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gml_Object_obj_darkruins_01_special_waiter_Step_0:
"* Hello?"
"* Are you still present,#  little one?"
"* I am going to rescue#  you! Come!"

gml_Object_obj_darkruins_01_resettext_Draw_64:
"File 1 Loaded" (unused)

gml_Object_obj_flowey1_Step_0:
"* Howdy!#* I'm FLOWEY. #* FLOWEY the FLOWER!"
"* Hmm... #* You look confused!"
"* Toriel ought to have #  taught you how things #  work around here!"
"* She didn't?"
"* I guess little old me #  will have to do then.#* Ready? Here we go!"

"* You probably want to go#  home, don'tcha?#"
"* Well you've got a long #  journey ahead!"
"* If you ever need to save,#  come look for me!"
"* I'll leave these little #  things around for you."
"* That way it's easy to #  find me!"
"* If you see one don't #  hesitate to call me! "
"* And then I'll save #  for you. Like I just #  saved for you now!"
"* ..."
"* There's one more#  thing..."
"* The king of all the#  monsters, ASGORE..."
"* He's been killing#  humans."
"* The only way out is#  killing him and... #  well..."
"* You're pretty small..."
"* That doesn't matter too#  much though."
"* What matters is you've#  got me on your#  side!"
"* I'll let you get going,#  but please be careful."
"* There's all sortsa #  dangerous traps down#  here."
"* And some of the #  monsters in this#  place..."
"* I hear they don't #  like visitors.#  So good luck!"

"* Howdy!"
"* I'm FLOWEY. "
"* FLOWEY the FLOWER!"
"* Hmmm..."
"* You look confused."
"* Toriel ought to have#  taught you how things#  work around here!"
"* She didn't?"
"* I guess little old me#  will have to do then."
"* Do you want me to teach#  ya?"
ch[1] = "Yes"
ch[2] = "No" "* Well, that pretty much#  covers it!"
"* Good luck, pal!"

"* Howdy!"
"* I'm FLOWEY. "
"* FLOWEY the FLOWER!"
"* Hmm..."
"* You look like a pretty#  confident person."
"* I shouldn't hold you#  here all day should I?"
"* Wouldn't want to be a#  hindrance!"
"* I'll letcha go, but you#  should know this at#  least:"
"* King ASGORE is#  responsible for#  everything."
"* Seek him out and do#  what you must."
"* Also..."
"* If you ever run into#  trouble, I can SAVE for#  you!"
"* Just come look for#  these things and I'll be#  there!"
"* Well, I suppose that's#  that."
"* Go get 'em, buddy!"

gml_Object_obj_dalv_Step_0:
"* Hello..."
"* I'm happy to finally meet you#  face to face."
"* How long has it been?"
"* I was wondering if you'd ever#  come back..."
"* ..."
"* No... too forward."
"* Who am I kidding? I'll never#  be able to meet you in this#  state."
"* I just hope you know... I had#  no choice. It must be this way."
"* ..."
"* Huh?"
"* Who...?"
"* I-I must be seeing things..."

"* Is it wrong to hold doubt in#  my actions?"
"* I enjoyed life before... I#  did... But I can't go back."
"* What happened that day would#  only repeat."
"* ..."
"* !"
"* What is this?"
"* Why do they appear every time#  I start monologuing? "
"* I need more rest."

gml_Object_obj_decibat_Step_0:
"* I declare you an honorary#  sentinel of silence."
"* I trust you to keep peace#  and order hhear."
"* I shall go conquer new lands#  in the name of quiet."
"* This is a very hhigh#  honor so keep it#  hhush hhush."

gml_Object_obj_dalv_Step_0:
"* Ah!"
"* Umm..."
"* I don't know who you are but I#  ask you..."
"* Please leave!"

gml_Object_obj_microf_cutscene_Alarm_0:
"* You hear movement in the# distance..."

gml_Object_obj_mfnpc2_Alarm_2:
"* The Micro Froggits are waving#  goodbye."

gml_Object_obj_dalv_Step_0:
"* You're... still following me?"
"* I thought I made it clear that#  I want to be left alone."
"* I don't understand... You...#  you look just like them."
"* Is this some sort of haunting?#  Or have you come to finish the#  job?"
"* Retreating here wasn't enough#  so you hunted me down..."
"* Right?"
ch[1] = "What?"
ch[2] = "..."
"* And I was just starting to#  accept my reality.#  The cruelty..."
"* ..."
"* Whatever I did to you that day#  was not my intention, I was#  only..."
"* Nevermind. Words aren't#  enough."
"* I... I don't want to fight#  anybody, but you've invaded#  my home."
"* The exit is blocked and you#  can't stay here. I will not#  allow it."
"* Only one thing to#  do..."

"* ..."
"* ..."
"* ..."
"* What do friends do#  actually?"
"* Do you want to, um,#  see my house?#  Or something?"
"* I have to go there#  anyway so I guess stop#  by if you have time. "

"You're... sparing me?"
"But... what about them?"
"Why only me?"
"What makes me so#special!"
"Or is this how you#plan to hurt me?"
"By taking them all#away..."
"..."
"...I don't need them.#I'll be fine on my own."
"I've been doing it#long enough..."
"..."
"I think you should leave."
"You've already done#enough damage here."
"* ..."
"* I guess... I truly am#  alone now..."

"* This was all a#  misunderstanding, right?"
"* ..."
"* I'll be waiting in my#  house."
"* Come whenever you feel#  like it."

Dalv House

gml_Object_obj_dalv_Step_0:
"* I have to um...#  fix something in the#  other room."
"* Sit down,#  get comfortable,#  take your shoes off."
"* ..."
"* Actually please leave#  them on, the floors are#  a bit dirty."
"* I haven't swept since #  this morning."

"* It seems like you#  took your time."
"* Oh, but don't worry, I'm#  used to standing around#  by my lonesome."
"* I keep myself occupied#  by cleaning around#  the house."
"* It's my hourly routine!"
"* ..."
"* I have to um...#  fix something..."

"* Welcome..."
"* Make yourself at home."
"* I'm going to my room to#  rest."
"* I feel a bit ill."
"* We're... friends now#  so..."
"* Look at whatever you#  like."
"* See you... later."

gml_Object_obj_dalv2_Step_0:
"* Alright, I know you're#  probably eager to get#  going."
"* But feel free to#  stay as long as#  you like."

"* Welcome back."
"* Um... I'm not sure what#  to say..."
"* I had some cards made#  for emergency friend#  situations...#"
"* ...but I've misplaced#  them."
"* Make yourself at home...#  again."

gml_Object_obj_dalv3_Step_0:
"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped#  me out."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being#  alone."
"* It'll take a few days to#  pack up..."
"* But I think I'm ready to#  give the Underground#  another shot."
"* I have so much#  creativity I've been#  storing up."
"* I'm finally ready to let#  my talents show."
"* I can publish my novel,#  have an organ concert,"
"* I might even make#  another friend!"
"* What a world it would be#  if I had two whole#  friends."
"* I'll go around and place#  corn on every doorstep."
"* Everyone needs a little#  corn in their life."
"* I've eaten corn every#  day for a year and I'm#  doing moderately OK."
"* So much to learn, so#  much to teach. I'm very#  excited!"
"* Oops. There I go again#  with my rambling."
"* Let's get you out of#  here."
"* Oh..."
"* It seems the exit is#  blocked off..."
"* Let's see."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name!"
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, thank you#  so much."
"* See you later..."
"* Friend."

(the following interaction is unused)
"* Well, here we are."
"* I should thank you..."
"* For helping me out#  so much."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being#  alone."
"* It'll take a few days to#  pack up..."
"* But I think I'm ready to#  give the Underground#  another shot."
"* I suppose I should get#  you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you#  gave me freedom."
"* Is that what real#  friends do?"
"* If so I don't know if I#  really want to leave."
"* If everyone will hurt me#  then help me..."
"* Is that a place I want#  to be?"
"* Well... I can't let this#  opportunity pass."
"* It's ok, I forgive you."
"* You probably were scared#  by me..."
"* Most monsters are..."
"* ..."
"* It seems the exit is#  blocked off..."
"* I'll deal with it."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should#  get going."
"* See you later..."
"* Friend."

"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped#  me out."
"* Because of this..."
"* I'm going to be more#  friendly."
"* I'm gonna be the mentor#  I always should have#  been."
"* Penilla and I will draw#  together,"
"* Rorrim could spice up my#  wardrobe,"
"* And Crispy Scroll can#  show me that \"anime\"#  thing."
"* I thought of leaving..."
"* But why leave when I#  have a great family#  right here?"
"* Plus I've really let the#  place go."
"* A week of non-stop#  cleaning is in order!"
"* ..."
"* Well... I should get you#  out of here."
"* Oh..."
"* It seems the exit is#  blocked off..."
"* Let's see."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should#  get going."
"* Goodbye..."
"* Friend."

(the following interaction is unused)
"* Well, here we are."
"* I should thank you..."
"* You have really helped#  me out."
"* Because of this..."
"* I'm going to be friendly#  to everyone."
"* ..."
"* I suppose I should get#  you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you#  opened my eyes."
"* Is that what real#  friends do?"
"* I would leave but..."
"* If everyone outside will#  hurt me then help me..."
"* Is that a place I want#  to be?"
"* No."
"* I've lived here for a#  long time."
"* It's comfortable and I#  know the residents."
"* The unknown is a scary#  place..."
"* I'm not ready for it..."
"* Not yet at least."
"* The monsters here need#  someone to look up to."
"* I could make them happy."
"* ..."
"* Well, anyway. It seems#  the exit is blocked#  off..."
"* I'll deal with it."
"* There we go. You're all#  set."
"* Oh, before I forget,#  I never asked for#  your name."
"* Mind informing me?"
ch[1] = "Clover"
"* Clover? What a nice name."
"* Well, Clover, you should#  get going."
"* Goodbye..."
"* Friend."

gml_Object_obj_flowey_npc_dalvExit_genocide_Step_0:
"* Howdy!"
"* Were you expecting that?"
"* I'm a little more#  helpful than you may#  have thought."
"* Anything you can't do by#  yourself is my job."
"* Anyway..."
"* Great job getting#  through here!"
"* Boy, am I glad to be on#  your side."
"* Get ready because we#  have a long journey#  ahead."
"* This is gonna be so much#  fun!"
"* I'll see you on the#  other side, pal!"

"* Howdy! "
"* I... get the impression#  you like to roll solo."
"* Ya know, with you never#  taking me up on my#  \"save\" offer."
"* But look, you see those#  shattered planks on the#  ground? "
"* I can be a great help#  to you in times of#  trouble! "
"* Maybe you have some#  trust issues but..."
"* You need to get over#  that if you want a#  fighting chance, okay?"
"* See you up ahead,#  buddy."

"* Howdy! "
"* I'm sure you could've#  smashed those yourself#  but..."
"* I can be a help to you#  sometimes."
"* Like with... saving.#  Remember that?"
"* Maybe you forgot. "
"* Wait... "
"* Is this about my vague#  threat earlier?"
"* I was only kiddin'#  around! You know me! "
"* Oh, well, I suppose you#  don't yet."
"* Heh, what a pickle... "
"* All you need to know is#  I have your best#  interest in mind."
"* You're heading down a#  dangerous path so... "
"* Don't forget to save,#  alright?"
"* Alright."