back

gml_Object_obj_genoflowey_Step_0:
"Well... That was#something."
"You're a lot#stronger than I#gave you credit#for!"
"Those monsters never#stood a chance#against your skill."
"..."
"What's with that#face?"
"Don't even think#about killing me#too."
"Remember, I'm the#one keeping you#alive."
"Your life is#in my hands."
"Don't worry, I#won't judge you#for your actions."
"Friends don't judge#each other, right?"
"I have your#back and you've#got mine."
"So let's get#out of here,#okay pal?"

gml_Object_obj_npc_template_Step_0:
"* I read something in a book once."
"* It said, \"If life comes at you#  too fast, press X and take it#  slow.\""
"* Whatever that means."

"* You know, I read something else#  in that same book."
"* It said, \"Eat food to stay#  strong and healthy!\""
"* That one is plain obvious."

"* Wanna know another excerpt from#  that book?"
"* It said, \"Please stop talking#  to me, I've exhausted my book#  quotes.\""
"* A very wise book, indeed."

"* Please leave me alone."

gml_Object_obj_quote_battle_martlet_pacifist_confused_1_Create_0:
"Okay, what is going on?!"
"I mean, don't get me wrong, being attacked hurts!"
"And you had a good#thing going there with#the not hurting#me thing, but..."
"I just can't follow#your logic!"
"Like, did I have a bad#first impression on#you?"
"Did I mess something#up? Did I say#something wrong here?"
"If I did, I'm sorry,#but violence really#isn't the answer#to your problems,#you know."
"It's important to be#able to talk through#our issues with words."
"Don't call in the#cavalry for the small#stuff."

gml_Object_obj_quote_battle_martlet_pacifist_confused_2_Create_0:
"Okay, wait, I'm really#confused!"
"First of all: Ow! Why?#Why do you keep#hitting me?!"
"I mean, yes, I am#attacking you, but-OW!"
"At least be consistent#please!"
"Like, if you attack me#a bunch and then it's#your turn again..."
"Well, then I expect#you to attack,#and I can ready#myself, you know?"
"But when you keep#going back and forth#like this..."
"You're giving me#whiplash!"
"Plus, I don't know#how to feel right#now!"
"You attacked me, so#I should have no#qualms with#apprehending you!"
"...but then you#stopped attacking me,#so I thought:"
"\"Hey, maybe you#overreacted, Martlet!\""
"\"Being a human isn't#such a serious crime!\""
"\"Maybe just let the#kid off with a#warning this time!\""
"\"If you catch them#being human again,#that's when you#arrest them!\""
"But then you hit me#again, and now#everything is all#muddled!"
"And now all I#know is OWWW it#hurt."

gml_Object_obj_dunes_37_couch_interact_Step_0:
"* (It's an empty swing.)"
"* (Hop on?)"
ch[1] = "Yes"
ch[2] = "No"

gml_RoomCC_rm_dunes_30_old_5_Create:
"* Pinch-Pinch~ hehe."
"* Beware of my pincers,#  traveler!"

gml_RoomCC_rm_dunes_30_old_6_Create:
"* I do not have any treasure#  hidden within my shell."
"* Why do monsters keep asking me#  that?"

gml_RoomCC_rm_dunes_30_old_7_Create:
"* We are not caged within these#  fences, traveler."
"* It is a choice."
"* It is nice to live in a#  familiar place with the pack."
"* It is also nice to be fed and#  taken pictures of."

gml_RoomCC_rm_dunes_30_old_14_Create:
"* (Your reflection sparkles and#  distorts in the pool of water.)"
"* (You notice a high-tech#  filtration system keeping it#  drinkable.)"

gml_Object_obj_big_boss_backtrack_Step_0:
"* I figured out where#  those boulders were#  coming from. "
"* Turns out North Star#  set the machines up for#  \"Feisty Missions.\" "
"* Had a friendly chat#  with him about it all. "
"* He immediately#  apologized so... I#  forgave him. "
"* How could I say no to#  his overwhelming charm? "
"* I'm only monster."

"* I figured out where#  those boulders were#  coming from. "
"* Turns out North Star#  set the machines up for#  \"Feisty Missions.\" "
"* Had a friendly chat#  with him about it all. "
"* He immediately#  apologized so... I#  forgave him. "
"* How could I say no to#  his overwhelming charm? "

"* As my old man used to#  say: mine on, kid! "
"* ... "
"* Okay, he uh... he never#  said that. I said that.#  Just now."

gml_Object_obj_quote_defeat_Create_0:
"* Ah..."
"* Guess I had this coming."
"* If only I wore my safety#goggles, heh..."
"* ..."
"* I..."
"* I can't lie..."
"* I'm not ready..."
"* ..."
"* Let my parents know..."
"* ...I'll be away for a while."
"* See you around, kid."

gml_Object_obj_steamworks_13_controller_old_Step_0:
"* Ouch... Can't say I was#  prepared for that."
"* I knew my husband was#  an engineer but he never#  told me about that guy."
"* He'd vaguely mention a#  robotics project that#  could net him a#  promotion but..."
"* He stopped talking#  about it after he quit#  his job here."
"* Ugh..."
"* I would've used force#  to bypass \"Axis\" but I...#  I'm not sure now."
"* He may be the last#  remnant of Chujin's#  talent."
"* It would be best if we#  could just avoid him#  from now on..."
"* ..."
"* In any case, I guess#  we're pretty lucky he's#  the only guard bot#  around."
"* Wait a second..."
"* I have an idea!"
"* He mentioned how he was#  \"lonely\" right? Well#  what if we fixed that?"
"* We could use scraps#  lying around to forge a#  companion for him!"
"* He doesn't seem too#  bright after all. Maybe#  that's all we need to#  distract him?"
"* What do you think?"
ch[1] = "Yes" ch[2] = "No""* So... "
"* We seem to be in some#  sort of storage room."
"* Look around for parts#  we can use. Shouldn't#  take many."

"* You want to use this?"
ch[1] = "Positive"
"* Okay, we'll need three#  more objects."
ch[2] = "Negative"
"* Grab something else#  then."

"* You think this'll work?"
ch[1] = "Certain"
"* Alright, two more and#  we can make this thing."
ch[2] = "Uncertain"
"* We don't have time to waste."

"* Is this a good pick?"
ch[1] = "Definitely"
"* One more object should#  do the trick."
ch[2] = "Definitely\nnot"
"* Make up your mind."

"* Is this your final#  choice?"
ch[1] = "Yea"
"* Okay, let's build a#  robot!"
ch[2] = "Nay"
"* Hurry it up then."

gml_Object_obj_steamworks_14_vent_Step_0:
"* (The vent has a few loose#  screws.)"

"* (The vent has a few loose#  screws.)"
"* (You finagle it open.)"

gml_Object_obj_steamworks_07_controller_old_Step_0:
"* What luck."
"* Turn the power on and#  the whole facility goes#  insane!"
"* Since you're now the#  leader and all... "
"* How'bout you run ahead#  and turn this steam off?"
"* I think I see a switch#  over there so no#  problem, right?"
"* Don't worry, I'll catch#  up."

"* See? No sweat."

gml_Object_obj_chem_05_cutscene_geno_Step_0:
"* ThIS D_OR iS SEALED SO.. ."
"* LeAVE US Al0NE, PLeASE."
"* I KN0W W_WHY YOU ARE heRE."
"* TRY ALL yOU LIKE BUT tHE#  STEAMWORKS... ."
"* ALL oF US."
"* WE ARe SURVIV0RS."
"* He's gone."
"* So what's the plan now?"
"* This door's beyond my#  abilities so don't look#  at me."
"* Already checked it."
"* The factory wing,#  right?"
"* Yeah. Place has more#  locks than a hair salon."
"* Okay let's see..."
"* Well, there's certainly#  a lot of junk lying#  around."
"* I know you're on a#  strict \"shoot don't#  think\" regiment but..."
"* For once, you're gonna#  have to get creative."
"* Shocking. Distressing,#  even. I know."
"* But I've seen you work#  your brain before so... "
"* Get to it!"

gml_Object_obj_quote_battle_axis_attack_end_Create_0
"* . . ."
"AH."
"WHAT DID YOU#DO TO ME?"
"I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE."
"I... DO NOT#KNOW WHAT TO#DO WITH MYSELF."
"SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING."

gml_Object_obj_hotland_roof_cutscene_neutral_2_Step_0:
"* Ah, you got my message!#  Great!"
"* What a view..."
"* That large facility in#  front of us is the#  CORE..."
"* ...The main source of#  power for the#  Underground."
"* Behind that is New Home.#  The capital city."
"* ...King ASGORE's Castle."
"* Look, I haven't been#  100% honest with you..."
"* My whole life, I was#  taught that humans are#  the enemy."
"* But you... you never#  really came across as#  such. "
"* Though..."
"* During our journey, I#  did sense a faint,#  alarming aura in you."
"* I had this backup plan#  in case you started a#  rampage but..."
"* ...you never did."
"* Phew... that feels#  liberating."
"* I'm so sorry for keeping#  that from you. You're a#  good kid."
"* Even so, there's another#  problem..."
"* I don't think ASGORE#  would agree."
"* You see, he needs seven#  human SOULs to destroy#  the barrier."
"* So far he's collected#  five and he might try#  for another..."
"* Now that we're this#  close..."
"* I'm afraid there isn't a#  peaceful way of#  confronting him."
"* I'm sorry."
"* ..."
"* I know this isn't the#  path you intended but..."
"* Let's... put all this#  behind us."
"* You can come stay with#  me. Live out a happy,#  violence-free childhood!"
"* I'll teach you#  craftsmanship..."
"* And you can teach me#  marksmanship!"
"* You don't deserve to die#  this young."
"* ..."
"* What do you say?"
ch[1] = "Sounds good"
ch[2] = "...Okay"
"* Really???"
"* Wow! We are going to#  have so much fun!"
"* I promise this is the#  best outcome for both of#  us."
"* Well, \"roommate,\" let's#  go to Snowdin!"
"  W-What is this?"
"  Clover...?"
"  W-Why would you..."

"* You gotta be kidding me!"
"* I just knew something#  like this would happen!"
"* And after all we've been#  through..."
"* I tried for so long."
"* I tried to uphold a#  friendly persona but#  wow..."
"* You really brought me to#  my limit!"
"* Though, I gotta say, it#  did feel good to finally#  SNAP, ya know?"
"* She never saw it coming!"
"* Best of all, she thought#  YOU betrayed her in the#  end!"
"* What an IDIOT!"
"* I bet she even-   "
"* Nuh-uh-uh!"
"* Trigger-happy are we?"
"* I think you forgot who's#  in charge here."
"* We had a nice run,#  didn't we?"
"* Too bad I won't#  miss it."
"* MMMmm I shoulda done this#  earlier, huh!"
"* Oh?"
"* You're still holding on? So#  stubborn!"
"* Lighten up a little, pal!"
"* You do know this didn't have to#  happen, right?"
"* We had a plan. A simple one."
"* Go. To. ASGORE."
"* But I guess you're too stupid#  to follow directions."
"* Don't know why I thought this#  would end any differently..."

gml_Object_obj_withered_flowey_1_Step_0:
"* h-hello?"
"* where am i?"

gml_RoomCC_rm_castle_05_1_Create:
"* (...)"

gml_GlobalScript_scr_item_info_text_yellow:
"Heals " + string(item_value) + " HP#* (Doesn't smell too appetizing.)"

"Heals " + string(item_value) + " HP#* (Your teeth hurt just looking#  at it.)"

"Heals " + string(item_value) + " HP#* * (A genuine Corn Dog with#  soft, fluffy ears.)"

"Heals " + string(item_value) + " HP#* (A delicious sponge that doesn't#  scratch.)"
"* (Has 2x the absorption!)"

"Heals " + string(item_value) + " HP#* (Piping hot chocolate, frozen,#  then reheated.)"

"Heals " + string(item_value) + " HP#* (Piping hot chocolate cooled to#  lukewarm status.)"

"Heals " + string(item_value) + " HP#* (Piping hot chocolate, cooled#  cold.)"

"Heals " + string(item_value) + " HP#* (It would take true bravery to#  drink something this hot!)"

"Heals " + string(item_value) + " HP#* (An off-the-griddle pancake with#  honey-syrup.)"

"Heals " + string(item_value) + " HP#* (A cookie made to look like#  someone's face.)"
"* (What a creative and original#  idea!)"

"* \"Trail Mix\" - Heals 13 HP\""
"* (Everything but the raisins#  has been picked out. Heals 13#  HP.)"

"Heals " + string(item_value) + " HP"
"* (Ideal for preventing damage or#  destruction of fragile stomach#  contents.)"

"* \"Ice Tea\" - Heals 20 HP\"#* (A glass of warm sweet tea.)"
"* (A label with a sketch of Mo#  grinning is glued to the side.)"

" \"Green Tea\" - Heals 21 HP\"#* (Ice tea but dyed green. +1 HP#  for style.)"

" \"Sea Tea\" - Heals 10 HP\"#* (Glowing tea that'll jolt your system.)"
"* (A label reading \"The real#  deal!\" is stuck on the glass.)"

" \"Fruitcake\" - Heals 25 HP\"#* (Somewhat dried fruitcake with#  a few gemstones inside.)"

" \"Spider Donut\" - Heals 12 HP\"#* (A donut made with Spider#  Cider in the batter.)"

" \"Icewater\" - Heals 15 HP#* (The prequel to ice tea.)"

" \"Oasis Latte\" - Heals 25 HP#* (Coffee but fancier.)"

" \"Cnm. Cookie\" - Heals 35 HP#* (One of the baked good#  greats..)"

" \"Floral Cupcake\" - Heals ?? HP"

" \"Root Beer\" - Heals 25 HP\"#* (It's family friendly!)"

" \"Gunpowder\" - Heals ??? HP\"#* (The forbidden spice.)"

"Grants " + string(item_value) + " PP#* (Makes you invulnerable#  for a pear of hits.)"

"Grants " + string(item_value) + " SP"
"* (Halves the weight of your soul, giving you a speed boost for three enemy attacks.)"
"* (Half delicious beverage, half#  transition metal.)"
"* (Just smells like#  coffee, though.)"

"Heals 15 HP for 3 turns"
"The first bite hurts for 5 HP."
"* (The forbidden snack.)"

"Heals " + string(item_value) + " HP#* (A little burnt on one side, but#  looks yummy anyway.)"

"Armor DF " + string(item_value) + "#* (No description.)"

"Ammo AT " + string(item_value) + "#* (Small, safe, non-toxic#  rubber pellets.)"

"Ammo AT " + string(item_value) + "#* (Like rocks, but smaller.#* Good makeshift ammo.)"

"Ammo AT " + string(item_value) + "#* (Very conveniently shaped ice#  cubes.)"
"* (They don't seem to be melting#  either.)"
"* (How thoughtful of them!)"

"Ammo AT " + string(item_value)
"* (There's no way you could eat#  them, but they might still be#  of use.)"

"Ammo AT " + string(item_value) + "#* (A dusty, black rock.#  Might be useful for combat.)"

"Ammo AT " + string(item_value) + "#* (Literal shards of glass.#  Yep.)"

"Ammo AT " + string(item_value) + "#* (A pack of reflective pellets.)"
"* (They'd fit nicely in#  a six-shooter.)"
"* (A perfect shot deals#  triple the damage.)"

"* \"Super Ammo\" - Weapon AT 15#* (Regular toy gun ammo sold#  at your favorite convenience store.)"
"* (Boasts a \"Premium\" sticker on#  the top of the packaging.)"

"Weapon AT " + string(item_value) + "#* (No description.)"

"Weapon AT " + string(item_value) + "#* (No description.)"

"Accessory DF " + string(item_value) + "#* (A loosely sewn on patch.)"
"* (It's not strong but it's trustworthy.)"

"Accessory DF " + string(item_value) + "#* (An old, forgotten feather.)"
"* (It needs a good preening.)"

"Accessory DF " + string(item_value) + "#* (A pin advertising the Honeydew#  Resort in Snowdin.)"

"Accessory DF " + string(item_value) + "#* (A pin commemorating a concert#  you didn't go to.)"

"* (A belt buckle made of steel.)"

"Accessory DF " + string(item_value) + "#* (A leather weapon-holder,#  perfect for duels at noon.)"

"* \"Golden Scarf\" - Armor DF 25#* (It's emitting a violently#  golden shine.)"

"* (The grim reminder of your#  mission. Justice is needed.)"

"* (An old, soggy mitten. It's too#  wet to keep anything warm.)"

"* (It's a hand-drawn map.)"
"* (It seems more colorful than the#  real Snowdin.)"

"* (Some of them are wet.)"
"* (Looks like there are just#  enough dry ones to start a nice#  fire.)"

"* (A once sizzling Honeydew#  Coffee.)"
"* (It's cooled down a lot.)"
"* (It was probably left sitting in#  the snow a while.)"

"* (A sturdy pickaxe.)"

"* (An extremely dangerous#  compound. Handle with caution.)"