gml_Object_obj_savefl_Step_0:
"* Welcome back!"
gml_GlobalScript_scr_save_flowey_dark_ruins:
"* What are you doing back# here? The exit's the# other way, silly!"
"* Let's get going."
gml_Object_obj_mail_whale_Step_0:
"* You have a watch? If you don't,# that's fine!"
"* Cause you know what time it is?# Mail time! Mail time! "
"* (You received mail!)"
"* I truly hope you like your# mail!"
"* As for me, I must set sail!"
"* Hello again, friend! Do you# have mail to claim?"
"* Let's take a look. You don't!# What a shame."
"* If you want to check again,# just ring the bell!"
"* Until we meet again; I bid you# farewell!"
gml_Object_obj_mail_whale_arrive_Step_0:
"* We have arrived without a# scratch!"
"* The journey was fun but it's# time to dispatch!"
"* Just ring the bell for any# further assistance!"
"* The UGPS will be there with# little resistance!"
gml_Object_obj_mail_station_base_Step_0:
"* But nobody came."
gml_Object_obj_dialogue_battle_move_select_nobody_came_Create_0:
"* But nobody came."
gml_Object_obj_dialogue_battle_flee_Create_0:
"* Escaped..."
gml_Object_obj_dialogue_battle_win_pacifist_Create_0:
"* YOU WON!#* You earned 0 XP and " + string(global.enemy_gold) + " gold."
gml_Object_obj_dialogue_battle_win_genocide_Create_0:
"* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."
"* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." + "#* Your LOVE increased."
gml_Object_obj_dialogue_battle_win_enemy_Create_0:
"* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."
"* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2)) + " gold."
"* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3)) + " gold."
"#* Your LOVE increased."
"* YOU WON!#* You earned 0 XP and 0 gold."
gml_Object_obj_game_over_text_Create_0:
"You can't reach ASGORE#if you're dead!"
"Don't fool around!"
"You're supposed to#DODGE the attacks!"
"Remember what I#taught'cha?"
"I didn't offer my#help just to see#you die!"
"Let's get moving!"
"How careless..."
"Well, there's always#next time!"
"Yikes, that looked#painful!"
"Brush yourself off and#get back at 'em!"
"Dying sucks, right?#Right."
"So try not to do#it again."
"* You have a mission,#remember?"
"* Don't mess it up."
"* These attackers can't#get their way."
"* Try again."
"I didn't offer my#help just to see#you die!"
"Let's get moving."
"You can't reach ASGORE#if you're dead."
"Don't fool around."
"You sure you're cut#out for this?"
"Come on."
"* Aaannd there goes#your SOUL!"
"* Dodge the attacks next#time, will you?"
gml_Object_obj_text_main_screen_shop_Draw_0:
"Buy"
"Sell"
"Talk"
"Exit"
gml_Object_obj_text_main_screen_shop_geno_Draw_0:
"Take"
"Steal"
"Exit"
"Take"
"-"
"Exit"
gml_Object_obj_text_buy_confirmation_shop_Draw_0:
"Buy it for#" + string(global.shop_gold_requirement[buy_shop_screen_number]) + "G ?"
"Yes"
"No"
gml_Object_obj_text_buy_confirmation_shop_geno_Draw_0:
"Take it."
"Yes"
"No"
gml_Object_obj_dialogue_main_screen_shop_geno_Create_0:
"* But nobody came."