gml_RoomCC_rm_snowdin_01_yellow_1_Create:
"* (The original text of this sign# was crossed out.)"
"* (Now it reads \"Entry Forbidden\"# in blue crayon.)"
"* (A large rock with a symbol# carved into it.)"
gml_RoomCC_rm_snowdin_03_yellow_3_Create:
"* (The back is far more# interesting than the front.)"
gml_Object_obj_giantrock_yellow_Create_0:
"* (It's a big and imposing rock.)"
"* (It seems to be perfectly# blocking the cave entrance.)"
"* (Passing looks impossible for# the time being.)"
"* (An annoying boulder blocks the# cave.)"
gml_Object_obj_adventurers_campfire_Create_0:
"* (You feel heat coming from the# pile of stones.)"
gml_RoomCC_rm_snowdin_04_yellow_2_Create:
"* This is a box."
"* It is a stupid box."
"* You can put items in it and# they'll stay there."
"* Until you take it out that is,# then it's not there."
"* And then there are more of# these boxes later."
"* You can use them to retrieve# the stuff you put it this box."
"* It's super dumb."
"* Sincerely, a box hater."
gml_RoomCC_rm_snowdin_04_yellow_3_Create:
"* (There's a fishing hole cut# into the ice.)"
"* (A fishing hole.)"
gml_RoomCC_rm_snowdin_06_yellow_1_Create:
"* (You look at the glistening# crystals.)"
"* (Your skewed reflection stares# back.)"
"* (You glare at the crystals.)"
"* (Your skewed reflection glares# back.)""
gml_RoomCC_rm_snowdin_06_yellow_2_Create:
"* (You look at the glistening# crystals.)"
"* (Your skewed reflection stares# back.)"
"* (You glare at the crystals.)"
"* (Your skewed reflection glares# back.)"
gml_Object_obj_snowdin06_puzzlesign_overworld_yellow_Step_0:
"* To whom it may concern:"
"* In accordance with Royal Guard# guide book section four,# paragraph two,"
"* This puzzle is intended to# impede the progress of an# intruder (probably you),"
"* Entertain the residents of the# surrounding area (Snowdin),"
"* And appear intimidating to# would-be intruders or# wrong-doers,"
"* (I'm unclear on what they mean# by that, just go with it.)"
"* To pass by this challenge, you# must melt the icecube."
"* Make sure the ball-thing gets# to the bottom without breaking# though."
"* Signed: Martlet of the# Underground Royal Guard"
"* P.S."
"* If one of the logs gets stuck,# just jiggle it a little."
"* I noticed it was sticking the# other day, but you know how it# is with D.I.Y. projects."
"* Always something has to go# wrong!"
"* So yeah, just a quick jiggle# will do!"
"* P.P.S."
"* I just realized that you might# not be able to reach the log to# jiggle it!"
"* I mean, not everyone can fly,# or is freakishly tall!"
"* Especially if you're a human or# something!"
"* So just hope it doesn't get# stuck!"
"* P.P.P.S."
"* I figured it out!"
"* If it gets stuck, just wait!"
"* I come around to inspect the# puzzle quality every third day!"
"* Just hang out right where you# are for a day or two!"
"* Oh, and hope it doesn't get# stuck!"
"* P.P.P.P.S."
"* I have been informed that the# amount of P.S.'s on this sign# is \"unseemly.\""
"* I am very sorry for any trouble# they've caused."
"* (Read the instructions again?)"
ch[1] = "Yes"
ch[2] = "No"
gml_Object_obj_woodboard_overworld_yellow_Step_0:
"* The water-meter is full of# liquid ice."
"* A tube full of water."
gml_Object_obj_snowdin06_lever_overworld_yellow_Step_0:
"* The switch won't budge anymore."
gml_Object_obj_lamppost_Create_0:
"* (It's an out-of-place# lamppost.)"
"* (There is a patch of partially# melted ice at tongue level.)"
"* (A dim lamppost.)"
gml_Object_obj_martlet_note_Create_0:
"* Dear owners of dilapidated# cabin:"
"* First, I am very sorry that# your cabin is so dilapidated."
"* Like, I don't know what# happened to it, but I'm sure it# was unfortunate."
"* Second, I am sorry that some of# your wood has gone missing."
"* According to the Royal Guard# guide book section forty-two,# paragraph one,"
"* So long as notice is given to# the original owner at least two# business days prior,"
"* Any and all eyesores can be# repurposed for puzzles or other# diversions."
"* Well, I didn't know how to# contact you, but consider this# notice!"
"* ...Unfortunately not of the# prior variety, but you know...# notice."
gml_RoomCC_rm_snowdin_08_yellow_5_Create:
"* (Some wood; presumably taken# off of the dilapidated# shack.)"
"* (You notice a blue feather# hidden behind it.)"
"* (Remains of the tattered shack.)" (unused)
gml_RoomCC_rm_snowdin_08_yellow_4_Create:
"* (It's a snowcastle! How cute!)"
"* (Snowcastle.)"
gml_RoomCC_rm_snowdin_08_yellow_6_Create:
"* (A collection of luggage,# protecting all of Dalv's fancy# outfits.)"
gml_Object_obj_dalv_luggage_Create_0:
"* (A collection of luggage,# protecting all of Dalv's fancy# outfits.)"
gml_RoomCC_rm_snowdin_08_yellow_7_Create:
"* (Moving boxes containing odds# and ends from Dalv's old living# quarters.)"
"* (Probably shouldn't disturb# his business.)"
gml_Object_obj_crystal_tree_Step_0:
"* (Take the Ice Pellets?)"
ch[1] = "Yes"
"* (Obtained Ice Pellets!)"
"* (Not enough space.)"
ch[2] = "No"
"* (An old and fragile tree.)"
"* (It's a tree. Nothing special.)" (unused)
gml_Object_obj_snowcastle_Step_0:
"* (It's a snowcastle!#* How... cute?)"
"* (You open the doors.)"
"* (You open the drawbridge.)"
"* (Your head hurts too much to# keep going.)"
"* (It's a snowcastles.)"
gml_Object_obj_ice_blocks_Create_0:
"* (No matter how much they throw# this ice into the river, the# pile never lessens.)"
gml_RoomCC_rm_snowdin_12_yellow_0_Create:
"* (The remnants of a snowman.)"
"* (Once full of life.)"
"* (Now full of potential for new# life.)"
"* (The remnants of a snowman.)"
gml_RoomCC_rm_snowdin_14_yellow_6_Create:
"* Welcome to the Honeydew Resort!"
"* North: The Honeydew Lodge"
"* Northwest: The Honeydew# Hotspring"
"* East: Exit to Snowdin"
gml_Object_obj_cabin_campfire_Create_0
"* (A cozy-looking campfire.)"
"* (The sweet scent of honeysuckle# is wafting from the flames.)"
"* (A campfire.)"
"* (Looks like the fire was# snuffed out.)"
gml_RoomCC_rm_snowdin_14_yellow_7_Create:
"* This way to the hot spring!"
gml_Object_obj_heater_snowdin_14b_overworld_yellow_Create_0:
"* (Nice and cozy!)"
"* (You notice a sticker on the# heater.)"
"* Crafted with love by# Chujin & Martlet!"
"* (A space heater.)"
gml_Object_obj_honey_cooler_snowdin_14b_overworld_yellow_Create_0:
"* A cooler full of honey, ready# for drinking. "
"* ...Yum?"
gml_Object_obj_plant_snowdin_14b_overworld_yellow_Create_0:
"* You hear sounds coming from the# plant."
gml_Object_obj_glover_Step_0:
"* (There's a single mitten on# the ground.)"
"* (It seems as if it was recently# discarded.)"
gml_RoomCC_rm_snowdin_14d_yellow_1_Create:
"* (The water is blocked by# stairs.)"
gml_RoomCC_rm_snowdin_14d_yellow_2_Create:
"* (The water is blocked by# stairs.)"
gml_Object_obj_torch_snowdin_14d_overworld_yellow_Step_0:
"* It's a regular torch."
gml_Object_obj_micro_hotspring_snowdin_14e_overworld_yellow_Step_0:
"* (How quaint!"
"* (Several Micro Froggits are# enjoying themselves at their# very own hot spring.)"
"* (One of them even brought# micro-floaties!)"
"* (Another sips its micro-coffee# then waves at you.)"
"* (Looks like the Honeydew Resort# thought of everyone!)"
"* You watch as one Micro Froggit# swims back and forth."
"* It's swimming at an incredible# speed of 140,000 centimeters# per hour!"
"* The Micro Froggits would like# some privacy now."
"* A small hot spring."
"* The water is getting cold."
gml_Object_obj_golden_coffee_Step_0:
"* (A beautiful, delicious-looking# Golden Coffee catches your eye.)"
"* (Take it?)"
ch[1] = "Yes"
"* (Obtained Golden Coffee!)"
"* (Not enough space.)"
ch[2] = "No"
"* Beauty is in the eye# of the beholder anyway."
"* (It's a cup of coffee.)"
"* (Take it?)"
ch[1] = "Yes"
"* (Obtained Golden Coffee!)"
"* (Not enough space.)"
ch[2] = "No"
"* It doesn't seem appetizing."
gml_Object_obj_resort_sign_Step_0:
"* Honeydew Resort: Family owned# and operated"
"* All travelers are welcome!"
gml_Object_obj_martlet_bridge_note_Create_0:
"* Bridge slippery during# snowfall - NO RUNNING."
gml_RoomCC_rm_snowdin_16b_yellow_1_Create:
"* (Help, I can't melt!)"
"* (The ground is slightly damp.)"
gml_RoomCC_rm_snowdin_17_yellow_6_Create:
"* 10 steps to the East - 2nd Sign"
gml_RoomCC_rm_snowdin_17_yellow_0_Create:
"* 10 steps to the East - 3rd Sign#* 10 steps to the West - 1st Sign"
gml_RoomCC_rm_snowdin_17_yellow_1_Create:
"* 10 steps to the West - 2nd Sign"
gml_Object_obj_snowdin_18_barrel_coffee_bean_Step_0:
"* You take a look inside the# barrel and find some Coffee# Beans."
"* (Take it?)"
ch[1] = "Yes"
"* (You got the Coffee Bean# Ammo!)"
"* (Not enough space.)"
ch[2] = "No"
"* (An empty barrel.)"
gml_RoomCC_rm_snowdin_19_yellow_3_Create, gml_RoomCC_rm_snowdin_19_yellow_4_Create, gml_RoomCC_rm_snowdin_19_yellow_5_Create:
"* (Some leftovers from this# puzzle's construction.)"
"* (Just some junk.)"
gml_RoomCC_rm_snowdin_19_yellow_2_Create:
"* To whom it may concern:"
"* After building the first ball# puzzle, I realized a fatal flaw# in its design."
"* How was an intruder supposed to# like, see it?"
"* The puzzle was on a higher# plain, out of your average# monster's eyesight."
"* If someone solved that puzzle,# they must be very good at# guessing."
"* In any case, I have created an# improved version!"
"* With a new vertical design, you# can see what you're controlling!"
"* The parts may still get stuck# though."
"* Please refer to my instructions# back at the first puzzle if# that happens."
"* Signed: Martlet of the# Underground Royal Guard"
gml_Object_obj_snowdin_19_lever_overworld_yellow_Step_0:
"* The switch won't budge anymore."
gml_RoomCC_rm_snowdin_20_yellow_2_Create:
"* (A wooden bench.)"
gml_RoomCC_rm_snowdin_20_yellow_3_Create:
"* (A wooden bench.)"
gml_Object_obj_snowdin_20_pancake_Step_0:
"* (You notice a fresh pancake# lying under the bench.)"
"* (Take it?)"
ch[1] = "Yes"
"* (Obtained Honeydew Pancake!)"
"* (Not enough space.)"
ch[2] = "No"
"* (A wooden bench.)"
gml_RoomCC_rm_snowdin_21_yellow_2_Create:
"* (A note is nailed to the kiosk# post. It says,)"
"* \"Hello, traveler! Due to# infrequent breaks, I am prone# to snoozing on the job.\""
"* If you're reading this and I'm# asleep, pleeease don't just# walk past this checkpoint!"
"* That would dock my pay for sure!#* Ring the bell to wake me up# instead, thank you.\""
"* - Martlet of the Underground# Royal Guard Snowdin Division"
gml_RoomCC_rm_snowdin_21_yellow_3_Create:
"* (There's a notebook on the# counter, titled, 'My Puzzle# Blueprints'.)"
"* (This must be where Martlet# sketches her puzzle ideas.)"
(the following interaction is unused)
"* (An abandoned kiosk with snow# slowly gathering inside.)"
"* (You watch as the bitter,# whistling breeze rustles the# notebook lying on the counter.)"
gml_Object_obj_raft_interacter_Step_0:
"* Get on the boat?"
ch[1] = "Yes"
ch[2] = "No"
gml_RoomCC_rm_snowdin_martlets_house_1_Create:
"* (The remains of your recent# chaotic escapade.)"
"* (You hope Ava gets well soon,# poor thing.)"
gml_RoomCC_rm_snowdin_martlets_house_2_Create:
"* (A well-used tool bench.)"
"* (You can smell the sawdust# that covers the surface.)"