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gml_Object_obj_intro_text_Create_0:
"For years, monsters have#been sealed away by#a powerful spell."
"A spell that could only be#broken with seven human#SOULs."
"Their king was peaceful#and wished to avoid any#more conflict..."
"But eventually declared that#any human who fell..."
"Would die..."
"Mt. Ebott..."
"Few humans have braved#this mountain."
"Those who did... were#never seen again."

gml_Object_obj_yellowlogoINTRO_Draw_0:
"[ Press Z or ENTER ]"

gml_Object_obj_menu_flowey_Draw_0:
"Continue"
"Reset"
"Config"
"Clover"
"LV" + (string(ini_read_real("Save1", "LV", 1)))
string_minutes + ":" + string_seconds
ini_read_string("Save1", "rmName", "Room Name")

gml_Object_obj_mainmenu_Draw_0:
"Continue"
"Reset"
"Config"
"Clover"
"LV" + (string(ini_read_real("Save1", "LV", 1)))
string_minutes + ":" + string_seconds
string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name")))
"Begin Game"
"Config"

gml_Object_obj_config_Draw_0:
"Exit"
"ACCESSIBILITY"
"Shake on hurt:
"Always allow retry:"
"AUTO-FIRE toggle ({0}):"
"AUTO-RHYTHM"
"EASY MODE"

gml_Object_obj_cconfig_Draw_0:
"JOYSTICK CONFIG"
"Exit"
"CONFIRM - [Z, ENTER]::"
"CANCEL  - [X, SHIFT]::"
"MENU    - [C, CTRL] ::"
"DEADZONE :: " + (string(round(global.gamepad_deadzone * 100))) + "%"
"RESET TO DEFAULT"
"CONTROL TEST"
(string(global.buttonText1)) + ", RB"
(string(global.buttonText2)) + ", LB"
(string(global.buttonText3))