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gml_GlobalScript_scr_battle_core_directory_flavor_text_intro:
"* Froggit hopped close!"

gml_GlobalScript_scr_battle_core_directory_check_selected_text:
"* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this#  enemy."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow:
"* Froggit didn't understand what#  you said, but was flattered#  anyway."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_froggit_intro_yellow:
"* Froggit didn't understand what#  you said, but was scared#  anyway."

gml_Object_obj_dialogue_battle_win_pacifist_Create_0:
"* (The mysterious goat lady#  scared the Froggit away.)"

gml_Object_obj_ruins_01_controller_Step_0:
"* Ah! Hello."
"* Are you all right?"
"* You must be wondering#  what is going on..."
"* I am TORIEL, caretaker#  of the RUINS."
"* I pass through here#  every day to see if#  anyone has fallen down."
"* It does not happen#  often."
"* You are the first to#  come here in a long#  time."
"* Do not be afraid,#  little one."
"* I will do my best to#  protect you here."
"* Come! I shall guide you#  through your new home."

gml_Object_obj_ruins_03_controller_Step_0:
"* The RUINS are full of#  puzzles."
"* Ancient fusions between#  diversions and doorkeys."
"* They must be solved in#  order to move from room#  to room."
"* Allow me to demonstrate."
"* We are free to proceed #  now. "
"* Follow me, my child.#* There are more puzzles#  ahead."

gml_RoomCC_rm_ruins03_0_Create:
"* Only the fearless may proceed.#* Brave ones, foolish ones.#* Both walk not the middle road."

gml_Object_obj_ruins_04_controller_Step_0:
"* In this room, you will#  need to trigger several#  switches."
"* Do not worry, I have#  labelled the ones that#  you need to flip."

gml_Object_obj_fakedoorway_Collision_obj_pl:
"* Do not wander off."
"* It's dangerous in here."

gml_RoomCC_rm_ruins04_3_Create:
"* \"Press [" + global.action_key + "] to read signs!\""

gml_RoomCC_rm_ruins04_0_Create:
"* Stay on the road."

gml_RoomCC_rm_ruins04_1_Create:
"Press this switch,#please! #     -Toriel"

gml_Object_obj_ruins_04_controller_Step_0:
"* Oh, do you need some#  help?"
"* Please flip the switch#  on the north wall."

"* Splendid! I am proud#  of you my child. "

gml_RoomCC_rm_ruins04_2_Create:
"Also press this switch,#please! #     -Toriel"

gml_Object_obj_ruins_04_controller_Step_0:
"* Go on, I believe in#  you!"
"* Only one more switch#  remains."

"* Oh no, my child! That#  is the wrong switch."
"* I have labelled the one#  you need to flip."

"* That switch has already#  been flipped."
"* Why don't you come back#  across the bridge?"

"* ...It should have opened#  by now..."
"* I am sure I labelled the#  correct lever..."
"* Ah, do not worry, little#  one! Try flipping the#  other switch."

"* I am unsure as to why#  this switch is not#  working..."
"* Please, try flipping#  the other switch."

"* I must have labelled the#  wrong switch."
"* I apologize if I have#  confused you, my child."
"* Please flip the switch#  that is not labelled."

"* Um..."
"* That is not what I#  meant."
"* You need to flip the#  switch you have not#  flipped yet."

"* !..."

gml_Object_obj_drintro_Step_0:
"* My child!"
"* Are you all right?"
"* ..."
"* Oh dear... I am afraid I cannot#  reach you..."
"* I must leave for a moment. You#  will stay there, will you not?"
"* Do not wander, many monsters#  are unfriendly towards humans."
"* Fret not, my child, I will#  protect you!"
"* Please... wait there."