Undertale Yellow Demo All Dialogue

Intro/Ruins

gml_Object_obj_intro_text_Create_0:
"For years, monsters have#been sealed away with#a powerful spell."
"A spell that could only be#broken with seven human#souls."
"Their king was peaceful#and wished to avoid any#more fighting."
"But finally declared that#any human who fell..."
"Would die..."
"Mt. Ebott..."
"Few people have climbed#this mountain."
"Those who have... were#never seen again."

gml_Object_obj_firstfroggit_Create_0:
"* Froggit hopped close!"
"* Froggit - ATK 4 DEF 5  /3* Life is difficult for /3  this enemy."
ch2 = "Compliment"
"* Froggit didn't understand /3  what you said, but was /3  flattered anyway."
ch3 = "Threat"
"* Froggit didn't understand /3  what you said, but was /3  scared anyway."

gml_Object_obj_firstfroggit_Step_0:
"* The mysterious goat lady /3  scared the Froggit away."

gml_Object_obj_toriel_Step_0:
"* Hello./3* Are you alright? "
"* You must be wondering/3  what is going on..."
"* Do not worry, little one! /3* I am /2TORIEL, /0caretaker/3  of the /1RUINS."
"* I come here every day/3  to see if anyone has /3  fallen down."
"* It does not happen often,/3  you are the first/3  one in a long time."
"* Follow me!/3* I will help you get /3  through the RUINS."

"* Hello..."
"* What are you doing out/3  here all alone?"
"* You must be wondering/3  what is going on..."
"* Do not worry, little one! /3* I am /2TORIEL, /0caretaker/3  of the /1RUINS."
"* I come here every day/3  to see if anyone has /3  fallen down."
"* It does not happen often,/3  you are the first/3  one in a long time."
"* Follow me!/3* I will help you get /3  through the RUINS."

"* Oh dear, my child!"
"* You don't need to/3  be so afraid of us/3  monsters."
"* You must be wondering/3  what is going on..."
"* Do not worry, little one! /3* I am /2TORIEL, /0caretaker/3  of the /1RUINS."
"* I come here every day/3  to see if anyone has /3  fallen down."
"* It does not happen often,/3  you are the first/3  one in a long time."
"* Follow me!/3* I will help you get /3  through the RUINS."

"* There are puzzles /3  all over the RUINS. "
"* They must be solved /3  in order to proceed /3  to the next room."
"* Do not worry, though! /3* I will help you get /3  through them."

"* We are free to proceed /3  now. "
"* Follow me, my child./3* There are more puzzles/3  ahead."

gml_RoomCC_rm_ruins03_827_Create:
"* Only the fearless may proceed./3* Brave ones, foolish ones./3* Both walk not the middle road."

gml_Object_obj_toriel_Step_0:
"* In this room, you need/3  to trigger some switches. "
"* Do not worry, the ones/3  you need to press/3  are labelled."

gml_Object_obj_fakedoorway_Collision_0:
"* Do not wander off."
"* It's dangerous in here."

gml_RoomCC_rm_ruins04_830_Create:
"* Stay on the road."

gml_RoomCC_rm_ruins04_831_Create:
"Press this switch,/3please! /3     -Toriel"

gml_Object_obj_toriel_Step_0:
"* Oh, do you need some/3  help?"
"* Press the switch, please."

"* Splendid! I am proud/3  of you my child. "

gml_RoomCC_rm_ruins04_832_Create:
"Also press this switch,/3please! /3     -Toriel"

gml_Object_obj_toriel_Step_0:
"* You can do it!/3  I believe in you!"
"* Only one more switch/3  remains!"

gml_Object_obj_switch4_Step_0:
"* That's the wrong lever..."
"* Try pressing the one /3  on the left."

gml_Object_obj_toriel_Step_0:
"* Umm.../5 It should have /3  opened by now... "
"* I was sure I labelled /3  the correct lever..."
"* Ah, do not worry my/3  child! Try pressing the /3  other one!"

gml_Object_obj_switch3_Step_0:
"* It seems that lever /3  does not work. Try/3  pressing the other one!"

gml_Object_obj_switch2_Step_0:
"* My child... You... /3  You have already /3  pressed that one... "
"* I meant the other/3  other one.../3 "
"  (Oh my, this one /3  sure is special!) "

gml_Object_obj_toriel_Step_0:
"* I am not sure why the /3  switch will not work..."
"* Try pressing the other/3  one, please!"

"* M-My child!"

Battle

Flowey Intro

gml_Object_obj_floweytutorial_Step_0:
"See that heart?/3That is your SOUL,/3the very culmination/3of your being!"
"Your LV represents /3your LOVE.../4 It's..."
"Heh... I'm sure/3you won't have to/3worry about that..."
"In the underground,/3monsters may try to /3attack you!"
"If you see bullets/3like these..."
"You need to avoid/3them at all costs!/4 /3Try dodging my bullets/3now! Here they come!"

"Sorry about that,/3let's try again!"
"Here they come!/3Dodge them all!/4"

"What are you doing?/3Dodge./4 The./4 Bullets./4"
"Don't mess it up/3this time.../4"
"That means that if/3something bad happens,/3I can make it /3unhappen for you."

Flier

gml_Object_obj_flier_Create_0 / gml_Object_obj_flier_Step_0 / gml_Object_obj_multipleflflfl_Step_0 / gml_Object_obj_multipleflpe_Step_0:
"* Flier is giving fighting a/3  try!"
"* Penilla seems to be dreading/3  this battle."
"* You're overwhelmed by/3  depressing vibes."
"* Flier - ATK 4 DEF 4/3* Flier feels nothing."
"* Flier uses hip slang like/3  the kids."
"* Flier doesn't think the/3  position of 'enemy' fits him."
"* Flier is caught up in /3  old memories. "
"* Everything has that new/3  car smell with a faint/3  whiff of bodyspray. "
"* Flier reconsiders his choice/3  to approach you."
"* Flier reconsiders his/3  reconsiderations."
"* Flier attempts to model for a/3  drawing."
"* Penilla rolls her eyes."
"* Two of the Fliers are thinking/3  about getting girlfriends."
"* The Fliers start talking/3  about politics."
"* The Fliers are trading tips/3  on how to be hip."
"* Flier is ready to return /3  to his regular life."
"* Flier is desperately looking/3  for a new friend."
"* The Fliers aren't having/3  a mid-life crisis. They're/3  having an end-life crisis." (unused)
ch2 = "Comfort"
"* You inform Flier that his life/3  isn't half over, he has a/3  whole half left to go! "
ch3 = "Compliment"
"* You tell Flier he looks/3  proud."
ch4 = "Criticize"
"* You insult Flier's choice of/3  outfits."

"I found this/3great new band/3the other day!"
"I'm looking to/3buy a boat! Know/3anyone selling?"
"I've been working/3out! No big/3deal ; )"
"Is art what/3the kids are/3into these days?"
"Who wants/3to have/3a cookout?"
"Hey guys,/3check out/3my new/3ride B)"
"Finally!/3Monsters/3that get/3me!"
"But I'm cool!/3I'm still cool! "
"She was my/3friend(I think)!"
"That was/3my bro! He/3had goals/3in life!"
ch2 = "Comfort"
"I... This isn't/3really me..."
"I... This/3isn't/3really/3me..."
ch3 = "Compliment"
"That's right!/3I knew you/3noticed!"
"That's/3right!/3I knew you/3noticed!"
ch4 = "Criticize"
"You just have no/3sense of modern/3fashion trends!"
"You just/3have no/3fashion/3sense!"

Penilla

gml_Object_obj_penilla_Create_0 / gml_Object_obj_penilla_Step_0 / gml_Object_obj_multipleflpe_Step_0 / gml_Object_obj_multiplescpe_Step_0 / gml_Object_obj_multiplecrpe_Step_0:
"* Penilla draws near!"
"* Penilla seems to be dreading/3  this battle."
"* Penilla encounters you./3* Sweet Corn comes out of/3  nowhere acting excited."
"* A powerful lone warrior and/3  his pencil companion encounter/3  you!"
"* Penilla - ATK 3 DEF 2/3* A sketchy character."
"* Penilla is drawing a practice/3  sketch of you. "
"* Penilla scraps her drawing/3  and starts over."
"* The battlefield is covered/3  in eraser shavings."
"* Penilla signs her sketch/3  and starts a new one. "
"* Flier attempts to model for a/3  drawing."
"* Penilla rolls her eyes."
"* Sweet Corn makes her signature/3  squeaky toy noise."
"* Penilla is overwhelmed with/3  cuteness."
"* Crispy Scroll is talking/3  Penilla's ears off."
"* Crispy Scroll attempts to/3  speak another language./3* Penilla winces."
"* Penilla tries to draw in/3  an anime artstyle to make/3  Crispy Scroll calm down."
"* Penilla is packing up her/3  art supplies for the/3  day."
"* Penilla frantically scraps/3  her Flier sketch."
"* The sweet vibes vanish."
"* Penilla finishes her anime/3  drawing to honor Crispy."
"* Penilla seems busy drawing." (unused)
ch2 = "Compliment"
"* You compliment Penilla's work./3* She looks a little/3  uncomfortable."
ch3 = "Distract"
"* You put yourself in between/3  Penilla and her work."

"Gotta keep my/3skills sharp! "
"The artist's/3life is one of/3solitude."
"So all my hard/3work leads to/3this?"
"2B or not/32B?"
"My motivation/3is really/3dying here."
"Aww! How/3adorable!"
"Finally,/3someone to/3get along/3with!"
"Sorry, I/3don't draw/3requests."
"Can we talk/3about something/3else?"
"I wanted him/3gone but not/3this way!"
"But she was/3so sweet!"
"He didn't deserve/3to die!"
ch2 = "Compliment"
"You're just/3saying that cause/3you feel/3obligated."
ch3 = "Distract"
"I suppose I/3could use a/3break."
"I suppose I/3could/3use a/3break."
"I suppose/3I could/3use a/3break."

Sweet Corn

gml_Object_obj_sweetcorn1_Create_0 / gml_Object_obj_sweetcorn1_Step_0 / gml_Object_obj_multiplescpe_Step_0 / gml_Object_obj_multiplescsc_Step_0:
"* Sweet Corn hops up excitedly."
"* Penilla encounters you./3* Sweet Corn comes out of/3  nowhere acting excited."
"* You can already feel the/3  cavities."
"* Sweet Corn - ATK 2 DEF 3/3* Constantly on a sugar rush."
"* It smells like burning/3  candle wax."
"* It seems Sweet Corn can't/3  stop twitching."
"* Sweet Corn tries to encourage /3  you to smile."
"* Sweet Corn is cheering for you! "
"* Sweet Corn makes her signature/3  squeaky toy noise."
"* Penilla is overwhelmed with/3  cuteness."
"* Your ears are ringing/3  from the chatter."
"* The Sweet Corns hop to/3  the rhythm."
"* Sweet Corn is smiling/3  contentedly."
"* Sweet Corn is oblivious/3  to her surroundings."
"* Sweet Corn didn't notice/3  your action."
ch2 = "Hug"
"* You give Sweet Corn a big hug./3* She briefly gets stuck to /3  your shirt. "
ch3 = "Lick"
"* You lick Sweet Corn./3* All you can taste is sugar."
ch4 = "Gift"
"* You can't think of a/3 suitable gift."

"*squeak*/3*squeak*"
"You're/3doing /3great,/3Sweetie!"
"You can /3do this!"
"What was/3that/3sound?"
"*Oblivious/3squeak*"
"Friend?"
"*hums/3along/3with the/3music*"
"I love/3you so/3much <3"
"You're so/3sweet <3"
"A hug is/3the best/3medicine!"
"I love /3hugs! /3<3"
"/0Don't /3worry,/3I'm easy!" (unused)
ch3 = "Lick"
"Whatever/3makes you/3happy!"

Rorrim

gml_Object_obj_rorrim_Create_0 / gml_Object_obj_rorrim_Step_0:
"* Rorrim encounters you!"
"* Rorrim - ATK 4 DEF 1/3* Rorrim's expression is blank."
"* You are momentarily blinded by/3  Rorrim's dazzling shine. "
"* Rorrim mimics your movements. "
"* Rorrim is looking around. "
"* Rorrim reflects on his/3  current circumstances."
"* Rorrim is looking for his next/3  project."
"* Something dark flashes across/3  Rorrim's surface! Or was/3  that your imagination?" (unused)
ch2 = "Adjust"
"* You adjust your hat./3* Rorrim seems pleased. "
ch3 = "Critique"
"* You critique your outfit./3* Rorrim looks annoyed."
"* You critique your appearance./3* Rorrim is very pleased."
"* You critique your outfit./3* Rorrim is blown away!"
ch4 = "Smile"
"* You give a slight smile./3* Rorrim smiles back."
"* You smile bigger."

"Yellow is the/3new black."
"Who's the fairest/3of them all? "
"Like what you/3see?"
"Better check for/3food in your/3teeth."
"Like/3what you/3 see?"
"Not bad, not/3bad." (unused)
"Not scared of/3bad luck? " (unused)
ch2 = "Adjust"
"Lookin' good."
ch3 = "Critique"
"It's missing/3something."
"You look perfect."
ch4 = "Smile"
"Smiles are never/3out of style."

Decibat

gml_Object_obj_decibodybattle_Create_0 / gml_Object_obj_decibodybattle_Step_0:
"* Decibat makes his presence/3  known. "
"* Decibat - ATK 10 DEF 10/3* Missing his quiet solitude. "
"* Decibat is not enjoying the/3  music."
"* Decibat is whispering something/3  too quiet to hear. "
"* Decibat looks slightly more/3  at ease."
"* Decibat gives you a nod/3  of approval. "
"* Decibat is enjoying the/3  silence. "
"* Decibat is being lulled to/3  sleep. "
"* Decibat is ready to return/3  to sleep. "
"* Sweet silence..."
"* Decibat twitches his large/3  ears. "
"* Decibat is losing his patience/3  with you. "
"* Decibat can't hear himself/3  think. "
"* Decibat grinds his teeth/3  angrily and flinches at the/3  ruckus he caused.  "
"* Decibat flaps away to find/3  someplace quieter."
"* Decibat is fuming mad. " (unused)
"* Decibat is shaking with anger." (unused)
ch2 = "Talk"
"* Decibat hushes you furiously. "
"* You open your mouth to speak./3* Decibat covers your mouth."
"* Decibat is in too much/3  pain to care.."
ch3 = "Watch"
"* You watch Decibat in silence./3* He seems to appreciate it. "
"* Decibat is making too much/3  noise to notice your silence."
ch4 = "Shoo"
"* You shout and jump around/3  trying to scare Decibat away./3* He isn't pleased. "
"* You move towards Decibat./3* He lands happily on your head. "
"* Decibat seems to have/3  given up hope."

"/6Don't move/0./3Don't make a/3sound. Hushh/3hushh! "
"/5Move/0 in silence./3Hushh hushh! "
"Whhispers only/3please. Hushh/3hushh! "
"Hushh puppy!"
"Don't shhy away./3Hushh hushh! "
"NO NO! NOISE/3HURTS! NOISE/3HURTS!"
"AT LEAST USE A/3SILENCER! HUSHH/3HUSHH!"
"..."
"h-hushh.../3hushh…"
"Don't move./3Don't make a sound./3Hushh hushh! " (unused)
ch3 = "Watch"
"More quiet/3please..."
"You hhear that?/3No? Good..."
"Sweet silence..."
ch2 = "Talk" / ch4 = "Shoo"
"Getting too loud/3here! HUSHH/3HUSHH!"
"Ow ow ow!/3Hushh hushh/3HUSHH!"

Crispy Scroll

gml_Object_obj_crispy_Create_0 / gml_Object_obj_crispy_Step_0 / gml_Object_obj_multiplecrpe_Step_0:
"* Crispy Scroll is looking for/3  someone to talk to."
"* A powerful lone warrior and/3  his pencil companion encounter/3  you!"
"* Crispy Scroll - ATK 4 DEF 2/3* Looking for someone who/3  can match his enthusiasm. "
"* Crispy Scroll is asking if it/3  can get a picture with you."
"* Crispy Scroll makes an obscure/3  reference."
"* Crispy Scroll is trying to be /3  cute. "
"* Crispy Scroll is talking in/3  circles.  "
"* Crispy Scroll can't decide/3  what genre to role play."
"* Crispy Scroll is talking/3  Penilla's ears off."
"* Crispy Scroll attempts to/3  speak another language./3* Penilla winces."
"* Penilla tries to draw in/3  an anime artstyle to make/3  Crispy Scroll calm down."
"* Crispy Scroll is 50% powered/3  up."
"* Crispy Scroll hit 100%!/3* He has reached Super Crispy/3  Mode 2k!!"
"* Crispy Scroll's power is/3  staggering!"
"* Crispy Scroll can't believe/3  that just happened."
"* You have made Crispy Scroll's/3  day. "
"* Crispy Scroll now has his/3  tragic backstory."
ch2 = "Yell"
"* You join Crispy Scroll in his/3  excited yelling."
ch3 = "Transform"
"* You and Crispy Scroll perform/3  a magical transformation/3  sequence."
"* Crispy Scroll can't handle/3  the excitement and rolls/3  away in a daze."
ch4 = "Judge"
"* You give Crispy Scroll a /3  judgemental look. He seems/3  offended. "

"This isn't even/3my final form! "
"It isn't easy/3being this/3bishie! "
"Don't go tsundere/3on me now!"
"You must be the/3antagonist!"
"Can you/3draw/3manga?"
"You remind/3me of this/3one anime/3I saw."
"YOU BAKA~"
ch2 = "Yell"
"Wait! Do you/3speak fluent/3reference?"
"Wait! Do/3you speak/3fluent/3reference?"
"I can feel the/3power coursing/3through my/3ribbons!"
"I can feel/3the power!"
ch3 = "Transform"
"AAAAAAAAAAAAA/3AAAAAAAAAAAAA/3AAAAAAAAAAAAA/3AAAAAAAAAAAAA"
"I can't do/3it with/3monsters/3watching.."
ch4 = "Judge"
"Hey! I don't/3judge your/3headcanons!"
"Hey! I/3don't judge/3your/3headcanons!"

Dalv

gml_Object_obj_dalvb_Create_0 / gml_Object_obj_dalvb_Step_0 / gml_Object_obj_dalvb_Alarm_1:
"* Dalv musters his fighting/3  spirit."
"* Dalv - ATK 20 DEF 20/3* Just wants to be left alone."
"* Dalv - ATK 20 DEF 20/3* Ready to move on."
"* Dalv - ATK 20 DEF 20/3* Acting somber."
"* Dalv - ATK 20 DEF 20/3* Finally alone."
"* Dalv takes a break to brush/3  off his cloak.  "
"* Dalv seems to be dreading/3  his next attack."
"* Dalv assumes an intimidating/3  facade. "
"* Dalv seems to be in/3  conflict with his more/3  humane side. "
"* Dalv looks unsure of what/3  to do. "
"* Dalv has lost all/3  hope." (unused)
ch2 = "Handshake"
"* Dalv accepts your offer/3  of goodwill."
"* Dalv doesn't notice your offer/3  of goodwill."
"* Dalv rejects your offer/3  of goodwill."
ch3 = "Talk"
"* Dalv does not seem/3  to value communication. "
"* It appears Dalv is too/3  focused to hear you. "
"* Maybe you should let Dalv/3  do the talking."
"* Dalv doesn't want to/3  hear you."

"I don't suppose you/3can just get out the/3way you came in,/3could you?"
"That would be easier/3for both of us."

"Where did you come/3from anyway?"
"You don't look like/3you're from Snowdin."
"You probably wouldn't/3even last a day/3in that climate."

"Actually... What/3are you? If you/3don't mind my/3asking."

"You don't look like/3one of the monsters/3that lives in the/3Ruins."
"Besides,they know the/3rules of my home."

"So if you are/3from around here..."
"You can't say you/3weren't warned."

"..."
"Umm, really, what/3are you?"
"You're kinda/3creeping me/3out..."

"..."
"Can you at least/3stop giving me that/3sad face!?"
"Don't you understand!?"

"..."
"It's nothing personal!"
"I just have to/3protect my home!"

"What's even the/3point.."
"What am I protecting/3it from?"
"You look so/3helpless."
"I never should/3have attacked you."
"..."
"This wasn't right."
"..."
"I... need to/3think about what/3I've done..."

"This got out/3of hand..."
"I'm not going to/3fight you anymore."
"I've become the/3monster I feared/3everyone thought/3I was, huh."

"..."

ch2 = "Handshake"
"You want me... to.../3shake your hand...?"
"Even after I attacked/3you?"
"But that is... a/3sign of friendship.../3I mean..."
"Is it the same/3where you come from?"
"I don't know I.../3Are you asking to/3be my friend?"
"Gee I'm, well, a/3little rusty at/3friendships..."
"Don't get me wrong!/3I'd love to be/3friends!"
"...I mean I think.../3I don't really/3remember what that/3entails..."
"I guess I'll give/3it a shot if you/3will..."

"..."

"..."
"Last time I checked..."
"Friends didn't do/3that..."
"..."
"I was right."
"Nothing but trouble/3comes from other/3monsters..."
"..."
"..."
"It was going to/3end this way anyway,/3wasn't it?"
"You weren't going/3to stay here."
"You just would/3have left me."
"No one would/3choose me over/3the entire outside/3world."
"As much as this/3hurts, that would/3have hurt me/3more..."
"I can't do it/3again..."
"Not for anyone..."
"So... thank you.../3I guess..."
"Thanks for sparing/3me that pain..."


"This is just my/3luck, isn't it?."
"I know there are/3good people out/3there somewhere."

"People who can share/3a little kindness with/3anyone."
"People who live to/3share a bit of joy."

"I guess you aren't/3one for joy."

"Who am I kidding."
"I'm the one that/3got hostile first."

"This isn't some/3mistake though."
"You're fighting on/3purpose."

"If you won't be/3peaceful then..."
"I won't be either."

"I'm losing at/3this aren't I..."
"Why am I even/3wasting my breath?"
"You aren't worth/3talking to..."

"So... I'm gonna.../3stop talking... to you..."

"..."

"This doesn't seem/3right..."
"Aren't I supposed to/3get to say my last/3goodbyes?"
"Well... I don't really/3have anyone to say/3goodbye to..."
"Last.../3 words?"
".../7"
"I.../7 I better make/3these count.../3..."
"..."
"..."
".../3It's hard but I..."
"..."
"I know.../3.../7 "F
"I lied..."
"It did get a bit/3lonely down here.../7"
"..."
"I've never been/3good with words..."
"I've just been/3rambling on and on/3about all this..."
"I like the sound of/3my own voice... /7 too/3much..."
"So I guess... those/3are my last words/3then..."
"Sorry.../7"
"To everyone."


"I don't suppose you/3can just get out the/3way you came in,/3could you?"
"That would be easier/3for both of us."

"Where did you come/3from anyway?"
"You don't look like/3you're from Snowdin."
"You probably wouldn't/3even last a day/3in that climate."

"Actually... What/3are you?"

"I think I know what/3you've done..."

"You killed a lot/3of the other monsters/3didn't you?"
"Decibat told me you/3spared him and went/3on a rampage..."

"I... I don't/3know what to/3think of you..."
"I should call you/3evil but... you/3kept Decibat/3alive."

"I... always wanted to/3be alone. I'm sure/3of it..."
"But now that I'm/3so close to being/3so..."
"I don't think I want/3that anymore."

"I know I should/3hate you but..."
"I don't have much/3left now."

"I have Decibat..."
"And you too."
"I..."
"I don't want to/3be alone."
"Can..."
"We be friends?"
"I forgive you for/3killing them."
"Being so small,/3I'm sure you were/3just scared."
"So..."
"Since I have a/3small amount left,/3I think..."
"I think I should/3make what I have/3work."
"What do you say?"

"..."


"You know, it's been/3quieter since you/3showed up..."
"I suppose I should/3thank you."

"I finally got my/3wish."
"Or maybe it was/3just a happenstance."

"Everywhere I go/3dust keeps/3clinging to my/3cape..."
"I'm sorry to/3assume but..."
"They're dead/3aren't they..."

"I know I should thank/3you, and it is/3what I asked for..."

"But I never wanted/3to hurt anybody."

"I can't help but/3think it's my/3fault!"
"Maybe my wish/3brought you here?"
"Maybe I just need/3to take a nap."
"When I wake up/3you'll probably/3be gone."
"You were probably/3never even here..."

"..."
"Hey./3If you aren't real..."
"Then is all this/3ACTUALLY my fault?"
"..."
"I miss them all/3now!"

"Penilla one time/3drew me a sketch/3of a sweet corn/3cob...."
"..."
"I never thanked her..."

"One time Sweet Corn/3gave me a hug/3for no reason."
"..."
"I told her to/3never do it again..."
"..."
"They were the closest/3things I ever had/3to friends..."
"They're all gone..."

"..."

"I..."
"I think I believe/3you're real now."
"I know I'm/3tired but..."
"I won't wake up/3and have you be/3gone..."
"Maybe I..."
"Just won't wake/3up..."

"* Finally alone./3* Earned 12 Gold and 20 EXP."

gml_Object_obj_deathroom_Create_0:
"* This monster isn't/3  even a fighter!"
"* You can take him./3* Let's try this again."

"* He can't hold this up/3  for long."
"* Try to wear him down/3  until he stops."

"* It's fine, just learn his/3  attacks and dodge them/3  next time, ok?"

Micro Froggit

gml_Object_obj_tinyfroggit_Create_0 / gml_Object_obj_tinyfroggit_Step_0 / gml_Object_obj_tinyfroggit_Alarm_1:
"* You notice Micro Froggit/3  attacking you!"
"* Micro Froggit - ATK 0.1 DEF 0  /3* Often falls through the cracks."
"* A gentle breeze causes/3  Micro Froggit to lose its/3  balance."
"* You catch a faint whiff/3  of mustard seed."
"* You momentarily lose/3  track of Micro Froggit.  "
"* If you squint,/3  Micro Froggit looks happy."
"* Micro Froggit is trying/3  to make itself look/3  bigger."
"* Micro Froggit ran away./3* Wait./3* Nope, there it is."
"* Micro Froggit is trying/3  to hop away."
"* Micro Froggit is waving/3  goodbye."
ch2 = "Compliment"
"* Micro Froggit doesn't seem/3  convinced. You may have been/3  looking the wrong way."
"* You can't tell how Micro /3  Froggit is reacting. You/3  think it looks flattered."
ch3 = "Threat"
"* Micro Froggit is shaking, or/3  you might just be straining /3  your eyes. "
ch4 = "Stomp"
"* You lift your leg up/3  and stomp with all your/3  might."
"* You check the bottom of your/3  foot for signs of squished/3  Froggit."
"* You only find your dusty/3  boot bottom."

"(Ribbit,/3ribbit.)"
"(Croak,/3croak.)"
"(Micro/3ribbit.)"
"(Growl.)"
"(Happy/3croak.)"
"(Cower,/3cower.)"

gml_Object_obj_deathroom_Create_0:
"* Wait really?/6 /3* Are you serious?"
"* You died to that?/6 /3* Okay then..."

(the following two interactions are unused)
"* Why are we bothering/3  with this?"
"* Let's just get out of here."

"* ..."

Other

gml_Object_obj_battle_controller_Step_0:
"* YOU WIN!/3* You earned " + string(g) + " Gold and " + string(e) + " EXP."

"* YOU WIN!/3* You earned " + string(g) + " Gold and " + string(e) + " EXP./3* Your LOVE Increased."

"* But nobody came..."

gml_Object_obj_mercymanager_Step_0:
"* You win!/3* Earned " + string(obj_battle_controller.g) + " Gold and 0 EXP." 

"* I am out of here."

"* Can't run."

gml_Object_obj_deathroom_Create_0:
"* I didn't offer my help/3  just to see you die!"
"* Let's get moving!"

"* It's a good thing I/3  SAVED for you."
"* Try not to die again,/3  ok?"

"* How careless. These/3  things happen though."
"* Let's get back in/3  the game!"

"* You can't get to/3  ASGORE like this."
"* Don't fool around, kid!"

"* You're supposed to DODGE/3  the attacks."
"* We all make mistakes,/3  it's ok."

"* Golly, you sure can't/3  take a hit! "
"* It's a good thing I'm/3  here to SAVE for you."

gml_Object_obj_genoflowey_Step_0:
"Well... That was/3something."
"You're a lot/3stronger than I/3gave you credit/3for!"
"Those monsters never/3stood a chance/3against your skill."
"..."
"What's with that/3face?"
"Don't even think/3about killing me/3too."
"Remember, I'm the/3one keeping you/3alive."
"Your life is/3in my hands."
"Don't worry, I/3won't judge you/3for your actions."
"Friends don't judge/3each other, right?"
"I have your/3back and you've/3got mine."
"So let's get/3out of here,/3okay pal?"

Cutscenes

gml_Object_obj_drintro_Step_0:
"* My child!/3* Don't worry, I'm coming!"
"* I.../5 oh dear/5 I..."
"* I'll find another way/3  down there don't you fret!"
"* Just be careful.../3  or-or stay put, okay?"
"* I... I can't lose you... "
"* ...... "
"* I/5-I'll be right there!"

gml_Object_obj_flowey1_Step_0:
"* Howdy!/3* I'm /4FLOWEY/0. /3* /4FLOWEY /0the /4FLOWER/0!  "
"* Hmm... /3* You look confused!"
"* Toriel ought to have /3  taught you how things /3  work around here already!"
"* She didn't?"
"* I guess little old me /3  will have to do then./3* Ready? Here we go!"

"* You probably want to go/3  home, don'tcha?/3"
"* Well you've got a long /3  journey ahead!"
"* If you ever need to save,/3  come look for me!"
"* I'll leave these little /3  things around for you."
"* That way it's easy to /3  find me!"
"* If you see one don't /3  hesitate to call me! "
"* And then I'll save /3  for you. Like I just /3  saved for you now!"
"* ./6./6."
"* There's one more/3  thing..."
"* The king of all the/3  monsters,/1ASGORE/0..."
"* He's been killing humans."
"* The only way out is/3  killing him and.../6 /3  well..."
"* You're pretty small..."
"* Size doesn't matter/3  too much though."
"* What matters is you've/3  got me on your/3  side!"
"* I'll let you get going,/3  but please be careful."
"* There's all sortsa /3  dangerous traps down/3  here."
"* And some of the /3  monsters in this/3  place..."
"* I hear they don't /3  like visitors./3* So good luck!"

gml_Object_obj_dalv_Step_0:
"* Hey friend./5 /3* Nice to see you again."
"* It's been a long time."
"* I was wondering if you'd/3  ever come back..."
"* ./5./5."
"* Who am I kidding.../3* You're not here, no one/3  is here."
"* I sent them all away.../3* They will never come back..."
"* ..."
"* Huh...?"
"* ..."
"* ...I must be seeing things..."

"* Is it wrong that I want/3  them to come back?"
"* Not like they were before/3  but..."
"* Like they actually cared/3  maybe?"
"* Is it wrong to want them/3  to come but not want to ask?"
"* ..."
"* Again?"
"* What is this?"
"* Why does it appear every/3  time I start monologuing?"
"* I think I need more/3  sleep..."

gml_Object_obj_decibat_Step_0:
"* I declare you an honorary/3  sentinel of silence."
"* I trust you to keep peace/3  and order hhear."
"* I shall go conquer new lands/3  in the name of quiet."
"* This is a very hhigh/3  honor so keep it/3  hhush hhush."

gml_Object_obj_microf_cutscene_Alarm_0:
"* You hear movement in the/3  distance..."

gml_Object_obj_mfnpc2_Alarm_2:
"* The Micro Froggits are waving/3  goodbye."

gml_Object_obj_dalv_Step_0:
"* ???"
"* Umm..."
"* Hey..."
"* Whatever you are..."
"* Please leave!"

"* You're... still following/3  me?"
"* I thought I made it pretty/3  clear, I want to be alone."
"* How did you even get/3  in here?"
"* There's no entrances so.../3  did you just appear?"
"* Is that how things work now?/3* Unwanted house guests fall/3  from the sky?"
"* I mean... even if that/3  is how it works out/3  there,"
"* That's not how it works/3  in here!"
"* First it was those stupid/3  concerned neighbors trying to/3  get in."
"* Then those Snowdin kids/3  just looking for entertainment."
"* Now it's.../5 /3  ..."
"* Well, I don't even/3  know what it is!/5 "
"* ..."
"* Regardless..."
"* There's no exit."
"* And you can't stay/3  here..."
"* Only one thing to/3  do..."

"* ..."
"* ..."
"* ..."
"* What do friends do/3  actually?"
"* Do you want to, um,/3  see my house?/3  Or something?"
"* I have to go there anyway/3  so I guess stop by/3  if you have time?"

"* This was all a/3  misunderstanding, right?"
"* ..."
"* I'll be waiting in my/3  house."
"* Come whenever you feel/3  like it."

"* You're... sparing me?"
"* But... what about them?"
"* Why just me?"
"* What makes me so/3  special!"
"* Or is this how you/3  plan to hurt me..."
"* By taking them all away."
"* ...I don't need them./3* I'll be fine on my own."
"* I've been doing it/3  long enough…"
"* ..."
"* I think you should just/3  leave."
"* You've already done/3  enough damage here."
"* You can leave through the/3  door in my house... "
"* ..."
"* I guess... I truly am/3  alone now…"

"* I have to um.../6 /3  fix something in the/3  other room."
"* Sit down,/3  get comfortable,/3  take your shoes off."
"* ..."
"* Actually please leave/3  them on, the floors are/3  a bit dirty."
"* I haven't swept since /3  this morning."

"* It seems like you/3  took your time."
"* Oh, but don't worry, I'm/3  used to standing around/3  by my lonesome."
"* I keep myself occupied/3  by cleaning around/3  the house."
"* It's my hourly routine!"
"* ..."
"* I have to um.../3  fix something..."

"* Welcome..."
"* Make yourself at home."
"* I'm going to my room to/3  rest."
"* I feel a bit ill."
"* We're... friends now/3  so..."
"* Look at whatever you/3  like."
"* See you... later."

gml_Object_obj_dalv2_Step_0:
"* Alright, I know you're/3  probably eager to get/3  going."
"* But feel free to/3  stay as long as/3  you like."

"* Welcome back."
"* Um... I'm not sure what/3  to say..."
"* I had some cards made/3  for emergency friend/3  situations.../3"
"* ...but I've misplaced/3  them."
"* Make yourself at home.../3  again."

gml_Object_obj_doorway_blocker_dalvshouse_Other_10:
"* Are you ready to leave?"
"* Leave Dalv's house?"
ch1 = "Yes"ch2 = "No"

gml_Object_obj_dalv3_Step_0:
"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped/3  me out."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being alone."
"* It'll take a few days to/3  pack up..."
"* But I think I'm ready to/3  give the Underground/3  another shot."
"* I have so much/3  creativity I've been/3  storing up."
"* I'm finally ready to let/3  my talents show."
"* I can publish my novel,/3  have an organ concert,"
"* I might even make/3  another friend!"
"* What a world it would be/3  if I had two whole/3  friends."
"* I'll go around and place/3  corn on every doorstep."
"* Everyone needs a little/3  corn in their life."
"* I've eaten corn every/3  day for a year and I'm/3  doing moderately ok."
"* So much to learn, so/3  much to teach. I'm very/3  excited!"
"* Oops. There I go again/3  with my rambling."
"* Let's get you out of/3  here."
"* Oh..."
"* It seems the exit is/3  blocked off..."
"* Let's see."
"* There we go. You're all/3  set."
"* Again, thank you so much."
"* I'll see you later/3  I guess..."
"* Friend."

"* Well, here we are."
"* I should thank you..."
"* For helping me out/3  so much."
"* Because of this..."
"* I'm leaving this place."
"* I'm tired of being alone."
"* It'll take a few days to/3  pack up..."
"* But I think I'm ready to/3  give the Underground/3  another shot."
"* I suppose I should get/3  you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you/3  gave me freedom."
"* Is that what real/3  friends do?"
"* If so I don't know if I/3  really want to leave."
"* If everyone will hurt me/3  then help me..."
"* Is that a place I want/3  to be?"
"* Well... I can't let this/3  opportunity pass."
"* It's ok, I forgive you."
"* You probably were scared/3  by me..."
"* Most monsters are..."
"* ..."
"* It seems the exit is/3  blocked off..."
"* I'll deal with it."
"* There we go. You're all/3  set."
"* You should get going."
"* See you later..."
"* Friend."

"* Well, here we are."
"* Thank you..."
"* For everything."
"* You have really helped/3  me out."
"* Because of this..."
"* I'm going to be more/3  friendly."
"* I'm gonna be the mentor/3  I always should have/3  been."
"* Penilla and I will draw/3  together,"
"* Rorrim could spice up my/3  wardrobe,"
"* And Crispy Scroll can/3  show me that " + '"' + "anime" + '"' + "/3  thing."
"* I thought of leaving..."
"* But why leave when I/3  have a great family/3  right here?"
"* Plus I've really let the/3  place go."
"* A week of non-stop/3  cleaning is in order!"
"* ..."
"* Well... I should get you/3  out of here."
"* Oh..."
"* It seems the exit is/3  blocked off..."
"* Let's see."
"* There we go. You're all/3  set."
"* Again, thank you so much."
"* Goodbye..."
"* Friend."

"* Well, here we are."
"* I should thank you..."
"* You have really helped/3  me out."
"* Because of this..."
"* I'm going to be friendly/3  to everyone."
"* ..."
"* I suppose I should get/3  you out of here but..."
"* Honestly, you confuse me."
"* You hurt me but yet, you/3  opened my eyes."
"* Is that what real/3  friends do?"
"* I would leave but..."
"* If everyone outside will/3  hurt me then help me..."
"* Is that a place I want/3  to be?"
"* No."
"* I've lived here for a/3  long time."
"* It's comfortable and I/3  know the residents."
"* The unknown is a scary/3  place..."
"* I'm not ready for it..."
"* Not yet at least."
"* The monsters here need/3  someone to look up to."
"* I could make them happy."
"* ..."
"* Well, anyway. It seems/3  the exit is blocked/3  off..."
"* I'll deal with it."
"* There we go. You're all/3  set."
"* You should get going."
"* Goodbye..."
"* Friend."

gml_Object_obj_flowey_npc_dalvExit_genocide_Step_0:
"* Howdy!"
"* Were you expecting that?"
"* I'm a little more/3  helpful than you may/3  have thought."
"* Anything you can't do by/3  yourself is my job."
"* Anyway..."
"* Great job getting/3  through here!"
"* Boy, am I glad to be on/3  your side."
"* Get ready because we/3  have a long journey/3  ahead."
"* This is gonna be so much/3  fun!"
"* I'll see you on the/3  other side, pal!"

Environment

gml_RoomCC_rm_darkruins00_833_Create:
"* The sign is obscured/3  by leaves."

gml_RoomCC_rm_darkruins02_851_Create:
"* It's a sign./3* It says /1EXPOSITION/0 in large/3  friendly letters. "

gml_Object_obj_micro5_Alarm_0:
"* You hear movement in the/3  distance..."
"* An intimidating presence fills/3  the ruins."

gml_RoomCC_rm_darkruins03_867_Create:
"* Private property./3* No trespassing."

gml_Object_obj_lemonadestand_Step_0:
"* According to the price list, /3  it's a lemonade stand: 5g a /3  glass."
"* Take some?"
ch1 = "Yes"

"* There's no lemonade left."

gml_Object_obj_ccitem_Step_0:
"* It's a rejected piece of corn."
"* Take it?"
ch1 = "Yes"
ch2 = "No"

gml_RoomCC_rm_maze2_877_Create:
"* Friend: I planted these for you./3* I hope it brightens your day./3* It always brightened mine. "

gml_Object_obj_pebblesitem_Step_0:
"* A little pile of conveniently/3  bullet shaped pebbles."
"* Take them?"
ch1 = "Yes"
ch2 = "No"

gml_RoomCC_rm_cliff_room_883_Create:
"* Friend:/3* Do not fear the unknown./3* Sometimes they're nice."

gml_RoomCC_rm_cliff_room_885_Create:
"* There appears to be a drawing/3  of a cat scribbled on it./3 "
"* Does this make it a/3  caterpillar?"

gml_Object_obj_drgate_Step_0:
"* A sturdy looking gate."
"* It appears to be locked/3  from the other side."

gml_RoomCC_rm_cave_905_Create:
"* I seem to recall/3  what I once saw so often..."

gml_RoomCC_rm_cave_906_Create:
"* What I remembered.../3* It seems is now forgotten..."

gml_RoomCC_rm_cave_907_Create:
"* So then nevermind I guess."

gml_Object_obj_featheritem_Step_0:
"* It's a stray feather."
"* Take it?"
ch1 = "Yes"
ch2 = "No"
gml_Object_obj_pear_Step_0:
"* A beautiful, delicious looking/3  Golden Pear catches your eye."
"* Take it?"
ch1 = "Yes"
ch2 = "No"

gml_RoomCC_rm_cavepath_911_Create:
"* He is sound asleep./6  /3* Maybe you shouldn't disturb/3  him."

gml_RoomCC_rm_dalv3_916_Create:
"* Property of Dalv/3  (That monster in the cloak)./3* NO TRESPASSING!"

gml_Object_obj_cornwebtext_Step_0:
"* There's corn on/3  the cobweb."

gml_RoomCC_Hallway_thing_919_Create:
"* Don't step on the flowers."

gml_Object_obj_cornboxdoge_Step_0:
"* There's a Corn Dog hiding/3  amongst the corn cobs. "
"* Take it?"
ch1 = "Yes"
ch2 = "No"
gml_Object_obj_fridge_Step_0:
"* I don't exactly have a/3  huge selection of food."
"* I don't get out much... "
"* Oh wait!  I have some/3  leftovers you can take/3  with you."
"* I hope you like it! I/3  made it for my birthday."
"* Sponge Cake is my/3  favorite!"
"* It's a sponge covered in/3  frosting."
"* Take it?"
ch1 = "Yes"

"* ..."

"* It's a mini fridge."
"* It looks mostly empty."

"* It's a cheap mini fridge."
"* Nothing inside looks remotely/3  edible."

gml_Object_obj_wardrobe_Step_0:
"* It's an intimidating looking/3  wardrobe."
"* Open it?"
ch1 = "Yes"

"* ..."

"* It's an intimidating looking/3  wardrobe."
"* Open it?"

"* It's a tacky looking black/3  wardrobe."
"* You open it."
"* There is a balloon floating/3  slowly inside."
"* You untie it and inhale some of/3  the contents."
"* You now sound funny."
"* ..."
"* You no longer sound funny."

"* You should respect the dead."

gml_Object_obj_flower_pot_Step_0:
"* It's a flower pot full/3  of dirt."
"* That's my turnip plant!"
"* He should be sprouting/3  up any day now!"
"* ... He's really taking/3  his time..."
"* But I don't rush him."

"* ..."

"* It's a flower pot full of dirt."

"* A flower pot full of dirt."
"* You consider watering it/3  but flower pots can't/3  be trusted."

gml_Object_obj_books_Step_0:
"* You like those?"
"* Those are my projects."
"* I sometimes try to write/3  books. Like for kids and/3  stuff..."
"* The table is covered in/3  colorful pencils and pages/3  strewn with cute pictures."
"* I sometimes kinda forget/3  what colors things are/3  outside this place..."
"* So I just make them up!"
"* I think the kids will/3  find it more interesting/3  like that anyway!"
"* ..."
"* It might not be as/3  educational though..."

"* ..."

"* The table is covered in/3  colorful pencils and pages/3  strewn with cute pictures."

"* The table is covered/3  in colorful pencils and pages/3  strewn with childish pictures."
"* It looks like a/3  children's book."
"* It's a good thing/3  this was never published."

gml_Object_obj_painting_Step_0:
"* Someone made that for me/3  a while back."
"* It's a single corn from/3  the corn field out in/3  the ruins."
"* I started that field/3  from one piece of corn."
"* Before I closed off the/3  door to Snowdin,/3  something happened."
"* I kept finding corn/3  sitting on my doorstep."
"* Every morning it was/3  just, there."
"* I didn't know who was/3  leaving it but..."
"* Somehow I thought they/3  were my friend."
"* I always wanted to repay/3  their kind deeds but..."
"* I never could think of/3  anything to leave in/3  return."
"* And one day they just/3  stopped showing up."
"* That's when I decided to/3  hide away."
"* But I planted the last/3  cob of corn I had down/3  here."
"* It's taken to the/3  environment surprisingly/3  well."
"* I always found it rather/3  inspiring."

"* ..."

"* It's a nice painting of a/3  small, lonely cob."
"* A signature that reads/3  " + '"' + "Penilla" + '"' + ", is written in the/3  corner."

"* A tacky painting."
"* It's really lacking/3  corn realism."

gml_Object_obj_broom_Step_0:
"* Be careful with that."
"* That broom has been like/3  my best friend."
"* I never thought he'd be/3  replaced by a real/3  friend!"

"* ..."

"* It's a well worn broom."

"* A broom."
"* This broom is very/3  inferior to you."

gml_Object_obj_doorway_blocker_dalvsroom_Other_10:
"* ..."
"* Let's look at something/3  else, okay?"

"* ..."

gml_Object_obj_melancholy_blocker_dalvsroom_Step_0:
"* No answer..."
"* You hear an organ faintly/3  playing on the other side."

gml_Object_obj_dalvsroom_gramophone_Step_0:
"* It's a gramophone."
"* It looks pretty old."
"* Maybe it's a grandmaphone."
"* A record labeled " + '"' + "Dalv Organ/3  Demo" + '"' + " is queued up to play."
"* Play it?"
ch1 = "Yes"
ch2 = "No"

"* You assume the record must be/3  damaged or broken."
"* Stop this wretched music?"
ch1 = "Yes"ch2 = "No"

"* An old gramophone."

gml_Object_obj_dalvsroom_organ_Step_0:
"* It's an organ."
"* The musical kind."

"* An organ."
"* It seems horribly out of tune."

gml_Object_obj_dalvsroom_desk_Step_0:
"* There is a book of neatly/3  written paragraphs on/3  the desk."
"* They all appear to be very/3  similar."
"* Read one?"
ch1 = "Yes"ch2 = "No"

"* There is a book of neatly/3  written paragraphs on/3  the desk."
"* They all appear to/3  be very similar."

gml_Object_obj_dalvsroom_chest_Step_0:
"* A fine oak chest."
"* Open it?"
ch1 = "Yes"ch2 = "No"

"* A fine oak chest."

NPCs

gml_Object_obj_crispynpc_Step_0:
"* I can't believe Dalv is/3  gonna open the door! "
"* It's been so long!"
"* I know what my first/3  stop will be. "
"* Dump, here I come! "

"* Do you watch anime? "
"* I HIGHLY recommend it!"
"* I mean some of it is/3  total garbage... "
"* But most of it is SOOO good!"

"* Maybe we could watch some/3  together!"

gml_Object_obj_rorrimnpc_Step_0:
"* This new “not hiding” thing/3  will take some getting used/3  to. "
"* I wonder what kind of/3  adventures I can go on/3  now."

"* I could go out and solve/3  the secrets of the entire/3  Underground!"
"* Meet every monster, brave/3  every danger, see everything/3  I can!"
"* Maybe I'll even find/3  a way back to the surface!/3* You never know!"
"* Anyone can be a hero./3* Maybe you could be one/3  too!"

"* You might wanna get a/3  new hat. That one is/3  looking a bit worn."

gml_Object_obj_penillanpc_Step_0:
"* Wow, I can go wherever I want/3  now? I was tired of hiding/3  from Dalv! "
"* You can only draw so many/3  landscapes of tiny cracks and/3  good hiding rocks! "

"* I finally got to see the big/3  drawing of a sweet corn cob/3  I made!"
"* I can't believe Dalv hung/3  it up!"
"* I know he loves his corn/3  but I can't believe he/3  liked my art that much!"
"* I also can't believe we've been/3  friends for so long and I only/3  just got to see his house!"

"* I've always considered Dalv/3  and me to be friends. "
"* He just likes to not/3  be bothered sometimes. "
"* I get that. Sometimes I just/3  want to be alone to do/3  my art! "
"* I mean, if we weren't friends,/3  I wouldn't go out of my way/3  so much to give him his space! "

"* I just can't wait to sketch/3  the outside!"

gml_Object_obj_fliernpc_Step_0:
"* Oh hey! I was just thinking..."
"* I really have to show you/3  this house I'm checking out!"
"* It's on a beach just/3  outside of the ruins. "
"* Hey, what's with that look?/3* I'm following your advice/3  and being myself. "
"* I'll just be myself in/3  a really cool beach house! "

"* You gotta get out and/3  live a little once in/3  a while. "
"* If you stay in one place/3  too long it feels like things/3  start to loop. "
"* It can drive you a little/3  crazy. "

"* I'm totally gonna learn all/3  the hip dance moves out there!"

gml_Object_obj_scnpc_Step_0:
"* Now I can fulfill my dreams/3  of opening a free hugs/3  booth!"
"* I'll get to see everyone's/3  smiling faces! "

"* Watch out Dalv! You're/3  well overdue for a big/3  hug! "
"* Everyone needs a good hug/3  now and then! "
"* Especially big mopey mopes/3  like Dalv! "

"* If you ever turn into a/3  big mopey mope like Dalv/3  call my new business!"
"* Sweet Corn's Perennial Hugs!"
"* No really! Give me your/3  phone and I'll give/3  you the number!"

"* Hugs make the world/3  go 'round!"

gml_Object_obj_dustnpc_Step_0:
"* Oh, are you hiding from/3  Dalv too?"
"* There isn't much room but/3  you're welcome to join me!"
"* I know lots of games/3  to kill time!"
"* How about we play count/3  the dust!"
"* We see who can count/3  the most dust before/3  getting bored!"
"* Ready? Go!"
"* Thirty-three, thirty-four,/3  thirty-five..."
"* Seventy-eight, seventy-nine..."
"* ACHOO!"
"* Oh dear... I lost/3  count..."
"* I guess you win then!"

"* Is it dusty in here/3  or is it just me?"

gml_Object_obj_dalv2_Step_0:
"* Are you ready to leave?"
"* Leave Dalv's house?"
ch1 = "Yes"

"* I hope I'm being a good/3  host!"

Items

gml_Object_obj_controller_Step_0:
"* Seems to have expired./3* Restores 7 HP."

"* Your teeth hurt just looking/3  at it./3* Restores 9 HP."

"* A genuine Corn Dog with/3  soft, fluffy ears./3  Restores 15 HP."

"* A delicious sponge that doesn't/3  scratch AND has 2x the/3  absorption! Restores 14 HP."

"* Makes you invulnerable/3  for a pear of hits."

"* An old, forgotten feather./3* It needs a good preening./3* Increases DEF by 2."

"* Small, safe, non-toxic/3  rubber pellets."

"* Like rocks, but smaller./3* Good makeshift ammo./3* Increases ATK by 3."

"* The grim reminder of/3  your mission. Justice/3  is needed."

Saves

gml_Object_obj_savefl_Step_0:

Entrance

"* Howdy!/3* Looks like you got/3  it then!  "

"* Why the long face, pal?"
"* Don't worry, this place/3  is way better than up/3  there!"
"* That old lady would've/3  just  spoiled all of/3  our fun!"
"* Come on, let's not stand/3  around here all day!"

"* You... really only need/3  one save..."
"* Do you not trust me or/3  something?"
"* Come on!/3* I'm your pal!"
"* I got your back!"

"* You should get going..."

"* Really?/3* What is this about?"
"* I told you already, you/3  don't need that stupid/3  goat lady!"
"* She couldn't have/3  protected you anyway!"
"* You have me! /3* I'm way better!"
"* I'm your pal Flowey!"
"* I'm the only friend /3  you'll ever need!"
"* Can Toriel save for you?/3* NO!"
"* So let's get out of/3  here while we're/3  still young!"

"* Come on kid!/3* Enough saving!"

"* Howdy!/3* Didn't think I'd/3  see you here!"
"* ...There's no way up/3  back here, I've looked."
"* I guess the only/3  way out is forward!"
"* You're saved and ready/3  to go!"

"* What're you waiting/3  for?"

Hallway

"* Howdy!"
"* I see you're still in/3  one piece!"
"* You saw that weirdo/3  right?"
"* If you want to get out/3  of here you'll have to/3  go through him."
"* He shouldn't be a/3  problem though."
"* And if he is, that's why/3  I'm here!"

"* Again?"
"* Okay, you're double saved/3  now!"

"* A little anxious there/3  pal?"
"* Alright you're saved..."
"* ...Again."

"* Really?"
"* How many saves do you /3  need?"

Bridge Room (Before Decibat)

"* Howdy!"
"* Golly, this place sure/3  is dead!"
"* All the monsters are/3  all quiet and lurking."
"* That's not like monsters/3  at all!"
"* Don't let this ruin/3  your impression of/3  the Underground!"
"* We'll leave this/3  dump behind soon/3  enough!"

"* You're already saved,/3  let's get a move/3  on!"

Bridge Room (After Decibat)

"* Howdy!"
"* You seem to be doing/3  well!"
"* Only " + string(global.deaths) + " deaths!"
"* Only 1 death!"
"* See? Aren't you glad/3  you have me around?!"
"* It's great to be such/3  a needed friend!"

"* You haven't even died/3  once!"
"* Not that I thought you/3  would, but it's nice/3  to be prepared!"

"* What? Not happy with/3  your death tally?"
"* Haven't you ever heard/3  the phrase: Don't shoot /3  the messenger?"

"* Come on, buddy!"
"* You can save more later!”"

Hall

"* Howdy!"
"* Not too far now!"
"* Just gotta deal with/3  that downer!"
"* Then you're out of/3  the ruins!"
"* See you on the other/3  side, pal!"

"* What?"
"* You scared of that/3  doom and gloom guy?"
"* Look, you just gotta/3  fight your way through/3  him!"
"* He'll go down easy!"
"* And in case you/3  haven't noticed..."
"* He really won't be/3  missed!"
"* So go get him!"

"* Come on, kid!/3* Show him who's boss!"

"* Come on! Let's finish/3  this." (unused)

"* Well that's that."
"* Gee, what a start to our/3  journey."
"* I can't say I expected/3  this but it's your/3  choice."
"* Anyway..."
"* If you want to explore/3  more before we leave/3  you should know this."
"* I've removed all my save/3  points besides this one/3  from here."
"* No use in going back/3  there."
"* I'll be at this one and/3  this one only until/3  you wanna leave."
"* See you later!"

"* Nice job, kid!"
"* I bet your conscience/3  feels light as a/3  feather."
"* Making friends is a good/3  way of getting through/3  here."
"* Avoiding conflict,/3  keeping yourself/3  safe..."
"* I get that."
"* We just started and/3  you've already befriended/3  me, and him."
"* Aren't you the popular/3  one!"
"* By the way..."
"* If you want to explore/3  more before we leave/3  you should know this."
"* I've removed all my save/3  points besides this one/3  from here."
"* No use in going back/3  there."
"* I'll be at this one and/3  this one only until/3  you wanna leave."
"* See you later!"

"* Well done!"
"* That was almost too easy."
"* He sure put up a fight/3  but you handled it with/3  skill."
"* It's not like anyone will/3  miss that downer anyway."
"* By the way..."
"* If you want to explore/3  more before we leave/3  you should know this."
"* I've removed all my save/3  points besides this one/3  from here."
"* No use in going back/3  there."
"* I'll be at this one and/3  this one only until/3  you wanna leave."
"* See you later!"

"* The exit is through/3  his house."
"* Go on."

"* We've got things to do!"
"* Enough saving."

Genocide

"* Gee, it's getting a/3  little dusty around here,/3  huh?"

"* Not too fond of that/3  whole mercy thing?"
"* That's alright, whatever/3  gets you to /1ASGORE/0,/3  friend!"

"* You've really got some/3  passion there."
"* There's only " + (string(global.gMax - global.genoCount)) + " of the/3  monsters left not/3  counting the weirdo."
"* Good luck, pal!"

"* Wow, it sure is quiet/3  around here."
"* I gotta say, it's/3  a bit nice with no/3  disturbances."
"* Well, nothing left to/3  do here I guess. Let's/3  keep going!"

Other

"* What are you doing back/3  here? The exit's the/3  other way, silly!"

"* Let's get going."

"* Welcome back, pal!" (unused)

Unused

gml_Object_obj_messenger_Create_0 / gml_Object_obj_messenger_Step_0:
"* The messenger has /3  somwhere to be."
"Messenger - ATK 2 DEF 2/3* The messenger has /3  somwhere to be."
ch2 = "Shoot"
"* You point your gun/3  at the messenger."
ch3 = "Don't shoot "
"* You choose not to/3  shoot the messenger."

"/0Don't shoot/3the /3messenger!"
ch2 = "Shoot"
"What do/3you think/3you are/3doing?"
ch3 = "Don't shoot "
"/4THANKS./3"

gml_Object_obj_cactony_Create_0 / gml_Object_obj_cactony_Step_0:
"* Cactony comes to share his pain."
"* Cactony - ATK 5 DEF 10/3* Cactony can't touch anything /3  he loves."
"* Cactony would like to cry, /3  but it's too hot."
"* Cactony stares into your soul."
"* Cactony feels love/3  for the first time."
ch2 = "Touch"
"* You carefuly touch Cactony."
ch3 = "Avoid "
"* You keep your distance from /3  Cactony."

"/0No one /3loves /3me."
"10000 /3Needless!"
ch2 = "Touch"
"Is this/3what love /3feels like?"
ch3 = "Avoid "
"You are/3just like/3the/3others!"

gml_Object_obj_checkdialogue_Create_0 / gml_Object_obj_battledialogue_Create_0 / gml_Object_obj_floweydialogue_Create_0 / gml_Object_obj_infobox_Create_0:
"/0Hello world! /1How are we doing today? Glad to hear it."