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Backtracking

gml_GlobalScript_scr_save_flowey_endgame:
"* Quite the turn of#  events, huh?"
"* Well good thing I'm on#  the winning side, haha!"
"* I bet you'll handle#  Ceroba like it's#  nothing!"

"* Best be heading to#  Hotland!"
"* Who knows how long ya#  got?"

"* You know that elevator#  at the end of the#  Steamworks?"
"* I believe it's your#  ticket!"
"* Let's deal with that#  backstabber already!"

Apt. Complex

"* ..."
"* Oh-Howdy!"
"* We're nearing the#  Castle now."
"* What an eventful day!"
"* For kicks and giggles,#  why don't we tally up#  your death total?"
"* Drum roll please!"
"* Badabadabadabadaba..."
"* You died " + string(death_count) + " times!"
"* You died " + string(death_count) + " time!"

"* What? Confused?"
"* Or do ya think keeping#  a death tally is morbid?"
"* Knowing what could've#  been keeps you humble!"
"* Grateful for everyone#  who helped you get where#  you are!"
"* At least that's my#  \"flowosophy.\""

"* We got places to be,#  pal!"
"* Chop chop!"

"* Well."
"* Word sure gets around."
"* This is what'cha get#  when you toss out#  “subtlety.”"
"* Waging war without a#  care for#  repercussions..."
"* I tried to warn you but#  it's too late now."
"* Sigh..."
"* Play it cool from here#  on out, will you?"

"* We need to reach the#  Castle."
"* The King awaits..."

"* ..."

gml_Object_obj_determination_Step_0:
"* (Nothing but the echoes of#  your efforts linger.)"
"* (You are filled with a sense#  of justice.)"