gml_Object_obj_darkruins_01_special_waiter_Step_0:
"* Hello?"
"* Are you still present,# little one?"
"* I am going to rescue# you! Come!"
gml_Object_obj_darkruins_01_resettext_Draw_64:
"File 1 Loaded" (unused)
gml_Object_obj_flowey1_Step_0:
"* Howdy!#* I'm FLOWEY. #* FLOWEY the FLOWER!"
"* Hmm... #* You look confused!"
"* Toriel ought to have # taught you how things # work around here!"
"* She didn't?"
"* I guess little old me # will have to do then.#* Ready? Here we go!"
"* You probably want to go# home, don'tcha?#"
"* Well you've got a long # journey ahead!"
"* If you ever need to save,# come look for me!"
"* I'll leave these little # things around for you."
"* That way it's easy to # find me!"
"* If you see one don't # hesitate to call me! "
"* And then I'll save # for you. Like I just # saved for you now!"
"* ..."
"* There's one more# thing..."
"* The king of all the# monsters, ASGORE..."
"* He's been killing# humans."
"* The only way out is# killing him and... # well..."
"* You're pretty small..."
"* That doesn't matter too# much though."
"* What matters is you've# got me on your# side!"
"* I'll let you get going,# but please be careful."
"* There's all sortsa # dangerous traps down# here."
"* And some of the # monsters in this# place..."
"* I hear they don't # like visitors.# So good luck!"
"* Howdy!"
"* I'm FLOWEY. "
"* FLOWEY the FLOWER!"
"* Hmm..."
"* You look like a pretty# confident person."
"* I shouldn't hold you# here all day should I?"
"* Wouldn't want to be a# hindrance!"
"* I'll letcha go, but you# should know this at# least:"
"* King ASGORE is# responsible for# everything."
"* Seek him out and do# what you must."
"* Also..."
"* If you ever run into# trouble, I can SAVE for# you!"
"* Just come look for# these things and I'll be# there!"
"* Well, I suppose that's# that."
"* Go get 'em, buddy!"
gml_Object_obj_dalv_Step_0:
"* Hello..."
"* I'm happy to finally meet you# face to face."
"* How long has it been?"
"* I was wondering if you'd ever# come back..."
"* ..."
"* No... too forward."
"* Who am I kidding? I'll never# be able to meet you in this# state."
"* I just hope you know... I had# no choice. It must be this way."
"* ..."
"* Huh?"
"* Who...?"
"* I-I must be seeing things..."
"* Is it wrong to hold doubt in# my actions?"
"* I enjoyed life before... I# did... But I can't go back."
"* What happened that day would# only repeat."
"* ..."
"* !"
"* What is this?"
"* Why do they appear every time# I start monologuing? "
"* I need more rest."
gml_Object_obj_decibat_Step_0:
"* I declare you an honorary# sentinel of silence."
"* I trust you to keep peace# and order hhear."
"* I shall go conquer new lands# in the name of quiet."
"* This is a very hhigh# honor so keep it# hhush hhush."
gml_Object_obj_dalv_Step_0:
"* Ah!"
"* Umm..."
"* I don't know who you are but I# ask you..."
"* Please leave!"
gml_Object_obj_microf_cutscene_Alarm_0:
"* You hear movement in the# distance..."
gml_Object_obj_mfnpc2_Alarm_2:
"* The Micro Froggits are waving# goodbye."
gml_Object_obj_dalv_Step_0:
"* You're... still following me?"
"* I thought I made it clear that# I want to be left alone."
"* I don't understand... You...# you look just like them."
"* Is this some sort of haunting?# Or have you come to finish the# job?"
"* Retreating here wasn't enough# so you hunted me down..."
"* Right?"
ch[1] = "What?"
ch[2] = "..."
"* And I was just starting to# accept my reality.# The cruelty..."
"* ..."
"* Whatever I did to you that day# was not my intention, I was# only..."
"* Nevermind. Words aren't# enough."
"* I... I don't want to fight# anybody, but you've invaded# my home."
"* The exit is blocked and you# can't stay here. I will not# allow it."
"* Only one thing to# do..."
"* ..."
"* ..."
"* ..."
"* What do friends do# actually?"
"* Do you want to, um,# see my house?# Or something?"
"* I have to go there# anyway so I guess stop# by if you have time. "
"You're... sparing me?"
"But... what about them?"
"Why only me?"
"What makes me so#special!"
"Or is this how you#plan to hurt me?"
"By taking them all#away..."
"..."
"...I don't need them.#I'll be fine on my own."
"I've been doing it#long enough..."
"..."
"I think you should leave."
"You've already done#enough damage here."
"* ..."
"* I guess... I truly am# alone now..."
"* This was all a# misunderstanding, right?"
"* ..."
"* I'll be waiting in my# house."
"* Come whenever you feel# like it."
gml_Object_obj_dalv_Step_0:
"* I have to um...# fix something in the# other room."
"* Sit down,# get comfortable,# take your shoes off."
"* ..."
"* Actually please leave# them on, the floors are# a bit dirty."
"* I haven't swept since # this morning."
"* It seems like you# took your time."
"* Oh, but don't worry, I'm# used to standing around# by my lonesome."
"* I keep myself occupied# by cleaning around# the house."
"* It's my hourly routine!"
"* ..."
"* I have to um...# fix something..."
"* Welcome..."
"* Make yourself at home."
"* I'm going to my room to# rest."
"* I feel a bit ill."
"* We're... friends now# so..."
"* Look at whatever you# like."
"* See you... later."
gml_Object_obj_dalv2_Step_0:
"* Alright, I know you're# probably eager to get# going."
"* But feel free to# stay as long as# you like."
"* Welcome back."
"* Um... I'm not sure what# to say..."
"* I had some cards made# for emergency friend# situations...#"
"* ...but I've misplaced# them."
"* Make yourself at home...# again."
gml_Object_obj_dalv3_Step_0:
"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped# me out."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being# alone."
"* It'll take a few days to# pack up..."
"* But I think I'm ready to# give the Underground# another shot."
"* I have so much# creativity I've been# storing up."
"* I'm finally ready to let# my talents show."
"* I can publish my novel,# have an organ concert,"
"* I might even make# another friend!"
"* What a world it would be# if I had two whole# friends."
"* I'll go around and place# corn on every doorstep."
"* Everyone needs a little# corn in their life."
"* I've eaten corn every# day for a year and I'm# doing moderately OK."
"* So much to learn, so# much to teach. I'm very# excited!"
"* Oops. There I go again# with my rambling."
"* Let's get you out of# here."
"* Oh..."
"* It seems the exit is# blocked off..."
"* Let's see."
"* There we go. You're all# set."
"* Oh, before I forget,# I never asked for# your name!"
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, thank you# so much."
"* See you later..."
"* Friend."
(the following interaction is unused)
"* Well, here we are."
"* I should thank you..."
"* For helping me out# so much."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being# alone."
"* It'll take a few days to# pack up..."
"* But I think I'm ready to# give the Underground# another shot."
"* I suppose I should get# you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you# gave me freedom."
"* Is that what real# friends do?"
"* If so I don't know if I# really want to leave."
"* If everyone will hurt me# then help me..."
"* Is that a place I want# to be?"
"* Well... I can't let this# opportunity pass."
"* It's ok, I forgive you."
"* You probably were scared# by me..."
"* Most monsters are..."
"* ..."
"* It seems the exit is# blocked off..."
"* I'll deal with it."
"* There we go. You're all# set."
"* Oh, before I forget,# I never asked for# your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should# get going."
"* See you later..."
"* Friend."
"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped# me out."
"* Because of this..."
"* I'm going to be more# friendly."
"* I'm gonna be the mentor# I always should have# been."
"* Penilla and I will draw# together,"
"* Rorrim could spice up my# wardrobe,"
"* And Crispy Scroll can# show me that \"anime\"# thing."
"* I thought of leaving..."
"* But why leave when I# have a great family# right here?"
"* Plus I've really let the# place go."
"* A week of non-stop# cleaning is in order!"
"* ..."
"* Well... I should get you# out of here."
"* Oh..."
"* It seems the exit is# blocked off..."
"* Let's see."
"* There we go. You're all# set."
"* Oh, before I forget,# I never asked for# your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should# get going."
"* Goodbye..."
"* Friend."
(the following interaction is unused)
"* Well, here we are."
"* I should thank you..."
"* You have really helped# me out."
"* Because of this..."
"* I'm going to be friendly# to everyone."
"* ..."
"* I suppose I should get# you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you# opened my eyes."
"* Is that what real# friends do?"
"* I would leave but..."
"* If everyone outside will# hurt me then help me..."
"* Is that a place I want# to be?"
"* No."
"* I've lived here for a# long time."
"* It's comfortable and I# know the residents."
"* The unknown is a scary# place..."
"* I'm not ready for it..."
"* Not yet at least."
"* The monsters here need# someone to look up to."
"* I could make them happy."
"* ..."
"* Well, anyway. It seems# the exit is blocked# off..."
"* I'll deal with it."
"* There we go. You're all# set."
"* Oh, before I forget,# I never asked for# your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should# get going."
"* Goodbye..."
"* Friend."
gml_Object_obj_flowey_npc_dalvExit_genocide_Step_0:
"* Howdy!"
"* Were you expecting that?"
"* I'm a little more# helpful than you may# have thought."
"* Anything you can't do by# yourself is my job."
"* Anyway..."
"* Great job getting# through here!"
"* Boy, am I glad to be on# your side."
"* Get ready because we# have a long journey# ahead."
"* This is gonna be so much# fun!"
"* I'll see you on the# other side, pal!"
"* Howdy! "
"* I... get the impression# you like to roll solo."
"* Ya know, with you never# taking me up on my# \"save\" offer."
"* But look, you see those# shattered planks on the# ground? "
"* I can be a great help# to you in times of# trouble! "
"* Maybe you have some# trust issues but..."
"* You need to get over# that if you want a# fighting chance, okay?"
"* See you up ahead,# buddy."
"* Howdy! "
"* I'm sure you could've# smashed those yourself# but..."
"* I can be a help to you# sometimes."
"* Like with... saving.# Remember that?"
"* Maybe you forgot. "
"* Wait... "
"* Is this about my vague# threat earlier?"
"* I was only kiddin'# around! You know me! "
"* Oh, well, I suppose you# don't yet."
"* Heh, what a pickle... "
"* All you need to know is# I have your best# interest in mind."
"* You're heading down a# dangerous path so... "
"* Don't forget to save,# alright?"
"* Alright."