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Hotland

gml_RoomCC_rm_hotland_02c_3_Create:
"* (You can't see past the large,#  blackout curtains inside.)"

"* (Can't see in.)"

gml_RoomCC_rm_hotland_02c_4_Create:
"* (It's locked. Music producers#  only.)"

"* (Locked.)"

gml_RoomCC_rm_hotland_02d_1_Create:
"* (A mighty roadblock stands in#  the way.)"

"* (This is the wrong way.)"

gml_RoomCC_rm_hotland_03_7_Create:
"* (An enemy is nearby.)"
"* (No loose ends.)"

gml_RoomCC_rm_hotland_03_3_Create:
"* (The east bush.)"

"* (A bush.)"

gml_RoomCC_rm_hotland_03_4_Create:
"* (The west bush.)"

"* (A bush.)"

gml_RoomCC_rm_hotland_03_5_Create:
"* (Just a regular wall... right?)"

"* (A strange wall.)"

gml_RoomCC_rm_hotland_complex_1_3_Create:
"* (There's an inscription on the#  fountain.)"
"* Hopes and Dreams "
"* Built 201X "
"* (You hear a faint melody#  coming from the statue.)"

"* (A memorial.)"

gml_RoomCC_rm_hotland_complex_1_4_Create:
"* (A potted plant.)"

"* (Another plant.)"

gml_RoomCC_rm_hotland_complex_1_6_Create:
"* CORE currently under#  maintenance. "
"* Please do not climb over the#  velvet rope."

gml_Object_obj_hotland_complex_elevator_Step_0:
"* (The elevator is in use.)"

"* (This is the wrong way.)"

gml_RoomCC_rm_hotland_complex_1b_4_Create:
"* (You notice a ranking sheet on#  the board.) "
"* Winners of the \"Actually Magma#  Smoothie Challenge\": "
"* - Pyrope (Fastest time.) "
"* - Grillby (Calm and#  collected.)"
"* - Cinderhead (Struggled but#  finished strong.)"
"* - Heats... something (We#  forgot who this was.)"
"* - Starlo (Was only trying to#  impress someone.)"
"* - Fuku Fire (Most enthusiasm) "
"* - Know Cone (Transported to a#  hospital. We might be in legal#  trouble.)"

"* (Useless information.)"

gml_RoomCC_rm_hotland_complex_1b_5_Create:
"* (Your destination.)"

"* (The others' resting place.)"

gml_RoomCC_rm_hotland_complex_1b_8_Create:
"* (A planted pot.)"

"* (Another plant.)"

gml_RoomCC_rm_hotland_complex_1b_6_Create:
"* (You notice a schedule of#  upcoming acts on the board.) "
"* (The name \"Mettaton\" appears#  many, many times.)"

"* (Useless information.)"

gml_RoomCC_rm_hotland_complex_1b_7_Create:
"* (The ruler of the#  Underground.)"

"* (It's him.)"

gml_RoomCC_rm_hotland_complex_1b_9_Create:
"* (A potted plant.)"

"* (Another plant.)"

gml_Object_obj_complex_plant_2_Create_0:
"* You hear sounds coming from the#  plant."

gml_RoomCC_rm_hotland_complex_1b_10_Create:
"* (...What?)"

gml_Object_obj_complex_1c_doors_Step_0:
"* (No response.)"

"* (Not of interest.)"

gml_RoomCC_rm_hotland_complex_1c_1_Create:
"* Yes, hello? "
"* Is that Mail Whale with my#  package? "
"* Skip the rhyming and leave it#  at the door, please."

"* (No response.)"

gml_RoomCC_rm_hotland_complex_1c_2_Create:
"* Who's there? "
"* I'm in the middle of robbing#  this nice apartment. "
"* Come back when I've escaped."

"* (No response.)"

gml_RoomCC_rm_hotland_complex_1c_3_Create:
"* I know, I know, I'm being#  evicted. "
"* Slide the notice under the#  door and I'll add it to the#  scrapbook."

"* (No response.)"

gml_RoomCC_rm_hotland_complex_1c_4_Create:
"* Caution: Slippery when wet! "
"* Caution: Slippery when dry! "
"* This section of tiling lacks#  friction and we do not know how#  to fix it!"

"* (A sign.)"

gml_RoomCC_rm_hotland_complex_1c_5_Create:
"* (You resist the odd temptation#  to taste the mop water.)"

"* (A hazard.)"

gml_RoomCC_rm_hotland_03b_5_Create:
"* (The warm glow of a bustling#  lobby.)"

"* (No one's inside.)"

gml_RoomCC_rm_hotland_03b_3_Create:
"* (...No response.)"

gml_RoomCC_rm_hotland_03b_1_Create:
"* (The swimming pool of#  champions.)"

"* (A dumpster.)"

gml_RoomCC_rm_hotland_03b_4_Create:
"* (Nothing but recalled gift#  shop products.)"

"* (Nothing useful.)"

gml_Object_obj_hotland_03b_trash_Step_0:
"* (You find a discarded Hot Dog#  in the trash can.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a Hot Dog!)"
"* (Not enough space.)"
ch[2] = "No"
"* (You're more of a cat person.)"

"* (Nothing useful.)"

"* (There's some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a Hot Dog!)"
"* (Not enough space.)"
ch[2] = "No"

"* (Just your average garbage.)"

gml_RoomCC_rm_hotland_03b_2_Create:
"* (Nothing but eviction#  notices.)"

"* (Nothing useful.)"

gml_RoomCC_rm_hotland_03b_8_Create:
"* Garbage day: Monday "
"* If you can't reach the Dump,#  throw all trash bags off the#  cliff south of here. "
"* The lava below should do the#  job."

gml_RoomCC_rm_hotland_03b_6_Create:
"* (There's a note on the door.) "
"* Stranger, please stop eating#  the cat food I leave out."
"* It's for a stray who's stuck#  in here with us, not for#  monsters."
"* Thank you."

gml_Object_obj_hotland_03b_trash_2_Step_0:
"* (You discover some Monster#  Candy in the trash can.#  It's butterscotch flavored.) "
"* (Take it?)"
ch[1] = "Yes"
"* (You got Monster Candy!)"
"* (Not enough space.)"
ch[2] = "No"
"* (If only it was cinnamon...)"

"* (Nothing but chewed up#  silverware.)"

"* (There's some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Monster Candy!)"
"* (Not enough space.)"
ch[2] = "No"

"* (Nothing useful.)"

gml_RoomCC_rm_hotland_03b_9_Create:
"* (The end lies beyond.)"
"* (Let justice be done.)"

gml_Object_obj_hotland_3_paci_blocker_Step_0:
"* (Who knows what might happen#  from this point forward.)"
"* (Continue?)"
ch[1] = "Turn back"
ch[2] = "Continue"

gml_RoomCC_rm_hotland_03_6_Create:
"* New Home is north of#  here."
"* We need to head that#  way."

New Home

gml_RoomCC_rm_newhome_01_1_Create:
"* (A map of your current#  location sits above the#  bench.) "
"* (The Underground is so much#  larger than you imagined...)"

gml_RoomCC_rm_newhome_01_2_Create:
"* (A sturdy park bench.)"

gml_Object_obj_newhome_special_bench_Step_0:
"* (You spot a discarded bag of#  Popato Chisps under the#  bench.) "
"* (Take it?)"
ch[1] = "Yes"
"* (You got Popato Chisps!)"
"* (Not enough space.)"
ch[2] = "No"

"* (A sturdy park bench.)"

gml_RoomCC_rm_newhome_02_5_Create:
"* (Despite a lack of visible#  construction, the cones#  obstruct your path.)"

gml_Object_obj_newhome_locked_doors_Step_0:
"* Hmm...  "
"* It is rather late isn't#  it?"
"* Narrows down the#  locations they could've#  gone at least."

gml_Object_obj_newhome_trash_Step_0:
"* (You dig around the bin and#  find a bottle of Sizzlin'#  Soda.) "
"* (Take it?)"
ch[1] = "Yes"
"* Do humans often eat#  from the garbage?"
"* Shoot, I coulda left a#  trash bag out in Snowdin#  as a lure."
"* I'm only joking, of#  course!"
"* I can't judge anyone's#  culinary preferences#  after today..."ch[2] = "No"

"* (Nothing of use here.)"

"* (Not of interest.)"

gml_RoomCC_rm_newhome_02_6_Create:
"* Oh no! I'm closed! "
"* Come back bright and early for#  a scoop of Nice Cream!"

gml_RoomCC_rm_newhome_02_4_Create:
"* (Despite a lack of visible#  construction, the cones#  obstruct your path.)"

gml_Object_obj_newhome_03_elevator_Step_0:
"* I think this elevator#  goes to the Castle."
"* Probably the last place#  Ceroba would run to."
"* Let's keep searching#  this area for now."

gml_RoomCC_rm_newhome_02_7_Create:
"* No use in backtracking."
"* We need to look ahead."

gml_RoomCC_rm_newhome_03_1_Create:
"* (There he is.)"

gml_RoomCC_rm_castle_03_0_Create:
"*  Throne Room"

gml_Object_obj_geno_backtrack_blocker_Step_0:
"* (The other way.)"

gml_Object_obj_interactable_Step_0:
"* (Not of interest.)"

"* (...)"