gml_Object_obj_genoflowey_Step_0:
"Well... That was#something."
"You're a lot#stronger than I#gave you credit#for!"
"Those monsters never#stood a chance#against your skill."
"..."
"What's with that#face?"
"Don't even think#about killing me#too."
"Remember, I'm the#one keeping you#alive."
"Your life is#in my hands."
"Don't worry, I#won't judge you#for your actions."
"Friends don't judge#each other, right?"
"I have your#back and you've#got mine."
"So let's get#out of here,#okay pal?"
gml_Object_obj_npc_template_Step_0:
"* I read something in a book once."
"* It said, \"If life comes at you# too fast, press X and take it# slow.\""
"* Whatever that means."
"* You know, I read something else# in that same book."
"* It said, \"Eat food to stay# strong and healthy!\""
"* That one is plain obvious."
"* Wanna know another excerpt from# that book?"
"* It said, \"Please stop talking# to me, I've exhausted my book# quotes.\""
"* A very wise book, indeed."
"* Please leave me alone."
gml_Object_obj_quote_battle_martlet_pacifist_confused_1_Create_0:
"Okay, what is going on?!"
"I mean, don't get me wrong, being attacked hurts!"
"And you had a good#thing going there with#the not hurting#me thing, but..."
"I just can't follow#your logic!"
"Like, did I have a bad#first impression on#you?"
"Did I mess something#up? Did I say#something wrong here?"
"If I did, I'm sorry,#but violence really#isn't the answer#to your problems,#you know."
"It's important to be#able to talk through#our issues with words."
"Don't call in the#cavalry for the small#stuff."
gml_Object_obj_quote_battle_martlet_pacifist_confused_2_Create_0:
"Okay, wait, I'm really#confused!"
"First of all: Ow! Why?#Why do you keep#hitting me?!"
"I mean, yes, I am#attacking you, but-OW!"
"At least be consistent#please!"
"Like, if you attack me#a bunch and then it's#your turn again..."
"Well, then I expect#you to attack,#and I can ready#myself, you know?"
"But when you keep#going back and forth#like this..."
"You're giving me#whiplash!"
"Plus, I don't know#how to feel right#now!"
"You attacked me, so#I should have no#qualms with#apprehending you!"
"...but then you#stopped attacking me,#so I thought:"
"\"Hey, maybe you#overreacted, Martlet!\""
"\"Being a human isn't#such a serious crime!\""
"\"Maybe just let the#kid off with a#warning this time!\""
"\"If you catch them#being human again,#that's when you#arrest them!\""
"But then you hit me#again, and now#everything is all#muddled!"
"And now all I#know is OWWW it#hurt."
gml_Object_obj_dunes_37_couch_interact_Step_0:
"* (It's an empty swing.)"
"* (Hop on?)"
ch[1] = "Yes"
ch[2] = "No"
gml_RoomCC_rm_dunes_30_old_5_Create:
"* Pinch-Pinch~ hehe."
"* Beware of my pincers,# traveler!"
gml_RoomCC_rm_dunes_30_old_6_Create:
"* I do not have any treasure# hidden within my shell."
"* Why do monsters keep asking me# that?"
gml_RoomCC_rm_dunes_30_old_7_Create:
"* We are not caged within these# fences, traveler."
"* It is a choice."
"* It is nice to live in a# familiar place with the pack."
"* It is also nice to be fed and# taken pictures of."
gml_RoomCC_rm_dunes_30_old_14_Create:
"* (Your reflection sparkles and# distorts in the pool of water.)"
"* (You notice a high-tech# filtration system keeping it# drinkable.)"
gml_Object_obj_big_boss_backtrack_Step_0:
"* I figured out where# those boulders were# coming from. "
"* Turns out North Star# set the machines up for# \"Feisty Missions.\" "
"* Had a friendly chat# with him about it all. "
"* He immediately# apologized so... I# forgave him. "
"* How could I say no to# his overwhelming charm? "
"* I'm only monster."
"* I figured out where# those boulders were# coming from. "
"* Turns out North Star# set the machines up for# \"Feisty Missions.\" "
"* Had a friendly chat# with him about it all. "
"* He immediately# apologized so... I# forgave him. "
"* How could I say no to# his overwhelming charm? "
"* As my old man used to# say: mine on, kid! "
"* ... "
"* Okay, he uh... he never# said that. I said that.# Just now."
gml_Object_obj_quote_defeat_Create_0:
"* Ah..."
"* Guess I had this coming."
"* If only I wore my safety#goggles, heh..."
"* ..."
"* I..."
"* I can't lie..."
"* I'm not ready..."
"* ..."
"* Let my parents know..."
"* ...I'll be away for a while."
"* See you around, kid."
"* You want to use this?"
ch[1] = "Positive"
"* Okay, we'll need three# more objects."
ch[2] = "Negative"
"* Grab something else# then."
"* You think this'll work?"
ch[1] = "Certain"
"* Alright, two more and# we can make this thing."
ch[2] = "Uncertain"
"* We don't have time to waste."
"* Is this a good pick?"
ch[1] = "Definitely"
"* One more object should# do the trick."
ch[2] = "Definitely\nnot"
"* Make up your mind."
"* Is this your final# choice?"
ch[1] = "Yea"
"* Okay, let's build a# robot!"
ch[2] = "Nay"
"* Hurry it up then."
gml_Object_obj_steamworks_14_vent_Step_0:
"* (The vent has a few loose# screws.)"
"* (The vent has a few loose# screws.)"
"* (You finagle it open.)"
gml_Object_obj_steamworks_07_controller_old_Step_0:
"* What luck."
"* Turn the power on and# the whole facility goes# insane!"
"* Since you're now the# leader and all... "
"* How'bout you run ahead# and turn this steam off?"
"* I think I see a switch# over there so no# problem, right?"
"* Don't worry, I'll catch# up."
"* See? No sweat."
gml_Object_obj_chem_05_cutscene_geno_Step_0:
"* ThIS D_OR iS SEALED SO.. ."
"* LeAVE US Al0NE, PLeASE."
"* I KN0W W_WHY YOU ARE heRE."
"* TRY ALL yOU LIKE BUT tHE# STEAMWORKS... ."
"* ALL oF US."
"* WE ARe SURVIV0RS."
"* He's gone."
"* So what's the plan now?"
"* This door's beyond my# abilities so don't look# at me."
"* Already checked it."
"* The factory wing,# right?"
"* Yeah. Place has more# locks than a hair salon."
"* Okay let's see..."
"* Well, there's certainly# a lot of junk lying# around."
"* I know you're on a# strict \"shoot don't# think\" regiment but..."
"* For once, you're gonna# have to get creative."
"* Shocking. Distressing,# even. I know."
"* But I've seen you work# your brain before so... "
"* Get to it!"
gml_Object_obj_quote_battle_axis_attack_end_Create_0
"* . . ."
"AH."
"WHAT DID YOU#DO TO ME?"
"I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE."
"I... DO NOT#KNOW WHAT TO#DO WITH MYSELF."
"SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING."
gml_Object_obj_hotland_roof_cutscene_neutral_2_Step_0:
"* Ah, you got my message!# Great!"
"* What a view..."
"* That large facility in# front of us is the# CORE..."
"* ...The main source of# power for the# Underground."
"* Behind that is New Home.# The capital city."
"* ...King ASGORE's Castle."
"* Look, I haven't been# 100% honest with you..."
"* My whole life, I was# taught that humans are# the enemy."
"* But you... you never# really came across as# such. "
"* Though..."
"* During our journey, I# did sense a faint,# alarming aura in you."
"* I had this backup plan# in case you started a# rampage but..."
"* ...you never did."
"* Phew... that feels# liberating."
"* I'm so sorry for keeping# that from you. You're a# good kid."
"* Even so, there's another# problem..."
"* I don't think ASGORE# would agree."
"* You see, he needs seven# human SOULs to destroy# the barrier."
"* So far he's collected# five and he might try# for another..."
"* Now that we're this# close..."
"* I'm afraid there isn't a# peaceful way of# confronting him."
"* I'm sorry."
"* ..."
"* I know this isn't the# path you intended but..."
"* Let's... put all this# behind us."
"* You can come stay with# me. Live out a happy,# violence-free childhood!"
"* I'll teach you# craftsmanship..."
"* And you can teach me# marksmanship!"
"* You don't deserve to die# this young."
"* ..."
"* What do you say?"
ch[1] = "Sounds good"
ch[2] = "...Okay"
"* Really???"
"* Wow! We are going to# have so much fun!"
"* I promise this is the# best outcome for both of# us."
"* Well, \"roommate,\" let's# go to Snowdin!"
" W-What is this?"
" Clover...?"
" W-Why would you..."
gml_Object_obj_withered_flowey_1_Step_0:
"* h-hello?"
"* where am i?"
gml_RoomCC_rm_castle_05_1_Create:
"* (...)"
gml_GlobalScript_scr_item_info_text_yellow:
"Heals " + string(item_value) + " HP#* (Doesn't smell too appetizing.)"
"Heals " + string(item_value) + " HP#* (Your teeth hurt just looking# at it.)"
"Heals " + string(item_value) + " HP#* * (A genuine Corn Dog with# soft, fluffy ears.)"
"Heals " + string(item_value) + " HP#* (A delicious sponge that doesn't# scratch.)"
"* (Has 2x the absorption!)"
"Heals " + string(item_value) + " HP#* (Piping hot chocolate, frozen,# then reheated.)"
"Heals " + string(item_value) + " HP#* (Piping hot chocolate cooled to# lukewarm status.)"
"Heals " + string(item_value) + " HP#* (Piping hot chocolate, cooled# cold.)"
"Heals " + string(item_value) + " HP#* (It would take true bravery to# drink something this hot!)"
"Heals " + string(item_value) + " HP#* (An off-the-griddle pancake with# honey-syrup.)"
"Heals " + string(item_value) + " HP#* (A cookie made to look like# someone's face.)"
"* (What a creative and original# idea!)"
"* \"Trail Mix\" - Heals 13 HP\""
"* (Everything but the raisins# has been picked out. Heals 13# HP.)"
"Heals " + string(item_value) + " HP"
"* (Ideal for preventing damage or# destruction of fragile stomach# contents.)"
"* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)"
"* (A label with a sketch of Mo# grinning is glued to the side.)"
" \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP# for style.)"
" \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt your system.)"
"* (A label reading \"The real# deal!\" is stuck on the glass.)"
" \"Fruitcake\" - Heals 25 HP\"#* (Somewhat dried fruitcake with# a few gemstones inside.)"
" \"Spider Donut\" - Heals 12 HP\"#* (A donut made with Spider# Cider in the batter.)"
" \"Icewater\" - Heals 15 HP#* (The prequel to ice tea.)"
" \"Oasis Latte\" - Heals 25 HP#* (Coffee but fancier.)"
" \"Cnm. Cookie\" - Heals 35 HP#* (One of the baked good# greats..)"
" \"Floral Cupcake\" - Heals ?? HP"
" \"Root Beer\" - Heals 25 HP\"#* (It's family friendly!)"
" \"Gunpowder\" - Heals ??? HP\"#* (The forbidden spice.)"
"Grants " + string(item_value) + " PP#* (Makes you invulnerable# for a pear of hits.)"
"Grants " + string(item_value) + " SP"
"* (Halves the weight of your soul, giving you a speed boost for three enemy attacks.)"
"* (Half delicious beverage, half# transition metal.)"
"* (Just smells like# coffee, though.)"
"Heals 15 HP for 3 turns"
"The first bite hurts for 5 HP."
"* (The forbidden snack.)"
"Heals " + string(item_value) + " HP#* (A little burnt on one side, but# looks yummy anyway.)"
"Armor DF " + string(item_value) + "#* (No description.)"
"Ammo AT " + string(item_value) + "#* (Small, safe, non-toxic# rubber pellets.)"
"Ammo AT " + string(item_value) + "#* (Like rocks, but smaller.#* Good makeshift ammo.)"
"Ammo AT " + string(item_value) + "#* (Very conveniently shaped ice# cubes.)"
"* (They don't seem to be melting# either.)"
"* (How thoughtful of them!)"
"Ammo AT " + string(item_value)
"* (There's no way you could eat# them, but they might still be# of use.)"
"Ammo AT " + string(item_value) + "#* (A dusty, black rock.# Might be useful for combat.)"
"Ammo AT " + string(item_value) + "#* (Literal shards of glass.# Yep.)"
"Ammo AT " + string(item_value) + "#* (A pack of reflective pellets.)"
"* (They'd fit nicely in# a six-shooter.)"
"* (A perfect shot deals# triple the damage.)"
"* \"Super Ammo\" - Weapon AT 15#* (Regular toy gun ammo sold# at your favorite convenience store.)"
"* (Boasts a \"Premium\" sticker on# the top of the packaging.)"
"Weapon AT " + string(item_value) + "#* (No description.)"
"Weapon AT " + string(item_value) + "#* (No description.)"
"Accessory DF " + string(item_value) + "#* (A loosely sewn on patch.)"
"* (It's not strong but it's trustworthy.)"
"Accessory DF " + string(item_value) + "#* (An old, forgotten feather.)"
"* (It needs a good preening.)"
"Accessory DF " + string(item_value) + "#* (A pin advertising the Honeydew# Resort in Snowdin.)"
"Accessory DF " + string(item_value) + "#* (A pin commemorating a concert# you didn't go to.)"
"* (A belt buckle made of steel.)"
"Accessory DF " + string(item_value) + "#* (A leather weapon-holder,# perfect for duels at noon.)"
"* \"Golden Scarf\" - Armor DF 25#* (It's emitting a violently# golden shine.)"
"* (The grim reminder of your# mission. Justice is needed.)"
"* (An old, soggy mitten. It's too# wet to keep anything warm.)"
"* (It's a hand-drawn map.)"
"* (It seems more colorful than the# real Snowdin.)"
"* (Some of them are wet.)"
"* (Looks like there are just# enough dry ones to start a nice# fire.)"
"* (A once sizzling Honeydew# Coffee.)"
"* (It's cooled down a lot.)"
"* (It was probably left sitting in# the snow a while.)"
"* (A sturdy pickaxe.)"
"* (An extremely dangerous# compound. Handle with caution.)"