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Saves

gml_Object_obj_savefl_Step_0:
"* Welcome back!"

gml_GlobalScript_scr_save_flowey_dark_ruins:
"* What are you doing back#  here? The exit's the#  other way, silly!"
"* Let's get going."

UGPS

gml_Object_obj_mail_whale_Step_0:
"* You have a watch? If you don't,#  that's fine!"
"* Cause you know what time it is?#  Mail time! Mail time! "
"* (You received mail!)"
"* I truly hope you like your#  mail!"
"* As for me, I must set sail!"

"* Hello again, friend! Do you#  have mail to claim?"
"* Let's take a look. You don't!#  What a shame."
"* If you want to check again,#  just ring the bell!"
"* Until we meet again; I bid you#  farewell!"

"* Hello -  greetings - hip hip#  hooray!"
"* What can I do for you today?"
ch[1] = "Mail"
"* You have a watch? If you don't,#  that's fine!"
"* Cause you know what time it is?#  Mail time! Mail time! " ch[2] = "Travel"
"* Where in the world would you#  like to fly?"
"* Just choose the place and the#  UGPS sign!"

gml_Object_obj_mail_whale_arrive_Step_0:
"* We have arrived without a#  scratch!"
"* The journey was fun but it's#  time to dispatch!"
"* Just ring the bell for any#  further assistance!"
"* The UGPS will be there with#  little resistance!"

gml_Object_obj_mail_station_base_Step_0:
"* But nobody came."

Battle

gml_Object_obj_dialogue_battle_move_select_nobody_came_Create_0:
"* But nobody came."

gml_Object_obj_dialogue_battle_flee_Create_0:
"* Escaped..."

gml_Object_obj_dialogue_battle_win_pacifist_Create_0:
"* YOU WON!#* You earned 0 XP and " + string(global.enemy_gold) + " gold."

gml_Object_obj_dialogue_battle_win_genocide_Create_0:
"* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."
"* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." + "#* Your LOVE increased."

gml_Object_obj_dialogue_battle_win_enemy_Create_0:
"* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."
"* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2)) + " gold."
"* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3)) + " gold."
"#* Your LOVE increased."
"* YOU WON!#* You earned 0 XP and 0 gold."

gml_Object_obj_game_over_text_Create_0:
"You can't reach ASGORE#if you're dead!"
"Don't fool around!"

"You're supposed to#DODGE the attacks!"
"Remember what I#taught'cha?"

"I didn't offer my#help just to see#you die!"
"Let's get moving!"

"How careless..."
"Well, there's always#next time!"

"Yikes, that looked#painful!"
"Brush yourself off and#get back at 'em!"

"Dying sucks, right?#Right."
"So try not to do#it again."

"* You have a mission,#remember?"
"* Don't mess it up."

"* These attackers can't#get their way."
"* Try again."

"I didn't offer my#help just to see#you die!"
"Let's get moving."

"You can't reach ASGORE#if you're dead."
"Don't fool around."

"You sure you're cut#out for this?"
"Come on."

"* Aaannd there goes#your SOUL!"
"* Dodge the attacks next#time, will you?"

Shops

gml_Object_obj_text_main_screen_shop_Draw_0:
"Buy"
"Sell"
"Talk"
"Exit"

gml_Object_obj_text_main_screen_shop_geno_Draw_0:
"Take"
"Steal"
"Exit"

"Take"
"-"
"Exit"

gml_Object_obj_text_buy_confirmation_shop_Draw_0:
"Buy it for#" + string(global.shop_gold_requirement[buy_shop_screen_number]) + "G ?"
"Yes"
"No"

gml_Object_obj_text_buy_confirmation_shop_geno_Draw_0:
"Take it."
"Yes"
"No"

gml_Object_obj_dialogue_main_screen_shop_geno_Create_0:
"* But nobody came."