gml_GlobalScript_scr_save_flowey_endgame:
"* Quite the turn of# events, huh?"
"* Well good thing I'm on# the winning side, haha!"
"* I bet you'll handle# Ceroba like it's# nothing!"
"* Best be heading to# Hotland!"
"* Who knows how long ya# got?"
"* You know that elevator# at the end of the# Steamworks?"
"* I believe it's your# ticket!"
"* Let's deal with that# backstabber already!"
"* What? Confused?"
"* Or do ya think keeping# a death tally is morbid?"
"* Knowing what could've# been keeps you humble!"
"* Grateful for everyone# who helped you get where# you are!"
"* At least that's my# \"flowosophy.\""
"* We got places to be,# pal!"
"* Chop chop!"
"* Well."
"* Word sure gets around."
"* This is what'cha get# when you toss out# “subtlety.”"
"* Waging war without a# care for# repercussions..."
"* I tried to warn you but# it's too late now."
"* Sigh..."
"* Play it cool from here# on out, will you?"
"* We need to reach the# Castle."
"* The King awaits..."
"* ..."
gml_Object_obj_determination_Step_0:
"* (Nothing but the echoes of# your efforts linger.)"
"* (You are filled with a sense# of justice.)"