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gml_Object_obj_npc_backtrack_sweet_corn_Step_0:
"* Brrr! Sure is chilly out here!"
"* Nothing a smile can't#  persevere through, though!"

"* I'm waiting for my siblings to#  find their way out!"
"* We're all going to migrate to#  a warmer environment!"
"* Somewhere we can really plant#  some roots!"

"* Before you leave us, you#  should try hugging someone!"
"* You never know how effective#  it may be!"
"* Call it a \"Sweet Corn#  Challenge!\""

"* So cold! So cold!"

gml_Object_obj_adventurer_female_Step_0:
"* Hello friend!"
"* My husband and I have been#  exploring the Underground."
"* Many secrets lie throughout#  these lands."
"* It makes for a great and exotic#  honeymoon."
"* ..."
"* Unfortunately, we're a bit lost#  at the moment."
"* He says he knows where we are,#  but I think he's just#  embarrassed."
"* Any idea where we could#  get a map?"

"* Next stop on our trip is#  supposed to be Waterfall."
"* I hear there are glittering#  stones in the ceiling."
"* It should be breath-taking#  and romantic."
"* ...If we ever find it, that#  is..."

"* (You take out the map.)"
"* A map? Splendid! "
"* Did you make this just#  for us?"
"* I wish I had something#  as heartfelt to give#  in return..."
"* Would you like some#  extra matches?"
"* I've been holding onto them in#  case we needed a fire."
"* We won't need one anymore."
"* Our love will keep us warm!"
"* Sorry, that's a little#  cliche, isn't it."
"* Well, I wish you the best.#  Don't use all those#  matches in one place. "
"* (Received some Matches!)"

"* This blocked off cave looks#  absolutely stunning."
"* I hope they clear the#  way soon. I can't wait#  to get moving again."

"* The atmosphere seems colder#  than expected around here."
"* Maybe this trip wasn't a good#  idea..."

gml_Object_obj_adventurer_male_Step_0:
"* We're not lost."
"* I know exactly where we#  are."

"* We're not lost."
"* We're in Snowdin."
"* Snowdin isn't that big."

"* We're not lost."
"* We can't be lost."
"* It's our honeymoon."
"* It's gotta be perfect, right?"

"* We can't be lost."
"* That would be a terrible#  honeymoon."
"* A bad honeymoon means a bad#  marriage."
"* That can't happen. I can't be#  a bad husband."
"* I won't let that happen."
"* I won't let my new wife have#  a bad honeymoon."
"* We can't be lost"

"* We can't be lost."
"* She can't know we're#  lost, okay?"

"* Thank you for the map!"
"* We didn't need it though."
 "* I had everything under control,#  I swear."

"* Staying here a little longer#  won't hurt."
"* It's quite beautiful."

"* I'm starting to have second#  thoughts about this as a#  honeymoon spot."
"* It doesn't really feel safe."
"* I can't tell my wife though. It#  would just upset her."

"* You stayed behind too?"
"* I lost my wife in the#  commotion."
"* This was the last place I saw#  her."

"* I hope she's doing alright."

gml_Object_obj_npc_backtrack_miner_Step_0:
"* I was called over to break#  down this large boulder but..."
"* Man, it looks real tiring."
"* It'll probably be a while#  before anyone can enter."
"* ...Mostly because I don't#  wanna start."

"* As I said, this could take a#  while."
"* Just the journey to get here#  took all my energy."
"* Patience, buddy."

gml_Object_obj_npc_backtrack_penilla_Step_0:
"* Oh, didn't see you there!"
"* I'm just staring at this pond#  for my next landscape study."
"* It reminds me of us.#  Individuals, I mean."
"* Most of it is beautiful.#  Perfection at a glance."
"* But then you look closer and#  see a hole cut right through."
"* Jagged, invasive... defacing#  and weakening what should be a#  masterpiece."
"* Sure, you could fill it in,#  but it would only be a faux#  correction to the whole."
"* It may look stronger than#  before, but the wound will#  always be present."
"* ..."
"* Then again, maybe it's just a#  pond with a hole in it."

"* I thought starting small would#  be best after leaving the#  Ruins."
"* It's a little overwhelming,#  thinking of how much art I can#  make now."
"* Drawing in increments for#  sanity's sake, heh!"

"* When I feel like branching#  out, I might try my hand at ice#  sculpting!"
"* I would definitely need a#  teacher, though."
"* There is this one monster who#  is highly proficient at ice#  magic."
"* They roam the higher#  elevations south of here last I#  heard."
"* Probably too busy for silly#  art projects, unfortunately."

"* Sorry, but I have work to do!"
"* Catch you later, yeah?"

gml_Object_obj_frostermit_overworld_Step_0:
"* Pinch pinch!"
"* Just kidding!"
"* I'm so glad the Royal Guard#  protects our home."
"* Well, not my home really."
"* My home is on my back and I#  protect it at all costs!"
"* Or... it protects me?"
"* It's a mutually beneficial#  relationship!"

"* I've been thinking of moving#  soon actually."
"* There are so many cool places#  out there!"
"* I took a vacation to the Wild#  East a while back."
"* Maybe I'll move there, it#  seemed really cool."
"* At least based on my experience#  as a tourist."

"* Pinch pinch!"
"* Hehe!"

gml_Object_obj_slurpy_Step_0:
"* Hey! You!"
"* Can you hep ne ofth thith pole?"
"* I'ff been hewe fo two howas now."
"* Thwee dogs came up and#  dauwd me to lick it."
"* Due to the cold weatha,#  I'm now thtuck!"
"* Ny nom told me to be back#  in dime for lunth too."
"* Pweasth hep."

"* Naybe thome waum cawfee will#  fwee ny poor tongue."

"* (You take out the cup of#  coffee.)"
"* Hey, hwat er you, crathy?"
"* Thath thin iv thteaming!"
"* I need thomething hot, but not#  THAT hot!"

"* (You pour the warm coffee#  onto the pole. The ice starts#  to melt.)"
"* At last! I am liberated!"
"* I cannot thank you enough!#  You are a wonderful samaritan!"
"* Here, a token of my gratitude."
"* (You got a Silver Scarf.)"
"* Knitted by my auntie with#  abundant passion!"
"* May it warm your skin, and#  your SOUL good fellow!"
"* Now, I must get home post-haste!#  Mother is bound to be#  perturbed already!"
"* Farewell!"

"* I thaw ethweone dwunning away#  throm thomething."
"* I thwant to thollow them...#  but I can't."
"* I'm scayed..."

gml_Object_obj_npc_backtrack_flier_Step_0:
"* I basically helped Dalv move#  out all by myself."
"* Soon as the exit to Snowdin#  was open, the others bolted."
"* But not me. Nope."
"* I'm loyal like that."

"* Don't mean to bring the mood#  down but uh..."
"* The beach house I was eyeing?"
"* Down payment alone is like,#  100 G's."
"* Not one-hundred G,#  one-hundred-GRAND."
"* But yeah, no, I'm chill about#  it."
"* Everyone knows the housing#  bubble is gonna burst."
"* As soon as that happens, I am#  cleaning UP!"

"* Heh, I do dabble in economics#  if you were wondering."
"* Been hitting the market HARD#  lately."
"* I got the sickest portfolio -#  you would believe it."
"* Every stock I own is in rapid#  decline."

"* Life is genuinely good right#  now."
"* Nowhere to go but up!"

gml_Object_obj_npc_backtrack_dalv_Step_0:
"* Clover!"
"* Hello!"
"* You sort of caught me#  in the middle of moving,"
"* But I don't mind taking#  a break to chat!"
"* What's on your mind?"
ch[1] = "Housing" ch[2] = "Future"

"* I hadn't thought of it#  until now but..."
"* We might have a crisis#  on our hands."
"* Half of my luggage here#  is stocked with corn."
"* Enough to last a week#  at most, but what then?"
"* I suppose I could trek#  back to my field..."
"* But still, that will#  only get me so far."
"* I don't want to deal#  with corn withdrawals!"
"* Hmm... "
"* I will be mulling over#  this for some time."
"* Don't mind me."

"* So, have you been#  journeying through the#  Underground?"
"* Your bravery is#  inspiring!"
"* The Ruins were only the#  beginning of your#  obstacles, I'm sure."
"* I... do regret troubling#  you. Very much so."
"* But, with a#  glass-half-full#  mindset..."
"* Fighting a low-level#  monster first was good#  training, right?"
"* There are some pretty#  scary encounters to be#  had out there."
"* I'm nothing compared to#  them..."
"* So please stay safe!"

"* You know, I find it#  strange."
"* We only met mere hours#  ago but for some#  reason..."
"* It feels like I've#  known you for years."
"* Time is truly the#  puzzle we will never#  solve."

"* Well, I better get back#  to it."
"* I wish you all the luck#  in the world, Clover!"
"* Go do for others what#  you did for me!"

gml_Object_obj_know_cone_overworld_Step_0:
"* YOU LISTEN! KNOW CONE HAS PLAN!"
"* GONNA GO TO TOP OF BIG HILL!#  BIG BIG HILL! "
"* CAN SEE HOTLANDS FROM BIG HILL!"
"* FIRE FAR AWAY NOT HURT KNOW#  CONE!"

"* KNOW CONE PROUD OF PLAN!"
"* KNOW CONE SHOW INTELLECTUAL#  PROMISE!"
"* AND GET SEE FIRE!"

gml_Object_obj_santa_npc_Step_0:
"* I read something in a book once."
"* It said, \"If life comes at you#  too fast, press " + global.cancel_key + " and take it#  slow.\""
"* Whatever that means."

"* You know, I read something else#  in that same book."
"* It said, \"Eat food to stay#  strong and healthy!\""
"* That one is plain obvious."

"* Wanna know another excerpt from#  that book?"
"* It said, \"Please stop talking#  to me, I've exhausted my book#  quotes.\""
"* A very wise book, indeed."

"* Please leave me alone."

gml_Object_obj_jane_doe_npc_Step_0:
"* Whoa!!"
"* Finally! Another monster!!"
"* Are you lost as well?"
"* Seems to be happening more and#  more."
"* Jane is the name!"
"* I'm on a case, you see."
"* A few days ago, a resident went#  missing in these woods."
"* Not the first time either."
"* Throughout history, a few#  strange stories have popped up."
"* Doors appearing out of#  nowhere..."
"* Impossible geography..."
"* Monsters straying from a set#  path and losing their sense of#  direction..."
"* Wild stuff."
"* I'm the type that needs hard#  evidence to believe something."
"* But that doesn't mean it didn't#  pique my curiosity."
"* So when I heard about this#  missing monster, I had to#  investigate!"
"* Wasn't a few minutes before my#  compass stopped working and..."
"* Well... I became a believer,#  heh!"
"* What to do, what to do..."

"* There's gotta be something or#  someone behind all this, no?"
"* Even though monsterkind has#  lived in the Underground for#  decades,"
"* There's still so much mystery#  to it all."
"* Hmm..."
"* I know what you're thinking,#  and it was my first hypothesis#  as well."
"* It's just magic, right?"
"* The Underground is full of the#  stuff!"
"* Well, obviously it's gotta be."
"* But I don't know..."
"* Some of these sightings seem#  intentional."
"* I have got to solve this as#  soon as I'm out of these woods."

"* Don't worry about sticking#  around if you got places#  to be - I'll be fine!"
"* Still have plenty of snacks in#  my bag."
"* When it's time to go, I'll just#  start walking in one direction."
"* Should make my way out, easy#  peasy!"
"* Really wanna find who I'm#  looking for first, though."

"* Sorry, I'm mulling over the#  case."
"* Deep in thought."
"* Yep."
"* Not losing it."
"* Not yet."

gml_Object_obj_wanda_npc_Step_0:
"* Hehe, haaaiii!!!"
"* Are you here to bring me home??"
"* Did Mikey send you??"
"* Huh?? Huh???"
"* Doesn't matter because I won't#  go!"

"* This is just like Mikey!"
"* Instead of talking face to face#  he sends a little weird guy to#  stare at me!"

"* Hehe omg!!"
"* Sorry for calling you weirdddd!"
"* I tend to bully small children#  when I get moody!"
"* My b!!"

"* Mikey never paid any attention#  to me, you know??"
"* I wanted to teach him a big ol'#  lesson!"
"* So I'm playing hard to get by#  wandering into the woods and#  maybe dying???"
"* I think he'd care a lot if that#  happened!!"

"* Standing out here in this#  fridigy climate starts to get #  to you!"
"* Starts to make you question#  things!!"
"* Like.. who's Mikey???"

"* I've never met a Mikey in my#  life!"
"* Wouldn't it be funny if I did#  tho???"
"* I'd like, be his gf and he'd#  like, ignore me and I'd like,#  wander into the woods!"

"* I'm so lost, hehe!"
"* Woopsyyy!!!"

"* You think there's a search#  squad looking for me??"
"* Omg that would make me feel so#  special!!"
"* What if they send out a#  helicopter??"
"* Ah!! You prooobably don't know#  what a helicopter is!!"
"* It's okay!! I won't bore you#  with that forbidden knowledge!"

"* This is the ninth time you've#  talked to me!"
"* Fun!!!"

"* I think we've made fast#  friends, don't you???"
"* Wait! How fast can you run??"
"* Because I am a speed demon!!!"
"* Aww, you know what??"
"* I'd race you, but I kiiiinda#  stopped believing in myself#  recently!"

"* Fun Wanda fact!!"
"* They don't let me in most#  restaurants anymore."

"* Oh shoot!!!"
"* Did I just name drop??"
"* Omgggg that's so like me!!"

"* Hm! Hm!!"
"* I'm getting a Wanda Signal!!"
"* ..."
"* GASP!!!"
"* I only have one more thing I#  can say to you after this!!"
"* Noooooo!!!!"
"* Well, better make it count!"

"* One..."
"* Two..."
"* Three..."
"* Four..."
"* RATS!!!"
"* No one EVER TOLD ME what comes#  after four!!!"
"* Lemme start over!!"

gml_Object_obj_snowdin_09_mo_Step_0:
"* Here's what I got. (15 G)"

"* Couldn't stay away?"
"* Well-BAM-Take your pick."
"* Here's what I got. (15 G)"

ch[1] = "Hot Pop"
ch[2] = "Lukewarm Pop"
ch[3] = "Cold Pop"
ch[4] = "Cancel"
ch[1] = "-SOLD OUT-"
ch[2] = "-SOLD OUT-"
ch[3] = "-SOLD OUT-"

"* Great choice."
"* You enjoy that Pop, buddy."

"* Sorry, buddy. I'm gonna#  need more G than that."

"* Uh-oh, looks like you've got no#  space for this item."
"* Come back when you've made some#  more room."

"* What a popular item! I wish I#  could sell you more, but I'm#  fresh out."

"* Hey, what are ya doing there!"
"* That ain't no Pop!"
"* You leavin' me? Not interested#  in my wares?"
"* Do I not have your favorite#  temperature?"
"* Oh, I see. You need some time#  to think about it."
"* Well, I'll always be here for#  your gol-"
"* ...Business."
"* I said business."

"* Much as I'd love to keep#  sellin' pops, I'm all out!"
"* Until next time!"
"* Mo out!"

gml_Object_obj_tri_overworld_Step_0:
"* I'm so relieved now."
"* Everyone's on the ground safe."

"* I love the ground here,"
"* Lotsa soft snow for a safe#  landing."

gml_Object_obj_hec_overworld_Step_0:
"* I wonder if only children have#  to deal with this."
"* Monsters climbing all over your#  head, I mean."

"* Got any good tips on getting#  footprints out of fur?"

gml_Object_obj_ta_overworld_Step_0:
"* Hey, where you going to next?"
"* Anywhere exciting?"
"* Can I come?"

"* I can be helpful if you let me#  come!"
"* I can be, um, uh-a hat!"
"* I'll be a great hat! Keep your#  head nice an' toasty!"

"* You want a nice snuggly hat?"
"* I can keep your ears warm!"

gml_Object_obj_ice_wolf_Step_0:
"* Huumpf! 238..."
"* Huumpf! 239..."
"* At this pace, Ice Wolf#  is ready for new job#  in no time!"

"* New job is very important#  for Ice Wolf."
"* Ice Wolf needs money for#  new pants."

"* Huumpf!"

The Shufflers

gml_Object_obj_room_controller_snowdin_13_Step_0:
"* Hey, watch it!"
"* Oh ho ho. Wouldya look at that."
"* I think this chump wants to#  pass."
"* Swig! Toast! Come over here!"
"* Yeah boss?"
"* What's up? You need a shave#  again?"
"* We got ourselves some fresh#  meat."
"* Ha! You ain't gettin' nowhere,#  small fry!"
"* Yeah! Not nowhere!"
"* Will you two put a lid on it?"
"* Ahm."
"* Anyway."
"* The name's Rephil."
"* I'm the boss of the#  world-renowned gang, The#  Shufflers."
"* We rule this town."
"* If you wanna pass, you're gonna#  have to go through us!"
"* Geez."
"* We Shufflers prefer to settle#  things in a more dignified#  manner."
"* Ya catch my drift?"
"* We would like to propose a#  challenge."
"* A game of sorts."
"* We'll take this ball 'ere, and#  hide it under one of us."
"* Next, we'll shuffle around."
"* When we finish, you'll have to#  guess who has the ball."
"* We'll do this three times in a#  row."
"* You win?"
"* You can pass."
"* You lose?"
"* We'll sit here blockin' ya for#  all eternity."
"* Ya pickin' up what I'm puttin'#  down?"
ch[1] = "Yes"
"* 'Ey, look who's back!"
"* That's the type of stand-up kid#  I like to see."
"* You ready to play?"
ch[1] = "Yes" ch[2] = "No"

"* Well, ain't that a pity."
"* Why don't you take a while an'#  come back when you're ready to#  try again?"
"* Take some time to practice by#  yourself if ya can."
"* Maybe then you'll be a bit more#  of a challenge."
"* Until then, we ain't movin'.#  Right boys?"
"* Yeah boss, we'll stay right#  'ere."
"* Yeah. We ain't got anywhere#  better to go."

"* Think you can pass this time?#  Let's find out!"

gml_GlobalScript_cts_shufflers_puzzle:
"* Nice eye, kid."
"* Keep it up."

"* You're doin' good, kid."
"* Now don't let it go to#  ya head."

gml_Object_obj_room_controller_snowdin_13_Step_0:
"* Boss, I think the little punk#  beat us."
"* That must've been a lucky#  guess!"
"* There's no way a glass of#  spoiled milk like you could#  beat us!"
"* Now, now, Toast. Let's simmer#  down."
"* There ain't nothing to get#  heated over."
"* The kid beat us fair n' square."
"* The Shufflers ain't nothing if#  not true to their word."
"* Ain't that right?"
"* Yeah boss, a Shuffler always#  keeps their word."
"* Yeah, always."
"* Now, kid, we'll let you pass on#  through."
"* You've earned ya self a#  powerful friend in the#  Shufflers today."
"* All ya gotta do is remember the#  name,"
"* An' we'll be on ya side if ya#  ever need us."
"* The Shufflers always protect a#  friend, right boys?"
"* Yeah, you got a problem, we can#  handle it."
"* Yeah, handle."

"* Uhh, hey there, kid."
"* We've been at this a while, ya#  know?"
"* Ain't you gettin' tired of this?"
"* Even we're gettin' pretty tired."
"* We don't usually have this much#  exercise."
"* See, we don't get many#  customers tryin' to come#  through."
"* They must have heard how#  intimidatin' we can be, right#  boys?"
"* Yeah, boss!"
"* Ain't nobody messin' with us!"
"* Yeah, boss!"
"* Mess!"
"* Tell ya what, kid."
"* Challengin' us again an' again,"
"* Failin' over an' over,"
"* 'Specially when you're so#  clearly outmatched,"
"* Takes a lot outta ya."
"* You gotta have a ton of#  perseverance to pull that off."
"* That, or you're one of the#  stupidest monsters I ever met."
"* Either way, I think you've#  earned your way through."
"* Come on, boys."

gml_Object_obj_snowdin_13_rephil_Step_0:
"* You spreadin' the word of the#  Shufflers reign yet?"
"* It's pretty nice knowin' we got#  someone out there, ya know?"
"* It's stressful, havin' to run#  the gang an' run our publicity#  too."
"* An' remember, you ever need#  anything, we'll be here."
"* There's always more monsters#  that need an inconveniencing,#  ya get me?"

gml_Object_obj_snowdin_13_swig_Step_0:
"* Ya best be behavin' out there,#  kid."
"* Do the Shufflers proud."
"* If ya don't, you might wind up#  an old, discarded tea bag."
"* Ya catch my drift?"

gml_Object_obj_snowdin_13_toast_Step_0:
"* You're in the Shufflers#  neighborhood now."
"* Ya wanna pass through here, ya#  gonna have to get through us."
"* We got a real hard game for you."
"* Only one monster eva got past#  us."
"* ..."
"* Oh, that was you, wasn't it."
"* Sorry 'bout that..."

gml_Object_obj_npc_backtrack_swig_Step_0:
"* Man, I don't know what's goin'#  on these days."
"* Debt... Drama..."
"* When did this gang get so#  serious?"
"* Frankly..."
"* I liked it when we just played#  shuffle games with the#  residents."

"* You wanna know my real dream?"
"* Bein' a bodyguard!"
"* For someone of status, of#  course."
"* Keepin' watch while they carry#  out business... That sounds fun."
"* I know I'd be a pro at it#  since I've been practicin' my#  pivot."
"* No one could ever sneak by#  without my blinkers catchin'#  'em!"

"* Don't worry about us."
"* Best to leave this type-a#  business to the Shufflers."
"* Yeah, Shufflers."
"* ..."
"* Wait..."

gml_Object_obj_npc_backtrack_toast_Step_0:
"* Look who it is!"
"* Didn't think I'd see you back#  here before the boss."
"* He left on business..."
"* That's all..."
"* Yeah..."

"* Aight, I'll spill, you've#  convinced me."
"* There's a fella who likes to#  loiter ‘round here. You#  might've seen ‘em."
"* Yeeaah well, we got history."
"* While back, he set up a shop.#  On OUR turf."
"* The boss was STEAMIN'. Real#  peeved off, ya know?"
"* But Rephil, bein' the upsittin'#  citizen he is, thought#  it best to strike a deal."
"* If the fella were to pay us a#  mortgage, we wouldn't kick him#  to the cold."
"* Sounds fair, right?"
"* Well, his little venture#  didn't go so well."
"* His end of the deal wasn't#  exactly kept up, so Rephil did#  what had to be done."
"* ...What? You don't like our#  methods?"
"* Hey, don't spend money you#  don't have. All's I'm sayin'."

"* Yeah yeah, there's more to the#  story."
"* So the guy still owes us big#  time, right?"
"* Well we kept an eye on him for#  a while as he tried these#  “pop-up shop” things."
"* It was quiet. Peaceful, even.#  Until recently..."
"* He seemed to be in a hurry.#  Briefcase all packed and such."
"* The boss was MIGHTY#  suspicious, so we set a game up#  for him."
"* The ball was summoned and the#  stakes were high."
"* Suddenly he shouts “LOOK! IT'S#  A BIRD!” and we turn around#  QUICK."
"* Turns out there actually was a#  bird and it was sick."
"* BUT! "
"* In that moment, he STOLE our#  Orange Ball (limited edition)#  and ran!"
"* By the time Rephil noticed,#  the fella was long gone."
"* Ohhh Rephil was PIPIN' mad!#  Understandably."
"* So that's about where we are#  now."
"* The whole thing has been a#  frickin' pain."

"* I'd be off searchin' with the#  boss but Swig gets lonely#  easily."
"* What's that classic saying? Oh#  yeah:"
"* \"A Shuffler never leaves a#  Shuffler behind.\""
"* That's like, rule 5."
"* Wait... "
"* The boss broke rule 5!"
"* What the hell!"

Honeydew Resort

gml_Object_obj_cabin_bear_Step_0:
"* (Looks like this bear fell#  asleep on its way to the#  resort.)"
"* (It has jars of honey tied to#  its back.)"
"* (They're getting cold.)"

gml_Object_obj_npc_backtrack_rorrim_Step_0:
"* Is that a new hat?"
"* Love it!"
"* Average eyes probably couldn't#  tell it changed but my eyes are#  anything but!"
"* For starters, I can't blink!"

"* I think I settled on a goal#  for my journey."
"* I wish to become the King's#  tailor!"
"* Yes, you heard that right!"
"* His look, his whole presence,#  it's nothing short of iconic!"
"* Oh the cloaks I could craft..."
"* He's already a ten out of ten#  but hey, we can shoot for#  eleven, baby!"

"* I find this resort so quant,#  don't you agree?"
"* Tying the wooden aesthetic#  together with bears and honey?"
"* Splendid!"
"* The whole place really says#  \"We love you and would never#  maul you.\""
"* A real victory over bear#  prejudice."

"* Oh, right! My complexion."
"* What can I say?"
"* I'm not a fan of baby blue."

"* Knock 'em dead out there!"
"* Figuratively."

gml_Object_obj_cabin_blankie_Step_0:
"* Nothing like avoiding life's#  responsibilities by lounging#  all day."
"* Been here for two weeks, hit#  this same spot everyday."
"* It's so easy to lose yourself#  out here."
"* I don't even know if I have a#  job to go back to."
"* It's pretty great."

"* Maybe it would be nice if I was#  fired."
"* I'll just go live in the wild#  and find my own food."
"* That should be everyone's goal#  in life."

"* I'm gonna be here a while."
"* Know any good campfire songs?"

"* (You stare at the log.)"
"* (Nothing happens.)"

"* (You stare at the log.)"
"* ..."
"* I saw everything."

gml_Object_obj_cabin_fireburn_Step_0:
"* Hey, have you seen those#  loiterers outside?"
"* They keep telling me they're a#  well-renowned gang."
"* But I've never heard of them#  before."
"* Maybe I really am getting to be#  out of the loop."

"* Maybe I'll check out the band#  inside."
"* I hear they're pretty kickin'."
"* I hope I'm hip enough to#  appreciate them at least."

gml_Object_obj_couchbear_snowdin_14b_overworld_yellow_Step_0:
"* You know why they told me to go#  on this vacation:"
"* Well, 'cause I come off as#  stressed, but you know why that#  is:"
"* I have a theory see:"
"* 'Cause there are just so many#  things in life to worry about:"
"* Work, an' laundry, an-an'#  imminent starvation, an' so on:"
"* Those are important back home,#  but here:"
"* Still important!"
"* Monsters pretend they're not#  though, an' you know what that#  is:"
"* Despicable, irresponsible,#  shameful behavior!"
"* You know how much part I'll#  have in it:"
"* None. Zip, zero, zilch:"
"* An' that's how much you should#  have too!"

"* I just realized something:"
"* This, this anti-stress thing,#  you know what this is:"
"* The downfall of the Underground,#  that's what it is, see:"
"* Soon Monsters will stop doing#  the important things:"
"* The work, an' laundry, an'#  such:"
"* Completely undone, an' you know#  why:"
"* Too much to worry about, that's#  what they'll say!"
"* Toxic, toxic behavior!"

"* Can't wait until this vacation#  is over, you see:"
"* At this altitude:"
"* So much to worry about,#  like-like:"
"* Dehydration, you know what that#  causes:"
"* Altitude sickness!"
"* Now don't you go drinking that#  coffee:"
"* Dries you right out!"

gml_Object_obj_rodney_snowdin_14b_overworld_yellow_Step_0:
"* How's it hangin'?"
"* The name's Rodney. I'm the#  leader of our little band here."
"* We travel all around the#  Underground performing for the#  monsters."
"* This resort is a regular gig."
"* Care to hear a tune?"

"* Care for a tune, my dude?"
ch[1] = "Yes"


ch[2] = "No"

gml_Object_obj_rodney_geno_Step_0:
"* We were in the middle of our#  set when everyone started#  leaving."
"* At first I thought our music#  was that bad, but then they#  said there was danger."
"* Surely it's not what I think#  it is... "
"* Not again..."

"* Uh... yeah, sorry we had to#  cancel the show."
"* We have a gig in Waterfall#  next week. Catch us later."

gml_Object_obj_soundtrack_snowdin_14b_overworld_yellow_Step_0:
"* What's up?"
"* Glad you could stop by for a#  listen."
"* Mind if I ask you a question?"
"* Which are better, minor scales#  or major scales?"
ch[1] = "Major" ch[2] = "Minor"

"* Even though I'm alone in this#  debate, I can tell you have#  good taste in music."
"* Maybe one day you'll grow to#  love minor scales like me."

"* You're pretty cool."
"* We should jam sometime."

gml_Object_obj_sorn_geno_Step_0:
"* This is a strange turn of#  events."
"* I wonder where everyone ran off#  to?"
"* I don't suppose you know."

"* I hope this evacuation doesn't#  last too long."
"* I wanna get back up there and#  jam."

gml_Object_obj_noteblock_snowdin_14b_overworld_yellow_Step_0:
"* Confession time:"
"* I claim to be a musician,"
"* but I know nothing about#  reading sheet music, scales,#  intervals, or any of that."
"* That's why I just hit things#  with sticks rhythmically for a#  living."

"* Just goes to show, you don't#  need smarts to be a Cool Dude"

"* Drums give me a rhythmic#  purpose in life."

gml_Object_obj_block_geno_Step_0:
"* This whole situation is#  terrible."
"* It's too depressing to play#  music now."
"* I hope everyone's okay."

"* We probably should've left#  with the others but Rodney#  insisted we stay."
"* Think he's in denial or#  something..."

gml_Object_obj_tablenpc_snowdin_14b_Step_0:
"* Are you enjoying the tunes as#  much as I am?"
"* Actually. Don't answer that.#  You're not."
"* I used to be one of those#  superfans you hear about."
"* Followed the band around from#  place to place,"
"* Learned all the aliases they#  used in hotels,"
"* Watched them buy their favorite#  brands of cereal."
"* I'm reformed now though."
"* Now I'm content to sit and#  listen."

"* Nothing could beat this..."
"* Actually. That's a lie."
"* If they were playing my#  favorite song,"
"* That would beat this easy."
"* Mind asking them to play it for#  me?"
"* I'll make it worth your while."

"* Hmm, nice tune."
"* Boy, do I remember the first#  time I heard this song."
"* Not my favorite though."

"* My gosh, I haven't heard this#  song in forever!"
"* Definitely my favorite! Hands#  down!"
"* Thank you so so so much!"
"* What can I give you..."
"* I know! Here! You can put it on#  your hat!"


"* This day is the best."
"* I wish I could go to their next#  concert too..."
"* Actually. No. That's how you#  get addicted."
"* Guess I'll just have to be#  content here."

gml_Object_obj_barnpc_snowdin14b_Step_0:
"* 'Ay kid. The getup."
"* I'm guessin' you're from the#  Dunes eh?"
"* Wacky place that is."
"* I'm probably the only other one#  'ere that's been around those#  parts."
"* Some monsters avoid it due to#  the dryness and high#  temperature."
"* What's a kid like you doin'#  hangin' with those wild guys,#  eh?"
"* Don't look so confused, I'm#  just messin' with ya, heh heh."

"* You've gotta try the pancakes#  'ere."
"* They're the main reason I#  traveled all this way."

gml_Object_obj_glover_Step_0:
"* I wish my left hand was as cozy#  as my right."
"* Normally I have two mittens so#  my warmth is symmetrical."
"* But I think my left mitten took#  a vacation or something."
"* It just left me."

"* (You take out the soggy mitten.)"
"* That's my missing mitten!"
"* Just in time too!"
"* My left hand was getting so#  jealous! I just can't live with#  that much civil unrest!"
"* I should really pay you back..."
"* But I don't think I have#  anything worth as much as my#  mitten..."
"* I know! Take this. It's a map#  of Snowdin!"
"* (You got a Snowdin map. It's#  drawn in crayon.)"

"* My left mitten is more damp#  than I remembered..."
"* It's okay."
"* I'll just leave my right mitten#  in the snow until it's just as#  soggy!"

"* I'm missing a mitten."
"* You would expect my right hand#  would feel more cozy than my#  left, but..."
"* I don't feel cozy at all."

gml_Object_obj_swimmer_snowdin_14d_overworld_yellow_Step_0:
"* Swimming is a great full-body#  workout."
"* Are you seeing these limbs?#  I've never been so toned!"
"* On top of that, I've dropped a#  whole goggle size!"

"* Sorry, can't talk anymore."
"* I've got swimming to do."
"* Those pounds don't drop#  themselves."

gml_Object_obj_torch_snowdin_14d_overworld_yellow_Alarm_0:
"* Hello!"
"* Are you enjoying the warm#  atmosphere that can only be#  brought by a torch?"
"* Is it pleasant?"
"* Is it sentimental?"
"* Is it... attractive?"
"* Man, I love being a torch!"

gml_Object_obj_torch_snowdin_14d_overworld_yellow_Step_0:
"* You know this job has a high#  turnover rate?"
"* Crazy, right?"
"* Apparently most monsters don't#  like having their head lit on#  fire."
"* But, you see my head? That's#  natural flame, baby!"
"* Best. Job. Ever!!!"

"* I love being a torch!"

gml_Object_obj_theorist_snowdin_14d_overworld_yellow_Step_0:
"* There is a torch on one side..."
"* But not on the other..."
"* The feng shui of this place is#  terrible."

"* Wait..."
"* WHAT IF THERE IS A DEEPER#  MEANING TO IT?"
"* THE TORCH IS A METAPHOR FOR THE#  INCOMPLETE NATURE OF LIFE."
"* I'LL NEVER LOOK AT THE#  UNDERGROUND THE SAME WAY AGAIN."

"* HNNNNGGGGHHHHH"

gml_Object_obj_npc_backtrack_theorist_Step_0:
"* What's out there? What's out#  there??"
"* No! Follow the path. FOLLOW#  THE PATH."

"* WHO'S PULLING THE STRINGS,#  HUH???"
"* A WILL AIN'T FREE. LOSS IS#  CERTAIN."

"* hNNNNNNG."

gml_Object_obj_lounger_snowdin_14d_overworld_yellow_Step_0:
"* This is the hottest spot in#  Snowdin. Quite literally."
"* I've wanted to come here for#  forever and this is finally my#  chance."
"* It was worth the wait. This is#  complete bliss."

"* You know what the best part of#  this place is?"
"* No one knows why the water is#  so hot here!"
"* It's a mystery! Not a monster#  alive could tell you!"

"* There are all sorts of theories#  of course."
"* Some say it's heated by hot#  rocks deep underground."
"* Some say it's caused by#  volcanic activity."
"* Some say it's heated by runoff#  from the Core in Hotland."
"* Whatever it is, the water is so#  relaxing that folks don't seem#  to care."
"* At least I know I don't.#  Everything just melts away."

"* Ahhhh."
"* So nice and warm."

After Honeydew Resort

gml_Object_obj_martha_npc_Step_0:
"* Wow. It's colder today than#  usual, huh?"
"* If I wasn't extremely lazy, I'd#  go to the Honeydew Resort and#  get some hot coffee."

"* (You take out the cup of#  coffee.)"
"* For me? How can I ever thank#  you!"
"* Here, I found this in the snow.#  It was probably out there for#  ages."
"* (You got a Soggy Mitten.)"

"* The coffee is a little hot."
"* I'm going to let it cool down.#  I'm not crazy, ya know."
"* In the meantime, I'll get to#  making a campfire so I don't#  freeze."

"* (You take out the matches.)"
"* Are those matches? Can I have#  them?"
ch[1] = "Yes" ch[2] = "No"

"* Why am I still standing here,#  idle?"
"* I've frozen. I cannot move my#  body anymore."
"* Don't worry, this is nature's#  way of letting me be lazy."

gml_Object_obj_cranky_snowdin_16_overworld_yellow_Step_0:
"* Royal Guards. Thinking they're#  all special."
"* They don't have screening#  processes like they used to."
"* How do they interview these#  bozos?"
"* \"Do you want to be a member of#  the Royal Guard? Yes?\""
"* \"Here's a uniform, you start#  Monday.\""
"* Just look at this puzzle! It#  was a perfectly nice bridge#  once!"
"* I remember what it looked like#  as a bridge."
"* I would have called it a pretty#  handsome bridge."
"* Now, you can say homemade is#  \"charming\" or whatever,"
"* But you can't call it handsome.#  No way, no way."

"* You can't just hire anyone for#  a position like this."
"* What do they do? Advertise for#  free Royal Guard posts in the#  mail?"
"* Despicable."

"* Strange."
"* That wasn't a handsome bridge#  last I looked."
"* Was it always that way?"
"* ..."
"* Where am I?"

gml_Object_obj_insomnitot_overworld_Step_0:
"* Zzz ... zzz"
"* ... ngh uh... mmm..."
"* ... no I don't know where the...#  pudding..."
"* The pudding... is... zzz"

"* I-I, I'm up! Yeah -uh- up! "
"* Is-is there school today?"
"* Am I late? Did I miss it?"
"* What time is it?"

"* Aw, I'm never gonna be able to#  fall back to sleep now."
"* I was having this great dream#  about clementine pudding."
"* It was delicious and now I'll#  YAWN* never be..."
"* Never... be able to... go back#  to... zzz."

gml_Object_obj_martlet_snowdin_22_Step_0:
"* If my map and memory#  serve, this river should#  lead directly to Hotland."
"* From there, it's a hop,#  skip, and a leap to#  ASGORE's Castle!"
"* I'm not sure how we're#  getting in but..."
"* We cross that bridge#  when we come to it,#  right?"
"* ..."
"* I also wanted to#  apologize about, well,#  you know..."
"* attacking you..."
"* I meant no harm, honest!#  I just have to do my#  job, is all!"
"* And, well..."
"* Oftentimes I don't know#  what the \"right\" action#  is until it's too late."
"* So... I know we just#  met and all..."
"* But will you trust me#  on this?"
ch[2] = "No"
ch[1] = "Yes"
ch[2] = "No"
ch[1] = "Yes"

gml_Object_obj_npc_backtrack_crispy_Step_0:
"* I got to go back."
"* I want to go back to the#  Ruins."
"* The dump was a total bust!"
"* No anime to be found at ALL!"
"* Just like, eight identical#  piles of trash. It sucked!"

"* In the Ruins, I could power up#  freely."
"* No one minded me screaming#  down those purple halls."
"* Out here, there's all these#  monsters just waiting to JUDGE#  me."
"* Like, come on."
"* I'm not \"disturbing the#  peace\", I'm becoming god."

"* Sorry for the attitude."
"* The main character trait of my#  current power tier is \"easily#  pissed.\""
"* Out of my control."

"* I bet some anime would help me#  unwind."
"* There's this one show you#  should totally check out."
"* It's over 1,000 episodes but#  I'm sure you could catch up#  within a few weeks."
"* Just let me know and we'll#  begin the marathon!"

"* We can talk more later."
"* Right now, I gotta figure out#  where to begin my next arc."