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gml_Object_obj_npc_turtle_Step_0:
"* Say, another explorer in this#  neck of the caves?"
"* Pleased to meet ya!"
"* You wouldn't be in the#  stone-moving business, would#  you?"
"* Ha! Only kidding around!"
"* This morning, I set out on an#  expedition to find new wares#  for my shop."
"* Right as I passed through that#  door there, it caved in!"
"* Close one, huh?"
"* Sorry universe, but you won't#  do me in that easily!"
"* Wa ha ha!"

"* What's a young'n like you#  doing out here anyway?"
"* Surely it wasn't to meet ol'#  Gerson, was it?"
"* To hear one of my famous#  stories?"
"* Surely not!"
ch[1] = "Stories?" ch[2] = "I should\ngo"

"* If you're ever in Waterfall,#  be sure to stop by my shop!"
"* Got plenty o'wares to sell ya!"
"* No better place your allowance#  could go!"

"* Oh, do you want me to say my#  catchphrase as a farewell?"
"* Alright then! Ready?"
"* Let justice prevail!!!"
"* ..."
"* Or was it \"Let justice be#  done\"?"
"* Could've also been \"Here comes#  the hammer.\""
"* ..."
"* What can I say? I never could#  decide on my catchphrase!"
"* Wa ha ha!"

"* Be careful out there, kid!"

gml_Object_obj_dunebud_overworld_Step_0:
"* Gwah gwah goggle wibble woo~"
"* (You smile and nod like you#  understood Dunebud.)"

"* Blep blep boop wub weeeee~"
"* (Hold on...)"

"* Pleep plop doop de do~"
"* (Could it be?)"

"* Wuwuwu aaaaAAAAAAAAAAAAAAA#  hehe~"
"* (Uh, nevermind.)"

"* Wiggle woggle~"

gml_Object_obj_tntman_dunes_06_Step_0:
"* I'm not up to anything#  suspicious, okay?"
"* There is no treasure behind#  this wall, okay?"
"* Don't rat me out, okay?"

"* This is my TNT, okay?"
"* I didn't steal it from my#  brother at the mines, okay?"
"* This X was here before I#  arrived, okay?"

"* I'm just waiting out the storm,#  okay?"
"* Get off my case......"
"* please."

gml_Object_obj_tntman_dunes_06b_Step_0:
"* I entered this cave to find#  treasure but I found these#  fellas instead. "
"* They hopped up to me and#  now... I guess we're buddies? "
"* Is that how that works??? "
"* In any case, nice."

"* If there's any treasure#  around, you can have it. "
"* I think these funky frogs are#  all I need now. "
"* Oh, and my brother, I guess.#  He's okay."

"* Sometimes, happiness is just a#  couple of pals chilling in a#  cave. "
"* Other times, it's more#  complicated. "
"* Mine is definitely the former#  cause I can't even spell the#  word complicated! "

"* On your way out, say hi to my#  brother for me, eh?"

gml_Object_obj_npc_sandstorm_Step_0:
"* I can't standstorm this#  sandstorm."

"* I couldn't standstorm that#  sandstorm."

gml_Object_obj_fan_fan_dunes_7_Step_0:
"* So... hot..."

"* Aa-aa-aa-hh-hh-hh!" (unused)

"* Bro, what's your damage?"
"* Can't a monster cool off every#  now and then?"
"* You're such a killjoy, bro."

"* Sorry, I guess."
"* I get cranky when I don't get#  my fan time."
"* I like, found it here so I#  decided to put it to use."

"* I should move to Waterfall,#  bro."
"* Much cooler."

gml_Object_obj_dunes_08b_room_controller_Step_0:
"* BAM!"
"* Welcome back!"
"* Here's what I got. (20 G)"
ch[1] = "Ice Tea"
ch[2] = "Green Tea"
ch[3] = "Sea Tea"
ch[4] = "Cancel"
ch[1] = "-SOLD OUT-"
ch[2] = "-SOLD OUT-"
ch[3] = "-SOLD OUT-"

"* Uh-oh, looks like you've got no#  space for this item."
"* Come back when you've made some#  more room."

"* Sorry, buddy. I'm gonna#  need more G than that."

"* Great choice."
"* Drink up!"

"* What a popular item! I wish I#  could sell you more, but I'm#  fresh out."

"* Come on, pal."
"* I know my pitch was a little#  sloppy but I'm really tryin'."
"* If you change your mind, I'll#  be here."

"* The alphabet must have#  25 letters now, cause I'm#  fresh outta T!"
"* I'm sure we'll meet#  again! Thanks for believin'#  in me!"
"* MO, OUT!"

East Mines

gml_Object_obj_npc_miner_red_Step_0:
"* Watch it!"
"* I have places to be!"
"* Got a call about a job in#  Snowdin."
"* I was supposed to be there#  yesterday, but the walk is#  really far."
"* Wasn't feeling up to it."
"* Oh well. On I go!"

"* Can't talk right now."

"* Watch i- "
"* Um..."
"* Sorry, didn't mean to block#  the path."
"* You... take care, I guess."
"* (Yeesh...)"

"* I uh... gotta go."

(the following interaction is unused)
gml_Object_obj_miner_red_Step_0:
"* ..."
"* ..."
"* ..."
"* Bruh..."

gml_Object_obj_miner_slime_Step_0:
"* You a new hire?"
"* If I were you, I'd turn back#  now."
"* I've been workin' this job for#  twelve years and I've about had#  enough."
"* I'm probably the only monster#  that does their job 'round here."

"* If you need work, go talk to#  the Foreman on the third level."
"* Not sure you'll get far with#  him, though."

"* What do ya want?"
ch[1] = "Elevator"
ch[2] = "No way" ch[2] = "Nothing"

"* Thanks for the G, kid."

"* (He's too wrapped up in his#  work to speak with you.)"

gml_Object_obj_miner_uwu_Step_0:
"* Haven't seen you around the#  mines, friend!"
"* Welcome to the greatest place#  in the Underground!"
"* I love it here!"
"* Everyone is so nice and works#  hard; we're a real family!"

"* I like these mines so much that#  I never leave!"
"* Everyone tells me to go home#  but I find the cold, rocky#  floor very comfortable!"
"* And no, they do not pay me for#  overtime!"

"* (Whistling)"

"* What can I do you for, friend?"
ch[1] = "Elevator" ch[2] = "Nothing"

"* Don't worry about returning my#  pickaxe!"
"* I'll just mine with my hands!"

"* (Whistling)"

gml_Object_obj_utslime_Step_0:
"* As a slime, I'm outraged."

"* As a slime, I'm overjoyed."

gml_Object_obj_stresso_Step_0:
"* How-How-How am I gonna get to#  my station now?"
"* The elevator door is jammed,#  man! JAMMED!!!"

"* I'm calm!"
"* I'm calm, okay??"
"* ..."
"* That was a LIE I am FREAKING#  OUT!!!"

"* You gotta help me!!"

"* Do you know where everyone#  went???"
"* Feeling mad anxious right now."

"* Either my co-workers are#  planning a surprise b-day party#  for me or..."
"* ..."
"* No, it's fine. I'm fine!"
"* That would be silly! Heh..."

"* Wait, who are you?"
"* Please leave me to my corner#  of worry."

gml_Object_obj_utslime_backtrack_Step_0:
"* As a slime, I'm busy."

gml_Object_obj_smokey_backtrack_Step_0:
"* Just tricked some chump into#  doin' my job for me. "
"* Told 'em the Foreman wanted#  him on minecart duty, ha! "
"* What's with that look? It was#  only a prank."

"* 'Ay, why you starin'?"
"* I swear, it's all you kids do!"

"* Don'tcha have somewhere to#  be? "
"* Hopscotch game or somethin'? "
"* Go on, get!"

gml_Object_obj_smokey_Step_0:
"* Hey, just in time!"
"* I'm sure you noticed all this#  mining mumbo jumbo lying around,#  yea?"
"* Well, Corporate said we have to#  solve puzzles as we work to#  exercise the ol' noggin."
"* They even made the Foreman lock#  the door until work's done."
"* Pretty unnecessary if you ask#  me."
"* Seeing as I'm on my permanent#  smoke break, could you solve it#  for me?"
"* You look like a smart kid. Give#  it a shot."

"* What do ya need?"
ch[1] = "Can you help me?"

"* You're not gonna solve the#  puzzle by talking to me."
"* Kids these days are so#  lazy, I swear."

"* Great job! I knew you could do#  it, kid!"
"* Won't be another job until#  tomorrow."
"* I can spend the rest of my#  workday doing absolutely#  nothing."
"* Oh wait, I already was."

"* You gotta wonder when ol'#  ASGORE is gonna call off this#  excavation."
"* Mining Co. has been in business#  for decades!"

gml_Object_obj_miner_bryan_Step_0:
"* I lost all of my TNT..."
"* I have to tell the Foreman."
"* He'll fire me, I'm sure, but#  it's my fault."
"* I would go tell him right now,#  but I lost my hard hat as well."
"* I can't protect my dome from#  the hazardous rocks outside."
"* Today isn't my day..."

"* I have a brother, you see."
"* I work at the Mines to provide#  for us."
"* He doesn't have a job. Mostly#  just gets into mischief."
"* But... he's happy, so I'm happy."
"* How will I be able to look him#  in the face after I get fired?"

"* Today isn't my day..."

gml_Object_obj_miner_bryan_Alarm_0:
"* You... you found my hat!"
"* You are a kind soul!"
"* I don't have anything to give#  you... but I am eternally#  grateful."

gml_Object_obj_miner_bryan_Step_0:
"* (You got eternal gratitude!)"

"* I know I said I would go tell#  the Foreman but..."
"* I'm pretty scared."
"* A few more minutes in my#  uniform won't hurt."

gml_Object_obj_miner_bryan_backtrack_Step_0:
"* Oh, hey."
"* I'm just uh, admiring the#  view."
"* I was just on my way to talk#  to the Foreman. Yep."

"* The boulders stopped falling a#  while ago."
"* My teacher never taught me it#  could rain rocks down here."
"* Weather... crazy stuff."

"* Well, I'm gonna go soon."
"* Hope my eternal gratitude#  helped you!"

gml_Object_obj_miner_stable_Step_0:
"* I just ADORE mining!!"
"* Mine mine mine mine mine mine#  day and night!!"
"* Gonna find a whole buncha...#  SPARKLY GEmS!!"

"* Do not doubt my work ethic for#  one sEcond!!"
"* I work HARD and am nOT on thin#  ice with the Foreman!!"
"* I am on the thickest ice of all#  tIME!!"

"* Mining mining mining!!"
"* ..."
"* Okay, I can't handle this!!"
"* I'm on my fourteenth warning!!#  FOURTEENTH!!"
"* I've heard rumors that the#  Foreman has a \"sixteen strikes,#  you're out\" policy!!"
"* Couldn't he lighten up a#  little??"

"* HahA!! This is fun!!"

gml_Object_obj_miner_stable_backtrack_Step_0:
"* Can you believe I'm STILL#  mining? "
"* I'm just THAT committed to my#  job!! "
"* ... "
"* ...You think Angie heard that?"

"* I am confined to these brown#  walls forever!!!!!"

gml_Object_obj_miner_receptionist_Step_0:
"* Hello there!"
"* My name is Angie! I'm#  the receptionist of#  Mining Co."
"* How may I help you?"
ch[1] = "Hazards" ch[2] = "Foreman"

"* This business is more#  important than it may#  seem."
"* It isn't easy for#  monsters to find a job#  these days."
"* For that reason, we#  hire anyone who applies!"
"* All except for children.#  I think that's illegal."

"* You have a good journey!"
"* Heard it could get#  rocky!"
"* Haha! Good one, dear!"
"* I've been waiting to#  say that."
"* That's my Angie!"

"* Hope you've had a good#  time at Mining Co.!"

"* Oh, hello."
"* If you need a place to#  hide out right now, you#  can stay here."
"* Would hate a youngin#  like you to get into#  trouble."

"* I hope little Moray is#  alright..."
"* Need to go to the Wild#  East as soon as I can."

gml_Object_obj_big_boss_Step_0:
"* Welcome to the Mining#  Co. Mines! (I wasn't#  expecting visitors...)"
"* If you have an inquiry,#  please take it up with#  my assistant."
"* Gilbert, please. We've#  been married 27 years."
"* You can handle the#  questions yourself."
"* C-certainly dear!"
"* Ahem..."
"* If you're gonna ask#  about the hot#  conditions..."
"* I'm ordering more#  Glacialstone Cold Packs#  later today."
"* And if you're gonna ask#  about the falling rocks,"
"* I'm gonna investigate#  it soon!"
"* No need to worry,#  everything is fine!"
"* So... what is it?"
ch[1] = "Firing" ch[2] = "Elevator"

"* I take great pride in#  these mines."
"* Been supervising them#  for around thirty years!"
"* Here every single day."
"* I did take a week off#  when my kiddo was born."
"* But was right back at#  it when the time came."
"* Strangely, the progress#  report for that week#  was above average."

"* If you ever see my kid# out there,"
"* Tell 'em that their#  old man misses 'em!"

"* I heard some rumblings#  of danger back west."
"* Sent everyone home for#  now."
"* Waiting to see if it#  was a false alarm or#  not."
"* Sure hope everything's#  okay..."

"* Haven't had an#  emergency like this#  since the old cave in."
"* Abandoned a good#  facility that day."

"* If you're leaving, stay#  safe out there."
"* But I wouldn't#  recommend roaming around#  right now."

gml_Object_obj_miner_tall_Step_0:
"* What's up?"
"* You visiting, or are you lost?"
ch[1] = "Visiting" ch[2] = "I work here"

"* My job is to send all gemstones#  we find on this floor down to#  the sorting machine."
"* From there... I'm not quite#  sure where they go."
"* That's the problem with this#  place. You have to figure most#  things out yourself."
"* It's an honest living, though!"

"* Oh, I know of a fun activity#  for you on your visit!"
"* There's a fortune teller set up#  in town."
"* I visit her every week to hear#  about my potential future."
"* Give her some business if you#  pass by the area, okay?"

"* My break is almost over, it#  seems."
"* Oh well."

gml_Object_obj_miner_tall_backtrack_Step_0:
"* One day, I'm gonna travel down#  this belt myself. "
"* I wanna see where it leads!"
ch[1] = "Bad idea"ch[2] = "Do it!"

"* I gotta say, sorting through#  the same gemstones every day is#  getting old. "
"* I bet the Surface has a ton#  we've never heard about! "
"* Ironic that the first thing I#  wanna do when we're free is#  explore more caves, haha!"

"* Welp, gotta get back to it!"

gml_Object_obj_kevin_happy_Step_0:
"* Hey, thanks for saving me back#  there!"
"* Now I can stand in place at a#  higher elevation."
"* Work is rad."

gml_Object_obj_virgil_miner_Step_0:
"* Oh, hey there, kid! "
"* Thought I'd make somethin' of#  myself and get a real job. "
"* Despite playing a great#  bandit, Star doesn't actually#  pay anyone in town. "
"* Well, he lets the shopkeepers#  have most of their revenue but#  that's about it. "
"* Oh well, it was pretty fun#  while it lasted."

"* One day, you're gonna be in my#  situation."
"* Forced to let go of childlike#  fantasy and tossed into#  adulthood."
"* Hey, it sucks but everyone's#  gotta go through it."
"* One thing though..."
"* Don't totally let go of your#  adventurous side."
"* Some adults become far too#  cynical because they forget the#  good times."
"* I should know, it's my first#  day here and I'm already hating#  my life!"

"* Hang in there, Clover! "
"* You're gonna do great things!"

gml_Object_obj_kevin_backtrack_Step_0:
"* I got put on minecart duty a#  few minutes ago."
"* Sure, you already completed#  today's job but tomorrow's#  coming!"
"* First I get tied down to#  tracks, now I gotta operate#  tracks!"
"* This wasn't what I meant by#  wanting to get my life back on#  track!!!"

"* You're gonna show up tomorrow#  to do this for me, right?"
"* We're best buds... right?"
"* DID OUR INTIMATE ELEVATOR RIDE#  MEAN NOTHING???"

"* Sorry, can't talk anymore.#  I've got everything to#  overthink."

gml_Object_obj_miner_snake_Step_0:
"* Hello, visitor."
"* Did you venture through the#  whole mine?"
"* What a journey."
"* For your troubles, I'll let you#  in on a little secret."
"* You see, we aren't mining for#  gemstones at all."
"* Those things are everywhere;#  practically worthless."
"* We're actually mining for#  minerals like this one in front#  of me."
"* They're used for building#  materials around the#  Underground, you see."
"* They're also... very..."

gml_Object_obj_miner_snake_Alarm_0:
"* You saw nothing."

gml_Object_obj_miner_snake_Step_0:
"* I'm famished."

gml_Object_obj_miner_snake_backtrack_Step_0:
"* I'm famished. "
"* 'Boutta yomp on some rocks!"

"* I hope they don't dock pay for#  eating the workplace..."

gml_Object_obj_bowll_overworld_Step_0:
"* I wish those miners would've#  told me about the boulder#  problem."
"* I coulda charged right through#  'em, breaking into a million#  bits!"
"* Uh-breaking THEM into a#  million bits. Not me. Ahem."

"* I've learned a lot from being#  a clean boy."
"* Mostly how absolutely#  disgusting the Dunes are."
"* I mean, everything's covered#  in sand!"
"* Whoever built that giant fan#  needs to build a giant vacuum."

"* You're lucky that bandana#  you're we3aring isn't red."
"* We'd probably have issues,#  haha!"

"* Never forget to sparkle out#  there!"

gml_Object_obj_dunes_25b_gilbert_Step_0:
"* Hello, sir!"
"* I'm guessing you're the#  boss of this#  mine."
"* Well, not for much#  longer."
"* Oh? Why's that?"
"* I'm preparing for#  retirement!"
"* It'll be sad to leave#  this place behind but I#  feel it's time."
"* Hey, that's not all#  bad! I WISH I could#  retire."
"* Yeah, it'll be nice.#  Just gotta find someone#  to replace me."
"* I have a few#  ideas. "
"* Well, good luck with#  everything!"
"* Thank you!"

"* Finally figured out how#  to turn these machines#  off."
"* Me and North Star need#  to have a chat."

"* I figured out where#  those boulders were#  coming from. "
"* Turns out North Star#  set the machines up for#  \"Feisty Missions.\" "
"* Had a friendly chat#  with him about it all. "
"* He immediately#  apologized so... I#  forgave him. "
"* How could I say no to#  his overwhelming charm? "
"* I'm only monster."

"* Things were already#  running well earlier but#  now they're even better! "
"* Glad my legacy in this#  place will be nothing#  but positive memories!"

"* As my old man used to#  say: mine on, kid! "
"* ... "
"* Okay, he uh... he never#  said that. I said that.#  Just now."

gml_Object_obj_rosa_overworld_Step_0:
"* Yo, how are'ya?"
"* Wait, are you from the Wild#  East? That's hilarious!"
"* Say \"howdy!\" Come on, DO IT!"
ch[1] = "Howdy!" ch[2] = "No way"

"* Have you met my sisters?#  They're kinda annoying."
"* Pedla's like, WAY too happy#  all the time."
"* Just be normal and fake your#  happiness, like me!"
"* And Violetta? I'm not sure."
"* I think all she needs is to#  find love or something."
"* Like, get out there, girl!"

"* I got work to do so I'll see#  ya."
"* Remember to eat your veggies,#  stay hydrated, and say \"howdy\"#  more often."
"* That's very important."

gml_Object_obj_kanakofriend_Step_0:
"* Sigh..."
"* This playground used to be fun."
"* Ever since my playmate stopped#  showing up, it's become boring."
"* I wonder where they went?"

"* Thanks for sitting with me."
"* I hope we can be friends."

"* I better get going soon."
"* My papa's probably wondering#  where I am."

gml_Object_obj_miner_giftshopper_Step_0:
"* STEP RIIIIGHT UP!!"
"* WE GOT A BLOWOUT SALE GOING#  ON!!"
"* IT MAY LOOK LIKE WE'RE#  ALMOST SOLD OUT BUT QUITE#  THE CONTRARY!"
"* WE ONLY ORDERED ONE STOCK OF#  MUG!"
"* IT HAS BEEN ON THIS TRUSTY#  SHELF FOR THIRTEEN YEARS!"
"* DEMAND IS DEPRESSINGLY LOW SO#  TAKE ADVANTAGE OF THIS OFFER#  NOW!!"
"* ONLY 40G BUCKO!!"
ch[1] = "Buy" ch[2] = "Bye"

"* ..."
"* ..."
"* THERE IS NOTHING FOR YOU#  HERE."
"* GOODBYE."

gml_Object_obj_pedla_overworld_Step_0:
"* Why hello! Hope you're having#  a glorious day!"
"* I'd give you a flower but#  those are in low supply around#  here."
"* I hope a friendly smile#  suffices!"

"* Honestly, the Dunes are not#  the best place for my sisters#  and I."
"* But I feel an obligation to be#  here. You know, to help grow#  the ecosystem."
"* One day, we'll return this#  place to its former glory!#  Mmhm!"

"* I've heard rumors about an#  abandoned greenhouse FILLED#  with flowers."
"* Not sure how or why such a#  thing would exist but I really#  wanna see it!"

"* Remember to give flowers lots#  of love and attention!"
"* They are alive and can teach#  you many things!"

Oasis Valley

gml_Object_obj_npc_drinki_Create_0:
"* (This monster is too busy#  quenching their thirst to#  speak.)"
"* (With eye-catching water like#  that, who could resist?)"

gml_Object_obj_npc_aunt_glover_dunes_30_Step_0:
"* Hello, darling! How are you#  doin' today?"
"* It's a lovely day, ain't it?"
"* Is it always this hot n' humid,#  ya think?"
"* I just moved here from Snowdin,#  so I'm not sure yet."
"* But a local like you would know,#  right?"
"* I got a question for ya#  actually:"
"* Do you develop some sorta#  spectrum of hot 'round here?"
"* See, like, not just hot but#  blazin' hot versus swelterin'#  hot-"
"* Ya know what, you look busy.#  We'll talk, later or somethin'."

"* I'd call today blisterin' hot I#  think."
"* Or is that too unoriginal,#  maybe something more#  interestin' like..."
"* Picklen' hot!"
"* That makes no sense actually,#  so maybe not, then."
"* I'll have to think about this#  some more."

"* Wait, do you know my nephew?"
"* Adorable, wears pink gloves...."
"* You look just like this nice#  little buddy boo who he talked#  about comin' 'round."
"* So, tell me, how is my little#  wubby dubby doin'?"
"* He never writes me anymore!"
"* Says it's too embarrassing or#  whatnot!"
"* I'm not that embarrassing of an#  aunt, ya know!"
"* I'm not as embarrassing as my#  sister, I'll tell ya that!"
"* She just goes on and on, \"My#  little snooky bear! Have you#  seen him! So precious!\""
"* Makes me sick! Failed aunt-ing#  101 if ya ask me!"
"* I just like to talk about my#  little snoodlekins sometimes,#  is that so bad?"
"* I'm sorry, what were we talkin'#  about, sweety?"

gml_Object_obj_npc_rock_man_dunes_30_Step_0:
"* Something going on at the old#  Ketsukane residence?"
"* I've noticed an unusual number#  of monsters visiting."
"* Guess there's never a bad time#  to pay your respects.  "
"* Brilliant minds, the#  Ketsukane's."

"* Have you seen our little#  sapling south of here?"
"* Well, perhaps I shouldn't call#  it \"little\" anymore."
"* Its rate of growth has been#  unprecedented."
"* My latest botanical methods#  seem to be working better than#  expected."
"* The Meadow is sure to return#  in the coming years. I truly#  believe it."

"* Patience is a virtue."
"* You will get what you put in#  but it may take time."
"* Remember that."

"* (We need to stay#  focused.)"
"* (Let's not bother the#  townsfolk with our#  problems.)"

gml_Object_obj_slither_overworld_Step_0:
"* Hey, where are you off to,#  mate?"
"* Any space for a plus one?"
"* Just joking around of course!#  Heh..."

"* I just... I think it would be#  NEAT if I could like..."
"* Join your party or...#  something."
"* But I know you're busy and all#  - so am I!"
"* Things pile up, right? Life..."
"* 'Course,"
"* Your \"busy\" involves adventure#  and the discovery of wonderful#  treasures."
"* My \"busy\" is more like making#  sure I don't miss my alimony#  payments."
"* But nah it's cool... it's#  cool..."

"* No need to stick around#  worrying about me!"
"* You can tell me all about your#  grand journey later."
"* Maybe you could write a book#  about it? And I would like, be#  your editor?"
"* I don't know, just thinking#  out loud, heh..."

gml_RoomCC_rm_dunes_30_2_Create:
"* Pinch-Pinch~ hehe."
"* Beware of my pincers,#  traveler!"

gml_RoomCC_rm_dunes_30_3_Create:
"* I do not have any treasure#  hidden within my shell."
"* Why do monsters keep asking me#  that?"

gml_RoomCC_rm_dunes_30_4_Create:
"* We are not caged within these#  fences, traveler."
"* It is a choice."
"* It is nice to live in a#  familiar place with the pack."
"* It is also nice to be fed and#  taken pictures of."

gml_Object_obj_npc_cactony_dunes_30_Step_0:
"* Hey, dude."
"* I know you'll say no, but I'm#  selling free hugs."
"* Darn it, you already read my#  sign, didn't you?"
"* I hate myself."

"* No, don't bother asking."
"* I'm closing shop, okay?"
"* This was a dumb idea."
"* Even if you did hug me, which#  would be sick, I'd probably#  kill you."
"* Not intentionally, of course.#  That'd be a crime, and I hate#  crime."
"* Oh great. You might be a#  criminal and now you definitely#  won't hug me."
"* Just walk away. It would be#  better for both of us."

"* You still want a hug?"
"* Bro, you need to learn when to#  let go."
"* If you won't leave me alone,#  the hugs are no longer free."
"* In fact, they are very#  expensive hugs."
"* Whatever amount of money you#  own? They're like, triple that."
"* I'm honestly not sorry."

"* Okay, I KINDA still want a hug#  but I'm in this way too deep."
"* Ignore my existence, please."

"* (We need to stay#  focused.)"
"* (Let's not bother others#  with our problems.)"

gml_Object_obj_npc_spider_dunes_30_Step_0:
"* Bake sale! Bake sale! "
"* Come eat food made by spiders,#  for spiders, of spiders!"
"* All proceeds go to spiders in#  need!"
"* Will you buy a Spider Donut for#  7G?"
ch[1] = "Yes"ch[2] = "No"

"* I am very sorry but we are out#  of stock!"
"* I'll make sure to bake a fresh#  batch as soon as I can!"

gml_Object_obj_knockable_door_dunes_30_Step_0:
"* Sorry! I'm not home!"

gml_Object_obj_red_dunes_30_Step_0:
"* Ooooh! Oh, hey! Clover!"
"* Remember how I told you#  I apprehended a human#  last week?"
"* Thaaat's her!"
"* ?"
"* ????????????"
"* You STILL think I'm... your#  captain DID explain to you I'm#  not a human, right?"
"* Please tell me she did."
"* Oh! I'm so sorry! I just#  thought you-"
"* No, no, I'm sorry, I just...#  get it often."
"* You MAY OR MAY NOT be the first#  that apprehended me repeatedly,#  though." (unused)
"* Kinda put me on edge." (unused)
"* It's totally fine!"
"* You wouldn't believe#  how many grumpy#  monsters I deal with."
"* N-not that you're a#  grumpy monster!"
"* I'm sure you're very#  nice!"
"* Ahem. Anyway..."
"* What's your name?"
ch[1] = "It's Clover"
"* Huh? No, not you, silly,#  her!"
"* I.... Actually, how about#  \"Red?\""
"* That's what your colleagues#  have kept calling me every time#  I get falsely apprehended."
"* To be honest..."
"* I hoped that eventually I'd be#  \"caught\" enough that you'd all#  recognize me and it'd stop."
"* It might just be wiser to JOIN#  the Guard at this point..."
"* Join?"
"* That would be fantastic!"
"* I'd be glad to show you#  the ropes of my job!"
"* You could even help me#  build puzzles!"
"* That might be a code#  violation now that I#  think about it..."
"* Aaahh, it's fine!"
"* What?"
"* It can't be THAT easy to get in,#  right?"
"* I mean, they let me#  join."
"* We'll figure it out!"
"* Me and Clover have some#  important business to#  attend to."
"* But I should be free#  next week!"
"* You can find me doing#  my duty around Snowdin#  any day."
"* Oh."
"* You're serious."
"* Ah, ahahaha, I mean, haha,#  s-sure?"
"* S-sounds like a plan!!"
"* See you then!!"
"* See ya!"

"* (Red stares awkwardly.)"
"* (She isn't prepared for a#  second conversation.)"

"* Hopefully Martlet didn't give#  you too much trouble!"
"* Not that she would."
"* If you want a Guard to mistake#  you for a human, she's#  definitely the best one."

"* ...Wait, did you get arrested#  on PURPOSE to try and make new#  friends?"
"* ...."
"* ..................."
"* ...You might be onto something,#  buster."

"* (Red is in deep thought.)"

"* WHOA!"
"* Whoa whoa WHOA!"
"* How many times are you gonna#  bring me in? I TOLD you I'm not#  a—"
"* Oh, you're... not a member#  of the guard."
"* Gah! I'm really really sorry!"
"* I've been mistaken for a human#  a few too many times."
"* Some of 'em even recognize me#  now. Maybe I should get to know#  them better..."

"* You kinda look like the same#  might've happened to you."
"* Dressing the way a human#  wouldn't is a good start,"
"* but a lot of folks down here#  don't know the nuances of#  ~human fashion~."
"* Maybe put on like, two or three#  more hats."
"* Put hats on your feet too.#  Nobody will bother you then."

"* So, do you just walk up to#  people repeatedly and expect#  them to talk to you?"
"* ...Does it work?"
"* ...Should I try it?"

gml_Object_obj_npc_sandstorm_dunes_30_Step_0:
"* Gotta beat this heat."
"* I'm losin' it."

"* Mirrages, man..."
"* Can't trust your eyes out#  here."

"* Stay away from precarious#  paths."
"* You'll just turn up back where#  you started, for real."

"* Gotta beat this heat."

"* (We need to stay#  focused.)"
"* (Let's not bother the#  townsfolk with our#  problems.)"

gml_Object_obj_npc_rock_man_Step_0:
"* Visiting from the Wild East,#  are you?"
"* I must say, I haven't seen your#  face around these parts."
"* Welcome to my abode, young one!"
"* As you may notice, I have a#  knack for the preservation of#  life."
"* Grass is very rare here."
"* For any to grow, there must be#  a source of water close by or#  amongst the ground."
"* I try my best to keep my own#  little patch happy."
"* It's one of my many hobbies!"

"* The Dunes didn't used to be#  like this."
"* Rivers, trees, and plenty of#  grass painted the area; lush#  and beautiful."
"* This was years ago, of course.#  The memories often escape me."
"* It's hard to blame anyone for#  the loss of those things."
"* Poor miners had no idea such a#  large stone could kill an#  ecosystem."
"* No one did. It was a new#  discovery at the time."
"* I suppose it was nature's will."

"* I began a small project south#  of here."
"* Planted a sapling in an empty#  shelter."
"* The townsfolk and I watch over#  it, giving it water every day."
"* If we're lucky, it will grow#  into something wonderful. A#  glimpse of days gone by."

"* Enjoy the rest of your visit,#  \"partner\"!"

gml_Object_obj_foreteller_npc_Step_0:
"* Hello, traveler!"
"* Would you be interested in#  having your fortune told?"
"* Only 5G per fortune!"
"* Now, you may be thinking that#  price is a little low."
"* What quality fortune from an#  experienced fortune teller#  costs 5G?"
"* Well, your suspicions would be#  correct!"
"* See, I'm a fortune teller in#  training, so I'm selling tiny#  fortunes!"
"* Practice, you see."
"* So, can I interest you in a#  bite-sized fortune?"

"* Tiny fortunes, still only 5G!"
"* Would you like one?"

ch[1] = "Sure"ch[2] = "Nope"

"* Oh, I am sorry but I cannot#  give anymore fortunes now."
"* As part of my training, I can#  only see the future four times#  a day."
"* You may come back tomorrow!"

"* Is it tomorrow already?"
"* I am never sure."
"* It is hard to tell when you#  cannot see the sun go down."
"* I do not think it is tomorrow#  yet, so I will assume it is not."

gml_Object_obj_dunes_35b_panda_Step_0:
"* Have you given up your life#  of being a wrangler to#  experience MODERNISM?"
"* I highly suggest doing so,#  it is the most prestigious#  life one could choose."
"* Chic architecture, light#  switches, latte machines...#  it's all here."
"* Once you indulge, you#  can't stop!"

"* Why do I choose to live in#  the Dunes and not somewhere#  modern like Hotland?"
"* Because I wanna feel#  important."
"* If I walk around using tech#  in front of monsters who#  don't, I'm the cool one."
"* I'm probably the most#  secure monster around."

"* I need to invest in a nice#  suit to really sell my#  status."
"* Gotta say, there's something#  incredibly unsettling about#  not wearing clothes."

gml_Object_obj_dunes_35b_clerk_Step_0:
"* I would sell you something,#  but I'm on strike. The owner#  needs to better themself."
"* That's me. I'm the owner."

"* Run along now. I don't see#  myself improving anytime soon."

gml_Object_obj_dunes_35b_gamer_Step_0:
"* Yo, what do ya want? I'm in#  the middle of a gaming sesh."
"* Oh, you're a kid like me! I#  bet you're good at these#  machines."
"* Have you tried out Mew Mew#  Love Blaster? It's addicting!"
"* I suck at it though."
"* I hear there's a final boss#  but I've never seen anyone#  reach it."
"* Bet you could totally kick its#  butt!"

"* If you're around the area and#  need monsters to hang with,"
"* My friend group are the#  coolest kids around."
"* The head count has been down#  lately... but it's still a fun#  time!"

"* Yo, sorry if I'm hogging this#  game."
"* I'm determined to unlock a#  secret character I saw on#  Undernet."
"* So far I haven't had any luck,#  but it's gotta be real! I saw#  the screenshot!"

"* Can't talk. Gaming."

gml_Object_obj_dunes_35b_bird_Step_0:
"* I remember this game working#  more efficiently in the past."
"* The air pressure seems to have#  been tampered with or something."
"* Considering this table doubles#  as the AC, that ain't good news."

"* This is the only place that#  keeps up on modern trends#  in the Dunes."
"* How do monsters live without#  good ol' electricity?"
"* Especially those Wild East#  folk!"
"* That life ain't for me."

"* By the way, I've heard talks#  of reforesting the Dunes#  lately."
"* I don't know how but#  I'm rootin' for it!"

gml_Object_obj_dunes_35b_mr_sir_Step_0:
"* Yep..."
"* ..."
"* That's correct..."
"* ..."
"* No, not that I know of."
"* ..."
"* Sir, what are you suggesting?"
"* ..."
"* Are you sure?"
"* ..."
"* No, I'm not arguing, it's#  just..."
"* ..."
"* Affirmative."
"* Over and out."

"* Please stand clear of this#  machine while we're operating."
"* In fact, I'mma need you to#  stand clear of the whole#  arcade."
"* It's best you don't question#  it, alright?"

"* Sir, it's me again."
"* We have a problem."
"* ..."
"* Yeah. "
"* There's a kid jeopardizing the#  operation."
"* Brown hat. Yellow bandana."
"* ..."
"* Yep, that's the one."
"* ..."
"* Do I have a distraction? "
"* No, why would I?"
"* What do kids like?"
"* ..."
"* Video games!?"
"* You do know what I'm trying to#  get them away from right?"
"* ..."
"* Their parents?"
"* Yeah, I think kids like their#  parents..."
"* ..."
"* What?"
"* But sir!"
"* ..."
"* ...Affirmative."
"* Over and out."

"* Say, sport!"
"* How have you been lately?"
"* How's the homework coming?"
"* How're the grades?"
ch[1] = "Great!" ch[2] = ":("

"* (Not again!)"
"* Um, hey kiddo!"
"* Why don't you go to the#  playground?"
"* Yeah!"
"* Go on and get some exercise!"
"* These arcade games will#  only..."
"* Will only..."
"* ..."

"* ..."
"* I've got a job to do."

gml_Object_obj_violeta_overworld_Step_0:
"* O-Oh... Hello."
"* Please don't mind me."
"* I was only tending to this#  little fella."

"* You wanna talk more?"
"* Uh... h-how about that#  weather?"
"* Sure is hot today... like...#  always."

"* Do you like, um... air?"
"* I do... I breathe it all the#  time."

"* ...Uh, I'm very sorry."
"* I'm just not in a talking mood#  right now."
"* M-Maybe later...?"

gml_Object_obj_npc_big_cactus_Step_0:
"* Sorry buddy, this path is#  blocked."
"* I ain't movin' no matter what#  anyone does to provoke me."
"* You wouldn't understand. "
"* Girlboss behavior."

"* Hey, lil fella... There ain't#  nothin' to see here."
"* Last I checked, anyway."
"* Maybe one day there will be a#  great treasure lyin' beyond my#  hot bod."
"* But as of right now, there is#  only a hot bod. "
"* Mine."

"* Stone-bathin' is a delicate#  process."
"* The more you make me flap my#  lips the more uneven my tan#  will be."
"* At this rate I'm gonna be a#  whole-ass gradient."

"* Yeah. Uh-huh. Cool. Keep#  disturbin' me. Love it."

"(They're asleep...)"

"* (We need to stay#  focused.)"
"* (Let's not bother others#  with our problems.)"

Wild East

Saloon
gml_Object_obj_saloon_cutscene_02_Step_0:
"* Are ya ready to begin?"
ch[1] = "Yes" ch[2] = "No"

gml_Object_obj_saloon_cutscene_03_Step_0:
"* Gidde up, partner!"
"* This town has plenty to#  see!"

"* ..."

gml_Object_obj_saloon_cutscene_04_Step_0:
"* Howdy howdy, Clover!"
"* Ready for round two?"
ch[1] = "Yes" ch[2] = "No"
gml_Object_obj_saloon_cutscene_05_Step_0:
"* Welcome back, partner!"
"* We're about halfway#  done with yer trainin'!"
"* They grow up so fast..."
"* Ready to continue?"
ch[1] = "Yes"ch[2] = "No"
gml_Object_obj_saloon_cutscene_06_Step_0:
"* Howdy!"
"* Man, am I excited for#  this."
"* Have you done#  everythin' you wanted?"
"* Caught some bandits?#  SAVED some lives?"
ch[1] = "Yes"ch[2] = "No"

gml_Object_obj_saloon_audience_Step_0:
"* (Everyone is wrapped up in#  conversation.)"
"* (Quite the popular spot!)"

gml_Object_obj_npc_shane_break_1_Step_0:
"* Gragbh... Blaffm.....#  Clfmph...... "
"* (Howdy human!)"

"* Fribb... Jiblem..... "
"* Hick..."
"* Blpshm......"
"* (Give me a drink, bartender!)"

gml_Object_obj_npc_pyramid_break_1_Step_0:
"* North Star is the coolest!"
"* One time, a construction team#  was demolishing a building in#  New Home."
"* But uh oh! An infant was in#  the way of the building as it#  came CRASHING down!"
"* Suddenly, North Star appeared#  and wound his lasso up!"
"* He wrangled that skyscraper#  without breaking a sweat! Yee#  haw! Yee haw!"
"* For saving its life, the#  building gave North Star ONE#  MILLION G!"
"* True story! True story!"

"* Me and North Star are a lot#  alike, don'tcha think?"
"* The golden complexions, the#  hats, the owning of two legs."
"* I would roleplay as his son if#  only he'd let me!"

"* North Star's four friends are#  OKAY but who cares about#  sidekicks?"
"* I mean, unless I was his#  sidekick. I would care about#  that A LOT!"

gml_Object_obj_npc_mailwhale_break1_Step_0:
"* Hm? You look confused..."
"* Oh right, I'm not rhyming!"
"* Yeah, that's just a company#  policy."
"* It gets a little tiresome#  sometimes."
"* But other than that, I have no#  complaints!"
"* It's a great job! Wouldn't#  trade it for the world!"
"* I'm a little worried, though."
"* These days, those fancy \"cell#  phones\" are all the rage!"
"* I don't know how long the mail#  service will-"
"* Oh me! Oh my! My break's come#  to an end!"
"* See you next time there's#  letters to send!"

gml_Object_obj_npc_finger_break_1_Step_0:
"* I'll come right out and say#  it: Yes, I am a finger."
"* I came free with the last#  shipment of bottles."

"* ...What else do you want me to#  say?"
"* Stop poking around in my#  business."

gml_Object_obj_npc_card_players_controller_Step_0:
"* (Several monsters are enjoying#  a nice, fair game of#  poker.)"
"* ...How do I keep losing?"

"* (Things are heating up! It#  could be anyone's#  game!)"
"* Shucks, I might have to take#  out a loan if I wanna keep this#  up!"

"* (Looks like we have a#  winner!)"
"* Well played and well payed,#  boys!"

gml_Object_obj_npc_cup_break_1_Step_0:
"* (You sense cannibalistic#  intent.)"

gml_Object_obj_npc_bubblo_break_1_Step_0:
"* The saloon isn't always this#  crowded."
"* It's Happy Hour, you see? Half#  price drinks!"
"* But you don't know that so#  they'll continue to sell you#  full price drinks."

"* Whatever you do, do NOT come#  here during Crappy Hour!"
"* The drinks are TWICE as#  expensive and Dina throws a#  punch at whoever orders one!"
"* Upside is you get a coupon for#  10% off your clinic visit at#  the end."

"* I would love to stick around#  for your stay but I got a#  cactus to hug."
"* ...What's with the look?"
"* So I have a boyfriend. Get#  over it???"

gml_Object_obj_npc_froggits_break_1_Step_0:
"* (Watch your step! A posse of#  Micro Froggits are camping#  out.)"

"* (The Micro Froggits are#  arguing over the political#  strife of the Underground.)"
"* (A mini-bar fight ensues!)"

"* (The head of the party calms#  the rest down, reminding them#  of their strong brotherhood.)"
"* (The Micro Froggits hug it#  out, settling their#  differences...)"
"* (...Because at the end of the#  day, they're all just tiny#  frogs in a great big world.)"

"* (This town IS big enough for#  the six of them.)"
"* (Too big.)"

gml_Object_obj_npc_searby_break_1_Step_0:
"* What an introduction, right?"
"* Hope ya didn't have any stage#  fright!"
"* Stages can be scary! All...#  wooden, occasionally making#  faces at you..."

"* I'm from out of town like#  yourself."
"* Got some folks I'm close to#  back west."
"* I really gotta get 'em over#  here soon! They'd love the#  atmosphere!"

"* Good luck out there, human!"

gml_Object_obj_npc_mo_saloon_Step_0:
"* WAM! What's up?"
"* You're probably wondering why#  I'm here, right?"
"* Surely a monster of my status#  should always be out there#  hustling!"
"* Well, here's a tip from a pro:"
"* Always be your own boss!"
"* If you ever feel like you need#  a break, take the opportunity."
"* I'm always traveling back and#  forth, making dough, being cool,#  etc."
"* It's an exhausting life, am I#  wrong?"
ch[1] = "It's easy"ch[2] = "You're right" "* Look, moral of the story is,#  don't overwork yourself, eh?"
"* That's about as wise as I get.#  Don't get used to it!"

"* The products here are decent#  but come on, mine are so much#  better."
"* Never settle for the#  mass-produced stuff!"
"* Can't say that too loudly or#  the bartender will hit me, haha."

"* You know, I probably shouldn't#  be here."
"* I really should be saving my#  G's every chance I get."
"* Debt is an aggressive thing!"
"* ..."
"* Ahh, I'm just yanking your#  chain like always!"
"* You know ol' Mo!"

"* Hopefully our paths cross soon!"
"* I have ideas for some bangin'#  new products!"

gml_Object_obj_npc_producer_Step_0:
"* What do ya want?"
ch[1] = "What's\nwrong?" ch[2] = "Nothing"

"* Let me feel sorry for myself,#  please."
"* I will not let it go."

gml_Object_obj_npc_blembino_Step_0:
"* So you're the new kid , eh?"
"* I've heard the townsfolk raving#  about you and all."
"* Not to burst your bubble,#  but I could totally go toe#  to toe with you."
"* I know for a fact I could win#  an arm wrestle with you right#  now, no training."
"* If I wanted, I could snap all#  thirteen of my fingers and get#  the deputy position."
"* If that upsets you, I'm not#  sorry."
"* Heh, yeah. I wouldn't cross me#  if I were me."

"* You see me sitting at this bar?"
"* Yeah. It's because I'm a cool#  adult, unlike you."
"* I can do cool adult things like#  cry and also weep."
"* Am I being mean? No. It's just#  the hard truth."

"* If you're only talking to#  me to hear my silky smooth#  voice, give it up."
"* I won't let you in on my#  secrets."

"* Blembino. Remember the name."

gml_Object_obj_npc_foreman_break_3_Step_0:
"* Hello!"
"* Aren't you a bit young#  to be hanging around#  here?"
"* Not to judge or#  anything."
"* I'm in town visiting my#  little Moray."
"* My lovely wife, Angie,#  is running the mines#  while I'm away."
"* Not sure how efficient#  my boys will be without#  me there, though."
"* Ahh, it's a risk worth#  taking."

"* Angie often frets about#  Moray living down here."
"* I've heard these Wild#  East fellas are real#  serious about everything."
"* Moray originally touted#  it as being a human-like#  town."
"* Said it was for \"role#  play\", whatever that is."
"* Seems like it's shifted#  into something very#  different nowadays."
"* I guess if my kiddo's#  happy, I can't complain#  too much."

"* The mines are always#  open to visitors if you#  call ahead of time!"
"* I'd like to see you back#  there soon!"

gml_Object_obj_npc_rephil_break_4_Step_0:
"* 'Ey, would ya' look at that! If#  it ain't our fresh recruit."
"* How's it goin' kid, you givin'#  the shufflers a good name out#  'ere?"
"* Ya' know, it's tough being a#  world renowned gang leader."
"* I gotta run 'round the#  Underground every now 'n then."
"* Make sure we're being properly#  represented, ya' know?"
"* Ya' ain't gettin' respect like#  us by lazin' around, kid."

"* 'Ey kid. 'Ave you seen a#  certain associate 'round?"
"* A fancy lil' fella. Wears a#  nice suit 'n a stubby hat. "
"* We've got some matters to#  discuss with 'em."

"* This town 'ere's pretty nice.#  Though, I'm not fond of#  the local gang."
"* They think they're the hot#  stuff but they've got nothin'#  on The Shufflers!"

gml_Object_obj_npc_pyramid_break_5_Step_0:
"* North Star is the worst! Hate#  that guy."
"* ...Right?"

"* Heh, I don't ACTUALLY think#  North Star sucks."
"* I just say whatever's popular#  in hopes to rise in the Wild#  East ranks."

"* I uh... I kinda need North#  Star to return asap."
"* Who else am I supposed to#  blindly follow in life? My dad?"
"* Sure, if I wanna grill meat#  and browse sketchy Undernet#  pages all day."

gml_Object_obj_npc_mooch_backtrack_Step_0:
"* Clover!! Hiya!"
"* Just dropping by?"
"* Yeah..."
"* Sucks you aren't#  actually joining the#  squad."
"* With two small bodies,#  we could steal SO much#  sh-"
"* Uh... "
"* ...I should probably#  stop saying the quiet#  part out loud, heh!"

"* I keep trying to sneak#  a drink from Dina but#  she won't let me!"
"* It's not fair, being#  the ONLY member who#  can't touch the stuff."
"* Oh, wait, am I being a#  bad influence?"
"* Right, uhhhh..."
"* Vegetables! Education!#  The stock market!#  OoooOOOooo!!"

"* While I'm sad you're#  leaving us, I know#  you'll do great things."
"* Give 'em heck, Clover!"

gml_Object_obj_npc_ed_backtrack_Step_0:
"* Hey, kid."
"* Glad you decided to#  come back."
"* The last time we saw#  each other wasn't too#  pretty, heh."
"* Uh, what I'm gettin' at#  is..."
"* Sorry for all those#  hurtful things I said."
"* My temper gets the best#  of me sometimes..."
"* Trying to work on it."

"* Doesn't Moray sound#  great?"
"* I tried to learn the#  guitar once but my#  fingers were too large."
"* Just one covered all#  six strings."
"* Still, I do enjoy the#  instrument. "
"* Maybe someone could#  build a guitar big#  enough for me?"
"* One day, kid. One day."

"* Ya know... I guess you#  do make a pretty good#  deputy. "
"* Good luck, wherever you#  go next."

gml_Object_obj_npc_ace_backtrack_Step_0:
"* Oh. It's you."
"* ..."
"* ..."
"* ...What?"

"* I'm trying to listen to#  my friend perform, if#  you don't mind."
"* This song is one of my#  favorites but..."
"* I don't know how much#  longer Moray will be#  playing it."
"* Not gonna spend its#  length chatting, sorry."

"* I don't wanna talk,#  alright?"
"* Just because you showed#  up and solved a#  problem..."
"* You think I should#  magically grow as a#  monster?"
"* Break out of my shell#  and \"complete my arc?\""
"* Nah..."
"* Growth is for main#  characters like Star."
"* I might be as 2D as my#  cards but hey, that's#  fine by me."

"* ..."

gml_Object_obj_npc_ceroba_backtrack_Step_0:
"* Clover? You're back?"
"* Um..."
"* I appreciate you#  thinking of us but..."
"* You should go."

"* Sorry, I don't mean to#  be rude. It's just a#  personal situation."
"* I've found a road to#  contentment in this#  group..."
"* I don't want to be#  given false hope and#  slip back into..."
"* ..."
"* Nevermind."

"* Not sure if you#  received it, but I sent#  you a letter."
"* Maybe you being here is#  a response to my request#  but..."
"* Please leave us be."

"* ..."

gml_Object_obj_npc_starlo_backtrack_Step_0:
"* DEPUTY!!!"
"* Howdy!"
"* I am ever so delighted#  that you returned."
"* ...Makes my parting#  letter a bit awkward but#  hey, s'all good!"

"* Don't ya have important#  places to be?"
"* I mean, I'm flattered#  you wanted to see me#  but..."
"* I already said goodbye!"
"* Now I gotta go through#  the feisty five stages#  of grief AGAIN!"

"* Now that I think about#  it..."
"* ...The trail up ahead#  must be pretty scary."
"* Feel free to relax for#  a bit before you go!"
"* Moray's playin' a#  lovely set tonight."
"* They have been on this#  particular tune for a#  while though..."

"* Wish nothin' but the#  absolute best for ya,#  partner!"
"* Yeehaw!"

gml_Object_obj_npc_bartender_geno_Step_0:
"* . . ."
"* I ain't gonna make you a drink#  if that's what you want."

"* I know what you did..."
"* Naive fool... I tried to warn#  him."
"* And Ceroba... She lost to you?#  You must be feelin' real lucky."
"* . . ."
"* I have nothin' but hatred#  runnin' through me, but I know#  I wouldn't stand a chance."
"* So here I am, cooped up while#  everyone else..."
"* . . ."
"* If you aren't going to kill#  me, let me mourn my family in#  peace."
"* Star might've only been a#  target to you but..."
"* He was more of a hero than#  you'll ever be."
"* Now..."
"* Get out of my saloon."

"* . . ."

Outside

gml_Object_obj_wild_east_ceroba_cool_Step_0:
"* ..."

gml_Object_obj_npc_ed_break_1_Step_0:
"* Hey, kid."
"* Sorry for bein' so#  forceful earlier. "
"* I'm just doin' what Star#  thinks is best."
"* This whole thing snuck#  up on us, that's for#  sure."
"* I'm optimistic about it!"

"* Not to brag but I'm#  basically Star's#  right-hand man."
"* I do all the heavy#  liftin' 'round here."
"* Star just asks nicely#  and off I go."
"* Ain't that a cool#  relationship?"

"* I'm sure you'll have a#  good time here."
"* Lookin' forward to the#  trainin'!"

gml_Object_obj_npc_happycactus_Step_0:
"* This town is quite the#  spectacle, is it not?"
"* Ah ha! I would bury myself in#  its sand if I could, yep yep!"

"* Have you met my cousin over by#  the Oasis?"
"* What a sad sight, boo hoo."
"* What he needs is a visit to the#  Wild East, he does!"
"* Lifts the spirit right up, oh#  yes!"

"* That other fellow near the#  well? Oh ho! I do not know them."
"* Lying around in this heat will#  dry you out, I say!"

"* I hope you have a#  wonderfully-happy-go time here!"
"* Ah ha! Oh yes! I'm sure you#  will!"

gml_Object_obj_npc_mooch_break_1_Step_0:
"* Hiya!"
"* Swell job sitting on#  that stool!"
"* I have a feelin' you'll#  be the talk of the town!"
"* We're gonna have so much#  fun training together!"
"* Hehe..."
"* Anyway, see ya later!"

"* Why are ya lookin' at me#  that way?"
"* I was just being#  friendly! Honest!"
"* It's nice to accept#  someone's kind words and#  leave it at that."

"* I sure am lookin'#  forward to training with#  you, hehe!"

gml_Object_obj_npc_moray_break_1_Step_0:
"* What's up?"
"* ..."
"* Umm... About Martlet."
"* I totally get why you'd#  be upset but I can#  explain... I think."
"* See, if she IS a Royal#  Guard, that would cause#  problems."
"* She threatened to report#  Star to King ASGORE!"
"* One thing leads to#  another and the Wild#  East is in flames!"
"* Well... maybe."
"* I'm sure ASGORE would#  understand but there are#  others..."
"* The head of the Royal#  Guard, particularly."
"* Hopefully you didn't#  have a run-in with her."
"* I mean, I've never met#  her. I've just heard we#  look alike."

"* Don't worry!"
"* It's super fun here, I#  promise!"

gml_Object_obj_npc_ace_break_1_Step_0:
"* Hey."
"* I don't know if you're#  aware of this but..."
"* There's a fun card game#  set up in the stable."
"* My friend runs it while#  I oversee the... profits."
"* You should try it out."

"* To answer the pressing#  question:"
"* No, I won't take my#  bandana off."
"* I enjoy being#  mysterious... and#  fashionable."

"* I'd rather be left#  alone."

gml_Object_obj_npc_mooch_break_2_Step_0:
"* Missions here can be#  real tiring."
"* That's why we have a#  designated nap time!"
"* It's a good way to#  recharge for future#  servings of justice!"
"* Now that I think about#  it, nap time should be#  after this next mission."
"* Hope you join us!"

"* What?"
"* I don't search through#  my friends' belongings#  while they nap."
"* Why would you suggest#  such a thing? I have#  SOME restraint!"
"* Oh... You didn't say#  anything."
"* ..."
"* This conversation didn't#  happen, got that?"

"* Naps naps naps!"
"* Gotta love 'em!"

gml_Object_obj_npc_kangarufus_Step_0:
"* Stick  'em up, partner! This is#  a robbery!"
"* (You got 20G)"
"* Darn! I always get that part#  wrong!"

"* Let me try again."
"* Stick 'em up, partner! This is#  another robbery!"
"* ..."
"* (You got 5G)"
"* At least it's less than before?"

"* I can't risk another robbery."
"* My wallet is hurtin'!"

gml_Object_obj_npc_ace_break_2_Step_0:
"* I think a \"thank you\" is#  in order."
"* You just received some#  high-tier gifts. For#  free, no less."
"* I do have an eye for#  that sort of thing."

"* Don't get the impression#  that I'm opening up or#  anything."
"* It takes a long time for#  me to become \"buddy#  buddy\" with someone."

"* ..."

gml_Object_obj_npc_virgil_break_2_Step_0:
"* Hey! Go away before I'm caug-"
"* I mean, I was released by#  Star... Yeah."
"* No problems here."

"* Shh... I'm not here."
"* You never saw me."

gml_Object_obj_npc_virgil_break_3_Step_0:
"* I'm not up to anything, I#  swear!"
"* Can't a monster appreciate a#  fence in peace?"

"* Leave me be! I'm clearly busy!"

gml_Object_obj_npc_gamer_Step_0:
"* What's up- I mean howdy, human."
"* Don't tell North Star about#  this, but I have a secret."
"* When everyone is busy or#  sleeping, I sneak out."
"* I go down the Cafe Dune to...#  GAME."
"* The arcade is totally rad, you#  dig?"
"* I'm a gamer at heart but a#  cowboy at skin."
"* I even struggle to keep my#  accent on."
"* You should try being a gamer,#  human."
"* Maybe you could top my Mew Mew#  score?"

"* I heard one of the arcade#  machines used to be named \"Luck#  Man.\""
"* They changed it because...#  Well I'm sure you know why. "
"* Monsters kept scribbling the#  word \"bad\" in front of \"luck#  man\"!!!"

"* Do you think they'll ever#  invent another videogame?"
"* Kind of a missed opportunity to#  only make three."

gml_Object_obj_npc_cooper_break_3_Step_0:
"* I love this place!"
"* It has a great sense of#  community, there's not much#  like it anywhere else!"
"* There's a new friend to make#  every time I go outside!"
"* Never too many friends for ol'#  Cooper!"

"* I tried hanging around the#  Mines, but that place confuses#  me."
"* Everywhere I step there's#  another puzzle blocking my way!"
"* I don't get it, what's the#  point?"

"* There aren't many turtle#  monsters like me around here."
"* There's this one in Snowdin,#  but he's way too popular to#  ever talk to me..."
"* Maybe someday we can be#  friends!"

gml_Object_obj_barnpc_wildeast_Step_0:
"* 'Ay, it's you again!"
"* Nice to see a face around 'ere#  that's seen places other than#  this desert, heh heh."
"* I live 'round these parts, but#  it's not always like... this..."
"* The Wild East is changin';#  something's in the air."
"* North Star and his gang are#  doin' their best I suppose."

"* Speakin' of North Star, he's#  got you roped into his crew,#  huh."
"* Don't be too intimidated,#  they're all a bunch of softies#  at heart!"
"* Maybe not that Ed guy though...#  Something tells me not to cross#  him, heh heh..."

"* I'm thinkin' of taking a trip#  to Waterfall."
"* You should stop by that place#  if ya get the chance!"
"* Prettier than here, fer'sure."

"* You must be that new kid in the#  paper, eh?"
"* Trust me, the Wild East ain't#  always this... active..."
"* North Star must just be excited#  to add another member to his#  posse!"

"* If you plan on leavin' here,#  don't expect it to be easy."
"* When North Star gets his mind#  set on something, he sees it#  though."
"* So embrace yer position. I'm#  sure only good things can come#  from it!"

"* I'm gonna head out of town,#  don't get into too much trouble,#  heh heh."

gml_Object_obj_npc_gamer_break_6_Step_0:
"* Yo, exciting news."
"* I just built myself a new#  computer and guess what?"
"* You can play GAMES on it!"
"* Sorry North Star but I'm never#  leaving my room again!!!"

"* There's these videos on#  Undernet of monsters playing#  Love Blaster."
"* I'll tell ya what, they're#  playing it all wrong!"
"* You're supposed to GRAB the#  powerups, not avoid them!!"
"* Also, Mew mew doesn't \"shoot#  bullets\", she spreads joy"
"* It's so obvious they haven't#  studied the deep lore like I#  have."

"* You should come over#  sometime."
"* We could play a co-op game!"

(the following two interactions are unused)
"* Yo, exciting news."
"* I just built myself a new#  computer and guess what?"
"* You can play GAMES on it!"
"* Isn't that awesome???"
"* Why don't you look excited?"
"* ...Alright then, sorry I#  brought it up."

"* Forget about the game stuff."
"* I'm more of a single-player#  type anyway."

gml_Object_obj_npc_cowcat_break_6_Step_0:
"* Howdy, Deputy!"
"* You are the deputy, right?"
"* I heard the squad got real#  peeved off after learning#  that."
"* Nyahaha! Don't worry, I#  believe in you!"

"* Nyahaha!"

(the following two interactions are unused)
"* Howdy, Deputy. "
"* I'm real worried! Worried#  sick! "
"* No one can find the Sheriff!#  Nyo one at all! "
"* He's gonna return soon, right?#  He's gotta!"

"* Nyohoho."

gml_Object_obj_npc_happycactus_break_6_Step_0:
"* Oh ho! Why if it isn't the#  Deputy!"
"* Will you sign my needle? "
"* Please do!"
ch[1] = "Yes"ch[2] = "No"

"* Good luck with the new job! Ah#  ha!!"

(the following two interactions are unused)
"* Why if it isn't the Deputy! "
"* Do you think the Feisty Five#  will ever get back together! "
"* I hope-hope-hope they do! "
"* It isn't any fun being apart,#  no ho!"

"* You're Star's right-hand man,#  correct? "
"* If you see him, tell him we#  all miss his leadership! "
"* That we do!"

gml_Object_obj_npc_mooch_break_6_Step_0:
"* Hey Clover."
"* Sorry we kinda ruined#  your fun. "
"* It really wasn't your#  fault, you were just#  strung along. "
"* Anyway... I feel bad#  about the whole thing. "
"* Need to talk to Star#  about it as soon as#  possible."

"* The others needed a#  little more time."
"* I might've... snuck#  away while they were#  occupied."
"* It's what I do best!#  Heh heh..."

"* I won't blame you if#  you wanna ditch this#  town."
"* Hope you had a decent#  time, though!"
"* Ya know... before#  everything."

House

gml_Object_obj_npc_ed_asleep_Create_0:
"* (He's in a deep slumber.)"

gml_Object_obj_npc_moray_asleep_Create_0:
"* (They're fast asleep.)"

gml_Object_obj_npc_ace_asleep_Create_0:
"* (He's taking a nap.)"

gml_Object_obj_npc_mooch_asleep_Create_0:
"* (She's probably asleep.)"
"* (Probably.)"

gml_Object_obj_npc_ceroba_break_4_Step_0:
"* Hm?"
"* Oh, it's you."
"* Sorry, I was just#  looking at Star's#  videotapes."
"* Mostly human-made#  westerns that found#  their way here."
"* That and the classic#  \"Aerobics 4 Five.\" That#  one gets used often."
"* Man, these really take#  me back."
"* I remember the day Star#  ran from Waterfall with#  these in his arms."
"* He was ecstatic. I#  recall it being strange#  to see him act that way."
"* He must've watched them#  all forward and backward,#  fifty times over."
"* When Kanako came around,#  he'd watch them with her#  just as mu...."
"* ..."
"* Uh-yeah. They're good#  movies. That's what I'm#  getting at."

"* I um... I have a habit#  of drowning in nostalgia#  from time to time."
"* I apologize. It's super#  cheesy, I'm sure."
"* It just... helps. To#  remember the good times."
"* It helps."

"* Get out of my hair#  before you die of#  melodrama, will you?" (unused)
"* I'm fine, trust me."
"* You need to focus on#  passing your training. "

"* You should get going.#  You don't wanna miss#  your next mission."

Clinic
gml_Object_obj_npc_doctor_Step_0:
"* Welcome to the Wild East#  Clinic!"
"* We put the \"hospital\" in#  hospitality!"
"* They call me The Doc!"
"* Are you sick? Hurt? "
"* What is your diagnosis?"
ch[1] = "Uh..."ch[2] = "Hurt""* I have just the boost you need!"
"* For an upfront price of 30G I#  can OVERCHARGE your health!"
"* It is an... experimental#  medicine but who said#  I was qualified?"
"* What do you say?"
ch[1] = "Deal"ch[2] = "No thanks"
"* Hello again!"
"* Need a boost?"
ch[1] = "Yes"ch[2] = "No thanks"

"* Your overcharge needs to#  deplete before I can do another#  procedure!"

gml_Object_obj_npc_karen_Step_0:
"* H-hewwo."
"* I'm hewe fow da fwee wowypops."
"* Aftuh I checked myself in, da#  Dowc said he wan out of#  wowypops yestewday."
"* Bummuh..."
"* At least I hawve dis fwuffy bed#  to cheew me up."

"* You know whawt's bettuh than#  wowypops? Hot chowcolate pops."
"* A nice mownstuh named Mo gave#  me one one day."
"* Mownstuhs wike him desewve a#  big huwg."

"* I wuwnder how wong it'll take#  da Dowc to reawize I'm not sick?"

gml_Object_obj_npc_owen_Step_0:
"* Ugh. This place has like no#  hygiene standards, yup."
"* I don't think these sheets have#  ever been washed at all, yup."
"* Not to mention the food, it's#  barely passable, yup."
"* You could find stuff more fresh#  in the dump, yup."
"* ..."
"* Huh? Sick? Nuh-uh, I'm just#  here to complain, yup."

"* Not to be rude, but I'd like#  some privacy, yup."
"* Some monsters these days have#  no manners, yup yup."

gml_Object_obj_npc_marlyn_Step_0:
"* Haha... hah..."
"* The doc just replaced one of my#  pincers."
"* I feel funny... haha... I feel#  HILARIOUS!"
"* Wanna hear a joke?"
ch[1] = "Yes" ch[2] = "No"

(the following interaction is unused)
"* Haha... I'm a bed bug. Get it?#  Cause I'm in bed."
"* I can see you holding back a#  smile, hah..."

"* Hold on, I need to think of#  more material."
"* In fact I'm getting... a#  little...."

"* ZzzzzzzZZZZ"

gml_Object_obj_npc_train_bed_Step_0:
"* Oh hey, you're the human Star#  brought to town."
"* Apologies if I scared ya' back#  there."
"* You see, I'm the onl-... best#  actor in all of the Wild East."

"* You're probably thinking I hurt#  myself when I fell over..."
"* Nope. I'm here cause I can't#  get this darn costume off."

"* Sorry kid, if you want an#  autograph now is really not the#  best time."

gml_Object_obj_npc_blembino_break_6_Step_0:
"* Leave me alone. I've had#  ENOUGH of this town."
"* I swear, no one here really#  gets me. "
"* No, they don't UNDERSTAND the#  level I'm at."
"* I can stare at someone and#  they'll feel true fear."
"* Well... not everyone..."

"* \"If you think you're so tough,#  why don't you prove it\" he#  said."
"* Alright yeah, maybe I#  misjudged how strong a left#  hook to the cheek could be."
"* Yeah, maybe I should've taken#  on someone smaller, but it's#  all part of my plan."
"* I wasn't even using all my#  power... "

"* Big red guy... and his dumb,#  stupid, little hat..."
"* Trust me, if i had landed the#  first hit things would've ended#  MUCH differently."
"* He got lucky..."

"* Go away."

Slammer
gml_Object_obj_npc_martlet_jail_Step_0:
"* Clover!"
"* I knew I could count on#  you!"
"* So, me getting out of#  here..."
"* Any luck?"
ch[1] = "Soon"ch[2] = "No, sorry"

"* That \"sheriff\" North#  Star? Was it?"
"* What a jerk!"
"* I tried to fight for#  you, I really did."
"* His hooligans were too#  strong and tossed me in#  here."
"* Knowing that, I don't#  think force will do much#  good."
"* There's gotta be a#  level-headed monster#  around here."
"* One that knows this is#  unjust and will free me."
"* When that time comes#  I'll... I'll..."
"* Who am I kidding? I#  couldn't press charges#  or ANYTHING!"
"* I talk big but we're#  cornered."
"* ASGORE or another guard#  finding out about you#  would be the end."
"* Sigh..."
"* Well, North Star seems#  pretty enthusiastic#  about all of this."
"* Maybe by playing along,#  you can gain his favor#  and set me free!"
"* I don't know... just#  play it cool for now. "
"* I'll be here... "
"* Ugh. What a day."

"* We'll make it through#  this, Clover. I know it!"

"* It's so boring in here."
"* Could they at least give#  me something to do?"
"* All I have is#  brainstorming puzzle#  ideas in my head."
"* I recently had an idea#  for a third molten rock#  puzzle, so that's fun!"
"* ...Okay, it isn't fun."
"* What is interesting is#  the noise I heard a#  little while ago."
"* I heard a loud SNAP! -#  Which awoke me from a#  nap."
"* Before I realized what#  had happened, the other#  prisoner was gone."
"* I tried to talk to them#  when I first arrived but#  got no answers."
"* So now not only am I in#  jail, I have no cellmate#  to talk to."
"* All in all, this day is#  going fantastic for me."

"* (By the way, I'm aware#  of this \"Moray\"#  character.)"
"* (So far they seem nice,#  so I'm gonna roll with#  it.)"
"* Ahem! No thanks, Clover,#  I have food!"
"* ..."

"* Give me enough time and#  I'll think of a fourth#  molten rock puzzle!"
"* At this rate, half of#  Snowdin will be molten#  rock puzzles!"

"* I've been wondering how#  this situation will#  affect my job."
"* Oh, that's right! I#  still have my handbook!"
"* Let's see here..."
"* \"In case of injury,#  illness, imprisonment,#  loss of this handbook..."
"* Or another misfortune#  rendering you unable to#  perform your duties..."
"* Please report to the#  leader of the Royal#  Guard immediately."
"* Failure to do so...\""
"* ..."
"* Oh..."
"* Let's just say the#  book wasn't very#  helpful."

"* On the bright side,"
"* I now have some#  not-so-light reading#  material!"
"* Gotta get cracking!"

"* Keep at it, Clover,#  cause I'm not going#  anywhere."

"* I managed to doze off#  for a moment earlier."
"* I had a dream I was back#  at my Snowdin post! "
"* ...Dozing off."
"* Don't get me wrong, I'm#  not a lazy bird!"
"* Being a Royal Guard is#  no easy task!"
"* Calibrating puzzles,#  writing status reports,#  guarding outposts..."
"* Getting yelled at by an#  old lady for ruining the#  Snowdin bridge..."
"* Whoops, I'm trailing off#  again."
"* I really need to get out#  soon, at this rate I'll#  start talking to myself."
"* ..."
"* More than usual, anyway."

"* You've gotta hurry#  Clover, please!"
"* At this rate, I'm gonna#  have to start eating#  moss off the walls!"

"* I kinda... Overheard#  what happened#  outside..."
"* Ugh. I know I shouldn't#  feel this way but..."
"* Maybe you should go#  after the sheriff,#  Clover."
"* I know he did some mean#  stuff, but he's out#  there all alone now."
"* You've gained his trust#  so maybe you could sort#  out the situation?"
"* ..."
"* And uh... We still#  need him to let me out#  of here... of course..."

"* You can do this Clover!"
"* If you could convince#  this bird-brain, you can#  get through to him!"

gml_Object_obj_npc_virgil_break_1_Step_0:
"* You gotta get me outta here,#  kid!"
"* I have a family! Hopes! Dreams!#  TV programs I've missed!"
"* I didn't do nothin' bad, I#  swear!"

"* North Star will pay for this..."
"* Ah-I mean I bought a drink for#  him the other day."
"* He needs to pay me back... Yeah."

"* I wonder where I could buy a#  train..."
"* What? I'm just talkin' to#  myself. Ignore me."

gml_Object_obj_npc_moray_break_2_Step_0:
"* Oh, hey."
"* I'm in here to give#  Martlet some food,#  that's all."
"* ...It isn't meal time#  but I thought she would#  enjoy something."
"* So... you don't need to#  worry about her."
"* I'll make sure she's#  treated as well as one#  in jail can be."
"* This is for the best."

"* Look on the bright side!"
"* Things are about to ramp#  up!"
"* Soon, you'll be one of#  us. How exciting!"

gml_Object_obj_npc_kangarufus_break_6_Step_0:
"* I was locked up for usin' my#  cell phone in the saloon. "
"* Dina said it was against Wild#  East policy. "
"* Fair enough, but North Star#  has a freakin' TV in his#  house!!!"

"* Oh, the gun? They let me keep#  it. "
"* It's only a model after all...#  mmhmm..."

"* How often do you think they#  clean these cells? "
"* This one has a few too many#  feathers lyin' around for my#  likin'. "
"* And the wall... There's a#  patch of moss with a bite out#  of it. "
"* Weird..."

"* Don't worry about me. "
"* I'm gonna sell my bank account#  for bail. "
"* Wish me luck!"

Barn

gml_Object_obj_npc_fake_horse_Step_0:
"* Neigh!! Neigh!!!"
"* Neigh I say!"
"* For I am a horse, each and#  every day!"
"* I crunch upon carrots and munch#  upon hay,"
"* But a shy horse I am, so please#  go away!"

"* Sorry, I only had time to write#  one jingle."
"* It took me all night."
"* Maybe I'll think of another#  soon."
"* ..."
"* That last line wasn't a joke,#  by the way."
"* Being a horse is my only form#  of true expression."

"* NeeeiGH!!!!"

gml_Object_obj_npc_cardguy_Step_0:
"* Greetings."
"* May I interest you in a game of#  Six-Shooter?"
"* It is a simple card game of the#  matching variety."
"* It costs 3G to play with a#  potential of profit."
"* Intrigued?"
ch[1] = "Sure"
  • ch[1] = "Yes"
  • "* Let us play."
  • ch[2] = "No"
  • "* I shall repeat them in that case."

  • ch[2] = "Nope"
    "* Are you interested in a round#  of Six-Shooter?"
    ch[1] = "Sure"ch[2] = "No thanks"
    "* Would you like to play again?"
    ch[1] = "Yes"ch[2] = "Nope"
    Outside 2

    gml_Object_obj_npc_cowcat_Step_0:
    "* Howdy..."
    "* You got any of that..."
    "* Any of that good catnip?"
    "* I've been dying to try some..."
    "* ...IS WHAT I WOULD SAY IF I#  WERE A DIRTY BANDIT!!"
    "* Nyahaha! You were almost#  tricked!"
    "* I coulda caught'cha and turned#  you in to the Feisty Five!"
    "* Nyahaha! Be more careful,#  partner!"

    "* The fact you didn't fall for my#  trap is pretty neato."
    "* Maybe you'll fit in 'round here#  better than I thought."
    "* Unless you're a bandit in#  disguise???"
    "* Nyahaha! I'm only joshin',#  partner!"

    "* Ain't no place like the Wild#  East, I'll tell ya that!"

    gml_Object_obj_npc_ed_break_2_Step_0:
    "* It's kinda irritatin'#  the last mission was#  postponed."
    "* It ain't like Star to#  overlook the dress#  conditions."
    "* I guess we can chalk it#  up to him havin' his#  plate full."
    "* I am surprised he#  got'cha such fancy#  upgrades."
    "* We didn't get that kinda#  stuff when we first#  joined."

    "* No more shoppin' sprees,#  Clover!"
    "* Next mission is sure to#  put you to the test!"

    gml_Object_obj_npc_ceroba_break_3_Step_0:
    "* I have to say, it's fun#  watching the five's#  missions."
    "* Can't say the same for#  rooming with them."
    "* All six of us sleep in#  one room."
    "* Any annoyance you can#  think of? It happens."
    "* Snoring, sleep talking,#  teeth grinding... it's#  pretty exhausting."
    "* I can't complain much,#  though. It's a free#  place to stay."
    "* You see, in the past, I#  haven't lived here."
    "* I have... well, had a#  place near Oasis Valley."
    "* I suppose I outgrew it...#  moved here a few weeks#  back."
    "* Star and I have been#  friends since childhood,#  so there's no rent."
    "* It's nice..."

    "* About leaving:"
    "* Once you pass your#  training, you'll be#  free to roam wherever."
    "* It'll be tough when I#  have to tell Star about#  your departure."
    "* He's taken a real liking#  to you. Shame you'll be#  gone so soon..."

    "* The sooner you do your#  missions, the sooner#  you're on your way."

    gml_Object_obj_npc_virgil_break_5_Step_0:
    "* H-hey kid. Sorry about the#  whole train thing earlier."
    "* I love playing the villain,#  but I never considered how#  the others felt."
    "* Maybe in the end, that's#  what makes me the real#  villain."

    "* I wanna move on once this all#  blows over."
    "* You know, get a honest job and#  move to a more... conventional#  place."
    "* Vengeful Virgil redemption arc,#  here we go!"

    Sunnyside

    gml_Object_obj_dunes_42_npc_orion_Step_0:
    "* Sorry, can't talk long. I'm#  preparing for harvest."
    "* (Must be one of those Wild#  East folk.)"
    "* Huh? No, I didn't say#  anything."

    "* Have you been to Snowdin?"
    "* I've heard rumors of our crops#  being cultivated around those#  parts."
    "* I'm thinking of opening up an#  investigation soon."
    "* I'm not bored or anything,#  just wanna protect the#  business."

    "* Don't you have role-playing to#  do or something?"
    "* Shootouts? Inconveniencing#  pedestrians? That's all bro#  does after all."
    "* He's always up to something;#  having fun while I'm stuck with#  the farm work..."
    "* Ugh."

    "* Go on. I have work to do."

    gml_Object_obj_dunes_42_npc_stardad_Step_0:
    "* Welcome to Sunnyside Farm!"
    "* It ain't much but we call it#  home!"
    "* My name's Solomon."
    "* You must be from Starlo's#  town, eh?"
    "* I have mixed feelin's about it#  all, if I'm bein' honest."
    "* The boy rarely talks to us,#  it's a shame."
    "* He probably thinks we hate his#  life choices but that just#  ain't true."
    "* It's because of him that our#  farm stayed in business durin'#  the ol' drought."
    "* His little town attracted#  monsters to this area after#  most moved away."
    "* I believe that deep down,#  savin' the farm was his true#  motivation, I do."

    "* I think it's real flatterin',#  the accent Starlo puts on fer#  his character."
    "* He almost sounds like his ol'#  man, he does."
    "* In reality, my boys both got#  Crestina's voice, lucky fellas."
    "* Before they were born, she#  would always sing so#  purtty-like."
    "* I never hear it no more,#  though."
    "* Guess she lacks the confidence#  now. Ain't that sad?"

    "* The crops are lookin' mighty#  fine if I do say so."
    "* I would give ya some but they#  ain't quite ready to eat."
    "* If ye're around Oasis Valley#  this weekend, stop by the#  farmers market!"

    gml_Object_obj_dunes_42_b_npc_crestina_Step_0:
    "* Oh, hello little one!"
    "* Are you a friend of my son's?"
    "* He's always making new#  friends, I can't keep up."
    "* In any case, make yourself at#  home!"

    "* I do hope Starlo grows out of#  this state eventually."
    "* He needs to find himself a#  wife and settle down."
    "* If only he won Ceroba's heart#  back then..."
    "* I think he was too shy to take#  initiative, poor boy."
    "* When she got engaged to#  Chujin, he didn't set foot#  outside for days."
    "* I eventually had to tell him#  to move on. It was very#  difficult."
    "* Sigh... heartbreak is always#  tragic."

    "* I better start thinking about#  dinner..."
    "* I wonder if Gilbert and Angie#  are busy?"
    "* Hmm... I'm sure they're free.#  After all, there's never a bad#  time for a BBQ!"

    gml_Object_obj_dunes_42b_npc_orion_neutral_Step_0:
    "* Leave us alone will you?"
    "* This is a family matter."

    gml_Object_obj_dunes_42b_npc_stardad_neutral_Step_0:
    "* Sorry kid, I ain't got time to#  chat right now..."

    gml_Object_obj_dunes_42_b_npc_crestina_neutral_Step_0:
    "* My poor boy... where did you#  go?"