gml_Object_obj_npc_turtle_Step_0:
"* Say, another explorer in this# neck of the caves?"
"* Pleased to meet ya!"
"* You wouldn't be in the# stone-moving business, would# you?"
"* Ha! Only kidding around!"
"* This morning, I set out on an# expedition to find new wares# for my shop."
"* Right as I passed through that# door there, it caved in!"
"* Close one, huh?"
"* Sorry universe, but you won't# do me in that easily!"
"* Wa ha ha!"
"* If you're ever in Waterfall,# be sure to stop by my shop!"
"* Got plenty o'wares to sell ya!"
"* No better place your allowance# could go!"
"* Oh, do you want me to say my# catchphrase as a farewell?"
"* Alright then! Ready?"
"* Let justice prevail!!!"
"* ..."
"* Or was it \"Let justice be# done\"?"
"* Could've also been \"Here comes# the hammer.\""
"* ..."
"* What can I say? I never could# decide on my catchphrase!"
"* Wa ha ha!"
"* Be careful out there, kid!"
gml_Object_obj_dunebud_overworld_Step_0:
"* Gwah gwah goggle wibble woo~"
"* (You smile and nod like you# understood Dunebud.)"
"* Blep blep boop wub weeeee~"
"* (Hold on...)"
"* Pleep plop doop de do~"
"* (Could it be?)"
"* Wuwuwu aaaaAAAAAAAAAAAAAAA# hehe~"
"* (Uh, nevermind.)"
"* Wiggle woggle~"
gml_Object_obj_tntman_dunes_06_Step_0:
"* I'm not up to anything# suspicious, okay?"
"* There is no treasure behind# this wall, okay?"
"* Don't rat me out, okay?"
"* This is my TNT, okay?"
"* I didn't steal it from my# brother at the mines, okay?"
"* This X was here before I# arrived, okay?"
"* I'm just waiting out the storm,# okay?"
"* Get off my case......"
"* please."
gml_Object_obj_tntman_dunes_06b_Step_0:
"* I entered this cave to find# treasure but I found these# fellas instead. "
"* They hopped up to me and# now... I guess we're buddies? "
"* Is that how that works??? "
"* In any case, nice."
"* If there's any treasure# around, you can have it. "
"* I think these funky frogs are# all I need now. "
"* Oh, and my brother, I guess.# He's okay."
"* Sometimes, happiness is just a# couple of pals chilling in a# cave. "
"* Other times, it's more# complicated. "
"* Mine is definitely the former# cause I can't even spell the# word complicated! "
"* On your way out, say hi to my# brother for me, eh?"
gml_Object_obj_npc_sandstorm_Step_0:
"* I can't standstorm this# sandstorm."
"* I couldn't standstorm that# sandstorm."
gml_Object_obj_fan_fan_dunes_7_Step_0:
"* So... hot..."
"* Aa-aa-aa-hh-hh-hh!" (unused)
"* Bro, what's your damage?"
"* Can't a monster cool off every# now and then?"
"* You're such a killjoy, bro."
"* Sorry, I guess."
"* I get cranky when I don't get# my fan time."
"* I like, found it here so I# decided to put it to use."
"* I should move to Waterfall,# bro."
"* Much cooler."
gml_Object_obj_dunes_08b_room_controller_Step_0:
"* BAM!"
"* Welcome back!"
"* Here's what I got. (20 G)"
ch[1] = "Ice Tea"
ch[2] = "Green Tea"
ch[3] = "Sea Tea"
ch[4] = "Cancel"
ch[1] = "-SOLD OUT-"
ch[2] = "-SOLD OUT-"
ch[3] = "-SOLD OUT-"
"* Uh-oh, looks like you've got no# space for this item."
"* Come back when you've made some# more room."
"* Sorry, buddy. I'm gonna# need more G than that."
"* Great choice."
"* Drink up!"
"* What a popular item! I wish I# could sell you more, but I'm# fresh out."
"* Come on, pal."
"* I know my pitch was a little# sloppy but I'm really tryin'."
"* If you change your mind, I'll# be here."
"* The alphabet must have# 25 letters now, cause I'm# fresh outta T!"
"* I'm sure we'll meet# again! Thanks for believin'# in me!"
"* MO, OUT!"
gml_Object_obj_npc_miner_red_Step_0:
"* Watch it!"
"* I have places to be!"
"* Got a call about a job in# Snowdin."
"* I was supposed to be there# yesterday, but the walk is# really far."
"* Wasn't feeling up to it."
"* Oh well. On I go!"
"* Can't talk right now."
"* Watch i- "
"* Um..."
"* Sorry, didn't mean to block# the path."
"* You... take care, I guess."
"* (Yeesh...)"
"* I uh... gotta go."
(the following interaction is unused)
gml_Object_obj_miner_red_Step_0:
"* ..."
"* ..."
"* ..."
"* Bruh..."
gml_Object_obj_miner_slime_Step_0:
"* You a new hire?"
"* If I were you, I'd turn back# now."
"* I've been workin' this job for# twelve years and I've about had# enough."
"* I'm probably the only monster# that does their job 'round here."
"* If you need work, go talk to# the Foreman on the third level."
"* Not sure you'll get far with# him, though."
"* Thanks for the G, kid."
"* (He's too wrapped up in his# work to speak with you.)"
gml_Object_obj_miner_uwu_Step_0:
"* Haven't seen you around the# mines, friend!"
"* Welcome to the greatest place# in the Underground!"
"* I love it here!"
"* Everyone is so nice and works# hard; we're a real family!"
"* I like these mines so much that# I never leave!"
"* Everyone tells me to go home# but I find the cold, rocky# floor very comfortable!"
"* And no, they do not pay me for# overtime!"
"* (Whistling)"
"* Don't worry about returning my# pickaxe!"
"* I'll just mine with my hands!"
"* (Whistling)"
gml_Object_obj_utslime_Step_0:
"* As a slime, I'm outraged."
"* As a slime, I'm overjoyed."
gml_Object_obj_stresso_Step_0:
"* How-How-How am I gonna get to# my station now?"
"* The elevator door is jammed,# man! JAMMED!!!"
"* I'm calm!"
"* I'm calm, okay??"
"* ..."
"* That was a LIE I am FREAKING# OUT!!!"
"* You gotta help me!!"
"* Do you know where everyone# went???"
"* Feeling mad anxious right now."
"* Either my co-workers are# planning a surprise b-day party# for me or..."
"* ..."
"* No, it's fine. I'm fine!"
"* That would be silly! Heh..."
"* Wait, who are you?"
"* Please leave me to my corner# of worry."
gml_Object_obj_utslime_backtrack_Step_0:
"* As a slime, I'm busy."
gml_Object_obj_smokey_backtrack_Step_0:
"* Just tricked some chump into# doin' my job for me. "
"* Told 'em the Foreman wanted# him on minecart duty, ha! "
"* What's with that look? It was# only a prank."
"* 'Ay, why you starin'?"
"* I swear, it's all you kids do!"
"* Don'tcha have somewhere to# be? "
"* Hopscotch game or somethin'? "
"* Go on, get!"
gml_Object_obj_smokey_Step_0:
"* Hey, just in time!"
"* I'm sure you noticed all this# mining mumbo jumbo lying around,# yea?"
"* Well, Corporate said we have to# solve puzzles as we work to# exercise the ol' noggin."
"* They even made the Foreman lock# the door until work's done."
"* Pretty unnecessary if you ask# me."
"* Seeing as I'm on my permanent# smoke break, could you solve it# for me?"
"* You look like a smart kid. Give# it a shot."
"* What do ya need?"
ch[1] = "Can you help me?"
"* You're not gonna solve the# puzzle by talking to me."
"* Kids these days are so# lazy, I swear."
"* Great job! I knew you could do# it, kid!"
"* Won't be another job until# tomorrow."
"* I can spend the rest of my# workday doing absolutely# nothing."
"* Oh wait, I already was."
"* You gotta wonder when ol'# ASGORE is gonna call off this# excavation."
"* Mining Co. has been in business# for decades!"
gml_Object_obj_miner_bryan_Step_0:
"* I lost all of my TNT..."
"* I have to tell the Foreman."
"* He'll fire me, I'm sure, but# it's my fault."
"* I would go tell him right now,# but I lost my hard hat as well."
"* I can't protect my dome from# the hazardous rocks outside."
"* Today isn't my day..."
"* I have a brother, you see."
"* I work at the Mines to provide# for us."
"* He doesn't have a job. Mostly# just gets into mischief."
"* But... he's happy, so I'm happy."
"* How will I be able to look him# in the face after I get fired?"
"* Today isn't my day..."
gml_Object_obj_miner_bryan_Alarm_0:
"* You... you found my hat!"
"* You are a kind soul!"
"* I don't have anything to give# you... but I am eternally# grateful."
gml_Object_obj_miner_bryan_Step_0:
"* (You got eternal gratitude!)"
"* I know I said I would go tell# the Foreman but..."
"* I'm pretty scared."
"* A few more minutes in my# uniform won't hurt."
gml_Object_obj_miner_bryan_backtrack_Step_0:
"* Oh, hey."
"* I'm just uh, admiring the# view."
"* I was just on my way to talk# to the Foreman. Yep."
"* The boulders stopped falling a# while ago."
"* My teacher never taught me it# could rain rocks down here."
"* Weather... crazy stuff."
"* Well, I'm gonna go soon."
"* Hope my eternal gratitude# helped you!"
gml_Object_obj_miner_stable_Step_0:
"* I just ADORE mining!!"
"* Mine mine mine mine mine mine# day and night!!"
"* Gonna find a whole buncha...# SPARKLY GEmS!!"
"* Do not doubt my work ethic for# one sEcond!!"
"* I work HARD and am nOT on thin# ice with the Foreman!!"
"* I am on the thickest ice of all# tIME!!"
"* Mining mining mining!!"
"* ..."
"* Okay, I can't handle this!!"
"* I'm on my fourteenth warning!!# FOURTEENTH!!"
"* I've heard rumors that the# Foreman has a \"sixteen strikes,# you're out\" policy!!"
"* Couldn't he lighten up a# little??"
"* HahA!! This is fun!!"
gml_Object_obj_miner_stable_backtrack_Step_0:
"* Can you believe I'm STILL# mining? "
"* I'm just THAT committed to my# job!! "
"* ... "
"* ...You think Angie heard that?"
"* I am confined to these brown# walls forever!!!!!"
"* This business is more# important than it may# seem."
"* It isn't easy for# monsters to find a job# these days."
"* For that reason, we# hire anyone who applies!"
"* All except for children.# I think that's illegal."
"* You have a good journey!"
"* Heard it could get# rocky!"
"* Haha! Good one, dear!"
"* I've been waiting to# say that."
"* That's my Angie!"
"* Hope you've had a good# time at Mining Co.!"
"* Oh, hello."
"* If you need a place to# hide out right now, you# can stay here."
"* Would hate a youngin# like you to get into# trouble."
"* I hope little Moray is# alright..."
"* Need to go to the Wild# East as soon as I can."
"* I take great pride in# these mines."
"* Been supervising them# for around thirty years!"
"* Here every single day."
"* I did take a week off# when my kiddo was born."
"* But was right back at# it when the time came."
"* Strangely, the progress# report for that week# was above average."
"* If you ever see my kid# out there,"
"* Tell 'em that their# old man misses 'em!"
"* I heard some rumblings# of danger back west."
"* Sent everyone home for# now."
"* Waiting to see if it# was a false alarm or# not."
"* Sure hope everything's# okay..."
"* Haven't had an# emergency like this# since the old cave in."
"* Abandoned a good# facility that day."
"* If you're leaving, stay# safe out there."
"* But I wouldn't# recommend roaming around# right now."
"* My job is to send all gemstones# we find on this floor down to# the sorting machine."
"* From there... I'm not quite# sure where they go."
"* That's the problem with this# place. You have to figure most# things out yourself."
"* It's an honest living, though!"
"* Oh, I know of a fun activity# for you on your visit!"
"* There's a fortune teller set up# in town."
"* I visit her every week to hear# about my potential future."
"* Give her some business if you# pass by the area, okay?"
"* My break is almost over, it# seems."
"* Oh well."
"* I gotta say, sorting through# the same gemstones every day is# getting old. "
"* I bet the Surface has a ton# we've never heard about! "
"* Ironic that the first thing I# wanna do when we're free is# explore more caves, haha!"
"* Welp, gotta get back to it!"
gml_Object_obj_kevin_happy_Step_0:
"* Hey, thanks for saving me back# there!"
"* Now I can stand in place at a# higher elevation."
"* Work is rad."
gml_Object_obj_virgil_miner_Step_0:
"* Oh, hey there, kid! "
"* Thought I'd make somethin' of# myself and get a real job. "
"* Despite playing a great# bandit, Star doesn't actually# pay anyone in town. "
"* Well, he lets the shopkeepers# have most of their revenue but# that's about it. "
"* Oh well, it was pretty fun# while it lasted."
"* One day, you're gonna be in my# situation."
"* Forced to let go of childlike# fantasy and tossed into# adulthood."
"* Hey, it sucks but everyone's# gotta go through it."
"* One thing though..."
"* Don't totally let go of your# adventurous side."
"* Some adults become far too# cynical because they forget the# good times."
"* I should know, it's my first# day here and I'm already hating# my life!"
"* Hang in there, Clover! "
"* You're gonna do great things!"
gml_Object_obj_kevin_backtrack_Step_0:
"* I got put on minecart duty a# few minutes ago."
"* Sure, you already completed# today's job but tomorrow's# coming!"
"* First I get tied down to# tracks, now I gotta operate# tracks!"
"* This wasn't what I meant by# wanting to get my life back on# track!!!"
"* You're gonna show up tomorrow# to do this for me, right?"
"* We're best buds... right?"
"* DID OUR INTIMATE ELEVATOR RIDE# MEAN NOTHING???"
"* Sorry, can't talk anymore.# I've got everything to# overthink."
gml_Object_obj_miner_snake_Step_0:
"* Hello, visitor."
"* Did you venture through the# whole mine?"
"* What a journey."
"* For your troubles, I'll let you# in on a little secret."
"* You see, we aren't mining for# gemstones at all."
"* Those things are everywhere;# practically worthless."
"* We're actually mining for# minerals like this one in front# of me."
"* They're used for building# materials around the# Underground, you see."
"* They're also... very..."
gml_Object_obj_miner_snake_Alarm_0:
"* You saw nothing."
gml_Object_obj_miner_snake_Step_0:
"* I'm famished."
gml_Object_obj_miner_snake_backtrack_Step_0:
"* I'm famished. "
"* 'Boutta yomp on some rocks!"
"* I hope they don't dock pay for# eating the workplace..."
gml_Object_obj_bowll_overworld_Step_0:
"* I wish those miners would've# told me about the boulder# problem."
"* I coulda charged right through# 'em, breaking into a million# bits!"
"* Uh-breaking THEM into a# million bits. Not me. Ahem."
"* I've learned a lot from being# a clean boy."
"* Mostly how absolutely# disgusting the Dunes are."
"* I mean, everything's covered# in sand!"
"* Whoever built that giant fan# needs to build a giant vacuum."
"* You're lucky that bandana# you're we3aring isn't red."
"* We'd probably have issues,# haha!"
"* Never forget to sparkle out# there!"
gml_Object_obj_dunes_25b_gilbert_Step_0:
"* Hello, sir!"
"* I'm guessing you're the# boss of this# mine."
"* Well, not for much# longer."
"* Oh? Why's that?"
"* I'm preparing for# retirement!"
"* It'll be sad to leave# this place behind but I# feel it's time."
"* Hey, that's not all# bad! I WISH I could# retire."
"* Yeah, it'll be nice.# Just gotta find someone# to replace me."
"* I have a few# ideas. "
"* Well, good luck with# everything!"
"* Thank you!"
"* Finally figured out how# to turn these machines# off."
"* Me and North Star need# to have a chat."
"* I figured out where# those boulders were# coming from. "
"* Turns out North Star# set the machines up for# \"Feisty Missions.\" "
"* Had a friendly chat# with him about it all. "
"* He immediately# apologized so... I# forgave him. "
"* How could I say no to# his overwhelming charm? "
"* I'm only monster."
"* Things were already# running well earlier but# now they're even better! "
"* Glad my legacy in this# place will be nothing# but positive memories!"
"* As my old man used to# say: mine on, kid! "
"* ... "
"* Okay, he uh... he never# said that. I said that.# Just now."
"* Have you met my sisters?# They're kinda annoying."
"* Pedla's like, WAY too happy# all the time."
"* Just be normal and fake your# happiness, like me!"
"* And Violetta? I'm not sure."
"* I think all she needs is to# find love or something."
"* Like, get out there, girl!"
"* I got work to do so I'll see# ya."
"* Remember to eat your veggies,# stay hydrated, and say \"howdy\"# more often."
"* That's very important."
gml_Object_obj_kanakofriend_Step_0:
"* Sigh..."
"* This playground used to be fun."
"* Ever since my playmate stopped# showing up, it's become boring."
"* I wonder where they went?"
"* Thanks for sitting with me."
"* I hope we can be friends."
"* I better get going soon."
"* My papa's probably wondering# where I am."
"* ..."
"* ..."
"* THERE IS NOTHING FOR YOU# HERE."
"* GOODBYE."
gml_Object_obj_pedla_overworld_Step_0:
"* Why hello! Hope you're having# a glorious day!"
"* I'd give you a flower but# those are in low supply around# here."
"* I hope a friendly smile# suffices!"
"* Honestly, the Dunes are not# the best place for my sisters# and I."
"* But I feel an obligation to be# here. You know, to help grow# the ecosystem."
"* One day, we'll return this# place to its former glory!# Mmhm!"
"* I've heard rumors about an# abandoned greenhouse FILLED# with flowers."
"* Not sure how or why such a# thing would exist but I really# wanna see it!"
"* Remember to give flowers lots# of love and attention!"
"* They are alive and can teach# you many things!"
gml_Object_obj_npc_drinki_Create_0:
"* (This monster is too busy# quenching their thirst to# speak.)"
"* (With eye-catching water like# that, who could resist?)"
gml_Object_obj_npc_aunt_glover_dunes_30_Step_0:
"* Hello, darling! How are you# doin' today?"
"* It's a lovely day, ain't it?"
"* Is it always this hot n' humid,# ya think?"
"* I just moved here from Snowdin,# so I'm not sure yet."
"* But a local like you would know,# right?"
"* I got a question for ya# actually:"
"* Do you develop some sorta# spectrum of hot 'round here?"
"* See, like, not just hot but# blazin' hot versus swelterin'# hot-"
"* Ya know what, you look busy.# We'll talk, later or somethin'."
"* I'd call today blisterin' hot I# think."
"* Or is that too unoriginal,# maybe something more# interestin' like..."
"* Picklen' hot!"
"* That makes no sense actually,# so maybe not, then."
"* I'll have to think about this# some more."
"* Wait, do you know my nephew?"
"* Adorable, wears pink gloves...."
"* You look just like this nice# little buddy boo who he talked# about comin' 'round."
"* So, tell me, how is my little# wubby dubby doin'?"
"* He never writes me anymore!"
"* Says it's too embarrassing or# whatnot!"
"* I'm not that embarrassing of an# aunt, ya know!"
"* I'm not as embarrassing as my# sister, I'll tell ya that!"
"* She just goes on and on, \"My# little snooky bear! Have you# seen him! So precious!\""
"* Makes me sick! Failed aunt-ing# 101 if ya ask me!"
"* I just like to talk about my# little snoodlekins sometimes,# is that so bad?"
"* I'm sorry, what were we talkin'# about, sweety?"
gml_Object_obj_npc_rock_man_dunes_30_Step_0:
"* Something going on at the old# Ketsukane residence?"
"* I've noticed an unusual number# of monsters visiting."
"* Guess there's never a bad time# to pay your respects. "
"* Brilliant minds, the# Ketsukane's."
"* Have you seen our little# sapling south of here?"
"* Well, perhaps I shouldn't call# it \"little\" anymore."
"* Its rate of growth has been# unprecedented."
"* My latest botanical methods# seem to be working better than# expected."
"* The Meadow is sure to return# in the coming years. I truly# believe it."
"* Patience is a virtue."
"* You will get what you put in# but it may take time."
"* Remember that."
"* (We need to stay# focused.)"
"* (Let's not bother the# townsfolk with our# problems.)"
gml_Object_obj_slither_overworld_Step_0:
"* Hey, where are you off to,# mate?"
"* Any space for a plus one?"
"* Just joking around of course!# Heh..."
"* I just... I think it would be# NEAT if I could like..."
"* Join your party or...# something."
"* But I know you're busy and all# - so am I!"
"* Things pile up, right? Life..."
"* 'Course,"
"* Your \"busy\" involves adventure# and the discovery of wonderful# treasures."
"* My \"busy\" is more like making# sure I don't miss my alimony# payments."
"* But nah it's cool... it's# cool..."
"* No need to stick around# worrying about me!"
"* You can tell me all about your# grand journey later."
"* Maybe you could write a book# about it? And I would like, be# your editor?"
"* I don't know, just thinking# out loud, heh..."
gml_RoomCC_rm_dunes_30_2_Create:
"* Pinch-Pinch~ hehe."
"* Beware of my pincers,# traveler!"
gml_RoomCC_rm_dunes_30_3_Create:
"* I do not have any treasure# hidden within my shell."
"* Why do monsters keep asking me# that?"
gml_RoomCC_rm_dunes_30_4_Create:
"* We are not caged within these# fences, traveler."
"* It is a choice."
"* It is nice to live in a# familiar place with the pack."
"* It is also nice to be fed and# taken pictures of."
gml_Object_obj_npc_cactony_dunes_30_Step_0:
"* Hey, dude."
"* I know you'll say no, but I'm# selling free hugs."
"* Darn it, you already read my# sign, didn't you?"
"* I hate myself."
"* No, don't bother asking."
"* I'm closing shop, okay?"
"* This was a dumb idea."
"* Even if you did hug me, which# would be sick, I'd probably# kill you."
"* Not intentionally, of course.# That'd be a crime, and I hate# crime."
"* Oh great. You might be a# criminal and now you definitely# won't hug me."
"* Just walk away. It would be# better for both of us."
"* You still want a hug?"
"* Bro, you need to learn when to# let go."
"* If you won't leave me alone,# the hugs are no longer free."
"* In fact, they are very# expensive hugs."
"* Whatever amount of money you# own? They're like, triple that."
"* I'm honestly not sorry."
"* Okay, I KINDA still want a hug# but I'm in this way too deep."
"* Ignore my existence, please."
"* (We need to stay# focused.)"
"* (Let's not bother others# with our problems.)"
"* I am very sorry but we are out# of stock!"
"* I'll make sure to bake a fresh# batch as soon as I can!"
gml_Object_obj_knockable_door_dunes_30_Step_0:
"* Sorry! I'm not home!"
gml_Object_obj_red_dunes_30_Step_0:
"* Ooooh! Oh, hey! Clover!"
"* Remember how I told you# I apprehended a human# last week?"
"* Thaaat's her!"
"* ?"
"* ????????????"
"* You STILL think I'm... your# captain DID explain to you I'm# not a human, right?"
"* Please tell me she did."
"* Oh! I'm so sorry! I just# thought you-"
"* No, no, I'm sorry, I just...# get it often."
"* You MAY OR MAY NOT be the first# that apprehended me repeatedly,# though." (unused)
"* Kinda put me on edge." (unused)
"* It's totally fine!"
"* You wouldn't believe# how many grumpy# monsters I deal with."
"* N-not that you're a# grumpy monster!"
"* I'm sure you're very# nice!"
"* Ahem. Anyway..."
"* What's your name?"
ch[1] = "It's Clover"
"* Huh? No, not you, silly,# her!"
"* I.... Actually, how about# \"Red?\""
"* That's what your colleagues# have kept calling me every time# I get falsely apprehended."
"* To be honest..."
"* I hoped that eventually I'd be# \"caught\" enough that you'd all# recognize me and it'd stop."
"* It might just be wiser to JOIN# the Guard at this point..."
"* Join?"
"* That would be fantastic!"
"* I'd be glad to show you# the ropes of my job!"
"* You could even help me# build puzzles!"
"* That might be a code# violation now that I# think about it..."
"* Aaahh, it's fine!"
"* What?"
"* It can't be THAT easy to get in,# right?"
"* I mean, they let me# join."
"* We'll figure it out!"
"* Me and Clover have some# important business to# attend to."
"* But I should be free# next week!"
"* You can find me doing# my duty around Snowdin# any day."
"* Oh."
"* You're serious."
"* Ah, ahahaha, I mean, haha,# s-sure?"
"* S-sounds like a plan!!"
"* See you then!!"
"* See ya!"
"* (Red stares awkwardly.)"
"* (She isn't prepared for a# second conversation.)"
"* Hopefully Martlet didn't give# you too much trouble!"
"* Not that she would."
"* If you want a Guard to mistake# you for a human, she's# definitely the best one."
"* ...Wait, did you get arrested# on PURPOSE to try and make new# friends?"
"* ...."
"* ..................."
"* ...You might be onto something,# buster."
"* (Red is in deep thought.)"
"* WHOA!"
"* Whoa whoa WHOA!"
"* How many times are you gonna# bring me in? I TOLD you I'm not# a—"
"* Oh, you're... not a member# of the guard."
"* Gah! I'm really really sorry!"
"* I've been mistaken for a human# a few too many times."
"* Some of 'em even recognize me# now. Maybe I should get to know# them better..."
"* You kinda look like the same# might've happened to you."
"* Dressing the way a human# wouldn't is a good start,"
"* but a lot of folks down here# don't know the nuances of# ~human fashion~."
"* Maybe put on like, two or three# more hats."
"* Put hats on your feet too.# Nobody will bother you then."
"* So, do you just walk up to# people repeatedly and expect# them to talk to you?"
"* ...Does it work?"
"* ...Should I try it?"
gml_Object_obj_npc_sandstorm_dunes_30_Step_0:
"* Gotta beat this heat."
"* I'm losin' it."
"* Mirrages, man..."
"* Can't trust your eyes out# here."
"* Stay away from precarious# paths."
"* You'll just turn up back where# you started, for real."
"* Gotta beat this heat."
"* (We need to stay# focused.)"
"* (Let's not bother the# townsfolk with our# problems.)"
gml_Object_obj_npc_rock_man_Step_0:
"* Visiting from the Wild East,# are you?"
"* I must say, I haven't seen your# face around these parts."
"* Welcome to my abode, young one!"
"* As you may notice, I have a# knack for the preservation of# life."
"* Grass is very rare here."
"* For any to grow, there must be# a source of water close by or# amongst the ground."
"* I try my best to keep my own# little patch happy."
"* It's one of my many hobbies!"
"* The Dunes didn't used to be# like this."
"* Rivers, trees, and plenty of# grass painted the area; lush# and beautiful."
"* This was years ago, of course.# The memories often escape me."
"* It's hard to blame anyone for# the loss of those things."
"* Poor miners had no idea such a# large stone could kill an# ecosystem."
"* No one did. It was a new# discovery at the time."
"* I suppose it was nature's will."
"* I began a small project south# of here."
"* Planted a sapling in an empty# shelter."
"* The townsfolk and I watch over# it, giving it water every day."
"* If we're lucky, it will grow# into something wonderful. A# glimpse of days gone by."
"* Enjoy the rest of your visit,# \"partner\"!"
gml_Object_obj_foreteller_npc_Step_0:
"* Hello, traveler!"
"* Would you be interested in# having your fortune told?"
"* Only 5G per fortune!"
"* Now, you may be thinking that# price is a little low."
"* What quality fortune from an# experienced fortune teller# costs 5G?"
"* Well, your suspicions would be# correct!"
"* See, I'm a fortune teller in# training, so I'm selling tiny# fortunes!"
"* Practice, you see."
"* So, can I interest you in a# bite-sized fortune?"
"* Tiny fortunes, still only 5G!"
"* Would you like one?"
"* Oh, I am sorry but I cannot# give anymore fortunes now."
"* As part of my training, I can# only see the future four times# a day."
"* You may come back tomorrow!"
"* Is it tomorrow already?"
"* I am never sure."
"* It is hard to tell when you# cannot see the sun go down."
"* I do not think it is tomorrow# yet, so I will assume it is not."
gml_Object_obj_dunes_35b_panda_Step_0:
"* Have you given up your life# of being a wrangler to# experience MODERNISM?"
"* I highly suggest doing so,# it is the most prestigious# life one could choose."
"* Chic architecture, light# switches, latte machines...# it's all here."
"* Once you indulge, you# can't stop!"
"* Why do I choose to live in# the Dunes and not somewhere# modern like Hotland?"
"* Because I wanna feel# important."
"* If I walk around using tech# in front of monsters who# don't, I'm the cool one."
"* I'm probably the most# secure monster around."
"* I need to invest in a nice# suit to really sell my# status."
"* Gotta say, there's something# incredibly unsettling about# not wearing clothes."
gml_Object_obj_dunes_35b_clerk_Step_0:
"* I would sell you something,# but I'm on strike. The owner# needs to better themself."
"* That's me. I'm the owner."
"* Run along now. I don't see# myself improving anytime soon."
gml_Object_obj_dunes_35b_gamer_Step_0:
"* Yo, what do ya want? I'm in# the middle of a gaming sesh."
"* Oh, you're a kid like me! I# bet you're good at these# machines."
"* Have you tried out Mew Mew# Love Blaster? It's addicting!"
"* I suck at it though."
"* I hear there's a final boss# but I've never seen anyone# reach it."
"* Bet you could totally kick its# butt!"
"* If you're around the area and# need monsters to hang with,"
"* My friend group are the# coolest kids around."
"* The head count has been down# lately... but it's still a fun# time!"
"* Yo, sorry if I'm hogging this# game."
"* I'm determined to unlock a# secret character I saw on# Undernet."
"* So far I haven't had any luck,# but it's gotta be real! I saw# the screenshot!"
"* Can't talk. Gaming."
gml_Object_obj_dunes_35b_bird_Step_0:
"* I remember this game working# more efficiently in the past."
"* The air pressure seems to have# been tampered with or something."
"* Considering this table doubles# as the AC, that ain't good news."
"* This is the only place that# keeps up on modern trends# in the Dunes."
"* How do monsters live without# good ol' electricity?"
"* Especially those Wild East# folk!"
"* That life ain't for me."
"* By the way, I've heard talks# of reforesting the Dunes# lately."
"* I don't know how but# I'm rootin' for it!"
gml_Object_obj_dunes_35b_mr_sir_Step_0:
"* Yep..."
"* ..."
"* That's correct..."
"* ..."
"* No, not that I know of."
"* ..."
"* Sir, what are you suggesting?"
"* ..."
"* Are you sure?"
"* ..."
"* No, I'm not arguing, it's# just..."
"* ..."
"* Affirmative."
"* Over and out."
"* Please stand clear of this# machine while we're operating."
"* In fact, I'mma need you to# stand clear of the whole# arcade."
"* It's best you don't question# it, alright?"
"* Sir, it's me again."
"* We have a problem."
"* ..."
"* Yeah. "
"* There's a kid jeopardizing the# operation."
"* Brown hat. Yellow bandana."
"* ..."
"* Yep, that's the one."
"* ..."
"* Do I have a distraction? "
"* No, why would I?"
"* What do kids like?"
"* ..."
"* Video games!?"
"* You do know what I'm trying to# get them away from right?"
"* ..."
"* Their parents?"
"* Yeah, I think kids like their# parents..."
"* ..."
"* What?"
"* But sir!"
"* ..."
"* ...Affirmative."
"* Over and out."
"* (Not again!)"
"* Um, hey kiddo!"
"* Why don't you go to the# playground?"
"* Yeah!"
"* Go on and get some exercise!"
"* These arcade games will# only..."
"* Will only..."
"* ..."
"* ..."
"* I've got a job to do."
gml_Object_obj_violeta_overworld_Step_0:
"* O-Oh... Hello."
"* Please don't mind me."
"* I was only tending to this# little fella."
"* You wanna talk more?"
"* Uh... h-how about that# weather?"
"* Sure is hot today... like...# always."
"* Do you like, um... air?"
"* I do... I breathe it all the# time."
"* ...Uh, I'm very sorry."
"* I'm just not in a talking mood# right now."
"* M-Maybe later...?"
gml_Object_obj_npc_big_cactus_Step_0:
"* Sorry buddy, this path is# blocked."
"* I ain't movin' no matter what# anyone does to provoke me."
"* You wouldn't understand. "
"* Girlboss behavior."
"* Hey, lil fella... There ain't# nothin' to see here."
"* Last I checked, anyway."
"* Maybe one day there will be a# great treasure lyin' beyond my# hot bod."
"* But as of right now, there is# only a hot bod. "
"* Mine."
"* Stone-bathin' is a delicate# process."
"* The more you make me flap my# lips the more uneven my tan# will be."
"* At this rate I'm gonna be a# whole-ass gradient."
"* Yeah. Uh-huh. Cool. Keep# disturbin' me. Love it."
"(They're asleep...)"
"* (We need to stay# focused.)"
"* (Let's not bother others# with our problems.)"
gml_Object_obj_saloon_cutscene_03_Step_0:
"* Gidde up, partner!"
"* This town has plenty to# see!"
"* ..."
gml_Object_obj_saloon_audience_Step_0:
"* (Everyone is wrapped up in# conversation.)"
"* (Quite the popular spot!)"
gml_Object_obj_npc_shane_break_1_Step_0:
"* Gragbh... Blaffm.....# Clfmph...... "
"* (Howdy human!)"
"* Fribb... Jiblem..... "
"* Hick..."
"* Blpshm......"
"* (Give me a drink, bartender!)"
gml_Object_obj_npc_pyramid_break_1_Step_0:
"* North Star is the coolest!"
"* One time, a construction team# was demolishing a building in# New Home."
"* But uh oh! An infant was in# the way of the building as it# came CRASHING down!"
"* Suddenly, North Star appeared# and wound his lasso up!"
"* He wrangled that skyscraper# without breaking a sweat! Yee# haw! Yee haw!"
"* For saving its life, the# building gave North Star ONE# MILLION G!"
"* True story! True story!"
"* Me and North Star are a lot# alike, don'tcha think?"
"* The golden complexions, the# hats, the owning of two legs."
"* I would roleplay as his son if# only he'd let me!"
"* North Star's four friends are# OKAY but who cares about# sidekicks?"
"* I mean, unless I was his# sidekick. I would care about# that A LOT!"
gml_Object_obj_npc_finger_break_1_Step_0:
"* I'll come right out and say# it: Yes, I am a finger."
"* I came free with the last# shipment of bottles."
"* ...What else do you want me to# say?"
"* Stop poking around in my# business."
gml_Object_obj_npc_card_players_controller_Step_0:
"* (Several monsters are enjoying# a nice, fair game of# poker.)"
"* ...How do I keep losing?"
"* (Things are heating up! It# could be anyone's# game!)"
"* Shucks, I might have to take# out a loan if I wanna keep this# up!"
"* (Looks like we have a# winner!)"
"* Well played and well payed,# boys!"
gml_Object_obj_npc_cup_break_1_Step_0:
"* (You sense cannibalistic# intent.)"
gml_Object_obj_npc_bubblo_break_1_Step_0:
"* The saloon isn't always this# crowded."
"* It's Happy Hour, you see? Half# price drinks!"
"* But you don't know that so# they'll continue to sell you# full price drinks."
"* Whatever you do, do NOT come# here during Crappy Hour!"
"* The drinks are TWICE as# expensive and Dina throws a# punch at whoever orders one!"
"* Upside is you get a coupon for# 10% off your clinic visit at# the end."
"* I would love to stick around# for your stay but I got a# cactus to hug."
"* ...What's with the look?"
"* So I have a boyfriend. Get# over it???"
gml_Object_obj_npc_froggits_break_1_Step_0:
"* (Watch your step! A posse of# Micro Froggits are camping# out.)"
"* (The Micro Froggits are# arguing over the political# strife of the Underground.)"
"* (A mini-bar fight ensues!)"
"* (The head of the party calms# the rest down, reminding them# of their strong brotherhood.)"
"* (The Micro Froggits hug it# out, settling their# differences...)"
"* (...Because at the end of the# day, they're all just tiny# frogs in a great big world.)"
"* (This town IS big enough for# the six of them.)"
"* (Too big.)"
gml_Object_obj_npc_searby_break_1_Step_0:
"* What an introduction, right?"
"* Hope ya didn't have any stage# fright!"
"* Stages can be scary! All...# wooden, occasionally making# faces at you..."
"* I'm from out of town like# yourself."
"* Got some folks I'm close to# back west."
"* I really gotta get 'em over# here soon! They'd love the# atmosphere!"
"* Good luck out there, human!"
"* The products here are decent# but come on, mine are so much# better."
"* Never settle for the# mass-produced stuff!"
"* Can't say that too loudly or# the bartender will hit me, haha."
"* You know, I probably shouldn't# be here."
"* I really should be saving my# G's every chance I get."
"* Debt is an aggressive thing!"
"* ..."
"* Ahh, I'm just yanking your# chain like always!"
"* You know ol' Mo!"
"* Hopefully our paths cross soon!"
"* I have ideas for some bangin'# new products!"
"* Let me feel sorry for myself,# please."
"* I will not let it go."
gml_Object_obj_npc_blembino_Step_0:
"* So you're the new kid , eh?"
"* I've heard the townsfolk raving# about you and all."
"* Not to burst your bubble,# but I could totally go toe# to toe with you."
"* I know for a fact I could win# an arm wrestle with you right# now, no training."
"* If I wanted, I could snap all# thirteen of my fingers and get# the deputy position."
"* If that upsets you, I'm not# sorry."
"* Heh, yeah. I wouldn't cross me# if I were me."
"* You see me sitting at this bar?"
"* Yeah. It's because I'm a cool# adult, unlike you."
"* I can do cool adult things like# cry and also weep."
"* Am I being mean? No. It's just# the hard truth."
"* If you're only talking to# me to hear my silky smooth# voice, give it up."
"* I won't let you in on my# secrets."
"* Blembino. Remember the name."
gml_Object_obj_npc_foreman_break_3_Step_0:
"* Hello!"
"* Aren't you a bit young# to be hanging around# here?"
"* Not to judge or# anything."
"* I'm in town visiting my# little Moray."
"* My lovely wife, Angie,# is running the mines# while I'm away."
"* Not sure how efficient# my boys will be without# me there, though."
"* Ahh, it's a risk worth# taking."
"* Angie often frets about# Moray living down here."
"* I've heard these Wild# East fellas are real# serious about everything."
"* Moray originally touted# it as being a human-like# town."
"* Said it was for \"role# play\", whatever that is."
"* Seems like it's shifted# into something very# different nowadays."
"* I guess if my kiddo's# happy, I can't complain# too much."
"* The mines are always# open to visitors if you# call ahead of time!"
"* I'd like to see you back# there soon!"
gml_Object_obj_npc_rephil_break_4_Step_0:
"* 'Ey, would ya' look at that! If# it ain't our fresh recruit."
"* How's it goin' kid, you givin'# the shufflers a good name out# 'ere?"
"* Ya' know, it's tough being a# world renowned gang leader."
"* I gotta run 'round the# Underground every now 'n then."
"* Make sure we're being properly# represented, ya' know?"
"* Ya' ain't gettin' respect like# us by lazin' around, kid."
"* 'Ey kid. 'Ave you seen a# certain associate 'round?"
"* A fancy lil' fella. Wears a# nice suit 'n a stubby hat. "
"* We've got some matters to# discuss with 'em."
"* This town 'ere's pretty nice.# Though, I'm not fond of# the local gang."
"* They think they're the hot# stuff but they've got nothin'# on The Shufflers!"
gml_Object_obj_npc_pyramid_break_5_Step_0:
"* North Star is the worst! Hate# that guy."
"* ...Right?"
"* Heh, I don't ACTUALLY think# North Star sucks."
"* I just say whatever's popular# in hopes to rise in the Wild# East ranks."
"* I uh... I kinda need North# Star to return asap."
"* Who else am I supposed to# blindly follow in life? My dad?"
"* Sure, if I wanna grill meat# and browse sketchy Undernet# pages all day."
gml_Object_obj_npc_mooch_backtrack_Step_0:
"* Clover!! Hiya!"
"* Just dropping by?"
"* Yeah..."
"* Sucks you aren't# actually joining the# squad."
"* With two small bodies,# we could steal SO much# sh-"
"* Uh... "
"* ...I should probably# stop saying the quiet# part out loud, heh!"
"* I keep trying to sneak# a drink from Dina but# she won't let me!"
"* It's not fair, being# the ONLY member who# can't touch the stuff."
"* Oh, wait, am I being a# bad influence?"
"* Right, uhhhh..."
"* Vegetables! Education!# The stock market!# OoooOOOooo!!"
"* While I'm sad you're# leaving us, I know# you'll do great things."
"* Give 'em heck, Clover!"
gml_Object_obj_npc_ed_backtrack_Step_0:
"* Hey, kid."
"* Glad you decided to# come back."
"* The last time we saw# each other wasn't too# pretty, heh."
"* Uh, what I'm gettin' at# is..."
"* Sorry for all those# hurtful things I said."
"* My temper gets the best# of me sometimes..."
"* Trying to work on it."
"* Doesn't Moray sound# great?"
"* I tried to learn the# guitar once but my# fingers were too large."
"* Just one covered all# six strings."
"* Still, I do enjoy the# instrument. "
"* Maybe someone could# build a guitar big# enough for me?"
"* One day, kid. One day."
"* Ya know... I guess you# do make a pretty good# deputy. "
"* Good luck, wherever you# go next."
gml_Object_obj_npc_ace_backtrack_Step_0:
"* Oh. It's you."
"* ..."
"* ..."
"* ...What?"
"* I'm trying to listen to# my friend perform, if# you don't mind."
"* This song is one of my# favorites but..."
"* I don't know how much# longer Moray will be# playing it."
"* Not gonna spend its# length chatting, sorry."
"* I don't wanna talk,# alright?"
"* Just because you showed# up and solved a# problem..."
"* You think I should# magically grow as a# monster?"
"* Break out of my shell# and \"complete my arc?\""
"* Nah..."
"* Growth is for main# characters like Star."
"* I might be as 2D as my# cards but hey, that's# fine by me."
"* ..."
gml_Object_obj_npc_ceroba_backtrack_Step_0:
"* Clover? You're back?"
"* Um..."
"* I appreciate you# thinking of us but..."
"* You should go."
"* Sorry, I don't mean to# be rude. It's just a# personal situation."
"* I've found a road to# contentment in this# group..."
"* I don't want to be# given false hope and# slip back into..."
"* ..."
"* Nevermind."
"* Not sure if you# received it, but I sent# you a letter."
"* Maybe you being here is# a response to my request# but..."
"* Please leave us be."
"* ..."
gml_Object_obj_npc_starlo_backtrack_Step_0:
"* DEPUTY!!!"
"* Howdy!"
"* I am ever so delighted# that you returned."
"* ...Makes my parting# letter a bit awkward but# hey, s'all good!"
"* Don't ya have important# places to be?"
"* I mean, I'm flattered# you wanted to see me# but..."
"* I already said goodbye!"
"* Now I gotta go through# the feisty five stages# of grief AGAIN!"
"* Now that I think about# it..."
"* ...The trail up ahead# must be pretty scary."
"* Feel free to relax for# a bit before you go!"
"* Moray's playin' a# lovely set tonight."
"* They have been on this# particular tune for a# while though..."
"* Wish nothin' but the# absolute best for ya,# partner!"
"* Yeehaw!"
gml_Object_obj_npc_bartender_geno_Step_0:
"* . . ."
"* I ain't gonna make you a drink# if that's what you want."
"* I know what you did..."
"* Naive fool... I tried to warn# him."
"* And Ceroba... She lost to you?# You must be feelin' real lucky."
"* . . ."
"* I have nothin' but hatred# runnin' through me, but I know# I wouldn't stand a chance."
"* So here I am, cooped up while# everyone else..."
"* . . ."
"* If you aren't going to kill# me, let me mourn my family in# peace."
"* Star might've only been a# target to you but..."
"* He was more of a hero than# you'll ever be."
"* Now..."
"* Get out of my saloon."
"* . . ."
gml_Object_obj_wild_east_ceroba_cool_Step_0:
"* ..."
gml_Object_obj_npc_ed_break_1_Step_0:
"* Hey, kid."
"* Sorry for bein' so# forceful earlier. "
"* I'm just doin' what Star# thinks is best."
"* This whole thing snuck# up on us, that's for# sure."
"* I'm optimistic about it!"
"* Not to brag but I'm# basically Star's# right-hand man."
"* I do all the heavy# liftin' 'round here."
"* Star just asks nicely# and off I go."
"* Ain't that a cool# relationship?"
"* I'm sure you'll have a# good time here."
"* Lookin' forward to the# trainin'!"
gml_Object_obj_npc_happycactus_Step_0:
"* This town is quite the# spectacle, is it not?"
"* Ah ha! I would bury myself in# its sand if I could, yep yep!"
"* Have you met my cousin over by# the Oasis?"
"* What a sad sight, boo hoo."
"* What he needs is a visit to the# Wild East, he does!"
"* Lifts the spirit right up, oh# yes!"
"* That other fellow near the# well? Oh ho! I do not know them."
"* Lying around in this heat will# dry you out, I say!"
"* I hope you have a# wonderfully-happy-go time here!"
"* Ah ha! Oh yes! I'm sure you# will!"
gml_Object_obj_npc_mooch_break_1_Step_0:
"* Hiya!"
"* Swell job sitting on# that stool!"
"* I have a feelin' you'll# be the talk of the town!"
"* We're gonna have so much# fun training together!"
"* Hehe..."
"* Anyway, see ya later!"
"* Why are ya lookin' at me# that way?"
"* I was just being# friendly! Honest!"
"* It's nice to accept# someone's kind words and# leave it at that."
"* I sure am lookin'# forward to training with# you, hehe!"
gml_Object_obj_npc_moray_break_1_Step_0:
"* What's up?"
"* ..."
"* Umm... About Martlet."
"* I totally get why you'd# be upset but I can# explain... I think."
"* See, if she IS a Royal# Guard, that would cause# problems."
"* She threatened to report# Star to King ASGORE!"
"* One thing leads to# another and the Wild# East is in flames!"
"* Well... maybe."
"* I'm sure ASGORE would# understand but there are# others..."
"* The head of the Royal# Guard, particularly."
"* Hopefully you didn't# have a run-in with her."
"* I mean, I've never met# her. I've just heard we# look alike."
"* Don't worry!"
"* It's super fun here, I# promise!"
gml_Object_obj_npc_ace_break_1_Step_0:
"* Hey."
"* I don't know if you're# aware of this but..."
"* There's a fun card game# set up in the stable."
"* My friend runs it while# I oversee the... profits."
"* You should try it out."
"* To answer the pressing# question:"
"* No, I won't take my# bandana off."
"* I enjoy being# mysterious... and# fashionable."
"* I'd rather be left# alone."
gml_Object_obj_npc_mooch_break_2_Step_0:
"* Missions here can be# real tiring."
"* That's why we have a# designated nap time!"
"* It's a good way to# recharge for future# servings of justice!"
"* Now that I think about# it, nap time should be# after this next mission."
"* Hope you join us!"
"* What?"
"* I don't search through# my friends' belongings# while they nap."
"* Why would you suggest# such a thing? I have# SOME restraint!"
"* Oh... You didn't say# anything."
"* ..."
"* This conversation didn't# happen, got that?"
"* Naps naps naps!"
"* Gotta love 'em!"
gml_Object_obj_npc_kangarufus_Step_0:
"* Stick 'em up, partner! This is# a robbery!"
"* (You got 20G)"
"* Darn! I always get that part# wrong!"
"* Let me try again."
"* Stick 'em up, partner! This is# another robbery!"
"* ..."
"* (You got 5G)"
"* At least it's less than before?"
"* I can't risk another robbery."
"* My wallet is hurtin'!"
gml_Object_obj_npc_ace_break_2_Step_0:
"* I think a \"thank you\" is# in order."
"* You just received some# high-tier gifts. For# free, no less."
"* I do have an eye for# that sort of thing."
"* Don't get the impression# that I'm opening up or# anything."
"* It takes a long time for# me to become \"buddy# buddy\" with someone."
"* ..."
gml_Object_obj_npc_virgil_break_2_Step_0:
"* Hey! Go away before I'm caug-"
"* I mean, I was released by# Star... Yeah."
"* No problems here."
"* Shh... I'm not here."
"* You never saw me."
gml_Object_obj_npc_virgil_break_3_Step_0:
"* I'm not up to anything, I# swear!"
"* Can't a monster appreciate a# fence in peace?"
"* Leave me be! I'm clearly busy!"
gml_Object_obj_npc_gamer_Step_0:
"* What's up- I mean howdy, human."
"* Don't tell North Star about# this, but I have a secret."
"* When everyone is busy or# sleeping, I sneak out."
"* I go down the Cafe Dune to...# GAME."
"* The arcade is totally rad, you# dig?"
"* I'm a gamer at heart but a# cowboy at skin."
"* I even struggle to keep my# accent on."
"* You should try being a gamer,# human."
"* Maybe you could top my Mew Mew# score?"
"* I heard one of the arcade# machines used to be named \"Luck# Man.\""
"* They changed it because...# Well I'm sure you know why. "
"* Monsters kept scribbling the# word \"bad\" in front of \"luck# man\"!!!"
"* Do you think they'll ever# invent another videogame?"
"* Kind of a missed opportunity to# only make three."
gml_Object_obj_npc_cooper_break_3_Step_0:
"* I love this place!"
"* It has a great sense of# community, there's not much# like it anywhere else!"
"* There's a new friend to make# every time I go outside!"
"* Never too many friends for ol'# Cooper!"
"* I tried hanging around the# Mines, but that place confuses# me."
"* Everywhere I step there's# another puzzle blocking my way!"
"* I don't get it, what's the# point?"
"* There aren't many turtle# monsters like me around here."
"* There's this one in Snowdin,# but he's way too popular to# ever talk to me..."
"* Maybe someday we can be# friends!"
gml_Object_obj_barnpc_wildeast_Step_0:
"* 'Ay, it's you again!"
"* Nice to see a face around 'ere# that's seen places other than# this desert, heh heh."
"* I live 'round these parts, but# it's not always like... this..."
"* The Wild East is changin';# something's in the air."
"* North Star and his gang are# doin' their best I suppose."
"* Speakin' of North Star, he's# got you roped into his crew,# huh."
"* Don't be too intimidated,# they're all a bunch of softies# at heart!"
"* Maybe not that Ed guy though...# Something tells me not to cross# him, heh heh..."
"* I'm thinkin' of taking a trip# to Waterfall."
"* You should stop by that place# if ya get the chance!"
"* Prettier than here, fer'sure."
"* You must be that new kid in the# paper, eh?"
"* Trust me, the Wild East ain't# always this... active..."
"* North Star must just be excited# to add another member to his# posse!"
"* If you plan on leavin' here,# don't expect it to be easy."
"* When North Star gets his mind# set on something, he sees it# though."
"* So embrace yer position. I'm# sure only good things can come# from it!"
"* I'm gonna head out of town,# don't get into too much trouble,# heh heh."
gml_Object_obj_npc_gamer_break_6_Step_0:
"* Yo, exciting news."
"* I just built myself a new# computer and guess what?"
"* You can play GAMES on it!"
"* Sorry North Star but I'm never# leaving my room again!!!"
"* There's these videos on# Undernet of monsters playing# Love Blaster."
"* I'll tell ya what, they're# playing it all wrong!"
"* You're supposed to GRAB the# powerups, not avoid them!!"
"* Also, Mew mew doesn't \"shoot# bullets\", she spreads joy"
"* It's so obvious they haven't# studied the deep lore like I# have."
"* You should come over# sometime."
"* We could play a co-op game!"
(the following two interactions are unused)
"* Yo, exciting news."
"* I just built myself a new# computer and guess what?"
"* You can play GAMES on it!"
"* Isn't that awesome???"
"* Why don't you look excited?"
"* ...Alright then, sorry I# brought it up."
"* Forget about the game stuff."
"* I'm more of a single-player# type anyway."
gml_Object_obj_npc_cowcat_break_6_Step_0:
"* Howdy, Deputy!"
"* You are the deputy, right?"
"* I heard the squad got real# peeved off after learning# that."
"* Nyahaha! Don't worry, I# believe in you!"
"* Nyahaha!"
(the following two interactions are unused)
"* Howdy, Deputy. "
"* I'm real worried! Worried# sick! "
"* No one can find the Sheriff!# Nyo one at all! "
"* He's gonna return soon, right?# He's gotta!"
"* Nyohoho."
"* Good luck with the new job! Ah# ha!!"
(the following two interactions are unused)
"* Why if it isn't the Deputy! "
"* Do you think the Feisty Five# will ever get back together! "
"* I hope-hope-hope they do! "
"* It isn't any fun being apart,# no ho!"
"* You're Star's right-hand man,# correct? "
"* If you see him, tell him we# all miss his leadership! "
"* That we do!"
gml_Object_obj_npc_mooch_break_6_Step_0:
"* Hey Clover."
"* Sorry we kinda ruined# your fun. "
"* It really wasn't your# fault, you were just# strung along. "
"* Anyway... I feel bad# about the whole thing. "
"* Need to talk to Star# about it as soon as# possible."
"* The others needed a# little more time."
"* I might've... snuck# away while they were# occupied."
"* It's what I do best!# Heh heh..."
"* I won't blame you if# you wanna ditch this# town."
"* Hope you had a decent# time, though!"
"* Ya know... before# everything."
gml_Object_obj_npc_ed_asleep_Create_0:
"* (He's in a deep slumber.)"
gml_Object_obj_npc_moray_asleep_Create_0:
"* (They're fast asleep.)"
gml_Object_obj_npc_ace_asleep_Create_0:
"* (He's taking a nap.)"
gml_Object_obj_npc_mooch_asleep_Create_0:
"* (She's probably asleep.)"
"* (Probably.)"
gml_Object_obj_npc_ceroba_break_4_Step_0:
"* Hm?"
"* Oh, it's you."
"* Sorry, I was just# looking at Star's# videotapes."
"* Mostly human-made# westerns that found# their way here."
"* That and the classic# \"Aerobics 4 Five.\" That# one gets used often."
"* Man, these really take# me back."
"* I remember the day Star# ran from Waterfall with# these in his arms."
"* He was ecstatic. I# recall it being strange# to see him act that way."
"* He must've watched them# all forward and backward,# fifty times over."
"* When Kanako came around,# he'd watch them with her# just as mu...."
"* ..."
"* Uh-yeah. They're good# movies. That's what I'm# getting at."
"* I um... I have a habit# of drowning in nostalgia# from time to time."
"* I apologize. It's super# cheesy, I'm sure."
"* It just... helps. To# remember the good times."
"* It helps."
"* Get out of my hair# before you die of# melodrama, will you?" (unused)
"* I'm fine, trust me."
"* You need to focus on# passing your training. "
"* You should get going.# You don't wanna miss# your next mission."
"* Your overcharge needs to# deplete before I can do another# procedure!"
gml_Object_obj_npc_karen_Step_0:
"* H-hewwo."
"* I'm hewe fow da fwee wowypops."
"* Aftuh I checked myself in, da# Dowc said he wan out of# wowypops yestewday."
"* Bummuh..."
"* At least I hawve dis fwuffy bed# to cheew me up."
"* You know whawt's bettuh than# wowypops? Hot chowcolate pops."
"* A nice mownstuh named Mo gave# me one one day."
"* Mownstuhs wike him desewve a# big huwg."
"* I wuwnder how wong it'll take# da Dowc to reawize I'm not sick?"
gml_Object_obj_npc_owen_Step_0:
"* Ugh. This place has like no# hygiene standards, yup."
"* I don't think these sheets have# ever been washed at all, yup."
"* Not to mention the food, it's# barely passable, yup."
"* You could find stuff more fresh# in the dump, yup."
"* ..."
"* Huh? Sick? Nuh-uh, I'm just# here to complain, yup."
"* Not to be rude, but I'd like# some privacy, yup."
"* Some monsters these days have# no manners, yup yup."
(the following interaction is unused)
"* Haha... I'm a bed bug. Get it?# Cause I'm in bed."
"* I can see you holding back a# smile, hah..."
"* Hold on, I need to think of# more material."
"* In fact I'm getting... a# little...."
"* ZzzzzzzZZZZ"
"* You're probably thinking I hurt# myself when I fell over..."
"* Nope. I'm here cause I can't# get this darn costume off."
"* Sorry kid, if you want an# autograph now is really not the# best time."
gml_Object_obj_npc_blembino_break_6_Step_0:
"* Leave me alone. I've had# ENOUGH of this town."
"* I swear, no one here really# gets me. "
"* No, they don't UNDERSTAND the# level I'm at."
"* I can stare at someone and# they'll feel true fear."
"* Well... not everyone..."
"* \"If you think you're so tough,# why don't you prove it\" he# said."
"* Alright yeah, maybe I# misjudged how strong a left# hook to the cheek could be."
"* Yeah, maybe I should've taken# on someone smaller, but it's# all part of my plan."
"* I wasn't even using all my# power... "
"* Big red guy... and his dumb,# stupid, little hat..."
"* Trust me, if i had landed the# first hit things would've ended# MUCH differently."
"* He got lucky..."
"* Go away."
"* That \"sheriff\" North# Star? Was it?"
"* What a jerk!"
"* I tried to fight for# you, I really did."
"* His hooligans were too# strong and tossed me in# here."
"* Knowing that, I don't# think force will do much# good."
"* There's gotta be a# level-headed monster# around here."
"* One that knows this is# unjust and will free me."
"* When that time comes# I'll... I'll..."
"* Who am I kidding? I# couldn't press charges# or ANYTHING!"
"* I talk big but we're# cornered."
"* ASGORE or another guard# finding out about you# would be the end."
"* Sigh..."
"* Well, North Star seems# pretty enthusiastic# about all of this."
"* Maybe by playing along,# you can gain his favor# and set me free!"
"* I don't know... just# play it cool for now. "
"* I'll be here... "
"* Ugh. What a day."
"* We'll make it through# this, Clover. I know it!"
"* It's so boring in here."
"* Could they at least give# me something to do?"
"* All I have is# brainstorming puzzle# ideas in my head."
"* I recently had an idea# for a third molten rock# puzzle, so that's fun!"
"* ...Okay, it isn't fun."
"* What is interesting is# the noise I heard a# little while ago."
"* I heard a loud SNAP! -# Which awoke me from a# nap."
"* Before I realized what# had happened, the other# prisoner was gone."
"* I tried to talk to them# when I first arrived but# got no answers."
"* So now not only am I in# jail, I have no cellmate# to talk to."
"* All in all, this day is# going fantastic for me."
"* (By the way, I'm aware# of this \"Moray\"# character.)"
"* (So far they seem nice,# so I'm gonna roll with# it.)"
"* Ahem! No thanks, Clover,# I have food!"
"* ..."
"* Give me enough time and# I'll think of a fourth# molten rock puzzle!"
"* At this rate, half of# Snowdin will be molten# rock puzzles!"
"* I've been wondering how# this situation will# affect my job."
"* Oh, that's right! I# still have my handbook!"
"* Let's see here..."
"* \"In case of injury,# illness, imprisonment,# loss of this handbook..."
"* Or another misfortune# rendering you unable to# perform your duties..."
"* Please report to the# leader of the Royal# Guard immediately."
"* Failure to do so...\""
"* ..."
"* Oh..."
"* Let's just say the# book wasn't very# helpful."
"* On the bright side,"
"* I now have some# not-so-light reading# material!"
"* Gotta get cracking!"
"* Keep at it, Clover,# cause I'm not going# anywhere."
"* I managed to doze off# for a moment earlier."
"* I had a dream I was back# at my Snowdin post! "
"* ...Dozing off."
"* Don't get me wrong, I'm# not a lazy bird!"
"* Being a Royal Guard is# no easy task!"
"* Calibrating puzzles,# writing status reports,# guarding outposts..."
"* Getting yelled at by an# old lady for ruining the# Snowdin bridge..."
"* Whoops, I'm trailing off# again."
"* I really need to get out# soon, at this rate I'll# start talking to myself."
"* ..."
"* More than usual, anyway."
"* You've gotta hurry# Clover, please!"
"* At this rate, I'm gonna# have to start eating# moss off the walls!"
"* I kinda... Overheard# what happened# outside..."
"* Ugh. I know I shouldn't# feel this way but..."
"* Maybe you should go# after the sheriff,# Clover."
"* I know he did some mean# stuff, but he's out# there all alone now."
"* You've gained his trust# so maybe you could sort# out the situation?"
"* ..."
"* And uh... We still# need him to let me out# of here... of course..."
"* You can do this Clover!"
"* If you could convince# this bird-brain, you can# get through to him!"
gml_Object_obj_npc_virgil_break_1_Step_0:
"* You gotta get me outta here,# kid!"
"* I have a family! Hopes! Dreams!# TV programs I've missed!"
"* I didn't do nothin' bad, I# swear!"
"* North Star will pay for this..."
"* Ah-I mean I bought a drink for# him the other day."
"* He needs to pay me back... Yeah."
"* I wonder where I could buy a# train..."
"* What? I'm just talkin' to# myself. Ignore me."
gml_Object_obj_npc_moray_break_2_Step_0:
"* Oh, hey."
"* I'm in here to give# Martlet some food,# that's all."
"* ...It isn't meal time# but I thought she would# enjoy something."
"* So... you don't need to# worry about her."
"* I'll make sure she's# treated as well as one# in jail can be."
"* This is for the best."
"* Look on the bright side!"
"* Things are about to ramp# up!"
"* Soon, you'll be one of# us. How exciting!"
gml_Object_obj_npc_kangarufus_break_6_Step_0:
"* I was locked up for usin' my# cell phone in the saloon. "
"* Dina said it was against Wild# East policy. "
"* Fair enough, but North Star# has a freakin' TV in his# house!!!"
"* Oh, the gun? They let me keep# it. "
"* It's only a model after all...# mmhmm..."
"* How often do you think they# clean these cells? "
"* This one has a few too many# feathers lyin' around for my# likin'. "
"* And the wall... There's a# patch of moss with a bite out# of it. "
"* Weird..."
"* Don't worry about me. "
"* I'm gonna sell my bank account# for bail. "
"* Wish me luck!"
gml_Object_obj_npc_fake_horse_Step_0:
"* Neigh!! Neigh!!!"
"* Neigh I say!"
"* For I am a horse, each and# every day!"
"* I crunch upon carrots and munch# upon hay,"
"* But a shy horse I am, so please# go away!"
"* Sorry, I only had time to write# one jingle."
"* It took me all night."
"* Maybe I'll think of another# soon."
"* ..."
"* That last line wasn't a joke,# by the way."
"* Being a horse is my only form# of true expression."
"* NeeeiGH!!!!"
gml_Object_obj_npc_cowcat_Step_0:
"* Howdy..."
"* You got any of that..."
"* Any of that good catnip?"
"* I've been dying to try some..."
"* ...IS WHAT I WOULD SAY IF I# WERE A DIRTY BANDIT!!"
"* Nyahaha! You were almost# tricked!"
"* I coulda caught'cha and turned# you in to the Feisty Five!"
"* Nyahaha! Be more careful,# partner!"
"* The fact you didn't fall for my# trap is pretty neato."
"* Maybe you'll fit in 'round here# better than I thought."
"* Unless you're a bandit in# disguise???"
"* Nyahaha! I'm only joshin',# partner!"
"* Ain't no place like the Wild# East, I'll tell ya that!"
gml_Object_obj_npc_ed_break_2_Step_0:
"* It's kinda irritatin'# the last mission was# postponed."
"* It ain't like Star to# overlook the dress# conditions."
"* I guess we can chalk it# up to him havin' his# plate full."
"* I am surprised he# got'cha such fancy# upgrades."
"* We didn't get that kinda# stuff when we first# joined."
"* No more shoppin' sprees,# Clover!"
"* Next mission is sure to# put you to the test!"
gml_Object_obj_npc_ceroba_break_3_Step_0:
"* I have to say, it's fun# watching the five's# missions."
"* Can't say the same for# rooming with them."
"* All six of us sleep in# one room."
"* Any annoyance you can# think of? It happens."
"* Snoring, sleep talking,# teeth grinding... it's# pretty exhausting."
"* I can't complain much,# though. It's a free# place to stay."
"* You see, in the past, I# haven't lived here."
"* I have... well, had a# place near Oasis Valley."
"* I suppose I outgrew it...# moved here a few weeks# back."
"* Star and I have been# friends since childhood,# so there's no rent."
"* It's nice..."
"* About leaving:"
"* Once you pass your# training, you'll be# free to roam wherever."
"* It'll be tough when I# have to tell Star about# your departure."
"* He's taken a real liking# to you. Shame you'll be# gone so soon..."
"* The sooner you do your# missions, the sooner# you're on your way."
gml_Object_obj_npc_virgil_break_5_Step_0:
"* H-hey kid. Sorry about the# whole train thing earlier."
"* I love playing the villain,# but I never considered how# the others felt."
"* Maybe in the end, that's# what makes me the real# villain."
"* I wanna move on once this all# blows over."
"* You know, get a honest job and# move to a more... conventional# place."
"* Vengeful Virgil redemption arc,# here we go!"
gml_Object_obj_dunes_42_npc_orion_Step_0:
"* Sorry, can't talk long. I'm# preparing for harvest."
"* (Must be one of those Wild# East folk.)"
"* Huh? No, I didn't say# anything."
"* Have you been to Snowdin?"
"* I've heard rumors of our crops# being cultivated around those# parts."
"* I'm thinking of opening up an# investigation soon."
"* I'm not bored or anything,# just wanna protect the# business."
"* Don't you have role-playing to# do or something?"
"* Shootouts? Inconveniencing# pedestrians? That's all bro# does after all."
"* He's always up to something;# having fun while I'm stuck with# the farm work..."
"* Ugh."
"* Go on. I have work to do."
gml_Object_obj_dunes_42_npc_stardad_Step_0:
"* Welcome to Sunnyside Farm!"
"* It ain't much but we call it# home!"
"* My name's Solomon."
"* You must be from Starlo's# town, eh?"
"* I have mixed feelin's about it# all, if I'm bein' honest."
"* The boy rarely talks to us,# it's a shame."
"* He probably thinks we hate his# life choices but that just# ain't true."
"* It's because of him that our# farm stayed in business durin'# the ol' drought."
"* His little town attracted# monsters to this area after# most moved away."
"* I believe that deep down,# savin' the farm was his true# motivation, I do."
"* I think it's real flatterin',# the accent Starlo puts on fer# his character."
"* He almost sounds like his ol'# man, he does."
"* In reality, my boys both got# Crestina's voice, lucky fellas."
"* Before they were born, she# would always sing so# purtty-like."
"* I never hear it no more,# though."
"* Guess she lacks the confidence# now. Ain't that sad?"
"* The crops are lookin' mighty# fine if I do say so."
"* I would give ya some but they# ain't quite ready to eat."
"* If ye're around Oasis Valley# this weekend, stop by the# farmers market!"
gml_Object_obj_dunes_42_b_npc_crestina_Step_0:
"* Oh, hello little one!"
"* Are you a friend of my son's?"
"* He's always making new# friends, I can't keep up."
"* In any case, make yourself at# home!"
"* I do hope Starlo grows out of# this state eventually."
"* He needs to find himself a# wife and settle down."
"* If only he won Ceroba's heart# back then..."
"* I think he was too shy to take# initiative, poor boy."
"* When she got engaged to# Chujin, he didn't set foot# outside for days."
"* I eventually had to tell him# to move on. It was very# difficult."
"* Sigh... heartbreak is always# tragic."
"* I better start thinking about# dinner..."
"* I wonder if Gilbert and Angie# are busy?"
"* Hmm... I'm sure they're free.# After all, there's never a bad# time for a BBQ!"
gml_Object_obj_dunes_42b_npc_orion_neutral_Step_0:
"* Leave us alone will you?"
"* This is a family matter."
gml_Object_obj_dunes_42b_npc_stardad_neutral_Step_0:
"* Sorry kid, I ain't got time to# chat right now..."
gml_Object_obj_dunes_42_b_npc_crestina_neutral_Step_0:
"* My poor boy... where did you# go?"