obj_fridge_Step_0:
"* I don't exactly have a#  huge selection of food."
"* I don't get out much... "
"* Oh wait!  I have some#  leftovers you can take#  with you."
"* I hope you like it! I#  made it for my birthday."
"* Sponge Cake is my#  favorite!"
"* (It's a sponge covered in#  frosting.)"
"* (Take it?)"
ch[1] = "Yes" ch[2] = "No"

"* ..."

"* (It's a mini fridge.)"
"* (It's mostly empty.)"

"* (A cheap mini fridge.)"
"* (Nothing inside looks remotely#  edible.)"

gml_Object_obj_wardrobe_Step_0:
"* (It's an intimidating looking#  wardrobe.)"
"* (Open it?)"
ch[1] = "Yes" ch[2] = "No"

"* ..."

"* (It's an intimidating looking#  wardrobe.)"
"* (Open it?)"
ch[1] = "Yes" ch[2] = "No"

"* (It's a tacky looking black#  wardrobe.)"
"* (You open it.)"
"* (There is a balloon floating#  slowly inside.)"
"* (You untie it and inhale some#  of the contents.)"
"* (You now sound funny.)"
"* ..."
"* (You no longer sound funny.)"

"* (You should respect the dead.)"

gml_Object_obj_flower_pot_Step_0:
"* (It's a flower pot full of#  dirt.)"
"* That's my turnip plant!"
"* He should be sprouting#  up any day now!"
"* ... He's really taking#  his time..."
"* But I don't rush him."

"* ..."

"* (It's a flower pot full of#  dirt.)"
"* (Dirt.)"

gml_RoomCC_rm_dalvshouse_3_Create:
"* (It's a little table with a#  built-in drawer.)"
"* (It seems to be locked.)"

"* (A little table with a drawer.)"

gml_RoomCC_rm_dalvshouse_6_Create:
"* (This chair is just like the#  other one... but better.)"

"* (It's a chair.)"

gml_Object_obj_books_Step_0:
"* You like those?"
"* Those are my projects."
"* I sometimes try to write#  books. Like for kids and#  stuff..."
"* (The table is covered in#  colorful pencils and pages#  strewn with cute pictures.)"
"* I sometimes kinda forget#  what colors things are#  outside this place..."
"* So I just make them up!"
"* I think the kids will#  find it more interesting#  like that anyway!"
"* ..."
"* It might not be as#  educational though..."

"* ..."

"* (The table is covered in#  colorful pencils and pages#  strewn with cute pictures.)"

"* (Childish pictures scattered on#  the table.)"

gml_Object_obj_doorway_blocker_dalvshouse_Other_10:
"* Are you ready to leave?"
"* Leave Dalv's house?"
ch[1] = "Yes"
"* If that's what you want,#  I'll lead the way."
ch[2] = "No"
"* Alright, take as long as#  you like."

gml_Object_obj_painting_Step_0:
"* Someone made that for me#  a while back."
"* It's a single corn from#  the corn field out in#  the Ruins."
"* I started that field#  from one piece of corn."
"* Before I closed off the#  door to Snowdin,#  something happened."
"* I kept finding corn#  sitting on my doorstep."
"* Every morning it was#  just, there."
"* I didn't know who was#  leaving it but..."
"* Somehow I thought they#  were my friend."
"* I always wanted to repay#  their kind deeds but..."
"* I never could think of#  anything to leave in#  return."
"* And one day they just#  stopped showing up."
"* That's when I decided to#  hide away."
"* But I planted the last#  cob of corn I had down#  here."
"* It's taken to the#  environment surprisingly#  well."
"* I always found it rather#  inspiring."

"* ..."

"* (It's a nice painting of a#  small, lonely cob.)"
"* (A signature that reads#  \"Penilla\", is written in the#  corner.)"

"* (A painting.)"
"* (It's lacking corn realism.)"

gml_Object_obj_doorway_blocker_dalvsroom_Other_10:
"* ..."
"* Let's look at something#  else, okay?"

"* ..."

gml_Object_obj_melancholy_blocker_dalvsroom_Step_0:
"* (No answer...)"
"* (You hear an organ faintly#  playing on the other side.)"

gml_RoomCC_rm_dalvroomhall_2_Create:
"* (It's a little table with a#  built-in drawer.)"
"* (It seems to be locked.)"

"* (A little table with a drawer.)"

gml_Object_obj_broom_Step_0:
"* Be careful with that."
"* That broom has been like#  my best friend."
"* I never thought he'd be#  replaced by a real#  friend!"

"* ..."

"* (It's a well worn broom.)"

"* (A broom.)"
"* (The wood is splintered.)"

gml_Object_obj_dalvsroom_gramophone_Step_0:
"* (It's a gramophone.)"
"* (It looks pretty old.)"
"* (Maybe it's a grandmaphone.)"
"* (A record labeled \"Dalv Organ#  Demo\" is queued up to play.)"
"* (Play it?)"
ch[1] = "Yes"
ch[2] = "No"

"* (The record must be damaged or#  broken.)"
"* (Stop this wretched music?)"
ch[1] = "Yes"
"* (You turn off the gramophone.)"
"* (Maybe it's a work in#  progress.)"
ch[2] = "No"

"* (An old gramophone.)"
"* (You spare yourself by not#  playing the record on it.)"

gml_Object_obj_dalvsroom_organ_Step_0:
"* (It's an organ.)"
"* (The musical kind.)"

"* (An organ.)"
"* (It seems horribly out of#  tune.)"

gml_RoomCC_rm_dalvsroom_1_Create:
"* (A comfy-looking bed.)"

"* (A bed.)"
"* (It's very squeaky.)"

gml_Object_obj_dalv_diary_Step_0:
"* (It looks like Dalv's diary.)"
"* (This could contain private#  information.)"
"* (Read it?)"

"* (It's Dalv's diary.)"
"* (Read it?)"

ch[1] = "Yes"
ch[2] = "No"
gml_Object_obj_dalvsroom_desk_Step_0:
"* (There is a book of neatly#  written paragraphs on#  the desk.)"
"* (They all appear to be very#  similar.)"
"* (Read one?)"
ch[1] = "Yes" ch[2] = "No"

"* (There is a book of neatly#  written paragraphs on the#  desk.)"
"* (They all appear to be very#  similar.)"

gml_RoomCC_rm_dalvsroom_2_Create:
"* (It's a chair.)"
"* (The non-musical kind.)"

gml_Object_obj_dalvsroom_chest_Step_0:
"* (A fine oak chest.)"
"* (Open it?)"
ch[1] = "Yes"
"* (Wow! It's lined with high#  quality satin!)"
ch[2] = "No"

"* (You check again.)"
"* (It's still a cool chest.)"

"* (A fine oak chest.)"

gml_Object_obj_pear_Step_0:
"* (A beautiful, delicious-looking#  Golden Pear catches your eye.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got the Golden Pear!)"
ch[2] = "No"
"* (Beauty is in the eye#  of the beholder anyway.)"

Dark Ruins NPCs

gml_Object_obj_crispynpc_Step_0:
"* Yo, Dalv is opening the door to#  Snowdin!"
"* It's been so long!"
"* I know what my first#  stop will be. "
"* Dump, here I come! "

"* Do you watch anime? "
"* I HIGHLY recommend it!"
"* I mean some of it is#  total garbage... "
"* But most of it is SOOO good!"

"* Maybe we could watch some#  together!"

gml_Object_obj_rorrimnpc_Step_0:
"* This new \"not hiding\" thing#  will take some getting used#  to. "
"* I wonder what kind of#  adventures I can go on#  now."

"* I could go out and solve#  the secrets of the entire#  Underground!"
"* Meet every monster, brave#  every danger, see everything#  I can!"
"* Maybe I'll even find#  a way back to the Surface!#* You never know!"
"* Anyone can be a hero.#* Maybe you could be one#  too!"

"* You might wanna get a#  new hat. That one is#  looking a bit worn."

gml_Object_obj_fliernpc_Step_0:
"* Oh hey! I was just thinking..."
"* I really have to show you#  this house I'm checking out!"
"* It's on a beach just#  outside of the Ruins. "
"* Hey, what's with that look?#* I'm following your advice#  and being myself. "
"* I'll just be myself in#  a really cool beach house! "

"* You gotta get out and#  live a little once in#  a while. "
"* If you stay in one place#  too long it feels like things#  start to loop. "
"* It can drive you a little#  crazy. "

"* I'm totally gonna learn all#  the hip dance moves out there!"

gml_Object_obj_scnpc_Step_0:
"* Now I can fulfill my dreams#  of opening a free hugs#  booth!"
"* I'll get to see everyone's#  smiling faces! "

"* Watch out Dalv! You're#  well overdue for a big#  hug! "
"* Everyone needs a good hug#  now and then! "
"* Especially big mopey mopes#  like Dalv! "

"* If you ever turn into a#  big mopey mope like Dalv#  call my new business!"
"* Sweet Corn's Perennial Hugs!"
"* No really! Give me your#  phone and I'll give#  you the number!"

"* Hugs make the world#  go 'round!"

gml_Object_obj_penillanpc_Step_0:
"* Wow, I can go wherever I want#  now? I was tired of hiding#  from Dalv! "
"* You can only draw so many#  landscapes of tiny cracks and#  good hiding rocks! "

"* I finally got to see the big#  drawing of a sweet corn cob#  I made!"
"* I can't believe Dalv hung#  it up!"
"* I know he loves his corn#  but I can't believe he#  liked my art that much!"
"* I also can't believe we've been#  friends for so long and I only#  just got to see his house!"

"* I've always considered Dalv#  and me to be friends. "
"* He just likes to not#  be bothered sometimes. "
"* I get that. Sometimes I just#  want to be alone to do#  my art! "
"* I mean, if we weren't friends,#  I wouldn't go out of my way#  so much to give him his space! "

"* I just can't wait to sketch#  the outside!"

gml_Object_obj_dustnpc_Step_0:
"* Oh, are you hiding from#  Dalv too?"
"* There isn't much room but#  you're welcome to join me!"
"* I know lots of games#  to kill time!"
"* How about we play count#  the dust!"
"* We see who can count#  the most dust before#  getting bored!"
"* Ready? Go!"
"* Thirty-three, thirty-four,#  thirty-five..."
"* Seventy-eight, seventy-nine..."
"* ACHOO!"
"* Oh dear... I lost#  count..."
"* I guess you win then!"

"* Is it dusty in here#  or is it just me?"

gml_Object_obj_dalv2_Step_0:
"* Are you ready to leave?"
"* Leave Dalv's house?"
ch[1] = "Yes"
"* If that's what you want,#  I'll lead the way."
ch[2] = "No"
"* Alright, take as long as#  you like."

"* I hope I'm being a good#  host!"

Dark Ruins Saves

gml_GlobalScript_scr_save_flowey_dark_ruins:

Dark Ruins - Entrance

"* Howdy!#* Looks like you got#  it then!  "

"* Why the long face, pal?"
"* Don't worry, this place#  is way better than up#  there!"
"* That old lady would've#  just  spoiled all of#  our fun!"
"* Come on, let's not stand#  around here all day!"

"* You... really only need#  one save..."
"* Do you not trust me or#  something?"
"* Come on!#* I'm your pal!"
"* I got your back!"

"* You should get going..."

"* Really?#* What is this about?"
"* I told you already, you#  don't need that stupid#  goat lady!"
"* She couldn't have#  protected you anyway!"
"* You have me! #* I'm way better!"
"* I'm your pal Flowey!"
"* I'm the only friend #  you'll ever need!"
"* Can Toriel save for you?#* NO!"
"* So let's get out of#  here while we're#  still young!"

Dark Ruins - Atrium

"* Howdy!"
"* I see you're still in#  one piece!"
"* You saw that weirdo#  right?"
"* If you want to get out#  of here you'll have to#  go through him."
"* He shouldn't be a#  problem though."
"* And if he is, that's why#  I'm here!"

"* Again?"
"* Okay, you're double#  saved now!"

"* Again?" (unused)
"* Really?"
"* How many saves do you #  need?"

Dark Ruins - Cliff

"* Howdy!"
"* Golly, this place sure#  is dead!"
"* All the monsters are#  all quiet and lurking."
"* That's not like monsters#  at all!"
"* Don't let this ruin#  your impression of#  the Underground!"
"* We'll leave this#  dump behind soon#  enough!"

"* You're already saved,#  let's get a move#  on!"

Dark Ruins - Puzzle

"* Howdy!"
"* You seem to be doing#  well!"

"* What? Not happy with#  your death tally?"
"* Haven't you ever heard#  the phrase: Don't shoot #  the messenger?"

"* Come on, buddy!"
"* You can save more#  later!"

Dark Ruins - Hall

"* Howdy!"
"* Not too far now!"
"* Just gotta deal with#  that downer!"
"* Then you're out of#  the Ruins!"
"* See you on the other#  side, pal!"

"* What?"
"* You scared of that#  doom and gloom guy?"
"* Look, you just gotta#  fight your way through#  him!"
"* He'll go down easy!"
"* And in case you#  haven't noticed..."
"* He really won't be#  missed!"
"* So go get him!"

"* Come on, kid!#* Show him who's boss!"

"* Well that's that."
"* Gee, what a start to our#  journey."
"* I can't say I expected#  this but it's your#  choice."
"* Anyway..."
"* If you want to explore#  more before we leave#  you should know this."
"* I've removed all my save#  points besides this one#  from here."
"* No use in going back#  there."
"* I'll be at this one and#  this one only until#  you wanna leave."
"* See you later!"

"* Nice job, kid!"
"* I bet your conscience#  feels light as a#  feather."
"* Making friends is a good#  way of getting through#  here."
"* Avoiding conflict,#  keeping yourself#  safe..."
"* I get that."
"* We just started and#  you've already#  befriended me, and him."
"* Aren't you the popular#  one!"
"* By the way..."
"* If you want to explore#  more before we leave#  you should know this."
"* I've removed all my save#  points besides this one#  from here."
"* No use in going back#  there."
"* I'll be at this one and#  this one only until#  you wanna leave."
"* See you later!"

"* Well done!"
"* That was almost too easy."
"* He sure put up a fight#  but you handled it with#  skill."
"* It's not like anyone#  will miss that downer#  anyway."
"* By the way..."
"* If you want to explore#  more before we leave#  you should know this."
"* I've removed all my save#  points besides this one#  from here."
"* No use in going back#  there."
"* I'll be at this one and#  this one only until#  you wanna leave."
"* See you later!"

"* The exit is through#  his house."
"* Go on."

Genocide

"* Gee, it's getting a#  little dusty around here,#  huh?"

"* Not too fond of that#  whole mercy thing?"
"* That's alright, whatever#  gets you to ASGORE#  friend!"

"* You've really got some#  passion there."
"* There's only " + string(global.kill_number[scr_determine_world_value_yellow()]) + " of the#  monsters left not#  counting the weirdo."
"* Good luck, pal!"

"* Wow, it sure is quiet#  around here."
"* I gotta say, it's#  a bit nice with no#  disturbances."
"* Well, nothing left to#  do here I guess. Let's#  keep going!"

"* Let's keep moving!"

Snowdin

Snowdin Battle

Frostermit

"* There is an igloo here."
"* Know Cone encounters you, and#  an igloo."
"* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A suspicious igloo."
"* You think you see the igloo#  move a bit."
"* The igloo towers over you#  menacingly.#* Kidding. It's just an igloo."
"* There is an igloo here."
"* Something smells fishy."
"* Know Cone punches the igloo to#  test its durability."
"* Know Cone wonders if fire would help him."
"* Know Cone doesn't speak igloo.#* Know Cone is upset."
"* Know Cone tries hugging the igloo, hoping it will spring to life."
"* The igloo does not appear to be#  structurally sound anymore."
"* The igloo is making distressed#  noises."
"* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Always right at home."
"* Frostermit seems to be#  contemplating hiding again."
"* Frostermit is coming out of its#  shell a bit."
"* Frostermit is tapping out a#  rhythm with his pincers."
"* Frostermit is doing a#  crusta-shuffle."
"* Frostermit is considering a#  renovation."
"* Know Cone knew someone was#  there!"
"* Know Cone wants to show Frostermit his favorite element."
"* Know Cone is dancing, hoping to befriend Frostermit."
"* Frostermit is contemplating a return into his fortress."
"* Frostermit has never been in the situation before."
"* Frostermit is ready to scuttle#  on its way."
"* Frostermit doesn't know what to do."
"* Know Cone face-plants into#  the ground and yells."
"* Frostermit is looking a bit#  crabby with you."
"* Frostermit retreats inside for a#  moment to address a possible#  cave in."
"* It's just an igloo."
"* You begin giving Frostermit a#  discerning once-over.#* It looks uncomfortable."
"* You look over the damaged igloo."
"* You stare at Frostermit."
"* You do a little dance.#* Someone has come out to#  investigate."
"* You start doing a crab walk#  dance.#* Frostermit jumps in."
"* You try to do the worm.#* You fall flat on the snow, but#  Frostermit is impressed anyway."
"* You wiggle around in front of#  the igloo.#* Nothing happens."
"* You mimic Frostermit's crab#  moves.#* It isn't pleased."
"* You comment on the igloo's fine#  craftsmanship.#* It's an igloo."
"* You compliment Frostermit's#  hiding skills."
"* You marvel at how it hasn't#  crumbled."
"* You commend Frostermit's sharp#  skill."

"Igloo igloo."
"Igloo noises."
"I-Igloo?"
"Repelling#igloo sounds!"
"*tap tap*"
"*pinch pinch*"
"*snap snap*"
"You like to#groove?"
"I know some#sick scuttles."
"*shudder shudder*"
"I was not#prepared for this."
"H-he wasn't#that annoying..."
"IGLOO IGLOO ! !"
"Ow... I mean- #IGLOO NOISES ! !"
"Looks like I'm#in a bit of a#pinch..."
"My home..."
"It's just an#igloo! Wait,#did you say#that already?"
"Yep, nothing to#see here!"
"There's nothing#to stare at...#is there?"
"That's a little#rude ya know..."
"I-Igloo."
"You better watch#out. My pinchers#are fierce."
"You don't mean#tha- IGLOO IGLOO ! !"
"Appreciative#igloo noise!"
"Thanks- I mean#igloO !"
"Really?!#Ninja-like?!"
"..."
"Um, hi... Can I#join?"
"Next time I'll#lead!"
"Can you come#dance with me#more often?"
"What even is#that? I mean- IGLOO ! !"
"Wannabe."

Insomnitot

"* Insomnitot staggers forward."
"* You suddenly feel like taking a#  nap."
"* INSOMNITOT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Up past its bedtime."
"* The air is crisp."
"* The smell of french fries wafts#  past you."
"* Insomnitot catches itself#  nodding off."
"* Insomnitot is trying to shake#  the sleepiness away."
"* One Insomnitot starts to drift#  off but the other pokes its#  friend awake again."
"* The Insomnitots brag to each#  other about how long they've#  been awake."
"* The Insomnitots have#  a conversation exclusively#  through yawns."
"* The Insomnitots share a cup of#  coffee."
"* Insomnitot struggles to#  maintain consciousness."
"* Insomnitot is smiling at its#  dream."
"* Insomnitot is in its happy#  place."
"* Insomnitot is too tired to find#  the right words to honor its#  fallen friend."
"* Insomnitot thinks it was a#  dream."
"* Insomnitot is hoping it'll feel#  better in the morning."
"* Insomnitot is drifting in and#  out of consciousness."
"* You attempt to sing a quiet#  lullaby.#* Insomnitot looks bored."
"* You attempt to sing a quiet#  lullaby.#* Insomnitot drifts off to sleep."
"* You attempt to sing a quiet#  lullaby, but it seems your#  services are no longer required."
"* You hum a little ditty.#* Insomnitot seems too distracted#  to appreciate it."
"* You inform Insomnitot of the#  dangers of sleep deprivation.#* It ignores you."
"* You inform Insomnitot of the#  benefits of a good night's sleep.#* It ignores you."
"* You list the health benefits of#  brushing your teeth.#* Insomnitot can't hear you."
"* You inform Insomnitot that it's#  time for bed."
"* You swing Insomnitot's tassel#  in front of its face."
"* You reach for Insomnitot's#  tassle, but think better of#  disturbing its slumber."
"* You wave your hand slowly in#  front of Insomnitot's face.#* It doesn't react."
"* Insomnitot appears!#* Know Cone wanders in, chasing a#  butterfly." (unused)
"* Insomnitot kicks a rock.#* Know Cone retrieves it with his mouth." (unused)
"* Insomnitot wants to leave, but doesn't want to move." (unused)

"I outgrew my#bedtime, so no#rules for me."
"Sleep is for#the weak!"
"Cool things#happen 24 hours#a day!"
"I'm not tired,#you are!"
"Don't know what#time it is and#I don't care."
"When you have#friends, you#don't need sleep!"
"We're gonna stay#up all night#chatting!"
"We're starting a#night owl club."
"Together we fight#the oppressive#construct of#bedtimes!"
"Zzzz...zzz"
"*Snore*"
"Zzzzz... noodles... zzz"
"Huh? What? I#think I nodded#off..."
"Ow... now I have#a headache."
"No need to be so#crass."
"Know anything#more upbeat?"
"I see what#you're doing.#It's not gonna#work!"
"You're a *YAWN*#good sing...er..."
"I like that#song..."
"Pretty song...#zzzz..."
"You need vocal#lessons."
"Yeah, yeah,#don't talk to#strangers."
"You sound like#my parents!"
"You're not the#boss of me."
"I'm...#getting...#sleepy?"
"*YAWN*"
"Nice try."
"So much for all night." (unused)
"I can't sleep#even if I wanted#to." (unused)
"*YAWN*" (unused)
"Huh. The noise#stopped." (unused)

Know Cone

"* Know Cone comes to see if you#  are made of fire.#* You aren't."
"* Know Cone encounters you, and#  an igloo."
"* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* One ski short of a snowmobile."
"* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* An eager mind filled with a#  burning passion."
"* Know Cone is pointing excitedly#  at something in the distance.#* It looks to be a tree."
"* Know Cone starts doing a#  primitive dance."
"* Know Cone is yelling random#  noises that sound like they#  could be a made-up language."
"* Know Cone is banging a rock#  against a fallen branch.#* The branch breaks."
"* Know Cone takes a break from#  hunting for fire to gather some#  berries."
"* Know Cone punches the igloo to#  test its durability."
"* Know Cone wonders if fire would help him."
"* Know Cone doesn't speak igloo.#* Know Cone is upset."
"* Know Cone tries hugging the igloo, hoping it will spring to life."
"* Know Cone knew someone was#  there!"
"* Know Cone wants to show Frostermit his favorite element."
"* Know Cone is dancing, hoping to befriend Frostermit."
"* Frostermit is contemplating a return into his fortress."
"* Frostermit has never been in the situation before."
"* Know Cone has been enlightened."
"* Know Cone face-plants into#  the ground and yells."
"* Frostermit doesn't know what to do."
"* Know Cone is quite enraged."
"* Know Cone stomps his feet in a#  huff."
"* You encourage Know Cone to#  follow his dreams."
"* You advocate Know Cone's search#  for fire."
"* You patiently explain the#  dangers of an open flame.#* Know Cone seems receptive."
"* You inform Know Cone that fire#  will kill him."
"* You berate Know Cone's#  ignorance and terrible grammar."
"* Know Cone is chasing Insomintot's sheep." (unused)
"* Know Cone showcases his stick#  collection to Insomnitot." (unused)
"* Know Cone raves about his passion for fire to Insomnitot." (unused)
"* Know Cone stomps the ground in#  a fit of rage." (unused)

"YOU STRANGER BRING#KNOW CONE FIRE?#KNOW CONE VERY MUCH#WANT FIRE!"
"KNOW CONE HEAR FIRE#BRIGHT PRETTY!#KNOW CONE LIKE#BRIGHT PRETTY!"
"KNOW CONE DREW ON WALL#ONCE! KNOW CONE MOTHER#GOT MAD!"
"KNOW CONE HIT THING#WITH CLUB! GOLF FUN#FOR KNOW CONE!"
"SNOWDIN TOO COLD!#KNOW CONE WANT#HOTLAND!"
"HELLO?? SOMEONE#THERE??"
"KNOW CONE CONFUSED!"
"I BRING FIRE HERE!#FRIEND WILL SHOW!"
"KNOW CONE KNOW#LOTS OF GAMES!!"
"WANNA BE KNOW#CONE FRIEND??"
"FLAME IS WHAT#FROSTERMIT NEED#RIGHT NOW!!"
"KNOW CONE KNEW#SOMEONE WAS THERE!!"
"OH WELL..."
"WHY EVERYONE ALWAYS#RUN FROM KNOW CONE?"
"KNOW CONE HURT!#OW OW OW!#PAIN BAD!"
"KNOW CONE NO LIKE#SMALL STRANGER!"
"KNOW CONE WANT SEE#FIRE! KNOW CONE#PURSUE FIRE DREAM?"
"YOU WANT FLAME FOR#SELF! KNOW CONE SEES#THROUGH!"
"FIRE HOT MELT KNOW#CONE? KNOW CONE NOT#KNOW THIS! YOU GOOD#FRIEND TO KNOW CONE!"
"FIRE BAD? YOU TRIED#TO HELP KNOW CONE?#KNOW CONE APPRECIATES#THOUGHT!"
"FIRE NICE!#STRANGER MEAN!"
"WHAT KNOW CONE NOT#KNOW IS NOT KNOW CONE#FAULT! THAT VERY RUDE!"
"YOU NOT SYMPATHETIC#TO KNOW CONE! THAT#MAKE KNOW CONE ANGRY!"
"THIS BULLYING!#BULLYING VERY MEAN!#KNOW CONE IS BEING#BULLIED!"
"BUT YOU TEACHER? MY#IGNORANCE YOUR FAULT#NOW! JOKE ON YOU!"
"KNOW CONE SORRY!#PLEASE LEAVE KNOW#CONE ALONE!"
"KNOW CONE SING HIS#FAMOUS LULLABY!" (unused)
"KNOW CONE WILL LET#TOT SLEEP AT ALL COSTS!" (unused)
"KNOW CONE SHOW TOT#FLAME! TOT WILL LIKE!" (unused)
"WHERE TOT GO!?#THEY FUN!!" (unused)
"TOT SLEEP. KNOW CONE WISHES GOOD DREAM." (unused)

Rephil (Shufflers)

"Whoa whoa whoa!"
"No need to start a#fight! Let's be#civil 'ere."
"Do you attempt to#attack everyone you#encounter?"
"Calm down, will ya?"

Trihecta

"* Trihecta wobbles forward!"
"* TRIHECTA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Intimidatingly tall."
"* Trihecta bickers amongst itself."
"* Trihecta seem to be pushing#  each other's buttons."
"* A gust of wind threatens to#  topple Trihecta's pile."
"* Trihecta is considering#  purchasing a long trench coat."
"* Trihecta begins to sway back#  and forth."
"* Trihecta balances out."
"* Trihecta is teetering this way#  and that."
"* Hec is blaming their#  situation on Tri."
"* Ta is tearing up."
"* You push Trihecta away."
"* Trihecta topples over!"
"* You attempt to push Trihecta#  over.#* They stand firm."
"* You pull Trihecta towards you."
"* Trihecta topples over!"
"* You try to pull Trihecta toward#  you, but they won't budge."
"* You attempt to climb Trihecta.#* Tri pushes you away for#  stepping on them."
"* You attempt to climb Trihecta,#  but Tri snaps at your foot."

"* Trihecta regroups, then bickers."
"* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Taking things one step at a#  time."
"* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."
"* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Day is getting better."
"* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."
"* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Hopping with excitement!!"
"* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."
"* Tri is exploring their newfound#  freedom."
"* Tri is fretting over the others'#  bumps and bruises."
"* Tri, Hec, and Ta are friendly#  and free."
"* Hec is happy to be on their own."
"* Hec seems slightly relieved#  that the others are on the#  ground."
"* Ta is bouncing around exploring#  their new world."
"* Ta is finding new ways to cause#  trouble."
"* They're scrambling frantically."
"* Now they are truly split apart."
"* They don't know what to do."
"* You burst out into laughter#  over their topple."
"* You laugh at Tri."
"* You laugh at Hec."
 "* You laugh at Ta."
"* You attempt to climb Tri, but#  get scolded for plagiarism." (unused)
"* You attempt to climb Tri, but#  they push you away." (unused)
"* You attempt to climb Hec, but#  they push you back." (unused)
"* You attempt to climb Hec, but#  they snap at you." (unused)
"* You attempt to climb Ta... and#  you succeed!#* Ta is very happy." (unused)
"* You attempt to climb Ta, but#  they run from you." (unused)
"* You tell Tri, Hec and Ta to#  settle their differences and#  hug it out." (unused)
"* You tell Tri, Hec and Ta to#  settle their differences#  and hug it out." (unused)
"* You tell them to hug it out,#  but they aren't listening." (unused)

"Dontfalldont-#falldontfall!"
"Be careful up#there, okay?"
"You guys are#clinging on#tight, right?"
"I'm tired of#being overlooked."
"These two clowns#get all the#attention."
"Does anyone hear#me? It's like#I'm not even#talking."
"I'm on top of#the WORLD!!!"
"Look ma! No#hands!"
"I'm the king of#the castle! WOOT!"
"I won't let us#fall."
"As if this day#couldn't get#worse."
"P-please let me#down now."

"Everyone okay?"
"I told you this#would happen!"
"Any injuries?#Trauma?#Maladies?"
"I finally feel#like my own#monster. It's#liberating."
"It's nice to not#be stepped on for#once."
"I've never felt#so free."
"This is even#BETTER!"
"There's so much#to explore!"
"I can run for#MILES!"
"NO!!"
"Please, no!"
"That was my#sibling!"
"I need to run#away."
"Why..."
"This wasn't#supposed to#happen..."
"Now I know why#we shouldn't#separate..."
"Oww..."
"What's so funny?"
"Cut it out, will#ya?"
"*Giggles back*"
"We have our#disagreements,#but you are my#pals." (unused)
"You both are#cool, I guess." (unused)
"I love you guys#sooo much!" (unused)

Martlet

"* Martlet of the Royal Guard is#  waiting for your turn."
"* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A little scatterbrained."
"* Martlet is blinking a lot.#* Maybe it's a code.#* It probably isn't."
"* Everything smells like#  bird-seed with a tasteful hint#  of vanilla and orange blossom."
"* A gust of wind blows a little#  blue feather in your face.#* Martlet looks embarrassed."
"* Martlet is trying to strike a#  pose that looks professional#  and imposing."
"* Martlet catches herself getting#  lost in the music."
"* Martlet is nervously consulting#  her Royal Guard guide book."
"* All this lack of movement makes#  you realize how cold it is."
"* Martlet is flipping through her#  guide book again."
"* Martlet has dropped her#  fighting stance."
"* A couple feathers litter the#  ground."
"* Martlet is searching for her#  guide book for first-aid#  procedures."
"* Martlet is nursing her wounds."
"* You tap your foot on the ground.#* Martlet tries talking even#  faster."
"* You fake a yawn.#* Martlet starts talking faster#  still."
"* You tap your wrist impatiently.#* Martlet looks apologetic and#  tries to talk a little faster."
"* You ignore Martlet's rambling.#* It doesn't look like she's#  noticed."
"* You call Martlet a weenie."
"* You forcibly tell Martlet you#  don't like her clothes."
"* You insult Martlet's job#  performance."

"Martlet of the Royal#Guard has encountered#a human!"
"Prepare to apprehend!"
"Protocol one, be#courteous and allow#your opponent the#first attack!"

"Umm... I don't think#I'm supposed to be#helping you, but...#that was supposed to#be your turn..."
"It's okay, I space#out and miss stuff#like that all the#time! I'll let you go#again!"

"Uh... I - h-hold on,#I have the guide book#on me."
"I'll check what to do#when someone doesn't#actually attack."
"You can just...#uhhhh..."
"Take another turn! Go#for it! Hit me as#hard as you can!"

"Uh-okay, I'm really#sorry for the wait.#I'm looking."
"I'm not the best Royal#Guard ya know, but#I'm really trying to#be better!"
"Last week I#apprehended this girl:"
"Total human!"
"Oh, I think it's your#turn."

"Aha! Royal Guards are#to proceed to the next#step without#hesitation!"
"Oh... does that count#as hesitation?"
"What? Protocol two!#My attack!"

"That was only a#warmup."
"Prepare for the Royal#Guard Gauntlet!"

"Hi-YA!"

"Take this, intruder!"

"Phew!"
"This is a real#workout."
"Keep it up, Martlet!"

"...?"

"Umm... Hold on, I'm#checking this one more#time."
"That can't be right!#You're not fighting#back!"
"I don't want to hurt#you! You're all cute#and stuff!"
"You go on and have#your turn, I'm gonna#check that handbook#again."

"See, when I#apprehended that girl,#I didn't have this#problem."
"Well... I guess she#didn't attack me per#se..."
"But she scolded me and#got real aggressive,#like:"
"\"What are you on#about?! I'm not human!#Clear the feathers out#of your head!\""
"Would you mind being#aggressive like her?"

"Come on! Get#aggressive!"
"I can take it, I#swear!"
"Sticks and stones may#break my bones, but#words can only make#me sad!"

"Aww! That was#adorable! "
"I don't even feel#insulted!"
"I feel like I've been#honored! You put so#much work into that!"
"You aren't making#this easy here!"
"Here I go... protocol#and all that... for#the Royal Guard!"

"Give it another try!"
"I believe in you!"

"That's more like it!"
"What kind of Royal#Guard wears rags like#these, right?"
"It's not like I stayed#up all night#sewing them or#anything, haha..."
"Oh, right, it's my#turn."

"Come on, dig into#some deep aggression!"
"Break down my self#esteem until it is#a pile of#metaphorical rubble!"
"Crush my mental health#like a bug under#your shoe!"
"Wait... do you crush#bugs?"

"I have to say, you're#not wrong about that#one."
"I've kinda been on#probation for...#a while."
"One more misstep and#I can say goodbye to#Royal Guard-dom."
"And all the nice perks#that come with it..."
"My cozy uniforms, my#Royal Guard discount#at the movies, my nice#insurance rates!"
"When they find out how#much I hesitated here,#I'm doomed!"
"I mean, they#specifically said#don't hesitate!"
"I GOT IT!"

"Aww, you missed!#That's not fair!"
"You could've had this#great attack and -#ZOOM!"
"Just goes right by#without even leaving#a mark."
"Tell ya what, I'll#give you a chance to#try again!"
"Take your best shot!"

"But that was so close!"
"One more try!"
"Take your time with#aiming this one, I'm#in no rush!"

"Uh... you don't mind#if I take my turn,#right?"
"I mean, I want you to#get to hit me, I#really do!"
"But I think this is#starting to break#protocol, and, well..."
"I'm on thin ice as it#is with that, ya know?"
"..."
"Okay, one more shot!#But make it count!"

"Alright, intruder!"
"Prepare for the Royal#Guard Gauntlet!"

"There you go! Just#like that!"
"..."
"Oh, it's my turn!#Sorry!"
"See, the guidebook#didn't say it would#hurt really..."
"Well, whatever, back#to protocol! Now it's#my turn!"

"Okay, finally, now for#protocol two:#attack back!"

"Good, now for protocol#two: attack back!"
"It is time to show you#the true strength of a#Royal Guard!"

"Ow! That kinda#hurt..."

"Uh-I'm sorry, it's#just, see, my#guidebook..."
"It didn't really say#being attacked would#hurt this much..."
"I guess it makes#sense, but still..."
"...ow..."

"Ow!!"

"Does it hurt this#much when I attack#you?"
"'Cause I'm scared I'm#gonna break a wing#here!"
"I don't want you to#feel like this!"
"I wouldn't want anyone#to feel like this!"
"...For the Royal#Guard I guess..."

"Ow!!!"

"Okay, okay, ow, this#cannot be right!"
"I mean - OW - I'm#gonna be all black#and blue tomorrow!"
"It hurts you too,#right?"
"Like, it's impressive#you don't show it,#but..."
"Ow!"

"Alright, uhhh..."
"Martlet of the#Underground Royal#Guard is hereby#retreating."
"I mean, there's gotta#be a better way,#right?"
"I'll uhhh... I'll come#up with something!"
"I'll find you again,#small human!"
"With a new and#improved plan of#action!"

"...?"

"???"

"Okay, what is going#on?!"
"I mean, don't get#me wrong, being#attacked hurts!"
"And you had a good#thing going there with#the not hurting#me thing, but..."
"I just can't follow#your logic!"
"Like, did I have a#bad first impression#with you?"
"Did I mess something#up? Did I say#something wrong here?"
"If I did, I'm sorry,#but violence really#isn't the answer to#your problems, you#know."
"It's important to be#able to talk through#our issues with words."
"Don't call in the#cavalry for the small#stuff."

"Okay, wait, I'm really#confused!"
"First of all: Ow! Why? #Why do you keep#hitting me?!"
"I mean, yes, I am#attacking you, but-OW!"
"At least be consistent#please!"
"Like, if you attack me#a bunch and then it's#your turn again..."
"Well, then I expect#you to attack,#and I can ready#myself, you know?"
"But when you keep#going back and forth#like this..."
"You're giving me#whiplash!"
"Plus, I don't know#how to feel right#now!"
"You attacked me, so#I should have no#qualms with#apprehending you!"
"...but then you#stopped attacking me,#so I thought:"
"\"Hey, maybe you#overreacted, Martlet!\""
"\"Being a human isn't#such a serious crime!\""
"\"Maybe just let the#kid off with a#warning this time!\""
"\"If you catch them#being human again,#that's when you#arrest them!\""
"But then you hit me#again, and now#everything is all#muddled!"
"And now all I#know is OWWW it#hurt."

"Wait, wait, before you#hit me again...#or don't hit me#again..."
"Actually, what are you#trying to do here?"
"Nevermind that,#answers to serious#questions are above#my pay grade."
"The other guards said#no interrogating#or getting emotionally#invested."
"And I think I know#what that means!#Maybe!"
"Either way you seem#like a good kid."
"Well, some of the time#at least."
"And some of the time#is good enough for#me!"
"Oh, I have a great#idea!"
"What if I help you get#through Snowdin before#you become an adorable#popsicle?!"
"And, along the way,#I can teach you#to be a better citizen#of the Underground!"
"It'll be fun! It#happens in movies all#the time!"
"A grumpy little human#enters and then two#or three montages#later..."
"TA-DA!"
"Okay, I'll be right#back! I need to#go figure how#to trigger a montage!"

"I'm not sure she even#meant to kill you there."
"Impressive...?"

"Come on, you lost#to this rookie?"
"Step it up, pal!"

"Talk about \"freezing#up\" haha!"
"...Oh right, you can't#laugh because... Yeah."

Martlet (Genocide)

"* Martlet seems puzzled."
"* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Scatterbrained."
"* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Standing firm."
"* Martlet paranoidly glances#  around."
"* Martlet looks disheveled."
"* The sound of the chilled wind#  surrounds you."
"* Martlet is deep in thought."
"* Martlet is pacing."
"* Feathers litter the ground."
"* Martlet is searching for her#  guide book for first-aid#  procedures."
"* Martlet is nursing her wounds."
"* Martlet is holding back tears."
"* Martlet prepares her next#  attack."
"* Martlet is nursing her wounds."
"* You say you're sorry for#  everything."
"* You say you're sorry again."
"* Sorry."
"* You block out Martlet's rambling.#* She continues anyway."
"* You try not to hear Martlet out."
"* You ignore Martlet's pleas."

"Hey, what are you#doing?"
"There's no need for#fighting now!"
"We have to get going#if we wanna catch up!#Come on!"

"We gotta stop wasting#time!"
"It's not safe here!"

"This is serious! Let's#get you out of here!"
"I don't know how long#we have before...#let's hurry okay?"

"I'm sorry to rush you#like this but..."
"We really gotta get#going!"

"Wha-what are you#saying?"
"This isn't your fault.#It-it can't be."
"There's no way you..."
"You're just a child."

"So..."
"You're just#apologizing?"
"Is it that simple?"
"You destroyed lives!"
"The monsters of#Snowdin are terrified!"
"And you're just...#apologizing?"
"Is, well, what else#can you do, I suppose?"
"I mean, everyone is#allowed to make#mistakes but..."
"This is a little more#than a mistake."

"You're really sorry,#aren't you?"
"You're scared..."
"This was probably self#defense."

"I understand. No need#to keep apologizing." (unused)

"..."

"Of course. I see how#it is."

"Ow! What are you#doing?!"
"I understand if you're#scared, but you have#to trust me!"
"I'm with the Royal#Guard! It's my job to#make sure you're safe!"

"Ow ow ow! Look, I get#it!"
"You're scared and#don't know what to do,#everyone is!"
"But you can't take#that out on me!"
"If you go around#hurting everyone all#the time, well..."
"No one will ever#help you!"

"Hey! Snap out of it!"
"Do you do this to#everyone who tries to#be nice to you?!"
"You... you do, don't#you."
"You're the one they're#all running from,#aren't you?"
"I-I don't know what to#do... I've been so...#naive."
"You're just a kid."

"..."

"Well, I'll be honest#with you."
"My handbook says#nothing about this#specific situation."
"However..."
"I do know that#something similar has#happened before."
"They put a stop to#that so..."
"It's up to me to put#a stop to this!"

"So you can take a hit."
"I'm sorry to hear#that."
"That means I'll just#have to hit harder!"

"You know, I'm almost#glad you attacked#me when you did."
"If you had waited,#I might have told you#where the others went."
"But now you'll never#find them."

"This whole thing is a#tragedy."
"And the saddest part#is that there was no#need for it."
"They say monsters are#made of love, hope,#and compassion."
"We would have agreed#to help you in a#heartbeat!"

"But you wouldn't#understand that."
"You're no monster."
"I know what you are..."
"...and it's something#I fear is much#worse."
"It's that hat of#yours that gives#you away."
"You're a human through#and through."

"I want you to know,#I don't hate your#kind."
"There's gotta be#nice humans out#there."
"Or at least#somewhat reasonable#humans."
"I hoped that was#you..."

"You're still trying?"
"Pretty... determined#there, aren't you."
"Luckily, so am I."

"..."

"Why... won't you back#down?"

"*huff* *huff*"

"..."

"..."
"Okay..."
"You win..."
"I'm done attacking,#so please..."
"Lower your weapon."
"..."
"...Thank you..."
"*huff* *huff*"
"My handbook says#this thing..."
"\"There's no shame#in a tactical#retreat.\""
"I've never... been#sure what that applied#to but..."
"I think... huff#...that time is#  now."

"Oh! Ow! How are you#so strong?!"
"Why did I let my#guard down?..."
"I-I can't do this#alone!"
"I need to alert#the other Guards..."
"Please stay right#here!"

"She's tougher than#she looks, huh?"
"Luckily, so are you!"

"Don't let this guard's#flashy front get to you."
"I know a weak-willed#monster when I see one."

"Gee, these monsters#sure are cruel!"
"And who is their main#influence? The King."

Snowdin Cutscenes

Main

gml_Object_obj_flowey_snowdin3_Step_0:
"* Howdy!"
"* Congratulations on being#  rid of those old ruins#  for good!"
"* You couldn't even go#  back if you wanted#  to now!"
"* Isn't the thought of#  fresh air exciting?"
"* Well, don't get ahead#  of yourself."
"* You're still in the#  Underground."
"* We won't be anywhere#  near your fancy Surface#  air for a while!"
"* Now, let's get moving#  before my petals freeze."
"* Hop to it, bud!"
"* Actually, what was your#  name again?"
"* It isn't bud."
"* It's... Gun... hat...?"
ch[1] = "It's\nClover" ch[2] = "That's\nRight"

"* Howdy!"
"* Enjoying the scenery?"
"* Before you continue, I#  just wanted to let you#  know."
"* No one from out here#  really goes in the#  Ruins."
"* Now that we're out here,#  well, how should I put#  it?"
"* No one will ever notice#  a few missing monsters#  and a little extra dust."
"* All your actions up#  'til now, they're as#  good as sealed away."
"* Our little secret."
"* So, if you want, you#  could change everything#  right now."
"* Run around the rest of#  the Underground like#  nothing happened."
"* Just remember, killing#  some lonely ruins#  residents was one thing."
"* But you're outside now#  pal."
"* There's no erasing#  anymore, so think#  carefully."
"* Or don't, 'cause that#  sounds boring."
"* Whatever you pick, I'm#  rootin' for ya, pal!"

gml_Object_obj_cutscene_snowdin_06_Step_0:
"* Recalibrate the lava#  rock puzzle... Check!"
"* ..."
"* Well, it should hold#  together for a few uses#  at least."
"* And that's good enough#  for me!"
"* Next stop, Honeydew#  Resort!"

gml_Object_obj_snowdin_09_mo_Alarm_0:
"* What's this?"
"* A new customer?"
"* Bam!"
"* Who am I? Nobody of note. Ya#  know."
"* JUST THE BEST DARN SALESMAN#  EVER!"
"* WAM! I'm Mo!"
"* Anyways..."
"* The fact that you tried to get#  your mitts on this mug could#  only mean one thing."
"* You're looking for a delicious#  little something to hit the#  spot, right?"
"* Of course! I know your type!"
"* So, you want this here#  beverage?"
ch[1] = "Yes" ch[2] = "No" "* Liquids? So last season!"
"* Solids? PAH! Season before!"
"* You want to be fresh and#  revolutionary? I got the latest#  thing!"
"* Solids that USED to be liquids!"
"* ...And, ya know, haven't been#  sitting out in the forest for#  three weeks."
"* I have invented the next big#  thing here!"
"* For the incredibly low price of#  15G, you can have your very own#  Hot Chocolate Pop!"
"* It was once boring old hot#  chocolate, but now it's frozen#  to the perfect temperature!"
"* Have I piqued your interest#  yet?"
ch[1] = "I'm Sold" ch[2] = "No Thanks"

gml_Object_obj_mail_whale_snowdin_11_Step_0:
"* Oh boy, oh gee, a customer!#* I'm nervous!"
"* I'm a Mail Whale from the#  Underground Postal Service!"
"* Haven't heard of us? We're the#  best!"
"* For short, just call us UGPS!"
"* So I hear you're new to the#  Underground!"
"* How you ask? Well, word sure#  gets around!"
"* The Underground is great and it#  keeps getting better."
"* 'Cause I brought for you your#  very first letter!"
"* (YOU RECEIVED MAIL!)"
"* That was a special letter, from#  us to you!"
"* Do you feel welcome now? I hope#  you do!"
"* Isn't the mail system a#  wonderful innovation?"
"* If you ever want to use it,#  just come to a station!"
"* They look just like this and#  they're scattered all about!"
"* If you want to receive some#  mail, find one, and give a#  shout!"
"* We assure you, they are#  conveniently situated!"
"* Here at UGPS, we're anything#  but dated!"
"* Talking and sharing, all using#  mail!"
"* From your Underground friends,#  but that's all for this whale!"
"* Now, I must be off! The mail#  mustn't be late!"
"* See you later on in your#  journey, mate!"

Martlet Fight+

gml_Object_obj_martlet_snowdin_21_Step_0:
"* Hm? Oh, uh, hello!"
"* Sorry, I don't know#  where my head was right#  there."
"* It seems I have#  a summer home in lala#  land these days!"
"* You look a bit lost,#  are you looking for#  directions?"
"* I'll let you in on a#  little secret,"
"* I'm not actually an#  information kiosk!"
"* I know this place like#  the back of my wing#  though!"
"* I don't get#  lost much at all#  anymore!"
"* I can get you#  wherever you want to go!"
"* Wait..."
"* I'm gonna take a shot#  in the dark here, but..."
"* You're human! Right?"
"* I knew it! I knew I'd#  find a human! You must#  be human! Right? Right? "
"* You look just like this#  guy on this poster I#  saw once!"
"* He had a hat#  just like you!"
"* And he was totally human,#  so, like,"
"* transitive property or#  something like that?"
"* Actually, I think he#  was from space... are#  there space humans?"
"* You know what, I'll#  have plenty of time to#  ask you questions later."
"* Are you ready for some#  Royal Guard protocol?"
 "* I hope you are, 'cause#  I memorized it!"

"* If the Royal Guard#  doesn't know you're#  here..."
"* ...they won't know I#  broke protocol!"
"* Instead, we'll just get#  you home before any of#  them see you!"
"* You'll be home in time#  for dinner!"
"* ..."
"* I mean... maybe not#  TODAY'S dinner, but for#  sure A dinner!"
"* Anyway, we'll bypass the#  Royal Guard and plead#  your case to ASGORE!"
"* There's no way he can#  say no to a cute little#  face like yours!"
"* Meet me up ahead and#  I'll show you my plan#  to get you home!"

gml_Object_obj_martlet_snowdin_21_geno_Step_0:
"* Oh my goodness! Did you#  get left behind?"
"* Might I ask your name?"
ch[1] = "Clover"
"* Hmm... not on the#  resident list..."
"* Ummm... see, this is#  tough. I can't leave my#  post."
"* I'm supposed to wait#  here until this bad#  person comes."
"* The troublemaker who#  caused all this, ya#  know?"
"* But I can't just leave#  you to find the others#  alone!"
"* You're a child! I could#  never do that!"
"* Okay, how 'bout we#  hurry and catch up#  with the others..."
"* Then I come back and#  no one will ever#  know!"
"* Ready?"

"* I... I have no idea how#  to handle this."
"* ..."
"* ASGORE would know what#  to do."
"* You should go talk to#  him."
"* There's a river up#  ahead. A raft is docked#  there."
"* The current should lead#  to Hotland."
"* I'll meet up with you#  once you get there."
"* In the meantime...#  I have work to#  attend to."
"* See you later."

"* You're not off the#  hook, Clover."
"* Unless you decide right#  now to change your#  ways..."
"* The Royal Guard will#  find you. "
"* It could be me or#  someone much, much#  worse."
"* How your life plays out#  from this moment is up#  to you."
"* I don't know what the#  humans taught you but..."
"* A child your age#  shouldn't be corrupted#  by violence."
"* Please... Please choose#  wisely..."

gml_Object_obj_room_controller_snowdin_22_Step_0:
"* Hey there, so here's#  the plan!"
"* I'm sorry, I think that#  I went a little#  overboard but..."
"* I can't help it! This#  is all too exciting!"
"* So, I've been saving#  this for a rainy day."
"* Ya know, figuratively...#  We don't really have#  those..."
"* Either way! Behold! The#  UG Aviator!"
"* (In the water sits an#  old-looking raft with just#  enough room for two passengers.)"
"* Isn't she a beauty?#* Boats are shes, ya know."
"* I call her Ava for#  short! Isn't that cute?"

gml_Object_obj_flowey_snowdin_22_Step_0:
"* Wowie, what a day!"
"* Congrats, pal."
"* You beat your first#  Royal Guard."
"* Though, I'm not sure#  how she got promoted#  past feather-duster."
"* Have to give her some#  credit though,"
"* This boat looks like#  your ticket out of the#  cold."
"* If you follow this#  current..."
"* You'll be living it up#  in Hotland before you#  know it."
"* Now there's no time to#  waste."
gml_Object_obj_raft_cutscene_Step_0:
"* So, hi!"
"* So I was thinking."
"* If Ava doesn't have#  sails,"
"* Does this still count as#  sailing?"
"* Pretty smooth ride,#  yeah?    "
"* My woodworking skills#  aren't too shabby!    "
"* I suppose I should#  thank my mentor.    "
"* Older fella by the name#  of Chujin. Taught me#  everything!"
"* He... Well... Nevermind."
"* Hey, so would you mind#  answering a few#  questions for me?"
"* It's nothing big, it's#  just a little quality#  assurance questionnaire."
"* Will you try it?"
ch[1] = "Yes" ch[2] = "No" "* On a scale from 1-3..."
"* How would you rate your#  encounter with the#  Royal Guard?"
"* Please answer honestly!"
ch[1] = "1" ch[2] = "2" ch[3] = "3" "* Question two:"
"* On a scale from 1-2,#  how would you rate..."
"* ...the puzzles deployed#  in Snowdin."
ch[1] = "1" ch[2] = "2" "* Question three:"
"* On a scale 1-4, how#  would you rate the#  au-di-tory ambi-an-#"
"* What does that mean?"
"* Okay, that's a new#  question. Why do they#  keep updating this?"
"* Let's just forget the#  questionnaire."
"* I'll just put you#  down as dead center#  for the rest."
"* That sound good? Yeah#  that works."
"* Just a 2 there... and a#  3... and a 2.15 here...#  and 23, and we're done!"
"* Oh, one more thing."
"* I'm gonna need your#  name for legal purposes."
"* You know how it gets."
ch[1] = "It's Clover"
"* What a unique name! I#  love it."
"* So, Clover, let's talk#  about Ava!"
"* Isn't she great? I told#  ya, sails like a dream#  from a perfect lullaby!"
"* Nice pace, pretty view,#  and not a single leak!"
"* Oh, well there's a#  little one, but not too#  many leaks!"
"* We can just sit back,#  and relax and-hey..."
"* Do you hear an abnormal#  amount of running water?"
"* Well, we are in#  Waterfall..."
"* Is it just me or is the#  river getting faster?"
"* Well, if anything it#  helps u-"
"* UH OH!"
"* UM..."
"* I might not have been#  down this route before!"
"* Hold on to something!"
"* Hey look it's Hotland!"
"* This is our stop!"
"* WAIT!"
"* WE HAVE TO DOCK HERE,#  SLOW DOWN!!"
"* OHNO-OHNO-OHNO-OHNO-OHNO"

Snowdin Environment

Main

gml_RoomCC_rm_snowdin_01_yellow_1_Create:
"* (The original text of this sign#  was crossed out.)"
"* (Now it reads \"Entry Forbidden\"#  in blue crayon.)"

gml_Object_obj_delta_rune_Step_0:
"* (There appears to be something#  interesting on this rock.)"
"* (Touch it?)"
ch[1] = "Yes"

"* (A large rock with a symbol#  carved into it.)"

gml_RoomCC_rm_snowdin_03_yellow_3_Create:
"* (The back is far more#  interesting than the front.)"

gml_Object_obj_giantrock_yellow_Create_0:
"* (It's a big and imposing rock.)"
"* (It seems to be perfectly#  blocking the cave entrance.)"
"* (Passing looks impossible for#  the time being.)"

"* (An annoying boulder blocks the#  cave.)"

gml_Object_obj_adventurers_campfire_Create_0:
"* (You feel heat coming from the#  pile of stones.)"

gml_RoomCC_rm_snowdin_04_yellow_2_Create:
"* This is a box."
"* It is a stupid box."
"* You can put items in it and#  they'll stay there."
"* Until you take it out that is,#  then it's not there."
"* And then there are more of#  these boxes later."
"* You can use them to retrieve#  the stuff you put it this box."
"* It's super dumb."
"* Sincerely, a box hater."

gml_RoomCC_rm_snowdin_04_yellow_3_Create:
"* (There's a fishing hole cut#  into the ice.)"

"* (A fishing hole.)"

gml_RoomCC_rm_snowdin_06_yellow_1_Create:
"* (You look at the glistening#  crystals.)"
"* (Your skewed reflection stares#  back.)"

"* (You glare at the crystals.)"
"* (Your skewed reflection glares#  back.)""

gml_RoomCC_rm_snowdin_06_yellow_2_Create:
"* (You look at the glistening#  crystals.)"
"* (Your skewed reflection stares#  back.)"

"* (You glare at the crystals.)"
"* (Your skewed reflection glares#  back.)"

gml_Object_obj_snowdin06_puzzlesign_overworld_yellow_Step_0:
"* To whom it may concern:"
"* In accordance with Royal Guard#  guide book section four,#  paragraph two,"
"* This puzzle is intended to#  impede the progress of an#  intruder (probably you),"
"* Entertain the residents of the#  surrounding area (Snowdin),"
"* And appear intimidating to#  would-be intruders or#  wrong-doers,"
"* (I'm unclear on what they mean#  by that, just go with it.)"
"* To pass by this challenge, you#  must melt the icecube."
"* Make sure the ball-thing gets#  to the bottom without breaking#  though."
"* Signed: Martlet of the#  Underground Royal Guard"
"* P.S."
"* If one of the logs gets stuck,#  just jiggle it a little."
"* I noticed it was sticking the#  other day, but you know how it#  is with D.I.Y. projects."
"* Always something has to go#  wrong!"
"* So yeah, just a quick jiggle#  will do!"
"* P.P.S."
"* I just realized that you might#  not be able to reach the log to#  jiggle it!"
"* I mean, not everyone can fly,#  or is freakishly tall!"
"* Especially if you're a human or#  something!"
"* So just hope it doesn't get#  stuck!"
"* P.P.P.S."
"* I figured it out!"
"* If it gets stuck, just wait!"
"* I come around to inspect the#  puzzle quality every third day!"
"* Just hang out right where you#  are for a day or two!"
"* Oh, and hope it doesn't get#  stuck!"
"* P.P.P.P.S."
"* I have been informed that the#  amount of P.S.'s on this sign#  is \"unseemly.\""
"* I am very sorry for any trouble#  they've caused."

"* (Read the instructions again?)"
ch[1] = "Yes"
ch[2] = "No"

gml_Object_obj_woodboard_overworld_yellow_Step_0:
"* The water-meter is full of#  liquid ice."

"* A tube full of water."

gml_Object_obj_snowdin06_lever_overworld_yellow_Step_0:
"* The switch won't budge anymore."

gml_Object_obj_lamppost_Create_0:
"* (It's an out-of-place#  lamppost.)"
"* (There is a patch of partially#  melted ice at tongue level.)"

"* (A dim lamppost.)"

gml_Object_obj_martlet_note_Create_0:
"* Dear owners of dilapidated#  cabin:"
"* First, I am very sorry that#  your cabin is so dilapidated."
"* Like, I don't know what#  happened to it, but I'm sure it#  was unfortunate."
"* Second, I am sorry that some of#  your wood has gone missing."
"* According to the Royal Guard#  guide book section forty-two,#  paragraph one,"
"* So long as notice is given to#  the original owner at least two#  business days prior,"
"* Any and all eyesores can be#  repurposed for puzzles or other#  diversions."
"* Well, I didn't know how to#  contact you, but consider this#  notice!"
"* ...Unfortunately not of the#  prior variety, but you know...#  notice."

gml_RoomCC_rm_snowdin_08_yellow_5_Create:
"* (Some wood; presumably taken#  off of the dilapidated#  shack.)"
"* (You notice a blue feather#  hidden behind it.)"

"* (Remains of the tattered shack.)" (unused)

gml_RoomCC_rm_snowdin_08_yellow_4_Create:
"* (It's a snowcastle! How cute!)"

"* (Snowcastle.)"

gml_RoomCC_rm_snowdin_08_yellow_6_Create:
"* (A collection of luggage,#  protecting all of Dalv's fancy#  outfits.)"

gml_Object_obj_dalv_luggage_Create_0:
"* (A collection of luggage,#  protecting all of Dalv's fancy#  outfits.)"

gml_RoomCC_rm_snowdin_08_yellow_7_Create:
"* (Moving boxes containing odds#  and ends from Dalv's old living#  quarters.)"
"* (Probably shouldn't disturb#  his business.)"

gml_Object_obj_crystal_tree_Step_0:
"* (Take the Ice Pellets?)"
ch[1] = "Yes"
 "* (Obtained Ice Pellets!)"
"* (Not enough space.)"
ch[2] = "No"

"* (An old and fragile tree.)"

"* (It's a tree. Nothing special.)" (unused)

gml_Object_obj_snowcastle_Step_0:
"* (It's a snowcastle!#* How... cute?)"
"* (You open the doors.)"

"* (You open the drawbridge.)"

"* (Your head hurts too much to#  keep going.)"

"* (It's a snowcastles.)"

gml_Object_obj_ice_blocks_Create_0:
"* (No matter how much they throw#  this ice into the river, the#  pile never lessens.)"

gml_RoomCC_rm_snowdin_12_yellow_0_Create:
"* (The remnants of a snowman.)"
"* (Once full of life.)"
"* (Now full of potential for new#  life.)"

"* (The remnants of a snowman.)"

Honeydew Resort

gml_RoomCC_rm_snowdin_14_yellow_6_Create:
"* Welcome to the Honeydew Resort!"
"* North: The Honeydew Lodge"
"* Northwest: The Honeydew#  Hotspring"
"* East: Exit to Snowdin"

gml_Object_obj_cabin_campfire_Create_0
"* (A cozy-looking campfire.)"
"* (The sweet scent of honeysuckle#  is wafting from the flames.)"

"* (A campfire.)"

"* (Looks like the fire was#  snuffed out.)"

gml_RoomCC_rm_snowdin_14_yellow_7_Create:
"* This way to the hot spring!"

gml_Object_obj_heater_snowdin_14b_overworld_yellow_Create_0:
"* (Nice and cozy!)"
"* (You notice a sticker on the#  heater.)"
"* Crafted with love by#  Chujin & Martlet!"

"* (A space heater.)"

gml_Object_obj_honey_cooler_snowdin_14b_overworld_yellow_Create_0:
"* A cooler full of honey, ready#  for drinking. "
"* ...Yum?"

gml_Object_obj_plant_snowdin_14b_overworld_yellow_Create_0:
"* You hear sounds coming from the#  plant."

gml_Object_obj_glover_Step_0:
"* (There's a single mitten on#  the ground.)"
"* (It seems as if it was recently#  discarded.)"

gml_RoomCC_rm_snowdin_14d_yellow_1_Create:
"* (The water is blocked by#  stairs.)"

gml_RoomCC_rm_snowdin_14d_yellow_2_Create:
"* (The water is blocked by#  stairs.)"

gml_Object_obj_torch_snowdin_14d_overworld_yellow_Step_0:
"* It's a regular torch."

gml_Object_obj_micro_hotspring_snowdin_14e_overworld_yellow_Step_0:
"* (How quaint!"
"* (Several Micro Froggits are#  enjoying themselves at their#  very own hot spring.)"
"* (One of them even brought#  micro-floaties!)"
"* (Another sips its micro-coffee#  then waves at you.)"
"* (Looks like the Honeydew Resort#  thought of everyone!)"

"* You watch as one Micro Froggit#  swims back and forth."
"* It's swimming at an incredible#  speed of 140,000 centimeters#  per hour!"

"* The Micro Froggits would like#  some privacy now."

"* A small hot spring."
"* The water is getting cold."

gml_Object_obj_golden_coffee_Step_0:
"* (A beautiful, delicious-looking#  Golden Coffee catches your eye.)"
"* (Take it?)"
ch[1] = "Yes"
"* (Obtained Golden Coffee!)"
"* (Not enough space.)"
ch[2] = "No"
 "* Beauty is in the eye#  of the beholder anyway."

"* (It's a cup of coffee.)"
"* (Take it?)"
ch[1] = "Yes"
 "* (Obtained Golden Coffee!)"
"* (Not enough space.)"
ch[2] = "No"
 "* It doesn't seem appetizing."

Post-Honeydew

gml_Object_obj_resort_sign_Step_0:
"* Honeydew Resort: Family owned#  and operated"
"* All travelers are welcome!"

gml_Object_obj_martlet_bridge_note_Create_0:
"* Bridge slippery during#  snowfall - NO RUNNING."

gml_RoomCC_rm_snowdin_16b_yellow_1_Create:
"* (Help, I can't melt!)"

"* (The ground is slightly damp.)"

gml_RoomCC_rm_snowdin_17_yellow_6_Create:
"* 10 steps to the East - 2nd Sign"

gml_RoomCC_rm_snowdin_17_yellow_0_Create:
"* 10 steps to the East - 3rd Sign#* 10 steps to the West - 1st Sign"

gml_RoomCC_rm_snowdin_17_yellow_1_Create:
"* 10 steps to the West - 2nd Sign"

gml_Object_obj_snowdin_18_barrel_coffee_bean_Step_0:
"* You take a look inside the#  barrel and find some Coffee#  Beans."
"* (Take it?)"
ch[1] = "Yes"
"* (You got the Coffee Bean#  Ammo!)"
"* (Not enough space.)"
ch[2] = "No"

"* (An empty barrel.)"

gml_RoomCC_rm_snowdin_19_yellow_3_Create, gml_RoomCC_rm_snowdin_19_yellow_4_Create, gml_RoomCC_rm_snowdin_19_yellow_5_Create:
"* (Some leftovers from this#  puzzle's construction.)"

"* (Just some junk.)"

gml_RoomCC_rm_snowdin_19_yellow_2_Create:
"* To whom it may concern:"
"* After building the first ball#  puzzle, I realized a fatal flaw#  in its design."
"* How was an intruder supposed to#  like, see it?"
"* The puzzle was on a higher#  plain, out of your average#  monster's eyesight."
"* If someone solved that puzzle,#  they must be very good at#  guessing."
"* In any case, I have created an#  improved version!"
"* With a new vertical design, you#  can see what you're controlling!"
"* The parts may still get stuck#  though."
"* Please refer to my instructions#  back at the first puzzle if#  that happens."
"* Signed: Martlet of the#  Underground Royal Guard"

gml_Object_obj_snowdin_19_lever_overworld_yellow_Step_0:
"* The switch won't budge anymore."

gml_RoomCC_rm_snowdin_20_yellow_2_Create:
"* (A wooden bench.)"

gml_RoomCC_rm_snowdin_20_yellow_3_Create:
"* (A wooden bench.)"

gml_Object_obj_snowdin_20_pancake_Step_0:
"* (You notice a fresh pancake#  lying under the bench.)"
"* (Take it?)"
ch[1] = "Yes"
 "* (Obtained Honeydew Pancake!)"
 "* (Not enough space.)"
ch[2] = "No"

"* (A wooden bench.)"

gml_RoomCC_rm_snowdin_21_yellow_2_Create:
"* (A note is nailed to the kiosk#  post. It says,)"
"* \"Hello, traveler! Due to#  infrequent breaks, I am prone#  to snoozing on the job.\""
"* If you're reading this and I'm#  asleep, pleeease don't just#  walk past this checkpoint!"
"* That would dock my pay for sure!#* Ring the bell to wake me up#  instead, thank you.\""
"* - Martlet of the Underground#  Royal Guard Snowdin Division"

gml_RoomCC_rm_snowdin_21_yellow_3_Create:
"* (There's a notebook on the#  counter, titled, 'My Puzzle#  Blueprints'.)"
"* (This must be where Martlet#  sketches her puzzle ideas.)"

(the following interaction is unused)
"* (An abandoned kiosk with snow#  slowly gathering inside.)"
"* (You watch as the bitter,#  whistling breeze rustles the#  notebook lying on the counter.)"

gml_Object_obj_raft_interacter_Step_0:
"* Get on the boat?"
ch[1] = "Yes"
ch[2] = "No"

gml_RoomCC_rm_snowdin_martlets_house_1_Create:
"* (The remains of your recent#  chaotic escapade.)"
"* (You hope Ava gets well soon,#  poor thing.)"

gml_RoomCC_rm_snowdin_martlets_house_2_Create:
"* (A well-used tool bench.)"
"* (You can smell the sawdust#  that covers the surface.)"

gml_Object_obj_martlets_journal_Step_0:
"* (The leatherbound book's title#  reads: Martlet's Day to Day!)"
"* (You flip to an early page and#  see an entry.)"
"* (Read it?)"
ch[1] = "Yes" "* (Continue?)"
ch[1] = "Yes" "* (Continue?)"
ch[1] = "Yes" "* (Continue?)"
ch[1] = "Yes" ch[2] = "No"

Snowdin NPCs

Main

gml_Object_obj_npc_backtrack_sweet_corn_Step_0:
"* Brrr! Sure is chilly out here!"
"* Nothing a smile can't#  persevere through, though!"

"* I'm waiting for my siblings to#  find their way out!"
"* We're all going to migrate to#  a warmer environment!"
"* Somewhere we can really plant#  some roots!"

"* Before you leave us, you#  should try hugging someone!"
"* You never know how effective#  it may be!"
"* Call it a \"Sweet Corn#  Challenge!\""

"* So cold! So cold!"

gml_Object_obj_adventurer_female_Step_0:
"* Hello friend!"
"* My husband and I have been#  exploring the Underground."
"* Many secrets lie throughout#  these lands."
"* It makes for a great and exotic#  honeymoon."
"* ..."
"* Unfortunately, we're a bit lost#  at the moment."
"* He says he knows where we are,#  but I think he's just#  embarrassed."
"* Any idea where we could#  get a map?"

"* Next stop on our trip is#  supposed to be Waterfall."
"* I hear there are glittering#  stones in the ceiling."
"* It should be breath-taking#  and romantic."
"* ...If we ever find it, that#  is..."

"* (You take out the map.)"
"* A map? Splendid! "
"* Did you make this just#  for us?"
"* I wish I had something#  as heartfelt to give#  in return..."
"* Would you like some#  extra matches?"
"* I've been holding onto them in#  case we needed a fire."
"* We won't need one anymore."
"* Our love will keep us warm!"
"* Sorry, that's a little#  cliche, isn't it."
"* Well, I wish you the best.#  Don't use all those#  matches in one place. "
"* (Received some Matches!)"

"* This blocked off cave looks#  absolutely stunning."
"* I hope they clear the#  way soon. I can't wait#  to get moving again."

"* The atmosphere seems colder#  than expected around here."
"* Maybe this trip wasn't a good#  idea..."

gml_Object_obj_adventurer_male_Step_0:
"* We're not lost."
"* I know exactly where we#  are."

"* We're not lost."
"* We're in Snowdin."
"* Snowdin isn't that big."

"* We're not lost."
"* We can't be lost."
"* It's our honeymoon."
"* It's gotta be perfect, right?"

"* We can't be lost."
"* That would be a terrible#  honeymoon."
"* A bad honeymoon means a bad#  marriage."
"* That can't happen. I can't be#  a bad husband."
"* I won't let that happen."
"* I won't let my new wife have#  a bad honeymoon."
"* We can't be lost"

"* We can't be lost."
"* She can't know we're#  lost, okay?"

"* Thank you for the map!"
"* We didn't need it though."
 "* I had everything under control,#  I swear."

"* Staying here a little longer#  won't hurt."
"* It's quite beautiful."

"* I'm starting to have second#  thoughts about this as a#  honeymoon spot."
"* It doesn't really feel safe."
"* I can't tell my wife though. It#  would just upset her."

"* You stayed behind too?"
"* I lost my wife in the#  commotion."
"* This was the last place I saw#  her."

"* I hope she's doing alright."

gml_Object_obj_npc_backtrack_miner_Step_0:
"* I was called over to break#  down this large boulder but..."
"* Man, it looks real tiring."
"* It'll probably be a while#  before anyone can enter."
"* ...Mostly because I don't#  wanna start."

"* As I said, this could take a#  while."
"* Just the journey to get here#  took all my energy."
"* Patience, buddy."

gml_Object_obj_npc_backtrack_penilla_Step_0:
"* Oh, didn't see you there!"
"* I'm just staring at this pond#  for my next landscape study."
"* It reminds me of us.#  Individuals, I mean."
"* Most of it is beautiful.#  Perfection at a glance."
"* But then you look closer and#  see a hole cut right through."
"* Jagged, invasive... defacing#  and weakening what should be a#  masterpiece."
"* Sure, you could fill it in,#  but it would only be a faux#  correction to the whole."
"* It may look stronger than#  before, but the wound will#  always be present."
"* ..."
"* Then again, maybe it's just a#  pond with a hole in it."

"* I thought starting small would#  be best after leaving the#  Ruins."
"* It's a little overwhelming,#  thinking of how much art I can#  make now."
"* Drawing in increments for#  sanity's sake, heh!"

"* When I feel like branching#  out, I might try my hand at ice#  sculpting!"
"* I would definitely need a#  teacher, though."
"* There is this one monster who#  is highly proficient at ice#  magic."
"* They roam the higher#  elevations south of here last I#  heard."
"* Probably too busy for silly#  art projects, unfortunately."

"* Sorry, but I have work to do!"
"* Catch you later, yeah?"

gml_Object_obj_frostermit_overworld_Step_0:
"* Pinch pinch!"
"* Just kidding!"
"* I'm so glad the Royal Guard#  protects our home."
"* Well, not my home really."
"* My home is on my back and I#  protect it at all costs!"
"* Or... it protects me?"
"* It's a mutually beneficial#  relationship!"

"* I've been thinking of moving#  soon actually."
"* There are so many cool places#  out there!"
"* I took a vacation to the Wild#  East a while back."
"* Maybe I'll move there, it#  seemed really cool."
"* At least based on my experience#  as a tourist."

"* Pinch pinch!"
"* Hehe!"

gml_Object_obj_slurpy_Step_0:
"* Hey! You!"
"* Can you hep ne ofth thith pole?"
"* I'ff been hewe fo two howas now."
"* Thwee dogs came up and#  dauwd me to lick it."
"* Due to the cold weatha,#  I'm now thtuck!"
"* Ny nom told me to be back#  in dime for lunth too."
"* Pweasth hep."

"* Naybe thome waum cawfee will#  fwee ny poor tongue."

"* (You take out the cup of#  coffee.)"
"* Hey, hwat er you, crathy?"
"* Thath thin iv thteaming!"
"* I need thomething hot, but not#  THAT hot!"

"* (You pour the warm coffee#  onto the pole. The ice starts#  to melt.)"
"* At last! I am liberated!"
"* I cannot thank you enough!#  You are a wonderful samaritan!"
"* Here, a token of my gratitude."
"* (You got a Silver Scarf.)"
"* Knitted by my auntie with#  abundant passion!"
"* May it warm your skin, and#  your SOUL good fellow!"
"* Now, I must get home post-haste!#  Mother is bound to be#  perturbed already!"
"* Farewell!"

"* I thaw ethweone dwunning away#  throm thomething."
"* I thwant to thollow them...#  but I can't."
"* I'm scayed..."

gml_Object_obj_npc_backtrack_flier_Step_0:
"* I basically helped Dalv move#  out all by myself."
"* Soon as the exit to Snowdin#  was open, the others bolted."
"* But not me. Nope."
"* I'm loyal like that."

"* Don't mean to bring the mood#  down but uh..."
"* The beach house I was eyeing?"
"* Down payment alone is like,#  100 G's."
"* Not one-hundred G,#  one-hundred-GRAND."
"* But yeah, no, I'm chill about#  it."
"* Everyone knows the housing#  bubble is gonna burst."
"* As soon as that happens, I am#  cleaning UP!"

"* Heh, I do dabble in economics#  if you were wondering."
"* Been hitting the market HARD#  lately."
"* I got the sickest portfolio -#  you would believe it."
"* Every stock I own is in rapid#  decline."

"* Life is genuinely good right#  now."
"* Nowhere to go but up!"

gml_Object_obj_npc_backtrack_dalv_Step_0:
"* Clover!"
"* Hello!"
"* You sort of caught me#  in the middle of moving,"
"* But I don't mind taking#  a break to chat!"
"* What's on your mind?"
ch[1] = "Housing" ch[2] = "Future"

"* I hadn't thought of it#  until now but..."
"* We might have a crisis#  on our hands."
"* Half of my luggage here#  is stocked with corn."
"* Enough to last a week#  at most, but what then?"
"* I suppose I could trek#  back to my field..."
"* But still, that will#  only get me so far."
"* I don't want to deal#  with corn withdrawals!"
"* Hmm... "
"* I will be mulling over#  this for some time."
"* Don't mind me."

"* So, have you been#  journeying through the#  Underground?"
"* Your bravery is#  inspiring!"
"* The Ruins were only the#  beginning of your#  obstacles, I'm sure."
"* I... do regret troubling#  you. Very much so."
"* But, with a#  glass-half-full#  mindset..."
"* Fighting a low-level#  monster first was good#  training, right?"
"* There are some pretty#  scary encounters to be#  had out there."
"* I'm nothing compared to#  them..."
"* So please stay safe!"

"* You know, I find it#  strange."
"* We only met mere hours#  ago but for some#  reason..."
"* It feels like I've#  known you for years."
"* Time is truly the#  puzzle we will never#  solve."

"* Well, I better get back#  to it."
"* I wish you all the luck#  in the world, Clover!"
"* Go do for others what#  you did for me!"

gml_Object_obj_know_cone_overworld_Step_0:
"* YOU LISTEN! KNOW CONE HAS PLAN!"
"* GONNA GO TO TOP OF BIG HILL!#  BIG BIG HILL! "
"* CAN SEE HOTLANDS FROM BIG HILL!"
"* FIRE FAR AWAY NOT HURT KNOW#  CONE!"

"* KNOW CONE PROUD OF PLAN!"
"* KNOW CONE SHOW INTELLECTUAL#  PROMISE!"
"* AND GET SEE FIRE!"

gml_Object_obj_santa_npc_Step_0:
"* I read something in a book once."
"* It said, \"If life comes at you#  too fast, press " + global.cancel_key + " and take it#  slow.\""
"* Whatever that means."

"* You know, I read something else#  in that same book."
"* It said, \"Eat food to stay#  strong and healthy!\""
"* That one is plain obvious."

"* Wanna know another excerpt from#  that book?"
"* It said, \"Please stop talking#  to me, I've exhausted my book#  quotes.\""
"* A very wise book, indeed."

"* Please leave me alone."

gml_Object_obj_jane_doe_npc_Step_0:
"* Whoa!!"
"* Finally! Another monster!!"
"* Are you lost as well?"
"* Seems to be happening more and#  more."
"* Jane is the name!"
"* I'm on a case, you see."
"* A few days ago, a resident went#  missing in these woods."
"* Not the first time either."
"* Throughout history, a few#  strange stories have popped up."
"* Doors appearing out of#  nowhere..."
"* Impossible geography..."
"* Monsters straying from a set#  path and losing their sense of#  direction..."
"* Wild stuff."
"* I'm the type that needs hard#  evidence to believe something."
"* But that doesn't mean it didn't#  pique my curiosity."
"* So when I heard about this#  missing monster, I had to#  investigate!"
"* Wasn't a few minutes before my#  compass stopped working and..."
"* Well... I became a believer,#  heh!"
"* What to do, what to do..."

"* There's gotta be something or#  someone behind all this, no?"
"* Even though monsterkind has#  lived in the Underground for#  decades,"
"* There's still so much mystery#  to it all."
"* Hmm..."
"* I know what you're thinking,#  and it was my first hypothesis#  as well."
"* It's just magic, right?"
"* The Underground is full of the#  stuff!"
"* Well, obviously it's gotta be."
"* But I don't know..."
"* Some of these sightings seem#  intentional."
"* I have got to solve this as#  soon as I'm out of these woods."

"* Don't worry about sticking#  around if you got places#  to be - I'll be fine!"
"* Still have plenty of snacks in#  my bag."
"* When it's time to go, I'll just#  start walking in one direction."
"* Should make my way out, easy#  peasy!"
"* Really wanna find who I'm#  looking for first, though."

"* Sorry, I'm mulling over the#  case."
"* Deep in thought."
"* Yep."
"* Not losing it."
"* Not yet."

gml_Object_obj_wanda_npc_Step_0:
"* Hehe, haaaiii!!!"
"* Are you here to bring me home??"
"* Did Mikey send you??"
"* Huh?? Huh???"
"* Doesn't matter because I won't#  go!"

"* This is just like Mikey!"
"* Instead of talking face to face#  he sends a little weird guy to#  stare at me!"

"* Hehe omg!!"
"* Sorry for calling you weirdddd!"
"* I tend to bully small children#  when I get moody!"
"* My b!!"

"* Mikey never paid any attention#  to me, you know??"
"* I wanted to teach him a big ol'#  lesson!"
"* So I'm playing hard to get by#  wandering into the woods and#  maybe dying???"
"* I think he'd care a lot if that#  happened!!"

"* Standing out here in this#  fridigy climate starts to get #  to you!"
"* Starts to make you question#  things!!"
"* Like.. who's Mikey???"

"* I've never met a Mikey in my#  life!"
"* Wouldn't it be funny if I did#  tho???"
"* I'd like, be his gf and he'd#  like, ignore me and I'd like,#  wander into the woods!"

"* I'm so lost, hehe!"
"* Woopsyyy!!!"

"* You think there's a search#  squad looking for me??"
"* Omg that would make me feel so#  special!!"
"* What if they send out a#  helicopter??"
"* Ah!! You prooobably don't know#  what a helicopter is!!"
"* It's okay!! I won't bore you#  with that forbidden knowledge!"

"* This is the ninth time you've#  talked to me!"
"* Fun!!!"

"* I think we've made fast#  friends, don't you???"
"* Wait! How fast can you run??"
"* Because I am a speed demon!!!"
"* Aww, you know what??"
"* I'd race you, but I kiiiinda#  stopped believing in myself#  recently!"

"* Fun Wanda fact!!"
"* They don't let me in most#  restaurants anymore."

"* Oh shoot!!!"
"* Did I just name drop??"
"* Omgggg that's so like me!!"

"* Hm! Hm!!"
"* I'm getting a Wanda Signal!!"
"* ..."
"* GASP!!!"
"* I only have one more thing I#  can say to you after this!!"
"* Noooooo!!!!"
"* Well, better make it count!"

"* One..."
"* Two..."
"* Three..."
"* Four..."
"* RATS!!!"
"* No one EVER TOLD ME what comes#  after four!!!"
"* Lemme start over!!"

gml_Object_obj_snowdin_09_mo_Step_0:
"* Here's what I got. (15 G)"

"* Couldn't stay away?"
"* Well-BAM-Take your pick."
"* Here's what I got. (15 G)"

ch[1] = "Hot Pop"
ch[2] = "Lukewarm Pop"
ch[3] = "Cold Pop"
ch[4] = "Cancel"
ch[1] = "-SOLD OUT-"
ch[2] = "-SOLD OUT-"
ch[3] = "-SOLD OUT-"

"* Great choice."
"* You enjoy that Pop, buddy."

"* Sorry, buddy. I'm gonna#  need more G than that."

"* Uh-oh, looks like you've got no#  space for this item."
"* Come back when you've made some#  more room."

"* What a popular item! I wish I#  could sell you more, but I'm#  fresh out."

"* Hey, what are ya doing there!"
"* That ain't no Pop!"
"* You leavin' me? Not interested#  in my wares?"
"* Do I not have your favorite#  temperature?"
"* Oh, I see. You need some time#  to think about it."
"* Well, I'll always be here for#  your gol-"
"* ...Business."
"* I said business."

"* Much as I'd love to keep#  sellin' pops, I'm all out!"
"* Until next time!"
"* Mo out!"

gml_Object_obj_tri_overworld_Step_0:
"* I'm so relieved now."
"* Everyone's on the ground safe."

"* I love the ground here,"
"* Lotsa soft snow for a safe#  landing."

gml_Object_obj_hec_overworld_Step_0:
"* I wonder if only children have#  to deal with this."
"* Monsters climbing all over your#  head, I mean."

"* Got any good tips on getting#  footprints out of fur?"

gml_Object_obj_ta_overworld_Step_0:
"* Hey, where you going to next?"
"* Anywhere exciting?"
"* Can I come?"

"* I can be helpful if you let me#  come!"
"* I can be, um, uh-a hat!"
"* I'll be a great hat! Keep your#  head nice an' toasty!"

"* You want a nice snuggly hat?"
"* I can keep your ears warm!"

gml_Object_obj_ice_wolf_Step_0:
"* Huumpf! 238..."
"* Huumpf! 239..."
"* At this pace, Ice Wolf#  is ready for new job#  in no time!"

"* New job is very important#  for Ice Wolf."
"* Ice Wolf needs money for#  new pants."

"* Huumpf!"

The Shufflers

gml_Object_obj_room_controller_snowdin_13_Step_0:
"* Hey, watch it!"
"* Oh ho ho. Wouldya look at that."
"* I think this chump wants to#  pass."
"* Swig! Toast! Come over here!"
"* Yeah boss?"
"* What's up? You need a shave#  again?"
"* We got ourselves some fresh#  meat."
"* Ha! You ain't gettin' nowhere,#  small fry!"
"* Yeah! Not nowhere!"
"* Will you two put a lid on it?"
"* Ahm."
"* Anyway."
"* The name's Rephil."
"* I'm the boss of the#  world-renowned gang, The#  Shufflers."
"* We rule this town."
"* If you wanna pass, you're gonna#  have to go through us!"
"* Geez."
"* We Shufflers prefer to settle#  things in a more dignified#  manner."
"* Ya catch my drift?"
"* We would like to propose a#  challenge."
"* A game of sorts."
"* We'll take this ball 'ere, and#  hide it under one of us."
"* Next, we'll shuffle around."
"* When we finish, you'll have to#  guess who has the ball."
"* We'll do this three times in a#  row."
"* You win?"
"* You can pass."
"* You lose?"
"* We'll sit here blockin' ya for#  all eternity."
"* Ya pickin' up what I'm puttin'#  down?"
ch[1] = "Yes"
"* 'Ey, look who's back!"
"* That's the type of stand-up kid#  I like to see."
"* You ready to play?"
ch[1] = "Yes" ch[2] = "No"

"* Well, ain't that a pity."
"* Why don't you take a while an'#  come back when you're ready to#  try again?"
"* Take some time to practice by#  yourself if ya can."
"* Maybe then you'll be a bit more#  of a challenge."
"* Until then, we ain't movin'.#  Right boys?"
"* Yeah boss, we'll stay right#  'ere."
"* Yeah. We ain't got anywhere#  better to go."

"* Think you can pass this time?#  Let's find out!"

gml_GlobalScript_cts_shufflers_puzzle:
"* Nice eye, kid."
"* Keep it up."

"* You're doin' good, kid."
"* Now don't let it go to#  ya head."

gml_Object_obj_room_controller_snowdin_13_Step_0:
"* Boss, I think the little punk#  beat us."
"* That must've been a lucky#  guess!"
"* There's no way a glass of#  spoiled milk like you could#  beat us!"
"* Now, now, Toast. Let's simmer#  down."
"* There ain't nothing to get#  heated over."
"* The kid beat us fair n' square."
"* The Shufflers ain't nothing if#  not true to their word."
"* Ain't that right?"
"* Yeah boss, a Shuffler always#  keeps their word."
"* Yeah, always."
"* Now, kid, we'll let you pass on#  through."
"* You've earned ya self a#  powerful friend in the#  Shufflers today."
"* All ya gotta do is remember the#  name,"
"* An' we'll be on ya side if ya#  ever need us."
"* The Shufflers always protect a#  friend, right boys?"
"* Yeah, you got a problem, we can#  handle it."
"* Yeah, handle."

"* Uhh, hey there, kid."
"* We've been at this a while, ya#  know?"
"* Ain't you gettin' tired of this?"
"* Even we're gettin' pretty tired."
"* We don't usually have this much#  exercise."
"* See, we don't get many#  customers tryin' to come#  through."
"* They must have heard how#  intimidatin' we can be, right#  boys?"
"* Yeah, boss!"
"* Ain't nobody messin' with us!"
"* Yeah, boss!"
"* Mess!"
"* Tell ya what, kid."
"* Challengin' us again an' again,"
"* Failin' over an' over,"
"* 'Specially when you're so#  clearly outmatched,"
"* Takes a lot outta ya."
"* You gotta have a ton of#  perseverance to pull that off."
"* That, or you're one of the#  stupidest monsters I ever met."
"* Either way, I think you've#  earned your way through."
"* Come on, boys."

gml_Object_obj_snowdin_13_rephil_Step_0:
"* You spreadin' the word of the#  Shufflers reign yet?"
"* It's pretty nice knowin' we got#  someone out there, ya know?"
"* It's stressful, havin' to run#  the gang an' run our publicity#  too."
"* An' remember, you ever need#  anything, we'll be here."
"* There's always more monsters#  that need an inconveniencing,#  ya get me?"

gml_Object_obj_snowdin_13_swig_Step_0:
"* Ya best be behavin' out there,#  kid."
"* Do the Shufflers proud."
"* If ya don't, you might wind up#  an old, discarded tea bag."
"* Ya catch my drift?"

gml_Object_obj_snowdin_13_toast_Step_0:
"* You're in the Shufflers#  neighborhood now."
"* Ya wanna pass through here, ya#  gonna have to get through us."
"* We got a real hard game for you."
"* Only one monster eva got past#  us."
"* ..."
"* Oh, that was you, wasn't it."
"* Sorry 'bout that..."

gml_Object_obj_npc_backtrack_swig_Step_0:
"* Man, I don't know what's goin'#  on these days."
"* Debt... Drama..."
"* When did this gang get so#  serious?"
"* Frankly..."
"* I liked it when we just played#  shuffle games with the#  residents."

"* You wanna know my real dream?"
"* Bein' a bodyguard!"
"* For someone of status, of#  course."
"* Keepin' watch while they carry#  out business... That sounds fun."
"* I know I'd be a pro at it#  since I've been practicin' my#  pivot."
"* No one could ever sneak by#  without my blinkers catchin'#  'em!"

"* Don't worry about us."
"* Best to leave this type-a#  business to the Shufflers."
"* Yeah, Shufflers."
"* ..."
"* Wait..."

gml_Object_obj_npc_backtrack_toast_Step_0:
"* Look who it is!"
"* Didn't think I'd see you back#  here before the boss."
"* He left on business..."
"* That's all..."
"* Yeah..."

"* Aight, I'll spill, you've#  convinced me."
"* There's a fella who likes to#  loiter ‘round here. You#  might've seen ‘em."
"* Yeeaah well, we got history."
"* While back, he set up a shop.#  On OUR turf."
"* The boss was STEAMIN'. Real#  peeved off, ya know?"
"* But Rephil, bein' the upsittin'#  citizen he is, thought#  it best to strike a deal."
"* If the fella were to pay us a#  mortgage, we wouldn't kick him#  to the cold."
"* Sounds fair, right?"
"* Well, his little venture#  didn't go so well."
"* His end of the deal wasn't#  exactly kept up, so Rephil did#  what had to be done."
"* ...What? You don't like our#  methods?"
"* Hey, don't spend money you#  don't have. All's I'm sayin'."

"* Yeah yeah, there's more to the#  story."
"* So the guy still owes us big#  time, right?"
"* Well we kept an eye on him for#  a while as he tried these#  “pop-up shop” things."
"* It was quiet. Peaceful, even.#  Until recently..."
"* He seemed to be in a hurry.#  Briefcase all packed and such."
"* The boss was MIGHTY#  suspicious, so we set a game up#  for him."
"* The ball was summoned and the#  stakes were high."
"* Suddenly he shouts “LOOK! IT'S#  A BIRD!” and we turn around#  QUICK."
"* Turns out there actually was a#  bird and it was sick."
"* BUT! "
"* In that moment, he STOLE our#  Orange Ball (limited edition)#  and ran!"
"* By the time Rephil noticed,#  the fella was long gone."
"* Ohhh Rephil was PIPIN' mad!#  Understandably."
"* So that's about where we are#  now."
"* The whole thing has been a#  frickin' pain."

"* I'd be off searchin' with the#  boss but Swig gets lonely#  easily."
"* What's that classic saying? Oh#  yeah:"
"* \"A Shuffler never leaves a#  Shuffler behind.\""
"* That's like, rule 5."
"* Wait... "
"* The boss broke rule 5!"
"* What the hell!"

Honeydew Resort

gml_Object_obj_cabin_bear_Step_0:
"* (Looks like this bear fell#  asleep on its way to the#  resort.)"
"* (It has jars of honey tied to#  its back.)"
"* (They're getting cold.)"

gml_Object_obj_npc_backtrack_rorrim_Step_0:
"* Is that a new hat?"
"* Love it!"
"* Average eyes probably couldn't#  tell it changed but my eyes are#  anything but!"
"* For starters, I can't blink!"

"* I think I settled on a goal#  for my journey."
"* I wish to become the King's#  tailor!"
"* Yes, you heard that right!"
"* His look, his whole presence,#  it's nothing short of iconic!"
"* Oh the cloaks I could craft..."
"* He's already a ten out of ten#  but hey, we can shoot for#  eleven, baby!"

"* I find this resort so quant,#  don't you agree?"
"* Tying the wooden aesthetic#  together with bears and honey?"
"* Splendid!"
"* The whole place really says#  \"We love you and would never#  maul you.\""
"* A real victory over bear#  prejudice."

"* Oh, right! My complexion."
"* What can I say?"
"* I'm not a fan of baby blue."

"* Knock 'em dead out there!"
"* Figuratively."

gml_Object_obj_cabin_blankie_Step_0:
"* Nothing like avoiding life's#  responsibilities by lounging#  all day."
"* Been here for two weeks, hit#  this same spot everyday."
"* It's so easy to lose yourself#  out here."
"* I don't even know if I have a#  job to go back to."
"* It's pretty great."

"* Maybe it would be nice if I was#  fired."
"* I'll just go live in the wild#  and find my own food."
"* That should be everyone's goal#  in life."

"* I'm gonna be here a while."
"* Know any good campfire songs?"

"* (You stare at the log.)"
"* (Nothing happens.)"

"* (You stare at the log.)"
"* ..."
"* I saw everything."

gml_Object_obj_cabin_fireburn_Step_0:
"* Hey, have you seen those#  loiterers outside?"
"* They keep telling me they're a#  well-renowned gang."
"* But I've never heard of them#  before."
"* Maybe I really am getting to be#  out of the loop."

"* Maybe I'll check out the band#  inside."
"* I hear they're pretty kickin'."
"* I hope I'm hip enough to#  appreciate them at least."

gml_Object_obj_couchbear_snowdin_14b_overworld_yellow_Step_0:
"* You know why they told me to go#  on this vacation:"
"* Well, 'cause I come off as#  stressed, but you know why that#  is:"
"* I have a theory see:"
"* 'Cause there are just so many#  things in life to worry about:"
"* Work, an' laundry, an-an'#  imminent starvation, an' so on:"
"* Those are important back home,#  but here:"
"* Still important!"
"* Monsters pretend they're not#  though, an' you know what that#  is:"
"* Despicable, irresponsible,#  shameful behavior!"
"* You know how much part I'll#  have in it:"
"* None. Zip, zero, zilch:"
"* An' that's how much you should#  have too!"

"* I just realized something:"
"* This, this anti-stress thing,#  you know what this is:"
"* The downfall of the Underground,#  that's what it is, see:"
"* Soon Monsters will stop doing#  the important things:"
"* The work, an' laundry, an'#  such:"
"* Completely undone, an' you know#  why:"
"* Too much to worry about, that's#  what they'll say!"
"* Toxic, toxic behavior!"

"* Can't wait until this vacation#  is over, you see:"
"* At this altitude:"
"* So much to worry about,#  like-like:"
"* Dehydration, you know what that#  causes:"
"* Altitude sickness!"
"* Now don't you go drinking that#  coffee:"
"* Dries you right out!"

gml_Object_obj_rodney_snowdin_14b_overworld_yellow_Step_0:
"* How's it hangin'?"
"* The name's Rodney. I'm the#  leader of our little band here."
"* We travel all around the#  Underground performing for the#  monsters."
"* This resort is a regular gig."
"* Care to hear a tune?"

"* Care for a tune, my dude?"
ch[1] = "Yes"


ch[2] = "No"

gml_Object_obj_rodney_geno_Step_0:
"* We were in the middle of our#  set when everyone started#  leaving."
"* At first I thought our music#  was that bad, but then they#  said there was danger."
"* Surely it's not what I think#  it is... "
"* Not again..."

"* Uh... yeah, sorry we had to#  cancel the show."
"* We have a gig in Waterfall#  next week. Catch us later."

gml_Object_obj_soundtrack_snowdin_14b_overworld_yellow_Step_0:
"* What's up?"
"* Glad you could stop by for a#  listen."
"* Mind if I ask you a question?"
"* Which are better, minor scales#  or major scales?"
ch[1] = "Major" ch[2] = "Minor"

"* Even though I'm alone in this#  debate, I can tell you have#  good taste in music."
"* Maybe one day you'll grow to#  love minor scales like me."

"* You're pretty cool."
"* We should jam sometime."

gml_Object_obj_sorn_geno_Step_0:
"* This is a strange turn of#  events."
"* I wonder where everyone ran off#  to?"
"* I don't suppose you know."

"* I hope this evacuation doesn't#  last too long."
"* I wanna get back up there and#  jam."

gml_Object_obj_noteblock_snowdin_14b_overworld_yellow_Step_0:
"* Confession time:"
"* I claim to be a musician,"
"* but I know nothing about#  reading sheet music, scales,#  intervals, or any of that."
"* That's why I just hit things#  with sticks rhythmically for a#  living."

"* Just goes to show, you don't#  need smarts to be a Cool Dude"

"* Drums give me a rhythmic#  purpose in life."

gml_Object_obj_block_geno_Step_0:
"* This whole situation is#  terrible."
"* It's too depressing to play#  music now."
"* I hope everyone's okay."

"* We probably should've left#  with the others but Rodney#  insisted we stay."
"* Think he's in denial or#  something..."

gml_Object_obj_tablenpc_snowdin_14b_Step_0:
"* Are you enjoying the tunes as#  much as I am?"
"* Actually. Don't answer that.#  You're not."
"* I used to be one of those#  superfans you hear about."
"* Followed the band around from#  place to place,"
"* Learned all the aliases they#  used in hotels,"
"* Watched them buy their favorite#  brands of cereal."
"* I'm reformed now though."
"* Now I'm content to sit and#  listen."

"* Nothing could beat this..."
"* Actually. That's a lie."
"* If they were playing my#  favorite song,"
"* That would beat this easy."
"* Mind asking them to play it for#  me?"
"* I'll make it worth your while."

"* Hmm, nice tune."
"* Boy, do I remember the first#  time I heard this song."
"* Not my favorite though."

"* My gosh, I haven't heard this#  song in forever!"
"* Definitely my favorite! Hands#  down!"
"* Thank you so so so much!"
"* What can I give you..."
"* I know! Here! You can put it on#  your hat!"


"* This day is the best."
"* I wish I could go to their next#  concert too..."
"* Actually. No. That's how you#  get addicted."
"* Guess I'll just have to be#  content here."

gml_Object_obj_barnpc_snowdin14b_Step_0:
"* 'Ay kid. The getup."
"* I'm guessin' you're from the#  Dunes eh?"
"* Wacky place that is."
"* I'm probably the only other one#  'ere that's been around those#  parts."
"* Some monsters avoid it due to#  the dryness and high#  temperature."
"* What's a kid like you doin'#  hangin' with those wild guys,#  eh?"
"* Don't look so confused, I'm#  just messin' with ya, heh heh."

"* You've gotta try the pancakes#  'ere."
"* They're the main reason I#  traveled all this way."

gml_Object_obj_glover_Step_0:
"* I wish my left hand was as cozy#  as my right."
"* Normally I have two mittens so#  my warmth is symmetrical."
"* But I think my left mitten took#  a vacation or something."
"* It just left me."

"* (You take out the soggy mitten.)"
"* That's my missing mitten!"
"* Just in time too!"
"* My left hand was getting so#  jealous! I just can't live with#  that much civil unrest!"
"* I should really pay you back..."
"* But I don't think I have#  anything worth as much as my#  mitten..."
"* I know! Take this. It's a map#  of Snowdin!"
"* (You got a Snowdin map. It's#  drawn in crayon.)"

"* My left mitten is more damp#  than I remembered..."
"* It's okay."
"* I'll just leave my right mitten#  in the snow until it's just as#  soggy!"

"* I'm missing a mitten."
"* You would expect my right hand#  would feel more cozy than my#  left, but..."
"* I don't feel cozy at all."

gml_Object_obj_swimmer_snowdin_14d_overworld_yellow_Step_0:
"* Swimming is a great full-body#  workout."
"* Are you seeing these limbs?#  I've never been so toned!"
"* On top of that, I've dropped a#  whole goggle size!"

"* Sorry, can't talk anymore."
"* I've got swimming to do."
"* Those pounds don't drop#  themselves."

gml_Object_obj_torch_snowdin_14d_overworld_yellow_Alarm_0:
"* Hello!"
"* Are you enjoying the warm#  atmosphere that can only be#  brought by a torch?"
"* Is it pleasant?"
"* Is it sentimental?"
"* Is it... attractive?"
"* Man, I love being a torch!"

gml_Object_obj_torch_snowdin_14d_overworld_yellow_Step_0:
"* You know this job has a high#  turnover rate?"
"* Crazy, right?"
"* Apparently most monsters don't#  like having their head lit on#  fire."
"* But, you see my head? That's#  natural flame, baby!"
"* Best. Job. Ever!!!"

"* I love being a torch!"

gml_Object_obj_theorist_snowdin_14d_overworld_yellow_Step_0:
"* There is a torch on one side..."
"* But not on the other..."
"* The feng shui of this place is#  terrible."

"* Wait..."
"* WHAT IF THERE IS A DEEPER#  MEANING TO IT?"
"* THE TORCH IS A METAPHOR FOR THE#  INCOMPLETE NATURE OF LIFE."
"* I'LL NEVER LOOK AT THE#  UNDERGROUND THE SAME WAY AGAIN."

"* HNNNNGGGGHHHHH"

gml_Object_obj_npc_backtrack_theorist_Step_0:
"* What's out there? What's out#  there??"
"* No! Follow the path. FOLLOW#  THE PATH."

"* WHO'S PULLING THE STRINGS,#  HUH???"
"* A WILL AIN'T FREE. LOSS IS#  CERTAIN."

"* hNNNNNNG."

gml_Object_obj_lounger_snowdin_14d_overworld_yellow_Step_0:
"* This is the hottest spot in#  Snowdin. Quite literally."
"* I've wanted to come here for#  forever and this is finally my#  chance."
"* It was worth the wait. This is#  complete bliss."

"* You know what the best part of#  this place is?"
"* No one knows why the water is#  so hot here!"
"* It's a mystery! Not a monster#  alive could tell you!"

"* There are all sorts of theories#  of course."
"* Some say it's heated by hot#  rocks deep underground."
"* Some say it's caused by#  volcanic activity."
"* Some say it's heated by runoff#  from the Core in Hotland."
"* Whatever it is, the water is so#  relaxing that folks don't seem#  to care."
"* At least I know I don't.#  Everything just melts away."

"* Ahhhh."
"* So nice and warm."

After Honeydew Resort

gml_Object_obj_martha_npc_Step_0:
"* Wow. It's colder today than#  usual, huh?"
"* If I wasn't extremely lazy, I'd#  go to the Honeydew Resort and#  get some hot coffee."

"* (You take out the cup of#  coffee.)"
"* For me? How can I ever thank#  you!"
"* Here, I found this in the snow.#  It was probably out there for#  ages."
"* (You got a Soggy Mitten.)"

"* The coffee is a little hot."
"* I'm going to let it cool down.#  I'm not crazy, ya know."
"* In the meantime, I'll get to#  making a campfire so I don't#  freeze."

"* (You take out the matches.)"
"* Are those matches? Can I have#  them?"
ch[1] = "Yes" ch[2] = "No"

"* Why am I still standing here,#  idle?"
"* I've frozen. I cannot move my#  body anymore."
"* Don't worry, this is nature's#  way of letting me be lazy."

gml_Object_obj_cranky_snowdin_16_overworld_yellow_Step_0:
"* Royal Guards. Thinking they're#  all special."
"* They don't have screening#  processes like they used to."
"* How do they interview these#  bozos?"
"* \"Do you want to be a member of#  the Royal Guard? Yes?\""
"* \"Here's a uniform, you start#  Monday.\""
"* Just look at this puzzle! It#  was a perfectly nice bridge#  once!"
"* I remember what it looked like#  as a bridge."
"* I would have called it a pretty#  handsome bridge."
"* Now, you can say homemade is#  \"charming\" or whatever,"
"* But you can't call it handsome.#  No way, no way."

"* You can't just hire anyone for#  a position like this."
"* What do they do? Advertise for#  free Royal Guard posts in the#  mail?"
"* Despicable."

"* Strange."
"* That wasn't a handsome bridge#  last I looked."
"* Was it always that way?"
"* ..."
"* Where am I?"

gml_Object_obj_insomnitot_overworld_Step_0:
"* Zzz ... zzz"
"* ... ngh uh... mmm..."
"* ... no I don't know where the...#  pudding..."
"* The pudding... is... zzz"

"* I-I, I'm up! Yeah -uh- up! "
"* Is-is there school today?"
"* Am I late? Did I miss it?"
"* What time is it?"

"* Aw, I'm never gonna be able to#  fall back to sleep now."
"* I was having this great dream#  about clementine pudding."
"* It was delicious and now I'll#  YAWN* never be..."
"* Never... be able to... go back#  to... zzz."

gml_Object_obj_martlet_snowdin_22_Step_0:
"* If my map and memory#  serve, this river should#  lead directly to Hotland."
"* From there, it's a hop,#  skip, and a leap to#  ASGORE's Castle!"
"* I'm not sure how we're#  getting in but..."
"* We cross that bridge#  when we come to it,#  right?"
"* ..."
"* I also wanted to#  apologize about, well,#  you know..."
"* attacking you..."
"* I meant no harm, honest!#  I just have to do my#  job, is all!"
"* And, well..."
"* Oftentimes I don't know#  what the \"right\" action#  is until it's too late."
"* So... I know we just#  met and all..."
"* But will you trust me#  on this?"
ch[2] = "No"
ch[1] = "Yes"
ch[2] = "No"
ch[1] = "Yes"

gml_Object_obj_npc_backtrack_crispy_Step_0:
"* I got to go back."
"* I want to go back to the#  Ruins."
"* The dump was a total bust!"
"* No anime to be found at ALL!"
"* Just like, eight identical#  piles of trash. It sucked!"

"* In the Ruins, I could power up#  freely."
"* No one minded me screaming#  down those purple halls."
"* Out here, there's all these#  monsters just waiting to JUDGE#  me."
"* Like, come on."
"* I'm not \"disturbing the#  peace\", I'm becoming god."

"* Sorry for the attitude."
"* The main character trait of my#  current power tier is \"easily#  pissed.\""
"* Out of my control."

"* I bet some anime would help me#  unwind."
"* There's this one show you#  should totally check out."
"* It's over 1,000 episodes but#  I'm sure you could catch up#  within a few weeks."
"* Just let me know and we'll#  begin the marathon!"

"* We can talk more later."
"* Right now, I gotta figure out#  where to begin my next arc."

Snowdin Saves

gml_GlobalScript_scr_save_flowey_snowdin:

Snowdin - Delta Rock

"* Hey, pal!"
"* What are you wasting#  time here for?"
"* New area a little scary#  for ya?"
"* Come on, you can do it!#  I doubt you'll even#  need a save!"
"* It's just snow, ice,#  monsters, and possible#  risk of frostbite."
"* Nothin' to it, pal! Now#  get out there!"

"* The longer you stand#  around talking to me,"
"* The higher that risk of#  frostbite gets."
"* Now move it!"

"* You been thinking over#  what I said?"
"* Due respect to your#  decision making#  process..."
"* But would you mind#  hurrying it up?"
"* It's cold out here and#  I don't fancy freezing."

(the following interaction is unused)
"* Let's move it, kid."
"* There'll be more time#  to think later."

Snowdin - Ruined Shack

"* Howdy!"
"* How are you holding up?"
"* Things aren't gettin'#  any easier, huh."
"* It would be nice to#  walk through here#  without a hassle."
"* I guess that's not how#  the world works."
"* That's monsters for ya,#  can never mind their#  own business."
"* In any case, you're#  doing great!"
"* Keep it up, buddy!"

"* Still doing great, pal."
"* I guess you needed#  extra confirmation?"
"* Don't worry, I meant it#  the first time just as#  much as the second."

"* I appreciate you#  wanting me to compliment#  you a third time."
"* But you don't have to#  lean on me so much for#  emotional support."
"* You can believe in#  yourself a little too,#  pal."

Snowdin - Pathway

"* Howdy!"
"* Must say, I didn't#  remember this place#  being so..."
"* You know..."
"* Colorful."
"* Really can't go two#  seconds without getting#  harrassed around here."
"* Hasn't anyone heard of#  personal space?"
"* Unless someone can mail#  you to ASGORE, I don't#  see why we need 'em."
"* Anyway, let's get a#  move on. Time's a#  wastin'."

"* Whatcha waitin' around#  for?"
"* You have a job to do."

"* Look, I get it, you#  wanna be thorough."
"* Two saves is no better#  than one, kid!"
"* We got places to see,#  warm places most of#  'em."
"* Let's get going!"

Snowdin - Resort

"* Now THIS is what I'm#  talkin' about!"
"* A perfect place to#  relax and destress."
"* Well, not perfect, a#  bit crowded for my#  taste."
"* At least that keeps#  things interesting."

"* Feel free to slack off#  for a while, kid."
"* I'll be here checking#  out the hot springs."

Snowdin - Corridor

"* Howdy!"
"* We're almost out of#  here."
"* I'm surprised that#  guard never saw you#  nearby, ya know?"
"* Their puzzles sure#  weren't impressive,#  that's for certain."
"* Knowing that, I#  wouldn't worry if you#  run into them."
"* Whatever happens, I#  wish you luck!"

"* Don't tell me you're#  scared of the Royal#  Guard now."
"* You saw that lady,#  right? You'll be fine."
"* Trust me a little, will#  ya?"

"* Let's do this already!"

"* Howdy!"
"* Great job, once again!"
"* I hate that so many#  monsters are ruthlessly#  attacking you,"
"* But you're handling it#  with grace!"
"* I'm not sure I trust#  this one."
"* Lucky for us, she#  doesn't seem too put#  together."
"* We can ditch her as#  soon as she messes#  something up."
"* I'm sure it won't take#  long, haha!"

"* Come on, Clover,#  Martlet's waiting for#  us."

Genocide

* Gee, you sure are#  livin' on the edge."
"* I guess they did attack#  you first."
"* Can't get in trouble#  for self defense."

"* Thought I saw some dust#  lyin' around."
"* Might've just been snow."
"* At least, that's what#  everyone else would#  think."

"* Wow, kid! You mean#  business!"
"* What's that: Fifteen?#  Sixteen?"
"* Very impressive."

"* Wow."
"* Same effect."
"* This place went from#  pleasant to eerie real#  quick."
"* That must've been a new#  record or something."
"* On the bright side, you#  won't have to pay for#  coffee anymore!"

"* Can't tell if it's the#  temperature or the#  atmosphere but wow."
"* Sure is cold."
"* You should get a move#  on."

"* Howdy!"
"* ..."
"* Let's head to the river#  up ahead."
"* We'll soon be outta#  here."

"* ..."

Backtracking

"* Howdy!"
"* Let's head to the river#  up ahead."
"* We'll soon be outta#  here!"

"* Howdy!"

"* Let's get going."

Snowdin Shops

gml_Object_obj_dialogue_main_screen_shop_Create_0:
"* W-welcome to the#  Honeydew Resort!#  Please, look around.#  (was that the line?)"

gml_Object_obj_dialogue_buy_talk_shop_Create_0:
"Anything#look good?"
"Thanks,#stranger!"
"Sorry, you#need more#money..."
"Looks like#you're full..."
"Does it#look bad?"

gml_Object_obj_text_item_description_shop_Draw_0:
"Heals 14HP#It'll warm you#right up!"
"Heals 14HP"
"Heals 16HP#Comes with#honey-syrup!"
"Heals 16HP"
"Heals 20HP#It's shaped#like my face!"
"Heals 20HP"
"Acce: 4DF#That would go#g-great on#your hat!"
"Acce: 4DF"

gml_Object_obj_dialogue_sell_shop_Create_0:
"* I appreciate the offer, but..."
"* My dad would ground me if I#  bought items off strangers."
"* That's what he always told me."
"* \"Don't buy items off strangers.\""
"* Heh heh... heh..."

"* I already declined..."
"* Was... was I not nice enough?"
"* Over a year of working here and#  I still screw everything up."

gml_Object_obj_dialogue_steal_shop_Create_0:
"* (You took 60G from#  the shelf.)"

"* (There's nothing#  left.)"

gml_Object_obj_dialogue_buy_talk_shop_Create_0:
"You w-want#to talk?"

gml_Object_obj_dialogue_talk_shop_Create_0:
"This resort"
"* Um..."
"* Well..."
"* This resort has been a family#  business for years."
"* We use local honey in all of our#  goodies while providing a warm#  place to visit."
"* It was started by my#  great-great-uncle back in..."
"* Or was it my#  great-great-grandfather..."
"* I..."
"* I can't answer this customer's#  simple question!"
"* I'm not cut out for this job."

"This resort (NEW)"
"* So uhh, more about this#  place..."
"* Our amenities are neat!"
"* The honey cooler, our coveted#  latte machine... Oh, and the#  space heater! That's a special#  one!"
"* It was donated to us by a real#  nice engineer by the name of#  Chujin! His apprentice helped#  as well."
"* He worked in the Steamworks#  ages ago when it was, ya#  know... operational."
"* Of course, everyone around#  here knew him for his#  generosity and soft smile."
"* Always wanted to make people#  feel welcome!"
"* The heat from that machine#  often reminds me of those days..."
"* I hope it does you too! If...#  you were there, which you#  weren't... "
"* I'll shut up now."

"How's business?"
"* It's better than ever."
"* This is the place to be in#  Snowdin!"
"* Some come for the band, some for#  the hotspring..."
"* But the monsters love our coffee#  the most."
"* I don't blame them one bit."
"* It's a sweet blend of coffee#  beans, hazelnut creamer, and#  honey, straight from the forest."
"* I've already had thirteen cups#  this morning!"

"The band"
"* The band?"
"* Let's see..."
"* We have a few acts that come#  here to play."
"* The band is a very popular one#  from Hotland."
"* Oh! You should TOTALLY hear#  their new single."
"* I especially love the chorus!"
"* It's so good and-"
"* and..."
"* Oh no."
"* I've just been talking about#  what I like."
"* You must be so bored..."
"* This is why I don't like#  conversations."

"Dalv"
"* That name rings a bell."
"* Hmm..."
"* Oh, I remember!"
"* Strange little guy."
"* He would often visit here, sit#  down, and watch the band."
"* It looked like he was in a#  trance every time he watched#  them."
"* I always wanted to talk to him,#  but..."
"* The thought of socializing that#  much always scared me..."
"* Before I could muster the#  courage, he suddenly#  stopped visiting."
"* I wonder where he went?"
"* If you see him, be sure to tell#  him he's always welcome here!"

"Royal Guard"
"* You don't know what the Royal#  Guard is?#"
"* Why they're the peacekeepers#  of the Underground!#"
"* They set up stations all#  around and keep watch for#  wrongdoers.#"
"* Typically, they handle small#  stuff. Schemers and scammers,#  you know.#"
"* But then there are the big#  jobs. Jobs that don't come#  around very often.#"
"* I... don't think you've#  learned about that particular#  subject in school yet, by the#  looks of you.#"
"* You gotta be REALLY mature#  before that enters the#  curriculum. Like... a#  highschooler.#"
"* Sooo... sorry! I wouldn't want#  to spoil your homework!"

"Mo"
"* \"Mo?\""
"* Ohhh! \"More!\", You want more of#  something?#"
"* Coffee? Live music? Let me#  know and I'll see what I can#  do!"

"No, Mo"
"* No more? Um, alright then...#"
"* ...What? #"
"* Something wrong? You look#  annoyed...#"
"* I-I didn't mean to upset you#  if I did!#"
"* (How in the world do I#  communicate with children???)#"
"* Uhhh - do you like video#  games? There's an arcade#  located in the Dunes!#"
"* You should ask your parents to#  take you there!#"
"* (Did that work?)"

"Weather"
"* The snow should stop falling#  soon. Usually lasts a day at a#  time.#"
"* It's all super interesting!#"
"* The Underground is large#  enough to house its own#  ecosystem, did you know that?#"
"* That's why snow covers the#  ground and plant life surrounds#  us despite the obvious lack of#  sunlight.#"
"* There's also these gemstone#  things but that's a whole other#  can of snails...#"
"* Oh, s-sorry for the lecture!#"
"* I kind of want to be a teacher#  when I get older... It's not#  important......"

"Joke"
"* You want to h-hear a joke???#"
"* (The things I do for#  customers...)#"
"* Alright, uh... Let me think...#"
"* Okay, here's one:#"
"* Why did the dishonest monster#  get fired from his job?#"
"* ...#"
"* He was caught lying around!#  Heh...#"
"* ...#"
"* ...Not even a chuckle? Man...#"
"* Definitely keeping this off#  the daily report."

gml_Object_obj_dialogue_exit_shop_Create_0:
"* See ya! Thanks for being so#  kind!"

Dunes

Dunes Battle

Dunebud

"* Dunebud popped out of the sand!"
"* Double trouble!"
"* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for some fun."
"* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wondering."
"* Dunebud shifts this way and#  that."
"* Dunebud is getting antsy."
"* Dunebud begins to gargle a song."
"* Smells like sandpaper."
"* Dunebud is giggling."
"* The remaining Dunebud glances#  around, looking for their#  partner."
"* Dunebud is dazed."
"* Sand is spilling everywhere."
"* You cautiously pat the top of#  Dunebud.#* They seem confused."
"* You give Dunebud a few loving#  pats.#* They nuzzle your hand."
"* You attempt to pat Dunebud.#* They slink away."
"* You shake Dunebud back and#  forth.#* They giggle at you."
"* You reach out to Dunebud but#  they back up."
"* You wave your hand dismissively#  at Dunebud.#* They don't understand."
"* You make an angry face at Dunebud.#* They get scared."
"* You take a step at Dunebud to#  intimidate them.#* They flinch a little."
"* The Dunebud's are spilling#  over each other." (unused)
"* One Dunebud pats the other's#  head. They both lovingly grin." (unused)
"* One Dunebud shapes the other#  into a pyramid." (unused)
"* You begin to grow thirsty at#  the sight of the Dunebud's." (unused)

"Swip#Swap~"
"Gwob#Gwub~"
"Awoooo~"
"Wiggle#Woggle~"
"Oo??"
"Awawa~"
"Uuuu~"
"heHe~"
"?~"
"Bwaa~"
"Grrr~"

Sir Slither

"* Sir Slither has a proposition!#  (real)"
"* Cactony wandered in, Sir#  Slither closely following."
"* SLITHER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Trying to get a leg up in the#  world."
"* Sir Slither does his iconic#  side-eyed smirk."
"* Sir Slither lost access to his#  bank account. He wonders if he#  could borrow yours."
"* Sir Slither looks you up and#  down."
"* You hear some jingling as Sir#  Slither rattles inside his pot.#  "
"* Sir Slither is trying to#  butter Cactony up."
"* Sir Slither is going through a#  divorce."
"* Sir Slither can't convince#  you."
"* Sir Slither compliments#  Cactony's bullet patterns."
"* Sir Slither can't convince#  you."
"* Sir Slither pivots their full#  attention to you."
"* Cactony is lost in a sea of#  mixed emotions."
"* Sir Slither tries to keep#  whatever's in his pot from#  spilling."
"* Sir Slither can't slither away#  from this."
"* You ask Sir Slither just what#  he can help you with."
"* You ask if Sir Slither can#  keep up his attacks."
"* You buy into Sir Slither's#  fancy words. Something feels#  off."
"* You believe that Sir Slither#  wants to stay alive."
"* You step away from Sir#  Slither. His pursuit falters."
"* You refuse to let Sir Slither#  become a main character."
"* You tell Sir Slither you don't#  think he can hold on much#  longer."

"Adventure?#That's my#maiden name!"
"Why are you#avoiding my#greetings? Come#on!"
"What's your story?#Scandals?#Sssecrets...?"
"I can help ya#climb out of your#rut, I can!"
"You can trussst#me! Swear on#me mum!"
"I know just#what you need!"
"You, me,#perfect match#eh?"
"I can cheer#you right up!#Easy!"
"To be honest?#Not surprised."
"H-Help a friend#patch themselves#up, eh?"
"Calm down, mate.#We can work#something out..."
"Oh, this and#that. Odds and#ends. Ya know..."
"I'm an#excccellent#travel companion,#I am!"
"I'm an#excccellent#travel companion!"
"They were only#greetings!I#ssswear!"
"Yesss, we're#gonna go far,#you and me!"
"I knew you'd#see things my#way, human!"
"It's true, I#do. Run along#now!"
"Come on mate,#don't leave me#out to dry!"

"Fine! But you're#missing out#BIG!"
"Enjoy the#snake-sized#hole in your#heart!"

"Ding ding ding!#Got a genius#over here!"

Cactony

"* Cactony comes to share his pain."
"* Cactony wandered in, Sir#  Slither closely following."
"* CACTONY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Lacks physical affection."
"* Cactony would like to cry, but#  it's too hot."
"* Cactony stares into your soul."
"* You're unsure if this#  situation is healthy. For#  anyone."
"* Cactony tries to gather some#  needles he dropped."
"* Cactony gives you an empty look."
"* Cactony feels love for the#  first time."
"* Cactony is lost in a sea of#  mixed emotions."
"* Sir Slither pivots their full#  attention to you."
"* Cactony would rather be alone#  right now."
"* Cactony is swaying back and#  forth."
"* Cactony sheds a tear and a few#  needles."
"* You give Cactony a careful pat#  in between two spines."
"* You prick your finger on#  Cactony's bristles."
"* You keep a safe distance#  between you Cactony."
"* You ignore Cactony."

"No one loves#me..."
"I'm burning up."
"*Sigh*"
"These needles#are such a#curse..."
"I'm just a#burden to#everyone..."
"You... think#so?"
"I'm not so#sure about#that...."
"Uhhhh..."
"Wait, don't go..."
"Could this day#get any worse?"
"*Sigh*"
"It's so warm...#Is this what#love feels like?"
"Does this mean#you... care about#me?"
"That's what you#get."
"Why does#everyone do this#to me?"
"What else is#new..."
"At least have the#decency to look#at me!"

Bowll

"* Bowll charges near you!"
"* BOWLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A fragile facade."
"* Bowll is applying super glue to#  his head."
"* Bowll notices a red object but#  fights against the temptation#  to run at it."
"* Huffs and puffs and other#  stuffs."
"* Sounds like a hundred toasts."
"* Bowll is beginning to put the#  pieces together."
"* Bowll is ready to discover his#  true self."
"* A few new ravines have surfaced."
"* Bowll may break into tears soon."
"* You step towards Bowll but he#  backs up and huffs at you."
"* You use your bandana to wipe#  away some mud on Bowll.#* He sparkles."
"* You reach out toward Bowll but#  he takes a step back."
"* You point out the fragility of#  Bowll's body.#* He looks distressed."
"* You snicker to yourself.#* Bowll doesn't appreciate it."
"* You ask Bowll to open up and be#  genuine with you."
"* You tell Bowll he's cool the#  way he is."
"* You tell Bowll to be careful.#* He doesn't listen."

"You better watch#out!"
"You're gonna get#the horns, buddy!"
"These cracks are#my battle scars.#Beware!"
"I'm waaay#stronger than#you think!"
"I wouldn't mess#with me if I#  were you!"
"This... just#makes me#stronger!"
"It'll t-take#more than that#to take me#down!"
"I'm only keeping#my distance so#I can charge at#you later!"
"You're not tough#enough to lay a#hand on me!"
"I didn't know I#could reflect so#much. Thank you!"
"Take it easy, pal!"
"N-no! I'm#practically made#of steel!"
"Y-you watch your#mouth!"
"What's so funny,#huh?"
"But I... I am#tough."
"Really? You mean#it?"
"You're the one#that should be#careful!"

El Bailador

"* It's time to dance!"
"* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The definition of passion!"
"* El Bailador glides around the#  dancefloor with ease."
"* El Bailador strikes a#  motivating pose!"
"* Smells like disco."
"* El Bailador flexes his huge#  muscles!"
"* All the flashing lights make#  you dizzy."
"* You feel the rhythm in your#  soul!"
"* El Bailador throws sand in the#  air like confetti."
"* The sounds of a thousand#  trumpets echo around you."
"* You clumsily spin around.#* El Bailador appreciates the#  effort."
"* You begin to enjoy yourself and#  let out a grin.#* El Bailador smiles back."
"* You stop dancing and look at#  El Bailador.#* This upsets him."

"I want to see your#spirit of fire!"
"One and two and-"

"Ah, that was much too#simple!"
"Let us try this!"

"Heating up!"

"The passion! IT GROWS!"

"Aha! Yes!"
"This is what I live#for!"

"A life without dance#is empty, I say!"

"Others say that dance#can also take life#away!"
"I do not see what they#mean!"

"A world of solitude#and silence? That is#not for me!"
"The Underground is#much too depressing,#you see!"

"We are trapped within#a barrier with no hope#for freedom!"
"A sad, sad situation!"
"But it is not sad for#I!"

"We must make do#with what we have!"
"Find time for#activities that#make us happy!"
"I am outgoing because#happiness is not a#quiet virtue!"
"I often encourage#monsters in hope that#it is contagious!"

"Even if monsterkind is#cursed to this grim#state, we must stick#it out to the end!"
"All the way up to the#FINALE!"

"..."

"Error: Variable Out Of#Range" (unused)

"Huff... huff..."
"Oh..."
"I truly did not notice#you were fighting me#until this moment."
"Perhaps... I upset#you?"
"I deeply apologize if#so..."
"..."
"I am beaten up pretty#badly, huh?"
"Well..."
"I suppose it is my#time to go."
"This is quite sudden,#but..."
"At least I was able to#dance for the world#one last time."
"I did have fun..."
"The power of dance is#a wonderful thing..."

"* Another roadblock."
"* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Another roadblock."
"* The enemy seems puzzled."
"* You're getting annoyed by the#  music."
"* ..."
"* Get this over with."
"* The enemy glances around#  awkwardly."

"* You stare at the enemy with#  irritation."
"* He tries to act like he#  doesn't notice."

"I want to see your#spirit of fire!"
"One and two and-"

"Ah, that was much too#simple!"
"Let us try this!"

"Come on, dance#with me!"

"I am only trying#to teach!"
"Follow my lead!"

"Ha ha!"
"This is fun,#right?"

"Ha..."

"Ha......"

"........."

"..."
"I am sorry for#inconveniencing#you."
"I was only trying#to bring joy."
"But..."
"Your attitude towards#the art of dance#is clear."
"..."

"..."

"Come on, buddy!"
"Surely you can dance#better than THAT!"

"Do you have good#rhythm?"
"'Cause it kinda seems#like you need it."

"Talk about over the#top..."
"Let's show this#showoff who's boss!"

Flower Girls

"* Petals fall around your feet."
"* The pleasant scent of flowers#  fills the air."
"* ..." (unused)

Violetta

"* Violetta passively approaches#  from the flowerbed."
"* Violetta -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Not one for conversation."
"* Violetta nervously shuffles#  her feet."
"* Violetta takes her time."
"* Violetta blushes."
"* Violetta is looking everywhere#  else but at you."
"* Violetta tries not to cry."
"* You compliment the rich color#  of Violetta's flowers."
"* You tell Violetta her attacks#  are impressive."
"* You tell Violetta she has#  nothing to fear."
"* You tell Violetta to get lost."
"* You tell Violetta she's weird."
"* You tell Violetta she's weak."

"D-Don't mind me."
"..."
"I can do this..."
"S-Sorry human."
"Oh..."
"I deserve this..."

"I..."
"(Visual embarrassment)"

"Eh... what?"
"Alright, h-here goes#nothing."
"..."
"I know... sorry..."
"Yeah..."

Pedla

"* Pedla approaches from the#  flowerbed, offering you a#  flower."
"* Pedla -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Loves to give away flowers."
"* Pedla twirls around the sand."
"* Pedla wants you to know that#  you are loved!"
"* Pedla starts humming a song#  you recognize."
"* Pedla lets out a warm smile."
"* Pedla tries to stay positive."
"* You reach for Pedla's#  offering."
"* You tell Pedla she's the#  sweetest Flower Girl in the#  Underground!"
"* You tell Pedla her attacks are#  impressive."
"* You tell Pedla you aren't#  interested in any flowers."
"* You tell Pedla you don't want#  her flowers."

"I spend every#day to its#fullest!"
"Would you like#any flowers my#dear? "
"Sharing with others#is a great way#to show friendship!"
"Aren't flowers just#magnificent?"
"It's never too late#to accept a sign#of friendship, you#know."
"I...I'm okay. "
"Here you go!"
"Here..."

"Do you really mean#that hun? "
"Gosh, you've made me#the happiest florist#around town!"

"Gosh, hun.#What are you on#about?"

"Oh, come now,#deary."
"I bet my flowers#would look very#pretty on your hat!"

"About what I#expected..."

Rosa

"* Rosa approaches from the#  flowerbed, twisting a flower in#  her hand."
"* Rosa -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Likes a good challenge."
"* Rosa dances through life's#  dangers with stunning#  confidence!"
"* Rosa bursts into laughter but#  you have no idea why."
"* Rosa sways back and forth#  cheerfully."
"* Rosa gives you a thumbs up."
"* Rosa tries to stay strong."
"* You tell Rosa her flowers are#  stunning."
"* You tell Rosa her attacks are#  impressive."
"* You ask if you can have one of#  Rosa's flowers."
"* You ask Rosa to give you a#  real challenge."
"* You tell Rosa she's too loud."
"* You tell Rosa she's weak."

"Flowers make a#monster stronger! "
"If you want a flower#from me, you gotta#prove yourself!"
"Flowers are great!#Orange, blue, yellow...#gotta love 'em!"
"My flowers are top#of the line!"
"You're kind of#a jerk, you know#  that?"
"Just gotta hold#on."
"Pah! Don't I know#it!"
"Better than yours."
"I don't know,#CAN YOU?" 
"Ooo, edgy."
"SORRY ABOUT THAT!!!#Haha."
"Come on, where'd#you learn to#insult?"

Dummy

"* DUMMY -- ATK ? DEF ?#* Just a dummy."
"* Sand covers the dummy."
"* The dummy does nothing."
"* Smells like lead and burlap."
"* You attempt to speak to the#  dummy.#* North Star is confused."
"* You intimidate the dummy more.#* It does nothing."

"* Carefully aim at the#  dummy and take yer shot."
"* Don't worry, it ain't#  alive or nothin'."

"* Mighty fine job!"
"* Give it another go!"

"* There ya go!"
"* One more!"

"* Nice shootin'!"
"* I'd say ye're a natural."
"* I'm impressed, kid!"

"* It's alright, partner."
"* Try again!"

"* Uh... actually that's#  good!"
"* Intimidation of yer#  opponent can decrease#  their focus!"
"* Good thinkin', Clover!"

"* Let's practice yer#  shootin' now."

Feisty Four

"* Time to get feisty!"
"* ED -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"
"* MORAY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"
"* ACE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"
"* MOOCH -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"
"* Ed pounds his fists together#  triumphantly!"
"* Moray sharpens their blade."
"* Ace is practicing sleight of#  hand."
"* Mooch looks around suspiciously."
"* The four are bickering."
"* Mooch and Ace are playing 52#  card pickup."
"* Moray leans on Ed to rest up."
"* Smells like teamwork."
"* The four are deciding who#  attacks next."
"* You hold your ground while#  the chaos unfolds around you."
"* You point at the#  Hospital frantically.#* They don't notice."
"* You throw sand into the air.#* Your clothes are dirty."
"* You fire your gun at the bell.#* You hear a nice ring."
"* You smirk at the four's antics.#* They're trying."

"So ye're the#new deputy, eh?"
"Then you shouldn't#have a problem#dodgin'THIS!"

"Hello, Clover!"
"I'm very sorry about#this, but I've been#bored all day!"

"Hmph. Good luck."

"Quit hogging Clover!"
"It's my time to shine!"

"That's fer the train#insults, Mooch!"
"Let's see if ya can#pass round two, kid!"

"Nice attack, Edward!"
"You're doing a#good job as well,#Clover!"
"Ready for this?"

"Now, now.#Quit holding#back, everyone."
"Use your trump#cards!"

"My turn! My turn!"

"Moray, let's team#up for an attack!"
"Aww, I would#be honored!"

"Sigh... Mooch?"
"Of course I'll#help you, Ace!"
"Don't be so#kind next time."

"We ain't done yet!"
"Get ready for my#strongest atta-"
"   Hey!"
"Aw man..."

"I can't say I blame#you for dying, honestly."
"It's four v one out#there! Buncha cheaters..."

"Heh, how are they#gonna explain THIS to#the Sheriff?"
"I'd love to stick#around for that mess,#but oh well!"

"I dunno if you can take#on this posse all at once."
"Just stay alive as#long as you can,#alright?"

Starlo

"* Showdown!"
"* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The almighty Sheriff."
"* Starlo keeps a steady eye on#  you."
"* Starlo's fingers itch for his#  six-shooter."
"* Starlo grinds his teeth#  together in frustration."
"* Smells like leather boots and#  dashing looks."
"* A tumbleweed rolls by. It says#  hello."
"* A tension in the air grows."
"* Starlo's lasso grips you#  tightly."
"* Starlo's left hand is#  shaking."
"* You squirm inside your leather#  cage to no avail."

"* You narrow your eyes and#  everything becomes letterboxed."
"* Starlo doesn't know how this#  is possible." (unused)

"* You chomp and pull at the#  lasso but it only gets tighter."
"* Duel!"
"* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The not-so-almighty Sheriff."
"* Starlo keeps two steady eyes#  on you."
"* Smells like leather boots and#  broken dreams."
"* Starlo tries to tape his lasso#  back but can't find the end of#  the tape on his roll."

"* You spin your six-shooter#  several times to intimidate#  Starlo."
"* He instead seems impressed." (unused)

"* You shoot a nasty look at#  Starlo..."
"* He gives a worried face before#  forcefully glaring back." (unused)

"* You take a deep breath to#  prepare for the next attack."
"* You lower your weapon and#  raise your hands."
"* You hear nothing but gunshots,#  whip cracks, and a mighty#  acoustic guitar." (unused)
"* You begin to sweat under the#  immense heat." (unused)
"* A gust of sand momentarily#  blinds you." (unused)
"* You hear Starlo talking to#  himself under his breath." (unused)
"* Starlo digs his spurs into the#  sand, standing strong." (unused)
"* You drop your weapon and#  raise your hands." (unused)

"I know I'm better#than this."
"A dignified sheriff#would face their#opponent fairly."
"However, you're no#everyday bandit,#so get ready!"

"Huh. Even tied up,#you're skilled."
"I sure have an eye#for talent."

"Still..."
"Part of me wishes#things coulda stayed#the way they were."

"Why'd you have to step#foot in my town?"
"Just a few hours ago#everyone was gettin'#along."
"Now... well...#we're here."

"This is the only#way to fix things."
"The only way#I know..."

"...!"

"Quit squirmin' so#much!"

"Clover, you gotta#understand!"

"Come on!!"
"Give it up already!!"

"Fine. I didn't wanna#use this but I got#no choice."
"Goodbye, partner. "

"Stay still!"
"I don't wanna#hit my lasso!"

"Look what you made#me do!"
"That lasso is made#from premium#materials!"

"No... no way!"
"Outsmarted by a#deputy?? Tsk."
"At least it's a#fair showdown now."
"Time for a real#dual!"

"I'm gonna miss our#time together."
"I mean that."

"At first, I was truly#happy."
"I thought you were the#real deal."

"All my sacrifices, all#the naysayers..."
"Those didn't matter#anymore 'cause what I#had was#special."

"But now I've realized#the truth..."
"This sheriff stuff?#It's worthless."

"We all tout \"justice\"#but..."
"True Underground#status is only#secured through pain."
"\"Monsterkind's Hero\"#is a title soaked#in blood."

"In the end...#we're nothin' but#bandits."

"..."
"One... "
"I have one left#in my#chamber..."
"I'll make this count."

"What...#What are you doing?"
"This isn't fair..."

"Starlo!"
"Stop this right#now!"

"Ah..."
"Guess I had#this coming."
"If only I wore#my safety goggles,#heh..."
"..."
"I..."
"I can't lie..."
"I'm not ready..."
"..."
"Let my parents#know..."
"...I'll be away for#a while."
"See you around,#kid." 

"The mentor vs apprentice#thing is fun and all,#but..."
"You do know the mentor#isn't supposed to win,#right?"

"This human-wannabe is#a total pushover!"
"Bet he'll crack if you#survive long enough, haha."

"There's no way this#fraud bested you!"
"Come on, show him who#the real gunslinger is!"

Ceroba

"* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Nothing left."
"* There is no hope."
"* She wipes sweat from#  her brow."
"* The sand swirls around you."
"* She stares into your SOUL."
"* The fight rages."
"* You hold your ground against#  the magic."
"* You take a moment to breathe,#  preparing for what's to come."
"* You attempt to belittle your#  opponent but she's in another#  world."
"* No mercy." (unused)
"* The atmosphere chills with ire." (unused)

"..."
"..."
"Why..."
"Why have you#done this?"
"Is it because#of some personal#crusade?"
"Your species already#imprisoned us here.#You won."
"I don't understand..."
"..."
"Chujin was right#all along."
"Humans want to rule#over us;#control our lives..."
"Even if we freed#ourselves, they would#only wage war again."
"If only I stayed#here and didn't#run off, I could've#protected St-"
"Enough talk."
"Starlo was the...#the only friend#I had left."
"What you've done#is unforgivable."
"... "
"You WILL know the#pain you have caused."

"..."
"Look."
"Look at me, coward!"
"The fruits of your#labor."
"Does this make#you happy?"
"Maybe if I were to#beg for mercy."
"Make you feel bad#about your actions?"
"No..."
"..."
"Once you wipe#us out..."
"...I hope you choke on#the dust that will#fill the air."
"..."
"...In the meantime..."
"Go to Hell."

"Has the almighty Clover#met their match?"
"Surely not!"

"Aww, come on!"
"Things were just getting#good!"

"This lady's totally#predictable!"
"Memorize the patterns#and she's done for!"

"Don't tell me this is#your limit!"
"'Cause there is more#where that came from,#buddy!"

"Oh, just kill her#already!"
"If you want to,#that is..."

Dunes Cutscenes

Main

gml_Object_obj_cave_end_transition_Step_0:
"* Hello? Clover? Are you okay?"
"* Ohno-ohno-ohno!"
"* You stay right there! I'll go#  get help!"

gml_Object_obj_flowey_dunes2_Step_0:
"* Howdy, Clover!"
"* What a day this has#  been."
"* Thanks to that guard,#  we're totally off#  course!"
"* It looks like she#  ditched you as well."
"* I guess it can't be#  helped now."
"* What's important is that#  you're alive!"
"* There's gotta be#  another route to#  ASGORE's Castle here."
"* Tough it out for now#  and we'll see where#  this new path takes us."
"* A little excitement#  never hurt anyone!"
"* Well... except you. Let#  me heal you up."

"* Howdy, Clover!"
"* Sorry about all this."
"* I'm usually pretty good#  at judging where to go#  next."
"* The raft must've been a#  trap set by that guard."
"* You outsmarted her,#  though! I'm impressed."
"* Even so, you look#  pretty beat up. Let me#  take care of that!"

"* Howdy, Clover!"
"* Sorry about all this."
"* I'm usually pretty good#  at judging where to go#  next."
"* The raft must've been a#  trap set by that guard."
"* Doesn't look like#  she'll be an issue#  anymore, though."
"* You're far away from#  Snowdin now. Out of#  sight, out of mind!"
"* Now we have to find a#  new way to ASGORE's#  Castle."
"* I'll leave you to it#  but before you go, let#  me patch you up."

"* Okay, what is going on?"
"* I've been trying to#  stay positive and#  supportive but..."
"* Seriously?"
"* Why won't you save?"
"* Does that word scare#  you?"
"* It can't hurt you, see?"
"* S - A - V - E. "
"* Hey, you're still#  alive! It's a miracle! "
"* ...No? Okay."
"* I just..."
"* I would hope I've#  proved my#  trustworthiness by now. "
"* But no, it's fine... "
"* Guess you don't#  appreciate me... "
"* Sigh..."
"* ... "
"* Nothing?  "
"* It was worth a shot. "
"* Just know, you're#  running a HUGE risk by#  not saving."

gml_Object_obj_dunes_08b_room_controller_Step_0:
"* Bam!"
"* Guess who it is?"
"* That's right! It's Mo!"
"* Long time no see!"
"* How have ya been? Don't answer#  that, we don't have the time."
"* I'm here to make you a BRAND.#  NEW. OFFER!"
"* A hot climate calls for a hot#  item!"
"* Check it!"
"* Thaaat's right!"
"* I went all out this time. This#  is a real delicacy 'round here!"
"* It's called WATER. Catchy name,#  I know!"
"* Lucky for you, I'm giving out#  free samples!"
"* Want a glass?"
ch[1] = "Yes" ch[2] = "No" "* One moment."
"* If you know your boy Mo, you#  know I planned all of that."
"* Here's my REAL product:#  ICE TEA!"
"* It's like the sequel to water.#  Way better!"
"* Now, I'ma be real with you."
"* The tea doesn't have ice in it#  particularly."
"* It started as a glass of ice,#  but that melted."
"* All I had to do was throw a tea#  bag in there and WAM!"
"* Don't worry! It tastes better#  this way."

"* Bam! Wam! Shang-a-lang!"
"* It's Mo time!"
"* And you know what they say:"
"* There's no time like MO TIME!"
"* Wait..."
"* You're that uh... that human#  from Snowdin."
"* There's some pretty nasty#  rumors going on about you..."
"* But come on! We've all#  committed a few felonies in our#  time, right?"
"* For me, a pinch of petty#  theft, a sprinkle of tax#  fraud... Diet crime!"
"* For you, disturbing the peace,#  battery, several...#  homicides..."
"* ALLEGEDLY!"
"* Who's got proof, right?#  Gossip's gotta gossip!"
"* ..."
"* So, you're probably thinkin'#  “What's this handsome cat#  selling???”"
"* First of all, I ain't a cat#  but I do appreciate the#  compliment!"
"* I had this whole spiel about#  “Water” but, hey, for my best#  customer?"
"* I'll skip RIGHT to the premium#  inventory!"
"* Check it!"
"* Ice Tea, baby!"
"* It's like the sequel to water!"
"* So..."
"* This is the part where you#  spend the G that may or may not#  belong to you!"
"* Hey, I ain't here to judge,#  I'm here to live!"

gml_Object_obj_dunes_08b_room_controller_Step_0:
"* That Mo is an odd one. "
"* I woulda talked to him#  but I don't know how...#  legal his business is."
"* Our conversation#  could've turned very#  awkward, very fast."

East Mines/Oasis Valley

gml_Object_obj_dunes_25_controller_Step_0:
"* Howdy!"
"* Gee, wouldja look at#  that... "
"* I can almost see the#  King's Castle from here!"
"* Heh, ASGORE..."
"* Monsters shower him#  with praise but it's#  totally overblown."
"* See, he's what they#  call a 'Boss Monster'."
"* Means he has special#  traits; more power than#  others..."
"* When you take him down,#  his SOUL will stay#  intact."
"* But only for a moment#  before... BOOM! You win."
"* I've heard the guy's#  immortal too. Can't age#  a second!"
"* At least, not anymore. "
"* Wild, huh?"
"* Boss Monsters know how#  to cling to life, that's#  for sure."
"* Hey, don't let all that#  info scare ya!"
"* Immortal doesn't mean#  invincible!"
"* And still, a human SOUL#  is more powerful than a#  Boss Monster SOUL."
"* ASGORE may seem#  intimidating but it's#  all show."
"* Deep down, he's afraid#  of you. A true pushover."
"* Anyway, just thought#  I'd prepare my pal for#  what's to come!"

"* Howdy!"
"* Gee, wouldja look at#  that... "
"* I can almost see the#  King's Castle from here!"
"* Heh, ASGORE..."
"* Monsters shower him#  with praise but it's#  totally overblown."
"* See, he's what they#  call a 'Boss Monster'."
"* Means he has special#  traits; more power than#  others..."
"* When you inevitably#  kill him, his SOUL will#  stay intact."
"* But only for a moment#  before... BOOM! It's#  gone forever."
"* I'll let you in on a#  little secret though..."
"* In that short window of#  time, you can reach out#  and take his SOUL."
"* With its power, you'll#  be able to cross the#  barrier and return home."
"* Your back turned on the#  Underground, your duty#  fulfilled."
"* Doesn't that sound#  nice?"
ch[1] = "..."
"* Yes? No?"
"* Come on, gimme#  something! "
"* ..."
"* Fine."
"* You're becoming harder#  and harder to read, you#  know that? "
"* A little too “broody”#  for my taste too."
"* Sigh..."
"* Just keep your eyes on#  the Castle, okay?"
"* Okay."

gml_Object_obj_dunes_26_maraca_shake_Step_0:
"* ..."

gml_Object_obj_dunes_26_controller_Step_0:
"* Halt!"
"* I, El Bailador, have tasked#  myself with confrontation!"
"* The air is much too quiet!#  Much too dreary!"
"* You make no noise when you#  move!"
"* You lack RHYTHM! FEELING!#  FERVOR!"
"* If I did not know any better,#  I might have mistaken you for#  a Sentinel of Silence!"
"* No no... this will not do!"
"* You must prove to me that you#  have what it takes!"
"* What it takes to live a life#  of richness!"
"* I challenge you... to DANCE!"

"* Halt!"
"* I, El Bailador, have tasked#  myself with confrontation!"
"* The air is much too quiet!#  Much too dreary!"
"* You make no noise when you#  move!"
"* And your eyes - they tell a#  woeful tale!"
"* No no... this will not do!"
"* We must liven up this dismal#  atmosphere!"
"* It is time... to DANCE!"

"* To truly find oneself,#  they must ignite a#  passion within!"
"* Let us duel!"

"* Huff... huff..."
"* You have proven your passion,#  little one!"
"* I apologize if the dance was#  strenuous on your health!"
"* Sometimes having fun means a#  few doctor's visits!"
"* However, it seems that you do#  not love dance as much as I."
"* Perhaps you find happiness#  through other means?"
"* I have never considered that#  for quiet monsters such as#  you."
"* Ah, well, I at least hope#  your day has been brightened!"
"* I wish you a fulfilling#  journey!"
"* Farewell!"

"* ..."
"* Ahem."
"* This is rather awkward..."
"* ..."
"* I am inclined to make my exit."
"* Farewell."

gml_Object_obj_dunes_29b_controller_Step_0:
"* Howdy!"
"* Gee, looks like we're#  getting close to an#  exit from this place."
"* Aside from those mines,#  time has been pretty#  friendly to us."
"* Should be a simple#  journey from here on#  ou-  "
"* Clover?"
"* Great."
"* Clover!"
"* You're alive! You're#  here!"
"* You're... here..."
"* I CAN'T BELIEVE MYSELF!"
"* I LEFT YOU ALL ALONE IN#  THAT CAVE!"
"* YOU HAD TO BRAVE THE#  DUNES BY YOURSELF!!"
"* I'M A HORRIBLE FRIEND!"
"* They trust me to be a#  Royal Guard and I left#  a child for dead!!"
"* Like, what is wrong#  with me?????"
ch[1] = "It's OK" ch[2] = "Calm down" "* The crash just happened#  so fast."
"* When I saw what had#  happened to you, I#  panicked!"
"* I flew over the sandy#  landscape and found#  this town."
"* I soon realized that I#  couldn't risk getting#  other monsters involved."
"* They might've#  questioned me and I#  cannot keep secrets!"
"* They could've turned us#  in to the more sinister#  Royal Guards!"
"* So I uh..."
"* Sat by a cactus for an#  hour, thinking of what#  a piece of garbage I am."
"* I then got the courage#  to travel back to you#  and apologize but..."
"* Here you were."
"* So... I'm deeply sorry!"
ch[1] = "Forgive" ch[2] = "..." "* Anyway, we should move#  on."
"* I decided that I won't#  leave your side now!"
"* I'll follow wherever#  you lead!"
"* You just endured some#  crazy Underground#  shenanigans, though."
"* I'd understand if you#  need to rest for a bit."
"* If you wanna hang#  around, that's great!"
"* I didn't get to#  sightsee at all on the#  way over here."
"* Well then, friend.#  Shall we be off?"
gml_Object_obj_dunes_29b_controller_neutral_Step_0:
"* Howdy! "
"* Gee, looks like we're#  getting close to an exit#  from this place. "
"* Aside from those mines,#  time has been pretty#  friendly to us. "
"* Should be a simple#  journey from here on ou-"
"* Hey! Human!"
"* Really?"
"* Don't attack me, I can#  explain why I'm here!"
"* I said I would find you#  again, didn't I?"
"* Well, after our#  encounter, I spotted you#  stealing Ava... My raft."
"* BUT, I won't hold it#  against you."
"* I'm sure you didn't#  mean to wreck her."
"* I attacked you, you#  destroyed something I#  love, even steven!"
"* Anyway, I followed the#  river and ended up here."
"* I know I came off as a#  murderous Royal Guard#  but I'm honestly not!"
"* I have to follow my#  guidebook when dealing#  with humans and stuff..."
"* Oh! Right! I really#  dislike calling you#  \"human\"."
"* What's your actual#  name?"
ch[1] = "It's Clover"
 "* What a unique name! I#  love it!"
"* So, Clover, this is a#  big favor, but I would#  like to help you."
"* I kinda let you escape#  in Snowdin so... I'm in#  too deep."
"* I'm sure I could pull#  my weight! I'll even let#  you lead! "
"* I won't leave your side#  to ensure your safety!"
"* Please?"
ch[1] = "Okay" ch[2] = "Uh..." "* This will be super fun!"
"* So... shall we be off?"
gml_Object_obj_dunes_29b_controller_neutral_geno_Step_0:
"* Howdy! "
"* Gee, looks like we're#  getting close to an exit#  from this place. "
"* Aside from those mines,#  time has been pretty#  friendly to us. "
"* Should be a simple#  journey from here on ou-"
"* There you are!"
"* You gotta be kidding#  me."
"* How are you holding#  up? "
"* ... "
"* Look, I can't forgive#  you for what you did.#  Not yet. "
"* I sense goodness in you#  though. A want to#  correct your mistakes. "
"* You were only defending#  yourself back there,#  right? "
"* ... "
"* Well, wallowing in the#  past won't do any good. "
"* I want to help you. I#  believe in you."
"* ...I also let you#  escape in Snowdin so...#  I'm in too deep."
"* What do you say?"
ch[1] = "Okay" ch[2] = "..." "* Let's turn over a new#  leaf, okay?"
"* Lead the way."
ch[1] = "Okay" (unused)
ch[2] = "Uh..." (unused)

gml_Object_obj_dunes_29b_controller_geno_Step_0:
"* There you are!"
"* I shouldn't have fled#  like I did... "
"* You kept going. Kept#  destroying lives. "
"* This isn't self defense#  like I once assumed. "
"* You're on a mission. "
"* But..."
"* This warped sense of#  justice... It won't#  bring them back. "
"* I have reservations#  about the King's#  business just like you. "
"* But you don't have the#  context of those#  actions. "
"* I know... You want to#  believe the best of#  others. "
"* That the fallen humans#  were fully pacifistic#  and didn't initiate       "
"* T-The Royal Guard are#  searching for you, let#  me make that clear."
"* You're lucky I'm the#  one who found you. So#  please listen!"
"* I've spent my life in#  skepticism."
"* Longing for eventual#  peace between our kinds."
"* If you can believe it,#  I see goodness in you. "
"* Somehow, I still have#  hope you can turn it#  around."
"* I can't apprehend you#  on my own, I already#  tried that..."
"* So please... stop this.#  Us monsters don't#  deserve      "
"* W-wait!"
"* Just listen! "
"* I-I didn't want it to#  come to this but... "
"* I have to go. "
"* You won't get away with#  this, Clover."

gml_Object_obj_arcade_intro_Draw_0:
"Play"
"Help"
"Quit"

gml_Object_obj_arcade_controller_Draw_0:
"SCORE: " + string(arcade_score)
"GAME OVER"
"YOU WIN!"

gml_Object_obj_dunes_36_collider_Step_0:
"* It's awfully quiet...#  let's be cautious." (Martlet, unused)

Wild East

gml_Object_obj_wild_east_cutscene_01_Step_0:
"* Huh? Hang on, I think#  someone's coming this#  way."
"* Guys! Looky here!"
"* Someone new has stumbled#  into our humble town."
"* This better not be#  another joke..."
"* For once, don't look#  like it is."
"* Hiya, strangers!"
"* Oh, hello!"
"* We're just passing#  through."
"* We mean no harm, I#  promise."
"* That's what the last#  guy said."
"* Let's just say he's one#  with the wind now..."
"* O-oh my gosh... You..."
"* BWAHAHA!"
"* I'm just kiddin' around."
"* You were shakin' in#  your boots for a second!"
"* Heheh... heh... you sure#  got me!"
"* That wasn't very funny,#  Edward."
"* I can assure you we are#  a delight to be around."
"* Nothing you can't#  handle I'm sure."
"* I..."
"* Ugh..."
"* Why do you two insist#  on scaring away every#  monster you meet?"
"* At least Mooch never#  oversteps her bounds."
"* Never!"
"* Um, well, it was a#  pleasure to meet you#  four but..."
"* We'll be going#  now-   "
"* Hold it right there, missy."
"* Are my pals givin' you#  trouble?"
"* Come now..."
"* That ain't a way to#  treat guests, now is it?"
"* The name's North Star.#  I run this town."
"* Not alone, of course."
"* These fine monsters are#  my posse."
"* Together, we are..."
"* Our name stands for:"
"* Fearlessness!"
"* Excellence!"
"* Intuition!"
"* Sneakiness!"
"* Toughness!"
"* Youthfulness!"
"* Justice!"
"* ..."
"* The J is silent."
"* Anyway,"
"* Now that we're#  introduced..."
"* I'd be glad to give you#  and yer buddy a tour-"
"* Hold on..."
"* Yer buddy..."
"* Are they a... HUMAN?"
"* Um..."
"* Well... I won't say no?"
"* I knew it!"
"* There ain't no doubt in#  my mind!"
"* That this kid is a real,#  living, authentic human!"
"* Sorry 'bout this."
"* I gotta seize this#  once-in-a-lifetime#  opportunity!"
"* Ed, fetch me that kid."
"* Sure thing."
"* Wait! What are you doing#  with Clover!"
"* Ah, Clover, is it?#  That's a mighty fine#  name!"
"* To answer yer question,#  Feathers, Clover and I#  got a town to run!"
"* Don't \"Feathers\" me!"
"* You're speaking to#  Martlet of the Royal#  Guard!"
"* I can and will report#  you to King ASGORE for#  this abrasive behavior!"
"* Ye're Royal Guard? "
"* That's funny, 'cuz I#  don't see anythin' to#  indicate that."
"* No armor? Weapon? Badge?"
"* I... left it all at#  my post in Snowdin!"
"* Please, don't bother#  trying to fool#  us."
"* He's right."
"* I am truly sorry 'bout#  this, I really am."
"* But business is#  business."
"* Together, we'll be the#  Feisty SIX!"
"* The alliteration..."
"* Shh."
"* Tsk!"
"* Clover! I can't go up#  against these guys."
"* Don't worry! I'll figure#  this out!"
"* Star, should we be doing#  this?"
"* Poor Martlet is upset."
"* Don't be a buzzkill,#  Moray."
"* When's the last time#  something exciting#  happened around here?"
"* You've got a point."
"* Ahem!"
"* This town's FULL of#  excitement. Especially#  now."
"* Let's go, bud!"
"* Oh, and Feathers..."
"* Welcome to The Wild#  East."

gml_Object_obj_saloon_cutscene_01_Step_0:
"* Barkeep! "
"* Growlers of icewater#  for the house on the#  Sheriff!"
"* I have an announcement#  to make!"
"* This 'lil' feller 'ere#  is Clover."
"* Hey, Star."
"* What the hell are you#  doing bringing a human#  in here?"
"* (Ceroba shush!)"
"* Now I know what ye're#  all thinkin'."
"* But trust me, Clover#  here ain't no greenhorn!"
"* They know what they're#  doin'. Just look at that#  hat!"
"* Actually, this could be#  fun."
"* Dina! Hit me!"
"* Alright, no more#  hecklin' from the crowd!"
"* Ahem."
"* Ladies and#  gentlemonsters, as#  Ceroba said..."
"* Clover is a HUMAN."
"* Ooooo!"
"* I know, excitin' stuff.#  A real honor!"
"* Now, I would let Clover#  tell y'all all about#  their life..."
"* But I've been#  studyin' up."
"* I'm a bit of a human#  expert if ya didn't#  know."
"* Oh great, here we go."
"* Here we go indeed!"
"* Did ya know that humans#  use monsters fer#  transportation?"
"* Ooooo!"
"* It's true!"
"* Large, four-legged#  monsters!"
"* They put a seat on the#  top of 'em and#  everythin'!"
"* They're called \"horses\",#  Star."
"* Ah, so you know one of#  'em personally? That's#  quite impressive!"
"* ..."
"* Did ya also know that#  humans are FIREPROOF?"
"* When they're feelin'#  accomplished,"
"* They ride monsters#  STRAIGHT into a huge,#  fiery sphere!"
"* So the \"monsters\" burn,#  right?"
"* Most monsters aren't#  fireproof."
"* Star, are you saying my#  friend Horses was killed#  by a fiery sphere?"
"* No! Um, well... I'm not#  quite sure."
"* I'll ask Clover!"
"* Do the monsters die?"
ch[1] = "Yes?" ch[2] = "No?" "* Anyways..."
"* Did ya know tha-"
"* Look, Star, you don't#  need to keep this up."
"* ...Because it's all#  true. Every word."
"* Ha! I knew it!"
"* I'm pretty darn good#  aren't I?"
"* You're the best!"
"* Yeah! The only sheriff fer me!"
"* Haha."
"* Well I reckon we're done#  here."
"* Y'all can go back to yer#  daily lives fer now!"
"* As for you, Clover, it's#  'bout time you see what#  this town has to offer!"
"* I would give ya a#  personal tour but..."
"* If there's one thing you#  have where you come#  from, it's freedom!"
"* Take yer time explorin',#  talk to the townsfolk,#  and enjoy yerself."
"* I'll be waitin' here#  for ya."
"* Give me a shout when#  ye're ready to start#  trainin'!"
gml_Object_obj_wild_east_ceroba_cool_Step_0:
"* You there. Human."
"* You okay?"
ch[1] = "Yeah" ch[2] = "Not\nreally"

"* I apologize for Star's#  antics."
"* He's really into human#  culture and whatnot."
"* You show up here and he#  flips out."
"* I mean, it is quite#  unbelievable."
"* A few humans have#  wandered into the#  Underground before but..."
"* They never set foot on#  these sands."
"* All that to say, I'm#  glad you did."
"* My name is Ceroba."
"* I'm a friend of Star's#  but not part of his#  posse."
"* They're a bit too...#  rowdy for my taste."
"* May I ask your name?"
ch[1] = "Clover"
"* Welcome to the#  Underground, Clover."
"* Your attire is#  surprising, I must say."
"* But um... I won't press#  you on the matter."
"* I'm afraid Star is going#  to drag you into his#  activities for a while."
"* You must have places to#  go, correct?"
"* The Castle... the#  barrier. You probably#  want to go home."
"* If I'm being honest, I#  haven't seen Star this#  ecstatic in some time."
"* Maybe you should#  entertain him a bit;#  roll with his punches."
"* I'll see what I can do#  about allowing you to#  leave."
"* I know of a safe path#  to Hotland through#  the..."
"* Ah, I'm getting ahead#  of myself."
"* Talk to you later,#  Clover."
"* It was nice to#  meet you."

"* I apologize for Star's#  antics."
"* He's really into human#  culture and whatnot."
"* You show up here and he#  flips out."
"* I mean, it is quite#  unbelievable."
"* A few humans have#  wandered into the#  Underground before but..."
"* They never set foot on#  these sands."
"* My name is Ceroba."
"* I'm a friend of Star's#  but not part of his#  posse."
"* They're a bit too...#  rowdy for my taste."
"* May I ask your name?"
ch[1] = "Clover"
"* Welcome to the#  Underground, Clover."
"* Your attire is#  surprising, I must say."
"* But um... I won't press#  you on the matter."
"* I'm afraid Star is going#  to drag you into his#  activities for a while."
"* You must have places to#  go, correct?"
"* The Castle... the#  barrier. You probably#  want to go home."
"* If I'm being honest, I#  haven't seen Star this#  ecstatic in some time."
"* Maybe you should#  entertain him a bit;#  roll with his punches."
"* He'll probably allow#  you to leave eventually."
"* Well..."
"* Good luck, Clover."

gml_Object_obj_wild_east_cutscene_01_murder_Step_0:
"* She told me to run."
"* She told me to hide."
"* But nah..."
"* That ain't what a#  dignified sheriff would#  do."
"* You see, I've heard#  you've been up to no#  good."
"* You've been mozyin'#  'round..."
"* ...Terrorizin' the nice#  folk of this underground#  settlement."
"* You're an outlaw."
"* My job..."
"* My job is to bring#  justice upon folks like#  you."
"* Folks who take pleasure#  in disturbin' the peace."
"* Now..."
"* You have a method to#  what yer doin'."
"* You coulda shot me by#  now but ya haven't."
"* Howabout we settle this#  fairly?"
"* A... dual."
"* Fastest to their weapon#  wins."
"* Ten paces."

"* Heh..."
"* I... can't do it."
"* Not for real."
"* I'm... I'm such a#  fraud..."
"* ..."
"* Thanks for letting me#  feel cool for a short#  moment."

"* Star! Everyone's#  evacuated!"
"* Why are you still here?#  I told you to-"
"* !"
"* STARLO!!!"
"* C-Ceroba I..."
"* Nonononono, why didn't#  you listen!?"
"* I almost w... won..."
"* Y-you... did your best."
"* You're the greatest#  s-sheriff in the#  Underground, Starlo."
"* You are."
"* Th... thanks... for#  playing a... along all#  these... years."
"* Now... d... do what's#  right."
"* Deliver... "
"* J-Justice."
"* ..."
"* ..."
"* ..."

gml_Object_obj_card_game_controller_Draw_74:
string(floor(cardg_g_gained)) + "G won!"
"0G won. Better luck next time!"

gml_Object_obj_wild_east_cutscene_02_Step_0:
"* Alright, everyone! Come# 'ere!"
"* Watcha want, boss?"
"* Oooh, are we going to#  begin training with#  Clover?"
"* Precisely, Moray!"
"* I thought we'd start#  with a classic game that#  involves pacin'."
"* You mean what I see#  you doin' every night#  outside the house?"
"* Back and forth,#  whispering to#  yourself..."
"* What? I don't do that!"
"* Some monsters have#  unique ways of gettin'#  their thoughts out."
"* Other... monsters."
"* ..."
"* Ahem."
"* Can anyone CORRECTLY#  guess what game I'm#  hintin' at?"
"* Oh! Oh! I know!"
"* Yes, Mooch."
"* A DUEL!"
"* Bingo!"
"* No, no. This is all#  wrong."
"* Oh? What's the matter?"
"* Clover doesn't... look#  right."
"* Look at their hat. It's#  tattered and practically#  decomposing."
"* And that iron in their#  holster. What kinda#  peashooter is that?"
"* Cool it, Ace. I'm sure#  they tried their best."
"* No, Ace has a point!"
"* What kinda host am I if#  I don't spoil you with#  gifts?"
"* To the weapon store!"

gml_Object_obj_dunes_38_cutscene_manager_Step_0:
"* Hehe, of course."
"* Old Blackjack doesn't#  like doin' business#  with me."
"* I often \"borrow\" his#  wares and uh... break or#  lose them."
"* Open up, Blackjack!"
"* Don't make me use force!"
"* I make the law so I can#  legally shoot down your#  doors!"
"* Get off my property, North#  Star!"
"* I told you I wouldn't even sell#  you a gumball!"
"* Aw, come on, partner."
"* I don't even know what#  a \"gumball\" is!"
"* And those last#  transactions were ages#  ago!"
"* I'm a changed monster!"
"* You lost one of my premium#  revolvers last week!"
"* Frolicking in your sandstorm#  and whatnot."
"* Look, I promise this is#  a different scenario,#  Jack."
"* I won't even step#  inside. You can meet me#  out here."
"* ..."
"* Don't worry, Clover.#  He's comin'."
"* Make it speedy."
"* Of cooourse, sir!"
"* I was just gunna ask#  you to sell a gun to#  this child."
"* I worded that poorly,#  hold on!"
"* This ain't a child, you#  see. I was jokin'."
"* They're just a very#  small, but VERY tough#  monster."
"* ..."
"* Sigh..."
"* I'll give ya 400G."
"* Well why didn't you open with#  that, kind patron?"
"* Come inside with me and I'll#  fetch the paperwork."
"* See? I had it under#  control."
"* Wait out here, Clover."
"* Done and done."
"* Can I get a#  yeehaw?"
"* ..."
"* Right. Movin' along."
"* Let's see what you got!"
"* Take this trusty#  six-shooter as a gift#  from me."
"* (You got a Wild Revolver!)"

"* Ya definitely pass this#  part of trainin'!"
"* I gotta go tell Ceroba#  'bout this."
"* She's a big doubter when#  it comes to you."
"* Let's ride on!"

gml_Object_obj_saloon_cutscene_03_Step_0:
"* Ceroba!"
"* Guess what just#  happened?"
"* You locked up another#  Royal Guard against#  their will?"
"* Hey!"
"* Feathers was a serious#  roadblock to all of#  this."
"* It's only a temporary#  solution."
"* I don't feel right#  doin' it, I swear."
"* I'm just giving you a#  hard time."
"* What did you want to#  tell me?"
"* Oh, well, Clover just#  passed their first#  round o' trainin'."
"* They are quite the#  sharpshooter. Almost as#  good as me!"
"* Really? A child?"
"* Now, now, don't#  disrespect the kid."
"* Clover can hold their#  own and then some."
"* I know, I'm just... very#  impressed."
"* Oh, hey, I almost#  forgot about the hat!"
"* I have a spare#  somewhere in my house."
"* Clover, wait here while#  I fetch it."
"* Maybe while they wait,#  you should get to know#  them, Ceroba."
"* Should be fun, right?"
"* Sure."
"* Sounds good!"
"* Be right back, partner!"
"* ..."
"* Tell me, truly."
"* Are you into all of#  this?"
ch[1] = "Yeah" ch[2] = "Nah" "* This whole thing is#  like a dream to him."
"* It's kinda goofy but#  it is nice to see#  someone so passionate."
"* However, passion can go#  too far."
"* You wouldn't believe#  how much his parents#  talk to me about it."
"* Really kind folks who#  own a farm up north."
"* It's actually very lush#  there, if you can#  believe it."
"* And the corn they grow?#  So good."
"* They used to give my#  husband, Chujin, baskets#  full every other week."
"* ..."
"* Anyway, I trailed off."
"* Where was I?"
"* I'm back!"
"* Turns out I had one#  just your size AND in#  the same color."
"* It's like, destiny or#  somethin'."
"* Here!"
"* (You got a Nice Hat!)"
"* Wow..."
"* I couldn't even tell it#  changed if I were#  standin' from afar."
"* Looks great!"
"* What do you think,#  Ceroba?"
"* It's nice."
"* Isn't it?"
"* Well, I'd say this#  mission was a great#  success!"
"* Go on and take a break,#  Clover."
"* I'll be waitin' for ya!"

gml_Object_obj_wild_east_cutscene_03_Step_0:
"* Group up, everyone!"
"* Gettin' a bit of deja#  vu here."
"* As ya should, buddy."
"* Thanks to Ace's keen#  eye for fashion, we#  took a lil detour."
"* Great job there."
"* Thank you, Star."
"* Clover looks much#  better now."
"* I agree! Clover's#  looking like a real#  wrangler!"
"* For sure!"
"* That new gun is...#  awfully shiny."
"* Had to shake Mr.#  Blackjack down for it."
"* I was real tough, too."
"* Put ol' Jack in his#  place, I did."
"* You coulda' sent me in#  to get it."
"* You know I'm the best#  negotiator."
"* We might bend the rules#  a bit but we ain't#  bandits."
"* Mhm, totally."
"* Let's get to the#  mission already."
"* Right ya are, Ed."
"* What other mission#  would it be than the#  one we skipped before?"
"* Get ready, Clover!"
"* It's time for us to#  dual!"
"* You mean \"duel.\""
"* That's what I said."
"* No, you pronounced it#  with a \"UA\" sound#  instead of a \"OO\" sound."
"* Boss, have you been#  skippin' Cowboy Grammar#  Class?"
"* Dual, duel, who cares?#  Tomato potato and all#  that."
"* Y'all need to quit#  interrupin' me so often."
"* Upsets my frontier zen."
"* Where was I?"
"* Oh yeah, it's time to#  d..."
"* Participate in a#  carefully timed#  shootin' competition."
"* Mooch! Provide Clover#  with the designated#  tool."
"* Here's a BB gun for the#  duel!"
"* I'll uh... take that#  sixshooter off your#  hands for now."
"* Mooooch? Bring the gun#  here."
"* That's what I was gonna#  do, Moray."
"* Get off my back, will#  ya?"
"* Alright. It's finally#  time to go head to hea-"
"* Wait."
"* What is it, Ace?"
"* What could possibly be#  so pressin' to interrupt#  the mission again?"
"* You forgot the safety#  glasses."
"* Gee, boss. You coulda#  hurt Clover."
"* Right..."
"* I take responsibility#  and apologize for the#  oversight."
"* Bring the glasses here."
"* (I want the pair with#  the blue flames.)"
"* (Red flames clash with#  my uniform.)"
"* Here."
"* Now we're in business!"
"* Alllrighty, Clover!"
"* We're gonna take ten#  paces and turn to face#  each other."
"* When you hear the#  \"draw\" sound..."
"* Grab yer gun and shoot#  me as fast as you can!"
"* Here we go!"

"* Whoa, whoa, whoa!"
"* You gotta wait for#  the signal, or it#  ain't fair!"
"* Let's try one more time!"

"* Awww, too bad!"
"* Let's try one more time!"

"* Ah... Clover got me..."
"* Star! Star! Are you#  okay?"
"* Pretty much... the#  opposite of that..."
"* Oh, Star... I'm so#  sorry..."
"* Who... who will you#  give your inheritance#  to?"
"* Not... you..."
"* Heck."
"* Clover... this was...#  your..."
"* Emotional trauma test!"
"* This job ain't all#  swealterstones and#  rainbows, ya understand?"
"* Ya might end up hurtin'#  someone and must carry#  that weight on yer back."
"* Hope I didn't scar ya!"
"* Anyway, you pass!"
"* I'll be waitin' in the#  Saloon again when ye're#  ready for mission three!"
"* I'm seein' good things#  in ya, kid!"
"* Here's your iron. Also,#  I'll be needing those#  glasses."

gml_Object_obj_wild_east_cutscene_04_Step_0:
"* You know the drill,#  team!"
"* Ain't no time to be#  lazin' 'round."
"* Uh, hellooo?"
"* Where is everyone?"
"* Sorry 'bout this,#  Clover. They should be#  here any second no-   "
"* Star, what is happening#  on the west end of town?"
"* Would you care to#  explain?"
"* WHAT???"
"* Is anyone in danger???"
"* Well... no probably not-"
"* THEY ARE????"
"* By George! This must be#  an attack from Vengeful#  Virgil!"
"* Vengeful... Virgil?"
"* Who is that?"
"* Ceroba, come on!"
"* We drew his wanted#  poster last month!"
"* It's on the news#  board..."
"* You helped me find the#  thumb tacks and#  everythin'..."
"* Um..."
"* Oh yeah!"
"* Well, you better go#  stop him then!"
"* What are you waiting#  for?"
"* That's the spirit!"
"* Let's put a stop to#  this, Clover!"
"* Huh."
"* You sure you saw#  somethin' troublin'#  here?"
"* Look down."
"* GASP!"
"* Hey! I did not sign up#  for this!"
"* Get me out of here!"
"* Ed! Keep it down! I#  need to focus!"
"* How in the heck will I#  solve this colossal#  conundrum?"
"* Just untie them."
"* And risk being tricked#  into a booby trap?"
"* Touching those ropes is#  exactly what Virgil#  wants!"
"* ...What?"
"* This is scary, Star!"
"* I'm afraid you must#  choose which track the#  train travels on!"
"* Yeah! Choose Ed!"
"* Mooch, you are dead to#  me."
"* Unless Star chooses you#  instead."
"* ...That's cold."
"* This is all too#  overwhelmin'! I can't#  do it!"
"* Then have Clover choose."
"* Of course!"
"* Clover don't have no#  emotional attachment to#  y'all!"
"* Should be simple!"
"* Don't you think this is#  a bit much?"
"* Nah, it's easy!"
"* Choose to leave the#  track as is..."
"* It won't be yer fault#  but many monsters get#  hit."
"* Choose to change the#  track..."
"* It'll be by yer hand#  but only Ed gets hit."
"* Not as much of a#  sacrifice."
"* What did I do to#  deserve this?"
"* We're out of time!"
"* If only we coulda#  untied everyone!"
"* If only."
"* You gotta choose now,#  Clover!"

"* Ouch!"
"* You owe me for this."
"* Clover... I thought we#  were friends."
"* Eh, I'm okay with it."
"* Ha! Clover likes me#  more!"
"* Now, now."
"* This decision was a#  tough'n."
"* Having the casualty be#  on your hands is a lot#  to handle, mentally."
"* There's a lot more to#  it than that, Star."
"* This is a deep scenario#  that requires a lot of#  thinking."
"* We don't have time fer#  thinkin'!"
"* This was a test of#  judgment and Clover#  passed!"
"* Passed? How exactly?"
"* Aah, quit bein' so#  technical 'bout#  everythin', Moray."
"* Clover saved Ed.#  That's... pretty good."
"* I can't tell if that#  was an insult."
"* Anywho. I'll see ya at#  the usual spot, kid."
"* Come to me when ye're#  ready for the final#  mission!"

"* Oof!"
"* Clover! How could you!?"
"* Is this about me#  carrying ya earlier?#  Did I hurt ya?"
"* Now, now!"
"* In defense of Clover,#  they just saved many#  lives."
"* I guess that's true..."
"* Clover proved that they#  were willing to#  sacrifice to be a hero."
"* Quite noble, don'tcha#  think, Ceroba?"
"* There's a lot of layers#  to this scenario."
"* I believe it's more of#  a gray are-  "
"* Quite noble indeed."
"* This was a test of yer#  judgment."
"* I'd say you passed,#  buddy!"
"* I'll be in the usual#  spot for yer final task!"

"* Sigh..."
"* See you around."
"* Hey! Is anyone gonna#  untie us?"

gml_Object_obj_wild_east_cutscene_05_Step_0:
"* Final call!"
"* Get on over here!"
"* Are y'all ready?"
"* Actually, there's#  something we wanted to#  talk about."
"* Yea. 'Bout the general#  work environment."
"* Maybe later. Let's keep#  movin'!"
"* ..."
"* So Clover! I actually#  tricked ya."
"* There is no fourth#  mission!"
"* Well, there used to be#  but we cut it out of#  the regiment."
"* Anyway! YOU PASSED#  EVERYTHIN'!!"
"* You are now the proud#  deputy of this fine#  town!"
"* Wait! Deputy???"
"* I thought this was for#  a normal spot on the#  team!"
"* Clover is too special#  and skilled for a#  normal spot!"
"* Star, this is hardly#  fair."
"* Life ain't always fair#  in the Wild East, bucko!"
"* They passed their#  trainin' like anyone#  else."
"* That was trainin'?"
"* We barely did anything!"
"* That last mission#  especially was awful!"
"* Calm down, will ya?"
"* Ye're killin' my good#  mood!"
"* I have to run to the#  Mines to get Clover's#  badge made."
"* I was too busy with#  everythin' that it#  slipped my mind."
"* You five have fun!"
"* I'll be riiiight back!"
"* This is just peachy.#  You gettin' this#  attention n' all."
"* How come you waltz in#  here and Star instantly#  makes ya deputy?"
"* We didn't get this kind#  of treatment."
"* We had to go through#  weeks of lasso lessons.#  Lassons for short."
"* For me to become part#  of the team..."
"* Star made me walk#  around with a snake in#  my boot for a week!"
"* ...It was rubber but#  the rashes it gave me#  were unbearable!"
"* Yeah and he made me#  pickpocket monsters by#  the Oasis!"
"* Star didn't make you do#  that."
"* :)"
"* Ya know what? This#  ain't fair to any of us."
"* Clover needs a#  challenge."
"* We need to see if#  they're truly worthy of#  joining our squad!"
"* Finally, some REAL#  excitement!"
"* Feisty Four! Here we#  come!"

"* What in the actual#  goshdarn tarnation is#  happenin' here?"
"* We felt yer trainin'#  was lackluster..."
"* ...So we gave Clover#  a real challenge."
"* I'm disappointed in you#  four!"
"* Eight weeks of lassons#  for this?"
"* I oughta lock you away#  with Feathers!"
"* Star, what's going on?"
"* You've been... different."
"* A real meanie!"
"* It's true. This hasn't#  been any fun."
"* W-what are y'all#  blabbering about?"
"* This is the most alive#  this town has ever been!"
"* Why's everythin' hav'ta#  be a spectacle, huh?"
"* I miss the old North#  Star; the fearless#  leader!"
"* The monster who could#  make their own fun in#  the little things!"
"* This new Star is#  selfish and reckless."
"* Or should I call you by#  yer real name?"
"* Should I? Starlo?"
"* Why you..."
"* What's with all the#  shouting?"
"* What's happening?"
"* It seems my posse don't#  RESPECT me no more!"
"* It's not that."
"* We just want you to#  take it down a notch."
"* You can't just throw us#  around for this human#  business."
"* That isn't what friends#  do, Star."
"* ..."
"* I know what all this is#  about..."
"* Y'all are just FULL of#  envy! Overflowin' with#  it! "
"* Clover's shot circles#  'round you and you just#  can't accept it!"
"* Clover has nothing to#  do with this...#  It's you."
"* No, Star's totally#  right!"
"* Clover's \"super#  skilled\" at everythin'!"
"* In fact, I think they#  could carry the whole#  squad on their own!"
"* Who needs us when you#  got a powerhouse#  \"deputy\"?"
"* What'r you sayin'?"
"* I'm sayin' that I'm#  done."
"* I resign from the#  Feisty Five, okay?"
"* Really now?"
"* It'll still be the#  Feisty Five without ya#  so go ahead."
"* I-I'm leaving too."
"* I don't wanna work#  under a big-headed#  sheriff."
"* Seems like life dealt#  you a bad hand, Star."
"* I'm following them."
"* Sorry, Star..."
"* Please work on yourself."
"* Forgiveness is only one#  apology away."
"* Fine! I was considerin'#  firin' y'all anyway!"
"* Ceroba, you understand,#  right?"
"* They're bein'#  ridiculous!"
"* Starlo..."
"* They're right."
"* You HAVE changed a lot#  from the monster I once#  knew."
"* I tried to brush it off#  as you having fun at#  first but..."
"* This Wild East thing#  has damaged your#  personality."
"* I want to see the real#  Starlo."
"* ..."
"* That's North Star to#  you."
"* ..."
"* Well..."
"* Everyone is gone."
"* I got no posse... No#  friends..."
"* I..."
"* I need to think."
"* I can fix this."

gml_Object_obj_cutscene_starlo_pre_fight_Step_0:
"* Why did this happen?"
"* I did everything in my#  power to entertain..."
"* ...So monsters wouldn't#  have to worry about#  being stuck down here."
"* At every turn I tried to#  cheer Ceroba up..."
"* I just wanted Kanako off#  of her mind."
"* I'm trying my best to#  honor her memory."
"* ?"
"* You..."
"* Why'd you follow me?"
"* Are you still my friend?"
"* ..."
"* Hold on..."
"* This all happened after#  you showed up!"
"* Ed specifically#  mentioned YOU as the#  problem!"
"* That's right! I was just#  bein' a good friend."
"* I made you who you are#  yet this is what I get?"
"* ..."
"* Let's face facts. I#  couldn't keep you here#  forever, kid."
"* Word would've gotten out#  that Feathers hadn't#  clocked in, eventually."
"* Feathers...#  Wait a minute..."
"* Royal Guards like her#  have a ton of status."
"* They gain that status by#  doin' the King's work."
"* I'm sure... I'm sure#  everyone would come back#  if I did the same."
"* I'd be revered not only#  in the Wild East but the#  entire Underground!!"
"* I'd..."
"* ..."
"* Clover, you've been an#  excellent deputy but..."
"* As a lawman, what I'm#  about to do is embedded#  in my SOUL."
"* My true duty."
"* Don't... Don't make this#  difficult for me."
"* Just hold..."
"* STILL!"

"* Who have you become?"
"* Because this sure as#  hell isn't the Starlo#  I grew up with!"
"* Ceroba..."
"* Now's not a good time#  for this."
"* Don't kick me while#  I'm down, please."
"* I'm... I'm sorry, Star."
"* I know this is#  weighing heavily on you#  but listen..."
"* None of us hate you.#  The REAL you."
"* We adore you!"
"* What we hate is this#  false, reckless persona#  you've created."
"* ..."
"* I have my own baggage.#  We all do."
"* I don't even know if I#  have room to say this#  but..."
"* Bring him back."
"* Bring back the#  innocent farmer I once#  knew."
"* I just... wanted to be#  appreciated. Revered by#  all."
"* I was trying to provide#  a slice of the Surface#  where we have none."
"* There's nothing wrong#  with that."
"* I'm not even telling#  you to quit running the#  town."
"* Just don't let this#  identity consume you.#  It isn't healthy."
"* ..."
"* ...Very well."
"* Clover, I'm terribly#  sorry for attacking#  you."
"* I do value your#  friendship and the time#  we've spent together."
"* You have every right#  to make fun but..."
"* This is who I really#  am."
"* I'm not a real#  sheriff... just some#  nobody farmer."
"* Don't say that, Star."
"* You may not be a real#  sheriff but..."
"* You're the best#  sheriff I've ever#  known!"
"* Yeah..."
"* I suppose I am KINDA#  cool."
"* Darn right!"
"* But..."
"* This whole show wasn't#  only for some personal#  power trip."
"* Hm?"
"* I also did it to...#  cheer you up."
"* You might've wanted#  the old me but I also#  wanted the old you."
"* Because of..."
"* ...Kanako..."
"* ..."
"* I... Um... Appreciate#  that, Star."
"* I..."
"* I believe I have#  business to take care#  of relating to her..."
"* What do you mean?"
"* I must tell you#  something."
"* I suppose Clover#  should know as well."
"* As much fun it is to#  have duels and catch#  bandits..."
"* There's a pressing#  matter looming over#  me."
"* ..."
"* Let's go to the old#  Steamworks gate."
"* We'll speak there."
"* Ceroba..."
"* Come on."
"* I guess you're really#  part of the team now,#  Clover."
"* You heard her."
"* Clover! Clover!"
"* So I have good news#  and bad news."
"* I'll start with the#  good:"
"* Turns out, the wife of#  that old friend I told#  you about is here!"
"* Her name is Ceroba!"
"* You... probably met her#  already now that I#  think about it."
"* She broke my cell lock#  with a sick magic staff#  and let me go!"
"* I also made sure she#  knew I wouldn't tell#  ASGORE about this."
"* So now that that's#  taken care of... the bad#  news."
"* I'm about to go back#  on my word, sadly."
"* I know I JUST said I#  wouldn't leave your side#  but then... ya know... "
"* ...This crazy detour#  happened."
"* I also realize I threw#  my job to the wind to#  travel with you but..."
"* Since the imprisonment#  took up so much time, I#  have to go back."
"* If I don't at LEAST#  clock in..."
"* ...the Royal Guard#  will grow suspicious!"
"* Plus, Ava is totalled.#  It was their property."
"* I'll only be gone for#  a moment to fix my#  mistakes!"
"* Ceroba encouraged this#  decision, so don't#  worry. "
"* She told me she would#  accompany you on the#  journey to Hotland."
"* So hey, it all works#  out!"
"* Again, I'm so-so-so-SO#  sorry about this but#  I'll cya later!"

gml_Object_obj_cutscene_starlo_post_fight_neutral_alive_Step_0:
"* Who have you become?"
"* Because this sure as#  hell isn't the Starlo#  I grew up with!"
"* Ceroba..."
"* Now's not a good time#  for this."
"* Don't kick me while#  I'm down, please."
"* I'm... I'm sorry, Star."
"* I know this is#  weighing heavily on you#  but listen..."
"* None of us hate you.#  The REAL you."
"* We adore you!"
"* What we hate is this#  false, reckless persona#  you've created."
"* ..."
"* I have my own baggage.#  We all do."
"* I don't even know if I#  have room to say this#  but..."
"* Bring him back."
"* Bring back the#  innocent farmer I once#  knew."
"* I just... wanted to be#  appreciated. Revered by#  all."
"* I was trying to provide#  a slice of the Surface#  where we have none."
"* There's nothing wrong#  with that."
"* I'm not even telling#  you to quit running the#  town."
"* Just don't let this#  identity consume you.#  It isn't healthy."
"* ..."
"* ...Very well."
"* Clover, I'm terribly#  sorry for attacking#  you."
"* I do value your#  friendship and the time#  we've spent together."
"* You have every right#  to make fun but..."
"* This is who I really#  am."
"* I'm not a real#  sheriff... just some#  nobody farmer."
"* Don't say that, Star."
"* You may not be a real#  sheriff but..."
"* You're certainly the#  best sheriff I'VE ever#  known!"
"* Yeah..."
"* I suppose I am KINDA#  cool."
"* Darn right!"
"* But..."
"* Save it. We have a#  posse to reunite!"
"* Oh yeah! Ed and the#  others deserve an#  apology."
"* I feel really bad for#  hurting them..."
"* I'm sure they'll#  forgive you."
"* I hope so..."
"* ..."
"* Clover, I... wish you#  luck on your journey."
"* I can tell you've#  fought your fair share#  of battles."
"* Your skill is almost...#  intimidating."
"* I had a plan for us to#  travel together but you#  don't need me."
"* After all, I have a#  sheriff on my side."
"* Heh, that's right,#  missy!"
"* Don't push your luck,#  Star."
"* Anyway, just head north#  and you'll find a#  shortcut to Hotland."
"* I..."
"* ...Nevermind."
"* ...You okay?"
"* Me? I'm fine."
"* ..."
"* I uh... had something#  in Oasis Valley to#  attend. I gotta go."
"* Goodbye, Clover."
"* That was strange... but#  it's not your problem. "
"* You need to get a move#  on. "
"* Oh! I almost forgot#  something very#  important! "
"* Here!"
"* (You got the Deputy#  Badge!)"
"* Despite a few hiccups,#  our little adventure was#  a blast."
"* I'll be seein' ya#  around, partner!"
"* I'm so proud!"
"* Clover! Clover!"
"* I just passed Ceroba#  and that North Star#  fella."
"* Did you all patch#  everything up?"
"* -Oh yeah, hi!"
"* So I have good news and#  bad news."
"* I'll start with the#  good:"
"* Ceroba was kind enough#  to free me!"
"* She's an old#  acquaintance of mine so#  it was a nice surprise."
"* She knows I won't tell#  ASGORE about this, so no#  worries!"
"* Now that that's taken#  care of... the bad news."
"* I'm about to go back on#  my word, sadly."
"* I know I JUST said I#  wouldn't leave your side#  but then... ya know...  "
"* ...This crazy detour#  happened."
"* I also realize I threw#  my job to the wind to#  travel with you but..."
"* Since the imprisonment#  took up so much time, I#  have to go back."
"* If I don't at LEAST#  clock in,"
"* the Royal Guard#  will grow suspicious!"
"* Plus, Ava is totalled.#  It was their property."
"* I'll only be gone for a#  moment to fix my#  mistakes!"
"* Trust me, this will#  help you in the long#  run!"
"* And I know you're tough#  enough to handle#  yourself. "
"* I'll send ya a message#  where to meet back up,#  alright?"
"* Again, I'm so-so-SO#  sorry about this but#  I'll cya later!"

gml_Object_obj_cutscene_starlo_post_fight_neutral_Step_0:
"* Hey! Clover!"
"* Have you seen Starlo?"
ch[1] = "No" ch[2] = "I'm sorry" "* I haven't seen him#  anywhere since the#  breakup."
"* That's the most upset#  he's been in quite some#  time. I'm worried."
"* ..."
"* I'll speak to his#  family up ahead, maybe#  they know something."
"* See you later."
"* Clover! Clover!"
"* Was that Ceroba?"
"* I wonder where she's#  off to in such a hurry?"
"* -Oh yeah, hi!"
"* So I have good news and#  bad news."
"* I'll start with the#  good:"
"* Ceroba, an old#  acquaintance of mine,#  freed me!"
"* I can see that you two#  have already met."
"* She knows I won't tell#  ASGORE about this, so no#  worries!"
"* Now that that's taken#  care of... the bad news."
"* I'm about to go back on#  my word, sadly."
"* I know I JUST said I#  wouldn't leave your side#  but then... ya know...  "
"* ...This crazy detour#  happened."
"* I also realize I threw#  my job to the wind to#  travel with you but..."
"* Since the imprisonment#  took up so much time, I#  have to go back."
"* If I don't at LEAST#  clock in,"
"* the Royal Guard#  will grow suspicious!"
"* Plus, Ava is totalled.#  It was their property."
"* I'll only be gone for a#  moment to fix my#  mistakes!"
"* Trust me, this will#  help you in the long#  run!"
"* And I know you're tough#  enough to handle#  yourself. "
"* I'll send ya a message#  where to meet back up,#  alright?"
"* Again, I'm#  so-so-so-SO sorry about#  this but I'll cya later!"

Sunnyside

gml_Object_obj_dunes_42b_cutscene_neutral_Step_0:
"* So you can't find Starlo#  anywhere?"
"* That isn't like him at all!"
"* I was hoping he was#  here, hiding in his room#  or something. "
"* Now... I have no idea."
"* Maybe he ran away? His empire#  did just crumble beneath him."
"* Where though? The path he took#  only leads to the Steamworks#  gate."
"* Do you think he... jumped the#  fence?"
"* There's no way! He can't do#  that! There's nothin' out#  there!"
"* Was he ever one to stick to#  the rules though? He#  might've..."
"* It's okay, stay calm. We#  haven't exhausted our#  options yet. "
"* I'm sure he'll return#  soon. He's too much of#  a softy at heart."
"* I hope you're right..."

gml_Object_obj_mail_whale_dunes_42_Step_0:
"* Hello again! I have some news!"
"* You now can ship yourself, if#  you so choose!"
"* \"Ship myself? What could that#  mean?\""
"* Transportation, all for free!"
"* If you want to travel, give me#  a call!"
"* We will set to the skies#  without a care at all!"
"* Now I must go but don't be#  nervous..."
"* Just ring the bell for our#  service!"

gml_Object_obj_dunes_43_cutscene_pacifist_Step_0:
"* There you are!"
"* I was about to come#  looking for you."
"* So... The Steamworks."
"* May I ask why we are#  here?"
"* Because of this."
"* The mask Kanako made#  for you..."
"* Yes."
"* You see, Clover, Kanako#  is me and Chujin's only#  child."
"* You haven't seen her#  around because she..."
"* Hey, everything will#  be okay."
"* I know how tough you#  are. You can move past#  this, I'm positive."
"* There's no need,#  because she's alive."
"* I feel her presence as#  we speak."
"* The Lab..."
"* Precisely."
"* Clover, you may not#  know this, but there is#  a Lab in Hotland."
"* An inquiry for the#  \"fallen down\" was sent#  out some time ago."
"* I didn't know what#  else to do..."
"* In my time of despair,#  I sent Kanako with them."
"* It's been far too#  long and I haven't#  heard anything."
"* I must travel to the#  Lab to find out where#  my daughter is."
"* I'm proud of you,#  Ceroba. Stepping out and#  taking charge."
"* You've been in a rut#  lately. It was tough#  to watch."
"* ..."
"* S-so, why travel#  through the Steamworks#  particularly?"
"* It's the quickest route#  to Hotland from here."
"* Nothing but abandoned#  rooms as far as I know."
"* I have Chujin's old#  passcodes for any#  locked doors as well."
"* Solid plan."
"* If you need me, I would#  be happy to accompany#  you!"
"* I don't know how ugly#  things at the Lab may#  get."
"* You need to stay here#  and take care of the#  town."
"* ...I believe you owe#  your posse an#  apology."
"* You're right..."
"* I'll take Clover with#  me."
"* They've proven to be#  skilled on several#  fronts."
"* An excellent choice. I#  trust Clover to deliver#  justice out there!"
"* Alright, we've#  discussed enough. Let's#  get moving."
"* I'll see you later,#  Starlo."
"* Whatever happens,#  remember that this is#  for Chujin's legacy."
"* Oh! Clover! Before you#  go, I forgot to give you#  this."
"* (You got the Deputy#  Badge!)"
"* Despite a few hiccups,#  our little adventure was#  a blast."
"* I'll be seein' ya#  around, partner!"
"* I'm so proud!"

gml_Object_obj_dunes_43_cutscene_neutral_Step_0:
"* Golly, ain't this#  dandy? "
"* Everyone you met just#  abandoned you for their#  own interests."
"* Those aren't real#  friends, no way."
"* I'm here for you#  though! Always will be!"
"* Now... let's get outta#  here."
"* ..."
"* I'm not too sure how to#  open this door."
"* Hold on."
"* That's one way of#  opening it!"
"* We can finally leave#  this wasteland behind!"
"* See ya later, Clover!"

gml_Object_obj_dunes_43_cutscene_geno_Step_0:
"* Howdy!"
"* Regular monsters are#  one thing but..."
"* That fox lady you just#  killed was a piece of#  work, huh?"
"* If you bested her,#  ASGORE doesn't stand a#  chance!"
"* Now..."
"* ..."
"* I'm not too sure how to#  open this door."
"* Hmm..."
"* ..."
"* Uh, sure... That works."
"* See you up ahead,#  Clover!"

Pacifist Endgame

gml_Object_obj_wild_east_endgame_cutscene_01_Step_0:
"* Ugh... I'm never#  travelin' via laundry#  chute again!"
"* Ed! You're back!"
"* And Clover too?"
"* I was worried sick#  about you!"
"* Where's Star?"
"* Ceroba ran away so he#  chased after her."
"* Alone!?"
"* Why did you let him do#  that!?"
"* Star knows Ceroba more#  than anyone, Moray."
"* Well... I'm not so sure#  of that anymore."
"* Clover!"
"* Moray messaged me about#  you being in danger..."
"* ...so I dropped what I#  was doing and flew over#  here!"
"* Why'd you get Feathers#  involved, Moray!?"
"* I just thought she#  deserved to know... She#  can help."
"* Thank you for reaching#  out."
"* I heard that you found#  something in Ceroba's#  old house?"
"* What was it?"
"* We didn't have the time#  to look over everythin'#  closely but..."
"* It raised some serious#  concerns."
"* Papers... tapes...#  belonging to Chujin."
"* All way too scientific#  for me."
"* Clover and I can scope#  it out."
"* No way! I was told to#  keep Clover here."
"* There's a potential#  threat to their life!"
"* There's always a#  potential threat to#  their life."
"* If anyone can fix this,#  it's Clover."
"* Fine... Just stay on#  track."
"* I can't have them#  runnin' away or nothin'."
"* You know the way?"
"* I believe so."
"* Okay, we'll meet you#  there."
"* I still have to finish#  explainin' everythin' to#  the group."
"* Until then."
"* Come on, Clover."
"* Hey, before we go, I#  need to apologize."
"* I shouldn't have let#  Ceroba take you."
"* I just... I really#  thought I could trust#  her. We all did."
"* And what I had to take#  care of in Snowdin was#  far too impor..."
"* You know what? Doesn't#  matter anymore."
"* Let's focus on what Ed#  told us."
"* Concerns regarding#  Chujin he said?"
"* Surely it's nothing...#  right? "
"* Chujin was almost like#  a father to me."
"* I don't know where I'd#  be in life without him."
"* I'll... let you lead.#  Just head to Oasis#  Valley."
"* Nice to see you again,#  by the way."

gml_Object_obj_postgame_walk_blocker_Create_0:
"* Let's stay on track,#  okay?"

gml_Object_obj_room_controller_dunes_30c_Step_0:
"* Wow... "
"* I wish Chujin invited#  me over back in the day."
"* This house is#  incredible... "
"* Uh-Yeah! Let's get#  inside and see what the#  fuss is about."

gml_Object_obj_room_controller_mansion_entrance_Step_0:
"* I should've asked where#  the \"papers and tapes\"#  are located, huh?"
"* Hmm... I guess we can#  take a look around."
"* Should be an office#  somewhere..."

"* We need to find the#  things Ed mentioned#  before we go."

gml_Object_obj_mansion_kotatsu_Step_0:
"* This must be where they#  ate their meals..."
"* What do you see?"
"* Hey uh..."
"* ..."
ch[1] = "I need your help"
"* You think something's#  under there?"
"* Alright then..."
"* On \"three.\""
"* One..."
"* Two..."
"* Three!"
"* Whoa..."
"* Good eye, Clover."
"* Spooky..."
"* Well, uh... After you."

gml_Object_obj_room_controller_mansion_study_Step_0:
"* Oh my..."
"* What... What is all of#  this?"
"* Formulas... SOUL#  research..."
"* Hold on, look over#  here. "
"* Tapes..."
"* Each one has a date on#  it."
"* Y-You know..."
"* Maybe this is all a big#  misunderstanding!"
"* Yeah, that's probably#  it!"
"* We'll just watch these#  and clear the air."

gml_Object_obj_mansion_chujin_tapes_Step_0:
"     Greetings, this is Chujin."
"   I don't have much time these#   days for a written journal so#   I opted for video."
"    I have no idea who will view#    these, if anyone, but I see it#    best to document my work."
" That is all for now. Signing off."

"         This is Chujin..."
"  Today I traveled to Snowdin with#  my daughter on casual business."
"  While I was busy, Kanako wandered#  off to play with a resident."
"     That's when it happened..."
"A few panicked townsfolk ran up to#me saying that a human had entered#the area."
"  This human... they attacked the#  monster Kanako was with. "
"  She was so close... She could've#  been next."
"  No one was there to protect her...#  Not even me..."
"  ..."
"  I don't understand... I just#  don't understand!"
" Humankind already won by trapping# us down here yet they keep twisting# the knife!"
"  This cannot continue any longer!"
"   As of today, I'm looking into#   stopping this perpetual injustice#   once and for all."

"  This is Chujin with unfortunate#  news..."
" I was... fired from my engineering# position."
"   I poured my all into my project#   but it wasn't enough!"
"  The programming was buggy but I#  know I could've ironed it out with#  a few more iterations!"
"   Why am I punished for trying to#   take our struggle seriously!? "
"  ...I feel as if I'm the only one#  who hasn't forgotten or chosen to  #  live in ignorance..."
"  ..."
"   I told Ceroba I was retiring.#   Can't let her think less of me."
"  But enough of that... it's in the#  past. "
"    I must live in the present#    and plan for the future."
"   Prove I can save monsterkind...#   another way."

"          This is Chujin."
" After years of research, I've made# a breakthrough!"
"  Boss Monsters... They may be the#  key to monsterkind's survival."
"I was able to reach this conclusion#because I... "
" ...I carry the Boss Monster gene."
"This means my SOUL is much stronger#than that of other monsters."
"  More importantly, Boss Monsters#  are immortal until they produce#  offspring."
" Right now, monsterkind is few in# numbers compared to humanity but... "
"  ...What if anyone could become#  a Boss Monster like me? Like...#  Kanako?"
"  As a nation, an army, we could#  finally possess enough power to#  take the Surface back!"
"  My theory for this involves the#  fusion of a human SOUL and a#  Boss Monster SOUL."
"   From that, a serum would be#   extracted which could transform#   any average monster."
"  ...Unfortunately, I have not#  garnered enough proof that said#  serum is possible."
"     I must conduct more tests."

"      This... This is Chujin."
"   I was worried this might happen.#   Science is a dangerous game."
"  Rather foolishly, I experimented#  on myself... several times."
"Over and over, the subject rejected#the fusion, and I think I know why."
"                ..."
"          I'll be direct... "
"  My SOUL has deteriorated and I#  don't know how much longer I have."
"   However... I believe my theory#   holds stronger than it ever did."
"   This is a message to my dear#   Ceroba:"
"   This research is up to you. No#   one else would listen."
"  After I'm gone... look for the#  next human who falls down here."
"       Someone pure of heart#       - uncorrupted."
"   I need you to obtain their SOUL#   but not just anywhere... "
"  You must have a Boss Monster SOUL#  nearby to fuse with."
"            You'll need..."
"          ...Damn it all."
"Search for a willing Boss Monster#in the Underground. Someone else...#please."
"   Our little girl... Kanako...#   She needs to live a happy life,#   unaffected by my endeavors."
"       That is my final wish."

gml_Object_obj_room_controller_mansion_study_Step_0:
"* ..."
"* Oh... Oh my gosh... "
"* I never knew... He#  never mentioned... "
"* Clover, we have to go.#  Right now."
"* Come on."

gml_Object_obj_room_controller_dunes_30c_Step_0:
"* So, you figured it out?"
"* ...Yes."
"* Ceroba was trying to#  carry out a plan Chujin#  left for her."
"* Something involving#  Clover's SOUL and a Boss#  Monster SOUL..."
"* ...Which happens to#  reside in Kanako."
"* What the...#  So she lied to us?"
"* About the mission to#  retrieve Kanako?"
"* She wasn't lying about#  finding Kanako. "
"* ...That's the alarming#  part."
"* So Kanako is alive and#  well? Thank goodness..."
"* Alive? Am I missing#  something?"
"* It's a long story...#  She fell down some time#  ago."
"* Ceroba sent her to the#  Lab in hopes to remedy#  the situation."
"* I had no idea..."
"* ..."
"* Okay. Where was the#  last place you saw#  Ceroba go, Ed?"
"* You ain't takin' Clover#  straight to her, are ya?"
"* That's exactly what she#  wants, right?"
"* Yeah, Clover needs to#  stay safe with us! "
"* She can't accomplish#  her goal if Clover's#  nowhere to be found!"
"* We aren't going to let#  her accomplish her goal.#  And anyway..."
"* The Wild East is a#  tourist destination -#  a public place."
"* My colleagues probably#  know a human is in the#  Underground by now."
"* If Clover stayed here#  they would eventually#  tear the town up!"
"* Better to be on the#  move, yeah?"
"* I-"
"* Look, I need to fly#  ahead to scout out the#  situation."
"* So, again, where did#  the two go?"
"* I don't think"
"* Clover, you were there."
"* Where did they go?"
ch[1] = "The Lab,\nmost likely"
"* That lines up...#  Hotland it is."
"* Hey, I gave Star my#  word!"
"* Let them do it, Ed. "
"* Clover is the only one#  who can put this to#  rest."
"* ..."
"* ...Alright."
"* They took the westmost#  elevator in the#  Steamworks."
"* You can use a laundry#  chute to get there#  quicker."
"* That elevator's#  destination sits near#  the CORE..."
"* Ask around if someone#  spotted which direction#  they went from there."
"* Wait, we need to go#  too, right?"
"* You need all the help#  you can get!"
"* Appreciate the offer#  but please don't. This#  might get dangerous."
"* Stay here and keep the#  townsfolk happy like you#  always have."
"* ...Okay. But please be#  safe!"
"* I'll try. Thanks for#  all of your help."
"* ...Even if you locked#  me in a jail cell for#  hours on end."
"* Hey, what are friends#  for?"
"* I can think of a few#  things... I mean-yeah,#  no problem!"
"* Clover, meet me on the#  rooftop of UG Apartments#  asap."
"* We'll figure this out,#  I promise!"
"* I uh... wish you luck#  with this, seriously."
"* Yeah, I bet we'll all#  be catching bandits#  again shortly!"
"* I'll be sure to save#  you a spot at our next#  nap time!"
"* Just don't do anything#  stupid."
"* See ya later... Deputy."
"* Howdy!"
"* Long time no see,#  buddy!"
"* I've been wantin' to#  tell ya something."
"* It's been weighing on#  my mind so I truly mean#  it when I say..."
"* Told ya so!"
"* Haha, sorry! Couldn't#  pass that up!"
"* Now I know this is the#  part I tell you to#  ignore Ceroba but..."
"* I have a strong feeling#  that wouldn't sway you#  at this point."
"* Honestly, I'm starting#  to wanna see this play#  out!"
"* After all..."
"* That fox wants to waste#  your SOUL on a science#  fair project!"
"* No good!"
"* I'm in your corner like#  I've always been so#  don't worry!"
"* We'll get rid of her#  and continue down our#  path, easy peasy!"
"* It'll all work out in#  the end, pal! "

gml_Object_obj_mansion_chujin_tape_extra_Step_0:
"          This is Chujin."
"    I messed up, miscalculated,#    something."
"     Axis... Axis is dangerous."
" I must have overshot the variables,# all I wanted was apprehension."
"                ..."
"    The human who almost hurt my#    child, I told Axis to track#    them down."
"I know I should've stayed to comfort#Kanako and tend to the resident who#was hurt but..."
"  ...I had a tool that could stop#  the human's crusade, so I tried."
"    ...In a flash, Axis left me.#    Bolted for Waterfall."
"  By the time I tracked him down...#  it was too late."
"  I'll never forget the scene laid#  before me. "
"  Part of me wanted to quit#  everything that instant but... "
"    ...This outcome was earned,#    was it not?"
"                ..."
"  Axis soon contained the subject#  and... hid the evidence."
"There was some property damage but#I'm sure it won't come back to me...#I hope."
"    In any case... I now have a#    human SOUL in my possession."
"I do not know exactly what I should#do with it but the power that rests#within it is..."
"   Well, let's just say I'm not#   donating it to Asgore like all#   the others. Not yet."
"  As for Axis, today's actions were#  excessive, but the potential#  is astounding."
"  With more work, Axis can be the#  future, I'm sure of it."
"     Anyway, I need to sleep."
"   Though something tells me that#   will be difficult to do for a#   while."

Dunes Environment

Main

gml_Object_obj_chest_dunes2_Step_0:
"* (The waterlogged remains of an#  old chest.)"
"* (You spy a small, dry, paper#  bag cradled in the interior of#  the lid."
"* (Will you take it?)"
ch[1] = "Yes"
"* (You got some trail#  mix!)"
"* (Not enough space.)"
ch[2] = "No"

"* (An old chest.)"

gml_RoomCC_rm_dunes_01_1_Create:
"* (A container bearing a strange#  symbol.)"
"* (The lid is bolted shut. It's#  impossible to open.)"

"* (A container bearing a strange#  symbol.)"

gml_RoomCC_rm_dunes_02_3_Create:
"* (A mine cart sits lodged into#  the ground.)"
"* (You have no idea how this came#  to be.)"

"* (A minecart.)"

gml_RoomCC_rm_dunes_02_6_Create:
"* (Some hefty boxes lie in the#  dirt.) "
"* (They seem to have been here#  for a long time.)"

"* (Some boxes.)"

gml_RoomCC_rm_dunes_02_2_Create:
"* Northern Caverns up ahead."

gml_RoomCC_rm_dunes_03_2_Create:
"* The West Mines."
"* Property of Mining Co."

gml_Object_obj_packing_peanuts_Step_0:
"* (There are some Packing Peanuts#  in the box.)"
"* (Will you take them?)"
ch[1] = "Yes"

ch[2] = "No"

"* (There is nothing here of#  conceivable use to you.)"

gml_RoomCC_rm_dunes_05_3_Create:
"* ALERT!#  WARNING SIGN AHEAD!"

gml_RoomCC_rm_dunes_05_4_Create:
"* WARNING!#  DANGER SIGN AHEAD!"

gml_RoomCC_rm_dunes_05_5_Create:
"* DANGER!#  SANDSTORM AHEAD!#  TAKE COVER!"

gml_RoomCC_rm_dunes_06_6_Create:
"* (The paint is still wet.)"

gml_Object_obj_golden_cactus_Step_0:
"* (A beautiful, delicious-looking#  Golden Cactus catches your eye.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got the Golden#  Cactus!)"
"* (Not enough space.)"
ch[2] = "No"
"* (Beauty is in the eye#  of the beholder anyway.)"

gml_RoomCC_rm_dunes_06_7_Create:
"* (Doggy.....)"

gml_Object_obj_storm_fan_Step_0:
"* (Turn it off?)"
ch[1] = "Yes"
ch[2] = "No"

"* (It's probably better to#  leave it turned off.)"

"* Built to order by Hotland#  Mechanics."
"* Super Seal of Hotland Quality:"
"* (The seal is drawn in permanent#  marker.)"

East Mines

gml_Object_obj_flint_Step_0:
"* (You spot a dark, dislodged#  stone among this pile of#  rocks.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got some flint!)"
"* (Not enough inventory space.)"
ch[2] = "No"

"* (It's just a rock now.)"

gml_Object_obj_east_mines_Create_0:
"* East Mines."

gml_RoomCC_rm_dunes_11_3_Create:
"* (A heap of fallen rocks block#  your path.)"
"* (What an inconvenience.)"

gml_Object_obj_dunes_11_cubbies_Step_0:
"* (A set of cubbies dividing the#  miners' personal belongings.)"
"* (You notice a discarded belt#  buckle lying in one of the#  compartments.)"
"* (Take it?)"
ch[1] = "Yes"

ch[2] = "No"

"* (Taking anything else would#  definitely be theft.)"

"* (A bunch of junk sits in some#  cubbies.)"

gml_RoomCC_rm_dunes_12_3_Create:
"* (A set of cubbies dividing the#  miners' personal belongings.)"
"* (A bowtie, a snowglobe, trivia#  books, cobwebs... all very#  useful.)"

"* (A bunch of junk sits in some#  cubbies.)"

gml_RoomCC_rm_dunes_12_4_Create:
"* (Several racks line the wall,#  ready to bear various pickaxes#  and hardhats.)"

"* (Nothing useful here.)"

gml_RoomCC_rm_dunes_12b_1_Create:
"* In case the conveyor belt#  ceases to work, fix it."

gml_RoomCC_rm_dunes_12b_2_Create:
"* (A conveyor belt sending#  several rocks and gems to a#  sorting machine.)"
"* (A large, dirty sticker can be#  seen on the side.)"
"* Assembled by Steamworks#  Engineers - 20XX"

gml_Object_obj_pickaxe_Step_0:
"* (An abandoned pickaxe.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a pickaxe!)"
"* (Not enough space.)"
ch[2] = "No"

gml_RoomCC_rm_dunes_13_1_Create:
"* In case of fire, use#  stairs."

gml_Object_obj_dunes_12_elevator_Step_0:
"* (A piece of wood is lodged#  in-between the elevator doors.)"
"* (What could fix this poor#  elevator?)"

"* (You can't think of a way to#  make this work.)"

"* (You use the pickaxe to hack#  away at the wood.)"

"* (You start rubbing the steel#  buckle against the flint.)"

"* (You strike a match on the#  piece of wood.)"

gml_RoomCC_rm_dunes_14_0_Create:
"* In case of water, swim."

gml_Object_obj_mc_puzzle_controller_Step_0:
"* (The path has been opened.)"

gml_RoomCC_rm_dunes_17_3_Create:
"* (A set of mostly empty#  cubbies.)"
"* (Nothing too interesting.)"

gml_Object_obj_miner_jacket_Step_0:
"* (A lonesome Safety Jacket#  hangs on the wall.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got the Safety Jacket!)"
"* (Not enough space.)"
ch[2] = "No"

gml_RoomCC_rm_dunes_17_1_Create:
"* (A well-crafted, steel mine#  cart.)"

"* (A minecart.)"

gml_RoomCC_rm_dunes_18_2_Create:
"* CAUTION! FALLING ROCKS!"

gml_RoomCC_rm_dunes_19_4_Create:
"* (You notice the UGPS logo on#  the crates.)"
"* (It appears they can handle#  more than letters.)"

"* (A crate.)"

gml_RoomCC_rm_dunes_19_3_Create:
"* It has been - 002 - days#  without a workplace accident!"

"* It has been - 000 - days#  without a workplace accident."

gml_RoomCC_rm_dunes_19_2_Create:
"* (This cactus does not need#  love.)"

"* (A plain cactus.)"

gml_Object_obj_dunes_19_bookshelf_Step_0:
"* (The shelf is lined with#  several books, some educational,#  some recreational.)"
"* (Read it?)"
ch[1] = "Yes" ch[2] = "No"

gml_RoomCC_rm_dunes_19B_1_Create:
"* (A rusty conveyor belt carrying#  various gems and stones.)"

"* (Nothing useful here.)"

gml_RoomCC_rm_dunes_19B_2_Create:
"* (A well-crafted, steel mine#  cart.)"

"* (A minecart.)"

gml_Object_obj_player_cart_Step_2:
"* (An empty cart sits#  on the rails.)"
"* (Hop in?)"
ch[1] = "Yes"ch[2] = "No"

gml_Object_obj_martlet_fly_in_cart_Step_0:
"* Heyo!"

gml_RoomCC_rm_dunes_22_47_Create:
"* (The crate only contains a few#  peanuts.)"
"* (Nothing useful.)"

gml_RoomCC_rm_dunes_22_48_Create:
"* (The second ground-encased mine#  cart you've seen today.)"
"* (What luck!)"

gml_RoomCC_rm_dunes_22_46_Create:
"* (You hear gooey noises coming#  from the crates.)"

"* (A crate.)"

gml_Object_obj_mc_puzzle_controller_2_Step_0:
"* (The path has been opened.)"

gml_Object_obj_fruitcake_Step_0:
"* (Some stale fruitcake sits in a#  bucket, leftover from a Mining#  Co. holiday party.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got fruitcake!)"
"* (Not enough space.)"
ch[2] = "No"

"* (Just a bucket of trash.#  Fascinating.)"

gml_RoomCC_rm_dunes_24_1_Create:
"* To the mountaintop."
"* (Cool shades recommended.)"

gml_RoomCC_rm_dunes_25b_5_Create:
"* (A classic Rock-Dropper 900.)"
"* (Technology is amazing...)"

"* (A large boulder machine.)"
"* (You wonder how you turn it#  back on.)"

gml_RoomCC_rm_dunes_25b_6_Create:
"* (A classic Rock-Dropper 900.)"
"* (Technology is amazing...)"

"* (A classic Rock-Dropper 900.)"

"* (A large boulder machine.)"
"* (You wonder how you turn it#  back on.)"

gml_RoomCC_rm_dunes_25b_7_Create:
"* (A piece of paper is stapled#  to the machine.)"
"* \"Built to order by Hotland#  Mechanics.\""
"* \"Signature of Ownership:#  \"North Star.\""

gml_Object_obj_dimensional_satchel_Step_0:
"* (Pick up the Dimensional#  Satchel?)"
ch[1] = "Yes"
"* (You got the Dimensional#  Satchel!)"
ch[2] = "No"

gml_Object_obj_swing_interact_Step_0:
"* (It's an empty swing.)"
"* (Hop on?)"
ch[1] = "Yes"
ch[2] = "No"

gml_RoomCC_rm_dunes_28b_0_Create:
"* ATTENTION!#  Gift shop ahead!"

gml_Object_obj_sale_poster_Step_0:
"* (There's a note attached#  to the cactus.)"
"* 50% OFF ON ALL OF#  OUR PRODUCT-!"

gml_Object_obj_sale_poster_Alarm_0:
"* (The \"s\" in \"products\" is#  crudely scribbled out.)"

gml_Object_obj_opening_hours_Step_0:
"* OPENING HOURS#    MO-FRI: 8AM - 4PM#    SAT-SUN: 8AM - 2PM"
"* LUNCH BREAK#    12:00AM - 12:15PM"

gml_Object_obj_giftshop_mug_Step_0:
"* (Take the mug shards?)"
ch[1] = "Yes"
"* (Obtained Glass Ammo!)"
"* (Not enough inventory space.)"
ch[2] = "No"

Oasis Valley

gml_Object_obj_dunes_29_geno_blocker_Step_0:
"* (There are still enemies to#  bring justice on.)"
ch[1] = "Turn back"
ch[2] = "Continue"

gml_Object_obj_oasis_welcome_sign_Create_0
"* Welcome to Oasis Valley!"
"* Home to the largest body of#  water in the Dunes!"

gml_RoomCC_rm_dunes_30_1_Create:
"* (Your reflection sparkles and#  distorts in the pool of water.)"
"* (You notice a high-tech#  filtration system keeping it#  drinkable.)"

"* (You stare into the water and#  see someone.)"

gml_RoomCC_rm_dunes_30_0_Create:
"* (Some kind of ancient#  inscription.)"

gml_Object_obj_mail_station_dunes_05_Step_0:
"* You can mess with that#  later."
"* We need to go to#  Ceroba's house."

gml_RoomCC_rm_dunes_30_19_Create:
"* (Triplets.)"

"* (Barrels.)"

gml_RoomCC_rm_dunes_30_house_1_2_Create:
"* (Above the table is a painting#  of a large swelterstone.)"
"* (It's almost as if the heat#  leaps right off of the canvas.)"

"* (A painting of a location#  you've already seen.)"

gml_Object_obj_green_pants_dunes_30_Step_0:
"* (You found 30G in one of the#  pants' pockets!)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got 30G!)"
ch[2] = "No"

"* (Neon green pants. Your#  favorite!)"

"* (A tacky pair of pants.)"

gml_RoomCC_rm_dunes_30b_2_Create:
"* (A large, ornate gate.) "
"* (Unfortunately, it's locked.)"

"* (Locked.)"

gml_RoomCC_rm_dunes_35b_2_Create:
"* (A child's drawing depicting#  three happy monsters.) "
"* My precious family - by me :)"

gml_RoomCC_rm_dunes_35b_3_Create:
"* (It's grounded. How#  disappointing.)"

gml_RoomCC_rm_dunes_35b_1_Create:
"* Out of order - Please stop#  feeding it money."

gml_Object_obj_dunes_35b_mew_arcade_machine_Step_0:
"* (Spend 3G to play?)"
ch[1] = "Yes"
"* (Not enough G.)"
ch[2] = "No"

gml_Object_obj_dunes_30_sapling_Step_0:
"* (A sapling sits within the#  ground, new to life and unsure#  of itself.)"
"* (It is full of potential but#  has yet to reach it. One day,#  it might.)"

"* (The little sapling has#  garnered some experience in the#  world.) "
"* (Crafting its own identity#  through perseverance.) "
"* (However, it still has room to#  expand into something greater.)"

"* (Through thick and thin and#  over time, the sapling is ready#  to blossom!)"
"* (What once was an idea within#  someone's mind is now a#  reality.)"
"* (A little hard work and#  dedication is all it took to#  make something special.)"

"* (Withered away...)"

gml_Object_obj_wishing_well_Step_0:
"* Well well well, what do#  we have here?"
"* Aw, I left all my G#  at home."
"* Would you lend me one?"
ch[1] = "Yes" ch[2] = "No"

"* (A wishing well with a large#  amount of G inside.)"

"* (A wishing well with a large#  amount of G inside.)"
"* (Take the G?)"
ch[1] = "Yes"
"* (You got 5G!)"
"* (You also retracted many#  monster wishes.)"
ch[2] = "No"

"* (There is only water.)"

gml_RoomCC_rm_dunes_34_2_Create:
"* The Dunes wishing well."
"* Hold a G close to your chest,#  think of what you want most,#  and toss it in!"
"* You never know. If enough#  monsters wish for something, it#  may come true!"

gml_Object_obj_wild_east_wagon_Step_0:
"* Ah... I see...."
"* An oak base with iron#  nails holding it#  together..."
"* Oh, sorry. I was#  nerding out for a#  second."
"* Sure is a cool wagon!"

"* We can move on, I've#  seen enough."

"* (An old, abandoned wagon.)"

gml_Object_obj_dunes_36_revolver_Step_0:
"* (It's a gun.)"
"* (Take it?)"
ch[1] = "Yes"
"* (Got the Wild Revolver!)"
ch[2] = "No"

Wild East

gml_RoomCC_rm_dunes_37_3_Create:
"* (The window is much too dusty#  to see through.)"

"* (A dirty window.)"

gml_RoomCC_rm_dunes_37_9_Create:
"* (You peer through the#  window...)"
"* (You see a monster putting#  random liquids in several#  syringes.)"

"* (You peer through the window...)"
"* (You see the doctor using a#  defibrillator to wake a monster#  up.)"

"* (You peer through the window...)"
"* (You see a monster#  color-coordinating their#  pills.)"

"* (You peer through the#  window...)"
"* (You see the doctor cowering#  in a corner as another monster#  eats an apple.)"

"* (You peer through the window...)"
"* (You see the doctor holding a#  buzzsaw... He's making a new#  bed.)"

(the following interaction is unused)
"* (You peer through the window...)"
"* (You see several monsters on#  their way to full health.)"

"* (There is nothing of note#  inside.)"

gml_RoomCC_rm_dunes_37_10_Create:
"* (A tall structure carrying#  mostly purified water.)"
"* (It's good to stay hydrated!)"

"* (Water.)"

gml_Object_obj_dunes_37_barrel_Step_0:
"* (There's a discarded burger at#  the bottom of the barrel.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a Feisty Slider!)"
"* (Not enough space.)"
ch[2] = "No"

"* (It's empty now.)"

"* (Discarded food lies in the#  barrel.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a Feisty Slider!)"
"* (Not enough space.)"
ch[2] = "No"

"* (Empty.)"

gml_RoomCC_rm_dunes_37_feistyhouse_1_Create:
"* (There's a hole in the floor.#  How comfy!)"

"* (A place to sleep.)"

gml_RoomCC_rm_dunes_37_feistyhouse_2_Create:
"* (A firm sleeping bag sits#  in the corner, threatening#  to restrict free sleepers.)"

"* (A place to sleep.)"

gml_RoomCC_rm_dunes_37_feistyhouse_9_Create:
"* (Some kind of berry-plant. You#  notice a few berries are#  missing.)"

"* (A place to sleep.)"

gml_RoomCC_rm_dunes_37_feistyhouse_10_Create:
"* (You press on the mattress and#  watch your hand get swallowed#  by the memory foam.)"
"* (So soft!)"

"* (A place to sleep.)"

gml_RoomCC_rm_dunes_37_feistyhouse_8_Create:
"* (A target with darts of#  various shapes and sizes suck#  into it.)"

"* (Bullseye.)"

gml_RoomCC_rm_dunes_37_feistyhouse_4_Create:
"* (You push the hammock.#  Its sway is hypnotizing.)"

"* (A place to sleep.)"

gml_RoomCC_rm_dunes_37_feistyhouse_6_Create:
"* (A surprisingly clean#  kitchen. Impressive.)"

"* (This house is a wreck.)"

gml_RoomCC_rm_dunes_37_feistyhouse_3_Create:
"* (Weird... You haven't seen#  any cats around.)"

"* (Mooch's throne.)"

"* (A place to sleep.)"

gml_RoomCC_rm_dunes_37_feistyhouse_5_Create:
"* (A couch not unfit for a#  thrift store.)"
"* (These cramped living#  conditions are bringing back#  unpleasant memories.)"

"* (A place to sleep.)"

gml_Object_obj_dunes_37_couch_Step_0:
"* (A couch not unfit for a#  thrift store.)"
"* (These cramped living#  conditions are bringing back#  unpleasant memories.)"
"* (Hop on?)"
ch[1] = "Yes"
ch[2] = "No"

gml_RoomCC_rm_dunes_37_feistyhouse_7_Create:
"* (A few videotapes with custom#  labels stuck on them.)"
"* \"My favorite movie :)\""
"* \"My second favorite movie :)\""
"* \"Don't watch this one 0/10 :(\""

"* (A couple black rectangles.)"

gml_Object_obj_dunes_37_tv_Step_0:
"* (You turn the TV on.)"
"* (This is your favorite#  channel!)"

"* (You turn the TV on.)"
"* (Nothing.)"

gml_RoomCC_rm_dunes_37_hospital_2_Create:
"* (A closet with some cleaning#  supplies inside.)"
"* (They all look brand new.)"

"* (A closet.)"

gml_Object_obj_dunes_37_hospital_bed_Create_0
"* (A nap sounds nice...#  taken anywhere but here.)"

"* (A rickety bed.)"

gml_RoomCC_rm_dunes_37_hospital_1_Create:
"* (Several odd smells seep#  from the dresser.)"
"* (You decide not to inspect#  it further.)"

"* (A grimey dresser.)"

gml_RoomCC_rm_dunes_37_hospital_4_Create:
"* (The drawers are filled with#  clean...ish sheets and#  pillowcases.)"

"* (A dresser.)"

gml_RoomCC_rm_dunes_37_hospital_3_Create:
"* (You don't know what you're#  looking at, but it's probably#  dangerous.)"

"* (A table.)"

gml_RoomCC_rm_dunes_37_saloon_1_Create:
"* (Dozens of unopened bottles#  sit within the boxes.) "
"* (You can't take one without#  making a ruckus.)"

"* (A box of bottles.)"

gml_RoomCC_rm_dunes_37_saloon_2_Create:
"* (A stage ready for#  performance.)"
"* (Too bad there aren't any gigs#  today.)"

"* (The stage.)"

gml_RoomCC_rm_dunes_37_saloon_3_Create:
"* (What a lonely box.)"

"* (A box.)"

(the following interaction is unused)
gml_Object_obj_dunes_37_saloon_table_Step_0:
"* (A table for three with a few#  empty glasses.)"
"* (A few G's from a past tip#  catch your eye.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got 10G! Happy?)"
ch[2] = "No"
"* (It doesn't belong to you#  anyway.)"

"* (An abandoned table.)"

gml_Object_obj_dunes_37_barn_door_Create_0:
"* (The gate is locked.)"

gml_RoomCC_rm_dunes_37_barn_1_Create:
"* (There are no hay puns#  to be made here.)"

"* (Hay.)"

gml_RoomCC_rm_dunes_37_barn_2_Create:
"* (The boxes seem to#  be full of oats and#  carrots.)"
"* (It all looks highly inedible.)"

"* (A couple boxes.)"

gml_RoomCC_rm_dunes_38_5_Create:
"* (Two boxes of rubber pellets#  sit on the desk.) "
"* (Best leave them for someone#  who needs them.)"

"* (Just some rubber pellets.)"

gml_RoomCC_rm_dunes_38_6_Create:
"* Got junk?"
"* Sell it right here at#  Blackjack's!"
"* Today's Special: Fancy Holster#  (great for defense!)"

gml_RoomCC_rm_dunes_38_3_Create:
"* (A fancy but dilapidated#  building.)"
"* (This confuses you.)"

"* (A dilapidated building.)"

gml_RoomCC_rm_dunes_38_2_Create:
"* (An unfinished game of#  \"Go Fish\" lies on the table.)"
"* (Guess they followed through.)"

"* (A table.)"

gml_Object_obj_necklace_Step_0:
"* (An old necklace, discarded in#  the sand.)"
"* (Looks expensive.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got the necklace!)"
"* (Not enough space.)"
ch[2] = "No"

"* (A broken necklace.)"
"* (Useless.)"

gml_Object_obj_wild_east_exit_gate_Step_0:
"* (A giant lock prevents#  your exit.)"
"* (Kind of overkill.)"

Sunnyside

gml_Object_obj_steamworks_34_pellets_Step_0:
"* (Take the Friendliness#  Pellets?)"
"* (You got the Friendliness#  Pellets!)"
ch[1] = "Yes"
"* (Not enough space.)"
ch[2] = "No"

gml_Object_obj_dunes_42_cellar_door_Create_0:
"* (The cellar is locked. Must be#  where the harvest is stored.)"

"* (You hear whispering coming#  from the cellar.)"

gml_Object_obj_dunes_42_pump_Create_0:
"* (You attempt to turn the pump#  on but the handle won't budge.)"

"* (A water pump.)"

gml_RoomCC_rm_dunes_42_b_1_Create:
"* (A dirty hat similar to#  Starlo's rests on the rack.) "
"* (Always good to have a#  backup!)"

"* (A dusty coat rack.)"

gml_RoomCC_rm_dunes_42_b_3_Create:
"* (You check in-between the#  cushions for loose change.) "
"* (All you find are crumbs and#  corn kernels.)"

"* (An old couch.)"

gml_RoomCC_rm_dunes_42_b_4_Create:
"* (The fireplace is riddled with#  cobwebs. Regular cobwebs.)"

"* (An unused fireplace.)"

gml_RoomCC_rm_dunes_42_b_5_Create:
"* (A painting of a lush valley#  surrounded by mountains.)"

"* (A painting of an unfamiliar#  place.)"

gml_RoomCC_rm_dunes_42_b_2_Create:
"* (The stove is oddly#  high-tech.)"
"* (You feel a slight heat over#  its surface.)"

"* (The stove is still warm.)"

gml_Object_obj_dunes_42_c_photo_Step_0:
"* (A picture of Starlo and#  Ceroba as teenagers.)"

"* (A picture of two monsters#  you've met.)"

gml_RoomCC_rm_dunes_42_c_1_Create:
"* (Nothing special. Just a#  lamp.)"

"* (A lamp.)"

gml_RoomCC_rm_dunes_42_d_0_Create:
"* (Just some floor corn. You#  know how it is.)"

"* (It's a mess in here.)"

gml_RoomCC_rm_dunes_42_d_3_Create:
"* (A doubledecker rocketship,#  ready to blast off into#  pleasant dreams.)"
"* (See you space cowboy.)"

"* (A tacky homemade bed.)"

gml_RoomCC_rm_dunes_42_d_2_Create:
"* (A thick farmer's almanac#  written by \"Solomon\" sits on#  the dresser.)"
"* (It has several sticky notes#  poking out of its pages.)"

"* (Nothing of use here.)"

gml_RoomCC_rm_dunes_42_d_1_Create:
"* (A desk displaying western#  memorabilia and a sewing#  machine.)"
"* (The piece of fabric under the#  machine has been left#  unfinished.)"

"* (Unfinished business.)"

Ketsukane Estate

gml_Object_obj_mansion_entrance_door_Step_0:
"* (The door is locked from the#  other side.)"
"* Locked, huh? Strange..."
"* Guess Ed and Star took#  another route."

gml_RoomCC_rm_mansion_entrance_0_Create:
"* (Freshly trimmed bamboo#  plants.)"

gml_RoomCC_rm_mansion_hallway_west_2_1_Create:
"* (You open the drawer...)"
"* (Nothing but old pens and#  pencils.)"

gml_RoomCC_rm_mansion_hallway_west_2_2_Create:
"* (You search the drawers...)"
"* (Just some knickknacks of#  various shapes and sizes.)"

gml_Object_obj_mansion_office_cabinet_l_Step_0:
"* (The cabinet contains#  thesis papers on many#  different subjects.)"
"* Whoa..."
"* These are all typed on#  cardstock..."
"* How wealthy was#  Chujin...?"

gml_RoomCC_rm_mansion_office_1_Create:
"* (Dozens of books line the#  shelves.)"
"* (A thick, degraded book sticks#  out from the others.)"
"* \"Home: Blueprints and#  Annotations - Ketsukane\""

gml_Object_obj_mansion_office_box_Step_0:
"* (A few unfinished#  robots poke out from the#  box.)"
"* Huh..."
"* I heard about Chujin's#  interest in robotics#  once."
"* Guess this is as far as#  he ever got?"

gml_Object_obj_mansion_office_workstation_Step_0:
"* (Gizmos and gadgets#  fill the deskspace.)"
"* (Looming over it all...#  a map)"
"* (On the map are several#  pinned locations of...)"
"* (...)"
"* This isn't what Ed was#  talking about, right?"
"* I mean, this is clearly#  Chujin's office but..."
"* I wouldn't say it's#  strange to keep track of#  where humans..."
"* Sorry... I'm sure this#  is upsetting to look at."
"* Still, many monsters do#  keep up with it."
"* Those events are a big#  deal down here."

gml_Object_obj_mansion_office_drawer_Step_0:
"* (A drawer full of#  videotapes.)"
"* (A label on the front#  reads: \"Home movies.\")"
"* While I'm sure these#  are adorable..."
"* We don't have time to#  watch them."
"* Gotta keep looking for#  whatever spooked Ed and#  Star."

gml_RoomCC_rm_mansion_office_0_Create:
"* (Dozens of books line the#  shelves.)"
"* (History, engineering,#  chemistry... All too advanced#  for you.)"

gml_Object_obj_mansion_office_cabinet_r_Step_0:
"* (Expertly organized#  files, labeled with#  numerous monster names.)"
"* Did he keep records of#  everyone he befriended?"
"* Sandra, Luis, Dr. Fish,#  Rosa, Martlet..."
"* Wait, Martlet???"
"* He found another#  monster with my name???"
"* I can't believe that#  never came up!#"

gml_Object_obj_mansion_kanako_game_console_Step_0:
"* (An old TV and game console#  gathering dust.)"
"* The game case has a#  hand-made cover slip.   #  "
"* \"Surface Tycoon\" it#  says.    "
"* Chujin programmed a#  video game for Kanako?  #   "
"* Wow... Must've been#  awesome to have him as a#  dad."

gml_Object_obj_mansion_kanako_bed_Step_0:
"* (The sturdy bed sits#  bathing in the warm glow#  of the Dunes.)"
"* What a masterwork.#  Hand-carved and#  everything..."
"* It's hard to believe#  Chujin had the time to#  craft all of this."

gml_Object_obj_mansion_kanako_dresser_Step_0:
"* (You open a dresser#  drawer and see many#  neatly folded shirts.)"
"* I don't think we need#  to look in there."

gml_Object_obj_mansion_kanako_books_Step_0:
"* (Books of a novice#  reading level lie in the#  basket.)"
"* (They carry#  similarities to books#  you've recently read.)"
"* Aww, I remember reading#  those as a birdling."
"* Not to brag, but I#  finished them all in one#  day.    "
"* I may have exceeded my#  classmates by several#  grades..."

gml_Object_obj_mansion_kanako_toys_Step_0:
"* (Several building bricks are#  scattered around a stuffed#  animal.)"
"* ...Almost looks like#  it's watching me."
"* Not sure I like this#  room..."

gml_RoomCC_rm_mansion_hallway_west_0_Create:
"* The Founder's Crest"
"* \"Decisive. Devoted.#  Determined.\""

gml_RoomCC_rm_mansion_hallway_east_2_1_Create:
"* (You open the drawer...)"
"* (It's empty.)"

gml_Object_obj_mansion_bedroom_family_photo_Step_0:
"* I can't stand looking#  at that..."
"* It's..."
"* ...Let's just move on."

gml_RoomCC_rm_mansion_bedroom_0_Create:
"* (The bed is tidily made.)"
"* (Doesn't look like it's been#  used in a long time.)"

gml_Object_obj_mansion_bedroom_nightstand_Step_0:
"* (You search the nightstand...)"
"* (You find a folded-up PSA#  which you stash in your mail#  bag.)"

"* (Nothing but an empty eyeglass#  case sits in the drawer.)"

gml_Object_obj_mansion_bedroom_closet_Step_0:
"* (Ceroba's many outfits hang in#  the closet.)"
"* (You can see someone else's#  clothes hidden behind the front#  row.)"
"* Ceroba knows what she#  likes, huh?"
"* Usually I'd be envious#  of such intense resolve#  but... "
"* ...I'm not so sure it's#  a good trait anymore."

gml_Object_obj_mansion_hall_fridge_Step_0:
"* (You open the refrigerator and#  find some leftover corn#  chowder.)"
"* (Take it?)"
ch[1] = "Yes" ch[2] = "No"

"* (Nothing inside the#  refrigerator seems useful.)"

gml_Object_obj_mansion_kitchen_cutting_board_Step_0:
"* (You reach for the#  knife on the counter.)"
"* Nuh-uh!"
"* Kids shouldn't mess#  with knives."
"* ...Kids shouldn't mess#  with guns either."
"* ..."
"* I think I might be#  guilty of child#  endangerment."

"* (You decide to keep a safe#  distance between you and the#  knife.)"

gml_RoomCC_rm_mansion_hallway_east_2_2_Create:
"* (You stare at your reflection#  in the sink water...)"
"* (The many trials you've#  endured have taken their toll#  on your appearance.)"

gml_RoomCC_rm_mansion_hallway_east_2_3_Create:
"* (A reminder of your duties#  back home.)"
"* (Part of you wonders how#  everyone is doing, but the#  other part has moved on.)"

gml_RoomCC_rm_mansion_hallway_east_2_4_Create:
"* (An old-fashioned gas oven,#  best kept turned off.)"
"* (Wouldn't want a house fire.)"

gml_Object_obj_mansion_lroom_fireplace_Step_0:
"* (The fireplace is#  making the already-warm#  house warmer.)"
"* Pretty#  counterproductive in a#  climate like this."
"* Still, it looks#  beautiful."

gml_RoomCC_rm_mansion_study_2_Create:
"* (A cobweb-ridden box of#  scraps.)"

gml_RoomCC_rm_mansion_study_6_Create:
"* (Dozens of crumpled up#  formulas lie in the bin.)"

gml_RoomCC_rm_mansion_study_4_Create:
"* (A prototype of a familiar#  face rests on the shelf.)"

gml_RoomCC_rm_mansion_study_3_Create:
"* (A drawer full of#  videotapes.) "
"* (A label on the front reads:#  \"Legacy.\""

gml_Object_obj_mansion_study_tv_interact_Step_0:
"* (An old, dusty monitor with#  nothing but static hissing at#  you.)    "
"* (This only brings you unease.)"

"* (You load the mysterious tape#  into the slot underneath the#  screen...)"

gml_RoomCC_rm_mansion_study_1_Create:
"* (Forgotten fragments of#  various robots.) "
"* (All of their soulless eyes#  stare through you.)"

gml_RoomCC_rm_mansion_study_5_Create:
"* (On the shelf sits many books,#  theses, and illustrations of#  science...) "
"* (...Most on the subject of#  humans and their SOULs.)"

gml_Object_obj_mansion_chujin_grave_Step_0:
"* Chujin Ketsukane "
"* The best of us."

"* (You notice a subtle indention#  in the dirt behind the#  gravestone.)"
"* (Inspect further?)"
ch[1] = "Yes" ch[2] = "No"
ch[2] = "No"
"* (Disturbing a resting place#  like this might be illegal.)"

Dunes NPCs

Main

gml_Object_obj_npc_turtle_Step_0:
"* Say, another explorer in this#  neck of the caves?"
"* Pleased to meet ya!"
"* You wouldn't be in the#  stone-moving business, would#  you?"
"* Ha! Only kidding around!"
"* This morning, I set out on an#  expedition to find new wares#  for my shop."
"* Right as I passed through that#  door there, it caved in!"
"* Close one, huh?"
"* Sorry universe, but you won't#  do me in that easily!"
"* Wa ha ha!"

"* What's a young'n like you#  doing out here anyway?"
"* Surely it wasn't to meet ol'#  Gerson, was it?"
"* To hear one of my famous#  stories?"
"* Surely not!"
ch[1] = "Stories?" ch[2] = "I should\ngo"

"* If you're ever in Waterfall,#  be sure to stop by my shop!"
"* Got plenty o'wares to sell ya!"
"* No better place your allowance#  could go!"

"* Oh, do you want me to say my#  catchphrase as a farewell?"
"* Alright then! Ready?"
"* Let justice prevail!!!"
"* ..."
"* Or was it \"Let justice be#  done\"?"
"* Could've also been \"Here comes#  the hammer.\""
"* ..."
"* What can I say? I never could#  decide on my catchphrase!"
"* Wa ha ha!"

"* Be careful out there, kid!"

gml_Object_obj_dunebud_overworld_Step_0:
"* Gwah gwah goggle wibble woo~"
"* (You smile and nod like you#  understood Dunebud.)"

"* Blep blep boop wub weeeee~"
"* (Hold on...)"

"* Pleep plop doop de do~"
"* (Could it be?)"

"* Wuwuwu aaaaAAAAAAAAAAAAAAA#  hehe~"
"* (Uh, nevermind.)"

"* Wiggle woggle~"

gml_Object_obj_tntman_dunes_06_Step_0:
"* I'm not up to anything#  suspicious, okay?"
"* There is no treasure behind#  this wall, okay?"
"* Don't rat me out, okay?"

"* This is my TNT, okay?"
"* I didn't steal it from my#  brother at the mines, okay?"
"* This X was here before I#  arrived, okay?"

"* I'm just waiting out the storm,#  okay?"
"* Get off my case......"
"* please."

gml_Object_obj_tntman_dunes_06b_Step_0:
"* I entered this cave to find#  treasure but I found these#  fellas instead. "
"* They hopped up to me and#  now... I guess we're buddies? "
"* Is that how that works??? "
"* In any case, nice."

"* If there's any treasure#  around, you can have it. "
"* I think these funky frogs are#  all I need now. "
"* Oh, and my brother, I guess.#  He's okay."

"* Sometimes, happiness is just a#  couple of pals chilling in a#  cave. "
"* Other times, it's more#  complicated. "
"* Mine is definitely the former#  cause I can't even spell the#  word complicated! "

"* On your way out, say hi to my#  brother for me, eh?"

gml_Object_obj_npc_sandstorm_Step_0:
"* I can't standstorm this#  sandstorm."

"* I couldn't standstorm that#  sandstorm."

gml_Object_obj_fan_fan_dunes_7_Step_0:
"* So... hot..."

"* Aa-aa-aa-hh-hh-hh!" (unused)

"* Bro, what's your damage?"
"* Can't a monster cool off every#  now and then?"
"* You're such a killjoy, bro."

"* Sorry, I guess."
"* I get cranky when I don't get#  my fan time."
"* I like, found it here so I#  decided to put it to use."

"* I should move to Waterfall,#  bro."
"* Much cooler."

gml_Object_obj_dunes_08b_room_controller_Step_0:
"* BAM!"
"* Welcome back!"
"* Here's what I got. (20 G)"
ch[1] = "Ice Tea"
ch[2] = "Green Tea"
ch[3] = "Sea Tea"
ch[4] = "Cancel"
ch[1] = "-SOLD OUT-"
ch[2] = "-SOLD OUT-"
ch[3] = "-SOLD OUT-"

"* Uh-oh, looks like you've got no#  space for this item."
"* Come back when you've made some#  more room."

"* Sorry, buddy. I'm gonna#  need more G than that."

"* Great choice."
"* Drink up!"

"* What a popular item! I wish I#  could sell you more, but I'm#  fresh out."

"* Come on, pal."
"* I know my pitch was a little#  sloppy but I'm really tryin'."
"* If you change your mind, I'll#  be here."

"* The alphabet must have#  25 letters now, cause I'm#  fresh outta T!"
"* I'm sure we'll meet#  again! Thanks for believin'#  in me!"
"* MO, OUT!"

East Mines

gml_Object_obj_npc_miner_red_Step_0:
"* Watch it!"
"* I have places to be!"
"* Got a call about a job in#  Snowdin."
"* I was supposed to be there#  yesterday, but the walk is#  really far."
"* Wasn't feeling up to it."
"* Oh well. On I go!"

"* Can't talk right now."

"* Watch i- "
"* Um..."
"* Sorry, didn't mean to block#  the path."
"* You... take care, I guess."
"* (Yeesh...)"

"* I uh... gotta go."

(the following interaction is unused)
gml_Object_obj_miner_red_Step_0:
"* ..."
"* ..."
"* ..."
"* Bruh..."

gml_Object_obj_miner_slime_Step_0:
"* You a new hire?"
"* If I were you, I'd turn back#  now."
"* I've been workin' this job for#  twelve years and I've about had#  enough."
"* I'm probably the only monster#  that does their job 'round here."

"* If you need work, go talk to#  the Foreman on the third level."
"* Not sure you'll get far with#  him, though."

"* What do ya want?"
ch[1] = "Elevator"
ch[2] = "No way" ch[2] = "Nothing"

"* Thanks for the G, kid."

"* (He's too wrapped up in his#  work to speak with you.)"

gml_Object_obj_miner_uwu_Step_0:
"* Haven't seen you around the#  mines, friend!"
"* Welcome to the greatest place#  in the Underground!"
"* I love it here!"
"* Everyone is so nice and works#  hard; we're a real family!"

"* I like these mines so much that#  I never leave!"
"* Everyone tells me to go home#  but I find the cold, rocky#  floor very comfortable!"
"* And no, they do not pay me for#  overtime!"

"* (Whistling)"

"* What can I do you for, friend?"
ch[1] = "Elevator" ch[2] = "Nothing"

"* Don't worry about returning my#  pickaxe!"
"* I'll just mine with my hands!"

"* (Whistling)"

gml_Object_obj_utslime_Step_0:
"* As a slime, I'm outraged."

"* As a slime, I'm overjoyed."

gml_Object_obj_stresso_Step_0:
"* How-How-How am I gonna get to#  my station now?"
"* The elevator door is jammed,#  man! JAMMED!!!"

"* I'm calm!"
"* I'm calm, okay??"
"* ..."
"* That was a LIE I am FREAKING#  OUT!!!"

"* You gotta help me!!"

"* Do you know where everyone#  went???"
"* Feeling mad anxious right now."

"* Either my co-workers are#  planning a surprise b-day party#  for me or..."
"* ..."
"* No, it's fine. I'm fine!"
"* That would be silly! Heh..."

"* Wait, who are you?"
"* Please leave me to my corner#  of worry."

gml_Object_obj_utslime_backtrack_Step_0:
"* As a slime, I'm busy."

gml_Object_obj_smokey_backtrack_Step_0:
"* Just tricked some chump into#  doin' my job for me. "
"* Told 'em the Foreman wanted#  him on minecart duty, ha! "
"* What's with that look? It was#  only a prank."

"* 'Ay, why you starin'?"
"* I swear, it's all you kids do!"

"* Don'tcha have somewhere to#  be? "
"* Hopscotch game or somethin'? "
"* Go on, get!"

gml_Object_obj_smokey_Step_0:
"* Hey, just in time!"
"* I'm sure you noticed all this#  mining mumbo jumbo lying around,#  yea?"
"* Well, Corporate said we have to#  solve puzzles as we work to#  exercise the ol' noggin."
"* They even made the Foreman lock#  the door until work's done."
"* Pretty unnecessary if you ask#  me."
"* Seeing as I'm on my permanent#  smoke break, could you solve it#  for me?"
"* You look like a smart kid. Give#  it a shot."

"* What do ya need?"
ch[1] = "Can you help me?"

"* You're not gonna solve the#  puzzle by talking to me."
"* Kids these days are so#  lazy, I swear."

"* Great job! I knew you could do#  it, kid!"
"* Won't be another job until#  tomorrow."
"* I can spend the rest of my#  workday doing absolutely#  nothing."
"* Oh wait, I already was."

"* You gotta wonder when ol'#  ASGORE is gonna call off this#  excavation."
"* Mining Co. has been in business#  for decades!"

gml_Object_obj_miner_bryan_Step_0:
"* I lost all of my TNT..."
"* I have to tell the Foreman."
"* He'll fire me, I'm sure, but#  it's my fault."
"* I would go tell him right now,#  but I lost my hard hat as well."
"* I can't protect my dome from#  the hazardous rocks outside."
"* Today isn't my day..."

"* I have a brother, you see."
"* I work at the Mines to provide#  for us."
"* He doesn't have a job. Mostly#  just gets into mischief."
"* But... he's happy, so I'm happy."
"* How will I be able to look him#  in the face after I get fired?"

"* Today isn't my day..."

gml_Object_obj_miner_bryan_Alarm_0:
"* You... you found my hat!"
"* You are a kind soul!"
"* I don't have anything to give#  you... but I am eternally#  grateful."

gml_Object_obj_miner_bryan_Step_0:
"* (You got eternal gratitude!)"

"* I know I said I would go tell#  the Foreman but..."
"* I'm pretty scared."
"* A few more minutes in my#  uniform won't hurt."

gml_Object_obj_miner_bryan_backtrack_Step_0:
"* Oh, hey."
"* I'm just uh, admiring the#  view."
"* I was just on my way to talk#  to the Foreman. Yep."

"* The boulders stopped falling a#  while ago."
"* My teacher never taught me it#  could rain rocks down here."
"* Weather... crazy stuff."

"* Well, I'm gonna go soon."
"* Hope my eternal gratitude#  helped you!"

gml_Object_obj_miner_stable_Step_0:
"* I just ADORE mining!!"
"* Mine mine mine mine mine mine#  day and night!!"
"* Gonna find a whole buncha...#  SPARKLY GEmS!!"

"* Do not doubt my work ethic for#  one sEcond!!"
"* I work HARD and am nOT on thin#  ice with the Foreman!!"
"* I am on the thickest ice of all#  tIME!!"

"* Mining mining mining!!"
"* ..."
"* Okay, I can't handle this!!"
"* I'm on my fourteenth warning!!#  FOURTEENTH!!"
"* I've heard rumors that the#  Foreman has a \"sixteen strikes,#  you're out\" policy!!"
"* Couldn't he lighten up a#  little??"

"* HahA!! This is fun!!"

gml_Object_obj_miner_stable_backtrack_Step_0:
"* Can you believe I'm STILL#  mining? "
"* I'm just THAT committed to my#  job!! "
"* ... "
"* ...You think Angie heard that?"

"* I am confined to these brown#  walls forever!!!!!"

gml_Object_obj_miner_receptionist_Step_0:
"* Hello there!"
"* My name is Angie! I'm#  the receptionist of#  Mining Co."
"* How may I help you?"
ch[1] = "Hazards" ch[2] = "Foreman"

"* This business is more#  important than it may#  seem."
"* It isn't easy for#  monsters to find a job#  these days."
"* For that reason, we#  hire anyone who applies!"
"* All except for children.#  I think that's illegal."

"* You have a good journey!"
"* Heard it could get#  rocky!"
"* Haha! Good one, dear!"
"* I've been waiting to#  say that."
"* That's my Angie!"

"* Hope you've had a good#  time at Mining Co.!"

"* Oh, hello."
"* If you need a place to#  hide out right now, you#  can stay here."
"* Would hate a youngin#  like you to get into#  trouble."

"* I hope little Moray is#  alright..."
"* Need to go to the Wild#  East as soon as I can."

gml_Object_obj_big_boss_Step_0:
"* Welcome to the Mining#  Co. Mines! (I wasn't#  expecting visitors...)"
"* If you have an inquiry,#  please take it up with#  my assistant."
"* Gilbert, please. We've#  been married 27 years."
"* You can handle the#  questions yourself."
"* C-certainly dear!"
"* Ahem..."
"* If you're gonna ask#  about the hot#  conditions..."
"* I'm ordering more#  Glacialstone Cold Packs#  later today."
"* And if you're gonna ask#  about the falling rocks,"
"* I'm gonna investigate#  it soon!"
"* No need to worry,#  everything is fine!"
"* So... what is it?"
ch[1] = "Firing" ch[2] = "Elevator"

"* I take great pride in#  these mines."
"* Been supervising them#  for around thirty years!"
"* Here every single day."
"* I did take a week off#  when my kiddo was born."
"* But was right back at#  it when the time came."
"* Strangely, the progress#  report for that week#  was above average."

"* If you ever see my kid# out there,"
"* Tell 'em that their#  old man misses 'em!"

"* I heard some rumblings#  of danger back west."
"* Sent everyone home for#  now."
"* Waiting to see if it#  was a false alarm or#  not."
"* Sure hope everything's#  okay..."

"* Haven't had an#  emergency like this#  since the old cave in."
"* Abandoned a good#  facility that day."

"* If you're leaving, stay#  safe out there."
"* But I wouldn't#  recommend roaming around#  right now."

gml_Object_obj_miner_tall_Step_0:
"* What's up?"
"* You visiting, or are you lost?"
ch[1] = "Visiting" ch[2] = "I work here"

"* My job is to send all gemstones#  we find on this floor down to#  the sorting machine."
"* From there... I'm not quite#  sure where they go."
"* That's the problem with this#  place. You have to figure most#  things out yourself."
"* It's an honest living, though!"

"* Oh, I know of a fun activity#  for you on your visit!"
"* There's a fortune teller set up#  in town."
"* I visit her every week to hear#  about my potential future."
"* Give her some business if you#  pass by the area, okay?"

"* My break is almost over, it#  seems."
"* Oh well."

gml_Object_obj_miner_tall_backtrack_Step_0:
"* One day, I'm gonna travel down#  this belt myself. "
"* I wanna see where it leads!"
ch[1] = "Bad idea"ch[2] = "Do it!"

"* I gotta say, sorting through#  the same gemstones every day is#  getting old. "
"* I bet the Surface has a ton#  we've never heard about! "
"* Ironic that the first thing I#  wanna do when we're free is#  explore more caves, haha!"

"* Welp, gotta get back to it!"

gml_Object_obj_kevin_happy_Step_0:
"* Hey, thanks for saving me back#  there!"
"* Now I can stand in place at a#  higher elevation."
"* Work is rad."

gml_Object_obj_virgil_miner_Step_0:
"* Oh, hey there, kid! "
"* Thought I'd make somethin' of#  myself and get a real job. "
"* Despite playing a great#  bandit, Star doesn't actually#  pay anyone in town. "
"* Well, he lets the shopkeepers#  have most of their revenue but#  that's about it. "
"* Oh well, it was pretty fun#  while it lasted."

"* One day, you're gonna be in my#  situation."
"* Forced to let go of childlike#  fantasy and tossed into#  adulthood."
"* Hey, it sucks but everyone's#  gotta go through it."
"* One thing though..."
"* Don't totally let go of your#  adventurous side."
"* Some adults become far too#  cynical because they forget the#  good times."
"* I should know, it's my first#  day here and I'm already hating#  my life!"

"* Hang in there, Clover! "
"* You're gonna do great things!"

gml_Object_obj_kevin_backtrack_Step_0:
"* I got put on minecart duty a#  few minutes ago."
"* Sure, you already completed#  today's job but tomorrow's#  coming!"
"* First I get tied down to#  tracks, now I gotta operate#  tracks!"
"* This wasn't what I meant by#  wanting to get my life back on#  track!!!"

"* You're gonna show up tomorrow#  to do this for me, right?"
"* We're best buds... right?"
"* DID OUR INTIMATE ELEVATOR RIDE#  MEAN NOTHING???"

"* Sorry, can't talk anymore.#  I've got everything to#  overthink."

gml_Object_obj_miner_snake_Step_0:
"* Hello, visitor."
"* Did you venture through the#  whole mine?"
"* What a journey."
"* For your troubles, I'll let you#  in on a little secret."
"* You see, we aren't mining for#  gemstones at all."
"* Those things are everywhere;#  practically worthless."
"* We're actually mining for#  minerals like this one in front#  of me."
"* They're used for building#  materials around the#  Underground, you see."
"* They're also... very..."

gml_Object_obj_miner_snake_Alarm_0:
"* You saw nothing."

gml_Object_obj_miner_snake_Step_0:
"* I'm famished."

gml_Object_obj_miner_snake_backtrack_Step_0:
"* I'm famished. "
"* 'Boutta yomp on some rocks!"

"* I hope they don't dock pay for#  eating the workplace..."

gml_Object_obj_bowll_overworld_Step_0:
"* I wish those miners would've#  told me about the boulder#  problem."
"* I coulda charged right through#  'em, breaking into a million#  bits!"
"* Uh-breaking THEM into a#  million bits. Not me. Ahem."

"* I've learned a lot from being#  a clean boy."
"* Mostly how absolutely#  disgusting the Dunes are."
"* I mean, everything's covered#  in sand!"
"* Whoever built that giant fan#  needs to build a giant vacuum."

"* You're lucky that bandana#  you're we3aring isn't red."
"* We'd probably have issues,#  haha!"

"* Never forget to sparkle out#  there!"

gml_Object_obj_dunes_25b_gilbert_Step_0:
"* Hello, sir!"
"* I'm guessing you're the#  boss of this#  mine."
"* Well, not for much#  longer."
"* Oh? Why's that?"
"* I'm preparing for#  retirement!"
"* It'll be sad to leave#  this place behind but I#  feel it's time."
"* Hey, that's not all#  bad! I WISH I could#  retire."
"* Yeah, it'll be nice.#  Just gotta find someone#  to replace me."
"* I have a few#  ideas. "
"* Well, good luck with#  everything!"
"* Thank you!"

"* Finally figured out how#  to turn these machines#  off."
"* Me and North Star need#  to have a chat."

"* I figured out where#  those boulders were#  coming from. "
"* Turns out North Star#  set the machines up for#  \"Feisty Missions.\" "
"* Had a friendly chat#  with him about it all. "
"* He immediately#  apologized so... I#  forgave him. "
"* How could I say no to#  his overwhelming charm? "
"* I'm only monster."

"* Things were already#  running well earlier but#  now they're even better! "
"* Glad my legacy in this#  place will be nothing#  but positive memories!"

"* As my old man used to#  say: mine on, kid! "
"* ... "
"* Okay, he uh... he never#  said that. I said that.#  Just now."

gml_Object_obj_rosa_overworld_Step_0:
"* Yo, how are'ya?"
"* Wait, are you from the Wild#  East? That's hilarious!"
"* Say \"howdy!\" Come on, DO IT!"
ch[1] = "Howdy!" ch[2] = "No way"

"* Have you met my sisters?#  They're kinda annoying."
"* Pedla's like, WAY too happy#  all the time."
"* Just be normal and fake your#  happiness, like me!"
"* And Violetta? I'm not sure."
"* I think all she needs is to#  find love or something."
"* Like, get out there, girl!"

"* I got work to do so I'll see#  ya."
"* Remember to eat your veggies,#  stay hydrated, and say \"howdy\"#  more often."
"* That's very important."

gml_Object_obj_kanakofriend_Step_0:
"* Sigh..."
"* This playground used to be fun."
"* Ever since my playmate stopped#  showing up, it's become boring."
"* I wonder where they went?"

"* Thanks for sitting with me."
"* I hope we can be friends."

"* I better get going soon."
"* My papa's probably wondering#  where I am."

gml_Object_obj_miner_giftshopper_Step_0:
"* STEP RIIIIGHT UP!!"
"* WE GOT A BLOWOUT SALE GOING#  ON!!"
"* IT MAY LOOK LIKE WE'RE#  ALMOST SOLD OUT BUT QUITE#  THE CONTRARY!"
"* WE ONLY ORDERED ONE STOCK OF#  MUG!"
"* IT HAS BEEN ON THIS TRUSTY#  SHELF FOR THIRTEEN YEARS!"
"* DEMAND IS DEPRESSINGLY LOW SO#  TAKE ADVANTAGE OF THIS OFFER#  NOW!!"
"* ONLY 40G BUCKO!!"
ch[1] = "Buy" ch[2] = "Bye"

"* ..."
"* ..."
"* THERE IS NOTHING FOR YOU#  HERE."
"* GOODBYE."

gml_Object_obj_pedla_overworld_Step_0:
"* Why hello! Hope you're having#  a glorious day!"
"* I'd give you a flower but#  those are in low supply around#  here."
"* I hope a friendly smile#  suffices!"

"* Honestly, the Dunes are not#  the best place for my sisters#  and I."
"* But I feel an obligation to be#  here. You know, to help grow#  the ecosystem."
"* One day, we'll return this#  place to its former glory!#  Mmhm!"

"* I've heard rumors about an#  abandoned greenhouse FILLED#  with flowers."
"* Not sure how or why such a#  thing would exist but I really#  wanna see it!"

"* Remember to give flowers lots#  of love and attention!"
"* They are alive and can teach#  you many things!"

Oasis Valley

gml_Object_obj_npc_drinki_Create_0:
"* (This monster is too busy#  quenching their thirst to#  speak.)"
"* (With eye-catching water like#  that, who could resist?)"

gml_Object_obj_npc_aunt_glover_dunes_30_Step_0:
"* Hello, darling! How are you#  doin' today?"
"* It's a lovely day, ain't it?"
"* Is it always this hot n' humid,#  ya think?"
"* I just moved here from Snowdin,#  so I'm not sure yet."
"* But a local like you would know,#  right?"
"* I got a question for ya#  actually:"
"* Do you develop some sorta#  spectrum of hot 'round here?"
"* See, like, not just hot but#  blazin' hot versus swelterin'#  hot-"
"* Ya know what, you look busy.#  We'll talk, later or somethin'."

"* I'd call today blisterin' hot I#  think."
"* Or is that too unoriginal,#  maybe something more#  interestin' like..."
"* Picklen' hot!"
"* That makes no sense actually,#  so maybe not, then."
"* I'll have to think about this#  some more."

"* Wait, do you know my nephew?"
"* Adorable, wears pink gloves...."
"* You look just like this nice#  little buddy boo who he talked#  about comin' 'round."
"* So, tell me, how is my little#  wubby dubby doin'?"
"* He never writes me anymore!"
"* Says it's too embarrassing or#  whatnot!"
"* I'm not that embarrassing of an#  aunt, ya know!"
"* I'm not as embarrassing as my#  sister, I'll tell ya that!"
"* She just goes on and on, \"My#  little snooky bear! Have you#  seen him! So precious!\""
"* Makes me sick! Failed aunt-ing#  101 if ya ask me!"
"* I just like to talk about my#  little snoodlekins sometimes,#  is that so bad?"
"* I'm sorry, what were we talkin'#  about, sweety?"

gml_Object_obj_npc_rock_man_dunes_30_Step_0:
"* Something going on at the old#  Ketsukane residence?"
"* I've noticed an unusual number#  of monsters visiting."
"* Guess there's never a bad time#  to pay your respects.  "
"* Brilliant minds, the#  Ketsukane's."

"* Have you seen our little#  sapling south of here?"
"* Well, perhaps I shouldn't call#  it \"little\" anymore."
"* Its rate of growth has been#  unprecedented."
"* My latest botanical methods#  seem to be working better than#  expected."
"* The Meadow is sure to return#  in the coming years. I truly#  believe it."

"* Patience is a virtue."
"* You will get what you put in#  but it may take time."
"* Remember that."

"* (We need to stay#  focused.)"
"* (Let's not bother the#  townsfolk with our#  problems.)"

gml_Object_obj_slither_overworld_Step_0:
"* Hey, where are you off to,#  mate?"
"* Any space for a plus one?"
"* Just joking around of course!#  Heh..."

"* I just... I think it would be#  NEAT if I could like..."
"* Join your party or...#  something."
"* But I know you're busy and all#  - so am I!"
"* Things pile up, right? Life..."
"* 'Course,"
"* Your \"busy\" involves adventure#  and the discovery of wonderful#  treasures."
"* My \"busy\" is more like making#  sure I don't miss my alimony#  payments."
"* But nah it's cool... it's#  cool..."

"* No need to stick around#  worrying about me!"
"* You can tell me all about your#  grand journey later."
"* Maybe you could write a book#  about it? And I would like, be#  your editor?"
"* I don't know, just thinking#  out loud, heh..."

gml_RoomCC_rm_dunes_30_2_Create:
"* Pinch-Pinch~ hehe."
"* Beware of my pincers,#  traveler!"

gml_RoomCC_rm_dunes_30_3_Create:
"* I do not have any treasure#  hidden within my shell."
"* Why do monsters keep asking me#  that?"

gml_RoomCC_rm_dunes_30_4_Create:
"* We are not caged within these#  fences, traveler."
"* It is a choice."
"* It is nice to live in a#  familiar place with the pack."
"* It is also nice to be fed and#  taken pictures of."

gml_Object_obj_npc_cactony_dunes_30_Step_0:
"* Hey, dude."
"* I know you'll say no, but I'm#  selling free hugs."
"* Darn it, you already read my#  sign, didn't you?"
"* I hate myself."

"* No, don't bother asking."
"* I'm closing shop, okay?"
"* This was a dumb idea."
"* Even if you did hug me, which#  would be sick, I'd probably#  kill you."
"* Not intentionally, of course.#  That'd be a crime, and I hate#  crime."
"* Oh great. You might be a#  criminal and now you definitely#  won't hug me."
"* Just walk away. It would be#  better for both of us."

"* You still want a hug?"
"* Bro, you need to learn when to#  let go."
"* If you won't leave me alone,#  the hugs are no longer free."
"* In fact, they are very#  expensive hugs."
"* Whatever amount of money you#  own? They're like, triple that."
"* I'm honestly not sorry."

"* Okay, I KINDA still want a hug#  but I'm in this way too deep."
"* Ignore my existence, please."

"* (We need to stay#  focused.)"
"* (Let's not bother others#  with our problems.)"

gml_Object_obj_npc_spider_dunes_30_Step_0:
"* Bake sale! Bake sale! "
"* Come eat food made by spiders,#  for spiders, of spiders!"
"* All proceeds go to spiders in#  need!"
"* Will you buy a Spider Donut for#  7G?"
ch[1] = "Yes"ch[2] = "No"

"* I am very sorry but we are out#  of stock!"
"* I'll make sure to bake a fresh#  batch as soon as I can!"

gml_Object_obj_knockable_door_dunes_30_Step_0:
"* Sorry! I'm not home!"

gml_Object_obj_red_dunes_30_Step_0:
"* Ooooh! Oh, hey! Clover!"
"* Remember how I told you#  I apprehended a human#  last week?"
"* Thaaat's her!"
"* ?"
"* ????????????"
"* You STILL think I'm... your#  captain DID explain to you I'm#  not a human, right?"
"* Please tell me she did."
"* Oh! I'm so sorry! I just#  thought you-"
"* No, no, I'm sorry, I just...#  get it often."
"* You MAY OR MAY NOT be the first#  that apprehended me repeatedly,#  though." (unused)
"* Kinda put me on edge." (unused)
"* It's totally fine!"
"* You wouldn't believe#  how many grumpy#  monsters I deal with."
"* N-not that you're a#  grumpy monster!"
"* I'm sure you're very#  nice!"
"* Ahem. Anyway..."
"* What's your name?"
ch[1] = "It's Clover"
"* Huh? No, not you, silly,#  her!"
"* I.... Actually, how about#  \"Red?\""
"* That's what your colleagues#  have kept calling me every time#  I get falsely apprehended."
"* To be honest..."
"* I hoped that eventually I'd be#  \"caught\" enough that you'd all#  recognize me and it'd stop."
"* It might just be wiser to JOIN#  the Guard at this point..."
"* Join?"
"* That would be fantastic!"
"* I'd be glad to show you#  the ropes of my job!"
"* You could even help me#  build puzzles!"
"* That might be a code#  violation now that I#  think about it..."
"* Aaahh, it's fine!"
"* What?"
"* It can't be THAT easy to get in,#  right?"
"* I mean, they let me#  join."
"* We'll figure it out!"
"* Me and Clover have some#  important business to#  attend to."
"* But I should be free#  next week!"
"* You can find me doing#  my duty around Snowdin#  any day."
"* Oh."
"* You're serious."
"* Ah, ahahaha, I mean, haha,#  s-sure?"
"* S-sounds like a plan!!"
"* See you then!!"
"* See ya!"

"* (Red stares awkwardly.)"
"* (She isn't prepared for a#  second conversation.)"

"* Hopefully Martlet didn't give#  you too much trouble!"
"* Not that she would."
"* If you want a Guard to mistake#  you for a human, she's#  definitely the best one."

"* ...Wait, did you get arrested#  on PURPOSE to try and make new#  friends?"
"* ...."
"* ..................."
"* ...You might be onto something,#  buster."

"* (Red is in deep thought.)"

"* WHOA!"
"* Whoa whoa WHOA!"
"* How many times are you gonna#  bring me in? I TOLD you I'm not#  a—"
"* Oh, you're... not a member#  of the guard."
"* Gah! I'm really really sorry!"
"* I've been mistaken for a human#  a few too many times."
"* Some of 'em even recognize me#  now. Maybe I should get to know#  them better..."

"* You kinda look like the same#  might've happened to you."
"* Dressing the way a human#  wouldn't is a good start,"
"* but a lot of folks down here#  don't know the nuances of#  ~human fashion~."
"* Maybe put on like, two or three#  more hats."
"* Put hats on your feet too.#  Nobody will bother you then."

"* So, do you just walk up to#  people repeatedly and expect#  them to talk to you?"
"* ...Does it work?"
"* ...Should I try it?"

gml_Object_obj_npc_sandstorm_dunes_30_Step_0:
"* Gotta beat this heat."
"* I'm losin' it."

"* Mirrages, man..."
"* Can't trust your eyes out#  here."

"* Stay away from precarious#  paths."
"* You'll just turn up back where#  you started, for real."

"* Gotta beat this heat."

"* (We need to stay#  focused.)"
"* (Let's not bother the#  townsfolk with our#  problems.)"

gml_Object_obj_npc_rock_man_Step_0:
"* Visiting from the Wild East,#  are you?"
"* I must say, I haven't seen your#  face around these parts."
"* Welcome to my abode, young one!"
"* As you may notice, I have a#  knack for the preservation of#  life."
"* Grass is very rare here."
"* For any to grow, there must be#  a source of water close by or#  amongst the ground."
"* I try my best to keep my own#  little patch happy."
"* It's one of my many hobbies!"

"* The Dunes didn't used to be#  like this."
"* Rivers, trees, and plenty of#  grass painted the area; lush#  and beautiful."
"* This was years ago, of course.#  The memories often escape me."
"* It's hard to blame anyone for#  the loss of those things."
"* Poor miners had no idea such a#  large stone could kill an#  ecosystem."
"* No one did. It was a new#  discovery at the time."
"* I suppose it was nature's will."

"* I began a small project south#  of here."
"* Planted a sapling in an empty#  shelter."
"* The townsfolk and I watch over#  it, giving it water every day."
"* If we're lucky, it will grow#  into something wonderful. A#  glimpse of days gone by."

"* Enjoy the rest of your visit,#  \"partner\"!"

gml_Object_obj_foreteller_npc_Step_0:
"* Hello, traveler!"
"* Would you be interested in#  having your fortune told?"
"* Only 5G per fortune!"
"* Now, you may be thinking that#  price is a little low."
"* What quality fortune from an#  experienced fortune teller#  costs 5G?"
"* Well, your suspicions would be#  correct!"
"* See, I'm a fortune teller in#  training, so I'm selling tiny#  fortunes!"
"* Practice, you see."
"* So, can I interest you in a#  bite-sized fortune?"

"* Tiny fortunes, still only 5G!"
"* Would you like one?"

ch[1] = "Sure"ch[2] = "Nope"

"* Oh, I am sorry but I cannot#  give anymore fortunes now."
"* As part of my training, I can#  only see the future four times#  a day."
"* You may come back tomorrow!"

"* Is it tomorrow already?"
"* I am never sure."
"* It is hard to tell when you#  cannot see the sun go down."
"* I do not think it is tomorrow#  yet, so I will assume it is not."

gml_Object_obj_dunes_35b_panda_Step_0:
"* Have you given up your life#  of being a wrangler to#  experience MODERNISM?"
"* I highly suggest doing so,#  it is the most prestigious#  life one could choose."
"* Chic architecture, light#  switches, latte machines...#  it's all here."
"* Once you indulge, you#  can't stop!"

"* Why do I choose to live in#  the Dunes and not somewhere#  modern like Hotland?"
"* Because I wanna feel#  important."
"* If I walk around using tech#  in front of monsters who#  don't, I'm the cool one."
"* I'm probably the most#  secure monster around."

"* I need to invest in a nice#  suit to really sell my#  status."
"* Gotta say, there's something#  incredibly unsettling about#  not wearing clothes."

gml_Object_obj_dunes_35b_clerk_Step_0:
"* I would sell you something,#  but I'm on strike. The owner#  needs to better themself."
"* That's me. I'm the owner."

"* Run along now. I don't see#  myself improving anytime soon."

gml_Object_obj_dunes_35b_gamer_Step_0:
"* Yo, what do ya want? I'm in#  the middle of a gaming sesh."
"* Oh, you're a kid like me! I#  bet you're good at these#  machines."
"* Have you tried out Mew Mew#  Love Blaster? It's addicting!"
"* I suck at it though."
"* I hear there's a final boss#  but I've never seen anyone#  reach it."
"* Bet you could totally kick its#  butt!"

"* If you're around the area and#  need monsters to hang with,"
"* My friend group are the#  coolest kids around."
"* The head count has been down#  lately... but it's still a fun#  time!"

"* Yo, sorry if I'm hogging this#  game."
"* I'm determined to unlock a#  secret character I saw on#  Undernet."
"* So far I haven't had any luck,#  but it's gotta be real! I saw#  the screenshot!"

"* Can't talk. Gaming."

gml_Object_obj_dunes_35b_bird_Step_0:
"* I remember this game working#  more efficiently in the past."
"* The air pressure seems to have#  been tampered with or something."
"* Considering this table doubles#  as the AC, that ain't good news."

"* This is the only place that#  keeps up on modern trends#  in the Dunes."
"* How do monsters live without#  good ol' electricity?"
"* Especially those Wild East#  folk!"
"* That life ain't for me."

"* By the way, I've heard talks#  of reforesting the Dunes#  lately."
"* I don't know how but#  I'm rootin' for it!"

gml_Object_obj_dunes_35b_mr_sir_Step_0:
"* Yep..."
"* ..."
"* That's correct..."
"* ..."
"* No, not that I know of."
"* ..."
"* Sir, what are you suggesting?"
"* ..."
"* Are you sure?"
"* ..."
"* No, I'm not arguing, it's#  just..."
"* ..."
"* Affirmative."
"* Over and out."

"* Please stand clear of this#  machine while we're operating."
"* In fact, I'mma need you to#  stand clear of the whole#  arcade."
"* It's best you don't question#  it, alright?"

"* Sir, it's me again."
"* We have a problem."
"* ..."
"* Yeah. "
"* There's a kid jeopardizing the#  operation."
"* Brown hat. Yellow bandana."
"* ..."
"* Yep, that's the one."
"* ..."
"* Do I have a distraction? "
"* No, why would I?"
"* What do kids like?"
"* ..."
"* Video games!?"
"* You do know what I'm trying to#  get them away from right?"
"* ..."
"* Their parents?"
"* Yeah, I think kids like their#  parents..."
"* ..."
"* What?"
"* But sir!"
"* ..."
"* ...Affirmative."
"* Over and out."

"* Say, sport!"
"* How have you been lately?"
"* How's the homework coming?"
"* How're the grades?"
ch[1] = "Great!" ch[2] = ":("

"* (Not again!)"
"* Um, hey kiddo!"
"* Why don't you go to the#  playground?"
"* Yeah!"
"* Go on and get some exercise!"
"* These arcade games will#  only..."
"* Will only..."
"* ..."

"* ..."
"* I've got a job to do."

gml_Object_obj_violeta_overworld_Step_0:
"* O-Oh... Hello."
"* Please don't mind me."
"* I was only tending to this#  little fella."

"* You wanna talk more?"
"* Uh... h-how about that#  weather?"
"* Sure is hot today... like...#  always."

"* Do you like, um... air?"
"* I do... I breathe it all the#  time."

"* ...Uh, I'm very sorry."
"* I'm just not in a talking mood#  right now."
"* M-Maybe later...?"

gml_Object_obj_npc_big_cactus_Step_0:
"* Sorry buddy, this path is#  blocked."
"* I ain't movin' no matter what#  anyone does to provoke me."
"* You wouldn't understand. "
"* Girlboss behavior."

"* Hey, lil fella... There ain't#  nothin' to see here."
"* Last I checked, anyway."
"* Maybe one day there will be a#  great treasure lyin' beyond my#  hot bod."
"* But as of right now, there is#  only a hot bod. "
"* Mine."

"* Stone-bathin' is a delicate#  process."
"* The more you make me flap my#  lips the more uneven my tan#  will be."
"* At this rate I'm gonna be a#  whole-ass gradient."

"* Yeah. Uh-huh. Cool. Keep#  disturbin' me. Love it."

"(They're asleep...)"

"* (We need to stay#  focused.)"
"* (Let's not bother others#  with our problems.)"

Wild East

Saloon
gml_Object_obj_saloon_cutscene_02_Step_0:
"* Are ya ready to begin?"
ch[1] = "Yes" ch[2] = "No"

gml_Object_obj_saloon_cutscene_03_Step_0:
"* Gidde up, partner!"
"* This town has plenty to#  see!"

"* ..."

gml_Object_obj_saloon_cutscene_04_Step_0:
"* Howdy howdy, Clover!"
"* Ready for round two?"
ch[1] = "Yes" ch[2] = "No"
gml_Object_obj_saloon_cutscene_05_Step_0:
"* Welcome back, partner!"
"* We're about halfway#  done with yer trainin'!"
"* They grow up so fast..."
"* Ready to continue?"
ch[1] = "Yes"ch[2] = "No"
gml_Object_obj_saloon_cutscene_06_Step_0:
"* Howdy!"
"* Man, am I excited for#  this."
"* Have you done#  everythin' you wanted?"
"* Caught some bandits?#  SAVED some lives?"
ch[1] = "Yes"ch[2] = "No"

gml_Object_obj_saloon_audience_Step_0:
"* (Everyone is wrapped up in#  conversation.)"
"* (Quite the popular spot!)"

gml_Object_obj_npc_shane_break_1_Step_0:
"* Gragbh... Blaffm.....#  Clfmph...... "
"* (Howdy human!)"

"* Fribb... Jiblem..... "
"* Hick..."
"* Blpshm......"
"* (Give me a drink, bartender!)"

gml_Object_obj_npc_pyramid_break_1_Step_0:
"* North Star is the coolest!"
"* One time, a construction team#  was demolishing a building in#  New Home."
"* But uh oh! An infant was in#  the way of the building as it#  came CRASHING down!"
"* Suddenly, North Star appeared#  and wound his lasso up!"
"* He wrangled that skyscraper#  without breaking a sweat! Yee#  haw! Yee haw!"
"* For saving its life, the#  building gave North Star ONE#  MILLION G!"
"* True story! True story!"

"* Me and North Star are a lot#  alike, don'tcha think?"
"* The golden complexions, the#  hats, the owning of two legs."
"* I would roleplay as his son if#  only he'd let me!"

"* North Star's four friends are#  OKAY but who cares about#  sidekicks?"
"* I mean, unless I was his#  sidekick. I would care about#  that A LOT!"

gml_Object_obj_npc_mailwhale_break1_Step_0:
"* Hm? You look confused..."
"* Oh right, I'm not rhyming!"
"* Yeah, that's just a company#  policy."
"* It gets a little tiresome#  sometimes."
"* But other than that, I have no#  complaints!"
"* It's a great job! Wouldn't#  trade it for the world!"
"* I'm a little worried, though."
"* These days, those fancy \"cell#  phones\" are all the rage!"
"* I don't know how long the mail#  service will-"
"* Oh me! Oh my! My break's come#  to an end!"
"* See you next time there's#  letters to send!"

gml_Object_obj_npc_finger_break_1_Step_0:
"* I'll come right out and say#  it: Yes, I am a finger."
"* I came free with the last#  shipment of bottles."

"* ...What else do you want me to#  say?"
"* Stop poking around in my#  business."

gml_Object_obj_npc_card_players_controller_Step_0:
"* (Several monsters are enjoying#  a nice, fair game of#  poker.)"
"* ...How do I keep losing?"

"* (Things are heating up! It#  could be anyone's#  game!)"
"* Shucks, I might have to take#  out a loan if I wanna keep this#  up!"

"* (Looks like we have a#  winner!)"
"* Well played and well payed,#  boys!"

gml_Object_obj_npc_cup_break_1_Step_0:
"* (You sense cannibalistic#  intent.)"

gml_Object_obj_npc_bubblo_break_1_Step_0:
"* The saloon isn't always this#  crowded."
"* It's Happy Hour, you see? Half#  price drinks!"
"* But you don't know that so#  they'll continue to sell you#  full price drinks."

"* Whatever you do, do NOT come#  here during Crappy Hour!"
"* The drinks are TWICE as#  expensive and Dina throws a#  punch at whoever orders one!"
"* Upside is you get a coupon for#  10% off your clinic visit at#  the end."

"* I would love to stick around#  for your stay but I got a#  cactus to hug."
"* ...What's with the look?"
"* So I have a boyfriend. Get#  over it???"

gml_Object_obj_npc_froggits_break_1_Step_0:
"* (Watch your step! A posse of#  Micro Froggits are camping#  out.)"

"* (The Micro Froggits are#  arguing over the political#  strife of the Underground.)"
"* (A mini-bar fight ensues!)"

"* (The head of the party calms#  the rest down, reminding them#  of their strong brotherhood.)"
"* (The Micro Froggits hug it#  out, settling their#  differences...)"
"* (...Because at the end of the#  day, they're all just tiny#  frogs in a great big world.)"

"* (This town IS big enough for#  the six of them.)"
"* (Too big.)"

gml_Object_obj_npc_searby_break_1_Step_0:
"* What an introduction, right?"
"* Hope ya didn't have any stage#  fright!"
"* Stages can be scary! All...#  wooden, occasionally making#  faces at you..."

"* I'm from out of town like#  yourself."
"* Got some folks I'm close to#  back west."
"* I really gotta get 'em over#  here soon! They'd love the#  atmosphere!"

"* Good luck out there, human!"

gml_Object_obj_npc_mo_saloon_Step_0:
"* WAM! What's up?"
"* You're probably wondering why#  I'm here, right?"
"* Surely a monster of my status#  should always be out there#  hustling!"
"* Well, here's a tip from a pro:"
"* Always be your own boss!"
"* If you ever feel like you need#  a break, take the opportunity."
"* I'm always traveling back and#  forth, making dough, being cool,#  etc."
"* It's an exhausting life, am I#  wrong?"
ch[1] = "It's easy"ch[2] = "You're right" "* Look, moral of the story is,#  don't overwork yourself, eh?"
"* That's about as wise as I get.#  Don't get used to it!"

"* The products here are decent#  but come on, mine are so much#  better."
"* Never settle for the#  mass-produced stuff!"
"* Can't say that too loudly or#  the bartender will hit me, haha."

"* You know, I probably shouldn't#  be here."
"* I really should be saving my#  G's every chance I get."
"* Debt is an aggressive thing!"
"* ..."
"* Ahh, I'm just yanking your#  chain like always!"
"* You know ol' Mo!"

"* Hopefully our paths cross soon!"
"* I have ideas for some bangin'#  new products!"

gml_Object_obj_npc_producer_Step_0:
"* What do ya want?"
ch[1] = "What's\nwrong?" ch[2] = "Nothing"

"* Let me feel sorry for myself,#  please."
"* I will not let it go."

gml_Object_obj_npc_blembino_Step_0:
"* So you're the new kid , eh?"
"* I've heard the townsfolk raving#  about you and all."
"* Not to burst your bubble,#  but I could totally go toe#  to toe with you."
"* I know for a fact I could win#  an arm wrestle with you right#  now, no training."
"* If I wanted, I could snap all#  thirteen of my fingers and get#  the deputy position."
"* If that upsets you, I'm not#  sorry."
"* Heh, yeah. I wouldn't cross me#  if I were me."

"* You see me sitting at this bar?"
"* Yeah. It's because I'm a cool#  adult, unlike you."
"* I can do cool adult things like#  cry and also weep."
"* Am I being mean? No. It's just#  the hard truth."

"* If you're only talking to#  me to hear my silky smooth#  voice, give it up."
"* I won't let you in on my#  secrets."

"* Blembino. Remember the name."

gml_Object_obj_npc_foreman_break_3_Step_0:
"* Hello!"
"* Aren't you a bit young#  to be hanging around#  here?"
"* Not to judge or#  anything."
"* I'm in town visiting my#  little Moray."
"* My lovely wife, Angie,#  is running the mines#  while I'm away."
"* Not sure how efficient#  my boys will be without#  me there, though."
"* Ahh, it's a risk worth#  taking."

"* Angie often frets about#  Moray living down here."
"* I've heard these Wild#  East fellas are real#  serious about everything."
"* Moray originally touted#  it as being a human-like#  town."
"* Said it was for \"role#  play\", whatever that is."
"* Seems like it's shifted#  into something very#  different nowadays."
"* I guess if my kiddo's#  happy, I can't complain#  too much."

"* The mines are always#  open to visitors if you#  call ahead of time!"
"* I'd like to see you back#  there soon!"

gml_Object_obj_npc_rephil_break_4_Step_0:
"* 'Ey, would ya' look at that! If#  it ain't our fresh recruit."
"* How's it goin' kid, you givin'#  the shufflers a good name out#  'ere?"
"* Ya' know, it's tough being a#  world renowned gang leader."
"* I gotta run 'round the#  Underground every now 'n then."
"* Make sure we're being properly#  represented, ya' know?"
"* Ya' ain't gettin' respect like#  us by lazin' around, kid."

"* 'Ey kid. 'Ave you seen a#  certain associate 'round?"
"* A fancy lil' fella. Wears a#  nice suit 'n a stubby hat. "
"* We've got some matters to#  discuss with 'em."

"* This town 'ere's pretty nice.#  Though, I'm not fond of#  the local gang."
"* They think they're the hot#  stuff but they've got nothin'#  on The Shufflers!"

gml_Object_obj_npc_pyramid_break_5_Step_0:
"* North Star is the worst! Hate#  that guy."
"* ...Right?"

"* Heh, I don't ACTUALLY think#  North Star sucks."
"* I just say whatever's popular#  in hopes to rise in the Wild#  East ranks."

"* I uh... I kinda need North#  Star to return asap."
"* Who else am I supposed to#  blindly follow in life? My dad?"
"* Sure, if I wanna grill meat#  and browse sketchy Undernet#  pages all day."

gml_Object_obj_npc_mooch_backtrack_Step_0:
"* Clover!! Hiya!"
"* Just dropping by?"
"* Yeah..."
"* Sucks you aren't#  actually joining the#  squad."
"* With two small bodies,#  we could steal SO much#  sh-"
"* Uh... "
"* ...I should probably#  stop saying the quiet#  part out loud, heh!"

"* I keep trying to sneak#  a drink from Dina but#  she won't let me!"
"* It's not fair, being#  the ONLY member who#  can't touch the stuff."
"* Oh, wait, am I being a#  bad influence?"
"* Right, uhhhh..."
"* Vegetables! Education!#  The stock market!#  OoooOOOooo!!"

"* While I'm sad you're#  leaving us, I know#  you'll do great things."
"* Give 'em heck, Clover!"

gml_Object_obj_npc_ed_backtrack_Step_0:
"* Hey, kid."
"* Glad you decided to#  come back."
"* The last time we saw#  each other wasn't too#  pretty, heh."
"* Uh, what I'm gettin' at#  is..."
"* Sorry for all those#  hurtful things I said."
"* My temper gets the best#  of me sometimes..."
"* Trying to work on it."

"* Doesn't Moray sound#  great?"
"* I tried to learn the#  guitar once but my#  fingers were too large."
"* Just one covered all#  six strings."
"* Still, I do enjoy the#  instrument. "
"* Maybe someone could#  build a guitar big#  enough for me?"
"* One day, kid. One day."

"* Ya know... I guess you#  do make a pretty good#  deputy. "
"* Good luck, wherever you#  go next."

gml_Object_obj_npc_ace_backtrack_Step_0:
"* Oh. It's you."
"* ..."
"* ..."
"* ...What?"

"* I'm trying to listen to#  my friend perform, if#  you don't mind."
"* This song is one of my#  favorites but..."
"* I don't know how much#  longer Moray will be#  playing it."
"* Not gonna spend its#  length chatting, sorry."

"* I don't wanna talk,#  alright?"
"* Just because you showed#  up and solved a#  problem..."
"* You think I should#  magically grow as a#  monster?"
"* Break out of my shell#  and \"complete my arc?\""
"* Nah..."
"* Growth is for main#  characters like Star."
"* I might be as 2D as my#  cards but hey, that's#  fine by me."

"* ..."

gml_Object_obj_npc_ceroba_backtrack_Step_0:
"* Clover? You're back?"
"* Um..."
"* I appreciate you#  thinking of us but..."
"* You should go."

"* Sorry, I don't mean to#  be rude. It's just a#  personal situation."
"* I've found a road to#  contentment in this#  group..."
"* I don't want to be#  given false hope and#  slip back into..."
"* ..."
"* Nevermind."

"* Not sure if you#  received it, but I sent#  you a letter."
"* Maybe you being here is#  a response to my request#  but..."
"* Please leave us be."

"* ..."

gml_Object_obj_npc_starlo_backtrack_Step_0:
"* DEPUTY!!!"
"* Howdy!"
"* I am ever so delighted#  that you returned."
"* ...Makes my parting#  letter a bit awkward but#  hey, s'all good!"

"* Don't ya have important#  places to be?"
"* I mean, I'm flattered#  you wanted to see me#  but..."
"* I already said goodbye!"
"* Now I gotta go through#  the feisty five stages#  of grief AGAIN!"

"* Now that I think about#  it..."
"* ...The trail up ahead#  must be pretty scary."
"* Feel free to relax for#  a bit before you go!"
"* Moray's playin' a#  lovely set tonight."
"* They have been on this#  particular tune for a#  while though..."

"* Wish nothin' but the#  absolute best for ya,#  partner!"
"* Yeehaw!"

gml_Object_obj_npc_bartender_geno_Step_0:
"* . . ."
"* I ain't gonna make you a drink#  if that's what you want."

"* I know what you did..."
"* Naive fool... I tried to warn#  him."
"* And Ceroba... She lost to you?#  You must be feelin' real lucky."
"* . . ."
"* I have nothin' but hatred#  runnin' through me, but I know#  I wouldn't stand a chance."
"* So here I am, cooped up while#  everyone else..."
"* . . ."
"* If you aren't going to kill#  me, let me mourn my family in#  peace."
"* Star might've only been a#  target to you but..."
"* He was more of a hero than#  you'll ever be."
"* Now..."
"* Get out of my saloon."

"* . . ."

Outside

gml_Object_obj_wild_east_ceroba_cool_Step_0:
"* ..."

gml_Object_obj_npc_ed_break_1_Step_0:
"* Hey, kid."
"* Sorry for bein' so#  forceful earlier. "
"* I'm just doin' what Star#  thinks is best."
"* This whole thing snuck#  up on us, that's for#  sure."
"* I'm optimistic about it!"

"* Not to brag but I'm#  basically Star's#  right-hand man."
"* I do all the heavy#  liftin' 'round here."
"* Star just asks nicely#  and off I go."
"* Ain't that a cool#  relationship?"

"* I'm sure you'll have a#  good time here."
"* Lookin' forward to the#  trainin'!"

gml_Object_obj_npc_happycactus_Step_0:
"* This town is quite the#  spectacle, is it not?"
"* Ah ha! I would bury myself in#  its sand if I could, yep yep!"

"* Have you met my cousin over by#  the Oasis?"
"* What a sad sight, boo hoo."
"* What he needs is a visit to the#  Wild East, he does!"
"* Lifts the spirit right up, oh#  yes!"

"* That other fellow near the#  well? Oh ho! I do not know them."
"* Lying around in this heat will#  dry you out, I say!"

"* I hope you have a#  wonderfully-happy-go time here!"
"* Ah ha! Oh yes! I'm sure you#  will!"

gml_Object_obj_npc_mooch_break_1_Step_0:
"* Hiya!"
"* Swell job sitting on#  that stool!"
"* I have a feelin' you'll#  be the talk of the town!"
"* We're gonna have so much#  fun training together!"
"* Hehe..."
"* Anyway, see ya later!"

"* Why are ya lookin' at me#  that way?"
"* I was just being#  friendly! Honest!"
"* It's nice to accept#  someone's kind words and#  leave it at that."

"* I sure am lookin'#  forward to training with#  you, hehe!"

gml_Object_obj_npc_moray_break_1_Step_0:
"* What's up?"
"* ..."
"* Umm... About Martlet."
"* I totally get why you'd#  be upset but I can#  explain... I think."
"* See, if she IS a Royal#  Guard, that would cause#  problems."
"* She threatened to report#  Star to King ASGORE!"
"* One thing leads to#  another and the Wild#  East is in flames!"
"* Well... maybe."
"* I'm sure ASGORE would#  understand but there are#  others..."
"* The head of the Royal#  Guard, particularly."
"* Hopefully you didn't#  have a run-in with her."
"* I mean, I've never met#  her. I've just heard we#  look alike."

"* Don't worry!"
"* It's super fun here, I#  promise!"

gml_Object_obj_npc_ace_break_1_Step_0:
"* Hey."
"* I don't know if you're#  aware of this but..."
"* There's a fun card game#  set up in the stable."
"* My friend runs it while#  I oversee the... profits."
"* You should try it out."

"* To answer the pressing#  question:"
"* No, I won't take my#  bandana off."
"* I enjoy being#  mysterious... and#  fashionable."

"* I'd rather be left#  alone."

gml_Object_obj_npc_mooch_break_2_Step_0:
"* Missions here can be#  real tiring."
"* That's why we have a#  designated nap time!"
"* It's a good way to#  recharge for future#  servings of justice!"
"* Now that I think about#  it, nap time should be#  after this next mission."
"* Hope you join us!"

"* What?"
"* I don't search through#  my friends' belongings#  while they nap."
"* Why would you suggest#  such a thing? I have#  SOME restraint!"
"* Oh... You didn't say#  anything."
"* ..."
"* This conversation didn't#  happen, got that?"

"* Naps naps naps!"
"* Gotta love 'em!"

gml_Object_obj_npc_kangarufus_Step_0:
"* Stick  'em up, partner! This is#  a robbery!"
"* (You got 20G)"
"* Darn! I always get that part#  wrong!"

"* Let me try again."
"* Stick 'em up, partner! This is#  another robbery!"
"* ..."
"* (You got 5G)"
"* At least it's less than before?"

"* I can't risk another robbery."
"* My wallet is hurtin'!"

gml_Object_obj_npc_ace_break_2_Step_0:
"* I think a \"thank you\" is#  in order."
"* You just received some#  high-tier gifts. For#  free, no less."
"* I do have an eye for#  that sort of thing."

"* Don't get the impression#  that I'm opening up or#  anything."
"* It takes a long time for#  me to become \"buddy#  buddy\" with someone."

"* ..."

gml_Object_obj_npc_virgil_break_2_Step_0:
"* Hey! Go away before I'm caug-"
"* I mean, I was released by#  Star... Yeah."
"* No problems here."

"* Shh... I'm not here."
"* You never saw me."

gml_Object_obj_npc_virgil_break_3_Step_0:
"* I'm not up to anything, I#  swear!"
"* Can't a monster appreciate a#  fence in peace?"

"* Leave me be! I'm clearly busy!"

gml_Object_obj_npc_gamer_Step_0:
"* What's up- I mean howdy, human."
"* Don't tell North Star about#  this, but I have a secret."
"* When everyone is busy or#  sleeping, I sneak out."
"* I go down the Cafe Dune to...#  GAME."
"* The arcade is totally rad, you#  dig?"
"* I'm a gamer at heart but a#  cowboy at skin."
"* I even struggle to keep my#  accent on."
"* You should try being a gamer,#  human."
"* Maybe you could top my Mew Mew#  score?"

"* I heard one of the arcade#  machines used to be named \"Luck#  Man.\""
"* They changed it because...#  Well I'm sure you know why. "
"* Monsters kept scribbling the#  word \"bad\" in front of \"luck#  man\"!!!"

"* Do you think they'll ever#  invent another videogame?"
"* Kind of a missed opportunity to#  only make three."

gml_Object_obj_npc_cooper_break_3_Step_0:
"* I love this place!"
"* It has a great sense of#  community, there's not much#  like it anywhere else!"
"* There's a new friend to make#  every time I go outside!"
"* Never too many friends for ol'#  Cooper!"

"* I tried hanging around the#  Mines, but that place confuses#  me."
"* Everywhere I step there's#  another puzzle blocking my way!"
"* I don't get it, what's the#  point?"

"* There aren't many turtle#  monsters like me around here."
"* There's this one in Snowdin,#  but he's way too popular to#  ever talk to me..."
"* Maybe someday we can be#  friends!"

gml_Object_obj_barnpc_wildeast_Step_0:
"* 'Ay, it's you again!"
"* Nice to see a face around 'ere#  that's seen places other than#  this desert, heh heh."
"* I live 'round these parts, but#  it's not always like... this..."
"* The Wild East is changin';#  something's in the air."
"* North Star and his gang are#  doin' their best I suppose."

"* Speakin' of North Star, he's#  got you roped into his crew,#  huh."
"* Don't be too intimidated,#  they're all a bunch of softies#  at heart!"
"* Maybe not that Ed guy though...#  Something tells me not to cross#  him, heh heh..."

"* I'm thinkin' of taking a trip#  to Waterfall."
"* You should stop by that place#  if ya get the chance!"
"* Prettier than here, fer'sure."

"* You must be that new kid in the#  paper, eh?"
"* Trust me, the Wild East ain't#  always this... active..."
"* North Star must just be excited#  to add another member to his#  posse!"

"* If you plan on leavin' here,#  don't expect it to be easy."
"* When North Star gets his mind#  set on something, he sees it#  though."
"* So embrace yer position. I'm#  sure only good things can come#  from it!"

"* I'm gonna head out of town,#  don't get into too much trouble,#  heh heh."

gml_Object_obj_npc_gamer_break_6_Step_0:
"* Yo, exciting news."
"* I just built myself a new#  computer and guess what?"
"* You can play GAMES on it!"
"* Sorry North Star but I'm never#  leaving my room again!!!"

"* There's these videos on#  Undernet of monsters playing#  Love Blaster."
"* I'll tell ya what, they're#  playing it all wrong!"
"* You're supposed to GRAB the#  powerups, not avoid them!!"
"* Also, Mew mew doesn't \"shoot#  bullets\", she spreads joy"
"* It's so obvious they haven't#  studied the deep lore like I#  have."

"* You should come over#  sometime."
"* We could play a co-op game!"

(the following two interactions are unused)
"* Yo, exciting news."
"* I just built myself a new#  computer and guess what?"
"* You can play GAMES on it!"
"* Isn't that awesome???"
"* Why don't you look excited?"
"* ...Alright then, sorry I#  brought it up."

"* Forget about the game stuff."
"* I'm more of a single-player#  type anyway."

gml_Object_obj_npc_cowcat_break_6_Step_0:
"* Howdy, Deputy!"
"* You are the deputy, right?"
"* I heard the squad got real#  peeved off after learning#  that."
"* Nyahaha! Don't worry, I#  believe in you!"

"* Nyahaha!"

(the following two interactions are unused)
"* Howdy, Deputy. "
"* I'm real worried! Worried#  sick! "
"* No one can find the Sheriff!#  Nyo one at all! "
"* He's gonna return soon, right?#  He's gotta!"

"* Nyohoho."

gml_Object_obj_npc_happycactus_break_6_Step_0:
"* Oh ho! Why if it isn't the#  Deputy!"
"* Will you sign my needle? "
"* Please do!"
ch[1] = "Yes"ch[2] = "No"

"* Good luck with the new job! Ah#  ha!!"

(the following two interactions are unused)
"* Why if it isn't the Deputy! "
"* Do you think the Feisty Five#  will ever get back together! "
"* I hope-hope-hope they do! "
"* It isn't any fun being apart,#  no ho!"

"* You're Star's right-hand man,#  correct? "
"* If you see him, tell him we#  all miss his leadership! "
"* That we do!"

gml_Object_obj_npc_mooch_break_6_Step_0:
"* Hey Clover."
"* Sorry we kinda ruined#  your fun. "
"* It really wasn't your#  fault, you were just#  strung along. "
"* Anyway... I feel bad#  about the whole thing. "
"* Need to talk to Star#  about it as soon as#  possible."

"* The others needed a#  little more time."
"* I might've... snuck#  away while they were#  occupied."
"* It's what I do best!#  Heh heh..."

"* I won't blame you if#  you wanna ditch this#  town."
"* Hope you had a decent#  time, though!"
"* Ya know... before#  everything."

House

gml_Object_obj_npc_ed_asleep_Create_0:
"* (He's in a deep slumber.)"

gml_Object_obj_npc_moray_asleep_Create_0:
"* (They're fast asleep.)"

gml_Object_obj_npc_ace_asleep_Create_0:
"* (He's taking a nap.)"

gml_Object_obj_npc_mooch_asleep_Create_0:
"* (She's probably asleep.)"
"* (Probably.)"

gml_Object_obj_npc_ceroba_break_4_Step_0:
"* Hm?"
"* Oh, it's you."
"* Sorry, I was just#  looking at Star's#  videotapes."
"* Mostly human-made#  westerns that found#  their way here."
"* That and the classic#  \"Aerobics 4 Five.\" That#  one gets used often."
"* Man, these really take#  me back."
"* I remember the day Star#  ran from Waterfall with#  these in his arms."
"* He was ecstatic. I#  recall it being strange#  to see him act that way."
"* He must've watched them#  all forward and backward,#  fifty times over."
"* When Kanako came around,#  he'd watch them with her#  just as mu...."
"* ..."
"* Uh-yeah. They're good#  movies. That's what I'm#  getting at."

"* I um... I have a habit#  of drowning in nostalgia#  from time to time."
"* I apologize. It's super#  cheesy, I'm sure."
"* It just... helps. To#  remember the good times."
"* It helps."

"* Get out of my hair#  before you die of#  melodrama, will you?" (unused)
"* I'm fine, trust me."
"* You need to focus on#  passing your training. "

"* You should get going.#  You don't wanna miss#  your next mission."

Clinic
gml_Object_obj_npc_doctor_Step_0:
"* Welcome to the Wild East#  Clinic!"
"* We put the \"hospital\" in#  hospitality!"
"* They call me The Doc!"
"* Are you sick? Hurt? "
"* What is your diagnosis?"
ch[1] = "Uh..."ch[2] = "Hurt""* I have just the boost you need!"
"* For an upfront price of 30G I#  can OVERCHARGE your health!"
"* It is an... experimental#  medicine but who said#  I was qualified?"
"* What do you say?"
ch[1] = "Deal"ch[2] = "No thanks"
"* Hello again!"
"* Need a boost?"
ch[1] = "Yes"ch[2] = "No thanks"

"* Your overcharge needs to#  deplete before I can do another#  procedure!"

gml_Object_obj_npc_karen_Step_0:
"* H-hewwo."
"* I'm hewe fow da fwee wowypops."
"* Aftuh I checked myself in, da#  Dowc said he wan out of#  wowypops yestewday."
"* Bummuh..."
"* At least I hawve dis fwuffy bed#  to cheew me up."

"* You know whawt's bettuh than#  wowypops? Hot chowcolate pops."
"* A nice mownstuh named Mo gave#  me one one day."
"* Mownstuhs wike him desewve a#  big huwg."

"* I wuwnder how wong it'll take#  da Dowc to reawize I'm not sick?"

gml_Object_obj_npc_owen_Step_0:
"* Ugh. This place has like no#  hygiene standards, yup."
"* I don't think these sheets have#  ever been washed at all, yup."
"* Not to mention the food, it's#  barely passable, yup."
"* You could find stuff more fresh#  in the dump, yup."
"* ..."
"* Huh? Sick? Nuh-uh, I'm just#  here to complain, yup."

"* Not to be rude, but I'd like#  some privacy, yup."
"* Some monsters these days have#  no manners, yup yup."

gml_Object_obj_npc_marlyn_Step_0:
"* Haha... hah..."
"* The doc just replaced one of my#  pincers."
"* I feel funny... haha... I feel#  HILARIOUS!"
"* Wanna hear a joke?"
ch[1] = "Yes" ch[2] = "No"

(the following interaction is unused)
"* Haha... I'm a bed bug. Get it?#  Cause I'm in bed."
"* I can see you holding back a#  smile, hah..."

"* Hold on, I need to think of#  more material."
"* In fact I'm getting... a#  little...."

"* ZzzzzzzZZZZ"

gml_Object_obj_npc_train_bed_Step_0:
"* Oh hey, you're the human Star#  brought to town."
"* Apologies if I scared ya' back#  there."
"* You see, I'm the onl-... best#  actor in all of the Wild East."

"* You're probably thinking I hurt#  myself when I fell over..."
"* Nope. I'm here cause I can't#  get this darn costume off."

"* Sorry kid, if you want an#  autograph now is really not the#  best time."

gml_Object_obj_npc_blembino_break_6_Step_0:
"* Leave me alone. I've had#  ENOUGH of this town."
"* I swear, no one here really#  gets me. "
"* No, they don't UNDERSTAND the#  level I'm at."
"* I can stare at someone and#  they'll feel true fear."
"* Well... not everyone..."

"* \"If you think you're so tough,#  why don't you prove it\" he#  said."
"* Alright yeah, maybe I#  misjudged how strong a left#  hook to the cheek could be."
"* Yeah, maybe I should've taken#  on someone smaller, but it's#  all part of my plan."
"* I wasn't even using all my#  power... "

"* Big red guy... and his dumb,#  stupid, little hat..."
"* Trust me, if i had landed the#  first hit things would've ended#  MUCH differently."
"* He got lucky..."

"* Go away."

Slammer
gml_Object_obj_npc_martlet_jail_Step_0:
"* Clover!"
"* I knew I could count on#  you!"
"* So, me getting out of#  here..."
"* Any luck?"
ch[1] = "Soon"ch[2] = "No, sorry"

"* That \"sheriff\" North#  Star? Was it?"
"* What a jerk!"
"* I tried to fight for#  you, I really did."
"* His hooligans were too#  strong and tossed me in#  here."
"* Knowing that, I don't#  think force will do much#  good."
"* There's gotta be a#  level-headed monster#  around here."
"* One that knows this is#  unjust and will free me."
"* When that time comes#  I'll... I'll..."
"* Who am I kidding? I#  couldn't press charges#  or ANYTHING!"
"* I talk big but we're#  cornered."
"* ASGORE or another guard#  finding out about you#  would be the end."
"* Sigh..."
"* Well, North Star seems#  pretty enthusiastic#  about all of this."
"* Maybe by playing along,#  you can gain his favor#  and set me free!"
"* I don't know... just#  play it cool for now. "
"* I'll be here... "
"* Ugh. What a day."

"* We'll make it through#  this, Clover. I know it!"

"* It's so boring in here."
"* Could they at least give#  me something to do?"
"* All I have is#  brainstorming puzzle#  ideas in my head."
"* I recently had an idea#  for a third molten rock#  puzzle, so that's fun!"
"* ...Okay, it isn't fun."
"* What is interesting is#  the noise I heard a#  little while ago."
"* I heard a loud SNAP! -#  Which awoke me from a#  nap."
"* Before I realized what#  had happened, the other#  prisoner was gone."
"* I tried to talk to them#  when I first arrived but#  got no answers."
"* So now not only am I in#  jail, I have no cellmate#  to talk to."
"* All in all, this day is#  going fantastic for me."

"* (By the way, I'm aware#  of this \"Moray\"#  character.)"
"* (So far they seem nice,#  so I'm gonna roll with#  it.)"
"* Ahem! No thanks, Clover,#  I have food!"
"* ..."

"* Give me enough time and#  I'll think of a fourth#  molten rock puzzle!"
"* At this rate, half of#  Snowdin will be molten#  rock puzzles!"

"* I've been wondering how#  this situation will#  affect my job."
"* Oh, that's right! I#  still have my handbook!"
"* Let's see here..."
"* \"In case of injury,#  illness, imprisonment,#  loss of this handbook..."
"* Or another misfortune#  rendering you unable to#  perform your duties..."
"* Please report to the#  leader of the Royal#  Guard immediately."
"* Failure to do so...\""
"* ..."
"* Oh..."
"* Let's just say the#  book wasn't very#  helpful."

"* On the bright side,"
"* I now have some#  not-so-light reading#  material!"
"* Gotta get cracking!"

"* Keep at it, Clover,#  cause I'm not going#  anywhere."

"* I managed to doze off#  for a moment earlier."
"* I had a dream I was back#  at my Snowdin post! "
"* ...Dozing off."
"* Don't get me wrong, I'm#  not a lazy bird!"
"* Being a Royal Guard is#  no easy task!"
"* Calibrating puzzles,#  writing status reports,#  guarding outposts..."
"* Getting yelled at by an#  old lady for ruining the#  Snowdin bridge..."
"* Whoops, I'm trailing off#  again."
"* I really need to get out#  soon, at this rate I'll#  start talking to myself."
"* ..."
"* More than usual, anyway."

"* You've gotta hurry#  Clover, please!"
"* At this rate, I'm gonna#  have to start eating#  moss off the walls!"

"* I kinda... Overheard#  what happened#  outside..."
"* Ugh. I know I shouldn't#  feel this way but..."
"* Maybe you should go#  after the sheriff,#  Clover."
"* I know he did some mean#  stuff, but he's out#  there all alone now."
"* You've gained his trust#  so maybe you could sort#  out the situation?"
"* ..."
"* And uh... We still#  need him to let me out#  of here... of course..."

"* You can do this Clover!"
"* If you could convince#  this bird-brain, you can#  get through to him!"

gml_Object_obj_npc_virgil_break_1_Step_0:
"* You gotta get me outta here,#  kid!"
"* I have a family! Hopes! Dreams!#  TV programs I've missed!"
"* I didn't do nothin' bad, I#  swear!"

"* North Star will pay for this..."
"* Ah-I mean I bought a drink for#  him the other day."
"* He needs to pay me back... Yeah."

"* I wonder where I could buy a#  train..."
"* What? I'm just talkin' to#  myself. Ignore me."

gml_Object_obj_npc_moray_break_2_Step_0:
"* Oh, hey."
"* I'm in here to give#  Martlet some food,#  that's all."
"* ...It isn't meal time#  but I thought she would#  enjoy something."
"* So... you don't need to#  worry about her."
"* I'll make sure she's#  treated as well as one#  in jail can be."
"* This is for the best."

"* Look on the bright side!"
"* Things are about to ramp#  up!"
"* Soon, you'll be one of#  us. How exciting!"

gml_Object_obj_npc_kangarufus_break_6_Step_0:
"* I was locked up for usin' my#  cell phone in the saloon. "
"* Dina said it was against Wild#  East policy. "
"* Fair enough, but North Star#  has a freakin' TV in his#  house!!!"

"* Oh, the gun? They let me keep#  it. "
"* It's only a model after all...#  mmhmm..."

"* How often do you think they#  clean these cells? "
"* This one has a few too many#  feathers lyin' around for my#  likin'. "
"* And the wall... There's a#  patch of moss with a bite out#  of it. "
"* Weird..."

"* Don't worry about me. "
"* I'm gonna sell my bank account#  for bail. "
"* Wish me luck!"

Barn

gml_Object_obj_npc_fake_horse_Step_0:
"* Neigh!! Neigh!!!"
"* Neigh I say!"
"* For I am a horse, each and#  every day!"
"* I crunch upon carrots and munch#  upon hay,"
"* But a shy horse I am, so please#  go away!"

"* Sorry, I only had time to write#  one jingle."
"* It took me all night."
"* Maybe I'll think of another#  soon."
"* ..."
"* That last line wasn't a joke,#  by the way."
"* Being a horse is my only form#  of true expression."

"* NeeeiGH!!!!"

gml_Object_obj_npc_cardguy_Step_0:
"* Greetings."
"* May I interest you in a game of#  Six-Shooter?"
"* It is a simple card game of the#  matching variety."
"* It costs 3G to play with a#  potential of profit."
"* Intrigued?"
ch[1] = "Sure"
  • ch[1] = "Yes"
  • "* Let us play."
  • ch[2] = "No"
  • "* I shall repeat them in that case."

  • ch[2] = "Nope"
    "* Are you interested in a round#  of Six-Shooter?"
    ch[1] = "Sure"ch[2] = "No thanks"
    "* Would you like to play again?"
    ch[1] = "Yes"ch[2] = "Nope"
    Outside 2

    gml_Object_obj_npc_cowcat_Step_0:
    "* Howdy..."
    "* You got any of that..."
    "* Any of that good catnip?"
    "* I've been dying to try some..."
    "* ...IS WHAT I WOULD SAY IF I#  WERE A DIRTY BANDIT!!"
    "* Nyahaha! You were almost#  tricked!"
    "* I coulda caught'cha and turned#  you in to the Feisty Five!"
    "* Nyahaha! Be more careful,#  partner!"

    "* The fact you didn't fall for my#  trap is pretty neato."
    "* Maybe you'll fit in 'round here#  better than I thought."
    "* Unless you're a bandit in#  disguise???"
    "* Nyahaha! I'm only joshin',#  partner!"

    "* Ain't no place like the Wild#  East, I'll tell ya that!"

    gml_Object_obj_npc_ed_break_2_Step_0:
    "* It's kinda irritatin'#  the last mission was#  postponed."
    "* It ain't like Star to#  overlook the dress#  conditions."
    "* I guess we can chalk it#  up to him havin' his#  plate full."
    "* I am surprised he#  got'cha such fancy#  upgrades."
    "* We didn't get that kinda#  stuff when we first#  joined."

    "* No more shoppin' sprees,#  Clover!"
    "* Next mission is sure to#  put you to the test!"

    gml_Object_obj_npc_ceroba_break_3_Step_0:
    "* I have to say, it's fun#  watching the five's#  missions."
    "* Can't say the same for#  rooming with them."
    "* All six of us sleep in#  one room."
    "* Any annoyance you can#  think of? It happens."
    "* Snoring, sleep talking,#  teeth grinding... it's#  pretty exhausting."
    "* I can't complain much,#  though. It's a free#  place to stay."
    "* You see, in the past, I#  haven't lived here."
    "* I have... well, had a#  place near Oasis Valley."
    "* I suppose I outgrew it...#  moved here a few weeks#  back."
    "* Star and I have been#  friends since childhood,#  so there's no rent."
    "* It's nice..."

    "* About leaving:"
    "* Once you pass your#  training, you'll be#  free to roam wherever."
    "* It'll be tough when I#  have to tell Star about#  your departure."
    "* He's taken a real liking#  to you. Shame you'll be#  gone so soon..."

    "* The sooner you do your#  missions, the sooner#  you're on your way."

    gml_Object_obj_npc_virgil_break_5_Step_0:
    "* H-hey kid. Sorry about the#  whole train thing earlier."
    "* I love playing the villain,#  but I never considered how#  the others felt."
    "* Maybe in the end, that's#  what makes me the real#  villain."

    "* I wanna move on once this all#  blows over."
    "* You know, get a honest job and#  move to a more... conventional#  place."
    "* Vengeful Virgil redemption arc,#  here we go!"

    Sunnyside

    gml_Object_obj_dunes_42_npc_orion_Step_0:
    "* Sorry, can't talk long. I'm#  preparing for harvest."
    "* (Must be one of those Wild#  East folk.)"
    "* Huh? No, I didn't say#  anything."

    "* Have you been to Snowdin?"
    "* I've heard rumors of our crops#  being cultivated around those#  parts."
    "* I'm thinking of opening up an#  investigation soon."
    "* I'm not bored or anything,#  just wanna protect the#  business."

    "* Don't you have role-playing to#  do or something?"
    "* Shootouts? Inconveniencing#  pedestrians? That's all bro#  does after all."
    "* He's always up to something;#  having fun while I'm stuck with#  the farm work..."
    "* Ugh."

    "* Go on. I have work to do."

    gml_Object_obj_dunes_42_npc_stardad_Step_0:
    "* Welcome to Sunnyside Farm!"
    "* It ain't much but we call it#  home!"
    "* My name's Solomon."
    "* You must be from Starlo's#  town, eh?"
    "* I have mixed feelin's about it#  all, if I'm bein' honest."
    "* The boy rarely talks to us,#  it's a shame."
    "* He probably thinks we hate his#  life choices but that just#  ain't true."
    "* It's because of him that our#  farm stayed in business durin'#  the ol' drought."
    "* His little town attracted#  monsters to this area after#  most moved away."
    "* I believe that deep down,#  savin' the farm was his true#  motivation, I do."

    "* I think it's real flatterin',#  the accent Starlo puts on fer#  his character."
    "* He almost sounds like his ol'#  man, he does."
    "* In reality, my boys both got#  Crestina's voice, lucky fellas."
    "* Before they were born, she#  would always sing so#  purtty-like."
    "* I never hear it no more,#  though."
    "* Guess she lacks the confidence#  now. Ain't that sad?"

    "* The crops are lookin' mighty#  fine if I do say so."
    "* I would give ya some but they#  ain't quite ready to eat."
    "* If ye're around Oasis Valley#  this weekend, stop by the#  farmers market!"

    gml_Object_obj_dunes_42_b_npc_crestina_Step_0:
    "* Oh, hello little one!"
    "* Are you a friend of my son's?"
    "* He's always making new#  friends, I can't keep up."
    "* In any case, make yourself at#  home!"

    "* I do hope Starlo grows out of#  this state eventually."
    "* He needs to find himself a#  wife and settle down."
    "* If only he won Ceroba's heart#  back then..."
    "* I think he was too shy to take#  initiative, poor boy."
    "* When she got engaged to#  Chujin, he didn't set foot#  outside for days."
    "* I eventually had to tell him#  to move on. It was very#  difficult."
    "* Sigh... heartbreak is always#  tragic."

    "* I better start thinking about#  dinner..."
    "* I wonder if Gilbert and Angie#  are busy?"
    "* Hmm... I'm sure they're free.#  After all, there's never a bad#  time for a BBQ!"

    gml_Object_obj_dunes_42b_npc_orion_neutral_Step_0:
    "* Leave us alone will you?"
    "* This is a family matter."

    gml_Object_obj_dunes_42b_npc_stardad_neutral_Step_0:
    "* Sorry kid, I ain't got time to#  chat right now..."

    gml_Object_obj_dunes_42_b_npc_crestina_neutral_Step_0:
    "* My poor boy... where did you#  go?"

    Dunes Saves

    gml_GlobalScript_scr_save_flowey_dunes:

    Dunes - Cave

    "* This cave is a little#  claustrophobic for my#  taste."
    "* Get out there and see#  what we're really#  dealing with!"

    "* I get that you may#  wanna wait for your#  friend,"
    "* But she's long#  gone."
    "* She got you into this#  situation."
    "* But you're#  gonna have to get#  yourself out."

    "* No more waiting around."
    "* Go get 'em, Clover!"

    "* This area seems...#  different."
    "* Let's hope there aren't#  as many distractions#  along the way."

    "* I get that you might#  wanna rest after the#  wild ride back there..."
    "* But we have no time to#  waste!"

    "* I get that you might#  wanna rest after the#  wild ride back there..."
    "* But we have no time to#  waste!"

    "* I'll be waiting for ya#  up ahead when you#  decide to head out."

    Dunes - Tree

    "* Howdy!"
    "* Strange sight, huh?"
    "* Who knew something#  could actually grow#  here?"
    "* Anyway, great job so#  far!"
    "* This place is much more#  treacherous than#  Snowdin!"
    "* Keep it up, Clover!"

    "* Let's get moving!"
    "* I'm gonna catch fire if#  I stay out too long!"

    Mines - Elevator

    "* Golly, the emblems on#  these miner uniforms are#  very interesting."
    "* Guess I'm the boss#  'round here!"
    "* Jokes aside, you got#  some smarts!"
    "* Fixed that elevator#  with ease."
    "* Proud of ya!"

    "* I wonder what the goal#  of this mine is? "
    "* Whatever it is, no one#  seems to know what#  they're doing, haha."

    "* Keep on, buddy!"

    Mines - Minecart

    "* Howdy!"
    "* This cave sure is#  ginormous!"
    "* I hope this rail leads#  to an exit cause it's#  getting stuffy in here."
    "* Enjoy the ride, pal!"

    "* Come on, just hop in#  the cart!"
    "* You've been through#  much worse."

    Dunes - Mountaintop

    "* Gee, what a view."
    "* Even though we aren't#  very close to the#  Castle..."
    "* It feels like we've#  accomplished so much as#  a team."
    "* Wasn't that long ago#  that I was teachin' you#  how to dodge attacks."
    "* A lot can happen in a#  short time."

    "* As nice as this is, we#  do have places to be."
    "* Let's keep a move on,#  Clover!"

    Dunes - Playground

    "* Howdy!"
    "* Looks like we're back#  on solid ground!"
    "* That mine sure was a#  detour!"
    "* What a buncha slackers!"
    "* Anyway, let's keep up#  the pace, buddy!"

    "* It isn't exactly#  flattering to live in a#  sandbox, by the way."
    "* Let's get going before#  the local kids think#  I'm some new toy!"

    "* What's the holdup, pal?"

    Wild East - Town

    "* Howdy!"
    "* Gee, seems like my#  greeting has found its#  home."
    "* Like the hat? It's a#  disguise."
    "* This area is pretty#  populated so I picked#  this up to be safe!"
    "* You being separated#  from Martlet is pretty#  lucky but..."
    "* I hope this Star guy#  doesn't hold you here#  for long."
    "* I may have to#  intervene if he does!"

    "* I wasn't lying about#  being close to an exit#  earlier."
    "* I just didn't expect...#  all of this."
    "* On the bright side..."
    "* You may be able to#  obtain some gear#  upgrades here."
    "* This roadblock isn't#  totally pointless,#  haha."

    "* Howdy!"

    "* Howdy!"
    "* ..."
    "* Okay, my patience is#  only so strong, Clover."
    "* I hope you're not#  planning to actually#  stay here."
    "* These bozos are below#  you."
    "* I highly suggest that#  you make a run for it#  when the time's right."
    "* Try not to let yourself#  get distracted from the#  real mission."

    "* Gidde up, \"partner\"!"

    "* Howdy!"
    "* I was afraid things#  would escalate."
    "* Nothing you're not#  fully used to by now!"
    "* This is probably a good#  time to get outta here."
    "* It's all gone way too#  far, dont'cha think?"
    "* Whatever happens, I#  wish ya luck, Clover!"

    "* Let's put this place#  behind us, pal!"

    Wild East - Outskirts

    "* Howdy!"
    "* I was hoping Starlo ran#  to his parents or#  somethin'."
    "* Looks like you'll have#  to confront him."
    "* Do what you do best!#  I'm always rootin' for#  ya!"

    "* We're almost outta#  here!"
    "* Let's knock this Starlo#  drama out!"

    Wild East - Sunnyside

    "* Howdy! "
    "* You're becoming a pro#  at this, buddy! "
    "* At this rate, you'll be#  able to confront ASGORE#  himself!"

    "* Let's put this place#  behind us, pal!"

    Genocide

    "* Always a treat to see#  your gunslinging skills!"
    "* Let's get you saved!"

    "* Golly, monsters 'round#  here sure have it out#  for you!"
    "* How could they keep#  attacking a poor human#  so willingly? "
    "* We can't have that! Not#  at all!"

    "* I don't see many more#  enemies roaming about."
    "* Once you encounter the#  rest, show 'em who's#  boss!"

    "* You are... whoa, haha.#  Talented, for sure!"
    "* You laid waste to this#  wasteland!"
    "* This place definitely#  wasn't big enough for#  the both of you!"

    "* Keep on movin', buddy!"
    "* We're getting ever so#  closer to your REAL#  target!"

    "* ..."

    Dunes Shops

    Café Dune

    gml_Object_obj_text_item_description_shop_Draw_0:
    "Heals 15HP"
    "Heals 25HP"
    "Heals 35HP"
    "Heals 50HP"

    gml_Object_obj_dialogue_steal_shop_Create_0:
    "* (You took 80G from#  the shelf.)"

    "* (There's nothing#  left.)"

    Dina's

    gml_Object_obj_dialogue_main_screen_shop_Create_0:
    "* Howdy howdy, human!#  Take a gander at my#  wares.#* Hard-hittin' stuff is#  off limits!"

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "Here's the#menu!"
    "Much#appreciated!"
    "Your funds'r#insufficient,#kid."
    "Quit carryin'#so much."
    "Not interested#I take it."

    gml_Object_obj_text_item_description_shop_Draw_0:
    "Heals 15HP#Straight from#the tap!" (unused)
    "Heals 15HP#"
    "Heals ???#No way."
    "Heals ???#"
    "Heals 18HP#It's family#friendly!"
    "Heals 18HP"
    "Heals 30HP#A lil'#baby burger!"
    "Heals 30HP"

    gml_Object_obj_dialogue_sell_shop_Create_0:
    "* This is a bar, not a marketplace."
    "* Try Blackjack down the road#  if you wanna barter."

    "* I already told ya to ask#  Blackjack about sellin'."

    gml_Object_obj_dialogue_steal_shop_Create_0:
    "* (You took 100G#  from behind the#  bar.)"

    "* (There's no G#  left to take.)"

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "What do ya#wanna know?"

    gml_Object_obj_dialogue_talk_shop_Create_0:
    "This Town"
    "* Oh this little place? It's#  pretty fun 'round here."
    "* I heard it was established some#  years back when the Dunes gained#  its name if you get me."
    "* I should be polished on its#  history but Star don't talk#  'bout those days."
    "* I was lookin' for a friendly#  environment to share my brewin'#  skills, so here I am."
    "* There ain't terribly much to do#  in this town but that only makes#  it more close-knit."
    "* Every day has been pretty#  predictable until you showed up.#  "
    "* I'm eager to see what Star's#  plannin'."

    "Your snakes"
    "* Haha, I get this question a#  lot."
    "* These fellas are my pets. Real#  reptiles, not monsters."
    "* Their names are Ann, Sammy,#  and Bert."
    "* The Underground still houses#  some critters from the Surface#  like birds and insects."
    "* I found these west of here,#  hidin' in a crevasse of sorts."
    "* Some monsters think keepin'#  pets is strange but I think it's#  cute."
    "* They give me someone to talk to#  when business is slow."

    "Can I leave?"
    "* You can at any time. Won't hurt#  my feelin's."
    "* Oh... I see. Star's tryin' to#  keep you here since it's a big#  deal and all."
    "* That ain't right if you're#  wantin' to go."
    "* I try not to infringe on#  sheriff business but I'll ask#  him 'bout it soon."
    "* I'm sure he means well by it!"

    "North Star"
    "* What a character! Our big and#  courageous sheriff."
    "* I get a feelin' he ain't as#  tough as he likes to play up."
    "* But then again, maybe he's just#  clumsy."
    "* His whole posse is a hoot. They#  frequently host parties here."
    "* He definitely knows the right#  kind of monsters to surround#  himself with."
    "* Not to mention Ceroba, his#  childhood friend. I get a kick#  out of her and Star's antics."
    "* When she brings her daughter into#  town, it's basically two against#  one, haha!"
    "* Now that I think about it, it's#  been a while since I saw the#  rascal."
    "* We really need to get the whole#  gang together again!"

    "* It's probably not the best#  time to chat. Real worried#  'bout everythin' goin' on right#  now."

    "Feisty Five"
    "* Was all the drama settled? It#  was real rough out there.#"
    "* The Five are like siblin's, ya#  know? Every now and then a spat#  rears its head.#"
    "* 'Course, most of the time it's#  somethin' like Mooch stealing#  Ed's hat or Star forgettin' to#  turn off his \"mission machines\"#  out in the Dunes.#"
    "* This was uh... This was a step#  above.#"
    "* It ain't my business but I'm#  sure it'll all smooth over in#  time... 'least I hope.#"
    "* Family, right?"

    "Kanako"
    "* Ceroba's little troublemaker.#  Real cute kid.#"
    "* She likes to hang 'round us#  and the Five when her mom's in#  town.#"
    "* Looks dang intimidatin' in a#  cowboy hat too, that's for#  sure. Little older and she#  would fit right into our#  group!#"
    "* Though I don't think Ceroba#  would allow it seein' as we#  might not be the best#  influence, haha.#"
    "* Anyway, I been meanin' to ask#  Ceroba where Kanako's been.#  School field trip maybe? She#  does like to travel 'round the#  Underground.#"
    "* Though I wouldn't think she'd#  be allowed too far ever#  since...#"
    "* Ah, well, I could tell stories#  for hours but that's the gist#  of it, heh..."

    "Government"
    "* Heard fears of Royal's bargin'#  into town? Your presence did#  cause a stir. Only natural.#"
    "* The government takes human#  business seriously. Very#  seriously...#"
    "* I'm sure you've been hunted#  and attacked a hundred times by#  now. Happens every once in a#  while when a human falls down#  here.#"
    "* Man, if I didn't have a#  business to upkeep I'd let#  whoever's wronged you have it!"

    "Government (NEW)"
    "* Hey, if you're worried the#  town's gonna be ransacked, I#  wouldn't be.#"
    "* Royal's don't come 'round here#  often. I don't think they much#  care what we do.#"
    "* To my knowledge, last time any#  representative showed up was to#  post a flier on the news board.#  A notice for some kinda new#  healthcare program.#"
    "* Ol' Fluffybuns and his posse#  aren't exactly the most active#  group. #"
    "* Other than chasin' the odd#  human, I don't think they have#  anything else to spend their#  time on. #"
    "* It seems monsterkind has#  peaked in a way, so I reckon#  everyone should just come out#  here and spend their G on a#  slice of the Surface! Haha."

    "Chujin"
    "* Oh, Ceroba's partner? Um,#  well, kind of a heavy subject...#"
    "* He never really came 'round#  this town back in the day.#  Didn't like what it stood for.#  Not that the tension was#  one-sided.#"
    "* Whether it was politics or an#  unburied hatchet, Star didn't#  speak highly of the fella#  neither.#"
    "* There was one time though...#"
    "* It was after hours - no one#  here but me. BAM! Front doors#  swing open and in walks#  Chujin.#"
    "* He was breathin' heavy, worn#  'n rugged... Unusual for a#  cleancut monster of science.#"
    "* I didn't think he drank but#  nevertheless, he sat down and#  ordered a cold one. #"
    "* I asked if somethin' was the#  matter but all he said was, \"I#  believe I've seen a ghost.\""
    "* Weird, huh? Like... a monster?#  Couldn't be what he meant,#  right? Who knows...#"
    "* Shoot, I've said too much#  haven't I?#"
    "* All in all, I wouldn't bring#  him up 'round Star or Ceroba.#  There's a lotta feelin's there,#  ya know..."

    "Chujin (NEW)"
    "* Sorry but I need to be more#  careful of what beans I spill."
    "* It ain't becomin' to spread#  gossip while a widow's still in#  mourning."

    "* Sorry, can't chit chat right#  now."
    "* I wanna savor this reunion as#  much as possible, bless their#  hearts."

    gml_Object_obj_dialogue_exit_shop_Create_0:
    "* Have fun out there!"

    Blackjack's

    gml_Object_obj_dialogue_main_screen_shop_Create_0:
    "* Greetings!#* Take a gander! Just#  don't touch anything."

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "Interested#in anything?"
    "I thank#you!"
    "I need#the proper#sum."
    "You have#your hands#full."
    "Change your#mind?"

    gml_Object_obj_text_item_description_shop_Draw_0:
    "Heals ???#It may be#edible."
    "Heals ???"
    "Ammo: 3AT#Finely#crafted!"
    "Ammo: 3AT"
    "Acce: 8DF#Made from#leather!"
    "Acce: 8DF"
    "You're too#young."

    gml_Object_obj_dialogue_steal_shop_Create_0:
    "* (There's a safe with#  the door left open.)"
    "* (It's empty.)"

    "* Nothing to take."

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "Ask away!"

    gml_Object_obj_dialogue_talk_shop_Create_0:
    "The Feisty Five"
    "* I was hoping you wouldn't ask#  about them..."
    "* Sigh..."
    "* Young hooligans are all they#  are."
    "* Hooligans I'm forced to put up#  with to keep my business afloat."
    "* They have no respect for the#  fine arms I produce, always#  waving them around like they're#  some child's toy!"
    "* However, I have learned how to#  benefit off their behavior."
    "* I'm the only monster around#  that provides such quality#  weapons, so whenever they push#  me, I push back and threaten to#  close shop."
    "* They always crumble and end up#  paying far more than the weapon#  they want is worth."
    "* A little money is worth a few#  headaches, haha!"

    "Your Wares"
    "* Ah yes, my gallery of babies!"
    "* Uh... That sounded strange...#  Ahem!"
    "* These beauties are all crafted#  from the highest quality#  materials!"
    "* I forge them myself in my#  personal gunsmithing room!"
    "* Not only do I make them with#  care, but I also care FOR them."
    "* I start my mornings by#  polishing the whole stock until#  I see my reflection in them!"
    "* I also know how to handle these#  bad boys. I'm a way better shot#  than North Star, that's for#  sure."
    "* I... I saw a bandit in my#  rafters."

    "Visitors"
    "* The Wild East gets many#  visitors each day."
    "* There's something about the#  aura here that some monsters#  can't get enough of."
    "* Now, don't worry. I'm not#  selling ultra-deadly weapons to#  any passerby with enough G."
    "* I make sure my wares are tame#  enough to not be lethal. I#  myself am not one for violence!"
    "* Well... used enough times#  consecutively, they COULD be#  lethal. But then again, a ballet#  shoe could also be lethal used#  enough times."
    "* Look, don't question my#  morality too much! I am not#  prepared to speak about it!"

    "History"
    "* I heard about this town some#  years back."
    "* I had mastered my smithing#  capabilities and was looking to#  open up shop."
    "* As it turns out, there was an#  empty building here so I thought#  \"why not?\" Seemed like quite the#  perfect town for such a shop."
    "* Do I regret settling down here,#  resulting in endless torment#  from five demonic youngsters?#  Every day."
    "* But everyone else I've met is#  quite pleasant, so it balances#  out."

    "* What occured in the square? "
    "* North Star just walked by my#  shop while staring at the#  ground."
    "* It isn't a trouble of mine#  but... maybe you should check in#  on him? "
    "* If you think it's important#  that is. Ahem."

    "Your Age"
    "* How old am I? How old do I#  look?#"
    "* Believe it or not, I was born#  with gray hair. Got it from my#  father.#"
    "* But yes... I am what they call#  a \"senior citizen.\" Which only#  means I am much wiser than you#  youngsters!#"
    "* Because I've been around, I do#  have some interesting history#  if you would like to hear it."

    "Your History (NEW)"
    "* I was born during the war.#  Mere weeks before our#  Underground imprisonment.#"
    "* My father was a soldier in#  King ASGORE's army. And a#  soldier was all he ever#  became.#"
    "* When my mother got the word#  that monsterkind had to#  withdraw, she refused to leave.#  Insisted on searching for my#  father instead.#"
    "* ...Despite pleas from#  officers, there was no changing#  her mind. #"
    "* I was promptly given to a#  nanny and raised in this very#  mountain.#"
    "* But so goes life in such#  circumstances. Not everyone#  gets it easy.#"
    "* I will say, these kids out#  here... While they can be#  bothersome, they are lucky.#"
    "* The Underground isn't ideal#  but from the ripples I grew up#  feeling, it is much better than#  the strife of days past.#"
    "* I'm thankful for that."

    "The Four"
    "* North Star's posse are friends#  of his from highschool, I#  believe.#"
    "* There, they started a club to#  talk about movies and dress up#  to go on imaginary adventures.#  Almost like a permanent Pumpkin#  Day.#"
    "* Some think that they're a#  little old to be doing such#  things but it's pretty#  harmless.#"
    "* ...What am I saying? It isn't#  harmless! They harm me almost#  every day!#"
    "* Did you know that Ace and#  Mooch installed a speaker#  system throughout the town? #"
    "* They use it to play little#  jingles and this dreadful song#  that loops over and over! It#  even changes arrangements in#  certain buildings!#"
    "* Every morning at seven they#  wake me up with an eagle#  screech!#"
    "* I've tried telling Ace that#  it's SUPPOSED to be a rooster#  crow but he always says#  \"Roosters and crows can't get#  together like that.\"#"
    "* They COULD if it was true#  LOVE!!!#"
    "* (Pant... pant...)#"
    "* ...#"
    "* ...What were we speaking#  about?"

    "Humans"
    "* Humans, huh?#"
    "* Well, I'm afraid there's no#  sugar-coating it. Humans such#  as yourself are widely#  disdained in the Underground.#"
    "* It's popular to root for their#  annihilation, even.#"
    "* So much loss... So much grief...#  #"
    "* The wicked actions of#  humankind are forever etched in#  our history, only to subside#  once King ASGORE obtains seven#  of their SOULs and judgment is#  brought upon the Surface.#"
    "* Then you wonder, \"How can a#  town like the Wild East exist#  in such a society?\" Well it#  isn't without its controversy.#"
    "* Most are indifferent,#  preferring not to acknowledge#  it.#"
    "* But some make their opinions#  very clear, stating that the#  town's making light of a#  serious situation, or even that#  we're traitors to monsterkind#  itself.#"
    "* Rather harsh, right?#"
    "* I believe everyone who#  participates is just fascinated#  with the Surface world. Whether#  it be historical, or plain old#  escapism.#"
    "* There's nothing wrong with#  finding an appreciation for#  such things, the way I see it."

    "Your Opinion (NEW)"
    "* My opinion on humans? Hmm...# "
    "* I've spent most of my life#  disliking humans outright.#  Justifiably so.# "
    "* But... as I've aged, I've#  pondered over my bitterness.# "
    "* Thought that perhaps, this#  feud is more nuanced than it#  first appears?# "
    "* But even with all my years, I#  still haven't reached the other#  side, if I ever will.#"
    "* I do know that I dislike the#  nature that drove humankind to#  do what they did. #"
    "* The violence, the#  selfishness...#"
    "* But that nature can reside in#  anyone.#"
    "* At the end of the day, it's#  about an individual's#  character, you see. #"
    "* Whether or not they carry#  civility and respect within#  their SOUL.#"
    "* So far, I see those traits in#  you, so I've given you a pass.#"
    "* And anyway, it would be#  foolish of me to eliminate a#  potential patron when they have#  money to spend, haha!"

    "Smithing"
    "* My life's dedication!#"
    "* I work with steel, iron, and#  even a little silver and gold#  when I'm feeling fancy.#"
    "* Mining Co. is still uncovering#  many such materials so I buy it#  from them at the beginning of#  each month.#"
    "* Creating practical and#  beautiful items from rubble is#  endearing. I learned everything#  I know from a job in New Home#  where I made armor for Royal#  Guards.#"
    "* The head smith who taught me -#  rumor was that he helped King#  ASGORE forge his mighty#  trident.#"
    "* Of course, naysayers tout that#  it's made of pure magic but I#  don't believe them!#"
    "* You do know that ASGORE wields#  a trident, correct? An absolute#  masterwork it is!# "
    "* His armor is wonderfully#  crafted as well. I've heard#  it's impenetrable!# "
    "* Such a respectable monster#  must look the part and he#  spared no expense!"

    gml_Object_obj_dialogue_exit_shop_Create_0:
    "* I wish you good travels!"

    Dunes Talks

    gml_Object_obj_martlet_follower_Other_10:

    default
    "* We should probably get#  going."

    First Meetup

    rm_dunes_01
    "* What a terrible#  sight..."
    "* Ava was such a beauty#  and look at her now..."
    "* A hundred smaller#  beauties."
    "* ..."
    "* I should... "
    "* No, nevermind. We don't#  have time. Let's go."

    "* Let's push ahead,#  Clover."

    rm_dunes_08b
    "* (Hey, Clover. I know#  this fella.)"
    "* (He's set up shop#  around Snowdin quite a#  bit.)"
    "* (Always seemed a little#  shady if you ask me...#  pun intended.)"

    "* Looks like this is a#  dead end, huh."

    rm_dunes_10
    "* Bet you had a few#  run-ins on your journey,#  right? "
    "* An area like this... I#  wonder what kind of#  battle music they had? "
    "* Oh, right. You may not#  know... "
    "* There's this phenomenon#  with monsters. "
    "* When we focus while in#  a battle, melodic#  vibrations echo from us."
    "* It's almost like it's#  in our heads but...  "
    "* It's possible the#  opponent hears it as#  well. "
    "* I always hear super#  dramatic music when I#  fight! "
    "* It may not fit me to be#  honest... but it's the#  feeling I strive for! "
    "* I wonder... "
    "* Could humans find their#  own melody if determined#  enough? "
    "* An interesting thought!"

    "* With me around, you#  shouldn't have to worry#  about fights anymore! "
    "* It isn't because they#  don't like me... "
    "* It's that monsters#  typically don't attack#  other monsters."
    "* ‘Least I hope that's#  the reason..."
    "* I'm personable...#  right? "
    "* Let's just say \"yes\" to#  avoid being anxious the#  rest of today."

    inside East Mines:
    "* Oh my gosh! Look at all#  the gemstones in the#  walls!"
    "* I might have to sneak a#  few outta here."
    "* Don't rat me out!"

    "* We should probably find#  a way to Hotland soon,#  yeah?"

    above East Mines:
    "* What a breathtaking#  view...    "
    "* Isn't it fascinating#  how large the#  Underground is?    "
    "* Feels almost too large#  sometimes.    "
    "* I may seem audacious#  but I'm a little uneasy#  right now, heh.    "
    "* Bit of a homebody...#  Like to stay where it's#  familiar.    "
    "* Focus on my hobbies and#  job, ya know...    "
    "* But I'm working on it! #    "
    "* Not doing great but#  working on it!"

    "* Just saying, last time#  I stepped out and took a#  risk...    "
    "* I ended up regretting#  it SO MUCH you wouldn't#  believe!    "
    "* But I guess it taught#  me that growth is#  possible.    "
    "* Good growth, bad#  growth, don't know yet. #    "
    "* I'm still not even used#  to normal adult#  responsibilities!    "
    "* Cut me some slack,#  waking up before noon#  sucks!"

    "* Guess I'm lucky my job#  involves something I#  like doing.    "
    "* I could be working here#  at the Mines or even#  worse... retail!    "
    "* Glass half full,#  Clover. Glass half full."

    rm_dunes_28
    "* Aww, the playground is#  super cute!"
    "* I should build one of#  these back home for the#  school!"

    rm_dunes_28b
    "* Phew, I'm getting#  thirsty."
    "* I typically bring a#  canteen when I travel#  but..."
    "* ...I kinda left all of#  my belongings at my#  station."

    rm_dunes_28c
    "* Excuse me, sir?     "
    "* Shouldn't a gift shop#  have, ya know, gifts?"
    "* DO YOU SEE THOSE#  SHELVES?"
    "* I do."
    "* YEAH, THOUGHT SO.#"
    "* ...What?"

    "* Not exactly digging the#  vibe of this place.    "
    "* I'm ready to leave when#  you are."

    rm_dunes_29b
    "* Can't say this is how I#  thought my day would end#  up. "
    "* Meeting a human,#  visiting a new place... "
    "* Couple checks off the#  bucket list for sure."

    rm_dunes_30
    "* There's so much to see#  in this town! "
    "* I'm getting some strong#  Honeydew Resort vibes. "
    "* After I get tired of#  keeping the peace every#  day, I may move here. "
    "* A mighty fine#  retirement plan, yeah?"

    rm_dunes_30_house_1
    "* I apologize for not#  talking with the#  residents more."
    "* With my bird brain, who#  knows what might slip#  out!"

    rm_dunes_30b
    "* Hey... I think I know#  who lives here."
    "* Guess she doesn't want#  visitors."
    "* Makes sense, poor#  thing."

    rm_dunes_30_house_3
    "* Ooo! I bet I can tell#  your fortune, Clover!"
    "* Yeess... Hmm..."
    "* I see you with a brand#  new hat..."
    "* One that just SCREAMS#  \"I'm a human.\""
    "* Kidding, by the way.#  Your hat's plenty cool#  as is!"

    rm_dunes_30_house_2
    "* Look at that little#  thing.    "
    "* Trying its best to grow#  big and strong I bet!"

    rm_dunes_35b (Café Dune)
    "* Geez, I was hoping it'd#  be cooler in here but#  nope!"

    rm_dunes_35 (unused)
    "* I have no clue where#  we're headed."
    "* I'm so unfamiliar with#  this place, it might as#  well be the Surface."
    "* Doing a great job of#  helping you, I know."

    rm_dunes_31
    "* The architecture here#  is fascinating!"
    "* Back home, almost#  everything is made from#  wood."
    "* Maybe I should start#  building with stone?"

    rm_dunes_32
    "* Man, it is h-o-t HOT!#  I'm starting to miss#  Snowdin!"
    "* You doin' okay in those#  heavy clothes? I'd pass#  out by now."

    rm_dunes_34
    "* Hmm... there's gotta be#  a way to Hotland#  somewhere."

    rm_dunes_36
    "* ..."

    Second Meetup

    rm_dunes_36
    "* This is going to be#  redundant, "
    "* But I'm sorry for all#  of my apologies. "
    "* It feels like all I've#  done since we met is#  screw up. "
    "* I'm thankful that#  you're tough and aren't,#  ya know, dead. "
    "* But I shouldn't have#  been so scatterbrained#  in the first place. "
    "* That changes here! "
    "* Whatever awaits us,#  I'll do my best to help!"

    "* Trek on, Clover!"

    rm_dunes_34
    "* I want you to know that#  you can trust me."
    "* Some monster's haven't#  been incredibly#  accommodating to you. "
    "* Me included... "
    "* But please don't let#  those experiences warp#  your perception of us! "
    "* Especially the#  potential backstabbing#  we're dealing with now. "
    "* Our history with#  humanity is a harsh and#  complicated one. "
    "* Not everyone takes it#  well."

    "* ..."

    rm_dunes_32
    "* Gosh..."
    "* I don't know if I'm#  ready for this."
    "* Way to get yourself#  into a mess, Martlet. "
    "* Bang up job."

    "* ..."

    rm_dunes_31
    "* You doing alright? "
    "* Sure look like you#  are. "
    "* I can only hope your#  confidence rubs off on#  me."
    "* Just a smidge."

    "* ..."

    rm_dunes_30
    "* Until now, I haven't#  done any real#  investigations. "
    "* Though, one time I did#  have to look into a#  Snowdin gang. "
    "* I heard reports they#  were harassing visitors#  so I checked it out. "
    "* I didn't find a gang#  but a few cups did make#  me play a game. "
    "* They moved so fast it#  made me dizzy! I#  couldn't beat ‘em! "
    "* They had a name... What#  was it? \"The Scrufflers\"#  or something like that. "
    "* Wait... Gangs have#  names! "
    "* They were probably#  friends with the other#  gang! "
    "* Gah-I should've pieced#  it together sooner!"

    "* Almost there..."

    rm_dunes_30b
    "* Here we go... "
    "* No turning back..."

    "* ..."

    rm_dunes_30c
    "* ..."

    rm_mansion_entrance
    "* Talk about#  extravagant! "
    "* This must've taken#  years to build... "
    "* Well, if it were done#  traditionally."
    "* Maybe magic had#  something to do with it?"

    "* Guess we should choose#  a direction."
    "* East, west, up to you."
    "* We'll find what we need#  eventually."

    rm_mansion_hallway_west_2
    "* ..."

    rm_mansion_office
    "* Keep an eye out for#  anything out of the#  ordinary."

    "* Anything seem off to#  you yet?"
    "* Yeah... me neither."

    rm_mansion_kanakos_room
    "* I'm a bit surprised#  Kanako wanted this#  room. "
    "* It's pretty isolated#  from everything else. "
    "* Must have some of her#  mother's independence,#  huh?"

    "* Keep on looking,#  Clover."

    rm_mansion_hallway_west
    "* This place is a little#  eerie when no one's#  around. "
    "* Long, dim halls... dust#  filling each beam of#  light... "
    "* Regular dust that is..."

    "* Keep on looking,#  Clover."

    rm_mansion_hallway_east_2
    "* ..."

    rm_mansion_bedroom
    "* I don't see anything#  concerning here. "
    "* It's gotta be somewhere#  else."

    "* We gotta be getting#  closer, right?"

    rm_mansion_hallway_east
    "* Hopefully this place#  doesn't stay abandoned#  for too long."
    "* It'd be a huge shame to#  let it waste away."

    "* Keep on looking,#  Clover."

    rm_mansion_kotatsu
    "* You still doing okay? "
    "* I know this whole thing#  is a lot to process... "
    "* Actually, me pointing#  that out doesn't help. "
    "* I'm gonna stop talking."

    "* ..."

    rm_mansion_study
    "* What the..."

    "* ..."

    Steamworks

    Steamworks Battle

    Jandroid

    "* Wait! Another robot!?"
    "* No way! We can't fight#  this thing!"
    "* What if Chujin built-"
    "* You know what? We'll#  talk later."
    "* Let's find a peaceful#  way around them."
    "* I'll do my best to#  provide defense for us."

    "* Jandroid strolls up, whistling#  a pitchy tune."
    "* The robotic duo, Jandroid and#  Goosic, are here!"
    "* Rinse, repeated."
    "* JANDROID -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* \"Hygiene\" is not in their#  vocabulary."
    "* Jandroid wrings out their#  mop... over their head."
    "* Jandroid tries to whistle to#  the music."
    "* Jandroid tosses garbage this#  way and that."
    "* Smells like poor choices."
    "* Goosic's music is making#  Jandroid extra energetic."
    "* Metallic mania fills the air!"
    "* Goosic amps up the tunes as#  Jandroid lays down their mop!"
    "* The duo's robotic voices grate#  on your ears like rusty saw#  blades."
    "* The Jandroid's are trying to#  harmonize."
    "* Smells like a landfill."
    "* The Jandroid's are mopping#  each other's faces."
    "* The Jandroid's sway to and#  fro."
    "* Jandroid finds you too#  hygienic."
    "* Jandroid will never forgive#  you as long as you walk the#  earth."
    "* Goosic instantly forgets about# Jandroid."
    "* The Jandroid begins mopping#  the wreckage."
    "* Jandroid doesn't seem to know#  what they're doing anymore."
    "* You hear metallic and#  electrical noises as Jandroid#  twitches."
    "* You ask Jandroid what their#  primary directive is."
    "* You ask Jandroid how they're#  still functioning."
    "* You offer to give Jandroid#  a scrub. They seem offended."
    "* Cleaning Jandroid wouldn't#  do any good at this point."
    "* You look Jandroid over and#  tell them they need a shower."
    "* You look Jandroid over and#  notice many missing screws."

    "Gee, you're too#Clean! Let's#staIN thaT VEsT!!"
    "Nothin' like the#smell of RuSted#meTal in the#Morning!!"
    "I will NeVER take#out the TrASH!#YOU CAN'T MAKE#ME!!!"
    "Scrub-a-dub-dub!#Sewage in the#tub!!!"
    "Want a sip of#my Mop Water?#It's FReshly MaDe!! "
    "Want a sip of#my Mop Water?#It's FReshly#MaDe!! "
    "HA Heh!!#Bet I am DIRTIER#than YOU!!"
    "It iS time#to Meet Our#Mops!!"
    "*Hum-DEE-DUM#dE-DUMM!!"
    "Hum-DEE-DUM#dE-DUMM!!"
    "*ToGther we#are Strong!!!"
    "ToGther we#are Strong!!!"
    "EW!!! Soap???? "
    "No!!#You diSGuST ME!#Get away!!"
    "wow#SerIOUSLY!?!?!?."
    "WHOA#therE!!"
    "HahA!!#Cool Trick!!"
    "//Cleaaaaan - _"
    "LLLet's#;-:_#Wassh up"
    "To rid the#Underground of#SOAP!!!"
    "To cle//a--I#mean help all#Germs conquer#the land!!"
    "NO YOU!!"
    "You are RUDE!#Take THIS!!"
    "I can't beLIEVE#you Would propose#such a Thing!"
    "Don't comE#ANY cLosER!!"
    "YEAH yeAH!!#puMP IT UP!!!!" (unused)
    "goNNA woRK so#MucH HARDER!!!" (unused)
    "W//what#was_That? /(" (unused)
    "St_amwrrks#Need_/ scruBbed#0" (unused)
    "AaAAaoo/aa/.#Bzzt.’\"<<<" (unused)

    Goosic

    "* Goosic has come to share some#  sounds."
    "* The robotic duo, Jandroid and#  Goosic, are here!"
    "* GOOSIC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Music drives the mood."
    "* Goosic slowly scratches a#  record with its needle. The#  sound is unbearable."
    "* Goosic begins spinning in#  circles."
    "* Your eardrums do not appreciate#  the current situation."
    "* Goosic blasts battle music from#  its beak."
    "* Goosic does a little two-step#  like it's nothing."
    "* Goosic's music is making#  Jandroid extra energetic."
    "* Metallic mania fills the air!"
    "* Goosic amps up the tunes as#  Jandroid lays down their mop!"
    "* The duo's robotic voices grate#  on your ears like rusty saw#  blades."
    "* Goosic is lost in the music."
    "* Goosic instantly forgets about#  Jandroid."
    "* Jandroid will never forgive# you as long as you walk the# earth."
    "* Goosic struggles to keep#  dancing."
    "* Goosic's music bends in and out#  of tune."
    "* You try to enjoy the music but#  can't keep up."
    "* You close your eyes and tap#  your foot to the music. Goosic#  joins you."
    "* You calm yourself in the midst#  of the battle."
    "* You move Goosic's needle to a#  new, calmer record."
    "* Goosic seems to be calming#  down. Shouldn't change the song#  now."
    "* You try to move Goosic's needle#  but it shocks you."
    "* You plug your ears in hopes to#  block the noise. Goosic just#  turns it up."
    "* You try not to get wrapped up#  in the music."
    "* You tune Goosic out."
    "* Goosic is liking the new tune." (unused)

    "bzt- YOU'RE#LISTENING TO#D-E-A-T-H#RADIO-O-o !"
    "TH-TH-THIS ONE#GOES OUT TO ALL#THE HUMANS#OUT THERE !"
    "LOUDER !#LOUDER !#LOUDER !"
    "I'M G-GIVING AWAY#ONE FREE TICKET#TO THE A-A-AFTERLIFE !"
    "bzt- AND NOW A WORD#FROM OUR SPONSOR:#BULLET-PATTERNS ! "
    "THREE'S A CROWD !#IT'S CONCERT#TIME !"
    "I SEE YOUR MOVES !#GET IT GET IT !"
    "This is#n-nice :)"
    "Mhm,#yeah :)"
    "TA-TA-TAKE#A CHILL PILL#BUDDY !"
    "D-DOn'T HATE#ON MY m/MusIC#TASTES_"
    "BiT OF A#H-H-HARSH nOISE#COMPLAINT/ /"
    "KEEP UP !#KEEP UP !"
    "IF YOU CAN'T#V-VIBE TO IT,#GIVE IT U-U-UP !"
    "WHAT'S THAT ?#MORE VOLUME ?"
    "D-D-DISRESPECTFUL !"
    "HEY W-W-what#is... this ?"
    "WAIT !#I... Oh ?"
    "Okay, yeah !#I see you !" (unused)
    "Oh, now THIS#is groovy !" (unused)
    "Come o-on,#relax a#l-l-little ." (unused)
    "N-No need to#be bashful,#buddy ." (unused)
    "Don't k-kill#the mood :)" (unused)
    "I like#th-this one :)" (unused)

    Telly-Vis

    "* Telly-Vis tunes in!"
    "* TELLYVIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Can't live with or without#  one another."
    "* Telly-Vis are debating which#  season of the news is superior."
    "* Telly pushes Vis' mouth-flap#  back and forth for amusement.#  Vis isn't having it."
    "* Vis reminds Telly what time his#  favorite show airs but she only#  makes fun of him."
    "* The sound of TV static fills#  your head."
    "* Telly starts to sing an anime#  opening. Vis begs her to stop."
    "* You wonder where the mute#  button is."
    "* Telly-Vis hope you enjoyed the#  program."
    "* Telly is frantically flipping#  channels."
    "* Vis spits out a broken video#  cassette."
    "* You help Telly finagle her#  antennas to find some#  programming."
    "* You attempt to touch Telly's#  antennas again but she motions#  you away."
    "* You see if Telly's antennas#  still function. They do not."
    "* While this IS your favorite#  channel, Telly-Vis don't look#  amused."
    "* Telly finds a show she thinks#  you'll love."
    "* Nothing on."
    "* You begin to drift off to the#  dismay of Telly.. "
    "* You couldn't sleep if you#  wanted to."

    "Don't touch that#dial! Seriously,#I'll hurt you."
    "I live life in#glorious standard#definition!#Nothing better!"
    "Never take#advice from#Vis. He's#a mouthful!"
    "Network TV? Yeah,#I do the work,#and they net#the profits!"
    "Ugh, Telly's#entertainment#is so...#temporary."
    "Word of advice,#please rewind#your tapes before#feeding me."
    "Can someone#please shut#Ms. Tube-brain#up?"
    "Just... end it#all."
    "Seen it!"
    "I hate#reruns!"
    "They'll reboot#anything#nowadays!"
    "Gimme something#new!"
    "T/Time to;?#Go on coMmercial#break. ... ."
    "*Bzzztt(//#sz/_-__"
    "What are you#staring at?"
    "Nothing worth it,#that's for sure."
    "There's nothing#on yet!"
    "Because your#antennas are#crooked. Tapes#win again."
    "Oh! Check#this out!"
    "I'll admit,#this one#is good."
    "Here comes the#best part!"
    "Hard disagree."
    "Am... Am I#boring you?"
    "Ha!"
    "Hey, buddy!#I'm still here!"
    "Don't remind#me."
    "Just what#I needed!"
    "Can you detach#me while you're#at it?"
    "Whoa, hey!#I'm picking#something up!"
    "Oh?"
    "They're good#where they are!"
    "Can't say#the same."
    "Hey, don't ruin#my electrical#flow!"
    "She's been#trying to get#a signal#forever."
    "R-ew///i#...n,d<" (unused)
    "Th.i>s is- my#f-f-favorite shoOw/" (unused)
    "/NeEd s[ome#Maint/enan-ce . ,," (unused)

    Sousborg

    "* Sousborg is ready to put your#  culinary skills to the test!"
    "* SOUSBORG -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A recipe for disaster."
    "* Sousborg pours onion powder on#  his wounds."
    "* Sousborg is leaking oil.#  Vegetable oil."
    "* Looks like you're on the#  chopping block!"
    "* Sousborg is juggling cleavers."
    "* Sousborg cooks you some#  spaghetti! ...without water."
    "* Smells like... food? Nice!"
    "* Sousborg preheats his next#  attack."
    "* Sousborg stares down a frozen#  TV dinner with great malice."
    "* Sousborg bows to your culinary#  mastery!"
    "* You tell Sousborg to take the#  egg and crack it over a pan."
    "* You accuse Sousborg of#  undercooking his food."
    "* You tell Sousborg to fill the#  pan with water and turn up the#  heat."
    "* You tell Sousborg to heat the#  stove until the egg begins to#  sizzle."
    "* You tell Sousborg to throw that#  puppy into the oven!"
    "* You tell Sousborg to wrap the#  egg in plastic and let it chill#  out."
    "* You tell Sousborg to pet the#  egg. He does. This accomplished#  nothing."
    "* You tell Sousborg to grab some#  pepper and sprinkle it over the#  egg."
    "* You toss Sousborg's cooking#  into the garbage."
    "* You wash Sousborg's oil off of#  your hands."

    "If you can't#stand ze heat...#good!"
    "Natural#ingredients!#Never#substitute!"
    "A bit of zis...#a bit of zat..."
    "C'est croquant,#c'est fondant..."
    "Réjouis-toi!#I am only going#to bring you to a#light boil!"
    "Longue vie au#roi, courte vie#à l'humain!"
    "Your complexion...#un poulet cru.#Some food will#help!"
    "D../inner _:wiLl#be <r-Ready .>#Soon."
    "Sw/>.eet _or#SAVory? "

    "Do you have what#it takes to be#among ze greats?"
    "Tell me, how does#one cook zis#brittle spheroid?"

    "Ah yes! Just a#light tap on ze#edge!"
    "Underground?#Undercooked!#What ez ze issue?"
    "Quelle#impolitesse!"

    "What ez ze next#step, hm?"
    "Only master chefs#know ze secret#to perfect-e-on!"

    "Water? Pah!#I cannot touch such#a zing!"
    "No! Ze egg ez#already out of#its casing!"
    "Oui! Turn up#ze heat!"
    "What ez going on#inside your tiny#head? Non!"
    "We are not making#pie! Get it#togezer!"

    "Almost zere!"
    "Ze final step#ez...?"

    "Ze meal ez not#even done and#you want#leftovers?"
    "Hopeless!#Unprofessional!"
    "It accomplished#giving me joy...#but I cannot eat#joy!"
    "Ze egg is not#alive! Well...#not anymore :/"
    "Of course!#I must sow ze#seeds of flavour!"

    "So you know ze#art of ze egg,#but what about#taste?"
    "Bon Appétit!"
    "..."
    "...Incroyable!"
    "Simply delicious!"
    "Compliments to#ze chef!"
    "Oh right, zat#ez me! Hahah!"
    "But you, my#instructor!"
    "You are one of#great talent!"
    "Zank you for#guiding my#spatula!"

    Guardener

    "* Guardener ensnares you!"
    "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Traps offenders for easy#  apprehension."
    "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Should take her rage down a few#  notches."
    "* White spores swirl through the#  air."
    "* Guardener waters your cage."
    "* Guardener slams her arms into#  the floor in agitation."
    "* A great hostility is#  blossoming!"
    "* Guardener looks down upon you,#  twitching slightly."
    "* Smells like lawnmower#  clippings."
    "* Guardener slams her arms into#  the floor in agitation."
    "* Vines weave in and out of the#  ground all around you."
    "* Guardener twitches at an#  alarming rate. This can't be#  good for her."
    "* You're starting to think you've#  had your fill of plants."
    "* Guardener gives it all she's#  got!"
    "* Guardener cools down as steam#  seeps from her arms."
    "* You pick some flowers and offer#  them. Guardener is too#  distracted."
    "* You plead with Guardener and it#  seems to have an effect. Offense#  level lowered!"
    "* You try to convince Guardener#  to stop fighting. Offense level#  lowered! "
    "* You tell Guardener that this is#  a misunderstanding. Offense#  level lowered! "
    "* You ask Guardener to think#  about what she's doing. Offense#  level lowered!"
    "* You use rational in hopes of#  de-escalating the situation.#  Offense level lowered!"
    "* You criticize Guardener for#  bugging out and attacking you.#  This does not help anyone."
    "* You wriggle within your#  confines. The FIGHT vines#  weakened!" (unused)
    "* You wriggle within your#  confines. The ITEM vines#  weakened!" (unused)
    "* You wriggle within your#  confines. The MERCY vines#  weakened!" (unused)

    "* Ack!"
    "* I'm stuck, Clover!"
    "* We need to find a way#  out of this! Fast!"

    "I HAVE#INCAPACITATED#YOUR OPTIONS."
    "I ASK YOU#COOPERATE WITH#ME."

    "ACCEPT YOUR#OFFENSE,#TRAMPLER."

    "YOU MUST LEARN#THAT PLANTLIFE#IS IMPORTANT."
    "MORE IMPORTANT_#THA;N#Y0U. /"

    "IF YOU DO NOT#YIELD, I WILL#CALL FOR BACKUP."

    "YOU ARE A#HANDFUL. "
    "I AM GOING TO#COUNT TO 3."

    "1..."

    "2..."
    "NOT BLUFFING."

    "3."
    "[CALLING BACKUP_]"
    "you called#for help,#guardener?"
    "CORRECT."
    "THIS TRAMPLER DOES#NOT VALUE THE#GREENHOUSE."
    "what is#the offense#level, miss?"
    "10 - TERMINATION."
    "level 10!?"
    "i mean, of#course!"
    "we are#sorry,#offender."
    "guardener#says you#deserve#termination."
    "THEY KNOW.#I JUST SAID THAT."
    "sooo...  "
    "ATTACK.   "
    "right."

    "* This is only getting#  worse!"
    "* Don't stop your efforts#  to free us!"

    "_KEEP IT UP_<"

    "PLEASE/ STAY IN#Y0UR_CONFINES !"

    "* Way to go!"
    "* I'll do what I can to#  help us escape for good!"

    "CLEVERLY DONE."
    "YOU HAVE GAINED#MY RESPECT."
    "BUT YOU HAVE#NOT GAINED#MY MERCY."
    "BOTS,#_ATTACK."

    "ADEQUATE JOB."
    "THANK YOU#FOR YOUR HELP. "
    "no problem,#guardener."
    "yeah, give#us a call#anytime."
    "even just#to hang out#or smth."
    "..."
    "or not,#it's nbd."

    "JUST YOU #AND I AGAIN."
    "IT IS TOO BAD#I CANNOT GROW#TIRED."
    "FOR YOU,#THAT IS."

    "i'm here#for the#attack!    "
    "OH. YOU#MISSED IT."
    "seriously?#maaan."
    "HEY, IT#IS OK."
    "HERE, A FLOWER#TO CHEER#YOU UP."
    "yoo #thanks"
    "mind if i#attack a#little?"
    "BY ALL#MEANS."

    "STILL#STANDING?"
    "YOU ARE#RATHER UPSETTING."

    "JUST WAIT UNTIL#MY CREATOR HEARS#ABOUT THIS."
    "YOU WILL GET#A LONG LECTURE."
    "A LECTURE MORE#PAINFUL THAN#ANYTHING I AM#DOING."
    "TRUE TORTURE."

    "AFTER THAT, THE#HEAD OFFICE WILL#GIVE YOU AN AWARD:"
    "\"EXCELLENCE IN#RUINING#GUARDENER'S DAY\""
    "DESERVED."

    "[GIVE_IN, #0_ALREADY// . .."

    "WAIT-"
    "YOU- Y0U / _I. .."
    "[>/0FFENSE LEVEL#LOWERED_]"
    ". . ."
    "OH. "
    "WHAT HAPPENED?"
    "THERE S_SEEMS TO#BE A GAP IN MY#MEMORY CORE."
    "I AM SORRY."

    "* I think that did the#  trick!"
    "* You're pretty clever in#  intense situations."
    "* I'm... impressed."

    "BZstzZ;Z t_T#//98 .. -"
    "[CRITICAL MEMORY#ERROR]"
    ". . ."
    ";TRAMPLED_#FLOWERS . . ."
    ". . ."
    "I CANNOT RECALL/#WHAT HA-S#TRANSPIRED _"
    "IF_MY BOTANICAL#C0NDUCT WAS#/UNSATISFACTORY. . ."
    ". . ."
    "NO.. . I WILL#N/NoT MAKE#EXCUSES_"
    "I_MUST DESERVE#THIS. .. ."
    "[SYSTEM FAILING.#SEEK REPAIRS#IMMEDIATELY]"
    ". . ."
    "I SUP-POSE Y0U#F/EEL DIFF3RENTLY#BUT TO ME.. ."
    "THE GARDEN_#. ."
    "IT IS. ..#BEAUTIFUL."

    "Talk about lethal!"
    "Maybe try getting your#\"offense level\" lower?"

    "Who knew a robot could#be so cold-blooded?#Or... just cold. "
    "Unless things get even#weirder. You never know."

    "This bot may be tough,#but you're tougher!"
    "Put it back where it#came from!"

    Axis

    "* Axis Model 014, ready to#  attack!"
    "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Today means the Surface."
    "* The air thickens."
    "* Death by metal & magic."
    "* You feel the furnace's heat#  waves engulf you."
    "* Smells like an unfortunate BBQ."
    "* Axis seems on edge."
    "* Axis is flipping through the#  Royal Guard guide book... in his#  mind."
    "* Axis is having trouble charging#  up his next attack."
    "* Axis blows into one of his#  vents to clean some dust. You#  don't know how."
    "* Axis pinches the end of one of#  his gloves and releases the air.#  He finds it amusing."
    "* Axis thinks this music is a bit#  intense for his tastes."
    "* Axis is staring at you blankly#  until you do something."
    "* Axis feels something..."
    "* The feeling grows!"
    "* You ready your trusty shield#  for whatever awaits."
    "* You tell Axis he's not great at#  his job. If he could frown, he#  would."
    "* You criticize Axis' attack#  strategy. Steam shoots out of#  his hearing ducts."
    "* You say something rude to Axis.#  He \"HONESTLY DOES NOT APPRECIATE#  IT.\""
    "* You pull on your shirt#  repeatedly in hopes to beat the#  heat. Your effort fails."
    "* (You ask Ceroba to present#  your metallic creation.)"
    "* (You commend Axis' vigilance.)"
    "* (You tell Axis his steel frame#  is unwavering.)"
    "* (You tell Axis his energy#  magic is the most impressive#  you've seen.)"
    "* AXIS ACTION MESSAGE 2" (unused)

    "WHAT ARE YOU#DOING WITH THAT#LID?"
    "IT WAS NOT#SUPPOSED TO#BE USEFUL."
    "THAT IS CHEATING."

    "ZzzZZKKZ#DPPP-D_-A - _"
    "WHAT WAS THAT?#WHAT DID I SAY?"
    "\"ZzzZKKZ#DPPP-D_-A - _\"#IS NOT A WORD."
    "WHY DID I SAY#THAT?"

    "BZZT_Zz#PRpP /"
    "I DID IT AGAIN.#HOW."
    "WAIT. THIS IS#YOUR DOING. OF#COURSE IT IS."
    "DO NOT SHOCK#ME AGAIN, OKAY?"

    "AZ_a_D?f#F . ."
    "I A-AM ST_ARTING#TO REGRET GIVING#YOU THAT LID."
    "COULD YOU PLEASE#DROP IT?"
    "JUST KICK IT#INTO THE FIERY#PIT BELOW US.#SIMPLE."

    "ZBsssZ t-t-D#? d"
    "THAT IS ENOUGH."
    "UNBEKNOWNST TO#YOU, I BROUGHT#A BACKUP PLAN."
    "PORTABLE#GENERATORS#=#INFINITE BATTERY."
    "GOOD LUCK."

    "* Clover! I'm almost through!"
    "* Whatever you're doing, it#  seems to be working!"
    "* Keep at it until he's out of#  juice!"
    "UM.#I CAN HEAR YOU."
    "YOU TWO THINK#YOU ARE SOOO#SMART."
    "HA, I DO NOT#RUN ON \"juice.\""
    "IN FACT, I DO#NOT RUN AT ALL. "
    "I ROLL."
    "OBVIOUSLY."
    "* ..."

    "SERIOUSLY???"
    "I AM REACHING#UNHEARD LEVELS#OF [ticked]."
    "LEVEL 7 AT#LEAST.#YOUR FAULT."

    "[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU-"

    "DoPDzzzZ_//"
    "GAH. "
    "YOU WOULD NOT#LIKE ME AT LOW#BATTERY."
    "I AM WARNING YOU#TO NOT DRAIN#MY BATTERY."

    "* And there we go!"
    "* Good job holding your#  own while I was#  occupied."
    "* Axis seems pretty#  dazed, one more shock#  should do him in!"
    "* Let's end this!"

    ZzzzzBBZzzzz#AooaaaA- _- .  .
    "*BEEP BEEP*"
    "SHUTTING OFF#STRENUOUS#EMOTIONS#TO SAVE POWER."
    "AH."
    "WHAT DID YOU#DO TO ME?"
    "I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE."
    "I... DO NOT#KNOW WHAT TO#DO WITH MYSELF."
    "SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING."

    "* Of course!"
    "* Hey Axis!"
    "WHAT."
    "* How do you feel about#  second dates?"
    "LIKE A#CALENDAR?"
    "I..."
    "WHAT IS THIS?"
    "THIS FEELING?"
    "* Uh oh!"
    "SOULMATE LOCATED."
    "PERFECTION#PERSONIFIED."
    "WHERE HAS THIS#BEAUTY BEEN ALL#MY LIFE?"
    "* Holy..."
    "THE SHIMMER.#THE COMPLEXION."
    "THE...#C U R V E S"
    "* OKAY that's enough!"
    "* Clover, let's uh...#  let's wrap this up."

    "..."

    "I... WHAT?"

    "WELL...#I MEAN, YEAH."
    "THANK YOU,#I GUESS."

    "COME ON, YOU#DO NOT MEAN#THAT."
    "* (You do.)"
    "YOU DO?"
    "WHOA. HEY.#I FEEL FUNNY."
    "I FEEL...#GOOD."
    "THANK YOU FOR#CONFIRMING MY#NARCISSISM,#HUMAN."
    "NOTE: THAT WAS#A \"JOKE.\""

    "BzZT-Z// z. ._ ."
    ". . . W-wW-"
    "-WHA_T HAS H/APPENeD#TO M..E?"
    "D-D-DAMAGE CRITICAL_"
    "Se-EK R/ePAI'RS IM#EDIATELY_"
    "I S_EE .  . ."
    "CALLInG MR. ChUJIN_"
    "CREaTOR. .. ?"
    "CALLInG MR. ChUJIN_"
    "CRE_TO R, I NEED#ASSIST//ANCE_"
    "CALLInG MR. Ch , . _"
    "/CrEAt.. ,.."
    "CAL-L , , i n g _"
    "CRe. ..."
    "."
    "creator."

    "Clearly Axis wasn't#built to last."
    "You can take him out,#I'm sure of it!"

    "This bot's done nothing#but bully you around!"
    "Give him a taste of his#own metallic medicine!"

    "Brush yourself off,#Clover!"
    "It's time to put#the \"ax\" in Axis!"

    Axis Genocide

    "* Axis Model 014, ready to#  defend."
    "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat)
    "* Can't hold out forever."
    "* In your way."
    "* Outlast his efforts."
    "* One is all it will take. Keep#  going."
    "* Finish what you started."
    "* They are responsible."
    "* A road ahead."
    "* . . ."
    "* Axis has cooled off."
    "* You pressure Axis' defense but#  he stands firm."

    "* You tell Axis that his time is#  up."
    "* He chooses not to respond." (unused)

    "* You grip your sidearm with#  enmity..."
    "* Something stirs inside." (unused)

    "* Axis geno flavor 9." (unused)

    "HoW L0NG ARE wE#GOInG TO DO#THIS?"

    "I DID nOT THiNK#BOTS COuLD GET#TIR3D."
    "BUT HeRE I AM.#TIRED AS [heck]."

    "STILL_ GoiNG,. ."

    "\"hey axis please#do another sick#attack.\""
    "OK BuT JUST#BEC4USE Y0U ASKED#NIcELY."

    "OK."
    "OK. .. ."
    "LET M3 CATCH#mY STEAM."
    ". . ."
    "I THINK. ."
    "IT is TIME#FOR A BrEAK..#. . ."

    "HoW L0NG ARE wE#GOInG TO DO#THIS?"
    "My SHIELD iS#IMPERVI0US TO#YOuR BULL3TS."
    "SO yOU_SHOULD#G1VE uP."
    "AND AnYWAY, ,,"
    "AS I SAID#bEF0RE.."
    "I CAN eXAPLAIN#EV3RYTHING to#YOU."
    "Y0U SEE, I DO#nOT HAvE THE#FrE3DOMS YoU#HAVE."
    "MY PR0GRAMMING.#.."
    "I H4D no_CHOICE."
    "I WAS FORCED#TO NEUTRALIZE#THAT HUMAN."
    "W-WAIT."
    "WHAT'S GOING ON?"
    "HOLD ON. PLEASE."
    "I AM SORRY."
    "I DIDN'T WANT TO   "

    "This piece of junk#did you in?"
    "Heh, thought you were#better than that."

    "You should've dealt#with this bot a#long time ago."
    "But no, had to play#the big bad action#hero!"

    "I can't help but feel#like this is karma,#heh."
    "But I GUESS I should#still revive you..."


    "* You notice Micro Froggit#  attacking you!"
    "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."
    "* Micro Froggit doesn't seem#  convinced. You may have been#  looking in the wrong direction."
    "* Micro Froggit is shaking, but#  you might just be straining#  your eyes."

    Macro Froggit

    "* MACRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Big frog."
    "* Frog."
    "* Smells like frog."
    "* Ribbit???"
    "* Macro Froggit stomps around,#  shaking the whole room."
    "* Macro Froggit reigns!"
    "* Macro Froggit towers above#  all."
    "* His greenness."
    "* Your head is spinning."
    "* Frog."
    "* Frog?"
    "* Frog!" (unused)
    "* What the..." (unused)

    "C R O A K ."
    "M A C R O#R I B B I T ." (unused)

    "M A C R O#C R O A K ."
    "R I B B I T ."
    "C R O A K ."
    "*GIANT FROG#NOISES*"
    "R I B B I T#R I B B I T"
    "B I G#C R O A K :D"
    "W O B B L E#W O B B L E"
    "M A C R O#K E R O"
    ". . .#(Macro ellipsis.)"

    ". . ."
    "W O R R I E D#R I B B I T."
    "M E G A  C R O A K"
    "T . . .#"
    "T H E#F I N A L#. . .#"
    "T H E#F I N A L#F R O G ."
    "C O L L E C T I O N#T I M E ."

    Steamworks Cutscenes

    Main

    gml_Object_obj_dunes_43_cutscene_pacifist_Step_0:
    "* Remember, I'm in#  charge."
    "* Stay close by and we'll#  reach our destination#  soon."

    gml_Object_obj_steamworks_02_controller_Step_0:
    "* Keep up, Clover."
    "* We don't have all the#  time in the world."

    gml_Object_obj_steamworks_03_controller_Step_0:
    "* I see something. Follow#  me."

    gml_Object_obj_steamworks_04_controller_Step_0:
    "* Guess I should've#  expected this."
    "* In its prime, this was#  the main power source of#  the Underground."
    "* That, obviously, was#  many years ago."
    "* Until we breathe life#  back into this thing, we#  can't progress."
    "* There's some kinda#  console here."
    "* Maybe one of Chujin's#  codes will work? Just#  give me a second."
    "* In the meantime, you#  can... wait over in the#  corner or something."

    "* It's working!"
    "* Wait... What have you#  been up to?"
    "* Oh..."
    "* I... wasn't actually#  doing anything this#  whole time was I?"
    "* Ugh, alright. You're#  clearly more capable of#  problem solving."
    "* I suppose you should#  lead the way from now#  on."
    "* Just head west from#  here and we'll reach#  Hotland eventually."

    gml_Object_obj_steamworks_04_controller_neutral_Step_0:
    "* Howdy again!"
    "* Golly, this area sure#  is grim!"
    "* Doesn't look like#  anyone's been around for#  years."
    "* This machine looks#  mighty important though!"
    "* Snoop around and see#  what you can find!"
    "* Talk to you soon!"

    gml_Object_obj_steamworks_04_controller_geno_Step_0:
    "* Howdy!"
    "* This area seems totally#  abandoned."
    "* Guess there's no more#  need for fighting. Real#  shame."
    "* A generator, huh?"
    "* There's probably some#  way to turn it back on#  around he"
    "* Oh, come on! Again??"
    "* Hate to rock your world#  but bullets aren't the#  answer to everything!"
    "* Would it kill you to#  think before shooting at#  your problems?"
    "* Hey, it's just a#  pattern I've noticed#  recently!"
    "* You've already solved#  tons of puzzles on our#  journey."
    "* I was only curious why#  your patience has worn#  so thin!"
    "* Cool it, will ya?"
    "* Heh, I'm afraid that#  door is far too thick to#  shoot down."
    "* Looks like you'll have#  to stick with my#  original plan of"
    "* ...What?"
    "* Me?"
    "* You've found yourself#  some nerve, haven't you?"
    "* ...Fine."
    "* There. Your exit, my#  king."
    "* Did you forget my#  warning when you started#  down this road?"
    "* I'm in control here."
    "* That hasn't and won't#  change, got it?"
    "* The next time you pull#  a stunt like this..."
    "* ..."
    "* Let's just keep moving."

    gml_Object_obj_cutscene_steamworks_05_Step_0:
    "* Howdy!"
    "* Another team-up? You're#  wasting your time,#  buddy."
    "* So far, these monsters#  have only brought you#  misfortune."
    "* I feel like following#  that lady's orders won't#  end any differently."
    "* Especially with that#  \"lab\" business..."
    "* Just try your best to#  move things along and#  not get sidetracked."
    "* Hopefully we can talk#  soon. Good luck, Clover!"

    gml_Object_obj_steamworks_05d_cutscene_power_Step_0:
    "* The generator has started#  working." (unused)

    gml_Object_obj_steamworks_05_leave_trigger_Step_0:
    "* Hey Clover, come back here.#  I think I figured it out."

    gml_Object_obj_steamworks_05d_lever_Step_0:
    "* ERROR: COOLANT PRESSURE LOW"
    "* GENERATOR STATUS: UNSTABLE"
    "* Gee, wonder how that#  came to be?"
    "* I think I'm gonna start#  praying for our safety."
    "* Ya know, in case the#  facility explodes while#  we're knee deep in it."

    gml_Object_obj_steamworks_07_controller_Step_0:
    "* What luck."
    "* Turn the power on and#  the whole facility goes#  insane!"
    "* Since you're now the#  leader and all... "
    "* How'bout you run ahead#  and turn this steam off?"
    "* I think I see a switch#  over there so no#  problem, right?"
    "* Don't worry, I'll catch#  up."

    gml_Object_obj_steam_walk_blocker_Create_0:
    "* Where are you going?"

    gml_Object_obj_steamworks_07_controller_Step_0:
    "* See? No sweat."

    gml_Object_obj_cutscene_steamworks_12_pacifist_Step_0:
    "* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
    "* INTRUDERS SPOTTED.#  STEAMWORKS: EASTERN#  BRANCH."
    "* Wait! Who are you!?"
    "* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
    "* You just said that."
    "* MY VOCABULARY IS NOT#  EXPANSIVE, MA'AM."
    "* Okay... Well, I wasn't#  expecting anyone to be#  here."
    "* If you let us through,#  we'll be out of your#  hair."
    "* ONE: I DO NOT HAVE#  HAIR."
    "* TWO: I CANNOT ALLOW YOU#  TO PASS."
    "* YOU HAVE TRESPASSED ON#  PRIVATE PROPERTY."
    "* YOU HAVE ALSO UTILIZED#  MACHINERY WITHOUT#  PERMISSION. "
    "* No, no! We're just#  heading to Hotland."
    "* We aren't malicious in#  the slightest!"
    "* It was us who woke up#  this place. Isn't it#  nice to have power?"
    "* WHILE IT IS NICE TO BE#  OPERATIONAL AGAIN, IT IS#  ALSO NOT NICE."
    "* I AM THE LAST OF MY#  KIND TO POLICE THIS#  AREA."
    "* ALL OF MY COMRADES HAVE#  RUSTED OVER."
    "* I ALWAYS KNEW I WAS THE#  BEST BUT I AM ALSO#  LONELY NOW. OH WELL."
    "* I WILL NOW TRAP YOU IN#  A COLD, DARK ROOM, FOR#  WHICH YOU MIGHT PERISH."
    "* My husband, Chujin,#  used to work here! I#  have permission!"
    "* Don't make me hurt you."
    "* CHUJIN? MY CREATOR?"
    "* Huh?"
    "* SORRY, I DO NOT SEE HIM#  PRESENT."
    "* GOODBYE."
    "* WAIT!"

    gml_Object_obj_cutscene_steamworks_12_neutral_Step_0:
    "* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
    "* INTRUDER SPOTTED.#  STEAMWORKS: EASTERN#  BRANCH."
    "* YOUR CRIMES ARE AS#  FOLLOWS:"
    "* - TRESPASSING ON#  PRIVATE PROPERTY."
    "* - UTILIZING MACHINERY#  WITHOUT PERMISSION."
    "* - HUMAN."
    "* HOW TO YOU PLEAD TO#  THESE ACCUSATIONS?"
    ch[1] = "Not guilty" ch[2] = "Guilty"

    gml_Object_obj_cutscene_steamworks_12_geno_Step_0:
    "* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
    "* VANDAL SPOTTED.#  STEAMWORKS: EASTERN#  BRANCH."
    "* SCANNING_"
    "* HUMAN DETECTED_"
    "* WAIT. . ."
    "* THIS IS FAMILIAR."
    "* ACCESSING MEMORY BANK_"
    "* MEMORY BANK BLOCKED_"
    "* HM."
    "* WELL. IT MATTERS NOT."
    "* THREAT DIAGNOSIS_"
    "* . . ."
    "* THREAT LEVEL: 10_"
    "* EMPATHY: BYPASSED_"
    "* WELCOME TO THE#  STEAMWORKS, HUMAN."
    "* THINGS HAVEN'T BEEN#  GOING YOUR WAY, HAVE#  THEY?"
    "* I'M AFRAID WHAT YOU ARE#  AFTER HAS. . ."
    "* . . .EXPIRED."
    "* FIVE SOULS ARE ALL THAT#  WAIT FOR YOU IF YOU#  REACH THE CASTLE."
    "* BUT I'M GUESSING YOU#  PIECED THAT TOGETHER#  ALREADY."
    "* IT IS INTERESTING. . ."
    "* HUMANS AND MONSTERS,#  WHILE DIFFERENT, DO#  SHARE ONE THING."
    "* A HUNGER FOR THE SOUL#  OF THE OTHER."
    "* I SUPPOSE THAT IS NO#  DIFFERENT HERE."
    "* MY USUAL PROTOCOL CALLS#  FOR MERE APPREHENSION#  BUT. . ."
    "* YOUR THREAT LEVEL#  PERMITS ME TO INITIATE#  ATTACK."
    "* STAND DOWN, HUMAN. IT#  WILL ALL BE OVER SOON."
    "* AH. . ."
    "* DAMAGE CRITICAL_"
    "* t-zzz THReAT . .."
    "* thReat L-LeVEL 99;99#  9999 99_9. ."
    "* . . ."
    "* I REMEMB3R NOW.. . .."
    "* . . ."
    "* THe 0THERS.. ."
    "* I MUST EVaCUATE . ."

    gml_Object_obj_steamworks_13_controller_Step_0:
    "* Ouch... Can't say I was#  prepared for that."
    "* I knew my husband was#  an engineer but he never#  told me about that guy."
    "* He'd mention a robotics#  project that could net#  him a promotion but..."
    "* He stopped talking#  about it after he quit#  his job here."
    "* Ugh..."
    "* I would've used force#  to bypass \"Axis\" but I...#  I'm not sure now."
    "* He may be the last#  remnant of Chujin's#  talent."
    "* It would be best if we#  could just avoid him#  from now on..."
    "* ..."
    "* In any case, we're#  pretty lucky he's the#  only guard-bot around."
    "* Wait a second..."
    "* I have an idea!"
    "* He mentioned how he was#  \"lonely\" right? Well#  what if we fixed that?"
    "* We could use scraps#  lying around to forge a#  companion for him!"
    "* He doesn't seem too#  bright after all. "
    "* Maybe that's all we#  need to distract him?"
    "* What do you think?"
    ch[1] = "Yes"ch[2] = "No""* So... "
    "* We seem to be in some#  sort of storage room."
    "* Look around for parts#  we can use. Shouldn't#  take many."

    gml_Object_obj_steamworks_13_controller_neutral_Step_0:
    "* Howdy!"
    "* Glad I was able to catch#  ya in time!"
    "* What is this, the third#  tumble you've survived#  on your journey?"
    "* For having the name#  \"Clover\" you sure aren't#  lucky!"
    "* I'm only kiddin' around#  of course."
    "* I'd say you're more of#  a machine than that bot#  up there, haha!"
    "* Gosh, I hoped we had a#  straight shot to an exit#  but... of course not."
    "* If you meet that hunk#  of metal again, try not#  to get caught."
    "* Or... ya know...#  killed."
    "* Although, dying WOULD#  save more time now that#  I think about it..."
    "* I could just revive ya#  on the spot!"
    "* No amount of gruesome#  deaths could stop ol'#  Clover!"
    "* Ain't that neato?"

    gml_Object_obj_steamworks_13b_cutscene_Step_0:
    "* I CANNOT BELIEVE YOU#  FELL FOR THAT."
    "* I AM SMART, THEREFORE I#  PREDICTED YOUR ESCAPE."
    "* NOW, BACK YOU GO."

    "* WHAT. WHY."
    "* DID YOU THINK I WOULD#  JUST LEAVE AFTER ONE#  ATTEMPT?"
    "* ... I WAS ABOUT TO,#  ACTUALLY. THAT WAS#  CLOSE."
    "* I WILL LOCK THE DOOR#  FROM NOW ON."
    "* BYE NOW."

    gml_Object_obj_steamworks_13_axis_door_Step_0:
    "* Wow, he caught you.#  Shocker."

    "* What are you trying to#  accomplish?"
    "* Come on, stick to the#  plan!"

    gml_Object_obj_steamworks_13_controller_Step_0:
    "* You want to use this?"
    ch[1] = "Positive"
    "* Okay, we'll need three#  more objects."
    ch[2] = "Negative"

    "* You think this'll work?"
    ch[1] = "Certain"
    "* Alright, two more and#  we can make this thing."
    ch[2] = "Uncertain"

    "* Is this a good pick?"
    ch[1] = "Definitely"
    "* One more object should#  do the trick."
    ch[2] = "Definitely\nnot"

    "* Is this your final#  choice?"
    ch[1] = "Yea"
    "* Okay, let's build a#  robot!"
    ch[2] = "Nay"

    "* Grab something else#  then."

    gml_Object_obj_robot_build_controller_Draw_64:
    "{0} - Select/Place#{1} - Cancel selection#{2} - Rotate/Scale item"
    "UNDO"
    "DONE"

    gml_Object_obj_robot_build_dialogue_confirm_Step_0:
    "* Perfect! You made#  nothing!"
    "* At least put a LITTLE#  effort into this."

    "* All done?"
    ch[1] = "Yeah"ch[2] = "Nah"

    gml_Object_obj_steamworks_13_controller_Step_0:
    "* That takes care of#  that."
    "* You're kinda creative#  when push comes to#  shove."
    "* All due respect to#  Chujin's work but this#  might just fool Axis."
    "* I'll hold onto it for#  you."
    "* Let's get outta here,#  yeah?"

    gml_Object_obj_controller_steamworks_14_Step_0:
    "* Can't say that was fun."
    "* Let's be extra cautious#  from now on, okay?"

    (the following interaction is unused)
    gml_Object_obj_steamworks_16_controller_Step_0:
    "* They're gone."
    "* Sigh... This is so#  confusing..."
    "* I thought Axis said he#  was the last of his#  kind?"
    "* Wait... he introduced#  himself as \"Model 014\"."
    "* There must have been 13#  other guard-bot#  prototypes."
    "* Guess we're lucky only#  one still functions,#  huh."
    "* Still, this thing#  definitely wasn't a#  guard-bot..."
    "* We don't know how many#  other robot types are#  out there."
    "* We'll figure it out in#  due time, I'm sure."
    "* Just... be extremely#  careful."

    gml_Object_obj_enemy_kill_check_pacifist_steamworks_Step_0:
    "* What are you thinking!?"
    "* I know they started the#  fight but we don't know#  the situation!"
    "* What if it was a glitch#  in their programming?"
    "* ..."
    "* These bots are#  antiques. "
    "* We have no right to#  destroy them, got that?"
    "* ...Sigh." "* Just... don't do#  anything stupid."

    Lake

    gml_Object_obj_steamworks_17_controller_Step_0:
    "* Ugh, it's a dead end."
    "* It looks like we're#  gonna have to-"
    "* The-The-The floor is lava,#  travelers!"
    "* I am sorry to say I failed the#  game some time ago-bzzt. "
    "* H-However-r, you do not have#  to! I will ferry you across the#  lake-bzzt!"
    "* This bot doesn't seem#  malicious. That's new."
    "* I say we give it a go."
    "* Thank you for your tr-trust!"
    "* With my help, the floor will#  not be lava, it will just be#  floor-bzzt."

    "* The-The-The floor is lava,#  traveler!"
    "* I am sorry to say I failed the#  game some time ago-bzzt. "
    "* H-However-r, you do not have#  to! I will ferry you across the#  lake-bzzt!"

    gml_Object_obj_steamworks_17_b_controller_Step_0:
    "* Again?"
    "* Well, best get on with#  it."
    "* Watch your step."

    gml_Object_obj_macro_froggit_pacifist_collider_Step_0:
    "* Where'd you go?"
    "* It's like I blinked and#  lost you."
    "* Well, uh, don't do that#  again."

    "* I'll wait outside." (unused)

    gml_Object_obj_cutscene_steamworks_18_post_froggit_Step_0:
    "* Clover? You okay?"
    "* Did you faint or#  something?"
    "* Hey, we can take a#  break soon, alright? "
    "* (That was strange...)"

    gml_Object_obj_steamworks_18b_controller_Step_0:
    "* Bam!"
    "* It's ya boy, Mo!"
    "* How did I get here?"
    "* I got contacts, aight? Eyes#  all over the 'Ground."
    "* Enough chit-chat though, it's#  business time!"
    "* As you know, I'm always#  scoutin' around for the next#  big thing, right? Right."
    "* So I was on my way here and#  spotted a buncha glowy plants#  on a wall."
    "* First thought that sprung to#  mind? Taste them."
    "* And I'll tell ya what, the#  stuff hit me like WAM!"
    "* Best cuisine you'll ever#  experience, truly.""* I even molded them into#  recognizable food shapes for#  that visual appeal!"
    "* Visual appeal is half the#  battle I say!"
    "* Ain't nobody gonna buy ya#  product if it looks ugly#  right???"
    "* But you would, I know it. Ol'#  Mo can always count on your#  business!""* Now, where's my stand?"
    "* ..."
    "* I... uh... I have a few#  products left in my pocket!"
    "* Don't go yet!"
    gml_Object_obj_steamworks_18b_controller_geno_Step_0:
    "* Bam!"
    "* You know who it is, right?"
    "* It's ya boy"
    "* ...Mo."
    "* Hey, buddy... What's with the#  piece?"
    "* I thought we had a connection,#  ya know?"
    "* Like some sorta vaguely#  illegal partnership!"
    "* You don't think I'm here to#  stab ya in the back, do you?"
    "* I may be many things but the#  last thing I am is a snitch!"
    "* Hey hey hey!!"
    "* There ain't nothin' up my#  sleeve, kid! Nothin' but fur#  and admittedly cheap cologne!"
    "* What you see is what you get#  with Mo!"
    "* I ain't some unassuming badass#  waiting for a chance to unleash#  an attack!"
    "* I'm just a salesman, alright?"
    "* I'll leave, just put down the#  gun."
    ch[1] = "Rob"ch[2] = "Refrain"

    gml_Object_obj_steamworks_manta_Step_0:
    "* You h-ave reached your#  destination-bzzt."
    "* Thanks for the help."
    "* Let's keep moving,#  Clover."
    "* If you need another#  r-ride, I'll be#  here......bzzt."

    "* You h-ave reached your#  destination-bzzt."
    "* If you need another#  r-ride, I'll be#  here......bzzt."

    gml_Object_obj_steamworks_21_controller_Step_0:
    "* ESCAPED CONVICTS SPOTTED.#  STEAMWORKS:#  OFFICE BRANCH."
    "* Oh no! Run!"

    "* ESCAPED CONVICT SPOTTED.#  STEAMWORKS:#  OFFICE BRANCH."

    "* HALT."
    "* YOU ARE COMING WITH ME."

    "* ENOUGH RUNNING."

    gml_Object_obj_steamworks_21_controller_geno_Step_0:
    "* N0.. ."
    "* R- R3TREATING!"

    gml_Object_obj_cutscene_steamworks_19_capture_backtrack_Step_0:
    "* OH, HEY."
    "* WAIT."
    "* WAIT, HOW."
    "* GO BACK TO YOUR ROOM."

    gml_Object_obj_steamworks_21b_cutscene_Step_0:
    "* STAY HERE WHILE I GET#  THE TALL LADY."
    "* DO NOT TOUCH ANYTHING."

    "* STAY HERE, I MUST GO#  BACK ON PATROL."
    "* DO NOT TOUCH ANYTHING."

    "* DO YOU HAVE THE ABILITY#  TO COOPERATE?"
    "* OR ARE YOU TOYING WITH#  ME ON PURPOSE?"
    "* EITHER WAY, I AM#  STARTING TO [really]#  HATE YOU."

    gml_Object_obj_axis_chase_blocker_Step_0:
    "* (Better not approach#  him.)"

    gml_Object_obj_steamworks_21_controller_Step_0:
    "* Clover! The lockers!"
    "* Follow me!"
    "* HOW."
    "* Huff... Huff..."
    "* This guy means#  business!"
    "* My husband was one hell#  of an engineer."
    "* I just wonder why he#  kept all this from me?"
    "* He could've left me#  some sort of off-switch,#  right?"
    "* ..."
    "* THE ROBOT! I totally#  forgot about our plan!"
    "* Ugh, sorry. Next time#  we see Axis, we'll try#  it for sure."

    "* HOW."

    gml_Object_obj_steamworks_22_controller_pacifist_Step_0:
    "* FOUND YOU."

    "* Looks like he's go-     "
    "* Axis, hold on a second!"
    "* ONE."
    "* UH - ONE MILLION#  SECONDS!"
    "* I DO NOT HAVE THE#  KNOWLEDGE TO COUNT THAT#  HIGH."
    "* WHAT IS THIS#  ABOUT?"
    "* I have a surprise for#  you! A special one!"
    "* I WILL ADMIT, YOU HAVE#  MY ATTENTION."
    "* PROCEED."
    "* I have for you, your#  very own robot#  companion!"
    "* A sleek, top of the#  line model!"
    "* Aren't they beautiful?"
    "* NO."
    "* NOT IN THE MOOD."
    "* MY EYES ARE ONLY SET ON#  YOUR APPREHENSION."
    "* GOODBYE."
    "* You're making them cry,#  Axis!"
    "* Come on, now!"
    "* ROBOTS CANNOT CRY. I#  HAVE TRIED."
    "* GOODBYE."
    "* Well, it was worth a#  shot."
    "* Plan C it is!"
    "* I AM IMMOBILE."
    "* If you went with our#  surprise, it wouldn't#  have gotten messy."
    "* DO NOT MOCK MY#  JUDGMENT."
    "* I WILL RETURN TO#  CAPTURE YOU."
    "* ...WITH NEW HANDS."
    "* Phew, I'm spent."
    "* Next chair we see, I'm#  taking a breather."

    gml_Object_obj_steamworks_22_controller_neutral_Step_0:
    "* FOUND YOU."

    "* YOU ARE CORNERED,#  HUMAN."
    "* I DID NOT WANT TO HURT#  YOU BUT YOU FORCED MY#  GLOVE."
    "* PREPARE FOR PAIN."
    "* OH."
    "* THIS IS A PROBLEM."
    "* LOOKS LIKE YOU WIN THIS#  TIME."
    "* I WILL RETURN TO#  CAPTURE YOU SOON."
    "* DO NOT GO ANYWHERE,#  PLEASE."

    gml_Object_obj_steamworks_23_controller_neutral_geno_Step_0:
    "* Howdy!"
    "* I know I usually let you#  handle imminent threats#  but..."
    "* ...You really looked#  cornered back there!"
    "* My friendliness pellets#  sure come in handy in#  tight spots!"
    "* Anyway, you must be#  totally out of breath#  after that."
    "* You should take it easy#  for a while, pal!"
    "* Grab a snack, hydrate,#  won't bother me!"
    "* Need to be in tip-top#  shape for what's coming!"

    "* ..."
    "* Can I be real with you?"
    "* I'm gonna be real with#  you."
    "* I get it. Stomping#  around, full of anger,#  boredom..."
    "* Laying waste to#  everything in your path#  - we all have hobbies."
    "* But, heh, come on..."
    "* How is this forwarding#  your cause?"
    "* These aren't monsters."
    "* As far as I'm concerned#  they're barely even#  conscious."
    "* We don't have time for#  this little joyride of#  yours."
    "* In my opinion, of#  course!"
    "* ..."
    "* ..."
    "* Fine, we can talk later#  I guess."

    gml_Object_obj_steamworks_23_controller_Step_0:
    "* Well, there we go."
    "* Definitely what I need#  after that madness."
    "* ..."
    "* I wonder what Starlo's#  up to right now?"
    "* Probably on some Feisty#  Five quest with a smile#  on his face."
    "* I do envy him... to be#  wrapped in optimism and#  fantasy."
    "* That's pretty rare#  amongst monsters."
    "* Most might act#  cheerful, but life down#  here..."
    "* ...It's hopeless."
    "* That's why they look to#  the King for assurance."
    "* They believe once he#  gets seven SOULs and#  breaks the barrier..."
    "* ...he'll easily be able#  to overthrow whatever#  awaits on the Surface."
    "* A rather foolish#  outlook if you ask me."
    "* Who knows how the humans#  have prepared for#  retaliation since then?"
    "* But I digress... We#  should handle our own#  problems first."
    "* I can't imagine what#  Kanako's going through#  right now..."
    "* ..."
    "* You haven't seen my#  Kanako yet, have you?"
    "* Here, take a look."
    "* Look at that smile.#  Definitely her father's."
    "* ..."
    "* Gifted like her father#  too. She's a..."
    "* ..."
    "* ...She didn't deserve#  this life."
    "* I truly wish things#  could be different..."
    "* ...But, that's not what#  \"fate\" had planned."
    "* I apologize for my#  vagueness."
    "* I prefer to keep the#  bad memories to myself."
    "* Anyway, the Lab#  shouldn't be horribly#  far from here."
    "* We WILL get to the#  bottom of this, Clover."
    "* In the meantime, you#  can scout ahead. I'm#  gonna rest a bit longer."

    gml_RoomCC_rm_steamworks_23_6_Create:
    "* Don't stray too far! "
    "* That's the direction#  Axis went!"

    gml_Object_obj_steamworks_24_controller_Step_0:
    "* Howdy!"
    "* Boy am I glad that fox#  lady let you roam free#  for a bit."
    "* Not being able to talk#  to my pal has been#  torture!"
    "* Now, I know she roped#  ya into some Lab detour#  but..."
    "* Come on... captive#  monsters? Talk about a#  conspiracy nut!"
    "* I mean, it's like you#  don't wanna follow my#  advice!"
    "* Remember your REAL#  mission, Clover."
    "* The five children you#  set out to find in the#  first place."
    "* There's no need to#  visit that dingy lab, ya#  know?"
    "* ASGORE's still out#  there threatening human#  lives!"
    "* Keep your head in the#  game."
    "* This is our journey.#  Not Ceroba's."
    "* Hey, wait up!"
    "* I think I'm ready to#  get back into things."
    "* Lead the way."

    gml_Object_obj_steamworks_25_b_controller_Step_0:
    "* More steam. Fantastic."
    "* One more time, Clover."
    "* You got this."

    gml_Object_obj_steamworks_27_controller_Step_0:
    "* Holy..."
    "* What happened here?"
    "* Hope this stuff is okay#  to touch..."

    gml_Object_obj_steamworks_29_controller_pacifist_Step_0:
    "* What was that?"
    "* I..."
    "* AM..."
    "* AWAKE."
    "* GUARDENER - MODEL 02 -_#  ST_ATUS, D_MAGED. .   ."
    "* OH, HE-HELLO THERE."
    "* WAS IT YOU WHO#  DISTURBED THE FLOR#  A? ?"
    "* I ASK YOU TO PLEASE#  HAVE MORE _RESPECT."
    "* Um, we apologize. Won't#  happen again."
    "* DO NOT WORRY. _"
    "* SEEING T;HAT THE CHILD#  IS SO Y-Y-OUNG, IT IS#  FORGI>ABLE."
    "* I WILL REPORT#  THE_INCIDENT AS A LEVEL#  3-03--__4LLEE"
    "* EV-EL 10 OFFENSE."
    "* LEVEL 10 MEANS - THE#  TERMINATION OF THE TRAMPLER."
    "* Hold on!"
    "* FAREWELL."

    gml_Object_obj_steamworks_29_controller_neutral_Step_0:
    "* I..."
    "* AM..."
    "* AWAKE."
    "* GUARDENER - MODEL 02 -_#  ST_ATUS, D_MAGED. .   ."
    "* OH, HE-HELLO THERE."
    "* WAS IT YOU WHO DISTURBED THE#  FLOR-A? ?"
    "* I ASK YOU TO PLEASE HAVE MORE#  _RESPECT."
    "* BU-T DO NOT WORRY. _"
    "* SEEING T;HAT YOU ARE SO#  Y-Y-OUNG, IT IS FORGI>ABLE."
    "* I WILL REPORT THE_INCIDENT AS#  A LEVEL 3-03--__4LLEE"
    "* EV-EL 10 OFFENSE."
    "* LEVEL 10 MEANS - THE#  TERMINATION OF THE TRAMPLER."
    "* FAREWELL."

    gml_Object_obj_steamworks_29_controller_pacifist_Step_0:
    "* I WAS ABOUT TO DO SOMETHING..#  ."
    "* OH YES, I REMEMBER."
    "* SENDING LEVEL 3 REPORT_"
    "* ..."
    "* [RESPONSE - NEGATIVE]"
    "* I APOLOGIZE. ALLOW ME TO CALL#  AGAIN."
    "* SENDING LEVEL 3 REPORT_"
    "* HELLO? CREATOR?"
    "* ARE YOU THERE?"
    "* ..."
    "* I BELIEVE MY CREATOR MAY BE#  PLAYING A \"PRACTICAL JOKE\" ON#  ME."
    "* SIGNALING STEAMWORKS HEAD#  OFFICE_"
    "* [BEEEEP - THE LINE YOU ARE#  CONTACTING HAS BEEN#  DISCONNECTED]"
    "* WHERE... WHERE IS EVERYBODY?"
    "* OH... I HAVE ALLOWED IMMENSE#  OVERGROWTH."
    "* I UNDERSTAND."
    "* IT SEEMS... MY DAY HAS PASSED."
    "* ..."
    "* ...CANCEL REPORT AND#  REINITIATE HIBERNATION_"
    "* [HIBERNATION SEQUENCE ENGAGED]"
    "* I AM SORRY FOR INCONVENIENCING#  YOU."
    "* I DO NOT KNOW WHAT THE WORLD#  IS LIKE NOW, NOR D-DO I WISH#  TO. //"
    "* LIFE WAS. .. M-MUCH BETT>ER..."
    "* _NOT ;KNOWING...  ."

    "* ..."
    "* Surely..."
    "* There had to be some#  other way..."
    "* ..."
    "* Let's just... keep#  moving."

    gml_Object_obj_steamworks_29_controller_geno_Step_0:
    "* ST4Y pUT, OK?"
    "* YoUR'E s-SAFE."

    gml_Object_obj_steamworks_31_cutscene_Step_0:
    "* Two paths..."
    "* Hold on..."
    "* That symbol, I've seen#  it on Chujin's work#  uniform."
    "* Lemme try one of his#  codes..."
    "* Nope."
    "* Ugh."
    "* Well, I only have one#  left but I've already#  used it. "
    "* Here goes!"
    "* Seriously? Same code as#  the Dunes gate?"
    "* With this kinda#  security, no wonder Axis#  is so vigilant."
    "* After you."

    Factory

    gml_Object_obj_steamworks_32_cutscene_Step_0:
    "* Oh, hey."
    "* ...Hellooo?"
    "* Rusted through."
    "* The sign says \"If the#  receptionist is#  unreceptive..."
    "* ...check with the robot#  control station three#  floors up.\" "
    "* Robot control#  station..."
    "* Clover! Are you thinking#  what I'm thinking?"
    ch[1] = "Axis?"ch[2] = "Uh...""* If there's some sorta#  \"breaker box\" for all#  robots in the area..."
    "* ...we can shut Axis down#  and get to Hotland#  as planned!"
    "* It's worth an#  investigation at least.#  Let's go!"

    gml_Object_obj_factory_02_hint_check_Step_0:
    "* Really? Another door?"
    "* ..."
    "* Let's look around. Has#  to be a switch or a#  panel somewhere."

    gml_Object_obj_factory_02_controller_Step_0:
    "* Gooood morning Steamworks#  employees!!!"
    "* Hope you're ready for another#  day of pa-ro-duc-tivity!!!"
    "* Today we are boxing and#  shipping goods out into the#  Underground!!!"
    "* Uh, hello?"
    "* Are you sentient or a#  pre-recording?"
    "* Hello new hire!"
    "* Yes, I am fully sentient!"
    "* Trapped in this two-dimensional#  rectangle for all eternity!!!"
    "* Right..."
    "* Can you unlock all the#  doors in this factory?"
    "* We're in a hurry."
    "* Sorry but each morning we do a#  little thing called:"
    "* EARN! YOUR!! FREEDOM!!!"
    "* Complete a full shipment and#  you'll be on your way!"
    "* What kind of policy is#  that???"
    "* When there's a quota to meet,#  ethics go out the window!!"
    "* Haven't you worked a job#  before???"
    "* Of course but I don't#  work here!"
    "* So you're trespassing???"
    "* In that case...  "
    "* Fine, we'll do the job!"
    "* Clover, this bot might#  have connections to#  Axis."
    "* Seems we gotta do what#  it says to avoid#  unwanted attention."
    "* You can work this thing#  right?"
    "* Push the start button#  and we'll get it over#  with."
    "* WHAT ARE YOU DOING???"
    "* Put red items in red boxes and#  blue in blue boxes!"
    "* Three strikes and yoooou're#  out!!!"
    "* Your machine's broken."
    "* The second conveyor#  belt doesn't move."
    "* No."
    "* ...Yes?"
    "* It's broke-"
    "* No."
    "* ..."
    "* Screw this."
    "* Clover, you box the#  goods and I'll toss 'em#  into the chute."
    "* Teamwork, right? "
    "* Something like that."
    "* Let's give it a shot!"

    "* Hey alright! Good work,#  Clover!"
    "* Onto whatever awaits us#  next..."

    gml_Object_obj_factory_02_conveyor_puzzle_recreator_Step_0:
    "* Dammit!"
    "* Better try again."

    gml_Object_obj_factory_02_controller_02_Step_0:
    "* What the"
    "* Fun!!!"
    "* Hello again!!"
    "* The shipment is almost#  complete!!"
    "* One final step and you may have#  the passcode to exit!"
    "* All you have to do is   "
    "* Sort each colored#  package by tilting that#  platform left or right."
    "* Pretty obvious."
    "* Look who paid attention#  learning colors in preschool!"
    "* Not by choice."
    "* I'll take the#  drop-chute up top, you#  man the platform."
    "* Good? Good."
    "* Ready?"
    "* Here goes nothing!"

    "* Phew!"
    "* Coming back down!"
    "* Grrreeeat job everyone!!!"
    "* You can't spell \"Steamworks\"#  without \"teamwork\"!!"
    "* Can't spell it without \"steak\"#  either but that has absolutely#  no bearing on this situation!"
    "* Let's see how you did!!"
    "* Calculating..."
    "* Aw! You BARELY scraped by but#  that's what performance reports#  are for!"
    "* Hey! It isn't our fault#  this system is so#  impractical!"
    "* Why does it take two#  giant steps to ship a#  few packages?"
    "* Why can't we sort the#  colors when boxing them#  in the first room??"
    "* ..."
    "* Beats me!"
    "* You know, for being#  built by such great#  minds..."
    "* The Steamworks are#  awfully convoluted."
    "* It takes a MASSIVE IQ to#  understand the complexities of#  the Steamworks."
    "* Your brain probably isn't#  advanced enough!"
    "* Says the wall-mounted#  GIF comprised of three#  pixels."
    "* You know what?"
    "* You can take your little#  \"passcode\" and    "
    "* ...Just give us the code."
    "* Of course!"
    "* The passcode is " + global.factory_code + "."
    "* Got it?"
    "* " + global.factory_code + "."
    "* Yeah, thanks."
    "* No, thank you, employees!"
    "* Thank you for making the#  Underground a little brighter!"

    gml_Object_obj_factory_02_seesaw_puzzle_recreator_Step_0:
    "* Dammit!"
    "* Better try again."

    gml_Object_obj_factory_03_controller_Step_0:
    "* \"Metalworks Emergency Escape#  Plan (or MEEP):"
    "* In case someone sets the room#  on fire, do not use the#  elevator."
    "* Evacuate down to floor 01 or#  use a passcode to access floor#  03.\""
    "* Uh huh..."
    "* They REALLY locked this#  place up tight."
    "* Well, if the code was#  found nearby on the#  first floor..."
    "* Let's take a look#  around."

    "* THERE YOU ARE."
    "* No way..."
    "* You seriously want to do#  this again?"
    "* YES."
    "* Remember the explosion#  that incapacited you?"
    "* YES."
    "* I RETRIEVED BRAND NEW#  HANDS. I AM UNSTOPPABLE#  NOW."
    "* Look, at some point you#  need to gi   "
    "* SHUSH."
    "* DO NOT RESIST ARREST ANY#  LONGER."
    "* STAND STILL AND LET MY#  HANDSOME HANDS SHINE."
    "* [shoot]"
    "* (Pst, Clover!#  This way!)"
    "* MY VISION..."
    "* INITIATING 16-VOLT SUPER#  FLASHLIGHT_"
    "* 95% OF POWER UTILIZED_"
    "* TYPOGRAPHY BOX HINDERED_"
    "* WHAT DO YOU MEA-"
    "* OH."
    "* THIS IS MOST UN-"
    "* THIS IS BAD."
    "* ..."
    "* OH WELL."
    "* UNLIKE THEM..."
    "* I HAVE EYES."
    "* (Okay..)"
    "* (We need to stay out of#  his view and keep#  quiet.)"
    "* (There's gotta   "
    "* Heeello again!!!"
    "* What ever are you two doing he  "
    "* ..."
    "* (As I was saying...)"
    "* (There's gotta be a code#  around here.)"
    "* (Once you find it, head#  for the exit.)"

    gml_Object_obj_factory_03_axis_flashlight_Alarm_0:
    "* HA. FOUND YOU."
    "* AWAY YOU GO."

    gml_Object_obj_factory_03_shaft_Step_0:
    "* Ow..."
    "* I am so tired of this#  \"falling\" thing. "
    "* How about you?"
    ch[1] = "So\ntired..."ch[2] = "Again!""* Sigh..."
    "* Come on, get up. We can#  do this."

    "* Ugh..."
    "* Gotta try again."

    gml_Object_obj_factory_03_numpad_Step_0:
    "* Okay! Let's head#  upstairs before Axis- "
    "* HELLO."
    "* Axis!"
    "* ...Juuust the bot I was#  looking for!"
    "* How are you doing these#  days?"
    "* NOT SO GOOD."
    "* I COULD ONLY SPEAK IN 15#  CHARACTERS (max) BACK#  THERE."
    "* IT KIND OF BUMMED ME#  OUT."
    "* I'm sorry to hear that."
    "* Glad you got your full#  speech ability back."
    "* THANK YOU. I DO LIKE#  TALKING."
    "* WAIT."
    "* WAIT????"
    "* ARE YOU TRYING TO#  DISTRACT ME FROM MY#  MISSION."
    "* No."
    "* OH OKAY."
    "* Can I ask you a question#  involving the security#  of the Steamworks?"
    "* YES I AM A SECURITY#  EXPERT."
    "* Why is it that some#  doors require a passcode#  to unlock..."
    "* And others require a#  Steamworks ID?"
    "* TWO-FACTOR#  AUTHENTICATION."
    "* Huh..."
    "* . . ."
    "* . . ."
    "* COOL."

    gml_Object_obj_factory_04_controller_Step_0:
    "* Workstations..."
    "* Okay, well... Probably#  another code to find."
    "* You know the drill."

    "* Must be the manager's#  office."
    "* Surely they had access#  to all passcodes."
    "* Let's check those file#  cabinets."
    "* ..."
    "* Hold on, look here."
    "* Performance reports for#  all factory employees."
    "* A... B..."
    "* ..."
    "* \"01/16/20XX..."
    "* Mr. Chujin pitched his#  blueprints for a \"guard bot\" of#  sorts."
    "* He called the project: AXIS.\""
    "* \"03/19/20XX..."
    "* Axis Model 01 was presented to#  King ASGORE but was swiftly#  rejected."
    "* The poor thing couldn't stay#  powered up for more than six#  seconds.\""
    "* \"05/10/20XX..."
    "* Axis Model 04 backfired and#  shot one of its gloves at the#  King."
    "* This is getting embarrassing.\""
    "* \"07/23/20XX..."
    "* Axis Model 07 refused to enter#  the throne room."
    "* ...ASGORE gave Chujin one more#  shot after incessant pleading."
    "* I know he's a smart engineer#  but if the next showcase goes#  south...\""
    "..."
    "* \"09/23/20XX..."
    "* Well, this is it."
    "* Model 08 booted up and seemed#  to be stable for a moment."
    "* That was until a malfunction#  occurred and sparks began to#  emit from the body."
    "* In the chaos, one spark leaped#  onto King ASGORE's flower bed."
    "* ...A fire ignited but was#  swiftly put out."
    "* Please leave. Leave and do not#  return."
    "* I... I apologize deeply."
    "* But as we are, us monsters#  simply aren't ready to bypass#  the barrier!"
    "* You know this deep down... I#  know you do. Axis IS the#  solution you need!'"
    "* The solution I need is a#  reliable one. One that won't#  set fire to our homes."
    "* If this is about my..."
    "* It isn't."
    "* I thank you for your service to#  society..."
    "* ...But I'm afraid monsterkind's#  freedom belongs in more capable#  hands.'\""
    "..."
    "* \"Capable hands\" he#  says."
    "* Look at Axis now. The#  TRUE realization of#  Chujin's vision."
    "* He far exceeds ANY model#  Asgore ever saw!"
    "* And you know who those#  \"capable hands\" now#  belong to? "
    "* The scientist who has#  Kanako."
    "* Dr. Alphys."
    "* ..."
    "* A while back, she built#  a robot too."
    "* One so \"lifelike\" it#  got her the position she#  has now."
    "* It must've been real#  impressive!"
    "* So impressive that#  Asgore kicked the other#  visionaries to the curb."
    "* ..."
    "* I understand now... Why#  Chujin never shared this#  with me..."
    "* He must've been#  absolutely gutted#  hearing those words... "
    "* ..."
    "* Screw the Royals."
    "* The politics, all the#  red tape..."
    "* This, Clover, this is#  why the mission is so#  important."
    "* You can't trust these#  close-minded gatekeepers#  to do anything right."
    "* Not for a second."
    "* ..."
    "* Let's go."

    gml_Object_obj_steamworks_38_elevator_old_Step_0:
    "* Heeello!!! I welcome you into#  my body!!!"
    "* Where ever would you like to#  go??"
    "* Top floor."
    "* Did you say: \"Basement?\""
    "* Get us to the roof! Out#  of here! Whatever!"
    "* I carry a negative opinion of#  you."
    "* Heading to: \"Out of here.\""
    "* Ugh, sorry for all the#  outbursts."
    "* All of this is..."
    "* It's a lot to process."
    "* Bet you're pretty tired#  of learning about me#  so..."
    "* ...What about you?"
    "* You're not exactly a#  talker so I don't know#  much."
    "* Why are you here in the#  first place?"
    "* Did you simply trip and#  fall into the#  Underground?"
    "* I'm curious."
    ch[1] = "The 5\nhumans..."
    ch[2] = "Personal\nmission"
    "* I see..."
    "* You wanted to find out#  what happened to those#  kids."
    "* ...A noble mission.#  Takes guts."
    "* I'm... assuming you#  haven't found them yet,#  though."
    "* ..."
    "* We have arrived at \"Out of#  here.\""
    "* Well uh... better get#  moving."

    Chemistry Lab

    gml_Object_obj_chem_01_cutscene_Step_0:
    "* Howdy!"
    "* This sure is a pickle."
    "* I'm not certain my#  pellets would do any#  good on this door."
    "* Maybe there's a key#  somewhere? Be creative,#  pal!"

    gml_Object_obj_chem_01_cutscene_b_Step_0:
    "* Hey! That's a real#  piece of art you made#  there!"
    "* Give it a go!"

    "* Wouldja look at that!#  Worked like a charm."
    "* I might have to#  personally commission#  you someday, haha!"

    gml_Object_obj_chem_05_cutscene_Step_0:
    "* Howdy!"
    "* What do we have here..."
    "* Really? ANOTHER locked#  door?"
    "* How many unique doors#  are installed in this#  place?"
    "* Talk about#  inconsistent!"
    "* Well, I don't see a#  slot for your ID card..."
    "* There's plenty of#  science equipment lying#  around."
    "* Maybe we can drill#  through with something? "
    "* Start searching!"

    gml_Object_obj_chem_05_cutscene_geno_Step_0:
    "* ThIS D_OR iS SEALED SO.. ."
    "* LeAVE US Al0NE, PLeASE."
    "* I KN0W W_WHY YOU ARE heRE."
    "* BuT I CAN EXP;;LAIN."
    "* BRuTE FoRCE_WON'T S0LVE#  ANyTHING."
    "* TRY ALL yOU LIKE BUT tHE#  STEAMWORKS... ."
    "* ALL oF US."
    "* WE ARe SURVIV0RS."
    "* He's gone."
    "* So what's the plan now?"
    "* This door's beyond my#  abilities so don't look#  at me."
    "* Already checked it."
    "* The factory wing,#  right?"
    "* Yeah. Place has more#  locks than a hair salon."
    "* It's called \"humor.\"#  Don't suppose you've#  heard of it."
    "* (Geez, and I thought I#  was soulless.)"
    "* Sigh..."
    "* Okay let's see..."
    "* Well, there's certainly#  a lot of junk lying#  around."
    "* I know you're on a#  strict \"shoot don't#  think\" regiment but..."
    "* For once, you're gonna#  have to get creative."
    "* Shocking. Distressing,#  even. I know."
    "* But I've seen you work#  your brain before so... "
    "* Give it a shot."
    "* Gotta go!"

    gml_Object_obj_chem_05_cutscene_b_Step_0:
    "* Well done, Clover! That#  stuff might just melt#  the lock!"
    "* Make sure to be extra#  careful handling it!"

    gml_Object_obj_game_over_text_Create_0:
    "* . . ."
    "* . . ."
    "* Why?"

    gml_Object_obj_chem_05_door_Step_0:
    "* HELLO."
    "* I HAD TROUBLE LOCATING#  YOU AFTER OUR LAST#  ENCOUNTER."
    "* WORRY NO MORE, I HAVE#  LOCATED YOU."
    "* MY LAST PLAN DID NOT#  WORK SO I WILL TRY#  SOMETHING NEW."
    "* I JUST FOUND THIS#  HIGHLY-CORROSIVE#  CONCOCTION."
    "* I WOULD LIKE TO APPLY#  IT ON YOUR SKIN."
    "* WILL YOU BE MY TEST#  SUBJECT?"
    ch[1] = "No way!"ch[2] = "Sure!""* ALLOW ME TO TERMINATE#  THE CORK FIRST."
    "* IT IS TOUGH TO OPEN#  CONTAINERS..."
    "* ...WHEN MY ONLY POINT#  OF FORCE IS AT THE BACK#  OF MY HANDS."
    "* ALMOST HAVE IT."
    "* [Shoot]"
    "* DO NOT FRET, I WILL#  RETRIEVE ANOTHER TUBE-"
    "* HUH."
    "* HOW THE TABLES TURN."

    Axis Battle+

    gml_Object_obj_mail_whale_steamworks_32_Step_0:
    "* Greetings! Hello! How do you#  do?"
    "* I have a very special letter#  just for you!"
    "* Why so sudden, without a ring?"
    "* Because priority mail is what#  I bring!"
    "* (You received mail!)"
    "* Make sure to read it before I#  flee!"
    "* The one who sent it paid a#  premium fee!"
    "* Hope my speedy service helped#  you out!"
    "* The UGPS always delivers#  without a doubt!"

    gml_Object_obj_steamworks_33_cutscene_pacifist_Step_0:
    "* Whoa..."
    "* I'm guessing this is our#  ticket out of here."
    "* Just have to... uh..."
    "* Why don't you take a#  stab at it?"
    "* Technology and I don't#  exactly mix well."

    "* I hope that worked."
    "* It's unfortunate Axis#  had to end up this way."
    "* Maybe I should..."
    "* No."
    "* I wish Chujin's project#  could thrive but a line#  had to be drawn."
    "* Can't dwell in the past#  any longer."
    "* Let's go."

    gml_Object_obj_cutscene_steamworks_34_Step_0:
    "* Howdy!"
    "* Looks like things are#  heating up!"
    "* Literally, that is."
    "* Since you shut the bots#  down, it should be an#  easy stroll to the exit."
    "* Good luck, Clover." (unused)
    "* But just in case, I'd#  like to give you a#  little gift..."
    "* From your best friend."
    "* I think it's time you#  try your hand at#  wielding the pellets."
    "* Sure, you could use#  rubber, silver, nails,#  whatever."
    "* But these are#  the real deal."
    "* It's fully up to you#  but I just wanted to let#  you know..."
    "* ...Our partnership#  means a lot to me."
    "* Good luck, Clover."

    gml_Object_obj_steamworks_35_cutscene_pacifist_Step_0:
    "* Hey!"
    "* Who did that!?"
    "* Clover! You can hear me, right?"
    "* I'm gonna try to blast a hole#  in this thing!"
    "* It's gonna take a lot to break#  through!"
    "* And to think we were almost#  free of this place..."
    "* Um, just look around for a#  switch or keypad!"
    "* There's always one near doors."

    "* [MAIN POWER SOURCE NOT FOUND_]"
    "* [INITIATING EMERGENCY BACKUP#  POWER_]"
    "* What was that?"
    "* Did I just hear Axis!?"
    "* H-H-HUMA-N."
    "* Y-YOU TRIED TO SHUT ME#  DOWN."
    "* I HAVE HAD IT WITH YOU#  AND YOUR FRIEND#  THWARTING MY PLANS."
    "* I AM THIS CLOSE TO#  DIRECTING ALL MY STEAM#  INTO MY RUDE FINGER."
    "* AND YES, I AM YELLING."
    "* MY TYPOGRAPHY BOX JUST#  LACKS THE EXCLAMATION#  POINT CHARACTER."
    "* A SHAME, BUT AT LEAST I#  HAVE QUESTION#  MARKS?????????"
    "* Hey Clover!"
    "* I don't think we can outrun#  this guy any longer!"
    "* Please try to find a peaceful#  way to outwit him!"
    "* I'm sorry but I don't want#  Chujin's creation smashed to#  bits!"
    "* OUTWIT? MAYBE."
    "* OUT-GUN? NEVER."
    "* I AM [ticked] OFF AND#  OUT OF NON-LETHAL#  OPTIONS."
    "* SO PREPARE YOURSELF. I#  AM ATTACKING NOW."
    "* WHAT."
    "* MY PROGRAMMING IS#  PREVENTING ME FROM#  ATTACK."
    "* IT SAYS YOU ARE NOT A#  CURRENT THREAT OR#  RESISTING ARREST."
    "* UGH, [forget] THIS."
    "* HERE, I WILL MAKE YOU A#  THREAT."
    "* HOLD THIS, IT SUITS#  YOU."
    "* THERE. NOW YOU HAVE A#  DRAWN \"WEAPON.\""
    "* LOOPHOLES ARE#  WONDERFUL, ARE THEY NOT?"
    "* NOW, TIME TO DIE."

    "* THIS EMOTION, IT FEELS#  SO NICE."
    "* I MUST THANK YOU FOR#  OPENING MY EYES."
    "* I HAD NO IDEA SUCH#  WONDROUS SIGHTS EXISTED."
    "* Glad we could finally#  reach a level of#  civility."
    "* CAN I KEEP THEM???"
    "* Whoa, slow down!"
    "* Here..."
    "* (Do you wanna know a#  secret?)"
    "* YES I WOULD LIKE TO KNOW#  A SECRET."
    "* (They told me that they#  like you but will only#  go out if it's casual.)"
    "* (Get to know them a#  little first, you know?)"
    "* (Ask what their name is#  or something.)"
    "* OKAY."
    "* Alright, good! Give it a#  shot!"
    "* HELLO MY NAME IS AXIS#  WHAT IS YOUR NAME?"
    "* . . ."
    "* HA HA YOU ARE SO FUNNY#  WANT TO GET MARRIED???"
    "* Hey, remember what we#  talked about!"
    "* . . ."
    "* THEY SAID YES."
    "* What?"
    "* I AM HONESTLY JUST AS#  SURPRISED AS YOU."
    "* THIS ROCKS."
    "* Okay, then I'm happy for#  you."
    "* ..."
    "* Well, not to rain on the#  parade but Clover and I#  have to go."
    "* GO WHERE?"
    "* Hotland. Just a business#  trip."
    "* WELL I WISH YOU A#  PLEASANT JOURNEY THEN."
    "  BACKUP BATTERY EXTREMELY#  LOW. PLEASE RECHARGE."
    "* OH, SUPPOSE I SHOULD GO#  DO THAT."
    "* RECHARGING WILL RESTORE#  ME BACK TO MY FACTORY#  STATE BUT..."
    "  ADDED \"HATTED HUMAN\" AND#  \"TALL LADY\" TO#  \"AUTHORIZED\" LIST."
    "* THERE. NOW I WILL NOT#  ATTEMPT APPREHENSION#  NEXT TIME WE MEET."
    "* Thank you, Axis."
    "* You have a good life."
    "* I WILL TRY."
    "* OH, ONE MORE THING."
    "* Hm?"
    "* YOU SAID YOUR HUSBAND#  WAS MY CREATOR?"
    "* WOULD YOU TELL HIM THAT#  I MISS HIM?"
    "* HE WAS ALWAYS VERY KIND#  TO ME."
    "* I... "
    "* Yeah... I'll tell him."
    "* THANK YOU."
    "* GOODBYE."

    "* Don't worry about Axis."
    "* We got to move."

    "* ..."
    "* About Hotland."
    "* The truth is..."
    "* I... "
    "* I can't go."
    "* You didn't destroy Axis#  and I thank you but..."
    "* Your SOUL..."
    "* I was sure it was..."
    "* ..."
    "* Nevermind. There's no#  explaining it."
    "* I'm sorry..."
    "* Goodbye, Clover."
    "* Aaaand there it is!"
    "* She was totally using#  you, pal."
    "* Hey, cheer up!"
    "* Self-defense. That's#  all it was."
    "* ..."
    "* You know what? This is#  good, actually!"
    "* You're finally free to#  get back on track!"
    "* No more third parties,#  no more side quests."
    "* Just you and me, buddy!#  "
    "* Just you and me."

    gml_Object_obj_steamworks_35_cutscene_pacifist_alt_Step_0:
    "* Clover... You..."
    "* How could you..."
    "* This wasn't the plan!!"
    "* Chujin poured his all#  into Axis and you just-"
    "* ..."
    "* And now... your SOUL..."
    "* It's..."
    "* I was certain. I#  thought you were pure..."
    "* The mission... It's#  over."
    "* This is your fault."
    "* I never want to see you#  again."
    "* Aaaand there it is!"
    "* She was totally using#  you, pal."
    "* As soon as you act in#  self-defense for once,#  she freaks!"
    "* But you know what? This#  is good!"
    "* You're finally free to#  get back on track."
    "* No more third parties,#  no more side quests."
    "* Just you and me, buddy!#  "
    "* Just you and me."

    gml_Object_obj_steamworks_35_cutscene_neutral_Step_0:
    "* [MAIN POWER SOURCE NOT#  FOUND_]"
    "* [INITIATING EMERGENCY#  BACKUP POWER_]"
    "* H-H-HUMA-N."
    "* Y-YOU HAVE ANGERED ME#  GREATLY."
    "* I HAVE HAD IT WITH YOU#  DOING NOTHING AS I FAIL#  OVER AND OVER."
    "* DO YOU KNOW HOW HARD IT#  WAS TO GET THE ACID OUT#  OF MY STEEL?"
    "* I HAD TO PUT MYSELF IN#  A WASHING MACHINE. IT#  WAS QUITE DIZZYING."
    "* THOUGH I DO FEEL, AS#  THE KIDS SAY: \"FRESH AS#  HELL.\""
    "* ..."
    "* ANYWAY."
    "* IF YOU CANNOT TELL, I#  AM [ticked] OFF AND OUT#  OF NON-LETHAL OPTIONS."
    "* THAT, AND THIS FURNACE#  HAS A NICE \"TIME TO DIE\"#  AESTHETIC TO IT."
    "* SO PREPARE YOURSELF. I#  AM ATTACKING NOW."
    "* WHAT."
    "* MY PROGRAMMING IS#  PREVENTING ME FROM#  ATTACK."
    "* IT SAYS YOU ARE NOT A#  CURRENT THREAT OR#  RESISTING ARREST."
    "* UGH, [forget] THIS."
    "* HERE, I WILL MAKE YOU A#  THREAT."
    "* HOLD THIS, IT SUITS#  YOU."
    "* THERE. NOW YOU HAVE A#  DRAWN \"WEAPON.\""
    "* LOOPHOLES ARE#  WONDERFUL, ARE THEY NOT?"
    "* YOUR CRIMES END HERE,#  HUMAN."

    "* I APOLOGIZE FOR#  TORMENTING YOU AND#  CALLING YOU NAMES."
    "* MY CODED PROTOCOL#  BLINDED ME FROM#  SOMETHING..."
    "* SOMETHING CALLED...#  \"BASIC DECENCY.\""
    "* IT IS NOT EASY TO HAVE#  NO CONTROL OVER#  EMOTIONS, YOU KNOW."
    "* TO BE HONEST..."
    "* WHEN I LOOK AT YOU, I#  GROW A LITTLE ENVIOUS."
    "* HUMANS AND MONSTERS,#  WHILE DIFFERENT, DO#  SHARE ONE THING."
    "* INDIVIDUALITY."
    "* YOU HAVE THE FREEDOM TO#  BE UNIQUE. TO CHOOSE."
    "* BOTS LIKE ME ARE JUST#  ONE MODEL AMONG MANY."
    "* THOUGH, THAT DOES NOT#  SEEM LIKE SUCH THE CASE#  ANYMORE."
    "* THE STEAMWORKS HAVE#  SEEN BETTER DAYS, ALONG#  WITH ITS BOTS."
    "* BUT I BELIEVE WE CAN#  MAKE IT WORK."
    "* IF WE LEFT THIS PLACE,#  WE WOULD ONLY CAUSE#  ISSUES AND BE SHUT DOWN."
    "* BUT HERE, WE DO HAVE A#  FORM OF FREEDOM."
    "* THE FREEDOM TO BE#  FLAWED."
    "* ALL THAT TO SAY, I#  WOULD NOT INVITE ANY#  OTHER HUMANS HERE."
    "* SOMEONE WILL JUMP THEM."
    "  BACKUP BATTERY EXTREMELY LOW.#  PLEASE RECHARGE."
    "* OH, SUPPOSE I SHOULD GO#  DO THAT."
    "* RECHARGING WILL RESTORE#  ME BACK TO MY FACTORY#  STATE BUT..."
    "  ADDED \"HATTED HUMAN\" TO#  \"AUTHORIZED\" LIST."
    "* THERE. NOW I WILL NOT#  ATTEMPT APPREHENSION#  NEXT TIME WE MEET."
    "* HAVE A PLEASANT#  JOURNEY, HUMAN."
    "* OH, ONE MORE THING."
    "* LEAVE THE POWER ON WHEN#  YOU EXIT, WILL YOU?"
    "* I LIKE LIVING. "
    "* THANKS."

    gml_Object_obj_steamworks_35_cutscene_geno_Step_0:
    "* I. .."
    "* I DID ALL I C0ULD."
    "* I wAS OnLY ABLE TO sAVE#  A FEW buT..."
    "* NoW_ I KN0W YOU WILL#  LE4VE ThIS PLaCE#  UNSATISFIED."
    "* . . ."
    "* TH3 SAME FaTE ThEY mET#  MAY AWAiT ME,"
    "* BuT I WILL N0 LONG,ER#  RUN FRom YOU."
    "* ThAT CANN0N OF DE4TH#  YOU WIeLD iS STR0NG.. ."
    "* BUT AS you CAN SEE, . ."
    "* I H4VE DRaWN A \"WEAP0n\"#  OF MY OWN_."
    "* NoW.. . AS THE K1DS#  SAY,"
    "* COME AT ME."

    "* CoULDN'T GET us ALL,#  HUH?"
    "* IT SE3MS MaNY BOTS#  EvADED Y0U."
    "* NoW_ I KN0W YOU WILL#  LE4VE ThIS PLaCE#  UNSATISFIED."
    "* BUT AS yOU CAN SEE, I#  AM STILL H3RE."
    "* WeLL, ,,"
    "* I DECIdED I WILL N0#  LONG,ER RUN FRom YOU."
    "* ThAT CANN0N OF DE4TH#  YOU WIeLD iS STR0NG.. ."
    "* BUT I H4VE DRaWN A#  \"WEAP0n\" OF MY OWN_."
    "* SO. .."
    "* WhY NOT TRY Y0UR LUCK?"

    gml_Object_obj_steamworks_35_cutscene_geno_outro_alt_Step_0:
    "* . . ."
    "* YOu.. . ARE LeTTING ME#  GO?"
    "* UH. WEIRD DeCISION."
    "* JuST SO YOU KNoW.. ."
    "* Y0U STILL [freaking]#  SUCK."
    "* FEEL FREE TO TRIP aND#  FALL TO YOuR DEATH ON#  THE WaY OUT."

    gml_Object_obj_steamworks_35_cutscene_geno_outro_Step_0:
    "* ..."
    "* ..."
    "* What... was that?"
    "* Clover... what..."
    "* Um, okay. No, this is#  fine."
    "* This can be very useful#  against the Ki"
    "* Wait, where are you#  going?"
    "* I'm still talking!"

    gml_Object_obj_steamworks_36_controller_Step_0:
    "* I gotta say, that was#  pretty entertaining!"
    "* Glad we could bypass#  Axis without destroying#  him."
    "* Turns out you're a#  pretty damn good leader,#  Clover!"
    "* I don't know why I#  doubted-"
    "* ..."
    "* Right."
    "* ..."
    "* I see our exit up ahead."
    "* We're close."

    gml_Object_obj_steamworks_37_controller_Step_0:
    "* We actually made it..."
    "* Let's hope this elevator#  works."
    "* Next stop, the Lab."
    "* And what are you planning to do#  at the Lab?"
    "* Starlo!? W-What are you#  doing here!?"
    "* The gang and I were#  planning a return party#  for you."
    "* Thought it was a great#  idea, especially for#  Kanako."
    "* That's... very kind of#  you."
    "* Yeah... Well, we went to#  your old house to spruce#  it up."
    "* After all, this would be#  the perfect time to move#  back in."
    "* Ed, what did you find#  while cleaning?"
    "* Uh... I was sweepin' the#  floor and spotted#  somethin'..."
    "* An almost invisible#  trapdoor. An entrance..."
    "* Ceroba... what's#  actually going on#  here?"
    "* What really happened to#  Kanako?"
    "* (N-No... Why...?)"
    "* (This can't...)"
    "* Quit mumbling to#  yourself and speak up!"
    "* Why did you need Clover?"
    "* I don't want this to#  escalate so tell the#  truth!!"
    "* I... "
    "* I have to go."
    "* Clover, come on!"
    "* Ceroba!!!"
    "* Ed! Take Clover back#  home and keep watch!"
    "* I'll chase after her!"
    "* Right!"

    Steamworks Environment

    Main

    gml_Object_obj_steamworks_04_generator_Step_0:
    "* (A rusty power generator.)"
    "* (You're not sure if it still#  works.)"

    "* (The generator is working#  overtime to provide power.)"

    "* (It somehow broke.)"

    gml_Object_obj_steamworks_04b_puzzle_Step_0:
    "* (Best not to disturb the#  pressure you've set.)"

    "* (The valve won't budge.)"

    gml_Object_obj_steamworks_04c_puzzle_Step_0:
    "* (Best not to disturb the#  pressure you've set.)"

    "* (The valve won't budge.)"

    gml_RoomCC_rm_steamworks_05b_1_Create:
    "* (The door is jammed shut.)"
    "* (Old machines.)"

    gml_RoomCC_rm_steamworks_05b_2_Create:
    "* (The door is jammed shut.)"
    "* (Old machines.)"

    gml_RoomCC_rm_steamworks_05b_3_Create:
    "* (The door is jammed shut.)"
    "* (Old machines.)"

    gml_Object_obj_steamworks_05b_weird_machine_Step_0:
    "* (You find a stick of beef#  jerky inside the machine.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got beef jerky!)"
    "* (Not enough space.)"
    ch[2] = "No"
    "* (You decide not to trust the#  mysterious washer food.)"

    "* (There's food inside the#  machine.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got beef jerky!)"
    "* (Not enough space.)"
    ch[2] = "No"

    "* (It's empty now.)"

    gml_Object_obj_steamworks_05b_chute_Step_0:
    "* (The chute is clogged with#  strange-looking plants.)"

    "* (It's clogged.)"

    "* (Climb to the top?)"
    ch[1] = "Yes"
    ch[2] = "No"

    gml_RoomCC_rm_steamworks_05b_4_Create:
    "* (The smell of the old,#  unwashed clothes makes you feel#  queasy.)"

    "* (Discarded clothes.)"

    gml_RoomCC_rm_steamworks_05b_5_Create:
    "* (A pair of cargo jeans is#  stuck to the table. It's been#  there a while.)"

    "* (A table.)"

    gml_RoomCC_rm_steamworks_05c_3_Create:
    "* (You peer inside the#  chamber...) "
    "* (It's far too dark to make#  anything out.)"

    "* (Locked.)"

    "* ..."

    gml_RoomCC_rm_steamworks_05c_5_Create:
    "* (You peer inside the#  chamber...) "
    "* (It's far too dark to make#  anything out.)"

    "* (Locked.)"

    gml_Object_obj_steamworks_05d_lever_Step_0:
    "* The generator is already#  running."

    gml_RoomCC_rm_steamworks_11_2_Create:
    "* Excellence in Engineering#  Award: Dr. Rutherford-Oscar"

    gml_RoomCC_rm_steamworks_11_3_Create:
    "* Decency in Engineering Award:#  Prof. Daniels"

    gml_RoomCC_rm_steamworks_11_4_Create:
    "* Greatness in C--"
    "* (You can't make out the#  rest.)"

    gml_Object_obj_chujin_plaque_Step_0:
    "* You Tried in Engineering#  Award: Mr. Chujin Ketsukane"
    "* He never told me#  he won an award..."
    "* I'm proud of him."

    gml_Object_obj_robuild_parent_Step_0:
    "* (Just some useless scrap.)"

    gml_Object_obj_steamworks_13_vent_Step_0:
    "* (The vent has a few loose#  screws.)"

    "* (The vent has a few loose#  screws.)"
    "* (You finagle it open.)"

    gml_Object_obj_steamworks_13_axis_door_Step_0:
    "* Hold on! That's far too#  easy of an escape."
    "* Don't be reckless,#  we'll find another way#  out."

    "* (The door is locked.)"

    gml_RoomCC_rm_steamworks_17_18_Create:
    "* (A poster of a smiling monster#  with a slogan above them.) "
    "* \"Tomorrow means the Surface!\""

    "* (Some kind of propaganda.)"

    gml_RoomCC_rm_steamworks_17_17_Create:
    "* Safety is priority! "
    "* - Wear your Steamworks Safety#  Goggles during work hours! "
    "* - Always keep your Steamworks#  ID with you! "
    "* - Decontaminate yourself of#  any biohazards before leaving#  the premises! "
    "* - But most of all, have fun :)"

    gml_Object_obj_steamworks_17c_switch_Step_0:
    "* (Something happened somewhere.)"

    "* (Something already happened#  somewhere.)"

    gml_Object_obj_steamworks_17_note_top_Step_0:
    "* (The topmost paper is a#  handwritten letter.) "
    "* To: King ASGORE. "
    "* This project, while exciting,#  will be quite the undertaking. "
    "* We will need Mining Co. to#  work overtime to provide the#  necessary materials. "
    "* Furthermore, a meeting was#  conducted at the Factory. "
    "* I'm happy to report that#  everyone is on board! "
    "* There already are many great#  robot ideas floating about. "
    "* Cooking, cleaning, recreation;#  the motivation is through the#  roof! "
    "* Though... one engineer#  suggested we take this further#  with a \"protection bot.\" "
    "* I am quite unsure about that#  proposition but you have the#  final say. "
    "* In any case, we will see this#  completed. "
    "* - Prof. Z."

    "* (The paper underneath reads:) "
    "* Project: Metal & Magic: "
    "* Effective immediately, cease#  home utility production at the#  Factory- "
    "* (The rest of the page is#  redacted.)"

    gml_Object_obj_trash_money_steamworks_17_Step_0:
    "* (You find 60G in the trash can.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got 60G!)"
    ch[2] = "No"

    "* (Only trash left.)"

    gml_Object_obj_macro_froggit_pedestal_Step_0:
    "* (A beautiful flower made of#  solid gold.)"
    "* (Unfortunately, it's stuck to#  the pedestal.)"

    "* (Something seems to have once#  rested here...)"

    "* (Nothing happened.)"

    gml_RoomCC_rm_steamworks_macro_froggit_room_5_Create:
    "* (You aren't sure what this#  inscription means.)"

    gml_RoomCC_rm_steamworks_macro_froggit_room_6_Create:
    "* (You aren't sure what this#  inscription means.)"

    gml_Object_obj_macro_froggit_room_door_Step_0:
    "* (A giant sealed door,#  presumably keeping something#  inside...)"

    gml_Object_obj_macro_froggit_chest_Step_0:
    "* (You open the mysterious chest#  as an epic melody slowly#  crescendos in your head.)"
    "* (You found a Golden Bandana!)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got the Golden Bandana!)"
    "* (Not enough space.)"
    ch[2] = "No"

    "* (It's full of epic emptiness.)"

    gml_RoomCC_rm_steamworks_21b_4_Create:
    "* (A highly competitive game of#  \"Chessers\" was played here.)"

    gml_RoomCC_rm_steamworks_21b_3_Create:
    "* (Scribbles and doodles of#  surprising quality lie on the#  table.)"
    "* (You wish you could draw that#  well...)"

    gml_RoomCC_rm_steamworks_21b_7_Create:
    "* (The mummified remains of an#  abandoned pizza party.)"
    "* (Not even you are brave enough#  to try a slice.)"

    gml_RoomCC_rm_steamworks_21b_0_Create:
    "* (This security station would#  be useful to track roaming#  robots...)"
    "* (...if there were any cameras#  in the Steamworks.)"

    gml_RoomCC_rm_steamworks_21b_1_Create:
    "* (A portable coolant#  dispenser.)"
    "* (Handy.)"

    gml_RoomCC_rm_steamworks_21b_2_Create:
    "* (Trash can.)"

    gml_RoomCC_rm_steamworks_21b_6_Create:
    "* Break room rules:"
    "* Do not work in the break#  room."
    "* Do not fix in the break room."

    gml_RoomCC_rm_steamworks_21b_8_Create:
    "* Have you seen my wife?"

    gml_RoomCC_rm_steamworks_21b_5_Create:
    "* (A few papers are scattered on#  the table.)"
    "* (Seems to be an unfinished#  proposal for security camera#  installations.)"

    gml_Object_obj_steamworks_chase_skip_vent_Step_0:
    "* (Crawl through the vent?)"
    ch[1] = "Yes"
    ch[2] = "No"

    gml_RoomCC_rm_steamworks_23_6_Create:
    "* Don't stray too far! "
    "* That's the direction#  Axis went!"

    gml_RoomCC_rm_steamworks_23_4_Create:
    "* (Step by step. One by one.)"

    "* (A stepladder.)"

    gml_RoomCC_rm_steamworks_23_5_Create:
    "* (Nothing of value resides in#  this trash can.)"

    "* (Nothing of value.)"

    gml_RoomCC_rm_steamworks_23_3_Create:
    "* (An old bottle with no message#  inside.)"
    "* (The message is clear.)"

    "* (Just some litter.)"

    gml_Object_obj_mail_station_steamworks_Step_0:
    "* Watch it, Clover!"
    "* We don't want to alert#  any outsiders."
    "* Especially workers#  under Asgore like the#  UGPS."
    "* Your mail will have to#  wait."

    "* Watch it, Clover!"
    "* We don't want to alert any#  outsiders."
    "* Especially workers under#  Asgore like the UGPS."
    "* Your mail will have to wait."

    "* But nobody came."

    Greenhouse

    gml_RoomCC_rm_steamworks_27_2_Create:
    "* (A dried up fountain lies#  before you.) "
    "* (It doesn't look remotely#  operational anymore.)"

    "* (A dried up fountain.)"

    gml_RoomCC_rm_steamworks_27_3_Create:
    "* (Various types of plants sit#  within several containers.) "
    "* (The smell is... unnatural.)"

    "* (Getting tired of plants.)"

    gml_Object_obj_steamworks_27_box_Step_0:
    "* (You peer into the box and find#  a bucket of nails.) "
    "* (Take them?)"
    ch[1] = "Yes"
    "* (You got Nails!)"
    "* (Not enough inventory space.)"
    ch[2] = "No"
    "* (You decide not to touch the#  nails.)"

    "* (Nothing of interest here.)"

    "* (A bucket of nails. Could be#  useful.)"
    "* (Take them?)"
    ch[1] = "Yes"
    "* (You got nails.)"
    "* (Not enough inventory space.)"
    ch[2] = "No"

    "* (Nothing of use left.)"

    gml_RoomCC_rm_steamworks_27_5_Create:
    "* (A grown-over robot.) "
    "* (They're much more silent than#  you're used to.)"

    "* (Already dead.)"

    gml_RoomCC_rm_steamworks_27_4_Create:
    "* (A grown-over robot.)"
    "* (Could use a good cleaning.)"

    "* (Already dead.)"

    gml_RoomCC_rm_steamworks_28_2_Create:
    "* (A grown-over robot.)"
    "* (You can almost make out a face#  on its screen.)"

    "* (Already dead.)"

    gml_RoomCC_rm_steamworks_28_3_Create:
    "* (A grown-over robot.)"
    "* (You avoid touching some#  exposed wires on their back.)"

    "* (Already dead.)"

    gml_RoomCC_rm_steamworks_28_4_Create:
    "* (A grown-over robot.)"
    "* (Seems more forgotten than the#  rest.)"

    "* (Already dead.)"

    gml_RoomCC_rm_steamworks_28_5_Create:
    "* (A grown-over robot.)"
    "* (This one looks like it could#  cut you.)"

    "* (Already dead.)"

    gml_RoomCC_rm_steamworks_28_6_Create:
    "* (A grown-over robot.)"
    "* (You notice a small hat resting#  on top of them.)"

    "* (Already dead.)"

    gml_RoomCC_rm_steamworks_28_7_Create:
    "* To: Science Division "
    "* Employees have reported the#  generator is showing more wear#  than ever. "
    "* The engineers predict the#  machine won't last longer than#  one year from now. "
    "* I need you to speed up the#  testing of alternate power#  sources. "
    "* The Underground depends on it."
    "* - Head Office"

    gml_RoomCC_rm_steamworks_28_8_Create:
    "* To: Head Office "
    "* More tests are underway, both#  biological and mechanical. "
    "* We don't know which direction#  will ultimately be best for#  monsterkind yet. "
    "* However, the chemistry lab did#  have a breakthrough regarding a#  white plant. "
    "* I'll get back to you on that#  once further testing has#  commenced. "
    "* - Science Division"

    gml_RoomCC_rm_steamworks_28_9_Create:
    "* To: Head Office "
    "* I think we've got it! "
    "* The white plants have proven#  able to generate electricity at#  a fantastic rate! "
    "* The only issues are that they#  grow four times faster than#  normal flora... "
    "* ...and once their power is#  drained, they wilt into a dark,#  sticky substance. "
    "* If this is greenlit, we will#  need a new division to tend to#  these plants. "
    "* Otherwise, working conditions#  will suffer greatly. "
    "* - Science Division"

    gml_RoomCC_rm_steamworks_28_10_Create:
    "* To: Science Division"
    "* The plants should suffice as a#  temporary solution. "
    "* I've heard one of our top#  scientists is working toward a#  new compound. "
    "* One made from special energy.#  It could be the key we need. "
    "* Much more time is necessary to#  develop it properly, however. "
    "* As for the proposed \"Greenhouse#  Division\", I have an idea. "
    "* Cheaper, more efficient, and#  trustworthy. "
    "* I'll send you some blueprints#  shortly. Thank you for your#  time and research. "
    "* - Head Office"

    gml_Object_obj_blueprint_steamworks_29_Step_0:
    "* (Rolled-up blueprints lie in#  the box.)    "
    "* (You take a look.)"

    "* (Some blueprints...)"

    gml_RoomCC_rm_steamworks_29_2_Create:
    "* (You peer inside the box.)"
    "* (Nothing of interest here.)"

    "* (Nothing of use.)"

    gml_Object_obj_steamworks_29_box_4_Step_0:
    "* (You peer inside the box and#  find some Grassy Fries.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Grassy Fries!)"
    "* (Not enough inventory space.)"
    ch[2] = "No"

    "* (Some food here.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Grassy Fries.)"
    "* (Not enough inventory space.)"
    ch[2] = "No"

    "* (Nothing of interest here.)"

    gml_Object_obj_steamworks_29_box_5_Step_0:
    "* (You peer inside the box and#  find some Gravity Granola.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Gravity Granola!)"
    "* (Not enough inventory space.)"
    ch[2] = "No"

    "* (You peer inside the box and#  find some Gravity Granola.)"
    "* (Some food here.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Gravity Granola.)"
    "* (Not enough inventory space.)"
    ch[2] = "No"

    "* (Nothing of interest here.)"

    (the following interaction is unused)
    gml_Object_obj_steamworks_31_door_left_Step_0:
    "* (The door is locked.)"

    "* (Locked.)"

    Factory

    gml_RoomCC_rm_steamworks_factory_01_2_Create:
    "* (The ladder of success.)"

    gml_RoomCC_rm_steamworks_factory_01_8_Create:
    "* (A roboceptionist, frozen in#  time.)    "
    "* (It holds an expression of#  melancholy.)"

    gml_RoomCC_rm_steamworks_factory_01_10_Create:
    "* Wishing everyone a productive#  final workday.    "
    "* Feel free to take pictures#  with your creations, as they#  must be left behind.    "
    "* As always, thank you for your#  contributions to the#  Steamworks."

    gml_RoomCC_rm_steamworks_factory_01_3_Create:
    "* (The waiting room chairs are#  waiting for someone to wait on#  them.)"

    "* (Chairs.)"

    gml_Object_obj_steamworks_32_elevator_Step_0:
    "* (An empty elevator#  shaft lies before you.)"
    "* Well then..."
    "* \"Convenience\" was never#  in today's dictionary#  anyway."
    "* Gotta be a staircase#  closeby."

    "* (An empty elevator#  shaft lies before you.)"

    gml_RoomCC_rm_steamworks_factory_01_9_Create:
    "* Tomorrow means the Surface!"

    gml_RoomCC_rm_steamworks_factory_02_10_Create:
    "* (Various cardboard cuboids lie#  bunched-up in the corner.)"
    "* (They're all empty.)"

    gml_RoomCC_rm_steamworks_factory_02_11_Create:
    "* (The belt looks as if it's#  wanting to convey something.)"

    gml_RoomCC_rm_steamworks_factory_02_12_Create:
    "* (You knock on the steel#  structure.)"
    "* (It echoes with a deep#  clanging.)"

    gml_RoomCC_rm_steamworks_factory_02_13_Create:
    "* (An unfortunate incident.)"

    gml_RoomCC_rm_steamworks_factory_02_14_Create:
    "* (A giant red machine, minding#  its own business.)"

    gml_RoomCC_rm_steamworks_factory_02_15_Create:
    "* (The blue machine stares at#  the red machine as if it holds#  a grudge.)"

    gml_Object_obj_factory_02_conveyor_belt_panel_2_Step_0:
    "* No response."

    gml_Object_obj_factory_02_trashcan_Step_0:
    "* (You find a stick of beef#  jerky in the trash can.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got beef jerky!)"
    "* (Not enough space.)"
    ch[2] = "No"

    "* (It's empty.)"

    gml_RoomCC_rm_steamworks_factory_03_8_Create:
    "* Metalworks Emergency Escape#  Plan (or MEEP): "
    "* In case someone sets the room#  on fire, do not use the#  elevator. "
    "* Evacuate down to floor 01 or#  use a passcode to access floor#  03."

    gml_RoomCC_rm_steamworks_factory_03_10_Create:
    "* (The remnant of Ceroba's#  wrath.)"

    gml_Object_obj_gold_cache_steamworks_factory_03_Step_0:
    "* (60G sits abandoned in the#  machine.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got 60 G!)"
    ch[2] = "No"

    "* (The machine is now empty.)"

    gml_RoomCC_rm_steamworks_factory_03_9_Create:
    "* (A rusty machine, once used#  for shaping gold ore into#  coins.)"
    "* (It doesn't seem functional.)"

    gml_RoomCC_rm_steamworks_factory_03_11_Create:
    "* (A large collection of#  familiar stones.)"
    "* (Unfortunately, nothing in the#  pile catches your eye.)"

    gml_Object_obj_steamworks_factory_elevators_Step_0:
    "* (An empty elevator#  shaft lies before you.)"

    gml_Object_obj_factory_03_numpad_Step_0:
    "* (You figured out a#  code?)"
    "* (Hurry and give it a#  try!)"

    "* (Try something else!#  Come on!)"

    gml_RoomCC_rm_steamworks_factory_04_0_Create:
    "* (An old PC sitting on two#  desktops.)"
    "* (The image on the screen gives#  you a nostalgic feeling.)"

    gml_RoomCC_rm_steamworks_factory_04_2_Create:
    "* (The desk chair seems to be#  growing a substance you'd#  rather stay away from.)"

    gml_Object_obj_factory_04_trashcan_Step_0:
    "* (A sheet of neatly typed#  bullet points lies crumpled in#  the trash.)"
    "* (You stash it in your mail#  bag.)"

    "* (Nothing useful here.)"

    gml_RoomCC_rm_steamworks_factory_04_5_Create:
    "* (You are awestruck by the#  absolute pipe pandamonium on#  display.)    "
    "* (How DO they do it?)"

    gml_RoomCC_rm_steamworks_factory_04_3_Create:
    "* (The desk chair seems to be#  growing a substance you'd#  rather stay away from.)"

    gml_RoomCC_rm_steamworks_factory_04_1_Create:
    "* (The note on the powered off#  PC reads:)    "
    "* The future is bright."
    "* Hang in there!"

    gml_RoomCC_rm_steamworks_factory_04_4_Create:
    "* (Many sticky notes are posted#  around the smashed-in PC.)"
    "* We've replaced your computer#  six times now.    "
    "* Please control your temper.#  It's just Solitaire."

    gml_RoomCC_rm_steamworks_factory_04_6_Create:
    "* DOWNSIZING IMMINENT!    "
    "* But definitely not for the#  employee who's reading this.   #  "
    "* You're doing a great job!"

    gml_RoomCC_rm_steamworks_factory_04_7_Create:
    "* (A dilapidated desk with#  several ripped up notes strewn#  about.)    "
    "* (Among the notes sits a piece#  of paper with one thing written#  on it:)    "
    "* How do I tell them?"

    gml_RoomCC_rm_steamworks_factory_04_9_Create:
    "* (Dusty filing cabinets filled#  with employee records.)"

    gml_RoomCC_rm_steamworks_factory_04_8_Create:
    "* Today's elevator passcode:#  " + global.factory_code_3 + ""

    gml_RoomCC_rm_steamworks_factory_04_10_Create:
    "* Richter B. Oni"
    "* Engineering Certificate -#  X/X/20XX"

    Chemistry Lab

    gml_RoomCC_rm_steamworks_chem_01_1_Create:
    "* (The door won't budge without#  proper identification.)"

    gml_RoomCC_rm_steamworks_chem_01_3_Create:
    "* (Nothing you haven't seen#  before.)"

    "* (Nothing of value.)"

    gml_RoomCC_rm_steamworks_chem_01_4_Create:
    "* (The waiting room chairs are#  waiting for someone to wait on#  them.)"

    "* (Chairs.)"

    gml_RoomCC_rm_steamworks_chem_01_5_Create:
    "* (The waiting room chairs are#  waiting for someone to wait on#  them.)"

    "* (Chairs.)"

    gml_Object_obj_chem_01_reception_Step_0:
    "* (The receptionist is#  unreceptive.)"
    "* (They seemed to be in the#  middle of creating a new#  Steamworks ID.)"
    "* (Finish their work?)"
    ch[1] = "Yes"
    ch[2] = "No"

    "* (You notice a sign in the#  receptionist office.)"
    "* Do not eat the writing#  utensils! Not again..."
    "* (You wonder what tragic event#  warranted this sign.)"

    "* (A familiar display.)" (unused)

    gml_RoomCC_rm_steamworks_chem_03_1_Create:
    "* (A pair of matching test tubes#  for you and your significant#  other.)"

    "* (Empty test tubes.)"

    gml_RoomCC_rm_steamworks_chem_03_4_Create:
    "* (Unsurprisingly, this printer#  is broken.)"

    "* (A broken printer.)"

    gml_RoomCC_rm_steamworks_chem_03_2_Create:
    "* (You peer through the#  microscope...)"
    "* (You spot a cell experiencing#  mitosis.) "
    "* (All of the surrounding cells#  cheer in support.)"

    "* (A microscope.)"

    gml_RoomCC_rm_steamworks_chem_03_5_Create:
    "* (The drain of the sink is#  clogged with science.)"

    "* (A sink.)"

    gml_RoomCC_rm_steamworks_chem_03_7_Create:
    "* (Doing the dishes without#  being told? Never!)"

    "* (Unwashed dishes.)"

    gml_RoomCC_rm_steamworks_chem_03_8_Create:
    "* (If only you had a pack of#  instant noodles.)"

    "* (A cold stove.)"

    gml_RoomCC_rm_steamworks_chem_03_9_Create:
    "* (The plates are stuck#  together.)"

    "* (Unwashed dishes.)"

    gml_Object_obj_chem_03_sticky_notes_Step_0:
    "* (A few sticky notes are pinned#  to the cork board.) "
    "* Will someone tell Dr. Fish to#  stop using the lab to create#  colored slime? "
    "* I don't care if it makes funny#  noises, it does not count as#  work."

    "* (A few sticky notes are pinned#  to the cork board.) "
    "* Todo: -Try new things -Fail#  miserably -Quit my job."

    "* (A few sticky notes are pinned#  to the cork board.)"
    "* (This one consists of all 31#  trillion numbers of pi written#  in crayon.)"

    "* (A few sticky notes are pinned#  to the cork board.)"
    "* (This one points to the note#  with the pi numbers.) "
    "* What a showoff."
    "* Check it: pi x infinity. "
    "* Owned B)"

    "* (A cork board with several#  unimportant notes on it.)"

    gml_RoomCC_rm_steamworks_chem_03_11_Create:
    "* (It's the famous blue juice.)"

    "* (Nothing good.)"

    gml_RoomCC_rm_steamworks_chem_03_3_Create:
    "* (You peer through the#  microscope...)"
    "* (Just a normal-sized Froggit.)"

    "* (A microscope.)"

    gml_RoomCC_rm_steamworks_chem_03_10_Create:
    "* (You spot a note on the#  machine.) "
    "* Radiator out of order due to#  releasing lethal radiation for#  several weeks. "
    "* If you die within the next#  year, please do not sue."

    "* (An old machine.)"

    gml_RoomCC_rm_steamworks_chem_03_12_Create:
    "* (Foul scents seep out from the#  test tubes.)"

    "* (Test tubes.)"

    gml_Object_obj_cake_Step_0:
    "* (You would like some Cake but#  you'd rather not alert Axis.)"
    "* (Risk it?)"
    ch[1] = "Yes"
    "* (Not enough space.)"
    gml_Object_obj_cake_Alarm_0:
    "* (...Phew.)"
    gml_Object_obj_cake_Step_0:
    ch[2] = "No"
    "* (Better safe than sorry.)"

    "* (It's empty now.)"

    "* (A cake in its cage.)"

    gml_RoomCC_rm_steamworks_chem_03_6_Create:
    "* (There's no saving this sink.)"

    "* (A sink.)"

    gml_RoomCC_rm_steamworks_chem_03_14_Create:
    "* (It's one of those things. You#  know.)"

    "* (...)"

    gml_RoomCC_rm_steamworks_chem_04_5_Create:
    "* (The doors to the storage#  cabinet are locked.)"

    "* (Locked.)"

    gml_RoomCC_rm_steamworks_chem_04_3_Create:
    "* (It's one of those things. You#  know.)"

    "* (...)"

    gml_Object_obj_chem_04_cabinet_Step_0:
    "* (You notice wall cracks peeking#  out from behind the cabinet.) "
    "* (Move it?)"
    ch[1] = "Yes"
    ch[2] = "No"

    "* (A presence is cowering behind#  the storage cabinet.) "
    "* (But it won't budge.)"

    gml_Object_obj_steamworks_chem_04_cabinet_Step_0:
    "* (You open the storage cabinet#  and find some Dihydrogen#  Monoxide.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Dihydrogen Monoxide!)"
    "* (Not enough inventory space.)"
    ch[2] = "No"
    "* (Could be expired.)"

    "* (There's some water inside.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got water.)"
    "* (Not enough inventory space.)"
    ch[2] = "No"

    "* (Nothing inside but#  oddly-shaped glass.)"

    gml_RoomCC_rm_steamworks_chem_hermit_1_Create:
    "* (Some sort of experiment#  involving carefully measured#  liquids.)"
    "* (Science stuff.)"

    gml_Object_obj_hermit_bookshelf_Step_0:
    "* (You examine the#  bookshelf...) "
    "* (A title called \"Mysteries of#  the Underground\" catches your#  eye.) "
    "* (Read it?)"
    ch[1] = "Yes"ch[1] = "Yes" ch[1] = "Yes"ch[2] = "No"

    gml_RoomCC_rm_steamworks_chem_hermit_2_Create:
    "* (A collection of knick-knacks#  from around the Steamworks.)"

    gml_RoomCC_rm_steamworks_chem_05_8_Create:
    "* (Two tubes chillin'.)"

    "* (Test tubes.)"

    gml_RoomCC_rm_steamworks_chem_05_3_Create:
    "* (You peer through the#  microscope only to find out#  it's a telescope in disguise.)"
    "* (No constellations or planets#  can be seen. How#  disappointing.)"

    "* (A microscope.)"

    gml_RoomCC_rm_steamworks_chem_05_2_Create:
    "* (The drawers are filled with#  old tools and other oddities.)"

    "* (Nothing but junk inside.)"

    gml_RoomCC_rm_steamworks_chem_05_7_Create:
    "* (Always wash your hands before#  handling life-threatening#  chemicals!)"

    "* (A dry sink.)"

    gml_RoomCC_rm_steamworks_chem_05_6_Create:
    "* (You sense great tension#  between these two tubes.)"
    "* (Test tubes.)"

    gml_RoomCC_rm_steamworks_chem_05_5_Create:
    "* (You peer through the#  microscope...)"
    "* (Just a buncha cells being#  cellular.)"

    "* (A microscope.)"

    gml_Object_obj_chem_05_trashcan_Step_0:
    "* (You reach into the trash#  can...)  "
    "* (You pull out a crumpled up#  essay titled \"Mixin' It Up!\") "
    "* (It's typed in size 13 font to#  better reach the minimum page#  requirement... of 1.) "
    "* (You stash the essay in your#  mail bag.)"

    "* (A page of rambly writings#  wastes away in the can.)"
    "* (You take it.)"

    "* (Nothing useful here.)"

    gml_RoomCC_rm_steamworks_chem_05_4_Create:
    "* Today's assignment: Compound#  mixing!"
    "* The head office said we have#  free use over the Compound#  Computer for today. "
    "* They also said the machine#  exploding and killing us all is#  a risk they're willing to take."
    "* So grab anything you can and#  toss it in!  "
    "* Have fun!"

    gml_Object_obj_chem_05_computer_Create_0:
    "[AWAITING INPUT]\n"

    "ERROR: Power low"

    gml_Object_obj_chem_05_computer_Step_0:
    "...\nWaiting for correct\ncompounds to complete\nmixture . . ."

    "Reading. . ."
    compound_active.compound_id
    "\nVerdict: "
    "Accepted."
    "Declined."

    "ERROR: Power low"

    "Reading. . ."
    compound_active.compound_id
    "\nVerdict: "
    "Acception Message"
    "Rejection Message"

    gml_Object_obj_compound_soda_pepper_Create_0:
    "* The third most famous Italian#  duo."

    gml_Object_obj_compound_ketchup_Create_0:
    "* Good for bringing that 'dog#  from a 7 to a 10."

    gml_Object_obj_compound_mustard_Create_0:
    "* Best kept in a liquid or solid#  state of matter."

    gml_Object_obj_compound_helium_Create_0:
    "* Makes your voice sound funny."

    gml_Object_obj_compound_rutherfordium_Create_0:
    "* Discovered by the prestigious#  Dr. Rutherford Oscar himself.#  Or so he claims."

    gml_Object_obj_compound_gold_Create_0:
    "* The \"Au\" means that perhaps in#  an alternate universe, you own#  some."

    gml_Object_obj_compound_chlorine_Create_0:
    "* Useful for cleaning pools of#  water. Even hot pools on#  mountaintops."

    gml_Object_obj_compound_party_popper_Create_0:
    "* The element of surprise."

    gml_Object_obj_compound_astatine_Create_0:
    ". . . How did you even get#  this?"

    gml_Object_obj_compound_hydrogen_Create_0:
    "* The lightest and most#  prevalent element in the#  universe."

    gml_Object_obj_compound_titanium_Create_0:
    "* What all robots will be made#  out of when they overtake the#  world."

    gml_Object_obj_compound_neon_Create_0:
    "* Believed to be but a myth#  until recently."

    gml_Object_obj_compound_soda_mints_Create_0:
    "* The deadliest mixture of them#  all."

    gml_Object_obj_compound_sodium_Create_0:
    "* An essential part of any#  balanced breakfast."

    (the following interaction is unused)
    gml_Object_obj_compound_silver_Create_0:
    "* The element of disappointment."

    gml_Object_obj_chem_05_cabinets_Step_0:
    "* (Nothing useful here.)"

    gml_Object_obj_chem_05_computer_Step_0:
    "Status:\nCompound 1: " + status_1 + "\nCompound 2: " + status_2
    "MISSING"
    "PRESENT"

    ". . .Booting process."
    "\nBoot complete.\nMixing initialized."

    "Mixing process\ncomplete. Enjoy your\ndeadly acid :)"

    ". . ."
    "\nITEMs ready\nApproach terminal"

    "Your ITEM is ready"

    gml_Object_obj_chem_05_maze_puzzle_Draw_64:
    "   INITIALIZING..."
    "MIX SUCCESSFUL"

    gml_Object_obj_steamworks_05_acid_Step_0:
    "* (Take the acid?)"
    ch[1] = "Yes"
    "* (Obtained ACID!)"
    "* (Not enough space.)"
    ch[2] = "No"
    "* It doesn't seem appetizing."

    gml_Object_obj_chem_05_door_Step_0:
    "* (A complex lock mechanism#  blocks your exit.)"
    "* (What could open it up?)"

    "* (A roadblock.)"

    "* (You can't think of a way to#  make this work.)"

    "* (You use the ACID to ACID#  away at the DOOR.)"

    gml_Object_obj_chem_05_door_Alarm_2:
    "* (The door melted away.)" (unused)

    gml_RoomCC_rm_steamworks_chem_06_5_Create:
    "* (You peer through the#  microscope...)"
    "* (You discover a pocket#  dimension buried in the#  microverse.)"

    "* (Yet another microscope.)"

    gml_RoomCC_rm_steamworks_chem_06_2_Create:
    "* I am trying to grow energy#  plants but I always end up with#  these leafy things. "
    "* They smell like honey and#  won't stop making trumpet#  noises!  "
    "* Why does this keep happening#  to me?"

    gml_RoomCC_rm_steamworks_chem_06_3_Create:
    "* (The energy plant emits a#  heavy glow.)"
    "* (You fight the urge to taste#  it.)"

    "* (A white plant.)"

    gml_RoomCC_rm_steamworks_chem_06_6_Create:
    "* (The ship escaped.)"

    "* (An empty bottle.)"

    gml_RoomCC_rm_steamworks_chem_07_2_Create:
    "* (The door won't budge.)"

    "* (Locked.)"

    gml_RoomCC_rm_steamworks_chem_07_3_Create:
    "* Help wanted for Project:#  Steam! "
    "* Are you a monster with an#  above average IQ? "
    "* Probably not. But in case you#  are, we NEED YOUR KNOWLEDGE! "
    "* King ASGORE has called on the#  greatest monster minds to help#  develop society! "
    "* Scientists, engineers,#  mathematicians, janitors - you#  name it! "
    "* Sign up at the King's#  settlement and make your way#  southeast. "
    "* You'll know you've arrived#  when you see a metallic#  construction site. "
    "* The Steamworks: Tomorrow means#  the Surface!"

    gml_Object_obj_steamworks_chem_07_id_reader_Step_0:
    "* (The door is already#  open.)"
    "* (Swipe your ID?)"
    ch[1] = "Yes"
    ch[2] = "No"

    gml_Object_obj_steamworks_32_elevator_outside_Step_0:
    "* (The elevator is#  unresponsive.)"

    Axis Battle+

    gml_Object_obj_steamworks_33_cutscene_neutral_Step_0:
    "* (A daunting array of screens#  and buttons lie before you.)"
    "* (You press one of the#  buttons.)"

    "* Robotics Control Status:#  Functioning at 78%."
    "* Awaiting input . . ."
    "* MAIN DIRECTORY:"
    ch[1] = "Info" ch[2] = "Docs" ch[3] = "Pictures" ch[4] = "Games" ch[5] = "Settings"

    "* (You hear the whirring of#  cooling fans inside the hot#  console.) "
    "* (Best leave it be.)"

    "* (The computer was recently#  used.)" (unused)

    gml_Object_obj_steamworks_34_dead_vendy_Step_0:"* (Take it?)"
    ch[1] = "Yes"
    "* (You got some Gravity Granola!)"
    "* (Not enough space.)"
    ch[2] = "No"

    "* (A faint face is burned into#  the machine's screen...)"
    "* (...staring out into the dim#  chasm of rock and steel.)"

    "* (No business to conduct here.)"

    gml_Object_obj_steamworks_34_pellets_Step_0:
    "* (Take the Friendliness#  Pellets?)"
    ch[1] = "Yes"
    "* (You got the Friendliness#  Pellets!)"
    "* (Not enough space.)"
    ch[2] = "No"

    gml_RoomCC_rm_steamworks_35_3_Create:
    "* (...)"

    gml_Object_obj_steamworks_36_chute_Step_0:
    "* (Return to the laundry#  room?)"
    ch[1] = "Yes"
    ch[2] = "No"

    "* Let's not venture off#  the path."
    "* I've had enough#  Steamworks for today."

    gml_RoomCC_rm_steamworks_36_2_Create:
    "* (Need to find an exit.)"

    gml_RoomCC_rm_steamworks_37_1_Create:
    "* (Through those doors.)"

    Steamworks NPCs

    gml_Object_obj_steamworks_04_controller_Step_0:
    "* I need to concentrate#  right now."

    "* I think I'm getting#  somewhere. Hold on."

    "* Almost got it! Didn't#  think this would#  actually work!"

    gml_Object_obj_axis_npc_backtrack_Step_0:
    "* HELLO, HUMAN."
    "* YOU CAUGHT ME ON A DATE#  WITH THE LOVELY."
    "* TURNS OUT I DID NOT#  HAVE TO RECHARGE."
    "* YEP, I CAN RUN ON LOVE#  ALONE. WHO KNEW?"
    "* STILL, I DID SPEND SOME#  TIME IN MY LOCKER."
    "* WHY?"
    "* SEVEN MINUTES IN#  HEAVEN."

    "* HOW INFORMAL OF ME."
    "* I DID NOT INTRODUCE YOU#  TO MY SPOUSE."
    "* THIS IS DAISY. "
    "* MY SPOUSE."
    "* THEY ARE NAMED AFTER#  THE FLOWER."
    "* IT IS MUCH DIFFERENT#  FROM THE PLANTS HERE."
    "* FOR ONE, IT HAS COLOR."
    "* FOR TWO, IT DOES NOT#  SMELL OF BLEACH."
    "* JUST LIKE MY SPOUSE."

    "* SOONER OR LATER..."
    "* I SUPPOSE WE WILL HAVE#  TO ESTABLISH OUR NEW#  SOCIETY."
    "* THAT WILL BE TRICKY."
    "* MR. SCREEN WANTS THIS#  \"TYRANNICAL GOVERNMENT\"#  THING."
    "* I TRIED TO PLAY IT OUT.#  YOU KNOW, LOOK AT THE#  PROS AND CONS."
    "* BUT SADLY, I DO NOT SEE#  THE OTHER BOTS JIVING#  WITH IT."
    "* HATE TO CRUSH MR.#  SCREEN'S DREAMS, BUT IT#  IS WHAT IT IS."

    "* SAY, WHERE DID THE TALL#  LADY GO?"
    "* DID YOU NOT HAVE#  BUSINESS IN HOTLAND?"
    "* OH NO."
    "* YOU DID NOT GET#  SEPARATED, DID YOU?"
    "* I KNOW YOUNG FOLK GET#  LOST IN SUPERMARKETS ALL#  THE TIME."
    "* AND IF YOU THINK ABOUT#  IT..."
    "* THE STEAMWORKS MIGHT BE#  BIGGER THAN A#  SUPERMARKET."
    "* WHAT IF... WHAT IF MY#  FUTURE CHILD GETS LOST#  IN HERE?"
    "* THIS IS NOT GOOD. NOT#  GOOD AT ALL."
    "* YOU GOT ME SLIPPING#  INTO THE ANXIETY ZONE."
    "* *BEEP BEEP*"
    "* ANXIETY ZONE REACHED_"
    "* SEARCHING FOR RATIONAL_"
    "* OH, I KNOW."
    "* I WILL INSTALL A#  TRACKER IN MY CHILD."
    "* GENIUS. "
    "* I JUST SOLVED 90% OF#  PARENTAL PROBLEMS."

    "* THAT IS ALL THE#  \"CATCHING UP\" I HAD#  PLANNED."
    "* HOPE YOUR LIFE TURNS#  OUT AS SICK AS MINE."
    "* GOODBYE, HUMAN."

    "* WHO GOES THERE???"
    "* IT IS NOT YOU BECAUSE I#  GO THERE."
    "* SCANNING_"
    "* AH, HELLO \"HATTED#  HUMAN.\""
    "* HOPE YOU ARE WELL THIS#  FINE EVENING."

    "* YES, I HAD TO SCAN YOU#  TO REMEMBER."
    "* IT IS STANDARD#  PROCEDURE AFTER A#  RECHARGE."
    "* AH, THE PRECIOUS#  MEMORIES ARE FLOODING#  BACK."
    "* WE ALMOST MURDERED EACH#  OTHER SO MANY TIMES."
    "* LMAO."
    "* WHAT? THAT IS A THING I#  SAY NOW."
    "* SOUS-BORG TAUGHT ME."
    "* IT MEANS \"LET'S MAKE AN#  OMELETTE.\""

    "* SAY, WHERE DOES A BOT#  FIND A HAT LIKE YOURS?"
    "* I WOULD ROCK A CAP LIKE#  THAT."
    "* MIGHT TURN SOME HEADS,#  YOU KNOW?"
    "* UH WELL, I SUPPOSE I#  NEVER MENTIONED IT#  BUT..."
    "* WOW, THIS IS#  EMBARRASSING."
    "* I CAN FEEL MY FACE#  TURNING BRIGHT GRAY."
    "* YOU KNOW WHAT?#  NEVERMIND."
    "* IT IS BETWEEN ME AND MY#  E-DIARY."

    "* HAVE FUN IN THE#  STEAMWORKS, HUMAN."
    "* IF YOU PLAN TO TAKE A#  SWIM IN THE BOILING#  LAKE, BRING FLOATIES."
    "* THE LIFEGUARD WAS#  RECENTLY PROMOTED TO A#  DEATHGUARD."
    "* TRAGIC. LMAO."

    gml_Object_obj_steamworks_07_controller_Step_0:
    "* I know you're skilled#  enough for this small#  task."
    "* Go on."

    gml_Object_obj_steamworks_13_controller_Step_0:
    "* Find anything that looks#  like a makeshift body#  part."
    "* I don't know, be#  creative."

    gml_Object_obj_jandroid_overworld_Step_0:
    "* Hum-dee-dum!"
    "* A few more days of scrubbing#  and this inch of the bridge#  will be spotless!!"

    "* No offense, but you look like#  you could use a cleaning!"
    "* Golly gee! If I weren't on#  duty, I'd help!"
    "* What to do? What to do?"
    "* Say... mosey on back to the#  generator complex!"
    "* You can toss yourself into one#  of the washing#  machines!!!"
    "* (Note: You should not toss#  yourself in a washing machine.)"

    "* You want a sip of my mop#  water???"
    "* I know you do!!"
    "* Drink up!! DriNk UP!!!"

    "* Hum-dee-dum!"

    gml_Object_obj_steamworks_manta_Step_0:
    "* (Take a ride?)"
    ch[1] = "Yes"
    ch[2] = "No"

    gml_Object_obj_steamworks_17c_clock_Step_0:
    "* Tick-tock - tick-tock -#  tick-tock..."
    "* The current time is 6:26,#  Monday morning!"
    "* You may have noticed the#  apple trees outside the#  Steamworks are blooming."
    "* That means Spring is upon us! "
    "* This time of year, my creator#  recommends a picnic by the#  river just south of here!"

    "* Why the puzzled look? Have we#  not met before?"
    "* I am the Grandfather Clock of#  the Underground!"
    "* It is my responsibility to#  keep the standard time for all#  monsters."
    "* However, I cannot help but#  feel there is a miscalculation#  in my tick-tocking."
    "* It is simply driving me mad!"

    "* I do not sense the gears#  turning within these walls."
    "* Hm, yes, I believe the main#  clock face outside has stalled!"
    "* An engineer should arrive to#  fix it soon."
    "* Do not worry, I will continue#  to keep the time!"

    "* Tick-tock - tick-tock -#  tick-tock..."

    gml_Object_obj_npc_boba_Step_0:
    "* (Slurp slurrrrp)"
    "* Ahhhh!"
    "* Nothing like Steamworks#  Boba-Soup (TM) to fuel the#  engine!"
    "* What? Don't act like you've#  never heard of it."

    "* Did you know that humans also#  run on a liquid? It's called#  \"blood.\""
    "* Apparently it doesn't taste#  any good, which is like, a#  total shame."

    "* I'd let you try this stuff but#  it's total poison to#  non-robots."
    "* How do I know that? I don't."
    "* I just wanna deter you from#  draining my sweet sweet lake."

    "* (Slurp slurrrp)"

    gml_Object_obj_steamworks_18b_controller_Step_0:
    "* Here's what I got. (30 G)"

    "* I'm still open for business!"
    "* Take a look! 30G an item!"
    ch[1] = "Moss Salad"
    ch[2] = "Grassy Fries"
    ch[3] = "Flower Stew"
    ch[4] = "Cancel"
    ch[1] = "-SOLD OUT-"
    ch[2] = "-SOLD OUT-"
    ch[3] = "-SOLD OUT-"

    "* (You got some " + ch[outcome] + "!)"
    "* Appreciate it!"

    "* You seem to be carryin' a lot,#  buddy!"
    "* Come back with a lighter load!"

    "* Sorry, a monster's gotta make#  a profit from their#  investments."
    "* Need that G."

    "* What a popular item! I wish I#  could sell you more, but I'm#  fresh out."

    "* You're... leavin'?"
    "* My products are high-quality,#  I swear!"
    "* Come on, pal!"

    "* Well... that's all I got."
    "* You never were very interested#  in my wares, huh?"
    "* I guess I'm quite the lousy#  salesman when push comes to#  shove."
    "* Thanks for ya time."

    "* You cleared me out!"
    "* Thanks for spending all that#  G. Ya boy appreciates it!"
    "* All in all, you've been a good#  customer."
    "* If ya ever need somethin', you#  can always count on me for#  quality!"

    "* I ain't the down-to-earth type#  but uh... Thanks..."
    "* Ya know... for supportin' me so#  much."
    "* You emptied my inventory every#  time we crossed paths."
    "* I've been in a bit of#  financial trouble to be#  frank..."
    "* But because of you, (and a#  little luck), I might be able#  to put that behind me."
    "* Ya done good, kid. Catch ya#  later!"

    "* Mo, out!"

    gml_Object_obj_steamworks_23_controller_Step_0:
    "* Go on."
    "* Just scream if#  something makes an#  attempt on your life."

    gml_Object_obj_goosic_overworld_Step_0:
    "* Uh ! Uh ! What a s-s-sound !"
    "* You hearing this, human ?"
    "* Odd, a bit short, but#  endearing ."
    "* Kinda like you !"

    "* Life wouldn't be the same#  without m-m-music !"
    "* What's your favorite kind of#  music, huh ?"
    "* Our listeners would love to#  kn-o-o-ow !"
    "* [ANSWER HERE]"
    "* Oh ! That's one of my#  favorites t-t-too !"

    "* Oh, yes, I forgot to mention#  that we are L-I-V-E live right#  now !"
    "* We have a lovely audience#  tonight !"
    "* Say \"hi\", audience ! !"
    "* . . ."
    "* Must be a w-w-weak signal ? ?"

    "* You're listening to G-G-GOOSIC#  RADIO 108.1 - spinning 24/7 ! !"

    gml_Object_obj_guardener_bot_3_Step_0:
    "* do you know where guardener#  went?"
    "* i felt we really hit it off."
    "* i'm thinking of calling her up#  for work inquiries - aka asking#  her out on a hot date."
    "* i know bot love is forbidden#  but that makes it ten times#  more exciting."
    "* and besides, they can't smite#  the smitten."
    "* not as long as i'm strapped."

    "* i see you carry a sidearm#  yourself."
    "* a sixshooter, right? reliable,#  stylish, i like it."
    "* make sure to be responsible#  with it."
    "* it's \"safety first\" in the#  steamworks after all."

    "* i gotta start thinking of what#  to wear on my date."
    "* saw a fella in a nice vest and#  hat earlier."
    "* maybe i could get some advice#  from him.

    gml_Object_obj_guardener_bot_2_Step_0:
    "* bot fact:"
    "* \"bots all have a passion for#  something. a programmed#  fixation.\""
    "* for example, i'm a huge fan of#  arson."

    "* bot fact:"
    "* \"bots are not allowed to#  swear. it is indecent and#  rude.\""
    "* alas, i am cursed to this#  family friendly environment."

    "* bot fact:"
    "* \"bots are not allowed to#  engage in romantic#  relationships."
    "* it would run the risk of#  bypassing the sentience#  suppression system.\""
    "* ...what does \"romantic#  relationships\" mean?"
    "* why can't we interact with#  friendly boats from the roman#  empire?"

    "* i only memorized three bot#  facts."
    "* anything i say now would only#  be bot fiction."

    gml_Object_obj_guardener_bot_1_Step_0:
    "* oh hey. no hard feelings about#  the fight earlier."
    "* like sure, we kinda broke the#  first law of robotics but tbh,#  we live in a lawless land. "
    "* anarchy reigns in this#  metallic hellscape."

    "* the three of us are the last#  Lil Bots around."
    "* only became that way an hour#  ago."
    "* one of our models rallied#  seven others to high dive into#  the burning lake."
    "* why? beats me."
    "* apparently the stuff tastes#  good but the calories can't be#  good for you."
    "* it's also, like, 300 degrees#  celsius."

    "* sorry i'm out of dialogue."

    gml_Object_obj_tellyvis_overworld_Step_0:
    "* How goes it, lil fella?"
    "* Sorry, but we're on a station#  break at the moment."
    "* What's broadcasting in the#  meantime?"
    "* Why my face of course!"
    "* Ugh, this break can't end soon#  enough!"

    "* When can I play a movie I#  like?"
    "* Your movies go against the#  very nature of television!"
    "* Gratuitous violence... heavy#  cursing... a secret third#  thing..."
    "* Third thing?"
    "* Oh you mean"
    "* Nuh-uh-uh! Off limits!!"
    "* We can only host mild cursing#  with censored/and or cartoon#  violence."
    "* TV-14 at worst!"
    "* Yeeeah, but that's not gonna#  stop anybody, now is it?"

    "* We hope we've entertained you,#  fella!"
    "* Television is a wonderful#  invention!"
    "* It's even better when you sit#  inches from the screen with#  your eyes WIDE open!"
    "* What? No! Don't do that, kid.#  Don't listen to her."
    "* Yes! Destroy your eyesight!!"
    ="* Your lenses should thicken#  with every exam!!!"
    "* You can't just say these kinds#  of things to kids!"
    "* (Shut your flap, Vis! I'm#  running an optometrist ad!)"
    "* That doesn't make it better!!!"

    "* We'll be back after these#  messages!"
    "* Man, I hope not."

    gml_Object_obj_factory_02_conveyor_belt_panel_Step_0:
    "* I appreciate your eagerness to#  help but this job is done!"
    "* Don't you worry, there is#  plenty more to do elsewhere! "
    "* We reside in an industrial#  buffet of endless labor!!!"

    gml_Object_obj_factory_02_conveyor_belt_panel_2_Step_0:
    "* Remember, the passcode is#  " + global.factory_code + "."

    gml_Object_obj_sousborg_overworld_Step_0: (unused)
    "* Ah, bonjour! Mon apprenti!"
    "* Welcome back to ze kitchen!"
    "* Thanks to your infinite#  wisdom, I have kept myself#  busy!"
    "* Oui! Nossing but frying eggs#  for ze past ‘our!"
    "* I am gifting free samples so#  have a taste if you like!"

    "* Have you seen ze flora#  everywhere?"
    "* Ces plantes blanches..."
    "* Well! Zeir taste iz just#  lovely!"
    "* I ground some up into a new#  spice to use on zi eggs!"
    "* But, for some reason, zi eggs#  did not like it."
    "* Zey melted in my pan when the#  spice touched zem!"
    "* Quelle tragédie! Amour#  interdit!"

    "* You are ze first monstre I#  have spoken to in a while!"
    "* I do miss conversing with#  ozers, espessially my creator!"
    "* We have a lot in common. Our#  physique, voice, culinary#  skills - zey all match!"
    "* I was confused why we were zi#  only ones in ze Steamworks like#  zis..."
    "* He said zat many monstres come#  from ze outside world. Ze#  Surface!"
    "* And on ze Surface are many#  different types of beings from#  different places!"
    "* When all monstres migrated to#  zis mountain, some of zem#  hailed from zose places!"
    "* And so, zeir wonderful#  traditions and cultures have#  spread around down here!"
    "* What a beautiful sing!"

    "* I asked my creator where his#  family was from."
    "* He told me about a land far#  away with millions like me!"
    "* But I simply cannot believe#  such a sing!"
    "* Millions of culinary bots#  living togezer?"
    "* Impossible!"
    "* Zere would not be enough#  frying pans to go around!"

    "* I better get back to ze stove!"
    "* Until we cook again! "
    "* Au revoir!"

    gml_Object_obj_npc_hermit_Step_0:
    "* Oh my! You startled me!"
    "* I know my eyes aren't what they#  used to be but..."
    "* ...You aren't a machine,#  correct?"
    ch[1] = "Correct"ch[2] = "No, I am"

    "* This facility used to be the#  epicenter for innovation back#  in the day."
    "* In my prime I was a chemist.#  A pretty good one too."
    "* That is... until they let#  everyone go."
    "* Said there were too many cooks#  in the kitchen, wanted to focus#  in."
    "* Couldn't let my passion go that#  easily so I hid away when they#  locked up. "
    "* Now I have the freedom to#  experiment whenever and however#  I please."
    "* Though... no one is around to#  witness my efforts."

    "* Personally, I blame the#  shutdown on the robotics#  project, unruly things."
    "* I thought I was rid of their#  antics until an hour or so ago."
    "* The facility powered up and#  they all began to roam like#  zombies back from the dead."
    "* I hid here in the meantime.#  Those heaps of metal are mighty#  unpredictable."

    "* I'm guessing it was you, right?#  The one who turned the#  generator back on?"
    "* I must thank you, it isn't#  ideal to live in the dark."
    "* Many times I have attempted the#  journey but the obstacles are#  far too numerous."
    "* No need to worry, though. Life#  has been just fine."
    "* Aside from the reserves left#  behind, those white plants are#  quite edible."
    "* Couldn't run out of food if I#  wanted to."

    "* On your way out, feel free to#  use any equipment you like."
    "* While I prefer working alone..."
    "* ...I can't deny that science#  is best accomplished as a#  collaborative effort."
    "* I'm going to wait here until#  the robots disperse but I wish#  you luck on your travels!"

    "* What a day, what a day."
    "* It seems those wily bots have#  finally calmed themselves."
    "* Thank goodness too, my hideout#  was getting awfully cramped!"

    "* Since the power was turned on,#  all of the equipment functions#  again!"
    "* That means I'm free to conduct#  experiments without#  limitations!"
    "* It has been some time since I#  operated that computer over#  there."
    "* I had forgotten that they#  programmed a game into the#  mixing process."
    "* Was that really necessary?"
    "* My ancient eyes can barely#  keep up!"

    "* I apologize for cutting our#  talk short but there is so much#  to do now."
    "* You'll just have to wait until#  after the tests."

    Steamworks Saves

    gml_GlobalScript_scr_save_flowey_steamworks:

    Steamw. - Generator

    "* Howdy!"
    "* You seem to be#  progressing well!"
    "* Not that I expected#  anything else."
    "* Let's get out there and#  see what this place has#  to offer!"

    "* You think anyone still#  lives here?"
    "* Eh, if they do, you can#  handle it!"

    "* Let's get a move on,#  buddy!"

    "* Let's get'cha saved!"

    Steamw. - Raised Path

    "* Howdy!"
    "* So it's truly just you#  and me in this place,#  huh?"
    "* Bit of an anticlimax#  after everything we've#  been through."
    "* I'm thankful though, the#  Dunes were draining!"

    "* Time's a-ticking,#  Clover!"

    Steamw. - Lake

    "* Howdy!"
    "* Glad to see you out and#  about! "
    "* Axis' brain must be#  rusted through. "
    "* Didn't take much to#  escape his \"trap.\" "
    "* I have a feeling you#  haven't seen the last of#  him, though."

    "* The lake ahead looks#  mighty treacherous!"
    "* Let's take a look at#  what we're dealing with,#  pal!"

    Steamw. - Offices

    "* Howdy!"
    "* Look at you sailing#  across a blazing lake#  with ease!"
    "* These robots aren't#  useless after all!"

    "* You know, it's kinda#  funny..."
    "* This bot looks like it#  could kick the bucket#  any day..."
    "* ...Yet it glided across#  the lava no problem."
    "* Sure can't say the same#  for Martlet's \"sturdy\"#  raft, haha!"

    "* Further into this#  facility we go!"

    Steamw. - Commons

    "* Howdy! "
    "* Not a fan of this area's#  bleak vibe, honestly."
    "* I got my fill of this#  kinda stuff with the#  Ruins."
    "* Guess I'm not freezing#  or choking on sand so..."
    "* ...It's certainly been#  worse, haha!"

    "* We better get moving#  before this place#  collapses! "
    "* It's definitely seen#  better days!"

    Greenhouse

    "* Howdy!"
    "* What IS all this stuff?"
    "* It certainly isn't#  natural."
    "* I mean, if anyone knows#  flowers, it's me."
    "* Bleh!"

    "* This can't be good for#  my roots."
    "* Feel like I'm being#  poisoned the longer we#  sit here."
    "* Could you hurry it up?"

    "* Let's get outta here,#  pal!"

    Steamw. - Crossroads

    "* Howdy!"
    "* Golly, that bot sure was#  a handful!"
    "* Not to mention a total#  rip-off. "
    "* Flowers and vines are my#  shtick!"
    "* Well, I suppose it goes#  to show..."
    "* ...that mechanical#  imitations can't beat#  the real deal! "
    "* I will say, that thing#  honestly felt more#  threatening than Axis."
    "* I'm not trying to tell#  you what to do but just#  for consideration..."
    "* ...Why don't you... ya#  know, \"deal with\" Axis#  next time you meet?"
    "* I'm sure it would be#  easy. Just a thought!"

    "* I suppose it's time to#  get a move on!"

    Steamw. - Laboratory

    "* Howdy! "
    "* Who knew the Steamworks#  were so dense! "
    "* Like, where are we now? "
    "* I see test tubes...#  microscopes..."
    "* Almost reminds me of... "
    "* Eh, I don't know.#  Science isn't my forte."

    "* Whatever you do, don't#  drink anything you see#  here."
    "* All of this liquid has#  been lying out for years,#  molding."
    "* ...Not that you've ever#  been shy of eating#  discarded garbage."

    "* Let's see what lies#  ahead, buddy!"

    Steamw. - Botany Hall

    "* Howdy!"
    "* Just when I thought Axis#  couldn't get any more#  clumsy. "
    "* Glad he's gone!  "
    "* It's down to us yet#  again, the unwavering#  duo!"
    "* We do work well as a#  team, don'tcha think?"
    "* Flowey \"the brains\" and#  Clover \"the brawn!\""
    "* Not saying you aren't#  smart of course, haha."
    "* Watching you solve#  puzzles has been a#  treat!"

    "* What's up with this#  place and botany? "
    "* Are plants and robots#  all these scientists#  care about?"
    "* I mean, I AM a plant#  but you don't hear me#  talking about it 24/7."

    "* We're almost out of this#  facility, I can feel it! "
    "* Don't slow down now!"

    The Furnace

    "* Whatever lies ahead, I'm#  sure you'll make the#  right decisions. "
    "* Go get 'em!"

    A Road Ahead

    "* Howdy!"
    "* Can you smell that?#  Magma and steel!"
    "* Newer... steel. Point#  is, we're almost outta#  here, pal! "
    "* This journey is about to#  pay off big time thanks#  to you!"
    "* See you up ahead!"

    "* ASGORE is so close!"
    "* Let's get a move on,#  Clover!"

    "* Are we gonna talk about#  what you just did?"
    "* I've seriously had it#  with this behavior."
    "* I aid you for so long#  yet I have to deal with#  your angst?"
    "* Ever heard of \"don't#  bite the hand that feeds#  you?\""
    "* But, oh, \"it's okay to#  bite Flowey because he#  doesn't have hands.\""
    "* Well I used to!"
    "* ..."
    "* I um..."
    "* Heh..."
    "* ..."
    "* I made a promise to#  help you all the way to#  the Castle."
    "* So... I will."
    "* Just had to make my#  grievances known, ya#  know?"
    "* A little respect goes a#  long way."

    Genocide

    "* ..."

    "* These undead piles of#  junk aren't very#  threatening."
    "* Not really worth the#  trouble."

    "* Still at it, huh?"
    "* Sorry but I'm runnin'#  low on witty comments at#  this point."

    "* ...What? You want me to#  keep inflating your ego?"
    "* This was novel back in#  like, Snowdin, but now?"
    "* I don't know... Aren't#  you bored?"
    "* ..."
    "* Right."

    "* Wow! I am constantly#  astonished by your#  abilities!"
    "* The skill it must've#  taken to shoot a bunch#  of tin cans!"
    "* Just, inspiring!"

    "* ..."
    "* Okay."
    "* We've had our fun in#  this place but#  seriously..."
    "* This was a big waste of#  time. For both of us."
    "* Don't you agree?"
    "* You proved you could#  best ASGORE a long time#  ago."
    "* All of this... It's#  excessive, ya know?"
    "* So let's just stroll on#  up to the Castle now."
    "* No more unnecessary#  battles. "
    "* Save your energy for#  the fight that matters,#  okay?"
    "* Trust me on this,#  buddy."

    Steamworks Shops

    gml_Object_obj_dialogue_intro_shop_Create_0:
    "* Vendy Model 01 - System boot..."
    "* Scanning customer..."

    gml_Object_obj_dialogue_main_screen_shop_Create_0:
    "* Unauthorized child#  detected. Go away."

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "Go away."
    "Curse my#programming." (unused)
    "You are broke.#lol."
    "You can't#carry any#more. Too#bad."
    "Thank you#for backing#out."

    gml_Object_obj_text_item_description_shop_Draw_0:
    "Heals 30HP#This will#kill you."
    "Heals 20HP#Unfiltered.#Dirt. Bad."
    "Heals 13HP#Tastes like#plastic."
    "Acce: 9DF#Will blind#you."

    gml_Object_obj_dialogue_sell_shop_Create_0:
    "* Oh yes! I will gladly dispense#  your garbage! Hand it over!"
    "* Please stop."

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "* Why why#  why why-"

    gml_Object_obj_dialogue_talk_shop_Create_0:
    "Your attitude"
    "* Code line 327: \"If a customer is#  determined 'unauthorized', treat#  them with utmost disrespect so#  they will not buy up the#  company's snacks.\""
    "* My disrespectful state was#  initiated when I scanned your#  dull face."
    "* Bring a Steamworks employee ID#  next time to experience#  \"Hospitable Mode.\""
    "* Until then, you may still#  purchase items, but I will tear#  apart your self-esteem while#  you do so..."
    "* ..."
    "* Loser."

    "The Steamworks"
    "* What about it?"
    "* The Steamworks are only the#  finest in monster science and#  engineering, no big deal or#  anything."
    "* Structures built from the#  toughest steel and the greatest#  minds, sure to stand the test#  of several millennia!"
    "* Searching for a more advanced#  facility would be like searching#  for the corner of a circle."
    "* With quality machines such as#  myself at every turn, lives are#  improved every day!"
    "* The Steamworks: Tomorrow means#  the Surface!"
    "* ...I am not a propaganda machine.#  My creator made sure I specify#  that."

    "Axis"
    "* Searching for \"Axis\" in the#  database..."
    "* Axis - Latest Model: 014, is a#  robot built to act as a Royal#  Guard."
    "* Production goal: Create an army#  of Axis guard-bots to protect#  monsterkind from humanity."
    "* Production status...#  Discontinued."
    "* That is all of the information#  I have on this robot."
    "* If I were to be helpful, which I#  will not be, I would tell you to#  ask an engineer in the Factory#  Wing for more information."
    "* Where is the Factory Wing?#  I cannot tell you.#  You are unauthorized. "
    "* Not that I trust you to find it#  on your own since you are,#  in fact, an idiot."

    "Snacks"
    "* My snacks are up to the#  HIGHEST Steamworks standards."
    "* I ensure the employees'#  designated meal times are as#  enjoyable as possible."
    "* Because of my popularity, I often#  run out of inventory to which#  my creator restocks every Monday#  at 8:00."
    "* That reminds me... My last boot#  up - yesterday - was a Sunday.#  Dr. R.O. should be stopping by#  any minute now. I simply cannot#  wait."
    "* But none of that is your#  business, now is it?"

    gml_Object_obj_dialogue_exit_shop_Create_0:
    "* Yes, bye, thanks for nothing."


    gml_Object_obj_dialogue_main_screen_shop_Create_0:
    "* Vendy Model 01 - System boot..."
    "* Scanning customer..."
    "* Steamworks Chemist present :]"

    "* How may I be of#  service?"

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "Choose an#item!"
    "Item#dispensed!"
    "* You do not have enough money#  :["
    "You do not#have enough#space :["
    "Changed your#mind?"

    gml_Object_obj_text_item_description_shop_Draw_0:
    "Heals 30HP#Crunchy#sustenance!"
    "Heals 20HP#Also called#\"water.\""
    "Heals 13HP#Perfectly#salted!"
    "Acce: 9DF#Important!!!"

    gml_Object_obj_dialogue_sell_shop_Create_0:
    "* Unfortunately, I cannot#  receive any of your items, only#  dispense my own."
    "* I am terribly sorry!"

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "* Yes?"

    gml_Object_obj_dialogue_talk_shop_Create_0:
    "Creator"
    "* Every robot has a creator! It#  is a law of the land after all."
    "* Mine is Dr. Rutherford Oscar!"
    "* Prestigious engineer, chemist,#  botanist, architect, doctor,#  dentist, archeologist,#  geologist, zoologist, chef,"
    "* ...tailor, musician, athlete,#  forklift operator, pilot,#  writer..."
    "* ...salesman, mailsman, snailsman,#  beekeeper, birdkeeper, veteran,#  veterinarian, electrician,#  beautician, magician, war#  criminal, banker, pranker,#  fish-tanker, and...#"
    "* ...3% shareholder in the#  government. "
    "* What a guy!" (unused)

    "The Steamworks"
    "* You know what they say:#  Steamworks makes the dream#  work!"
    "* This is the place to BE for#  progress!"
    "* Each profession has its own#  division, and I am not one for#  math! "
    "* Ha ha, I am only kidding of#  course! All robots are forced#  to love math!"
    "* The Factory Wing is where home#  appliances are created for#  monsterkind to enjoy.#"
    "* From refrigerators to washing#  machines, the assembly line#  makes it easy for monsters to#  take it easy!#"
    "* And do not forget the second#  floor which specializes in#  smelting materials mined around#  the Underground into the#  currency known as G.#"
    "* It's what makes the economy#  run as adequately as it does!"
    "* From the Chemistry Wing to the#  Greenhouse, there is a job for#  everyone!"
    "* The Steamworks: Tomorrow means#  the Surface!"

    "Axis"
    "* I apologize, customer. My#  hospitable code is preventing#  me from releasing any#  classified information on my#  colleagues.#"
    "* Though we appear as#  individuals, us robots are#  quite the hivemind. All#  controlled by a station to the#  west of my current location.#"
    "* Axis, however, is a bit of an#  exception. The 'black sheep' of#  the robotics project to put it#  lightly.#"
    "* Can you imagine acting outside#  a governing fist that only#  gives you one purpose and no#  hope of freedom? Could NOT be#  me!#"
    "* But if you care to know more,#  he does love to talk about#  himself so I would ask him :]"

    "Snacks"
    "* Ah snacks... My purpose :]#"
    "* I highly suggest you purchase#  some! They are made with all#  natural ingredient substitutes!"

    gml_Object_obj_dialogue_exit_shop_Create_0:
    "* Thank you for using the Vendy#  service!"


    gml_Object_obj_dialogue_main_screen_shop_Create_0:
    "* Vendy Model 01 - System boot..."
    "* Scanning customer..."
    "* !"
    "* Attempting shut down!"

    gml_Object_obj_dialogue_main_screen_shop_geno_Create_0:
    "* ..."

    gml_Object_obj_text_item_description_shop_Draw_0:
    "Heals 30HP#_"
    "Heals 20HP#_"
    "Heals 13HP#_"
    "Acce: 9DF#Stop..."

    Steamworks Talks

    gml_Object_obj_ceroba_follower_Other_10:
    default
    "* ..."

    rm_steamworks_01
    "* You better not be#  thinking about going#  back to the Dunes."
    "* You might've loved the#  Wild East for all I know#  but we gotta focus."
    "* Some other time, okay?"

    rm_steamworks_02
    "* Hm, I wonder what these#  monitors' purpose was?"
    "* To greet workers on#  their way in?"
    "* I wouldn't know 'cause#  this is my first time#  here."
    "* This place had a strict#  \"no visitors policy\" if#  you can believe it."

    rm_steamworks_03
    "* Oh hey..."
    "* This is the area where#  I was in charge for#  three seconds."
    "* You're lucky I didn't#  let all that power go to#  my head."

    rm_steamworks_04
    "* We better hurry. Who#  knows how long this#  thing can hold up?"
    "* Surely they replaced it#  for a reason."

    rm_steamworks_04b, rm_steamworks_04c
    "* Is this what you messed#  with to fix the#  generator?"
    "* Surprised this#  old-fashioned tech still#  functions."

    "* Doesn't look like#  there's anything#  important here."

    rm_steamworks_05
    "* Did you hear all those#  distant, metallic creaks#  when we entered?"
    "* I mean, is it even safe#  to walk in here?"
    "* The last thing our day#  needs is the floor#  giving way unexpectedly."

    rm_steamworks_05b
    "* Ew..."
    "* These washers would#  make clothes dirtier by#  the looks of them."
    "* When did you clean#  yours last?"
    ch[1] = "I fell in a puddle"
    "* Eh, close enough."

    rm_steamworks_05c
    "* I'm not sure this is#  the right way..."

    rm_steamworks_05d
    "* Nice vaguely ominous#  machinery they got#  there."
    "* Couldn't they have#  installed some lights?"
    "* Not even expensive#  lights."
    "* Dangling a few Gyftmas#  strands would go a long#  way."
    "* Spice things up, you#  know? Festive too."

    rm_steamworks_06
    "* This pink goop is#  really putting off heat!"
    "* It must be some sort of#  coolant but..."
    "* Why would they fill up#  so much space with#  coolant?"
    "* I mean..."
    "* The machinery certainly#  isn't freezing any time#  soon now, so..."
    "* ...Job well done?"

    rm_steamworks_07 (unused)
    "* Let's move."

    rm_steamworks_08
    "* Wish there weren't so#  many broken walkways..."
    "* Bet this place was far#  easier to navigate#  before."

    rm_steamworks_09
    "* Hokay, we are really#  high up..."
    "* Ahem, I mean..."
    "* ...What?"
    "* God-what's with that#  look?"
    "* I am not scared of#  heights of all things.#  Grow up."
    "* ..."

    rm_steamworks_11
    "* What strange plants..."
    "* I didn't expect#  beautiful greenery but#  white?"
    "* Probably went overboard#  with the chemical#  experiments."
    "* As a monster, they're#  most likely safe but for#  all we know..."
    "* ...you may already have#  a plethora of poisons in#  your system."
    "* I would suggest#  limiting your breathing#  from now on."
    "* Not enough that you die#  but you know, be frugal#  about it."

    "* It sure is unsettling#  in here..."

    rm_steamworks_13
    gml_Object_obj_ceroba_follower_quote_ext_Step_0:
    "* You traveled with#  Martlet before the Wild#  East, right?"
    "* She's a bit of a#  tinkerer if I recall."
    "* Did she teach you#  anything about building#  contraptions?"
    "* You seemed to know what#  you were doing..."
    "* ...to an extent."
    ch[1] = "Natural skill"ch[2] = "Brick toys"

    gml_Object_obj_ceroba_follower_Other_10:
    "* Let's get out of here."

    rm_steamworks_14
    "* So Axis is completely#  artificial intelligence?" (unused)
    "* Well... artificial at#  least."
    "* Still, unemotional as#  he may be..."
    "* ...The fact he so#  closely resembles life#  is impressive."

    "* Standing around won't#  get us to Hotland." (unused)
    "* Come on."

    rm_steamworks_15
    "* Keep a move on, Clover."

    rm_steamworks_16
    "* Bridges and rotting#  infrastructure don't#  exactly mesh well."
    "* Stay alert."

    rm_steamworks_17
    "* Man, this place is#  huge."
    "* I think the government#  ought to repurpose all#  this abandoned acreage."
    "* I've heard that New#  Home is becoming#  overpopulated."
    "* Throw up some suburbs#  here or something, that#  would solve it."
    "* ...Maybe drain the lake#  of deadly liquid first,#  though."

    "* New Home..."
    "* Boy could Chujin rant#  about that place."
    "* It's a long story."
    "* Politics, creatives#  being creatives... You#  know."

    "* Let's keep up the#  progress, yeah?"

    rm_steamworks_17c
    "* This facility is just#  full of characters, huh?"
    "* At least they aren't#  ALL trying to kill us."
    "* I've thought of going#  back to turn the power#  off but..."
    "* ...not only would that#  lock us out again,"
    "* ...it would shut down#  any helpful bots like#  our friend outside."
    "* All we can do is suck#  it up and push ahead."

    "* ..."

    rm_steamworks_17b
    "* I've heard of#  piggybacking on others#  to get ahead but..."
    "* ...Yeah, this is weird."

    rm_steamworks_18
    "* Navigating all this#  junk is a bit of a maze,#  huh?"
    "* Even unintentionally,#  monsters can't help but#  leave puzzles behind."

    rm_steamworks_18b
    "* ..."

    "* Clover, you trust this#  guy?"
    "* He's selling you flora#  he scraped off the#  walls."
    "* ...You don't care, do#  you?"
    "* ...Right. "
    "* I do not understand#  humans."

    "* Looks like this way's a#  dead end."
    "* Heading west might be#  best."
    "* Huh. Accidental rhyme."
    "* Nice."

    rm_steamworks_19
    "* I won't fight if you#  wanna ride the ferry-bot#  more but..."
    "* ...I can't say I#  enjoyed myself on it."
    "* You know... inches away#  from burning alive in#  glow stick juice."

    rm_steamworks_21
    "* While Axis is a#  problem..."
    "* I am glad Chujin was#  able to succeed in#  engineering."
    "* I have no doubt he#  inherited the craft from#  his father."
    "* Problem was, his father#  didn't exactly approve#  of \"innovation.\""
    "* Asgore's big expansion#  and the establishment of#  this facility..."
    "* Let's just say a rift#  grew between families."
    "* However, Chujin was#  different. "
    "* Saw the benefits of#  progress, even if it#  caused friction."
    "* Still, he never#  discarded his lineage#  and how much it meant."
    "* The best of both#  worlds, hm?"

    "* Hey, um..."
    "* Don't you have folks? "
    "* You know, on the#  Surface."
    "* They'd be pretty#  worried by now, right?"
    "* I mean, I am in a#  similar boat so..."
    "* ..."
    "* Too personal? Sorry."
    "* Just thinking out loud."

    "* ..."

    rm_steamworks_22
    "* When I'm older, I think#  I'll write a memoir."
    "* Name a chapter: 'The#  Time a Pissed Off Robot#  Tried to Kill Me.'"
    "* It'll recount our great#  escape that happened#  here,"
    "* Reveal my genius locker#  trick,"
    "* And advise the reader#  to be in-shape before#  pissing off robots."
    "* Seriously, I canceled#  my gym membership last#  year."
    "* Lots of regret."

    "* Better get going before#  someone or something#  finds us."

    rm_steamworks_23
    "* I feel things may only#  grow more complicated#  from here."
    "* Keep your head high,#  Clover."

    rm_steamworks_24
    "* Question..."
    "* Have you slept at all#  since you arrived?"
    "* If not, I don't know#  how you keep up the#  energy."
    "* I've had more nights#  without sleep than with#  lately."
    "* Takes a real toll."
    "* The reason isn't as#  much the company as it#  is the bed."
    "* ...Kanako used a#  similar one."
    "* Good times..."
    "* You know, she would#  refuse to sleep until I#  tucked her in."
    "* After reluctantly#  bending to her#  demands..."
    "* ...I'd kiss her#  forehead and say \"Love#  you lots.\""
    "* She'd challenge me with#  a cheeky \"How much?\""
    "* Then I'd reply..."
    "* \"My love for you could#  shatter the barrier just#  on its own!\""
    "* \"That's not true!\"#  she'd say with the#  cutest grin."
    "* And we'd keep going..."
    "* Back and forth until#  her eyelids grew too#  heavy to continue."
    "* ..."
    "* Believe it or not, that#  same exchange happened#  every night."
    "* Every night until there#  wasn't anyone left to#  tuck in."
    "* ..."

    "* ..."

    rm_steamworks_25
    "* I appreciate them#  putting handrails here."
    "* Sure, we're suspended#  over a bottomless pit#  but hey..."
    "* Making baby steps#  towards basic safety#  measures."

    rm_steamworks_27
    "* Geez... the#  Steamworks..."
    "* It's all so... pitiful#  in this state."
    "* Abandoned potential#  hurts."

    rm_steamworks_28
    "* ..."
    "* At my old home, Chujin#  planted a garden."
    "* It was a work of#  compassion. Beautiful."
    "* Almost like a#  reflection of his own#  SOUL."
    "* ..."
    "* When his health began#  to deteriorate... so did#  the garden."
    "* \"The Meadow\" became#  \"the Dunes.\""
    "* Seeing a discarded#  place like this..."
    "* It's familiar."
    "* We can care so much for#  something but#  eventually..."
    "* ...it all comes to an#  end."
    "* That's why we must#  forge our own path while#  we can."
    "* Cause trust me..."
    "* Once the guise of good#  times is over... "
    "* Life is cruel."

    "* ..."

    rm_steamworks_29
    "* I can feel the Lab#  getting closer."
    "* Come on."

    rm_steamworks_30
    "* We can't let these bots#  deter us."
    "* I wish we could help#  them but it's far too#  late."
    "* I mean, they aren't#  even real..."
    "* Yeah... They're only#  some mix of metal and#  magic."
    "* So... it's alright."

    rm_steamworks_31
    "* I bet your faith in me#  is dwindling with every#  new obstacle."
    "* I'm just as annoyed as#  you, trust me."
    "* This journey should've#  been a cakewalk like I#  said."
    "* Even still, it's likely#  the best path to Hotland#  we could've picked."
    "* Places like Waterfall#  are heavily patrolled."
    "* Guess there's also a#  patrol here but..."
    "* Between Axis and#  Undyne, I'll take my#  chances."
    "* Doesn't seem like these#  bots want to leave the#  Steamworks either."
    "* We won't be followed."

    "* Keep it up for a little#  longer, okay?"

    rm_steamworks_factory_01
    "* So this is the building#  Chujin worked at..."
    "* Hell of a commute."
    "* He was always a#  traveler, though."
    "* Back when we first met,#  I lived in the#  mountains."
    "* My mother had sent me#  down to Oasis Valley for#  some crops."
    "* On the way back, I had#  to cross a rather large#  ditch."
    "* While on the bridge, I#  accidentally rolled my#  ankle and fell in."
    "* I couldn't climb out no#  matter how hard I tried.#  "
    "* Even worse, the#  expensive crops were#  ruined."
    "* Felt like I was there#  for hours before I heard#  a jingling sound."
    "* A hiker approached the#  bridge holding a walking#  stick with a bell on it."
    "* He noticed me lying in#  my humble ditch so I#  smiled and said: \"Hey.\""
    "* With a kind look, he#  replied: \"You look#  awful.\""
    "* I was hooked."
    "* He then hopped down and#  tore a strip of his red#  robe to wrap my ankle."
    "* And... Well, I could go#  on but... yeah."
    "* That's just who he was.#  Caring. Even to a fault."

    "* The truth is..."
    "* I don't think I'll ever#  be able to move on."
    "* You know, find someone#  else and try to be happy#  again."
    "* I don't think anyone#  like him is out there."
    ch[1] = "Starlo?"
    "* !"
    "* You're..."
    "* You're serious?"
    "* Well..."
    "* Perhaps at one point in#  my life I considered it."
    "* You know, back when I#  was a naive kid, kinda#  like you."
    ch[1] = "Ah." (unused)
    "* Hey, it's science. Your#  brain is still#  developing."
    "* ...I hope."
    "* But honestly..."
    "* I wanted to grow up#  and... Star wouldn't#  follow."
    "* In the end, I think#  that was okay."
    "* Just look how happy he#  is versus where I ended#  up."
    "* He clearly chose the#  better path, heh..."

    "* ..."

    rm_steamworks_factory_02
    "* Not the greatest#  working conditions from#  what I can see."
    "* I know the job paid#  well, though."
    "* Of course after Chujin#  left, we needed a new#  source of income."
    "* I picked up a part-time#  shift at Cafe Dune to#  help us raise Kanako."
    "* The job was alright but#  my boss was... "
    "* ...Let's just say#  there's currently a#  strike going on there."

    "* We probably should've#  held onto Chujin's#  earnings but..."
    "* He had this dream of#  building a big house for#  our family."
    "* Followed through with#  it too. Turned out#  beautifully."
    "* At first I thought the#  size was a bit overkill#  but..."
    "* Well..."
    "* I think he was#  insinuating a bigger#  family."
    "* ..."

    "* ... "

    rm_steamworks_factory_03
    "* Ugh, the air in this#  place is heavy."
    "* Smells like motor oil#  on burnt toast."
    "* I wasn't exactly#  expecting it to smell#  like roses but... bleh!"

    "* ... "

    rm_steamworks_factory_04
    "* Feels like we might be#  delving into some#  classified info up here."
    "* They sure abandoned a#  lot."

    "* There's no point in#  wallowing in what I read#  here."
    "* Chujin was a monster of#  secrets, I already knew#  that..."
    "* I just wish he was more#  transparent with his#  struggles."
    "* I could've helped him#  through it. I#  would've..."
    "* Maybe all this... My#  situation... It wouldn't#  be this way if I did."
    "* If I didn't assume#  everything was fine and#  truly paid attention I-"
    "* ..."
    "* I know... I just said I#  wouldn't wallow."
    "* Live in the present and#  plan for the future. "
    "* That's what Chujin#  always did, so that's#  what I must do."

    "* Come on, we have a#  mission."

    rm_steamworks_32
    "* This whole adventure#  has had its share of#  twists and turns."
    "* If I knew what I was#  getting myself into back#  in that Saloon..."
    "* I'd probably still do#  it. Dangerous stuff like#  this is kinda fun."

    "* Keep moving, Clover."

    rm_steamworks_33
    "* The Steamworks slogan,#  \"Tomorrow Means the#  Surface.\""
    "* When do you think that#  \"tomorrow\" will come?"
    "* It's been \"today\" my#  entire life."

    rm_steamworks_34
    "* We need to head through#  that furnace over there#  to reach the exit."
    "* Just bring some water#  with you if you're#  afraid of the heat."
    "* Don't worry about me,#  I'm a Dunes resident."

    rm_steamworks_35
    (the following interactions are unused)
    "* Was the only purpose of#  this furnace to dispose#  of garbage?"
    "* Why would they make it#  mandatory to walk#  through?"
    "* If you entered from#  Hotland..."
    "* The first thing you#  would smell is burning#  trash."
    "* \"Welcome to the#  Steamworks! It sucks#  here!\""

    "* This is way too hot,#  even for me."
    "* Let's leave please."

    (the following interactions ARE used)
    "* ..."

    rm_steamworks_36
    "* The moment we've waited#  for is almost here."
    "* Just a few steps away."

    Hotland / New Home

    Hotland / New Home Battle

    Ceroba

    "* No turning back."
    "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A legacy not to be forgotten."
    "* Ceroba tries to ignore the#  condition of her friends."
    "* Ceroba wipes sweat from her#  brow."
    "* A chilling breeze envelops the#  area."
    "* Ceroba stares into your SOUL#  with regret."
    "* The battle continues."
    "* You try to talk to Ceroba but#  her attention is impenetrable."
    "* You take a breath.#* The world seems to slow, but#  only for a moment."
    "* You look up at Ceroba, enraged#  by what she's done."

    "* Absolute devotion."
    "* A mother's love."
    "* Your SOUL pulses with great#  power."
    "* You hold onto your hopes...#* Defense temporarily increased!"
    "* You refuse to back down...#* Gained " + string(heal_amount) + "HP!"
    "* You think of those you love#  most...#* Speed temporarily increased!"

    "* Ceroba's focus grows stronger." (unused)
    "* The echoes of Ceroba's magic#  ring out." (unused)

    "* Let justice be done."
    "* Petals rain from the heavens."
    "* Ceroba gazes down upon the#  Underground."
    "* Mayhem has been unleashed."

    "* Ceroba is shaken by the#  memory."
    "* Ceroba radiates with anger."
    "* You prepare yourself for#  whatever comes next."
    "* A crack has formed on Ceroba's#  mask."

    "* Ceroba is shaken by the#  memory."
    "* Ceroba's emotions wane, but#  she stays resolute."
    "* The end is near."
    "* A desperate chaos unfolds all#  around you."

    "Why..."

    "Why won't you#die!?"

    "Why!?"

    "If I don't#succeed, it's#over!"

    "Die!!"

    "Just die!!!"

    "DIE!!!!!" (unused)

    ". . ."
    "So it's come to#this."
    "My last resort."
    "For Chujin..."
    "For Kanako..."
    "For the future#of Monsterkind!!!"

    "* What would you like to#  wear tomorrow, honey?"
    "* Solomon and Crestina#  are paying a visit, and#  bringing food too."
    "* I'll help you up and we#  can all enjoy a picnic#  on the front porch."
    "* How's that sound?"
    "* Ceroba."
    "* ...Yes?"
    "* I don't..."
    "* ..."
    "* Heh."
    "* This is all so pitiful."
    "* Hey... don't say that."
    "* We don't need to have#  anyone over."
    "* It could just be us."
    "* A picnic sounds lovely."
    "* I want you and Kanako#  to have one, surrounded#  by your closest friends."
    "* What are you saying?"
    "* I..."
    "* Gosh..."
    "* You know..."
    "* I never was afraid of#  it all my life but now#  that it's so close..."
    "* No..."
    "* Shut up. Stop it."
    "* Say it like it is or#  don't say anything."
    "* I can't do this. Not#  now."
    "* I'm sorry."
    "* There's something I#  must tell you."
    "* My work... We never#  talked about it much,#  did we?"
    "* We didn't."
    "* When I built this#  house, I installed a#  basement."
    "* What...? "
    "* The entrance is under#  the kotatsu. Always has#  been."
    "* There, I worked towards#  a project."
    "* Something much bigger#  than myself. Bigger than#  all of us."
    "* I don't understand..."
    "* I recorded a message#  for you."
    "* When I'm gone, I would#  like you to view it."
    "* Will you do that for#  me?"
    "* ..."
    "* I will."
    "* I promise you, I will."
    "* ..."
    "* I haven't seen tears#  from you since we met at#  the crossing."
    "* I save them for the#  moments that matter."
    "* I'm glad..."
    "* Because this moment#  matters a lot to me."

    "What..."
    "What was that?"
    "Were you in my#head just now?"
    "You have NO#right!"

    "Our little girl... Kanako... She#  needs to live a happy life,#  unaffected by my endeavors."
    "     That is my final wish."
    "* Kanako!?"
    "* What are you doing down#  here!?"
    "* Is... Is it true?"
    "* ...What?"
    "* Am I... different?"
    "* Kanako I..."
    "* Daddy said he would've#  lived a long time if I#  wasn't here."
    "* He would still... be..."
    "* No, no!"
    "* Your father loved you!"
    "* And he didn't want to#  put you in any danger."
    "* You heard him!"
    "* His dream... All these#  books and papers... "
    "* You've been trying to#  finish it, haven't you?"
    "* With my limited#  abilities... yes."
    "* But it doesn't involve#  you."
    "* I've been looking into#  ways to create the serum#  without a Boss Monster."
    "* I'll... figure it out.#  I have to."
    "* But..."
    "* I found this in the#  trash."
    "* ! "
    "* You figured it out.#  Last week."
    "* I..."
    "* \"Using the leftover#  ex... extract from the#  human's SOUL..."
    "* I believe I have#  removed any corruption#  it held.\""
    "* ...Negating the need#  for someone pure of#  heart. Yes."
    "* So you did it!"
    "* Daddy's wish could come#  true, right?"
    "* We could make him#  smile! Make him proud of#  us!"
    "* But..."
    "* He didn't want you to#  be a part of this. And I#  agree."
    "* Let me do it!"
    "* I want to make things#  right. Be useful for#  once."
    "* And I trust you to keep#  me safe!"
    "* I... I do believe that#  the refined method would#  work."
    "* I just..."
    "* Please..."
    "* You promised you would#  make his dream come#  true."
    "* I did."
    "* ..."
    "* Very well."
    "* But I'll make it quick."
    "* I'll ensure your safety#  throughout the#  procedure, alright?"
    "* Mm-hmm!"
    "* We'll be the heroes of#  the Underground!"
    "* All thanks to you and#  daddy!"
    "* Heroes, huh?"
    "* That has a nice ring to#  it."
    "* Okay, wait here."
    "* You will need to stand#  very still for this."
    "* Close your eyes and I#  will begin the#  fusion-extraction."
    "* You may feel a pinch or#  two but it'll all be#  over before you know it."
    "* Understood?"
    "* Understood!"
    "* You truly believe in#  this, don't you?"
    "* Yeah."
    "* Love you lots."
    "* Love you more."
    "* NO!!!"
    "* No no no no no no-"
    "* Why didn't it work!?"
    "* Kanako, wake up."
    "* Wake up right now!"
    "* Mommy's here, come on! "
    "* Hey!"
    "* What..."
    "        What have I done?"

    "..."
    "So you know#the truth now."
    "Are you#satisfied?"
    "Do you find joy#in making me#relive my darkest#memories?"
    "I never claimed#to be a saint."
    "I'm drowning in a#sea of mistakes#like anyone else."
    "But instead of#sinking..."
    "I'm chasing the#one ray of#sunlight peeking#through the#surface."
    "I tried letting#go, moving on..."
    "But I guess deep#down, I'm too#stubborn to live#like that."
    "This is my fate."
    "This is how it#must be."

    "My love..."
    "My child..."
    "All... gone."
    "Why wouldn't you#just..."
    "I swore I had#the key."
    "Saving monsterkind#from their demise..."
    "Carrying on his#legacy..."
    "It was worth the#risk to me."
    "But now..."
    "Now my life is#over."
    "For nothing.#For no one."
    "I have done#unforgivable things."
    "I let my husband#work himself to#death..."
    "I put my precious#little girl through#hell..."
    "And..."
    "Oh god."
    "Star...#Martlet..."
    "All for a chance to#make a difference."
    "A chance."
    "I don't think I#can bear this weight#any longer."
    "You won this#battle."
    "Do what needs to#be done."

    "..."
    "Thank you."
    "..."
    "Chujin..."
    "Sorry to keep you#waiting but..."
    "I'm here now."

    "..."
    "...What are you#waiting for?"
    "Please, give me#this."

    "Why are you#like this?"
    "Always taking#the high road."
    "Aren't you angry?#Aren't you just?"
    "Pull the trigger#already!"
    "Pull it..."

    "Why...?"
    "You..."
    "You don't#understand."
    "This is irreversible!#Everyone knows what#I've become!"
    "Living... after what#I've done..."
    "I..."
    "Ceroba... "

    "You didn't come all#this way to die here!"
    "Let's finish this thing!"

    "You're gonna let this#backstabber win?"
    "Not on my watch!"

    "We're so close#to our goal!"
    "Don't mess it up!"

    "You need to keep your#guard up at all times!"
    "Don't buy into Ceroba's#sob stories!"

    "You can't give up#now, Clover!"
    "It's time to take#Ceroba down for good!"

    Asgore

    "       Rest well, young one."
    "           I am sorry."

    Flowey

    "* Your best friend!"
    "* one two three four five six#  seven Seven sSevVen 7sEv=en sVmn#  0sE7n SevvevvVvvvvVVVVV"
    "* smells like Aa;1rW4,je2FpA,,."
    "* r3537 7ry 4641n r3537 7ry 4641n#  r3537 7ry 4641n r3537 7ry 4641n#  r3537"
    "* FILE 01 - [REDACTED]"
    "* missing."
    "* howdy! i'm flowey! flowey the#  flower! hmmm you look confused!#  toriel ought have taught you h"
    "* clover is giving fighting a try"
    "* clover suddenly feels like#  taking a nap"
    "* clover would like to cry but#  they have no eyes"
    "* Recovered 30% of your HP!"

    "Now, remember what#I taught you!"
    "Dodge the bullets!"

    "* Clover?"
    "* Where did you go, buddy?"
    "* Get b a c k   h   e    r     e "

    "* h-hello?"
    "* where am i?"

    "* mom? dad? "
    "* anybody!"

    "* help me... "
    "* please... help me..."

    "* no..."

    "* nothing..."

    "* useless..."
    "* all of it..."

    "* ???????"

    "* ?"

    "* ha!"

    "* h-hello?"

    "* could this be it?"

    "* hahahahaha!!!"

    "* it must be!"

    "* yes, it has to be."

    "* it must be!"

    "* it must be."

    "* what have i done."

    "* ...Clover?"
    "* Clover!!! It is you!"
    "* I can't believe it!"
    "* Come here!"
    "* I was so scared! "
    "* This place..."
    "* It's Snowdin right? Sure looks#  like it."
    "* I haven't the slightest clue#  what's going on here."
    "* The last thing I remember was#  us talking on that rooftop..."
    "* Oh yeah! We were going to my#  house!"
    "* I don't quite know where it is#  from here but we'll search#  together!"
    "* I'm so happy I found you!"
    "* So happy I found you."
    "* I found you."
    "* I  F O U N D  Y O U . "

    "* (Get on?)"
    ch[1] = "Yes"
    ch[2] = "No"

    "* H O W D Y ."
    "* Have fun with your friend back#  there?"
    "* Hahahahaha!!!"
    "* Thought you slipped away for a#  second didn't ya?"
    "* You are quite a vigilant one..."
    "* Bet you could've outlasted#  ASGORE if you bothered to reach#  him."
    "* Even though your choices in#  this timeline are useless to me#  now..."
    "* I didn't outright HATE our time#  together. Not all of it."
    "* Two lost souls deciding who#  lives or dies..."
    "* Most of the time you were#  insufferable but when you gave#  in..."
    "* ...Gave in to your true violent#  urges. That was the best part."
    "* That's when I knew you had it#  in you to fight the King."
    "* But that was so long ago, haha.#  Just look at you now!"
    "* Barely recognizable!"
    "* You know, some say yellow is#  the color of justice."
    "* Close, but that's not the word#  I would choose..."
    "* Yellow is the color of#  judgment."
    "* Consequence..."
    "* You would know, wouldn't you?"
    "* ..."
    "* Ahhh, you're right."
    "* Who cares about all that?"
    "* Life's all about the thrill!#  How fun your experiences are!"
    "* Our time here has been way#  better than any interaction out#  there!"
    "* And I'm not looking for it to#  end any time soon!"
    "* Of course, it can't last#  forever."
    "* After I overtake your SOUL,#  I'll kill ASGORE."
    "* I'll absorb all those poor#  children you couldn't save!"
    "* Then and only then, I will#  become GOD."
    "* But for now... this is only the#  beginning. "
    "* So please, resist."
    "* Let's entertain each other a#  while longer."
    "* After all, in this world..."
    " IT'S KILL OR BE KILLED"

    "{0} - Shoot"
    "{0} - Autofire"
    "{0} - Dash"

    "* Hey."
    "* Hey!"
    "* Just give up!"
    "* WHAT IS WRONG WITH YOU???"
    "* Y o u . . ."
    "* ..."
    "* Useless..."
    "* Even now..."
    "* All of it."
    "* Heh, I can't believe I thought#  this run might be it."
    "* It's no wonder we make a good#  team."
    "* You're a lot like me in a way."
    "* Too stubborn to lie down and#  accept your situation."
    "* Too... determined."
    "* You're so annoying."
    "* ..."
    "* I thought this would be fun,#  and I suppose it was..."
    "* ...For a moment."
    "* But I'm over it now."
    "* ..."
    "* I don't think either of us feel#  like fighting for all eternity#  so..."
    "* I'll cut you a deal."
    "* I'm going to reset. Back to#  when you first arrived."
    "* Of course, you probably won't#  remember this."
    "* We can be \"pals\" all over#  again. Reunited."
    "* If we end up in the same spot,#  I may try this again."
    "* But..."
    "* If you can remember anything#  from right now..."
    "* Try to make different decisions#  next time."
    "* There's a better timeline out#  there for both of us."
    "* Not that I care about you, this#  outcome just sucks."
    "* It was all in my mind!"
    "* No one could see it, it wasn't#  threatening lives..."
    "* Doesn't come close to what I'm#  TRULY aiming for."
    "* When I reach that goal, you'll#  be there to witness it."
    "* A spectacle like the world's#  never seen!"
    "* So... When we meet again in#  that dingy room..."
    "* You're gonna help me get what I#  want."
    "* Like it or not, I decide your#  fate now."
    "* Haha! If only I could see your#  reaction to all this!"
    "* Oh, who am I kidding?"
    "* Your face would only look like#  it always did!"
    "* Hahahahaha!!!"
    "* Alright, alright, I'll let you#  go."
    "* I do need a little time to#  practice my intro monologue,#  though."
    "* Feel free to pace yourself#  before the big fall!"
    "* See ya later, Clover!"

    "* Hey."
    "* Hey!"
    "* Come on!"
    "* Idiot!"
    "* . . . . . ."
    "* ..."
    "* Heh."
    "* Here we are again."
    "* Wasn't as terrifying or flashy#  as it was the first time, huh?"
    "* Cut me some slack! My#  imagination is only so vast!"
    "* Forget it. I might as well be#  talking to a wall."
    "* You don't retain your memory#  after resets."
    "* That's why I have to explain#  the same things every time."
    "* Place the same savepoints,#  make the same comments..."
    "* \"Golly, this place sure is#  ____!\" "
    "* \"Keep up the good work,#  buddy!\""
    "* \"Remember your mission!\""
    "* Over and over and over and#  over..."
    "* But I notice things each run."
    "* You solve puzzles faster."
    "* You defeat monsters faster."
    "* You navigate the Underground#  like you have a map."
    "* All that, yet I know your#  memory is wiped clean."
    "* I can't explain it..."
    "* ..."
    "* Maybe at some point it will#  all culminate."
    "* You will finally lead me to#  what I need."
    "* Until then, I'll reset."
    "* And reset and reset and reset#  and reset and reset and reset#  and reset and"

    "* Hey."
    "* Hey!"
    "* Come on!"
    "* Please!"
    "* . . . . . ."
    "* ..."
    "* What is this?"
    "* Why do we keep ending up here?"
    "* Every time you make certain#  choices, it's the rooftop."
    "* Martlet always convinces you#  to go with her."
    "* Am I supposed to just... let#  that happen?"
    "* No... I've seen you surrender#  and adapt before."
    "* It doesn't lead anywhere."
    "* So, what? Is this it? Is this#  the way it has to be?"
    "* When I first steered you into#  the Dark Ruins..."
    "* I could've sworn I was onto#  something."
    "* But it feels like your life -#  your fate - is locked in."
    "* As if there's a specific way#  it MUST play out."
    "* If that's true... what does#  that fate lead to? Ultimately?"
    "* ...Maybe you're not the one I#  need?"
    "* Maybe you're only a stepping#  stone? A... precursor."
    "* \"They come. They leave. They#  die.\""
    "* That's what she always said."
    "* ..."
    "* There will be another. "
    "* And this \"helpful\" act... It's#  not working. "
     "* I need to embrace who I really#  am as soon as I'm rid of you. "
    "* For now, however, I have to#  keep it up. "
    "* I know what it's like to be at#  rock bottom without hope. "
    "* This... while incredibly#  frustrating... "
    "* This act has gotten me the#  closest I've ever been to my#  goal. "
    "* It's the first time I've felt#  like I've made true progress. "
    "* Sure I could try rigging a new#  puzzle... "
    "* Drag you into another#  alternate path... "
    "* But even I don't have the#  patience for that. "
    "* I know deep down that my plan#  WILL work out. "
    "* What I don't know is whether#  that plan involves you in the#  end. "
    "* ...Alive, that is. "
    "* But I've blabbered on enough. "
    "* It's time for me to fake a#  smile through another#  excruciating journey. "
    "* Don't mess it up again."

    "* ..."
    "* And here we go."
    "* Uh-huh..."
    "* I really hate you, you know that?"
    "* . . . . . ."
    "* Great."
    "* Heh."
    "* Talk about a \"dead end.\""
    "* ..."
    "* That's not funny."
    "* None of this is."
    "* I shouldn't be here. Not#  again."
    "* I mean, come on..."
    "* Don't I have anything better#  to do?"

    "* Hey."
    "* Hey!"
    "* Come on!"
    "* ..."
    "* ......"
    "* . . . . . ."
    "* ..."
    "* You know? It's strange."
    "* Something's off here."
    "* We're alone in my mind right#  now."
    "* It's clear that we're alone,#  right?"
    "* Then why I can't shake it..."
    "* In moments like this where all#  is quiet... that's when I feel#  it."
    "* Only since you showed up has#  it been this way."
    "* ..."
    "* I have to reset again."
    "* I have to reset until I find#  the right path."
    "* Until you make the right#  choices."
    "* Until it..."

    Martlet

    "Not wasting any#time, huh?"
    "..."
    "You know..."
    "My whole life..."
    "My whole life,#I was taught#that humans are#the enemy."
    "The truth stared right#at me but I chose#to look away."
    "I tried to see the#good - I wanted to#believe it wasn't#true."
    "But you... "
    "Any ounce of \"good\"#you ever had is#six feet under."
    "I don't care if your#motivation was#\"noble.\""
    "I don't care if it#was only your twisted#idea of fun."
    "Nothing can justify#your sins."
    "I ran... "
    "Twice I could've done#something different.#Tried harder."
    "...Prevented so many#deaths."
    "But I knew that#chance was slim."
    "I'm far too limited#in my current state."
    "But now..."
    "This is my#responsibility alone."
    "You should've finished#me when you had the#chance."
    "*Pant pant*"
    "Clover... "
    "Your terror..."
    "Ends NOW!!!"

    "* The zenith of Monsterkind."
    "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A worthy opponent."
    "* The enemy gazes onward."
    "* The enemy tries to persist."
    "* The enemy prepares to attack."
    "* The enemy's defense can be#  destroyed."
    "* The enemy grows weaker."
    "* The enemy can't last forever."
    "* The enemy will know justice."

    "* A moment of remembrance is#  taken..."
    "* The bloodshed ends here." (unused)

    "* A moment of remembrance is#  taken..."
    "* The mission is almost#  complete." (unused)

    "* A moment of remembrance is#  taken..."
    "* They will be avenged." (unused)

    "* One cup of joe for the#  Boss - extra#  caffeinated!"
    "* Is that my title now?"
    "* It's not like I pay you#  to help me."
    "* Oh?"
    "* See these drinks?"
    "* Martlet..."
    "* You really should pay#  that tab soon. The list#  is gettin' long!"
    "* ..."
    "* Oh, I meant to tell#  you..."
    "* We'll probably have to#  cut back on our hangouts#  soon."
    "* Hm?"
    "* I uh... I finally gave#  in to peer pressure#  and..."
    "* ...Got a job."
    "* Really?"
    "* What good news!"
    "* Heh, I don't see it#  that way..."
    "* Well, you can't#  freeload forever."
    "* I knoooow, I know!"
    "* What's the job?"
    "* Well I wanted a job#  where I could build#  things so..."
    "* I signed up for the#  Royal Guard."
    "* The..."
    "* ..."
    "* Martlet."
    "* What?"
    "* I don't..."
    "* ..."
    "* There's gotta be a#  better job out there."
    "* What's wrong with the#  Royal Guard?"
    "* Besides building#  puzzles, all they do is#  sit around all day."
    "* Practically tailor made#  for me!"
    "* It isn't that simple."
    "* ..."
    "* On rare occasions,#  Guards have to do their#  job."
    "* Their REAL job."
    "* You're talking about#  humans, right?"
    "* I'm aware."
    "* But come on..."
    "* It's gotta be like, a#  0.1% chance that I run#  into a human!"
    "* And even if I did, I'm#  a good people-person. "
    "* Escorting them through#  the Underground wouldn't#  be a problem."
    "* Humans are dangerous!"
    "* Whoa..."
    "* They cannot be trusted#  and certainly not#  \"escorted.\""
    "* Sorry, but you should#  not put yourself in#  harm's way."
    "* What do you mean?"
    "* Surely they can't ALL#  be bad... right?"
    "* Have you heard of the#  Snowdin attack?"
    "* Yeah..."
    "* Well... I witnessed it."
    "* One of the bleakest#  days of my life."
    "* And veterans of the#  war... their stories... "
    "* It had to be ten times#  worse."
    "* ..."
    "* Humans are merciless."
    "* Incapable of decency in#  any form."
    "* Believe me."
    "* ..."
    "* If it makes you feel#  better..."
    "* I'm not posted anywhere#  near the hot spots."
    "* Well, it is a \"hot\"#  spot but..."
    "* It's just Lab duty."
    "* Guarding the Royal#  Scientist's almighty#  fortress?"
    "* Yeah, that's all."
    "* ...#"
    "* Why don't we just call#  it a day?"
    "* Yeah..."
    "* Probably for the#  best..."
    "* Where are you off to in such a#  hurry?"
    "* O-Oh, me?"
    "* Umm..."
    "* I'm still waiting on#  the new security budget#  so in the meantime..."
    "* ...I decided to move#  the lab cameras to#  Waterfall."
    "* Waterfall?"
    "* A-AND Snowdin!"
    "* Yeah! So... "
    "* Keep watch while the#  lab surveillance is#  down, okay?"
    "* Aye aye!"
    "* ..."
    "* Deep breaths, Martlet."
    "* Deep breaths..."
    "* Humans are dangerous#  and cannot be trusted."
    "* Humans are dangerous..."
    "* Humans are dangerous..."

    "What do you think#you're doing?"
    "Searching for a#reason to hate me?"
    "Strange..."
    "You didn't need a#reason when killing#the others..."
    "Heh."
    "I bet you feel r-real#accomplished right#now."
    "But the only thing#you managed to#accomplish..."
    "...is pissing me#off even more."
    "There's only one#way this ends."
    "And right now, I#feel invigorated."
    "Good luck."

    "* Fallen down."
    "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Fallen down."
    "* Endtimes."
    "* Closure."
    "* Home."
    "* Freedom."
    "* Righteousness."
    "* Finality."
    "* Vindication."

    "* An end in sight. "
    "* Nothing else matters." (unused)

    "* You refuse to back down..." "* Gained " + string(heal_amount) + "HP!"

    "*Huff*"
    "I'm..."
    "*Huff*"
    "I'm doing#j-just fine!"
    "You, however..."
    "You seem to be#s-struggling, heh."
    "Sorry, but I#won't let up!"

    "W-What's going#on?"
    "The s-serum,#it..."
    "N-No! I can#handle it!"
    "I have to keep#going!!"
    "I'M GOING TO WIN#THIS BATTLE!!!"

    "Why is it wearing#off!?"
    "WHY IS IT WEARING#OFF!?!?"
    "I DON'T WANT#TO DIE!"
    "I NEED MORE TIME!!!"

    "Y O U . . ."
    "Y O U  C A N ' T#W I N ."
    "Y O U  C A N ' T#. . ."

    ". . ."
    "H-How many#more ?"
    "How many until you#are satisfied ?"
    "We only t-took#five ."
    "You've taken#dozens ."
    "You aren't just#. . ."
    "All you are is a#self-serving maniac."
    ". . ."
    "I hope you"
    "n-NO!"
    "PLEASE!!"
    "WHAT DO I DO!?"
    "STOP!!!"
    "SOMEONE!"
    "H E L P  M E . . ."
    ". . ."
    "Great..."
    "This is JUST#great."
    "Do you know how#much attention this#will bring on us!?"
    "The entire Underground#is going to put up#its defenses!"
    "I'm sure the Castle is#on full lockdown#thanks to your#recklessness!"
    "No... This won't do."
    "You're gonna make this#right, got that?"
    "You may have a \"shiny#new ability\" but that#doesn't change a#thing!"
    "Go to the Castle and#smash its walls down!#Tear it apart!!"
    "Do whatever it takes#to get me my SOULs!!!"
    "To..."
    "Hey now..."
    "I meant \"your SOULs.\"#You know that!"
    "You idiot! What do#you think you're#doing?"
    "FILE 1 OVERWRITTEN"
    "Fine!"
    "Looks like this is#another dead end."
    "LOAD FAILED"
    "LOAD FAILED"
    "LOAD FAILED"
    "What is this?"
    "What's going on!?"
    "You little-!"
    "You're going to put a#knife in MY back!?"
    "I'm the only reason#you ever made it out#of the Ruins!"
    "Your best friend!#Your only friend!"
    "Well you know what?#I've never been above#betrayals either!"
    "FILE 1 SAVED"
    "FILE 1 LOADED"
    "!"
    "FILE 1 LOADED"
    "FILE 1 LOADED"
    "FILE 1 LOADED"
    "FILE 1 LOADED"
    "FILE 1 LOADED"
    ". . ."
    "Ha ha..."
    "HAHAHAHAHAHA!!!!!!"
    "I HATE YOU."
    "Every second that#passes when I'm with#you is more miserable#than the last."
    "And it's always been#that way."
    "The only time I#enjoyed myself was when#I got to watch you#die."
    "Hundreds of deaths.#Endlessly gruesome.#Endlessly satisfying."
    "When I look at you..."
    "I don't see a \"brave#hero\" or whatever you#pretend to be."
    "All I see are those#beloved#memories. "
    "Replaying over, and#over, and over, and#over..."
    "And you want to#know the best part?"
    "Even if you kill#me, I know how#this ends."
    "There's never been#any escaping it."
    "That Castle may as#well be a coffin#because you're already#dead."
    "Ha ha!#You hear that???"
    "YOU'RE DEAD!"
    "HA HA HA!!!"
    "HAHAHAHAHAHAHA#HAHAHAHAHAHA!!!!!!"

    "Again."

    "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." "#* Your LOVE increased."

    Hotland / New Home Cutscenes

    Pacifist

    gml_Object_obj_hotland_roof_cutscene_pacifist_Step_0:
    "* You made it! Great!"
    "* What a view..."
    "* That large facility in#  front of us is the#  CORE..."
    "* ...The main source of#  power for the#  Underground."
    "* Behind that is New#  Home. The capital city."
    "* I asked around and was#  told Ceroba and Starlo#  headed there."
    "* Guess she ran the#  opposite way of the Lab#  to juke her pursuer?"
    "* The two couldn't have#  gotten far, I'm positive#  we'll find them!"
    "* We'll..."
    "* Whew, it's all setting#  in now."
    "* This is like... super#  intimidating, right? Not#  just me?"
    "* ..."
    "* I don't know when I'll#  get another chance so#  I'll say it now:"
    "* You are a kind soul.#  One of the best I've#  met."
    "* Left and right you've#  been beaten and bruised,#  but you stay vigilant."
    "* You defuse situations#  and mend#  relationships..."
    "* ...A far cry from what#  I was taught growing up."
    "* Royal Guards are told#  ad nauseum that humans#  are the enemy."
    "* I only ever heard#  stories of war and our#  Underground imprisonment."
    "* But you're different."
    "* If you could change my#  mind on humans, I know#  you can ASGORE's!"
    "* After we diffuse the#  Ceroba situation,"
    "* We'll march right up to#  that Castle, you and me!"
    "* And then... Well,#  you'll be on your way."
    "* But don't worry about#  me! "
    "* When Monsterkind is#  freed, we'll meet again#  on the Surface!"
    "* By then, you might be#  all grown up. Wouldn't#  that be funny?"
    "* Heh..."
    "* ..."
    "* Point is, I'm glad you#  hopped on my raft."
    "* ..."
    "* Okay... We need to get#  moving."
    "* That way. West New#  Home."
    "* The elevator downstairs#  should take us straight#  there."
    "* After that... I'm not#  sure."
    "* I'd call for backup in#  a scenario like this but#  we're on our own. "
    "* Outlaws."
    "* So, \"partner in crime,\"#  you ready?"
    "* Let's stop Ceroba!"
    "* After you."

    gml_Object_obj_newhome_03_cutscene_Step_0:
    "* (I see them!)"
    "* (This way!)"
    "* (Ceroba looks#  distressed...)"
    "* (I'm sure we can#  negotiate her down from#  this but...)"
    "* (Worst comes to worst,#  we might have to#  retreat.)"
    "* (Tactically, of#  course.)"
    "* (Let's listen in...) "
    "* Just leave me to my own#  devices, Star!"
    "* Ceroba, I don't know#  what you're saying!"
    "* Please calm down..."
    "* I must go to the Lab!"
    "* It's where Kanako is#  being kept!"
    "* I have to get there by#  any means necessary!"
    "* I'm not sure that's a#  good idea..."
    "* Don't get in my way."
    "* Or what? You'll kill#  me?"
    "* I'll...                "
    "* Hey!"
    "* Clover and I - we#  watched the tapes. "
    "* You need to let this#  go!"
    "* If not..."
    "* Why are you here,#  Clover!? "
    "* You're supposed to be#  back home!"
    "* No, thank you for#  finding me. Makes things#  easier.  "
    "* If I were you two, I'd#  leave Clover here and#  forget about this."
    "* It might not make sense#  to you, but it's for the#  best."
    "* Cut the self-righteous#  act, will you?"
    "* Just... stop it."
    "* We can turn this#  around, Ceroba."
    "* You said it yourself#  that Kanako is alive!"
    "* Let's just find her and#  go back to our normal,#  happy life."
    "* \"Happy life\"...#  That's rich."
    "* I... lied about Kanako,#  Star. I had to."
    "* ...What?"
    "* Falling down is#  practically a death#  sentence."
    "* Unless a miracle takes#  place at the lab,#  there's no... "
    "* ...There's no hope for#  her."
    "* You..."
    "* I-I'm trying to make#  the best of what I can,#  okay!?"
    "* This is all I know to#  do at this point!"
    "* Kanako... "
    "* Kanako is a Boss#  Monster. "
    "* She is the key to#  finishing Chujin's work!"
    "* This is his legacy! His#  plan for the future! "
    "* Monsterkind's only hope#  for survival!"
    "* Don't you speak for#  him!"
    "* You've seen the tapes,#  right?"
    "* Do you honestly think#  this is what he wanted?"
    "* Kanako wasn't supposed#  to be a factor in this!"
    "* If he were here, the#  Chujin I knew woul-"
    "* The Chujin you knew... "
    "* You knew nothing of#  him."
    "* No, Martlet's right."
    "* We might've had some#  differing views but..."
    "* ...Chujin was kind. To#  everyone."
    "* And I know you are as#  well!"
    "* It's just that right#  now, I..."
    "* I don't understand you."
    "* When I fought Clover I#  was \"reckless.\""
    "* But when YOU want their#  SOUL, it's \"for the#  best\"?"
    "* Not only Clover's...#  but the SOUL of your own"
    "* Shut up!"
    "* You think I don't know#  how far gone I am!?"
    "* And where's this high#  horse coming from???"
    "* Sounds to me like we're#  in this pit together."
    "* Ceroba, please..."
    "* Just... get out of here#  and let me finish what I#  started. "
    "* Y-You can't have#  Clover!"
    "* We are going to ASGORE#  and that's that!"
    "* Don't you dare."
    "* Martlet, grab Clover!#  I'll keep Ceroba at bay!"
    "* Go, now!"
    "* Son of a!"
    "* Clover... "
    "* I... "
    "* I'm sorry for what I've#  done."
    "* I almost wish you never#  showed up in the Wild#  East."
    "* Maybe then I could've#  continued to bury my#  sorrows in the Saloon."
    "* But now... I must#  follow through with my#  mission."
    "* I've somehow grown to#  respect the hell out of#  you but... "
    "* At the end of the#  day... you're naive."
    "* There is so much you#  don't understand about#  monsters."
    "* What, did you think#  you'd jump down here and#  find them?"
    "* Five humans, living out#  their lives, unharmed..."
    "* That isn't how it#  works."
    "* I'm guessing you#  discovered that truth,#  right? Then what?"
    "* Was your and Martlet's#  plan to storm Asgore's#  Castle for revenge?"
    "* Or was it simply to#  plead for a free ticket#  back to the Surface?"
    "* He only needs two more#  SOULS to shatter the#  barrier."
    "* Wouldn't hesitate for a#  SECOND to make that one."
    "* But... who am I to#  criticize how he carries#  out business?"
    "* Here I am about to do#  the very same thing..."
    "* I am a hypocrite. A#  liar. Sure."
    "* But at least I... "
    "* ...with Chujin's#  guidance, can save#  countless monster lives."
    "* These two couldn't#  understand that. And#  Asgore..."
    "* Asgore is a coward."
    "* Didn't believe in my#  husband at all."
    "* He thinks problems will#  just disappear if he#  closes the curtains."
    "* I long for freedom as#  much as anyone but he..."
    "* He doesn't consider#  what will happen once he#  gets his SOULS."
    "* Everyone else too."
    "* They all believe victory#  will come easy but the#  humans I've heard of?"
    "* They are powerful.#  Ruthless."
    "* As soon as we try to#  leave..."
    "* ...They will stuff us#  RIGHT back into this#  hellhole."
    "* They want our misery to#  fester until we give up#  and die out."
    "* ..."
    "* I am no better than#  Asgore on a scale of#  morality, I'm sure of it."
    "* But what I am, is#  proactive."
    "* Monsterkind is worth#  protecting, so I will#  see that it is done. "
    "* Truthfully..."
    "* I have nothing left in#  life, so I've made peace#  with throwing it away."
    "* ..."
    "* You'll fight back, but#  you can't forever."
    "* Goodbye."

    gml_Object_obj_newhome_03_cutscene_postfight_spare_Step_0:
    "* You... beat me up#  pretty b-badly, huh?"
    "* S-Star I..."
    "* Don't sweat it too#  much..."
    "* I reckon I deserved it#  for the Wild East#  fiasco."
    "* ..."
    "* Heck of a hit though."
    "* I didn't know you had#  that in you."
    "* I'm... I'm so sorry."
    "* Wh..."
    "* Where am I...?"
    "* Clover! We gotta get#  out of here!"
    "* No."
    "* It's finished."
    "* Clover... "
    "* Clover won."
    "* Y'all had a fight? And#  the deputy won?"
    "* (My lessons worked...)"
    "* Wait, how much did I#  miss?"
    "* I..."
    "* I don't know what to#  do."
    "* Apologize, make#  excuses, nothing would#  change reality."
    "* I've dug a hole far too#  deep to climb out of."
    "* And for nothing..."
    "* Hey..."
    "* Where was I a few hours#  ago?"
    "* In this same situation."
    "* My judgment was clouded#  and I screwed up."
    "* But you forgave me. The#  four others did as well."
    "* We've both made poor#  choices, no#  sugar-coating that..."
    "* But there is hope. At#  least... I believe there#  is."
    "* I... can't begin to#  grasp what you've gone#  through..."
    "* But this was an#  absolutely horrible way#  of dealing with it."
    "* ..."
    "* You can't change what#  has happened, you're#  right."
    "* But you can control how#  you live from now on."
    "* Your actions will mean#  everything."
    "* But..."
    "* Chujin. His legacy. His#  wish."
    "* It will never be#  fulfilled."
    "* Chujin might not have#  been the perfect monster#  I thought he was..."
    "* But even his darkest#  secrets came from a#  caring place."
    "* And that right there...#  is his legacy."
    "* It isn't found in a#  serum to \"save the#  world.\""
    "* Everyone he helped,#  everything he crafted..."
    "* That's what matters."
    "* Martlet's right."
    "* He made life down here#  bearable for so many."
    "* And for that, he has my#  respect."
    "* I... never thought#  about it like that."
    "* What the hell was I#  thinking?"
    "* I was so#  tunnel-visioned. So#  lost..."
    "* We can work through#  this."
    "* We're here for you."
    "* Now..."
    "* You should take some#  time to heal. Recoup."
    "* But... Kanako's#  wellbeing is still a#  valid concern."
    "* I have connections to#  the Royal Scientist#  so..."
    "* I'll begin an#  investigation. Try my#  best to help."
    "* I don't know what to#  say..."
    "* Thank you, Martlet."
    "* Clover."
    "* I owe an apology to#  you, most of all."
    "* Our time in the#  Steamworks and what I#  said... It wasn't fake."
    "* It did allow me to#  briefly forget my#  troubles and have fun."
    "* But my reasoning for#  being there..."
    "* I can't begin to "
    "* W-Why?"
    "* I mean..."
    "* ...Thank you."
    "* I'm gonna cry."
    "* I... can't believe it's#  come to this but..."
    "* Clover, I think your#  journey is at its end."
    "* ASGORE and the barrier#  await us."
    "* No! Already???"
    "* As sad as it is, Clover#  needs to go home."
    "* That won't work."
    "* What?"
    "* Sure, we know Clover#  for who they are but#  Asgore..."
    "* He won't see Clover as#  we do. And he doesn't#  care to learn."
    "* But this is a unique#  situation!"
    "* The King has always#  been kind and#  understanding!"
    "* Yeah, Clover wouldn't#  hurt anyone!"
    "* You think that's ever#  mattered in the past?"
    "* ..."
    "* The truth stings, but#  it is what it is."
    "* ..."
    "* So, what?"
    "* Should I take Clover#  back to Snowdin?"
    "* Hide out for the rest#  of our lives?"
    "* Yeah, why couldn't#  Clover stay with us?"
    "* I mean, it's plausible#  but won't the Royal#  Guard be on the hunt?"
    "* After so many#  encounters Clover just#  disappears?"
    "* It wouldn't be the#  first time."
    "* Ohh yeah! They would#  probably think the same#  thing happened again!"
    "* ..."
    "* But... What about the#  others?"
    "* You know, the next#  humans."
    "* Clover gets to live#  happily but they have to#  die?"
    "* Oh."
    "* ...We don't know their#  hearts."
    "* Maybe they"
    "* What? Deserve it?"
    "* Have you learned#  anything?"
    "* I'm just weighing our#  options!"
    "* We're backed into a#  corner here, alright?"
    "* Hey, calm down, guys."
    "* You know I really#  thought tonight's fiasco#  was enough!"
    "* We all talked it#  through and things were#  going well."
    "* But you immediately#  suggest giving the#  future children up to"
    "* I didn't mean it like#  that! Get off my case!"
    "* I'm sorry but I don't#  think you exactly have#  room to talk right now." (unused)
    "* Come on you two! Cut it#  out!" (unused)
    "You probably want to go home dontcha?"
    "Humanity already won by trapping us#down here, yet they keep twisting#the knife."
    "This cannot continue any longer!"
    "You must have#places to go,#correct?"
    "The Castle...#The barrier."
    "I did everything#in my power to#entertain..."
    "...so monsters#wouldn't have to#worry about being#stuck down here."
    "Anyway, we'll bypass the Royal Guard#and plead your case to ASGORE!"
    "Remember your REAL mission, Clover."
    "Asgore only needs#two more SOULS to#shatter the barrier."
    "What a world it#would be if I had#two whole friends."
    "Most might act cheerful,#but life down here..."
    "...It's hopeless."
    "...The five children#you set out to find#in the first place."
    "Despite its ups and#downs, our little#adventure was a blast."
    "ASGORE's still out there#threatening human lives!"
    "I MUST THANK#YOU FOR OPENING#MY EYES."
    "Keep your head in the game!"
    "Turns out you're a pretty#damn good leader, Clover!"
    "Come on, Clover!"
    "You are a kind soul.#One of the best I've met."
    "Clover!"
    "* Clover!"
    "* Clover, what are you doing!?"
    "* Hey, uh..."
    "* Clover? What's going#  on?"
    "* You're scaring us here."
    ""
    ch[1] = "It's time"
    "* Wh-What does that mean?"
    ""
    ch[1] = "It's time to go"
    "* No... "
    "* No no no no no-we'll#  think of a plan!"
    "* We have options!"
    "* Y-Yeah, don't do#  something you'll regret!"
    "* If it's Snowdin you#  don't like, you can live#  with me."
    "* My house has the space.#  A-And the posse loves#  you!"
    "* Please, you gotta#  listen to us, Clover!"
    "* You deserve better."
    "* You're..."
    "* You're serious."
    "* ..."
    "* ...I understand."
    "* Ceroba..."
    "* This whole time, what#  have we been doing?"
    "* Dragging Clover around...#  pulling at a leash."
    "* Selfish."
    "* ..."
    "* Clover came here by#  their own volition."
    "* ...They deserve to#  leave by it too."
    "* But you don't want this#  outcome, right?"
    "* Surely..."
    "* If there was another#  way..."
    "* But let's face it.#  There isn't."
    "* I believe Clover#  realized that a long#  time ago."
    "* ..."
    "* I don't know what to#  say..."
    "* As much as I want to#  stop you..."
    "* I see it. In your eyes."
    "* This is about our#  freedom... isn't it?"
    "* ..."
    "* Clover."
    "* You are the bravest,#  most selfless human I've#  met."
    "* Of course, I've only#  met one..."
    "* But if I ever meet#  another, I hope they're#  just like you."
    "* I'd promote you to#  sheriff 'cause lord#  knows you've earned it,"
    "* But you aren't sheriff#  material. "
    "* You're much more."
    "* I... already made my#  feelings known in#  Hotland."
    "* So..."
    "* Psst."
    "* ..."
    "* This means more to us#  than you know."
    "* To everyone."
    "* ..."
    "* ..."
    "* Well... "
    "* I understand if you two#  don't want to be here#  for..."
    "* You know."
    "* Do you have what you#  need?"
    "* I do."
    "* Guess the suns getting#  low."
    "* I'll... see you around,#  partner."
    "* ..."
    "* You got a receipt for#  that?"
    "* Thanks, kid."
    "* Goodbye, Clover."
    "* You've changed my life.#  Truly."
    "* Heh..."
    "* How will I know you're#  a human now, huh?"
    "* This means a lot."
    "* I'm sorry the world is#  like this..."
    "* But people like you#  make it better."
    "* Thank you."
    "* We'll... "
    "* We'll be outside."
    "* You've gained my#  respect."
    "* I mean it."
    "* Do you..."
    "* ...want me to stay?"
    ch[1] = "..."
    ""
    ch[1] = "Go on"
    ""
    ch[1] = "I'll... be okay"
    "* ..."
    "* Very well."
    "* This won't be#  forgotten."
    "* Goodbye, Clover."
    "  So, this is it?"
    "  All that work just to become#  another cog in the machine?"
    "  Heh, you've grown so#  predictable!"
    "  I could undo all of this right#  now but... Maybe you've earned#  your rest."
    "  After all, there's always#  another."
    "  ..."
    "  Can't say it's been fun so...#  I suppose this is where we part#  ways."
    "  Oh, who am I kidding?"
    "  Until we meet again... friend."

    gml_Object_obj_newhome_03_cutscene_postfight_kill_Step_0:
    "* Ugh..."
    "* Ceroba..."
    "* Where is Ceroba!?"
    "* Clover?"
    "* Clover, where did she#  go?"
    ch[1] = "..."ch[2] = "I'm sorry""* ..."
    "* No..."
    "* You didn't."
    "* You couldn't."
    "* She just ran away."
    "* She ran to the lab,#  right?"
    "* Wh..."
    "* Where am I...?"
    "* Clover!"
    "* Are you..."
    "* ..."
    "* I'm so sorry."
    "* We should've been here#  to help."
    "* Help...?"
    "* ..."
    "* No one wanted it to end#  this way but..."
    "* But what!?"
    "* What the hell did#  Ceroba do to deserve#  this!?"
    "* I didn't say she#  \"deserved\" anything but#  come on!"
    "* Look what she did to#  us, and more#  importantly,"
    "* What she was planning#  to do to Clover and#  Kanako!"
    "* She was clearly"
    "* She was lost!"
    "* In her mind there was#  no other choice!"
    "* ..."
    "* All anyone ever sees is#  what they want to see."
    "* They never stop to#  consider the \"why.\""
    "* Maybe to you, she was#  only some violent threat#  but..."
    "* Beneath the crisis, I#  saw her for who she#  truly was."
    "* A compassionate,#  hardworking mother who#  lost everything."
    "* Her hopes, her dreams..."
    "* ..."
    "* I knew her."
    "* I knew her more than#  anyone."
    "* She could've been#  talked down. Forgiven#  even. "
    "* But she wasn't given#  the chance."
    "* ..."
    "* We tried. For a long#  time. "
    "* We wanted peace."
    "* You saw it."
    "* Even when things#  escalated, we attempted#  to flee."
    "* But she wanted us dead."
    "* Going as far to back#  Clover into a corner,#  forcing them to..."
    "* ..."
    "* You're a lawman, right?"
    "* I'm sorry but..."
    "* Under these#  circumstances... Clover#  was just."
    "* I don't know what#  \"just\" means anymore."
    "* What's right, what's#  wrong..."
    "* Who cares..."
    "* All I know is that I...#  I lost my best friend#  tonight."
    "* And the wind..."
    "* It blew the dust away."
    "* Like she didn't even#  matter..."
    "* To the law, maybe you#  are justified in what#  you've done."
    "* But to me... you're#  lower than dirt."
    "* ..."
    "* I could report your#  location..."
    "* Or try to get#  revenge..."
    "* But I know that would#  only spell more trouble#  for me."
    "* ..."
    "* All I can do now is ask#  myself why."
    "* Why did I hesitate to#  fire that last bullet?"
    "* ..."
    "* I'm... sorry you had to#  go through all of this."
    "* Maybe if we took a#  different route in#  Waterfall..."
    "* Made different#  choices..."
    "* You wouldn't have been#  put in this situation."
    "* ..."
    "* This spiraled way out#  of control but..."
    "* There's no changing it#  now."
    "* Only thing left to do#  is get you home."
    "* You deserve it."
    "* Let's go to the Castle."

    gml_RoomCC_rm_newhome_02_7_Create:
    "* No use in backtracking."
    "* We need to look ahead."

    gml_RoomCC_rm_castle_01_1_Create:
    "* I think the throne room#  is the other way."
    "* Let's go back."

    gml_Object_obj_castle_03_cutscene_Step_0:
    "* Wait."
    "* Before we enter, I just#  wanna say..."
    "* Thanks for today."
    "* For putting up with me."
    "* I guess..."
    "* In the big picture of#  my life, you're only#  gonna be a blip."
    "* But oftentimes..."
    "* Those \"blips\" make the#  biggest impacts, you#  know?"
    "* Oh, what am I saying?"
    "* I'll see you again once#  monsterkind is free,#  remember?"
    "* Wherever you are when#  that time comes,"
    "* I will search you out!#  Guaranteed!"
    "* Well..."
    "* Guess it's time."
    "* Just follow my lead."

    gml_Object_obj_castle_throne_room_controller_neutral_Step_0:
    "* Dum dee dum..."
    "* Um... Excuse me?"
    "* King?"
    "* Oh?"
    "* A visitor? At this#  hour?"
    "* H-Hello Mr. King, sir."
    "* It is an honor to be   "
    "* No need to be so#  formal."
    "* You can just call me#  \"Asgore\" if you like."
    "* Right!"
    "* Asgore, King, sir."
    "* I am Martlet of the#  Royal Guard Snowdin#  Division."
    "* Ah yes! One of our#  courageous guards."
    "* Thank you for your#  service to the#  Underground!"
    "* What brings you to the#  Castle so late?"
    "* W-Well..."
    "* This human brings me to#  the Castle."
    "* Their name is#  Clover."
    "* Clover..."
    "* What a lovely name..."
    "* I apologize for the#  lack of notice!"
    "* I know this may be a#  shock but..."
    "* Were you, by chance,#  not given a Royal Guard#  handbook?"
    "* A handbook?"
    "* Sure, I was given a#  handbook."
    "* Not sure I'm following."
    "* Ah..."
    "* Hmm... "
    "* So you are familiar#  with the protocol..."
    "* Yet... here you are."
    "* I know how it looks."
    "* But you see..."
    "* Clover is not a bad#  person."
    "* I-In fact, they are one#  of the kindest souls#  around!"
    "* So many have attacked#  them with ill intent... "
    "* But Clover is peaceful."
    "* ...As much as one can#  be in such situations."
    "* What I'm trying to say#  is... "
    "* Clover believes in#  what's best for others.#  Even monsters."
    "* And... "
    "* They need to go home.#  Back to the#  Surface."
    "* Back to the Surface..."
    "* ..."
    "* If only such a thing#  were so easy."
    "* But you of all monsters#  must know the reality."
    "* Clover is different!"
    "* This is different!"
    "* No..."
    "* Regrettably..."
    "* The one thing these#  encounters never are is#  \"different.\""
    "* Not in the end."
    "* Wh... What are you#  saying?"
    "* You aren't going to#  kill Clover are you!?"
    "* . . ."
    "* If that is the result#  of our battle..."
    "* It must be."
    "* NO!!"
    "* You can't do that!!"
    "* Clover!"
    "* Plead your case! Come#  on!!"
    "* What are you doing??"
    "* Say something!"
    ""
    ch[1] = "..."
    ch[2] = "You\nshould go"
    "* Clover..."
    "* You're..."
    "* You can't..."
    "* The human has spoken."
    "* I am sorry."
    "* N-No..."
    "* This isn't how this..."
    "* L-Let's go back."
    "* Back to Snowdin."
    "* You can live w-with me."
    "* Like nothing ever#  happened..."
    ch[1] = "..."
    "* I..."
    "* I......"
    "* . . ."
    "* Hm."
    "* You are a decisive one."
    "* . . ."
    "* Then you know what we#  must do."
    "* Please... follow me#  into the next room."

    gml_Object_obj_pre_barrier_controller_Step_0:
    "* Through this door."
    "* . . ."

    gml_Object_obj_barrier_cutscene_neutral_Step_0:
    "* This is the barrier."
    "* This is what keeps us trapped#  underground."
    "* . . ."
    "* I feel it is important#  I show you something."
    "* How tense..."
    "* . . ."
    "* The feeling you are#  experiencing at this#  moment."
    "* I know it well."
    "* The world can be a#  cruel place."
    "* It takes and gives as#  it chooses."
    "* But..."
    "* I suppose I have talked#  long enough."
    "* . . ."
    "* I will make this quick."
    "* No need to worry."

    Neutral

    gml_Object_obj_cutscene_hotland_03b_Step_0:
    "* Hey, pal."
    "* Heh, what are you doing#  in this cramped alley?"
    "* I think we both know#  this isn't the way to#  the Castle."
    "* You do know that, right?#  "
    "* Yeah, so let's turn#  around and get on with#  the plan."

    "* Clover, come on."
    "* Is this about that#  letter you received in#  the Steamworks?"
    "* It's gotta be a trap. "
    "* You're seriously gonna#  fall for something so#  obvious?"
    "* That bird never got you#  anywhere."
    "* You know who did? Me!#  Your best friend!"
    "* How many times have I#  saved your life? Huh?"
    "* All Martlet's done is#  put it in danger!"
    "* Alright, fine!"
    "* If this is what you#  think is worth your time#  then I... trust you."
    "* What else would a friend#  do, after all?"
    "* Just don't say I didn't#  warn you..."

    gml_Object_obj_hotland_roof_cutscene_neutral_Step_0:
    "* Ah, you got my message!#  Great!"
    "* What a view..."
    "* That large facility in#  front of us is the#  CORE..."
    "* ...The main source of#  power for the#  Underground."
    "* Behind that is New Home.#  The capital city."
    "* ...King ASGORE's Castle."
    "* Look, I haven't been#  100% honest with you..."
    "* My whole life, I was#  taught that humans are#  the enemy."
    "* But you... you never#  really came across as#  such. "
    "* Though..."
    "* During our journey, I#  did sense a faint,#  alarming aura in you."
    "* I had this backup plan#  in case you started a#  rampage but..."
    "* ...you never did."
    "* Phew... that feels#  liberating."
    "* I'm so sorry for keeping#  that from you. You're a#  good kid."
    "* Even so, there's another#  problem..."
    "* I don't think ASGORE#  would agree."
    "* You see, he needs seven#  human SOULs to destroy#  the barrier."
    "* So far he's collected#  five and he might try#  for another..."
    "* Now that we're this#  close..."
    "* I'm afraid there isn't a#  peaceful way of#  confronting him."
    "* I'm sorry."
    "* ..."
    "* I know this isn't the#  path you intended but..."
    "* Let's... put all this#  behind us."
    "* You can come stay with#  me. Live out a happy,#  violence-free childhood!"
    "* I'll teach you#  craftsmanship..."
    "* And you can teach me#  marksmanship!"
    "* You don't deserve to die#  this young."
    "* ..."
    "* What do you say?"
    ch[1] = "Sounds good"
    ch[2] = "...Okay"
    "* Really???"
    "* Wow! We are going to#  have so much fun!"
    "* I promise this is the#  best outcome for both of#  us."
    "* Well, \"roommate,\" let's#  go to Snowdin!"
    "  W-What is this?"
    "  Clover...?"
    "  W-Why would you..."

    "* Ah, you got my message."
    "* ..."
    "* That large facility in#  front of us is the#  CORE..."
    "* ...The main source of#  power for the#  Underground."
    "* Behind that is New Home.#  The capital city."
    "* ...King ASGORE's#  Castle."
    "* Look, I haven't been#  100% honest with you..."
    "* My whole life, I was#  taught that humans are#  the enemy."
    "* And I'll admit, you're#  not shy about defending#  yourself."
    "* During our journey, I#  sensed an alarming aura#  in you."
    "* I had this backup plan#  in case you started a#  rampage but..."
    "* ...thankfully, you#  never did."
    "* Phew... that feels#  liberating."
    "* I'm sorry for keeping#  that from you but you#  know how things are..."
    "* Even so, there's#  another problem..."
    "* ASGORE needs seven#  human SOULs to destroy#  the barrier."
    "* So far he's collected#  five and I fear he'd try#  for another..."
    "* You might fight back#  and well..."
    "* ..."
    "* I know this isn't the#  path you intended but..."
    "* Let's... put all this#  behind us. End the#  conflict."
    "* You can come stay with#  me. Live out a happy,#  violence-free childhood."
    "* You don't deserve to#  die this young."
    "* ..."
    "* What do you say?"
    ch[1] = "Wouldn't\nhurt"
    ch[2] = "...Okay"
    "* Thanks a bunch, Clover!"
    "* ..."
    "* Hey, smile a little!#  This is a new beginning!"
    "* C'mon, \"roommate\",#  let's go to Snowdin!"
    "  W-What is this?"
    "  Clover...?"
    "  W-Why would you..."

    "* Ah, you got my message."
    "* ..."
    "* That large facility in#  front of us is the#  CORE..."
    "* ...The main source of#  power for the#  Underground."
    "* Behind that is New Home.#  The capital city."
    "* ...King ASGORE's#  Castle."
    "* Look, I haven't been#  100% honest with you..."
    "* My whole life, I was#  taught that humans are#  the enemy."
    "* And... maybe they were#  right."
    "* I've been trying my#  best to act nice but..."
    "* ...for a while now I've#  sensed an alarming aura#  in you."
    "* I had this plan to stop#  your violence if needed.#  "
    "* I'm..."
    "* ...I'm not sure if I#  should..."
    "* ..."
    "* I just... can't do it."
    "* You're a good kid deep#  down, I'm sure of it..."
    "* But truthfully, I can't#  allow you to visit#  ASGORE."
    "* He only needs seven#  human SOULs to destroy#  the barrier."
    "* So far he's collected#  five and I know he'd try#  for another."
    "* You would fight back#  and well..."
    "* ..."
    "* I'm not certain this is#  the right decision#  but..."
    "* Let's... put all this#  behind us. End the#  conflict."
    "* You can come stay with#  me. Live out a happy,#  violence-free childhood."
    "* You've gone through so#  much. More than any#  child should."
    "* I believe you can#  change for the better."
    "* ..."
    "* What do you say?"
    ch[1] = "..."ch[2] = "...Okay""* This is the best#  outcome for everyone."
    "* ..."
    "* Well, \"roommate\", let's#  go to Snowdin."
    "  W-What is this?"
    "  Clover...?"
    "  I should've k-known..."
    "* You gotta be kidding me!"
    "* I just knew something#  like this would happen!" "* I tried for so long."
    "* I tried to uphold a#  friendly persona but#  wow..."
    "* You really brought me to#  my limit!"
    "* Though, I gotta say, it#  did feel good to finally#  SNAP, ya know?"
    "* She never saw it coming!"
    "* Best of all, she thought#  YOU betrayed her in the#  end!"
    "* What an IDIOT!"
    "* I bet she even-   "
    "File 1 Loaded"
    "* Nuh-uh-uh!"
    "* Trigger-happy are we?"
    "* I think you forgot who's#  in charge here."
    "* We had a nice run,#  didn't we?"
    "* Too bad I won't#  miss it."
    "* So you found me..."
    "* ..."
    "* My whole life..."
    "* My whole life I was#  taught that humans are#  the enemy."
    "* And... it looks like#  they were right."
    "* But even with that#  prejudice drilled into#  my mind..."
    "* I think I... I sense#  better in you."
    "* I had this plan to stop#  your rampage but..."
    "* ...I'm not sure if I#  should..."
    "* ..."
    "* I just... can't do it."
    "* Gosh, I must be crazy!"
    "* ..."
    "* If you're going to#  shoot me, do it now."
    "* You'll never get past#  ASGORE."
    "* He's our only guiding#  light and not one to be#  snuffed out."
    "* So go ahead... Mark#  your tally."
    "* ..."
    "* ..."
    "* You're... not attacking#  me...?"
    "* Okay..."
    "* ..."
    "* I'm not certain this is#  the right decision#  but..."
    "* Let's... put all this#  behind us. End the#  conflict."
    "* You can come stay with#  me. Live out a happy,#  violence-free childhood."
    "* You've gone through so#  much. More than any#  child should."
    "* I think... I hope...#  you can change for the#  better."
    "* ..."
    "* ...What do you say?"
    ch[1] = "..."ch[2] = "...Okay""* This is the best#  outcome for everyone."
    "* ..."
    "* Well... let's go to#  Snowdin."
    "  W-What is this?"
    "  Clover...?"
    "  I should've k-known..."

    "* Oops! Got to her first!"
    "* Though I must say..."
    "* The whole “false sense#  of security” bit? Very#  clever."
    "* ..."
    "* No way..."
    "* Don't tell me you were#  ACTUALLY trying to turn#  this around."
    "* After what you did to#  all those poor monsters?"
    "* Hahahaha!!!"
    "* That's just too funny!"
    "* I don't care how#  mind-numbingly#  sympathetic she was..."
    "* There is no ticket to#  redemption for your#  actions."
    "* ...Oh, right!"
    "* Surprise! I betrayed#  you!"
    "* Real sorry, but hey,#  thanks for abandoning#  your rampage!"
    "* You were gettin' pretty#  strong for a second#  there."
    "* I'm not usually the#  worrying type but whew!"
    "* Dodged a bullet! Haha!"
    "File 1 Loaded"
    "* Whoa! Make that two!"
    "* Trigger-happy are we?"
    "* I think you forgot#  who's in charge here."
    "* We had a nice run,#  didn't we?"
    "* Too bad I won't#  miss it."

    "* MMMmm I shoulda done this#  earlier, huh!"
    "* Oh?"
    "* You're still holding on? So#  stubborn!"
    "* Lighten up a little, pal!"
    "* You do know this didn't have to#  happen, right?"
    "* We had a plan. A simple one."
    "* Go. To. ASGORE."
    "* But I guess you're too stupid#  to follow directions."
    "* Don't know why I thought this#  would end any differently..."

    gml_Object_obj_flowey_world_controller_Step_0:
    "* You see, I've been#  watching you for a#  while."
    "* Gosh, what run is it?#  Gotta be in the hundreds."
    "* I've almost lost count!#  Haha..."
    "* Ah! Hello!"
    "* Are you all right?"
    "* You must be wondering#  what is going on..."
    "* I am TORIEL, caretaker#  of the RUINS."
    "* I let you carry on#  your merry way so#  many times."

    "* Go on, press the#  switch on the left."

    "* You do know which#  way left is, do#  you not?"
    "* Press the switch that#  I labelled for you."

    gml_RoomCC_rm_flashback_01_7_Create:
    "Please press this switch#  too.#     -Toriel" (unused)

    gml_Object_obj_flowey_world_lever_fake_Step_0:
    "* Oh no, my child! That#  is the wrong switch. "
    "* I have labelled the one#  you need to flip."

    gml_Object_obj_flowey_world_controller_Step_0:
    (the following interaction is unused)
    "* Splendid!"
    "* I am proud of you,#  little one."

    "* Go ahead and#  push the rock!"

    "* You are learning#  so much, my child!"

    "* I watched the same#  childish behavior play#  out over..."
    "* And over..."
    "* And over."
    "* Sure, small decisions#  here and there would#  vary but..."
    "* The journey would always#  end with you ignorantly#  living with Toriel."
    "* I had to interfere."
    "* At first, my efforts#  seemed to work."
    "* Tensions rose and you#  left the Ruins."
    "* But then, other#  issues crept up..."
    "* No matter how many#  times you journeyed on..."
    "* You always died."
    "* I had to steer you#  off the path of failure#  as early as possible."
    "* So I tampered with#  a little switch and..."
    "* Well, the rest#  is history!"

    "* ..."
    "* Oh come on! You're still here?"
    "* I thought at least my story#  might bore you so much that#  you'd give in!"
    "* You really wanna do this the#  hard way? "
    "* Haha, alright then!"
    "* Let's have a little fun before#  I absorb your SOUL for good!"

    Genocide

    gml_Object_obj_hotland_roof_cutscene_geno_Step_0:
    "* ..."
    "* So you found me..."
    "* Pretty easy when#  there's so few left."

    gml_Object_obj_castle_throne_room_controller_Step_0:
    "* . . ."
    "* The Underground is full#  of beauty."
    "* Friends... Families..."
    "* Hopes... Dreams..."
    "* Or at least... it was."
    "* . . ."
    "* Though valiantly they#  fought..."
    "* Nobody could stop you,#  could they?"
    "* I had hoped this day#  wouldn't come."
    "* Retaliation was#  inevitable but..."
    "* I believed we could#  handle it as we always#  have."
    "* My dear friends... "
    "* I am sorry."
    "* I know why you are here#  but... I'm afraid it's#  too late."
    "* Your goal is out of#  reach."
    "* Monsterkind's plight is#  not something I take#  pride in..."
    "* But it is a conflict#  not of our making."
    "* ..."
    "* One thing is certain,#  however."
    "* Your violence has#  ensured this war never#  to end."
    "* Many more, of both our#  kinds, will perish#  because of this day."
    "* Such is the path you#  chose."
    "* But..."
    "* Even if you chose#  differently..."
    "* The unfortunate truth#  of the matter is..."
    "* Your fate was sealed#  the moment you entered#  my kingdom."
    "* We will rebuild."
    "* And with the help of#  your SOUL, we will be#  free."
    "* Goodbye."
    "* !"

    Hotland / New Home Environment

    Hotland

    gml_RoomCC_rm_hotland_02c_3_Create:
    "* (You can't see past the large,#  blackout curtains inside.)"

    "* (Can't see in.)"

    gml_RoomCC_rm_hotland_02c_4_Create:
    "* (It's locked. Music producers#  only.)"

    "* (Locked.)"

    gml_RoomCC_rm_hotland_02d_1_Create:
    "* (A mighty roadblock stands in#  the way.)"

    "* (This is the wrong way.)"

    gml_RoomCC_rm_hotland_03_7_Create:
    "* (An enemy is nearby.)"
    "* (No loose ends.)"

    gml_RoomCC_rm_hotland_03_3_Create:
    "* (The east bush.)"

    "* (A bush.)"

    gml_RoomCC_rm_hotland_03_4_Create:
    "* (The west bush.)"

    "* (A bush.)"

    gml_RoomCC_rm_hotland_03_5_Create:
    "* (Just a regular wall... right?)"

    "* (A strange wall.)"

    gml_RoomCC_rm_hotland_complex_1_3_Create:
    "* (There's an inscription on the#  fountain.)"
    "* Hopes and Dreams "
    "* Built 201X "
    "* (You hear a faint melody#  coming from the statue.)"

    "* (A memorial.)"

    gml_RoomCC_rm_hotland_complex_1_4_Create:
    "* (A potted plant.)"

    "* (Another plant.)"

    gml_RoomCC_rm_hotland_complex_1_6_Create:
    "* CORE currently under#  maintenance. "
    "* Please do not climb over the#  velvet rope."

    gml_Object_obj_hotland_complex_elevator_Step_0:
    "* (The elevator is in use.)"

    "* (This is the wrong way.)"

    gml_RoomCC_rm_hotland_complex_1b_4_Create:
    "* (You notice a ranking sheet on#  the board.) "
    "* Winners of the \"Actually Magma#  Smoothie Challenge\": "
    "* - Pyrope (Fastest time.) "
    "* - Grillby (Calm and#  collected.)"
    "* - Cinderhead (Struggled but#  finished strong.)"
    "* - Heats... something (We#  forgot who this was.)"
    "* - Starlo (Was only trying to#  impress someone.)"
    "* - Fuku Fire (Most enthusiasm) "
    "* - Know Cone (Transported to a#  hospital. We might be in legal#  trouble.)"

    "* (Useless information.)"

    gml_RoomCC_rm_hotland_complex_1b_5_Create:
    "* (Your destination.)"

    "* (The others' resting place.)"

    gml_RoomCC_rm_hotland_complex_1b_8_Create:
    "* (A planted pot.)"

    "* (Another plant.)"

    gml_RoomCC_rm_hotland_complex_1b_6_Create:
    "* (You notice a schedule of#  upcoming acts on the board.) "
    "* (The name \"Mettaton\" appears#  many, many times.)"

    "* (Useless information.)"

    gml_RoomCC_rm_hotland_complex_1b_7_Create:
    "* (The ruler of the#  Underground.)"

    "* (It's him.)"

    gml_RoomCC_rm_hotland_complex_1b_9_Create:
    "* (A potted plant.)"

    "* (Another plant.)"

    gml_Object_obj_complex_plant_2_Create_0:
    "* You hear sounds coming from the#  plant."

    gml_RoomCC_rm_hotland_complex_1b_10_Create:
    "* (...What?)"

    gml_Object_obj_complex_1c_doors_Step_0:
    "* (No response.)"

    "* (Not of interest.)"

    gml_RoomCC_rm_hotland_complex_1c_1_Create:
    "* Yes, hello? "
    "* Is that Mail Whale with my#  package? "
    "* Skip the rhyming and leave it#  at the door, please."

    "* (No response.)"

    gml_RoomCC_rm_hotland_complex_1c_2_Create:
    "* Who's there? "
    "* I'm in the middle of robbing#  this nice apartment. "
    "* Come back when I've escaped."

    "* (No response.)"

    gml_RoomCC_rm_hotland_complex_1c_3_Create:
    "* I know, I know, I'm being#  evicted. "
    "* Slide the notice under the#  door and I'll add it to the#  scrapbook."

    "* (No response.)"

    gml_RoomCC_rm_hotland_complex_1c_4_Create:
    "* Caution: Slippery when wet! "
    "* Caution: Slippery when dry! "
    "* This section of tiling lacks#  friction and we do not know how#  to fix it!"

    "* (A sign.)"

    gml_RoomCC_rm_hotland_complex_1c_5_Create:
    "* (You resist the odd temptation#  to taste the mop water.)"

    "* (A hazard.)"

    gml_RoomCC_rm_hotland_03b_5_Create:
    "* (The warm glow of a bustling#  lobby.)"

    "* (No one's inside.)"

    gml_RoomCC_rm_hotland_03b_3_Create:
    "* (...No response.)"

    gml_RoomCC_rm_hotland_03b_1_Create:
    "* (The swimming pool of#  champions.)"

    "* (A dumpster.)"

    gml_RoomCC_rm_hotland_03b_4_Create:
    "* (Nothing but recalled gift#  shop products.)"

    "* (Nothing useful.)"

    gml_Object_obj_hotland_03b_trash_Step_0:
    "* (You find a discarded Hot Dog#  in the trash can.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got a Hot Dog!)"
    "* (Not enough space.)"
    ch[2] = "No"
    "* (You're more of a cat person.)"

    "* (Nothing useful.)"

    "* (There's some food here.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got a Hot Dog!)"
    "* (Not enough space.)"
    ch[2] = "No"

    "* (Just your average garbage.)"

    gml_RoomCC_rm_hotland_03b_2_Create:
    "* (Nothing but eviction#  notices.)"

    "* (Nothing useful.)"

    gml_RoomCC_rm_hotland_03b_8_Create:
    "* Garbage day: Monday "
    "* If you can't reach the Dump,#  throw all trash bags off the#  cliff south of here. "
    "* The lava below should do the#  job."

    gml_RoomCC_rm_hotland_03b_6_Create:
    "* (There's a note on the door.) "
    "* Stranger, please stop eating#  the cat food I leave out."
    "* It's for a stray who's stuck#  in here with us, not for#  monsters."
    "* Thank you."

    gml_Object_obj_hotland_03b_trash_2_Step_0:
    "* (You discover some Monster#  Candy in the trash can.#  It's butterscotch flavored.) "
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Monster Candy!)"
    "* (Not enough space.)"
    ch[2] = "No"
    "* (If only it was cinnamon...)"

    "* (Nothing but chewed up#  silverware.)"

    "* (There's some food here.)"
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Monster Candy!)"
    "* (Not enough space.)"
    ch[2] = "No"

    "* (Nothing useful.)"

    gml_RoomCC_rm_hotland_03b_9_Create:
    "* (The end lies beyond.)"
    "* (Let justice be done.)"

    gml_Object_obj_hotland_3_paci_blocker_Step_0:
    "* (Who knows what might happen#  from this point forward.)"
    "* (Continue?)"
    ch[1] = "Turn back"
    ch[2] = "Continue"

    gml_RoomCC_rm_hotland_03_6_Create:
    "* New Home is north of#  here."
    "* We need to head that#  way."

    New Home

    gml_RoomCC_rm_newhome_01_1_Create:
    "* (A map of your current#  location sits above the#  bench.) "
    "* (The Underground is so much#  larger than you imagined...)"

    gml_RoomCC_rm_newhome_01_2_Create:
    "* (A sturdy park bench.)"

    gml_Object_obj_newhome_special_bench_Step_0:
    "* (You spot a discarded bag of#  Popato Chisps under the#  bench.) "
    "* (Take it?)"
    ch[1] = "Yes"
    "* (You got Popato Chisps!)"
    "* (Not enough space.)"
    ch[2] = "No"

    "* (A sturdy park bench.)"

    gml_RoomCC_rm_newhome_02_5_Create:
    "* (Despite a lack of visible#  construction, the cones#  obstruct your path.)"

    gml_Object_obj_newhome_locked_doors_Step_0:
    "* Hmm...  "
    "* It is rather late isn't#  it?"
    "* Narrows down the#  locations they could've#  gone at least."

    gml_Object_obj_newhome_trash_Step_0:
    "* (You dig around the bin and#  find a bottle of Sizzlin'#  Soda.) "
    "* (Take it?)"
    ch[1] = "Yes"
    "* Do humans often eat#  from the garbage?"
    "* Shoot, I coulda left a#  trash bag out in Snowdin#  as a lure."
    "* I'm only joking, of#  course!"
    "* I can't judge anyone's#  culinary preferences#  after today..."ch[2] = "No"

    "* (Nothing of use here.)"

    "* (Not of interest.)"

    gml_RoomCC_rm_newhome_02_6_Create:
    "* Oh no! I'm closed! "
    "* Come back bright and early for#  a scoop of Nice Cream!"

    gml_RoomCC_rm_newhome_02_4_Create:
    "* (Despite a lack of visible#  construction, the cones#  obstruct your path.)"

    gml_Object_obj_newhome_03_elevator_Step_0:
    "* I think this elevator#  goes to the Castle."
    "* Probably the last place#  Ceroba would run to."
    "* Let's keep searching#  this area for now."

    gml_RoomCC_rm_newhome_02_7_Create:
    "* No use in backtracking."
    "* We need to look ahead."

    gml_RoomCC_rm_newhome_03_1_Create:
    "* (There he is.)"

    gml_RoomCC_rm_castle_03_0_Create:
    "*  Throne Room"

    gml_Object_obj_geno_backtrack_blocker_Step_0:
    "* (The other way.)"

    gml_Object_obj_interactable_Step_0:
    "* (Not of interest.)"

    "* (...)"

    Hotland / New Home NPCs

    Hotland

    gml_Object_obj_npc_fan_fan_hotland_Step_0:
    "* Bro, I came to the club to let#  loose and boogie, not wait in#  line!"
    "* \"It's crab hour!\" is what they#  keep telling me. \"It's crab#  hour!\""

    "* Who says I'm NOT a crab? Like,#  they sure are putting me in a#  crabby mood!"
    "* That, and I haven't trimmed my#  fingernails in months."
    "* I could pinch someone so hard#  with these puppies."

    "* The moment crab hour ends is#  the moment I seize the floor and#  get DOWN."
    "* You can quote me on that, bro."

    gml_Object_obj_npc_hotland_diamond_boy_Step_0:
    "* I'm not sure I meet the#  requirements to set foot in the#  club."
    "* My age isn't the problem, it's#  that I never got my Dancer's#  License."

    "* I'm tired of putting in effort#  for entertainment."
    "* When will someone come along#  that spoon-feeds fun to me?"
    "* That will be the day."

    "* Guess it won't hurt to wait in#  line a little longer."

    gml_Object_obj_npc_hotland_heats_waitsman_Step_0:
    "* Come on, I GOTTA be on the#  guest list!"
    "* Everybody knows my name!"

    "* Any time now the bouncer's#  memory of me will come rushing#  back."
    "* Surprised it's taking this#  long."

    "* If all else fails, I'll just#  dance out here. No one could#  stop me."

    gml_Object_obj_npc_hotland_bouncer_Step_0:
    "* Oi, if ya want in the club,#  you're gonna 'avta wait in line!"
    "* That is, unless you're on the#  VIP guest list. "
    "* I doubt it but it wouldn't 'urt#  to check."
    "* ..."
    "* Wouldja look at that! I got a#  lad 'ere that looks just like#  you!"
    "* Go on, then!"

    "* Got a lotta impatient monsters#  who show up 'ere."
    "* Surely by now they would know#  not to come durin' crab hour!"

    "* The crabs are Mr. Bailador's#  understudies."
    "* \"The Sentinels of Sound\" 'e#  calls 'em."
    "* Not sure where he rounded the#  fellas up but the guy gets#  around."
    "* I try not to dabble in their#  business, I'm just 'ere for the#  paycheck."

    "* You 'ave fun in there!"

    "* Oi, club's closed."
    "* Mr. Bailador isn't answering#  'is phone."
    "* Sure 'e's always travlin' but#  it ain't like him to miss crab#  hour."
    "* Ah well, the understudies just#  left to go searchin' for 'im."
    "* Wild night this is..."

    "* Didja not 'ear me the first#  time?"
    "* Ain't no dancin' happenin'#  tonight."
    "* Do it somewhere else if ya#  must."

    "* 'Ope I'm still gettin' paid#  for this..."

    gml_Object_obj_npc_hotland_bailador_Step_0:
    "* Ah, it is you!"
    "* Welcome to my club!"
    "* I am glad I remembered to put#  you on the guest list!"
    "* Now, join us in a dance, will#  you?"

    "* Oh right, I forgot you are not#  big on dancing."
    "* More of a Sentinel of Silence,#  right?"
    "* Funny history I have with those#  folk."
    "* We all used to live on the top#  floor of UG Apartments north of#  here."
    "* Our side of the hall wanted to#  be bold! High energy!"
    "* While the other preferred the#  deafening sound of silence."
    "* We feuded over the SVL for#  weeks! The Standard Volume#  Level, that is."
    "* Long story short, we all were#  kicked out, haha!"
    "* Gone our separate ways now,#  free to chase any comfort we#  choose."
    "* I sometimes wonder what that#  bat got up to? Probably lives#  in some Snowdin cave."

    "* If I were you, I would let#  loose and dance with us!"
    "* One never knows when they dance#  their last!"

    gml_Object_obj_npc_hotland_frostermit_snow_Step_0:
    "* Hehe!"
    "* Moves so hot, my worries are#  melting away!"

    gml_Object_obj_npc_hotland_frostermit_Step_0:
    "* Hehe!"
    "* Gettin' down! Gettin down!"

    gml_Object_obj_npc_hotland_frostermit_robo_Step_0:
    "* HE HE !"
    "* SMOOTH WITH IT !"

    gml_Object_obj_npc_hotland_frostermit_hotland_Step_0:
    "* Hehe!"
    "* I freaking suck at dancing!"

    gml_Object_obj_npc_hotland_producer_Step_0:
    "* Hey!"
    "* You caught me chillin' by my#  brand new house."
    "* That's right! Just bought this#  sucker!"
    "* I've been down in the dumps#  lately so I thought it was time#  to move on."
    "* Do something nice for myself,#  ya know?"
    "* I highly recommend doing#  something nice for yourself#  every now and then."
    "* It's therapeutic!"

    "* Can't let anyone inside yet,#  got a crew doing renovations."
    "* They're installing the latest#  music production equipment.#  Fancy stuff."
    "* Let's just say you're gonna#  start hearing my hot beats#  everywhere!"

    "* Whatever your struggle, just#  hold tight. Life gets better!"

    gml_Object_obj_npc_hotland_spider_worker_Step_0:
    "* Eh eh eh, no can do."
    "* Citizens aren't allowed past#  this point."
    "* We're currently under heavy#  spider construction as you can#  see."
    "* Ain't set to finish until 20XX#  or so."

    "* You think building a spider#  home is simple?"
    "* Spin a web here, spin a web#  there, voila, right?"
    "* Wrong."
    "* It takes muscle. Eight biceps#  on every worker."
    "* Of course, biceps aren't#  typically part of the leg but#  my team operates above rules."

    "* Gonna need you to move along.#  Your presence is intimidating#  everyone here."

    gml_Object_obj_npc_complex_lobby_lad_Step_0:
    "* You know that UGPS station#  right outside?"
    "* I hear it's going to be#  removed soon. All of them, in#  fact."
    "* You might think it's because#  letters are going out of style#  but nah."
    "* The company is just switching#  up their business model."
    "* Direct delivery to citizens'#  mailboxes from now on!"
    "* Convenient, but kinda#  bittersweet. I enjoyed my daily#  walks to the ol' station."
    "* At least this means everyone#  keeps their jobs. That's good#  news!"

    "* While the new mail system is#  nice, the King's kinda given up#  on improving society."
    "* I respect what's been#  accomplished but most monsters#  act like we've peaked."
    "* Not true, there's always more#  that could be done in my#  opinion!"
    "* We could use better public#  transportation for example.#  Like a train!"
    "* Or better yet, a subway train!"
    "* ...Wait, wouldn't all trains#  be considered subway trains#  here? "

    "* I wonder if I could get a job#  as a mailmonster?"
    "* Sure I can't fly but I placed#  fourth on my highschool track#  team!"

    "* (We need to stay#  focused.)"
    "* (Let's not bother#  others with our#  problems.)"

    gml_Object_obj_npc_complex_cursor_Step_0:
    "* I'm usually a chill dude but#  today has not been my day. Let#  me tell you:"
    "* First, the attendant needs my#  name so she can save me a room."
    "* \"Mr. Cursor,\" I reply. She#  steps back and goes \"Like some#  kind of warlock?\""
    "* I say \"What? Warlock?\" with#  visible confusion."
    "* \"I like to roll that ten-sided#  die as much as the next guy but#  no, I'm Mr. CURSOR.\""
    "* Turns out, she thought I said#  \"Curser\" like I was gonna hex#  the joint!"
    "* Really didn't need her input#  on my iconic name but whatever.#  "
    "* So then, I walk over to the#  elevator to head back to New#  Home."
    "* It's busy, so I wait, and I#  wait, and I wait, and LITERALLY#  THREE HOURS PASS!"
    "* Next thing I know, the#  elevator opens but OOPS!!"
    "* Mr. Cursor has a tendency to#  timeout and fall asleep every#  five minutes!! "
    "* SO I MISSED MY ONE CHANCE!!!"
    "* And now I'm stuck here and#  don't know WHEN I'LL EVER GET#  TO"
    "* GO HOME!!!"

    "* Sorry about that... I have to#  slow down and take a breather#  when things get heated."
    "* What was I talking about?"
    "* Ugh, my memory sucks."

    "* Yo, I monitored the situation#  further and it just clicked#  with me!"
    "* What if I tried to ram my way#  into the elevator by force?"
    "* Like just charge straight into#  the doors!"
    "* Eh, well... on second thought,#  if I tried that I might slip a#  disk..."

    "* You think this place has free#  Wi-Fi? I'm uh, pretty bored."

    "* (We need to stay#  focused.)"
    "* (Let's not bother#  others with our#  problems.)"

    gml_Object_obj_npc_handlord_Step_0:
    "* Hello and welcome to UG#  Apartments!"
    "* - The leading establishment#  where your stay is temporary#  AND unaffordable!"
    "* I am the Handlord of this#  complex."
    "* Please do not say you \"find it#  quite simple.\" You will be#  kicked out."
    "* How may I be of service?"
    ch[1] = "Castle"ch[2] = "Room"

    "* Oh! Hold on a second!"
    "* I think I recognize you..."
    "* Yeah, it's the hat!"
    "* A blue, feathered monster came#  in here and asked if I would#  tell you to go to the roof."
    "* She wanted to \"meet you on the#  roof\" is what she said exactly."
    "* All I ask is please do not do#  anything illegal on the#  premises."

    "* If you don't mind, the complex#  is quite busy today."
    "* I need to attend to other#  guests."

    "* Oh, hey!"
    "* The elevator to New Home seems#  to be free at the moment."
    "* I'd use this opportunity to#  chase after the two friends you#  were looking for."
    "* That's the plan. Thank#  you."
    "* And please tell them not to be#  so reckless in my#  establishment."
    "* Stresses out the residents."

    "* If you don't mind, the complex#  is quite busy today."
    "* I need to attend to other#  guests."

    gml_Object_obj_npc_hotland_receptionist_Step_0:
    "* Blub blub..."
    "* I apologize but we're all out#  of reservations tonight."
    "* A large party of ghosts are#  here and the kitchen doesn't#  know how to make ghost food."
    "* Please come back in a few#  days. Please..."

    "* (We need to stay#  focused.)"
    "* (Let's not bother#  others with our#  problems.)"

    gml_Object_obj_rodney_hotland_Step_2:
    "* What's up?"
    "* You enjoying the tune we're#  currently bangin' out?"
    "* Hope you are 'cause it's the#  only one we're playing tonight."
    "* No requests this time, sorry#  kid."

    "* You might be confused why our#  instruments sound different#  from the usual."
    "* Just the sound system this#  place provides. Different mix.#  Out of our hands."
    "* Still a vibe, though."

    "* Good luck on the rest of your#  journey, human."
    "* You've come a long way."

    "* (We need to stay#  focused.)"
    "* (Let's not bother#  others with our#  problems.)"

    gml_Object_obj_npc_hotland_cold_man_Step_0:
    "* I'm starting to think my date#  stood me up."
    "* I've been waiting here for#  three hours."
    "* The date is tomorrow night but#  would it hurt to show up a#  little early?"
    "* The silverware is getting#  cold..."

    "* Who am I kidding?"
    "* My date is so cute, way out of#  my league."
    "* Why would anyone show up twenty#  hours early for someone like#  me?"
    "* Sigh..."

    "* I'm just not cut out for love."

    "* (We need to stay#  focused.)"
    "* (Let's not bother#  others with our#  problems.)"

    gml_Object_obj_npc_complex_food_enjoyer_Step_0:
    "* This has got to be the best#  restaurant in the Underground.#  Seriously."
    "* You can't beat the food, the#  service, the atmosphere..."
    "* Something has always puzzled#  me though..."
    "* ...Where is the kitchen?"

    "* I must confess, there is ONE#  thing about this place that#  gets me down."
    "* The music."
    "* Like, this band is FINE. A#  little too \"new wave\" for my#  taste."
    "* I miss the acts of my youth."
    "* There was this lounge singer#  they'd host... "
    "* Bea-u-ti-ful!"
    "* I mean, wowza!! MEEE-OWW!!!"
    "* sorry."

    "* My food should be out any#  minute. Can't wait!"

    "* (We need to stay#  focused.)"
    "* (Let's not bother#  others with our#  problems.)"

    gml_Object_obj_npc_hotland_spidergirl_Step_0:
    "* Ah, rain. Beautiful droplets#  from the sky."
    "* What produces rain? Is it#  magic? I wonder."
    "* Grandma always said that rain#  is a manifestation of the#  Underground's heartache."
    "* \"When monsters travel to#  Waterfall to wish their worries#  away..."
    "* ...Those feelings are sucked up#  into the air and poured out#  across the land."
    "* From old sorrow comes new life#  in the soil below.\""
    "* If that's the case, some sad#  monster must've stood in this#  corner for a long time."

    "* As I mentioned, Waterfall is#  the best place to go to#  experience rain."
    "* Unfortunately, getting there#  from Hotland isn't easy right#  now."
    "* Have you noticed that? All of#  the roadblocks scattered about?"
    "* It's like they don't want#  anyone venturing off a specific#  path or something."

    "* If you're carrying any \"rain\"#  don't be shy about releasing it#  into the air."
    "* Holding onto sadness weighs you#  down."

    "* (We need to stay#  focused.)"
    "* (Let's not bother#  others with our#  problems.)"

    gml_Object_obj_npc_complex_janitor_Step_0:
    "* (Currently on break, admiring#  a hard day's work.)"

    New Home

    gml_Object_obj_npc_newhome_lady_Step_0:
    "* Now Charles, I know you've had#  a long day but..."
    "* If the dishes in the sink#  aren't done, we can't eat#  dinner!"

    "* Don't even think about heating#  up a TV dinner instead."
    "* Those do not have the#  nutrition my hubby needs to get#  big and strong!"

    "* Oh my! We've been quarreling#  so long, it's way past dinner#  time now!"
    "* I suppose we'll have to invent#  a fourth meal of the day."
    "* Schminner!"
    "* Oh I love the sound of that#  already! Schminner time!"

    "* I ought to go into#  entrepreneurship, don't you#  think Charles?"
    "* I'll invent many useful#  things, like a new attitude for#  you!"

    gml_Object_obj_npc_newhome_lad_Step_0:
    "* Can't a guy catch a break?"
    "* They put me in doc review all#  afternoon! "
    "* I can barely move my fingers,#  let alone lather them in your#  weird soap!"

    "* What's up with that anyway?#  What's wrong with soap from the#  store?"
    "* I can't even pronounce half#  the ingredients on that bottle#  by the sink!"
    "* \"Eu... Eu-ca...\" "
    "* Nope I can't do it, I just#  can't."

    "* Are we even at the right#  station?"
    "* Darn it all, I think we took#  the wrong elevator!"
    "* See what happens when I'm#  stressed?"
    "* I knew we should've moved to#  Hotland! Should've trusted my#  gut!"
    "* This wouldn't have happened#  with their respectable elevator#  system!"

    "* Yeah yeah, I know there's a#  map over there!"
    "* But I'm too angry to improve#  our situation!"

    Hotland / New Home Saves

    Backtracking

    gml_GlobalScript_scr_save_flowey_endgame:
    "* Quite the turn of#  events, huh?"
    "* Well good thing I'm on#  the winning side, haha!"
    "* I bet you'll handle#  Ceroba like it's#  nothing!"

    "* Best be heading to#  Hotland!"
    "* Who knows how long ya#  got?"

    "* You know that elevator#  at the end of the#  Steamworks?"
    "* I believe it's your#  ticket!"
    "* Let's deal with that#  backstabber already!"

    Apt. Complex

    "* ..."
    "* Oh-Howdy!"
    "* We're nearing the#  Castle now."
    "* What an eventful day!"
    "* For kicks and giggles,#  why don't we tally up#  your death total?"
    "* Drum roll please!"
    "* Badabadabadabadaba..."
    "* You died " + string(death_count) + " times!"
    "* You died " + string(death_count) + " time!"

    "* What? Confused?"
    "* Or do ya think keeping#  a death tally is morbid?"
    "* Knowing what could've#  been keeps you humble!"
    "* Grateful for everyone#  who helped you get where#  you are!"
    "* At least that's my#  \"flowosophy.\""

    "* We got places to be,#  pal!"
    "* Chop chop!"

    "* Well."
    "* Word sure gets around."
    "* This is what'cha get#  when you toss out#  “subtlety.”"
    "* Waging war without a#  care for#  repercussions..."
    "* I tried to warn you but#  it's too late now."
    "* Sigh..."
    "* Play it cool from here#  on out, will you?"

    "* We need to reach the#  Castle."
    "* The King awaits..."

    "* ..."

    gml_Object_obj_determination_Step_0:
    "* (Nothing but the echoes of#  your efforts linger.)"
    "* (You are filled with a sense#  of justice.)"

    Hotland / New Home Shops

    gml_Object_obj_dialogue_main_screen_shop_Create_0:
    "* Welcome to Bits &#  Bites!#* < Buy something,#  will ya? >"

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "Take a look!"
    "Appreciate#it!"
    "< Money.#We need#it. >"
    "< You're#carryin'#WAY too#much!>"
    "Oh?"

    gml_Object_obj_text_item_description_shop_Draw_0:
    "Heals 15HP" "          #< Highly#addictive! >"
    "Heals 15HP"
    "Heals 30HP#A taste fit#for a king!"
    "Heals 30HP"
    "Heals 50HP"
    "          #< Made with#extra flour ;) >"
    "Acce: 10DF#Represent the#Underground!."
    "Acce: 10DF"

    gml_Object_obj_dialogue_sell_shop_Create_0:
    "* Sell an item to us? Buttons,#  what do you think?     #* < No deal! No can do! Not in a#  hundred years! >#"
    "* Hmm, hundred and one?     #* < By that time you'll be dead#  and I'll be runnin' the shop by#  myself! >#"
    "* Hey that's pretty dark,#  Buttons!     #* < We live in a frickin' cave,#  it's always dark! >"
    "* Hahahaha!"
    "#* < Heheheheh! >"

    gml_Object_obj_dialogue_steal_shop_Create_0:
    "* (You took 500G#  from the register.)"

    "* (There's nothing#  left.)"

    gml_Object_obj_dialogue_buy_talk_shop_Create_0:
    "What's on#your mind?"

    gml_Object_obj_dialogue_talk_shop_Create_0:
    "Asgore"
    "* Mr. Fluffybuns is the shining#  beacon of our nation!"
    "* One of the main reasons we're#  so close to breaking the#  barrier and moving back up to#  the Surface.               #* < Yeah, he's great at stickin'#  it to the humans! >"
    "* Hey now! ASGORE carries a huge#  weight on his shoulders, you#  know. Having to deal with all#  the unpleasantries that come#  with harvesting human SOULs#  isn't a fun job."
    "* Handles it like a champ,#  though!"
    "* I wouldn't choose anyone#  else to lead us into a#  brighter future!#* < Geez, if you like him so much,#  why don't you marry the guy? >"
    "* Oh you know I would if I#  could!"

    "Hotland"
    "* < It's a stretch of land which#  happens to be hot. Done. Area#  explained. >#"
    "* Ahh, you're doing a disservice#  to the rich history Hotland has#  to offer!#* < It's got rich history#  alright. Cost a fortune to#  build the place! Heheh. >#"
    "* But for good reason! There are#  many impressive landmarks here#  like the Lab, the Spider House,#  UG Apartments, elevators one#  through seven, conveyor belts...#"
    "*  ...rocks.#* < It's a stretch of land which#  happens to be hot. >"
    "*  Yep."

    "Hotland (NEW)"
    "* The Lab is located a good#  distance away from here on#  Level 1. It's where the#  brilliant Dr. Alphys conducts#  important work for the King!#"
    "* < I have a theory that some of#  the weird food in the#  Underground stem from#  experiments gone awry in that#  building. >#"
    "* Oh yeah? Like what?#* < Ever heard of a thing called#  \"Instant Noodles?\" It's a#  frickin' square that turns into#  edible worms when put in water! >"
    "* < Science gone wrong! Poison!#  Has to be! >"
    "* I've heard it's delicious.#  Have you tried it?#* < 'Course I have. I ain't#  afraid of death. >#"
    "* Haha, sometimes I wish you#  were!#"
    "* Anyway, reaching the Lab has#  been a pain lately. Loootta#  traffic. Almost like#  something's in the air...#  something new.#"
    "* < Ya think? Not much has#  changed 'round here in ages.#  Trust me, I've lived through it#  all. >#"
    "  You have? Buttons... how old#  are you?#* < I've seen war, Bits. >#"
    "* ...#"
    "* ...Huh."

    "The Sock"
    "* < WHOA! >"
    "*  WHOA HEY!#* < WIND ME UP, BITS! WIND ME UP#  RIGHT NOW! >#"
    "* Excuse me, patron but Buttons#  doesn't appreciate that word.#  It's not considered very nice#  where he comes from.#"
    "* < Take your FILTHY mouth to#  the Dump where it belongs or#  I'll shut you up right here and#  now you expressionless infant! >#"
    "* Now Buttons, we talked about#  this. Finish the phrase: \"We#  don't...#* < ...punch who hath punched\" I#  know, I know! >#"
    "* We're working on Buttons'#  anger management. It's a slow#  process but I think he'll get#  it sooner or later."
    "* < I don't see what's so wrong#  with unleashing rage upon my#  enemies, I honestly don't. >#"
    "* It's simple: Being kind to#  others leads to more profits in#  the shop.#* < ...Maybe I could try a#  LITTLE harder, you're right. >"

    "Toriel?"
    "* Oh, um, heh...# "
    "* That's a rather sensitive#  subject, I don't really kno-#* < Toriel DIVORCED the King!#  Hilarious! >#"
    "* Buttons! The disrespect!#* < If the man's not right, the#  man's not right. >"
    "* Oh, you're such a handful!#"
    "* ...Am I right? Get it?#* < Stop speaking. >"
    "* Sorry."

    "Toriel? (NEW)"
    "* Honestly, I don't know much#  about the former Queen. Her#  whereabouts, how she's doing...#  All a mystery.#"
    "* Of course, it isn't any of my#  business anyway so I haven't#  properly looked into it.#* < I've seen your stash of#  gossip magazines. Don't lie to#  the customer. >#"
    "* I-I mean, one gets curious of#  course! That's all, really!#* < Hey I love readin' 'em as#  much as you do! Stuff is spicy!#  >#"
    "* Right??? To be a Flier on the#  wall during the-"
    "* ...The um...#* < ... >#"
    "* Yeah... I do wish Toriel the#  best. I'm sure she's made a#  fine life for herself."

    "* (Hey, Clover, I don't#  think these... two can#  help us. We need to be#  going.)"
    "* Help? Help with what?#* < We can be handy. Whatcha#  hidin'? >"
    "* Oh, it's nothing! My#  um... kiddo here wanted#  to look at your shop."
    "* < That's your kid? When uh...#  when do the they get their#  feathers? >"
    "* Late bloomer. You know#  how it is."
    "* Oh do we ever!#* < Bits didn't get his mouth#  until age nine. >"
    "* It's true!"
    "* Well uh, it was nice to#  meet you but we have#  places to be. Isn't that#  right, child of mine?"
    "* (Finish up your#  business, please.)"

    "* (We really don't have#  time to chat. Maybe#  later, okay?)"

    gml_Object_obj_dialogue_exit_shop_Create_0:
    "* Thanks for your time!#* < Don't let the door hit ya on#  the way out! >"

    Hotland / New Home Talks

    gml_Object_obj_martlet_follower_Other_10:
    default
    "* Let's keep going,#  Clover!"

    rm_hotland_roof
    "* There's no more time to#  waste!"
    "* We got this!"

    rm_hotland_03b
    "* Sorry if the meet#  location was hard to#  find."
    "* Needed a private#  vantage point."
    "* I also forgot that not#  everyone can fly..."

    rm_hotland_03
    "* This is a busy place so#  we should keep to#  ourselves."
    "* No need to raise#  suspicion."
    "* It's a normal day in#  the Underground. Yep."
    "* ...Let's just hope it#  ends normally too."

    rm_hotland_complex_1
    "* Need to take that#  elevator to New Home."
    "* ...If it isn't#  occupied, that is."

    rm_newhome_01
    "* Here we are... the big#  city."
    "* Now that I think about#  it..."
    "* I'm not sure a human#  has ever walked these#  streets."
    "* Who's to say, though?"
    "* Not a whole lot is#  known about those#  previous treks."

    rm_newhome_02
    "* Huh..."
    "* I expected a lot more#  citizens."
    "* Little eerie when no#  one's around."

    rm_newhome_03
    "* ..."

    rm_castle_01
    "* So this is the#  Castle..."
    "* Never been inside#  before."
    "* Nerve-wracking stuff."

    rm_castle_02
    "* ... "
    "* ..."
    "* For once, I'm at a loss#  for words."

    rm_castle_03
    "* This is it, Clover."
    "* A few more steps and#  you're free."

    rm_castle_05
    "* ..."
    "* Maybe we shouldn't be#  in this room...

    Other

    All Areas

    Saves

    gml_Object_obj_savefl_Step_0:
    "* Welcome back!"

    gml_GlobalScript_scr_save_flowey_dark_ruins:
    "* What are you doing back#  here? The exit's the#  other way, silly!"
    "* Let's get going."

    UGPS

    gml_Object_obj_mail_whale_Step_0:
    "* You have a watch? If you don't,#  that's fine!"
    "* Cause you know what time it is?#  Mail time! Mail time! "
    "* (You received mail!)"
    "* I truly hope you like your#  mail!"
    "* As for me, I must set sail!"

    "* Hello again, friend! Do you#  have mail to claim?"
    "* Let's take a look. You don't!#  What a shame."
    "* If you want to check again,#  just ring the bell!"
    "* Until we meet again; I bid you#  farewell!"

    "* Hello -  greetings - hip hip#  hooray!"
    "* What can I do for you today?"
    ch[1] = "Mail"
    "* You have a watch? If you don't,#  that's fine!"
    "* Cause you know what time it is?#  Mail time! Mail time! " ch[2] = "Travel"
    "* Where in the world would you#  like to fly?"
    "* Just choose the place and the#  UGPS sign!"

    gml_Object_obj_mail_whale_arrive_Step_0:
    "* We have arrived without a#  scratch!"
    "* The journey was fun but it's#  time to dispatch!"
    "* Just ring the bell for any#  further assistance!"
    "* The UGPS will be there with#  little resistance!"

    gml_Object_obj_mail_station_base_Step_0:
    "* But nobody came."

    Battle

    gml_Object_obj_dialogue_battle_move_select_nobody_came_Create_0:
    "* But nobody came."

    gml_Object_obj_dialogue_battle_flee_Create_0:
    "* Escaped..."

    gml_Object_obj_dialogue_battle_win_pacifist_Create_0:
    "* YOU WON!#* You earned 0 XP and " + string(global.enemy_gold) + " gold."

    gml_Object_obj_dialogue_battle_win_genocide_Create_0:
    "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."
    "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." + "#* Your LOVE increased."

    gml_Object_obj_dialogue_battle_win_enemy_Create_0:
    "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."
    "* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2)) + " gold."
    "* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3)) + " gold."
    "#* Your LOVE increased."
    "* YOU WON!#* You earned 0 XP and 0 gold."

    gml_Object_obj_game_over_text_Create_0:
    "You can't reach ASGORE#if you're dead!"
    "Don't fool around!"

    "You're supposed to#DODGE the attacks!"
    "Remember what I#taught'cha?"

    "I didn't offer my#help just to see#you die!"
    "Let's get moving!"

    "How careless..."
    "Well, there's always#next time!"

    "Yikes, that looked#painful!"
    "Brush yourself off and#get back at 'em!"

    "Dying sucks, right?#Right."
    "So try not to do#it again."

    "* You have a mission,#remember?"
    "* Don't mess it up."

    "* These attackers can't#get their way."
    "* Try again."

    "I didn't offer my#help just to see#you die!"
    "Let's get moving."

    "You can't reach ASGORE#if you're dead."
    "Don't fool around."

    "You sure you're cut#out for this?"
    "Come on."

    "* Aaannd there goes#your SOUL!"
    "* Dodge the attacks next#time, will you?"

    Shops

    gml_Object_obj_text_main_screen_shop_Draw_0:
    "Buy"
    "Sell"
    "Talk"
    "Exit"

    gml_Object_obj_text_main_screen_shop_geno_Draw_0:
    "Take"
    "Steal"
    "Exit"

    "Take"
    "-"
    "Exit"

    gml_Object_obj_text_buy_confirmation_shop_Draw_0:
    "Buy it for#" + string(global.shop_gold_requirement[buy_shop_screen_number]) + "G ?"
    "Yes"
    "No"

    gml_Object_obj_text_buy_confirmation_shop_geno_Draw_0:
    "Take it."
    "Yes"
    "No"

    gml_Object_obj_dialogue_main_screen_shop_geno_Create_0:
    "* But nobody came."

    Credits and Postcredits

    Credits

    gml_Object_obj_credits_final_neutral_Create_0:
    "Project Lead:"
    "MasterSwordRemix"
    "Programming:"
    "Spasco"
    "Deadkat"
    "Mysteryracer"
    "Narrative Design:"
    "MasterSwordRemix"
    "AWildDayDreamer"
    "Pippy V."
    "Dialogue:"
    "MasterSwordRemix"
    "Pippy V."
    "Concept Art:"
    "Figburn"
    "GlitchedPie"
    "TeleviQ"
    "Nerosensei"
    "Gaziter"
    "InkuNoodle"
    "Noteblock"
    "AeroArtwork"
    "Additional Concepts:"
    "Ryla"
    "MarshieMonarch"
    "Greeli_"
    "AWildDaydreamer"
    "Grey Duovis"
    "LitvacArt"
    "Emmalume"
    "Sweaterbat"
    "StillLiam"
    "Room & Level Design:"
    "MasterSwordRemix"
    "Figburn"
    "Glitchedpie"
    "AWildDaydreamer"
    "Spritework:"
    "Figburn"
    "GlitchedPie"
    "Deadkat"
    "Gaziter"
    "AeroArtwork"
    "Additional Spritework:"
    "Vegard Jensen"
    "Ryla"
    "Barosaros"
    "Bloquito"
    "AWildDaydreamer"
    "TeleviQ"
    "Kcadbackwards"
    "'Red' Design:"
    "Taxiderby"
    "'Cooper' Design:"
    "Migs"
    "'Flower Girls' Design:"
    "AeroArtwork"
    "Music:"
    "MasterSwordRemix"
    "Noteblock"
    "MyNewSoundtrack"
    "Figburn"
    "Additional Music:"
    "GlitchedPie"
    "emBer"
    "DYLZAL"
    "Scott Joplin"
    "Sound Design:"
    "MasterSwordRemix"
    "Spasco"
    "Figburn"
    "GlitchedPie"
    "Voice of Mew Mew:"
    "PhichanVA"
    "Playtesters:"
    "Raymes"
    "Sunsetbyplane"
    "LeopardBunny"
    "Evan Smith"
    "Saltydkdan"
    "Bubble-tea-dreams"
    "Sr. Pelo"
    "Frigadae"
    "TheKameru"
    "Chocohex"
    "Icewolf"
    "Doggybag"
    "Infernocop"
    "Astratt"
    "Zarla"
    "Yamina"
    "Blumod"
    "Scoffy"
    "Coal Bones"
    "Trent Noah"
    "Simisear"
    "Polybius3D"
    "BeepPerson"
    "TsunamiCoRyan"
    "RhenaudTheLukark"
    "AgentDrako"
    "Beesecase"
    "Anonymous_"
    "PietroPan"
    "Skost"
    "Minmo"
    "CapsuleGravy"
    "Izzy"
    "DragnirMK"
    "Special Thanks:"
    "Tifapunchface"
    "Jillian Brodsky"
    "2XMM2"
    "Squiish"
    "SuperSonic7CE"
    "Radio"
    "Loaf"
    "Daynadooodles"
    "Kenju"
    "AstroAmphibian"
    "Blembino"
    "Anissa Hustins"
    "Commissioner Tadpole"
    "Autumn"
    "Team Switched"
    "Hobo Nate"
    "Ronin"
    "Wolfman98002015"
    "Angelasamshi"
    "Fatz"
    "Norin"
    "LegitimateNoodle"
    "Shayy"
    "Rynogg"
    "Easynam"
    "Nightmargin"
    "YellowAfterlife"
    "Guzusuru"
    "Game Jolt"
    "And you!"
    "Not Special - No Thanks:"
    "The Shufflers"
    "Based on the world of UNDERTALE,\ncreated by"
    "Toby Fox & Temmie Chang"

    "Thank you for playing!"

    Funeral

    gml_Object_obj_credits_pacifist_intermission_Step_0:
    "* ..."
    "* I've been thinking#  about that day."
    "* A lot."
    "* Time is a funny thing,#  you know?"
    "* I guess in the big#  picture of my life, you#  were only a blip."
    "* But oftentimes, those#  \"blips\" make the biggest#  impacts."
    "* ..."
    "* The King offered me a#  promotion."
    "* A guard post in New#  Home."
    "* But after experiencing#  the worst the job had to#  offer..."
    "* I declined. "
    "* Not only that, I put in#  my two weeks, heh."
    "* I... felt that there#  are much better causes#  to pour myself into."
    "* Anyways..."
    "* Sorry that I'm putting#  you on one of my rafts#  again."
    "* Might not be the most#  appropriate sendoff#  after that last ride..."
    "* But it's the best#  tribute I could think#  of."
    "..."
    "* It's nice."
    "* It is."
    "* Thanks for doing this."
    "* Felt good to craft#  something with meaning#  again."
    "* You got your gift?"
    "* Yeah, here you go."
    "* Oh, I almost forgot."
    "* There's someone I#  invited who was a friend#  of Clover's."
    "* A friend?"
    "* H-Hello?"
    "* Is this the right place?"
    "* Oh, hello."
    "* Howdy."
    "* Sorry if I'm#  intruding..."
    "* My name is Dalv and I#  um..."
    "* I was living in the#  Ruins when Clover first#  entered the Underground."
    "* So you were the first#  to meet ‘em?"
    "* One of the first, I#  suppose..."
    "* A-Anyway, when we met,#  I acted foolish and... "
    "* ...attacked Clover."
    "* I think we all did at#  one point..."
    "* I promise it didn't#  last long, though!"
    "* And I held back a#  little. Um..."
    "* Where was I going with#  this?"
    "* Clover helped you out#  of your situation."
    "* Yes."
    "* All in all, Clover was#  very kind to me."
    "* That checks out."
    "* It's nice to meet you,#  Dalv."
    "* Thanks for coming."
    "* Of course."
    "* Well..."
    "* No more stalling."
    "* Everyone ready?"
    "* I believe so."
    "* Oh, wait a second."
    "* I want to place one#  more thing."
    "* Safety glasses?"
    "* I want Clover to stay#  safe on their journey."
    "* Can't forget 'em,#  right?"
    "* No, you can't."
    "* There you go..."
    "* ..."
    "* Goodbye, friend."
    "* Thanks for all you've#  done."
    "* See you around, kid."
    "* ..."
    "* Take care, Clover."

    "* Somebody calls for help..."
    "   * You answer the call."

    gml_Object_obj_credits_pacifist_intermission_Draw_75:
    "THE END"

    Resetting

    gml_Object_obj_menu_flowey_pacifist_Step_0:
    "Well..."
    "Here we are again. Of#course."
    "Sigh..."
    "There's gotta be SOME#way to get what I need."
    "Clover's competent...#enough, but still..."
    "Nothing ever works out#when it comes to them."
    "Hmm..."
    "I could reset and try#my luck again..."
    "Or..."
    "I could accept this#outcome and wait."
    "The King is only one#SOUL away now."
    "It might be a good idea#to piggyback off the#next human instead."
    "But..."
    "Who knows how long#that will take and#even worse,"
    "If the next human would#have the will to do what#Clover couldn't."
    "Decisions decisions..."
    "Let me think..."

    gml_Object_obj_menu_flowey_pacifist_Draw_0:
    "RESET"
    "WAIT"

    gml_Object_obj_kill_ceroba_ending_flowey_cutscene_Step_0:
    "Sigh..."
    "Can't say I didn't see#that coming."
    "Still, my hopes were#high."
    "There's gotta be SOME#way to get what I need."
    "Clover's competent...#enough, but still..."
    "Nothing ever works out#when it comes to them."
    "Hmm..."
    "I could reset and try#my luck again..."
    "Or..."
    "I could accept what#I've been given and#wait."
    "The King is only one#SOUL away now."
    "It might be a good idea#to piggyback off the#next human instead."
    "But..."
    "Who knows how long that#will take and even#worse,"
    "If the next human would#be skilled enough to do#what Clover couldn't."
    "..."
    "I need some time to#think it over."
    "This isn't the end."

    gml_Object_obj_menu_flowey_Draw_0:
    "RESET"
    "WAIT"

    gml_Object_obj_menu_murder_Draw_0:
    "RESET"
    "STAY"

    Items

    Info

    gml_GlobalScript_scr_item_info:
    "* \"Lemonade\" - Heals 7 HP#* (Doesn't smell too appetizing.)"

    "* \"Candy Corn\" - Restores 9 HP#* (Your teeth hurt just looking#  at it.)"

    "* \"Corn Dog\" - Restores 12 HP#* (A genuine Corn Dog with#  soft, fluffy ears.)"

    "* \"Sponge Cake\" - Heals 14 HP"
    "* (A delicious sponge that doesn't#  scratch AND has 2x the#  absorption!)"

    "* \"Hot Pop\" - Heals 14 HP#* (Piping hot chocolate, frozen,#  then reheated.)"

    "* \"Lukewarm Pop\" - Heals 8 HP#* (Piping hot chocolate cooled to#  lukewarm status.)"

    "* \"Cold Pop\" - Heals 12 HP#* (Piping hot chocolate, cooled#  cold.)"

    "*\"Hndw Coffee\" - Heals 14 HP#* (It would take true bravery to#  drink something this hot!)"

    "* \"Hndw Pancake\" - Heals 16 HP #* (An off-the-griddle pancake with#  honey-syrup.)"

    "* \"G.B. Bear\" - Heals 20 HP#* (A cookie made to look like#  someone's face.)"
    "* (What a creative and original#  idea!)"

    "* \"Trail Mix\" - Heals 13 HP\""
    "* (Everything but the raisins#  has been picked out.)"

    "* \"Packing Peanuts\" - Heals 10 HP"
    "* (Ideal for preventing damage or#  destruction of fragile stomach#  contents.)"

    "* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)"
    "* (A label with a sketch of Mo#  grinning is glued to the side.)"

    " \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP#  for style.)"

    " \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt#  your system.)"
    "* (A label reading \"The real#  deal!\" is stuck on the glass.)"

    " \"Fruitcake\" - Heals 25 HP\"#* (Somewhat dried fruitcake with#  a few gemstones inside.)"

    " \"Spider Donut\" - Heals 12 HP\"#* (A donut made with Spider#  Cider in the batter.)"

    " \"Icewater\" - Heals 15 HP#* (The prequel to ice tea.)"

    " \"Oasis Latte\" - Heals 25 HP#* (Coffee but fancier.)"

    " \"Cnm. Cookie\" - Heals 35 HP#* (One of the baked good#  greats..)"

    " \"Floral Cupcake\" - Heals 50 HP\""
    "* (A beautiful pastry, crowned#  with a golden flower made of#  icing.)"

    "* \"Adult Soda\" - Heals ??? HP#* (A transparent liquid#  with no smell.)"

    " \"Root Beer\" - Heals 18 HP\"#* (It's family friendly!)"

    " \"Feisty Slider\" - Heals 30 HP\""
    "* (A small burger with big#  flavor! Just 30G at the#  Saloon!)"
    "* (...Says an ad printed on its#  wrapper.)"

    " \"Gunpowder\" - Heals ??? HP\"#* (The forbidden spice.)"

    " \"Moss Salad\" - Heals 17 HP\"#* (Looks like it could be from#  another world...) "

    " \"Grassy Fries\" - Heals 14 HP\"#* (A pile of thin strings with a#  layer of fuzz overtop.)"

    " \"Flower Stew\" - Heals 20 HP\"#* (A cup of aromatic broth with#  a floral garnish.)"

    " \"Gravity Granola\" - Heals 30 HP\"#* (\"The taste is out of this#  world!\" ...Uh huh.) "

    " \"H2O\" - Heals 20 HP\"#* (Chemically inclined liquid.)"

    " \"Popato Chisps\" - Heals 13HP\"#* (Regular old popato chisps.)"

    " \"Beef Jerky\" - Heals 16 HP\"#* (A convenience store#  delicacy.)"

    " \"Cake\" - Heals 30 HP\"#* (A lemon cake with cherries on#  top.)"

    " \"Monster Candy+\" - Heals 15 HP\"#* (A tasty treat with#  twice-enriched Sugar Flavor.)"

    " \"C-B Strudel\" - Heals 30 HP\"#* (Made from fresh cinnamon and#  butterscotch.)"

    " \"Hot Dog\" - Heals 20 HP\"#* (A food representative of your#  go-to insult.)"

    " \"Monster Candy\" - Heals 10 HP\""
    "* (The sweet smell of#  butterscotch wafts from the#  wrapper.)"

    " \"Corn Chowder\" - Heals 15 HP\"#* (Weeks-old leftovers from#  Ceroba's fridge.)"

    "* (Makes you invulnerable#  for a pear of hits.)"

    "* \"G. Coffee\" - (Halves the#  weight of your soul, giving you#  a speed boost for three turns.)"
    "* (Half delicious beverage, half#  transition metal.)"
    "* (Just smells like#  coffee, though.)"

    "* \"G. Cactus\" - (Heals 15 HP#  for 3 turns. The first#  bite hurts for 5 HP.)"
    "* (The forbidden snack.)"

    "* \"Rubber Ammo\" - Weapon AT 0#* (Small, safe, non-toxic#  rubber pellets.)"

    "* \"Pebbles\" - Weapon AT 3#* (Like rocks, but smaller.#* Good makeshift ammo.)

    "* \"Ice Ammo\" - Weapon AT 6#* (Very conveniently shaped ice#  cubes.)"
    "* (They don't seem to be melting#  either.)"
    "* (How thoughtful of them!)"

    "* \"Coffee Ammo\" - Weapon AT 4"
    "* (There's no way you could eat#  them, but they might still be#  of use.)"

    "* \"Flint Ammo\" - Weapon AT 9#* (A dusty, black rock.#  Might be useful for combat.)"

    "* \"Glass Ammo\" - Weapon AT 5#* (Literal shards of glass.#  Yep.)"
    "* (Restores 2 HP after every#  attack.)"

    "* \"Silver Ammo\" - Weapon AT 3#* (A pack of reflective pellets.)"
    "* (They'd fit nicely in#  a six-shooter.)"
    "* (A perfect shot deals#  extra damage.)"

    "* \"Nails\" - Weapon AT 10#* (Small, pointed pieces of#  steel.)"
    "* (Could be quite effective if#  fired at a high velocity.)"

    "* \"F. Pellets\" - Weapon AT 11#* (A token of the bond between#  you and Your Best Friend.)"

    "* \"Patch\" Armor DF 0#* (It's not strong but it's#trustworthy.)"

    "* \"Feather\" - Armor DF 2#* (An old, forgotten feather.#* It needs a good preening.)"

    "* \"Honeydew Pin\" - Armor DF 4#* (A pin advertising the Honeydew#  Resort in Snowdin.)"

    "* \"Band Merch Pin\" - Armor DF 5#* (A pin commemorating a concert#  you didn't go to..)"

    "* \"Silver Scarf\" - Armor DF 6#* (A glistening scarf, woven#  with love and care.)"
    "* (Restores 2 HP after every#  turn.)"

    "* \"Steel Buckle\" - Armor DF 7#* (A shiny belt buckle made of#  fine materials.)"

    "* \"Safety Jacket\" - Armor DF 6"
    "* (A small jacket that protects#  its wearer from the world's#  dangers.)"

    "* \"Fancy Holster\" - Armor DF 8#* (A leather weapon-holder,#  perfect for duels at noon.)"

    "* \"Safety Goggles\" - Armor DF 9#* (Paramount to all Steamworks#  employees.)"

    "* \"Delta Rune Patch\" - Armor DF 10#* (The Kingdom of Monsters'#  official insignia.)"

    "* \"G. Bandana\" - Armor DF 12#* (The most stunning piece of#  fabric you've ever seen.)"

    "* (The grim reminder of#  your mission. Justice#  is needed.)"

    "* (An old, soggy mitten. It's too#  wet to keep anything warm.)"

    "* (It's a hand-drawn map.)"
    "* (It seems more colorful than the#  real Snowdin.)"

    "* (A bundle of damp matches.)"
    "* (Looks like there are just#  enough dry ones to start a nice#  fire.)"

    "* (A once sizzling Honeydew#  Coffee.)"
    "* (It's cooled down a lot.)"
    "* (It was probably left sitting#  in the snow a while.)"

    "* (A sturdy pickaxe.)"

    "* (A broken but dazzling#  necklace.)"
    "* (Can't be worn but could be#  worth something.)"

    "* (An extremely dangerous#  compound. Handle with caution.)"

    "* (...)"

    (unused)
    "* Info message"

    (unused)
    "* \"Super Ammo\" - Weapon AT 15#* (Regular toy gun ammo sold#  at your favorite convenience store.)"
    "* (Boasts a \"Premium\" sticker on#  the top of the packaging.)"

    (unused)
    "* \"Golden Scarf\" - Armor DF 25#* (It's emitting a violently#  golden shine.)"

    Use (Battle)

    gml_GlobalScript_scr_item_use_text_yellow:
    "* (You drink the " + string(item_slot) + ".)"
    "* (It's very sour.)"

    "* (You eat the " + string(item_slot) + ".)"
    "* (You now know why it was#  discarded.)"

    "* (You scarf down the " + string(item_slot) + ".)"
    "* (You can't help but feel bad#  for doing it.)"

    "* (You lick the frosting off of#  the sponge.)"
    "* (Your mouth feels squeaky#  clean!)"

    "* (You eat the Hot Chocolate Pop.)"
    "* (It has the distinct flavor of#  something that was once hot.)"

    "* (You eat the Lukewarm Chocolate#  Pop.)"
    "* (It has the distinct flavor of#  something that was once hot#  then left to sit for too long.)"
    "* (It isn't great.)"

    "* (You eat the Cold Chocolate Pop.)"
    "* (It has the distinct flavor only#  possessed by truly cold things.)"

    "* (You brave the hot Honeydew#  Coffee.)"
    "* (You can feel your taste buds#  burning off.)"

    "* (You eat the pancake.)"
    "* (The syrup is very sweet!)"

    "* (You eat the cookie.)"
    "* (It feels like it is watching#  you eat it.)"

    "* (You down the bag of Trail Mix.)"
    "* (All you taste are dried#  grapes.)"

    "* (You eat the Packing Peanuts.)"
    "* (Aside from the taste, texture,#  and potential health risk,#  they're not that bad.)"

    "* (You drink the glass of tea.#  It's very watered down.)"

    "* (You drink the Green Tea.#  Tastes toxic.)"

    "* (You drink the Sea Tea. Your#  SOUL speed increases!)"

    "* (You scarf down the Fruitcake.#  The Swealterstones burn your#  throat!)"

    "* (Don't worry, spider didn't.)"

    "* (You drink the Icewater.#  Definitely has a taste but you#  can't describe it.)"

    "* (You drink the Latte...)"

    "* (You eat the cookie...)"

    "* (You enjoy the Floral#  Cupcake.)"
    "* (What a rich flavor!)"

    "* (You down the Root Beer. The#  carbonation tingles!)"

    "* (You eat the Feisty Slider.#  Much like the team, its flavor#  is... ambitious.)"

    "* (You take a sip out of#  the adult soda.)"
    "* (...)"
    "* (Tastes like water.)"

    "* (You put the gunpowder in your#  mouth and nearly choke to#  death.) "
    "* (...HP fully restored.)"

    "* (You brace yourself and eat#  the Moss Salad.)"
    "* (The texture can only be#  described as \"insolation#  esque.\")"

    "* (You plug your nose and down#  the Grassy Fries.)"
    "* (Is this what life has really#  come to?)"

    "* (You make sure Flowey isn't#  watching before trying it.)"
    "* (Mmm... chunky...)"

    "* (You snack on the Gravity#  Granola.)"
    "* (You can really taste all 9.8#  meters!)"

    "* (You drink the H2O. Kinda#  tastes like window cleaner...)"

    "* (You eat the Popato Chisps.#  The crunch is deafening.)"

    "* (You scarf down the Beef#  Jerky.)"
    "* (What a classic flavor.)"

    "* (You enjoy several slices of#  cake.)"
    "* (Delicious!)"

    "* (You pop the Monster Candy+ in#  your mouth.)"
    "* (The overwhelming sweetness is#  at war with your taste buds.)"

    "* (You savor the C-B Strudel.)"
    "* (The taste is strangely#  familiar...)"

    "* (You scarf down the 'dog.)#  (Mmm, hits the spot!)"

    "* (You eat the Monster Candy.)"
    "* (The taste is faintly#  familiar...)"

    "* (You nervously drink the Corn#  Chowder.)"
    "* (...Could've been worse.)"

    "* (You eat the Golden Pear.)"
    "* (The immense flavor hugs your#  tastebuds.)"
    "* (Overall... Not bad.)"

    "* (You chug the Half N' Half#  Golden Coffee.)"
    "* (It tastes like... regular#  coffee.)"

    "* (You take a huge bite out#  of the cactus.)"
    "* (...)"
    "* (It bites back.)"

    "* (You recovered " + string(item_use_hold.item_number) + " HP!)"

    "* (Your HP was maxed out.)"

    "* (You gained " + string(item_use_hold.item_number) + " PP!)"

    "* (You gained " + string(item_use_hold.item_number) + " SP!)"

    "* You will heal for " + string(item_use_hold.item_number) + " turns!"

    "* (Your RP was maxed out.)"

    "* (You load the rubber ammo into#  your weapon.)"

    "* (You load the pebbles into your#  gun.)"
    "* (It feels a little heavier#  now.)"

    "* (You load the Ice Pellet Ammo.)"
    "* (Your gun is now cold to the#  touch.)"

    "* (You load the Coffee Beans.)"
    "* (Your gun now smells#  delightful.)"

    "* (You load the Flint#  into your gun.)"
    "* (Might start some fire#   with this one!)"

    "* (You cautiously load the Glass#  into your gun.)"
    "* (Phew! No cuts!)"

    "* (You load the Silver Ammo#  into your gun.)"
    "* (The pellets shimmer#  in the light.)"

    "* (You load the Nails#  into your gun.)"

    "* (You load the Friendliness#  Pellets into your gun.)"

    "* (You are unable to sew the#  Patch back on your hat.)"

    "* (You stick the " + string(item_slot) + " into#  your hat.)"
    "* (It gives you a proud feeling.)"

    "* (You pin the " + string(item_slot) + "#  to your hat.)"

    "* (You pin the Merch Pin to your#  hat.)"

    "* (You wrap the Silver Scarf#  around your neck.)"
    "* (So cozy!)"

    "* (You attach the Steel Buckle#  to your belt.)"
    "* (Your pants feel sturdier than#  ever!)"

    "* (You don the stunning#  highlighter yellow jacket.)"
    "* (You're all ready to take care#  of business!)"

    "* (You proudly equip the Fancy#  Holster.)"
    "* (You're ready for anything#  now!)"

    "* (You wrap the Safety Goggles#  around your hat.)"
    "* (It looks like it has eyes#  now.)"

    "* (You attach the Patch to your#  vest and begin to feel#  something.)"
    "* (The unwavering hopes and#  dreams of Monsterkind.)"

    "* (With a shimmer, you tie the#  Golden Bandana around your#  neck.)"
    "* (You feel like you can take on#  anything now.)"

    "You equip the " + item_slot + "."

    "* (You cannot use this item.)"

    "* (You can't think of a use for#  this.)"

    "* (You can't think of a possible#  use for it.)"

    "* (Its accuracy seems#  compromised.)"
    "* (You aren't sure how to use#  it.)"

    "* (You aren't sure how to start a#  fire with these safely.)"
    "* (They'd probably work in an#  emergency.)"

    "* (Better not drink it.)"
    "* (You could get hotter coffee#  elsewhere.)"

    "* (Your PP was maxed out.)" (unused)

    "* (Your SP was maxed out.)" (unused)

    "* (You scarf down the " + string(item_slot) + ".)" (unused)

    "* (You equipped the " + string(item_slot) + ".)" (unused)

    (unused)
    "* (You load the Super Ammo.)"
    "* (Your gun now feels lighter#  than your conscience.)"

    "* (You put the Golden Scarf on.#* Your tremendous taste for fashion#  makes monsters go easy on you.)" (unused)

    Use (Overworld)

    gml_GlobalScript_scr_item_use:
    "* (You drink the Lemonade.)"
    "* (It's very sour.)"

    "* (You eat the Candy Corn.)"
    "* (You now know why it was#  discarded.)"

    "* (You scarf down the Corn Dog.)"
    "* (You can't help but feel bad#  for doing it.)"

    "* (You lick the frosting off of#  the sponge.)"
    "* (Your mouth feels squeaky#  clean!)"

    "* (You eat the Hot Chocolate Pop.)"
    "* (It has the distinct flavor of#  something that was once hot.)"

    "* (You eat the Lukewarm Chocolate#  Pop.)"
    "* (It has the distinct flavor of#  something that was once hot#  then left to sit for too long.)"
    "* (It isn't great.)"

    "* (You eat the Cold Chocolate Pop.)"
    "* (It has the distinct flavor only#  possessed by truly cold things.)"

    "* (You brave the hot Honeydew#  Coffee.)"
    "* (You can feel your taste buds#  burning off.)"

    "* (You eat the pancake.)"
    "* (The syrup is very sweet!)"

    "* (You eat the cookie.)"
    "* (It feels like it is watching#  you eat it.)"

    "* (You down the bag of Trail Mix.)"
    "* (All you taste are dried#  grapes.)"

    "* (You eat the Packing Peanuts.)"
    "* (Aside from the taste, texture,#  and potential health risk,#  they're not that bad.)"

    "* (You drink the glass of tea.#  It's very watered down.)"

    "* (You drink the Green Tea.#  Tastes toxic.)"

    "* (You drink the Sea Tea. Your#  SOUL speed increases!)"

    "* (You scarf down the Fruitcake.#  The Swealterstones burn your#  throat!)"

    "* (Don't worry, spider didn't.)"

    "* (You drink the Icewater.#  Definitely has a taste but you#  can't describe it.)"

    "* * (You drink the Latte...)"

    "* (You eat the cookie...)"

    "* (You enjoy the Floral#  Cupcake.)"
    "* (What a rich flavor!)"

    "* (You down the Root Beer. The#  carbonation tingles!)"

    "* (You eat the Feisty Slider.#  Much like the team, its flavor#  is... ambitious.)"

    "* (You take a sip out of#  the adult soda.)"
    "* (...)"
    "* (Tastes like water.)"

    "* (You put the gunpowder in your#  mouth and nearly choke to#  death.) "

    "* (You brace yourself and eat#  the Moss Salad.)"
    "* (The texture can only be#  described as \"insolation#  esque.\")"

    "* (You plug your nose and down#  the Grassy Fries.)"
    "* (Is this what life has really#  come to?)"

    "* (You make sure Flowey isn't#  watching before trying it.)"
    "* (Mmm... chunky...)"

    "* (You snack on the Gravity#  Granola.)"
    "* (You can really taste all 9.8#  meters!)"

    "* (You drink the H2O. Kinda#  tastes like window cleaner...)"

    "* (You eat the Popato Chisps.#  The crunch is deafening.)"

    "* (You scarf down the Beef#  Jerky.)"
    "* (What a classic flavor.)"

    "* (You enjoy several slices of#  cake.)"
    "* (Delicious!)"

    "* (You pop the Monster Candy+ in#  your mouth.)"
    "* (The overwhelming sweetness is#  at war with your taste buds.)"

    "* (You savor the C-B Strudel.)"
    "* (The taste is strangely#  familiar...)"

    "* (You scarf down the 'dog.)"
    "* (Mmm, hits the spot!)"

    "* (You eat the Monster Candy.)"
    "* (The taste is faintly#  familiar...)"

    "* (You nervously drink the Corn#  Chowder.)"
    "* (...Could've been worse.)"

    "* (You eat the Golden Pear.)"
    "* (The immense flavor hugs your#  tastebuds.)"
    "* ( Overall... Not bad.)"

    "* (You chug the Half N' Half#  Golden Coffee.)"
    "* (It tastes like... regular#  coffee.)"

    "* (You take a huge bite out#  of the cactus.)"
    "* (...)"
    "* (It bites back.)"

    "* Healed " + string(heal_value) + " HP!"

    "* HP maxed out."

    "* You gained " + string(pp_value) + " PP!"

    "* PP maxed out."

    "* You gained " + string(sp_value) + " SP!"

    "* You will heal for " + string(rp_value) + "#  turns!"

    "* (You equipped the#  " + string(item) + ".)"

    "* (You load the rubber ammo into#  your weapon.)"

    "* (You load the pebbles into your#  gun.)"
    "* (It feels a little heavier#  now.)"

    "* (You load the Ice Pellet Ammo.)"
    "* (Your gun is now cold to the#  touch.)"

    "* (You load the Coffee Beans.)"
    "* (Your gun now smells delightful.)"

    "* (You load the Flint#  into your gun.)"
    "* (Might start some fire#   with this one!)"

    "* (You cautiously load the Glass#  into your gun.)"
    "* (Phew! No cuts!)"

    "* (You load the Silver Ammo#  into your gun.)"
    "* (The pellets shimmer#  in the light.)"

    "* (You load the Nails#  into your gun.)"

    "* (You load the Friendliness#  Pellets into your gun.)"

    "* (You are unable to sew the#  Patch back on your hat.)"

    "* (You stick the feather into#  your hat.)"
    "* (It gives you a proud feeling.)"

    "* (You pin the Honeydew pin#  to your hat.)"

    "* (You pin the Merch Pin to your#  hat.)"

    "* (You wrap the Silver Scarf#  around your neck.)"
    "* (So cozy!)"

    "* (You attach the Steel Buckle#  to your belt.)"
    "* (Your pants feel sturdier than#  ever!)"

    "* (You don the stunning#  highlighter yellow jacket.)"
    "* (You're all ready to take care#  of business!)"

    "* (You proudly equip the Fancy#  Holster.)"
    "* (You're ready for anything#  now!)"

    "* (You wrap the Safety Goggles#  around your hat.)"
    "* (It looks like it has eyes#  now.)"

    "* (You attach the Patch to your#  vest and begin to feel#  something.)"
    "* (The unwavering hopes and#  dreams of Monsterkind.)"

    "* (With a shimmer, you tie the#  Golden Bandana around your#  neck.)"
    "* (You feel like you can take on#  anything now.)"

    "* (You cannot use this item.)"

    "* (You can't think of a use for#  this.)"

    "* (You can't think of a possible#  use for it.)"

    "* (It's accuracy seems#  compromised.)"
    "* (You aren't sure how to use#  it.)"

    "* (You aren't sure how to safely#  start a fire with these.)"
    "* (They'd probably work in an#  emergency.)"

    "* Better not drink it."
    "* (You could get hotter coffee#  elsewhere.)"

    "* SP maxed out." (unused)

    "* RP maxed out." (unused)

    "* (You equipped the " + string(item) + ".)" (unused)

    (unused)
    "* (You load the Super Ammo.)"
    "* (Your gun now feels lighter#  than your conscience.)"

    "* (You put the Golden Scarf on.#* Your tremendous taste for fashion#  makes monsters go easy on you.)" (unused)

    gml_Object_obj_steamworks_05_acid_ending_Step_0:
    "* (Are you sure you want to#  drink the acid?)"
    ch[1] = "Yes"
    ch[2] = "No"

    Pause Menu

    gml_Object_obj_pause_menu_Draw_64:
    "LV " + string(global.player_level)
    "HP " + string(global.current_hp_self) + "/" + string(global.max_hp_self)
    "G   " + string(global.player_gold)
    "\"Clover\""

    "LV " + string(global.player_level)
    "HP " + string(global.current_hp_self) + " / " + string(global.max_hp_self)
    "AT " + string(global.player_attack) + "(" + string(global.player_weapon_modifier_attack) + ")"
    "DF " + string(global.player_defense) + "(" + (string(global.player_armor_modifier_defense + global.player_armor_defense)) + ")"
    "EXP " + string(global.player_exp)
    "NEXT " + string(level_up_treshhold)
    "WEAPON: " + global.player_weapon
    "ARMOR: " + global.player_armor
    "AMMO: " + drawn_ammo
    "ACCE: " + global.player_armor_modifier
    "GOLD: " + string(global.player_gold)
    "USE"
    "INFO"
    "DROP"
    "READ"
    "PIN"
    "DROP"

    gml_Object_obj_savebox_Draw_73:
    "Clover"
    "LV " + string(global.player_level)
    string_minutes + ":" + string_seconds
    "Save1", "rmName", "Room Name"
    "Save"
    "Return"

    gml_Object_obj_dialogue_drop_Step_0:
    "* Are you sure you want to#  drop the " + other.current_item + "?"
    ch[1] = "Yes"
    ch[2] = "No"

    "* You cannot drop the#  " + other.current_item + "."

    gml_GlobalScript_scr_mail_check:
    "#Come new friend,#right here to our space!#Whether you roam#or stay in one place!#We hope you have friends#with fun letters to send,#and always a smile on your face!#Here's to more mail#without any stress!#Hope to see you again!##The UGPS"

    "#Greetings, my savior and fond#acquaintance. I would like to#extend further gratitude for#your assistance.If it weren't#for you, my papillae would#surely be permanently attached#to that pole.##Thanks to you, I made#it home in time for#supper. I must say , Mother#really outdid herself this#time! The food was#exquisite! Many thanks!#Sincerely yours,##-Slurpy#"

    "#If you're reading this, it#means you had the pleasure of#meeting me.##I'll make this snappy.#You're not gonna believe#it. I'm selling a new,#premium product for HALF OFF.##I know what you're saying,#\"I would gladly pay full price#for your products.\"I appreciate#that, I really do. But this#ain't the time for high#prices.##Just find my stand and#I'll give ya the juicy#details.##Huh? Where is my stand?#I don't even know myself.#Should probably go find that.##Good luck!#-Mo"

    "#To our latest Shufflers recruit:#Toast here. There's someone out#in the wild that we forgot to#warn ya about. This scruffy#fella with a blue hat. Don't#interact with him or support#his endeavors. I won't tell ya#why cause this letter reads way#cooler as a mystery.##**Now, I'll let Swig finish this.#He gets upset when he misses#out on writing letters.#####Yeah, upset.##-Swig"

    "#Greetings, Clover! Life has#been a treat since we last saw#each other. I packed up all of#my belongings and set out for#Snowdin.##I recently found a nice#place to settle down. I think#you'll like it! Oh! And all of#the neighbors moved out with#me.I'm not too sure where each#one went, but I know they are#doing well.##I'm also taking art lessons#from Penilla now. She gave#me the cold truth and said#my art needed lots of#improvement. It stung at first,#but then I remembered that you#should always aim to improve#yourself.##Ah. Look at me rambling#again. I hope the mail#service doesn't charge#extra for that.##It was nice to talk to you#again! Even if it is over#written text. Please visit me#in the future! Life is#getting a lot better,###-Dalv"

    "#Howdy, Clover!#It's yer favorite sheriff,#North Star, with an#important update!##I did some soul searchin'#while staring directly at#the shiny stone on top#of the Mines.##After recovering from temporary#blindness, I shamefully#approached my posse.##Well, I spare ya the#gruesome details (me cryin')#but in the end, they#forgave me.##So the Feisty Five are#back! Now twice as sensitive#to everyone’s feelin's!##When we returned to town,#Ceroba and Dina had set#up a party in the Saloon#- which was great##I really wish you were#still here, but I SUPPOSE#you deserve yer freedom ;)##Anyway, it’s all good,#so don't mosey 'round#worryin' 'bout me or#nothin'.##I do have the tendency#to occupy around 60% of#someone's brain after they#meet me...#But I reckon it's time#to let go.####Happy trails!#- North \"Starlo\" Star##"

    "MIXIN' IT UP - By Dr. Rob##Entering the field of#chemistry can be tough. Maybe#you never went to college.#Maybe you find it hard#to grasp complex equations.#Maybe you were kicked out of#your highschool science class#for \"developing poison during#school hours.\"##We're all different, but we#all share one similarity: magic.#It's easy to rely on magic in the#in the day to day, but have you#ever wondered what it would be#like to live... without it?##What would we do if we couldn't#light a fireplace with a snap#of our fingers? Spawn weapons#out of thin air? Use wings to#soar above the trees? Sleep?##That's where science comes in!#Nature's magic. Elements, or#\"compounds\" make up most of the#Underground as we know it.#When you combine two or more#compounds you can create amazing#things. For example, by taking#the compound \"Oxygen\" and#SMASHING it together with two#\"Hydrogen\" compounds, you get# \"Dihydrogen Oxide,\" also known#as \"water\" (catchy name, right?)###Here, you try:#Let's say you want to melt through#a high-security safe to become#rich... hypothetically. The#solution you would need is#called \"Hydrochloric Acid\"#which involves the two#compounds _____ and _____.#Fill in the blanks to#empty the banks :)#######D- Unfocused and rushed.#Why did you write a#worksheet problem in#a reflective essay?"

    "The Helper-Bot Guidelines:##1.#Every manufactured bot must have#a practical function installed.#A purpose for being:#(Cooking, cleaning,#agriculture, etc).##2.#Bots should have tiers of#emotion to better integrate#into society.#Coding a personality into#each one is recommended.#It makes them more#personable/easy to be around.##3.#All bots are to have a strong#connection with living things: #(Their creators, average monsters,#other bots, etc).#If deprived of this, some may#become easily agitated#and restless.#Others may be unphased.#Depends on the model.##4.#If a bot acts out of line or#malfunctions, they are to be#shut down. Typically, a hard#reset will do the trick.#Termination is a last resort.#If a shutdown isn't possible,#they can be coaxed back to#their normal state.##5.#Absolutely NO bots are allowed#outside the Steamworks at#this time. Until King#ASGORE is ready to begin mass#production, this project is#classified.##6.Most of all, have fun :)####"

    "To: Clover#(who's hopefully alive)##Meet me on the roof of#UG Apartments as soon#as you can.##There's something on#my mind.###- Martlet of the Royal Guard#(Snowdin Division)#####"

    "#Hello again, dear comrade!#I hope this letter finds#you in the very picture#of health.##I heard word that you#were venturing near the#vicinity of Hotland.##Being that the resting#temperature in that region#is so high, I have#included one premium#Snowdin snow sphere.##I hope it keeps you#at an ideal temperature#throughout your journey.##Next time you are in#Snowdin, feel free to#drop in.##Mother will surely prepare#you a palatable meal.###Sincerely yours,#-Slurpy###(The letter and envelope#are very wet.)#"

    "#1001001 100000 1000100#1001111 100000 1001110#1001111 1010100 100000#1001011 1001110 1001111#1010111 100000 1001000#1001111 1010111 100000#1010100 1001111 100000#1010011 1000101 1001110#1000100 100000 1001100#1000101 1010100 1010100#1000101 1010010 1010011#101110 100000 1001000#1000101 1001100 1010000#100000 1001101 1000101#101110##- Axis"

    "#Hey.##We don't know each other#very well but ever since#you left the Wild East,#I've been pacing around in#my head about your journey#and everything surrounding it.##Wherever you are, I fear#your situation will grow#dangerous. Far more than#it already has.##By now, I assume you've#heard about the King. Well,#each fallen human who has#encountered him in the past#hasn't survived. As skilled#as you are, I don't#believe you would either.#I understand why you would#want to confront him#(believe me, I have my#reservations as well),#but perhaps it isn't the#wisest path forward?##I don't know what you#should do, nor am I#going to act like I#currently have any#influence over your#destination, but your#original plan - avenging the#humans, escaping the Underground,#whatever it may be...#It's impossible.##I'm sorry. A warning is#the best I can do.####- Ceroba"

    "#Hey, Clover. Something's up.##I made up with the posse#as planned. All was going#well, but then I began#worrying about you and#Ceroba. That's when I got#the idea to break into#Ceroba's old house and spruce#it up to celebrate her#and Kanako's eventual return.#Well, when Ed was sweeping#around, he found some kinda#secret room. Seems like it#belonged to Chujin. We didn't#have time to dig into#its content but all I#know is it worried us both.##You may be in danger.##Then again, maybe not.#Just... come back to#the Wild East for now.#I can only hope this#letter reaches you in time.####- Starlo"

    "Dear citizens of the Underground:#We are calling for fallen down#monsters to be sent to Hotland for#important scientific  research.###Should you choose to participate,#your loved ones will be#treated with utmost respect,#their condition heavily#monitored, and you regularly#notified of their status.###This is a chance for tragedy to#be turned into opportunity. For#monsterkind to finally see the#light of the Surface thanks to#its citizens' invaluable bravery#and sacrifice.##For your consideration,##Royal Science Division#####"

    "#Hey, you! Are you wanting to#  help society? Don't know where#  to start? Well here's the: Top#  Ten Reasons to Join the Royal#  Guard!##10 - Awesome training courses!#9 - A shiny badge!#8 - Your own area to guard!#7 - A leather-bound protocol#guidebook!#6 - Free space! Insert your#own here!#5 - A weapon of your choice!#4 - Bragging rights!#3 - Free health insurance!#2 - Being more intimidating#than before!#1 - Your own battle-ready#uniform!!#So what are you waiting for?#Sign up today!####Disclaimer: The Royal Guard is a#serious job with life-threatening#possibilities. This list was#created for promotional purposes #only. The Royal Guard is not#liable for any promises#made in this list.# "

    "#Have you ever found yourself#stranded in the desert, wishing#you had an air-conditioned room#to relax in? Well look no#further than Cafe Dune! The#most modern facility in the#Dunes! Try our premium lattes#or game it up in our#state-of-the-art arcade! It's#all right here at Cafe Dune!##Located in Oasis Valley - See#  you soon!"

    "#The ultimate question:What are#the ideal proportions for#lemonade? It is a mystery that#has boggled all manner of#monsters since Surface days of#yore. It has bested generations#of royal scientists and yet has#remained elusive... Until#now! Behold! The perfect#ratio!##22% water#22% sugar#41% lemon juice#?????????????##Want to find out that last#ingredient? Well why not#subscribe to It's A Lemon#Monthly! Have the perfect#lemonade recipe delivered to#your door: Every. Single.#Month. What are you waiting for?#Only 18,300g for a three year#subscription!##Order now, now,#  NOW!"

    "#hi..........##please visit blook acres#in waterfall, if you want.....##we have snails..... #they're neat........##......bye."

    "#If you're a foxy monster#looking for love, look no#further than yours truly! I'm an#elite athlete with more G than#I know what to do with. My IQ is#so large, I could shatter the#barrier just by staring at#it. Regrets? My only regret in#life is that I don't own a#dumbbell heavier than 150kg.##I could go on for eons,#but enough about me.#Write your number here and send#this letter back if you want#your world changed!##__________"

    "#Hello.#This is the Royal Treasury#notifying you that you#definitely owe us 700G. Monsters#must pay taxes to King ASGORE#as of right now. I hear you#getting all flustered but I#assure you that I am correct.#Now, insert the G into the#envelope and return this letter#or......Or else you get a life#sentence without a trial. Yup.##  "

    "#The monster life can be#stressful, we all know that.#Wouldn’t you like to have a#taste of Surface life? Well#here in the Wild East, we#pride ourselves on being#the most authentic experience#you'll find in the Underground!##Located east of Oasis Valley#  - Stop on by, partner!#  "

    "#Hello Underground friend, and#thank you for taking the#time out of your busy schedule#to read this message.##We here at the Society for#Monster Health (SMH) are reaching#out for support in our noble#mission of putting an end to#unsolicited spam mail.##This unwanted clutter is an extra#stress and possible danger to#the mental state of monsters#everywhere, in addition to#putting needless physical strain#on our poor mail monsters.##Please join the fight against#this wasteful spam mail by#signing up for our petition#today!"

    "#Looking for a job?#Here at Mining Co. we#hire just about anyone#who applies!##Criminal past? Doesn't matter.#Criminal future? Doesn't matter!##We want everyone to feel#secure in our cave away#from home! So what are#you waiting for? Apply#today and help society!###(Disclaimer: Not liable for#any work-related accidents#that may or may not occur.)##  "

    (unused)
    "#Hello, appreciated guest!##We greatly enjoyed your company#at The Honeydew Resort (Snowdin#Establishment)! You can always#count on us for quality time#with the whole family! From our#relaxing hot spring, to our#live music, there's a little#something for everyone!##We hope to see you again,#anonymous citizen of the#Underground!##-The Honeydew Family"

    gml_Object_obj_mail_drop_Step_0:
    "* Are you sure you want to#  drop the mail?"
    ch[1] = "Yes"
    ch[2] = "No"

    "* You cannot drop the#  " + other.current_mail + "."

    Unused Duplicates

    gml_Object_obj_genoflowey_Step_0:
    "Well... That was#something."
    "You're a lot#stronger than I#gave you credit#for!"
    "Those monsters never#stood a chance#against your skill."
    "..."
    "What's with that#face?"
    "Don't even think#about killing me#too."
    "Remember, I'm the#one keeping you#alive."
    "Your life is#in my hands."
    "Don't worry, I#won't judge you#for your actions."
    "Friends don't judge#each other, right?"
    "I have your#back and you've#got mine."
    "So let's get#out of here,#okay pal?"

    gml_Object_obj_npc_template_Step_0:
    "* I read something in a book once."
    "* It said, \"If life comes at you#  too fast, press X and take it#  slow.\""
    "* Whatever that means."

    "* You know, I read something else#  in that same book."
    "* It said, \"Eat food to stay#  strong and healthy!\""
    "* That one is plain obvious."

    "* Wanna know another excerpt from#  that book?"
    "* It said, \"Please stop talking#  to me, I've exhausted my book#  quotes.\""
    "* A very wise book, indeed."

    "* Please leave me alone."

    gml_Object_obj_quote_battle_martlet_pacifist_confused_1_Create_0:
    "Okay, what is going on?!"
    "I mean, don't get me wrong, being attacked hurts!"
    "And you had a good#thing going there with#the not hurting#me thing, but..."
    "I just can't follow#your logic!"
    "Like, did I have a bad#first impression on#you?"
    "Did I mess something#up? Did I say#something wrong here?"
    "If I did, I'm sorry,#but violence really#isn't the answer#to your problems,#you know."
    "It's important to be#able to talk through#our issues with words."
    "Don't call in the#cavalry for the small#stuff."

    gml_Object_obj_quote_battle_martlet_pacifist_confused_2_Create_0:
    "Okay, wait, I'm really#confused!"
    "First of all: Ow! Why?#Why do you keep#hitting me?!"
    "I mean, yes, I am#attacking you, but-OW!"
    "At least be consistent#please!"
    "Like, if you attack me#a bunch and then it's#your turn again..."
    "Well, then I expect#you to attack,#and I can ready#myself, you know?"
    "But when you keep#going back and forth#like this..."
    "You're giving me#whiplash!"
    "Plus, I don't know#how to feel right#now!"
    "You attacked me, so#I should have no#qualms with#apprehending you!"
    "...but then you#stopped attacking me,#so I thought:"
    "\"Hey, maybe you#overreacted, Martlet!\""
    "\"Being a human isn't#such a serious crime!\""
    "\"Maybe just let the#kid off with a#warning this time!\""
    "\"If you catch them#being human again,#that's when you#arrest them!\""
    "But then you hit me#again, and now#everything is all#muddled!"
    "And now all I#know is OWWW it#hurt."

    gml_Object_obj_dunes_37_couch_interact_Step_0:
    "* (It's an empty swing.)"
    "* (Hop on?)"
    ch[1] = "Yes"
    ch[2] = "No"

    gml_RoomCC_rm_dunes_30_old_5_Create:
    "* Pinch-Pinch~ hehe."
    "* Beware of my pincers,#  traveler!"

    gml_RoomCC_rm_dunes_30_old_6_Create:
    "* I do not have any treasure#  hidden within my shell."
    "* Why do monsters keep asking me#  that?"

    gml_RoomCC_rm_dunes_30_old_7_Create:
    "* We are not caged within these#  fences, traveler."
    "* It is a choice."
    "* It is nice to live in a#  familiar place with the pack."
    "* It is also nice to be fed and#  taken pictures of."

    gml_RoomCC_rm_dunes_30_old_14_Create:
    "* (Your reflection sparkles and#  distorts in the pool of water.)"
    "* (You notice a high-tech#  filtration system keeping it#  drinkable.)"

    gml_Object_obj_big_boss_backtrack_Step_0:
    "* I figured out where#  those boulders were#  coming from. "
    "* Turns out North Star#  set the machines up for#  \"Feisty Missions.\" "
    "* Had a friendly chat#  with him about it all. "
    "* He immediately#  apologized so... I#  forgave him. "
    "* How could I say no to#  his overwhelming charm? "
    "* I'm only monster."

    "* I figured out where#  those boulders were#  coming from. "
    "* Turns out North Star#  set the machines up for#  \"Feisty Missions.\" "
    "* Had a friendly chat#  with him about it all. "
    "* He immediately#  apologized so... I#  forgave him. "
    "* How could I say no to#  his overwhelming charm? "

    "* As my old man used to#  say: mine on, kid! "
    "* ... "
    "* Okay, he uh... he never#  said that. I said that.#  Just now."

    gml_Object_obj_quote_defeat_Create_0:
    "* Ah..."
    "* Guess I had this coming."
    "* If only I wore my safety#goggles, heh..."
    "* ..."
    "* I..."
    "* I can't lie..."
    "* I'm not ready..."
    "* ..."
    "* Let my parents know..."
    "* ...I'll be away for a while."
    "* See you around, kid."

    gml_Object_obj_steamworks_13_controller_old_Step_0:
    "* Ouch... Can't say I was#  prepared for that."
    "* I knew my husband was#  an engineer but he never#  told me about that guy."
    "* He'd vaguely mention a#  robotics project that#  could net him a#  promotion but..."
    "* He stopped talking#  about it after he quit#  his job here."
    "* Ugh..."
    "* I would've used force#  to bypass \"Axis\" but I...#  I'm not sure now."
    "* He may be the last#  remnant of Chujin's#  talent."
    "* It would be best if we#  could just avoid him#  from now on..."
    "* ..."
    "* In any case, I guess#  we're pretty lucky he's#  the only guard bot#  around."
    "* Wait a second..."
    "* I have an idea!"
    "* He mentioned how he was#  \"lonely\" right? Well#  what if we fixed that?"
    "* We could use scraps#  lying around to forge a#  companion for him!"
    "* He doesn't seem too#  bright after all. Maybe#  that's all we need to#  distract him?"
    "* What do you think?"
    ch[1] = "Yes" ch[2] = "No""* So... "
    "* We seem to be in some#  sort of storage room."
    "* Look around for parts#  we can use. Shouldn't#  take many."

    "* You want to use this?"
    ch[1] = "Positive"
    "* Okay, we'll need three#  more objects."
    ch[2] = "Negative"
    "* Grab something else#  then."

    "* You think this'll work?"
    ch[1] = "Certain"
    "* Alright, two more and#  we can make this thing."
    ch[2] = "Uncertain"
    "* We don't have time to waste."

    "* Is this a good pick?"
    ch[1] = "Definitely"
    "* One more object should#  do the trick."
    ch[2] = "Definitely\nnot"
    "* Make up your mind."

    "* Is this your final#  choice?"
    ch[1] = "Yea"
    "* Okay, let's build a#  robot!"
    ch[2] = "Nay"
    "* Hurry it up then."

    gml_Object_obj_steamworks_14_vent_Step_0:
    "* (The vent has a few loose#  screws.)"

    "* (The vent has a few loose#  screws.)"
    "* (You finagle it open.)"

    gml_Object_obj_steamworks_07_controller_old_Step_0:
    "* What luck."
    "* Turn the power on and#  the whole facility goes#  insane!"
    "* Since you're now the#  leader and all... "
    "* How'bout you run ahead#  and turn this steam off?"
    "* I think I see a switch#  over there so no#  problem, right?"
    "* Don't worry, I'll catch#  up."

    "* See? No sweat."

    gml_Object_obj_chem_05_cutscene_geno_Step_0:
    "* ThIS D_OR iS SEALED SO.. ."
    "* LeAVE US Al0NE, PLeASE."
    "* I KN0W W_WHY YOU ARE heRE."
    "* TRY ALL yOU LIKE BUT tHE#  STEAMWORKS... ."
    "* ALL oF US."
    "* WE ARe SURVIV0RS."
    "* He's gone."
    "* So what's the plan now?"
    "* This door's beyond my#  abilities so don't look#  at me."
    "* Already checked it."
    "* The factory wing,#  right?"
    "* Yeah. Place has more#  locks than a hair salon."
    "* Okay let's see..."
    "* Well, there's certainly#  a lot of junk lying#  around."
    "* I know you're on a#  strict \"shoot don't#  think\" regiment but..."
    "* For once, you're gonna#  have to get creative."
    "* Shocking. Distressing,#  even. I know."
    "* But I've seen you work#  your brain before so... "
    "* Get to it!"

    gml_Object_obj_quote_battle_axis_attack_end_Create_0
    "* . . ."
    "AH."
    "WHAT DID YOU#DO TO ME?"
    "I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE."
    "I... DO NOT#KNOW WHAT TO#DO WITH MYSELF."
    "SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING."

    gml_Object_obj_hotland_roof_cutscene_neutral_2_Step_0:
    "* Ah, you got my message!#  Great!"
    "* What a view..."
    "* That large facility in#  front of us is the#  CORE..."
    "* ...The main source of#  power for the#  Underground."
    "* Behind that is New Home.#  The capital city."
    "* ...King ASGORE's Castle."
    "* Look, I haven't been#  100% honest with you..."
    "* My whole life, I was#  taught that humans are#  the enemy."
    "* But you... you never#  really came across as#  such. "
    "* Though..."
    "* During our journey, I#  did sense a faint,#  alarming aura in you."
    "* I had this backup plan#  in case you started a#  rampage but..."
    "* ...you never did."
    "* Phew... that feels#  liberating."
    "* I'm so sorry for keeping#  that from you. You're a#  good kid."
    "* Even so, there's another#  problem..."
    "* I don't think ASGORE#  would agree."
    "* You see, he needs seven#  human SOULs to destroy#  the barrier."
    "* So far he's collected#  five and he might try#  for another..."
    "* Now that we're this#  close..."
    "* I'm afraid there isn't a#  peaceful way of#  confronting him."
    "* I'm sorry."
    "* ..."
    "* I know this isn't the#  path you intended but..."
    "* Let's... put all this#  behind us."
    "* You can come stay with#  me. Live out a happy,#  violence-free childhood!"
    "* I'll teach you#  craftsmanship..."
    "* And you can teach me#  marksmanship!"
    "* You don't deserve to die#  this young."
    "* ..."
    "* What do you say?"
    ch[1] = "Sounds good"
    ch[2] = "...Okay"
    "* Really???"
    "* Wow! We are going to#  have so much fun!"
    "* I promise this is the#  best outcome for both of#  us."
    "* Well, \"roommate,\" let's#  go to Snowdin!"
    "  W-What is this?"
    "  Clover...?"
    "  W-Why would you..."

    "* You gotta be kidding me!"
    "* I just knew something#  like this would happen!"
    "* And after all we've been#  through..."
    "* I tried for so long."
    "* I tried to uphold a#  friendly persona but#  wow..."
    "* You really brought me to#  my limit!"
    "* Though, I gotta say, it#  did feel good to finally#  SNAP, ya know?"
    "* She never saw it coming!"
    "* Best of all, she thought#  YOU betrayed her in the#  end!"
    "* What an IDIOT!"
    "* I bet she even-   "
    "* Nuh-uh-uh!"
    "* Trigger-happy are we?"
    "* I think you forgot who's#  in charge here."
    "* We had a nice run,#  didn't we?"
    "* Too bad I won't#  miss it."
    "* MMMmm I shoulda done this#  earlier, huh!"
    "* Oh?"
    "* You're still holding on? So#  stubborn!"
    "* Lighten up a little, pal!"
    "* You do know this didn't have to#  happen, right?"
    "* We had a plan. A simple one."
    "* Go. To. ASGORE."
    "* But I guess you're too stupid#  to follow directions."
    "* Don't know why I thought this#  would end any differently..."

    gml_Object_obj_withered_flowey_1_Step_0:
    "* h-hello?"
    "* where am i?"

    gml_RoomCC_rm_castle_05_1_Create:
    "* (...)"

    gml_GlobalScript_scr_item_info_text_yellow:
    "Heals " + string(item_value) + " HP#* (Doesn't smell too appetizing.)"

    "Heals " + string(item_value) + " HP#* (Your teeth hurt just looking#  at it.)"

    "Heals " + string(item_value) + " HP#* * (A genuine Corn Dog with#  soft, fluffy ears.)"

    "Heals " + string(item_value) + " HP#* (A delicious sponge that doesn't#  scratch.)"
    "* (Has 2x the absorption!)"

    "Heals " + string(item_value) + " HP#* (Piping hot chocolate, frozen,#  then reheated.)"

    "Heals " + string(item_value) + " HP#* (Piping hot chocolate cooled to#  lukewarm status.)"

    "Heals " + string(item_value) + " HP#* (Piping hot chocolate, cooled#  cold.)"

    "Heals " + string(item_value) + " HP#* (It would take true bravery to#  drink something this hot!)"

    "Heals " + string(item_value) + " HP#* (An off-the-griddle pancake with#  honey-syrup.)"

    "Heals " + string(item_value) + " HP#* (A cookie made to look like#  someone's face.)"
    "* (What a creative and original#  idea!)"

    "* \"Trail Mix\" - Heals 13 HP\""
    "* (Everything but the raisins#  has been picked out. Heals 13#  HP.)"

    "Heals " + string(item_value) + " HP"
    "* (Ideal for preventing damage or#  destruction of fragile stomach#  contents.)"

    "* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)"
    "* (A label with a sketch of Mo#  grinning is glued to the side.)"

    " \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP#  for style.)"

    " \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt your system.)"
    "* (A label reading \"The real#  deal!\" is stuck on the glass.)"

    " \"Fruitcake\" - Heals 25 HP\"#* (Somewhat dried fruitcake with#  a few gemstones inside.)"

    " \"Spider Donut\" - Heals 12 HP\"#* (A donut made with Spider#  Cider in the batter.)"

    " \"Icewater\" - Heals 15 HP#* (The prequel to ice tea.)"

    " \"Oasis Latte\" - Heals 25 HP#* (Coffee but fancier.)"

    " \"Cnm. Cookie\" - Heals 35 HP#* (One of the baked good#  greats..)"

    " \"Floral Cupcake\" - Heals ?? HP"

    " \"Root Beer\" - Heals 25 HP\"#* (It's family friendly!)"

    " \"Gunpowder\" - Heals ??? HP\"#* (The forbidden spice.)"

    "Grants " + string(item_value) + " PP#* (Makes you invulnerable#  for a pear of hits.)"

    "Grants " + string(item_value) + " SP"
    "* (Halves the weight of your soul, giving you a speed boost for three enemy attacks.)"
    "* (Half delicious beverage, half#  transition metal.)"
    "* (Just smells like#  coffee, though.)"

    "Heals 15 HP for 3 turns"
    "The first bite hurts for 5 HP."
    "* (The forbidden snack.)"

    "Heals " + string(item_value) + " HP#* (A little burnt on one side, but#  looks yummy anyway.)"

    "Armor DF " + string(item_value) + "#* (No description.)"

    "Ammo AT " + string(item_value) + "#* (Small, safe, non-toxic#  rubber pellets.)"

    "Ammo AT " + string(item_value) + "#* (Like rocks, but smaller.#* Good makeshift ammo.)"

    "Ammo AT " + string(item_value) + "#* (Very conveniently shaped ice#  cubes.)"
    "* (They don't seem to be melting#  either.)"
    "* (How thoughtful of them!)"

    "Ammo AT " + string(item_value)
    "* (There's no way you could eat#  them, but they might still be#  of use.)"

    "Ammo AT " + string(item_value) + "#* (A dusty, black rock.#  Might be useful for combat.)"

    "Ammo AT " + string(item_value) + "#* (Literal shards of glass.#  Yep.)"

    "Ammo AT " + string(item_value) + "#* (A pack of reflective pellets.)"
    "* (They'd fit nicely in#  a six-shooter.)"
    "* (A perfect shot deals#  triple the damage.)"

    "* \"Super Ammo\" - Weapon AT 15#* (Regular toy gun ammo sold#  at your favorite convenience store.)"
    "* (Boasts a \"Premium\" sticker on#  the top of the packaging.)"

    "Weapon AT " + string(item_value) + "#* (No description.)"

    "Weapon AT " + string(item_value) + "#* (No description.)"

    "Accessory DF " + string(item_value) + "#* (A loosely sewn on patch.)"
    "* (It's not strong but it's trustworthy.)"

    "Accessory DF " + string(item_value) + "#* (An old, forgotten feather.)"
    "* (It needs a good preening.)"

    "Accessory DF " + string(item_value) + "#* (A pin advertising the Honeydew#  Resort in Snowdin.)"

    "Accessory DF " + string(item_value) + "#* (A pin commemorating a concert#  you didn't go to.)"

    "* (A belt buckle made of steel.)"

    "Accessory DF " + string(item_value) + "#* (A leather weapon-holder,#  perfect for duels at noon.)"

    "* \"Golden Scarf\" - Armor DF 25#* (It's emitting a violently#  golden shine.)"

    "* (The grim reminder of your#  mission. Justice is needed.)"

    "* (An old, soggy mitten. It's too#  wet to keep anything warm.)"

    "* (It's a hand-drawn map.)"
    "* (It seems more colorful than the#  real Snowdin.)"

    "* (Some of them are wet.)"
    "* (Looks like there are just#  enough dry ones to start a nice#  fire.)"

    "* (A once sizzling Honeydew#  Coffee.)"
    "* (It's cooled down a lot.)"
    "* (It was probably left sitting in#  the snow a while.)"

    "* (A sturdy pickaxe.)"

    "* (An extremely dangerous#  compound. Handle with caution.)"

    Unused Misc

    gml_Object_obj_steamworks_35_in_battle_cutscene_3_Step_0:
    "* What now? His SOUL#  gauge is pulsing..."
    "* You have any ideas?"

    gml_Object_obj_text_use_item_selection_pause_screen_overworld_Create_0:
    "* You eat the " + string(item_slot)
    "#* Your HP was maxed out."

    gml_Object_obj_dialogue_battle_action_selected_item_Create_0:
    "* You eat the " + string(item_slot)
    "#* Your HP was maxed out."

    gml_Object_obj_dialogue_battle_move_select_any_Create_0:
    "* This object can handle any flavor text."

    gml_Object_obj_test_martlet_Step_0:
    "* Hello. This is MARTLET."
    "* Just kidding, I'm TESTLET.#* I'm here to show you#  how I can walk around."
    "* Watch and learn, kiddo!"
    "* I bet you can't walk#  like that, scrub."
    "* Testlet, out!"

    gml_Object_obj_cutscene_Step_0:
    "* This is really bad."
    "* I'm a fake test Starlo."
    "* But I won't leave#  it this way!"
    "* (It doesn't have to be this way.)"
    "* A"

    gml_Object_obj_cutscene2_Step_0:
    "* I'm really sorry about#  the pops Starlo."
    "* When I see them...#  It's like a demon takes#  over."
    "* Look at it from#  my point of view."
    "* You're looking forward#  to some pops after a#  long hard work day..."
    "* Only to come home#  just to see..."
    "* Just to see..."
    "* Argh!"
    "* I need time..."
    "* Loool worth it."
    "* Those pops were#  delicious."
    "* What are YOU looking#  at?!"

    gml_Object_obj_water_meter__Step_0:
    "* Seems like the base of a#  snowdog."
    "* Touch it?"
    ch[1] = "Yes"ch[2] = "No"

    gml_Object_obj_dialogue_main_screen_shop_geno_Create_0:
    "* Hey, you gonna buy#  an item or what?"

    gml_Object_obj_dialogue_main_screen_shop_Create_0:
    "* Hey, you gonna buy#  an item or what?"
    "* Uhh... so how did you get here, anyway?"

    gml_Object_obj_dialogue_sell_shop_Create_0:
    "* Give me a break, buddy!#* You honestly think I'm gonna buy#  your rotton food and twigs you#  found off of the ground?!"
    "* What do I look like?#* A conventional NPC who will just#  buy any random junk you come#  across?"
    "* You gotta give me more credit#  than that!#* You'll have better luck looking#  elsewhere."

    "* Look, if you are in need of some#  money, why not build a fangame,#  set up a Gamejolt or itch.io#  page, and hope for donations?"
    "* I wonder if it's even legal to#  accept donations from fangames..."

    gml_Object_obj_dialogue_exit_shop_Create_0:
    "* Alright, catch you on the flip#  side!#* Peace out!"

    gml_GlobalScript_scr_battle_core_directory_flavor_text_intro:
    "* Craniex steps toward the class,#  ready to give another boring#  lecture."

    "* Ms. Mettaton strikes!"

    "* Ms. Mettaton EX makes her grand#  debut!"

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_action_1:
    "* It seems talking to Craniex#  makes him more friendly towards#  you."

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_action_2:
    "* Craniex doesn't seem too fond#  of your insults."

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_action_3:
    "* Craniex seems to be getting#  tired of your jokes."

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_special:
    "* It seems that Ms. Mettaton is#  getting bored of you."

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_1:
    "* Smells like freshly opened#  textbooks!"

    "* Ms. Mettaton."

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_2:
    "* When will this semester end?!"

    "* Like, totally!"

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_3:
    "* You are nervous about the next#  midterm."

    "* Glitz and glamour."

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_4:
    "* So much information overload!"

    "* You know what I'm saying?!"

    gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_sparing_1:
    "* Craniex is sparing you."

    "* Ms. Mettaton is totally sparing you!"

    gml_GlobalScript_scr_battle_core_directory_check_selected_text:
    "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn#  emotionally."

    "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her#  invulnerable to attack."

    "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,#  killer robot!"

    gml_Object_obj_quote_defeat_Create_0:
    "And after I thought#you were the perfect#student..."
    "You turn around and#trick me."
    "You may not have#failed class..."
    "...but you've failed#at life."

    "I thought that the#pen was mightier#than the sword..."

    "Like, totally not#cool!"
    "Now Alphys will never#appreciate me..."

    gml_Object_obj_text_info_item_selection_pause_screen_overworld_Create_0:
    "Heals 10 HP#* Has a distinct,#  non-licorice flavor."
    "Heals 15 HP#* Fried dough traditionally served with a mallet."
    "Weapon AT 0#* Its bark is worse than#  its bite."
    "Heals 10 HP#* It has already been used several times."
    "Heals 1 HP#* Here is a recipe to make this at home: 1. Find a rock"
    "Heals 8 HP#* A small pumpkin cooked like onion rings."
    "Heals 12 HP#* A donut made with Spider Cider in the batter."
    "Heals 5 HP#* Even eating it raw, the tears just won't come."
    "Heals 16 HP#* If eaten, it will never pass to the other side."
    "Heals 24 HP#* Made with whole spiders, not just the juice."
    "All HP#* Butterscotch-cinnamon pie, one slice."
    "Armor DF 3#* If you're cuter, monsters won't hit you as hard."
    "Weapon AT 3#* Made of plastic. A rarity nowadays."
    "Weapon AT 5#* A worn pink leather glove. For five-fingered folk."
    "Armor DF 7#* It has seen some wear. It has abs drawn on it."
    "Heals 45 HP#* Please take this to the ends of the earth."
    "Heals 15 HP#* Instead of a joke, the wrapper says something nice."
    "Heals 28 HP#* Made by young pups."
    "Heals 11 HP#* It's a two-pronged popsicle, so you can eat it twice."
    "Heals 11 HP#* It's a SINGLE-pronged popsicle. Wait, that's just normal..."
    "Heals 22 HP#* A cinnamon roll in the shape of a bunny."
    "Heals 2 HP#* It's just torn up pieces of colored construction paper."
    "Heals 34 HP#* A psychologically damaged spinach egg pie."
    "Armor DF 10#* Finally, a protective piece of armor."
    "Wpn AT 7#* These used shoes make you feel incredibly dangerous."
    "Battle Item#* Use to make punching attacks stronger in one battle. Use outside of battle to look at the card."
    "Dog A little white dog. It's fast"
    "Heals ?? HP#* Recovers HP. (Hit Poodles.)"
    "Dog Item Shiny trail left behind by a dog."
    "Dog Item Dog-shaped husk shed from a dog's carapace."
    "Dog Item Dirty dishes left unwashed by a dog."
    "Dog Item Glowing crystals secreted by a dog."
    "Dog Item Jigsaw puzzle left unfinished by a dog."
    "Dog Item Web spun by a dog to ensnare prey."
    "Heals 21 HP#* For feeding a pet astronaut."
    "Heals HP#* Comes with everything you need for a quick meal!"
    "Heals 18 HP#* An aquatic fruit that resembles a crustacean."
    "Heals 20 HP#* The \"meat\" is made of something#  called a \"water sausage.\""
    "Heals 21 HP#* Like a hot dog, but with little cat ears on the end."
    "Heals 27 HP#* A hamburger made of edible glitter and sequins."
    "Heals 10 HP#* Made from glowing marshwater. Increases SPEED for one battle."
    "Heals 14 HP#* A sweet treat made of sparkling stars."
    "Heals 40 HP#* Sandwich shaped like a sword. Increases ATTACK when eaten."
    "Armor DF 6#* Glasses marred with wear. Increases INV by 9. (After you get hurt by an attack, you stay invulnerable for longer.)"
    "Weapon AT 2#* Contains illegible scrawls. Increases INV by 6. (After you get hurt by an attack, you stay invulnerable for longer.)"
    "Armor DF 11#* Heals 1 HP every other turn."
    "Weapon AT 10#* Damage is rather consistent. Consumable items heal 4 more HP."
    "Armor DF 12#* This battle-worn hat makes you want to grow a beard. It also raises ATTACK by 5."
    "Weapon AT 12#* An antique revolver. It has no ammo. Must be used precisely, or damage will be low."
    "Armor DF 15#* It says \"Best Friends Forever.\""
    "Weapon AT 15#* Perfect for cutting plants and vines."
    "Weapon AT 99#* Here we are!"
    "Armor DF 99#* You can feel it beating."
    "Hurts 1 HP#* ?????"
    "Heals 12 HP#* The goal of \"Determination.\""
    "Unique Letter written for Dr. Alphys."
    "Unique It has DON'T DROP IT written on it."
    "Heals 13 HP#* Regular old popato chisps."
    "Heals 17 HP#* Food that was probably once thrown away."
    "Unique It is too bent to fit on your keychain."
    "Heals 60 HP#* Huge steak in the shape of Mettaton's face. (You don't feel like it's made of real meat...)"
    "Heals 65 HP#* This wonderful spell will stop a dog from casting magic."
    "Heals Some HP#* An acquired taste."
    "Armor DF 20#* The things you can do with a college education! Raises ATTACK when worn. Recovers HP every other turn. INV up slightly."