gml_RoomCC_rm_hotland_02c_3_Create:
"* (You can't see past the large,# blackout curtains inside.)"
"* (Can't see in.)"
gml_RoomCC_rm_hotland_02c_4_Create:
"* (It's locked. Music producers# only.)"
"* (Locked.)"
gml_RoomCC_rm_hotland_02d_1_Create:
"* (A mighty roadblock stands in# the way.)"
"* (This is the wrong way.)"
gml_RoomCC_rm_hotland_03_7_Create:
"* (An enemy is nearby.)"
"* (No loose ends.)"
gml_RoomCC_rm_hotland_03_3_Create:
"* (The east bush.)"
"* (A bush.)"
gml_RoomCC_rm_hotland_03_4_Create:
"* (The west bush.)"
"* (A bush.)"
gml_RoomCC_rm_hotland_03_5_Create:
"* (Just a regular wall... right?)"
"* (A strange wall.)"
gml_RoomCC_rm_hotland_complex_1_3_Create:
"* (There's an inscription on the# fountain.)"
"* Hopes and Dreams "
"* Built 201X "
"* (You hear a faint melody# coming from the statue.)"
"* (A memorial.)"
gml_RoomCC_rm_hotland_complex_1_4_Create:
"* (A potted plant.)"
"* (Another plant.)"
gml_RoomCC_rm_hotland_complex_1_6_Create:
"* CORE currently under# maintenance. "
"* Please do not climb over the# velvet rope."
gml_Object_obj_hotland_complex_elevator_Step_0:
"* (The elevator is in use.)"
"* (This is the wrong way.)"
gml_RoomCC_rm_hotland_complex_1b_4_Create:
"* (You notice a ranking sheet on# the board.) "
"* Winners of the \"Actually Magma# Smoothie Challenge\": "
"* - Pyrope (Fastest time.) "
"* - Grillby (Calm and# collected.)"
"* - Cinderhead (Struggled but# finished strong.)"
"* - Heats... something (We# forgot who this was.)"
"* - Starlo (Was only trying to# impress someone.)"
"* - Fuku Fire (Most enthusiasm) "
"* - Know Cone (Transported to a# hospital. We might be in legal# trouble.)"
"* (Useless information.)"
gml_RoomCC_rm_hotland_complex_1b_5_Create:
"* (Your destination.)"
"* (The others' resting place.)"
gml_RoomCC_rm_hotland_complex_1b_8_Create:
"* (A planted pot.)"
"* (Another plant.)"
gml_RoomCC_rm_hotland_complex_1b_6_Create:
"* (You notice a schedule of# upcoming acts on the board.) "
"* (The name \"Mettaton\" appears# many, many times.)"
"* (Useless information.)"
gml_RoomCC_rm_hotland_complex_1b_7_Create:
"* (The ruler of the# Underground.)"
"* (It's him.)"
gml_RoomCC_rm_hotland_complex_1b_9_Create:
"* (A potted plant.)"
"* (Another plant.)"
gml_Object_obj_complex_plant_2_Create_0:
"* You hear sounds coming from the# plant."
gml_RoomCC_rm_hotland_complex_1b_10_Create:
"* (...What?)"
gml_Object_obj_complex_1c_doors_Step_0:
"* (No response.)"
"* (Not of interest.)"
gml_RoomCC_rm_hotland_complex_1c_1_Create:
"* Yes, hello? "
"* Is that Mail Whale with my# package? "
"* Skip the rhyming and leave it# at the door, please."
"* (No response.)"
gml_RoomCC_rm_hotland_complex_1c_2_Create:
"* Who's there? "
"* I'm in the middle of robbing# this nice apartment. "
"* Come back when I've escaped."
"* (No response.)"
gml_RoomCC_rm_hotland_complex_1c_3_Create:
"* I know, I know, I'm being# evicted. "
"* Slide the notice under the# door and I'll add it to the# scrapbook."
"* (No response.)"
gml_RoomCC_rm_hotland_complex_1c_4_Create:
"* Caution: Slippery when wet! "
"* Caution: Slippery when dry! "
"* This section of tiling lacks# friction and we do not know how# to fix it!"
"* (A sign.)"
gml_RoomCC_rm_hotland_complex_1c_5_Create:
"* (You resist the odd temptation# to taste the mop water.)"
"* (A hazard.)"
gml_RoomCC_rm_hotland_03b_5_Create:
"* (The warm glow of a bustling# lobby.)"
"* (No one's inside.)"
gml_RoomCC_rm_hotland_03b_3_Create:
"* (...No response.)"
gml_RoomCC_rm_hotland_03b_1_Create:
"* (The swimming pool of# champions.)"
"* (A dumpster.)"
gml_RoomCC_rm_hotland_03b_4_Create:
"* (Nothing but recalled gift# shop products.)"
"* (Nothing useful.)"
gml_Object_obj_hotland_03b_trash_Step_0:
"* (You find a discarded Hot Dog# in the trash can.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a Hot Dog!)"
"* (Not enough space.)"
ch[2] = "No"
"* (You're more of a cat person.)"
"* (Nothing useful.)"
"* (There's some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got a Hot Dog!)"
"* (Not enough space.)"
ch[2] = "No"
"* (Just your average garbage.)"
gml_RoomCC_rm_hotland_03b_2_Create:
"* (Nothing but eviction# notices.)"
"* (Nothing useful.)"
gml_RoomCC_rm_hotland_03b_8_Create:
"* Garbage day: Monday "
"* If you can't reach the Dump,# throw all trash bags off the# cliff south of here. "
"* The lava below should do the# job."
gml_RoomCC_rm_hotland_03b_6_Create:
"* (There's a note on the door.) "
"* Stranger, please stop eating# the cat food I leave out."
"* It's for a stray who's stuck# in here with us, not for# monsters."
"* Thank you."
gml_Object_obj_hotland_03b_trash_2_Step_0:
"* (You discover some Monster# Candy in the trash can.# It's butterscotch flavored.) "
"* (Take it?)"
ch[1] = "Yes"
"* (You got Monster Candy!)"
"* (Not enough space.)"
ch[2] = "No"
"* (If only it was cinnamon...)"
"* (Nothing but chewed up# silverware.)"
"* (There's some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Monster Candy!)"
"* (Not enough space.)"
ch[2] = "No"
"* (Nothing useful.)"
gml_RoomCC_rm_hotland_03b_9_Create:
"* (The end lies beyond.)"
"* (Let justice be done.)"
gml_Object_obj_hotland_3_paci_blocker_Step_0:
"* (Who knows what might happen# from this point forward.)"
"* (Continue?)"
ch[1] = "Turn back"
ch[2] = "Continue"
gml_RoomCC_rm_hotland_03_6_Create:
"* New Home is north of# here."
"* We need to head that# way."
gml_RoomCC_rm_newhome_01_1_Create:
"* (A map of your current# location sits above the# bench.) "
"* (The Underground is so much# larger than you imagined...)"
gml_RoomCC_rm_newhome_01_2_Create:
"* (A sturdy park bench.)"
gml_Object_obj_newhome_special_bench_Step_0:
"* (You spot a discarded bag of# Popato Chisps under the# bench.) "
"* (Take it?)"
ch[1] = "Yes"
"* (You got Popato Chisps!)"
"* (Not enough space.)"
ch[2] = "No"
"* (A sturdy park bench.)"
gml_RoomCC_rm_newhome_02_5_Create:
"* (Despite a lack of visible# construction, the cones# obstruct your path.)"
gml_Object_obj_newhome_locked_doors_Step_0:
"* Hmm... "
"* It is rather late isn't# it?"
"* Narrows down the# locations they could've# gone at least."
"* (Nothing of use here.)"
"* (Not of interest.)"
gml_RoomCC_rm_newhome_02_6_Create:
"* Oh no! I'm closed! "
"* Come back bright and early for# a scoop of Nice Cream!"
gml_RoomCC_rm_newhome_02_4_Create:
"* (Despite a lack of visible# construction, the cones# obstruct your path.)"
gml_Object_obj_newhome_03_elevator_Step_0:
"* I think this elevator# goes to the Castle."
"* Probably the last place# Ceroba would run to."
"* Let's keep searching# this area for now."
gml_RoomCC_rm_newhome_02_7_Create:
"* No use in backtracking."
"* We need to look ahead."
gml_RoomCC_rm_newhome_03_1_Create:
"* (There he is.)"
gml_RoomCC_rm_castle_03_0_Create:
"* Throne Room"
gml_Object_obj_geno_backtrack_blocker_Step_0:
"* (The other way.)"
gml_Object_obj_interactable_Step_0:
"* (Not of interest.)"
"* (...)"