gml_GlobalScript_scr_battle_core_directory_flavor_text_intro:
"* Froggit hopped close!"
gml_GlobalScript_scr_battle_core_directory_check_selected_text:
"* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy."
gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow:
"* Froggit didn't understand what# you said, but was flattered# anyway."
gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_froggit_intro_yellow:
"* Froggit didn't understand what# you said, but was scared# anyway."
gml_Object_obj_dialogue_battle_win_pacifist_Create_0:
"* (The mysterious goat lady# scared the Froggit away.)"
gml_Object_obj_ruins_01_controller_Step_0:
"* Ah! Hello."
"* Are you all right?"
"* You must be wondering# what is going on..."
"* I am TORIEL, caretaker# of the RUINS."
"* I pass through here# every day to see if# anyone has fallen down."
"* It does not happen# often."
"* You are the first to# come here in a long# time."
"* Do not be afraid,# little one."
"* I will do my best to# protect you here."
"* Come! I shall guide you# through your new home."
gml_Object_obj_ruins_03_controller_Step_0:
"* The RUINS are full of# puzzles."
"* Ancient fusions between# diversions and doorkeys."
"* They must be solved in# order to move from room# to room."
"* Allow me to demonstrate."
"* We are free to proceed # now. "
"* Follow me, my child.#* There are more puzzles# ahead."
gml_RoomCC_rm_ruins03_0_Create:
"* Only the fearless may proceed.#* Brave ones, foolish ones.#* Both walk not the middle road."
gml_Object_obj_ruins_04_controller_Step_0:
"* In this room, you will# need to trigger several# switches."
"* Do not worry, I have# labelled the ones that# you need to flip."
gml_Object_obj_fakedoorway_Collision_obj_pl:
"* Do not wander off."
"* It's dangerous in here."
gml_RoomCC_rm_ruins04_3_Create:
"* \"Press [" + global.action_key + "] to read signs!\""
gml_RoomCC_rm_ruins04_0_Create:
"* Stay on the road."
gml_RoomCC_rm_ruins04_1_Create:
"Press this switch,#please! # -Toriel"
gml_Object_obj_ruins_04_controller_Step_0:
"* Oh, do you need some# help?"
"* Please flip the switch# on the north wall."
"* Splendid! I am proud# of you my child. "
gml_RoomCC_rm_ruins04_2_Create:
"Also press this switch,#please! # -Toriel"
gml_Object_obj_ruins_04_controller_Step_0:
"* Go on, I believe in# you!"
"* Only one more switch# remains."
"* Oh no, my child! That# is the wrong switch."
"* I have labelled the one# you need to flip."
"* That switch has already# been flipped."
"* Why don't you come back# across the bridge?"
"* ...It should have opened# by now..."
"* I am sure I labelled the# correct lever..."
"* Ah, do not worry, little# one! Try flipping the# other switch."
"* I am unsure as to why# this switch is not# working..."
"* Please, try flipping# the other switch."
"* I must have labelled the# wrong switch."
"* I apologize if I have# confused you, my child."
"* Please flip the switch# that is not labelled."
"* Um..."
"* That is not what I# meant."
"* You need to flip the# switch you have not# flipped yet."
"* !..."
gml_Object_obj_drintro_Step_0:
"* My child!"
"* Are you all right?"
"* ..."
"* Oh dear... I am afraid I cannot# reach you..."
"* I must leave for a moment. You# will stay there, will you not?"
"* Do not wander, many monsters# are unfriendly towards humans."
"* Fret not, my child, I will# protect you!"
"* Please... wait there."