gml_Object_obj_dunes_43_cutscene_pacifist_Step_0:
"* Remember, I'm in# charge."
"* Stay close by and we'll# reach our destination# soon."
gml_Object_obj_steamworks_02_controller_Step_0:
"* Keep up, Clover."
"* We don't have all the# time in the world."
gml_Object_obj_steamworks_03_controller_Step_0:
"* I see something. Follow# me."
gml_Object_obj_steamworks_04_controller_Step_0:
"* Guess I should've# expected this."
"* In its prime, this was# the main power source of# the Underground."
"* That, obviously, was# many years ago."
"* Until we breathe life# back into this thing, we# can't progress."
"* There's some kinda# console here."
"* Maybe one of Chujin's# codes will work? Just# give me a second."
"* In the meantime, you# can... wait over in the# corner or something."
"* It's working!"
"* Wait... What have you# been up to?"
"* Oh..."
"* I... wasn't actually# doing anything this# whole time was I?"
"* Ugh, alright. You're# clearly more capable of# problem solving."
"* I suppose you should# lead the way from now# on."
"* Just head west from# here and we'll reach# Hotland eventually."
gml_Object_obj_steamworks_04_controller_neutral_Step_0:
"* Howdy again!"
"* Golly, this area sure# is grim!"
"* Doesn't look like# anyone's been around for# years."
"* This machine looks# mighty important though!"
"* Snoop around and see# what you can find!"
"* Talk to you soon!"
gml_Object_obj_steamworks_04_controller_geno_Step_0:
"* Howdy!"
"* This area seems totally# abandoned."
"* Guess there's no more# need for fighting. Real# shame."
"* A generator, huh?"
"* There's probably some# way to turn it back on# around he"
"* Oh, come on! Again??"
"* Hate to rock your world# but bullets aren't the# answer to everything!"
"* Would it kill you to# think before shooting at# your problems?"
"* Hey, it's just a# pattern I've noticed# recently!"
"* You've already solved# tons of puzzles on our# journey."
"* I was only curious why# your patience has worn# so thin!"
"* Cool it, will ya?"
"* Heh, I'm afraid that# door is far too thick to# shoot down."
"* Looks like you'll have# to stick with my# original plan of"
"* ...What?"
"* Me?"
"* You've found yourself# some nerve, haven't you?"
"* ...Fine."
"* There. Your exit, my# king."
"* Did you forget my# warning when you started# down this road?"
"* I'm in control here."
"* That hasn't and won't# change, got it?"
"* The next time you pull# a stunt like this..."
"* ..."
"* Let's just keep moving."
gml_Object_obj_cutscene_steamworks_05_Step_0:
"* Howdy!"
"* Another team-up? You're# wasting your time,# buddy."
"* So far, these monsters# have only brought you# misfortune."
"* I feel like following# that lady's orders won't# end any differently."
"* Especially with that# \"lab\" business..."
"* Just try your best to# move things along and# not get sidetracked."
"* Hopefully we can talk# soon. Good luck, Clover!"
gml_Object_obj_steamworks_05d_cutscene_power_Step_0:
"* The generator has started# working." (unused)
gml_Object_obj_steamworks_05_leave_trigger_Step_0:
"* Hey Clover, come back here.# I think I figured it out."
gml_Object_obj_steamworks_05d_lever_Step_0:
"* ERROR: COOLANT PRESSURE LOW"
"* GENERATOR STATUS: UNSTABLE"
"* Gee, wonder how that# came to be?"
"* I think I'm gonna start# praying for our safety."
"* Ya know, in case the# facility explodes while# we're knee deep in it."
gml_Object_obj_steamworks_07_controller_Step_0:
"* What luck."
"* Turn the power on and# the whole facility goes# insane!"
"* Since you're now the# leader and all... "
"* How'bout you run ahead# and turn this steam off?"
"* I think I see a switch# over there so no# problem, right?"
"* Don't worry, I'll catch# up."
gml_Object_obj_steam_walk_blocker_Create_0:
"* Where are you going?"
gml_Object_obj_steamworks_07_controller_Step_0:
"* See? No sweat."
gml_Object_obj_cutscene_steamworks_12_pacifist_Step_0:
"* AXIS MODEL 014 READY TO# GUARD AND PROTECT."
"* INTRUDERS SPOTTED.# STEAMWORKS: EASTERN# BRANCH."
"* Wait! Who are you!?"
"* AXIS MODEL 014 READY TO# GUARD AND PROTECT."
"* You just said that."
"* MY VOCABULARY IS NOT# EXPANSIVE, MA'AM."
"* Okay... Well, I wasn't# expecting anyone to be# here."
"* If you let us through,# we'll be out of your# hair."
"* ONE: I DO NOT HAVE# HAIR."
"* TWO: I CANNOT ALLOW YOU# TO PASS."
"* YOU HAVE TRESPASSED ON# PRIVATE PROPERTY."
"* YOU HAVE ALSO UTILIZED# MACHINERY WITHOUT# PERMISSION. "
"* No, no! We're just# heading to Hotland."
"* We aren't malicious in# the slightest!"
"* It was us who woke up# this place. Isn't it# nice to have power?"
"* WHILE IT IS NICE TO BE# OPERATIONAL AGAIN, IT IS# ALSO NOT NICE."
"* I AM THE LAST OF MY# KIND TO POLICE THIS# AREA."
"* ALL OF MY COMRADES HAVE# RUSTED OVER."
"* I ALWAYS KNEW I WAS THE# BEST BUT I AM ALSO# LONELY NOW. OH WELL."
"* I WILL NOW TRAP YOU IN# A COLD, DARK ROOM, FOR# WHICH YOU MIGHT PERISH."
"* My husband, Chujin,# used to work here! I# have permission!"
"* Don't make me hurt you."
"* CHUJIN? MY CREATOR?"
"* Huh?"
"* SORRY, I DO NOT SEE HIM# PRESENT."
"* GOODBYE."
"* WAIT!"
gml_Object_obj_cutscene_steamworks_12_geno_Step_0:
"* AXIS MODEL 014 READY TO# GUARD AND PROTECT."
"* VANDAL SPOTTED.# STEAMWORKS: EASTERN# BRANCH."
"* SCANNING_"
"* HUMAN DETECTED_"
"* WAIT. . ."
"* THIS IS FAMILIAR."
"* ACCESSING MEMORY BANK_"
"* MEMORY BANK BLOCKED_"
"* HM."
"* WELL. IT MATTERS NOT."
"* THREAT DIAGNOSIS_"
"* . . ."
"* THREAT LEVEL: 10_"
"* EMPATHY: BYPASSED_"
"* WELCOME TO THE# STEAMWORKS, HUMAN."
"* THINGS HAVEN'T BEEN# GOING YOUR WAY, HAVE# THEY?"
"* I'M AFRAID WHAT YOU ARE# AFTER HAS. . ."
"* . . .EXPIRED."
"* FIVE SOULS ARE ALL THAT# WAIT FOR YOU IF YOU# REACH THE CASTLE."
"* BUT I'M GUESSING YOU# PIECED THAT TOGETHER# ALREADY."
"* IT IS INTERESTING. . ."
"* HUMANS AND MONSTERS,# WHILE DIFFERENT, DO# SHARE ONE THING."
"* A HUNGER FOR THE SOUL# OF THE OTHER."
"* I SUPPOSE THAT IS NO# DIFFERENT HERE."
"* MY USUAL PROTOCOL CALLS# FOR MERE APPREHENSION# BUT. . ."
"* YOUR THREAT LEVEL# PERMITS ME TO INITIATE# ATTACK."
"* STAND DOWN, HUMAN. IT# WILL ALL BE OVER SOON."
"* AH. . ."
"* DAMAGE CRITICAL_"
"* t-zzz THReAT . .."
"* thReat L-LeVEL 99;99# 9999 99_9. ."
"* . . ."
"* I REMEMB3R NOW.. . .."
"* . . ."
"* THe 0THERS.. ."
"* I MUST EVaCUATE . ."
gml_Object_obj_steamworks_13_controller_neutral_Step_0:
"* Howdy!"
"* Glad I was able to catch# ya in time!"
"* What is this, the third# tumble you've survived# on your journey?"
"* For having the name# \"Clover\" you sure aren't# lucky!"
"* I'm only kiddin' around# of course."
"* I'd say you're more of# a machine than that bot# up there, haha!"
"* Gosh, I hoped we had a# straight shot to an exit# but... of course not."
"* If you meet that hunk# of metal again, try not# to get caught."
"* Or... ya know...# killed."
"* Although, dying WOULD# save more time now that# I think about it..."
"* I could just revive ya# on the spot!"
"* No amount of gruesome# deaths could stop ol'# Clover!"
"* Ain't that neato?"
gml_Object_obj_steamworks_13b_cutscene_Step_0:
"* I CANNOT BELIEVE YOU# FELL FOR THAT."
"* I AM SMART, THEREFORE I# PREDICTED YOUR ESCAPE."
"* NOW, BACK YOU GO."
"* WHAT. WHY."
"* DID YOU THINK I WOULD# JUST LEAVE AFTER ONE# ATTEMPT?"
"* ... I WAS ABOUT TO,# ACTUALLY. THAT WAS# CLOSE."
"* I WILL LOCK THE DOOR# FROM NOW ON."
"* BYE NOW."
gml_Object_obj_steamworks_13_axis_door_Step_0:
"* Wow, he caught you.# Shocker."
"* What are you trying to# accomplish?"
"* Come on, stick to the# plan!"
gml_Object_obj_steamworks_13_controller_Step_0:
"* You want to use this?"
ch[1] = "Positive"
"* Okay, we'll need three# more objects."
ch[2] = "Negative"
"* You think this'll work?"
ch[1] = "Certain"
"* Alright, two more and# we can make this thing."
ch[2] = "Uncertain"
"* Is this a good pick?"
ch[1] = "Definitely"
"* One more object should# do the trick."
ch[2] = "Definitely\nnot"
"* Is this your final# choice?"
ch[1] = "Yea"
"* Okay, let's build a# robot!"
ch[2] = "Nay"
"* Grab something else# then."
gml_Object_obj_robot_build_controller_Draw_64:
"{0} - Select/Place#{1} - Cancel selection#{2} - Rotate/Scale item"
"UNDO"
"DONE"
gml_Object_obj_robot_build_dialogue_confirm_Step_0:
"* Perfect! You made# nothing!"
"* At least put a LITTLE# effort into this."
gml_Object_obj_steamworks_13_controller_Step_0:
"* That takes care of# that."
"* You're kinda creative# when push comes to# shove."
"* All due respect to# Chujin's work but this# might just fool Axis."
"* I'll hold onto it for# you."
"* Let's get outta here,# yeah?"
gml_Object_obj_controller_steamworks_14_Step_0:
"* Can't say that was fun."
"* Let's be extra cautious# from now on, okay?"
(the following interaction is unused)
gml_Object_obj_steamworks_16_controller_Step_0:
"* They're gone."
"* Sigh... This is so# confusing..."
"* I thought Axis said he# was the last of his# kind?"
"* Wait... he introduced# himself as \"Model 014\"."
"* There must have been 13# other guard-bot# prototypes."
"* Guess we're lucky only# one still functions,# huh."
"* Still, this thing# definitely wasn't a# guard-bot..."
"* We don't know how many# other robot types are# out there."
"* We'll figure it out in# due time, I'm sure."
"* Just... be extremely# careful."
gml_Object_obj_steamworks_17_controller_Step_0:
"* Ugh, it's a dead end."
"* It looks like we're# gonna have to-"
"* The-The-The floor is lava,# travelers!"
"* I am sorry to say I failed the# game some time ago-bzzt. "
"* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"
"* This bot doesn't seem# malicious. That's new."
"* I say we give it a go."
"* Thank you for your tr-trust!"
"* With my help, the floor will# not be lava, it will just be# floor-bzzt."
"* The-The-The floor is lava,# traveler!"
"* I am sorry to say I failed the# game some time ago-bzzt. "
"* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"
gml_Object_obj_steamworks_17_b_controller_Step_0:
"* Again?"
"* Well, best get on with# it."
"* Watch your step."
gml_Object_obj_macro_froggit_pacifist_collider_Step_0:
"* Where'd you go?"
"* It's like I blinked and# lost you."
"* Well, uh, don't do that# again."
"* I'll wait outside." (unused)
gml_Object_obj_cutscene_steamworks_18_post_froggit_Step_0:
"* Clover? You okay?"
"* Did you faint or# something?"
"* Hey, we can take a# break soon, alright? "
"* (That was strange...)"
gml_Object_obj_steamworks_manta_Step_0:
"* You h-ave reached your# destination-bzzt."
"* Thanks for the help."
"* Let's keep moving,# Clover."
"* If you need another# r-ride, I'll be# here......bzzt."
"* You h-ave reached your# destination-bzzt."
"* If you need another# r-ride, I'll be# here......bzzt."
gml_Object_obj_steamworks_21_controller_Step_0:
"* ESCAPED CONVICTS SPOTTED.# STEAMWORKS:# OFFICE BRANCH."
"* Oh no! Run!"
"* ESCAPED CONVICT SPOTTED.# STEAMWORKS:# OFFICE BRANCH."
"* HALT."
"* YOU ARE COMING WITH ME."
"* ENOUGH RUNNING."
gml_Object_obj_steamworks_21_controller_geno_Step_0:
"* N0.. ."
"* R- R3TREATING!"
gml_Object_obj_cutscene_steamworks_19_capture_backtrack_Step_0:
"* OH, HEY."
"* WAIT."
"* WAIT, HOW."
"* GO BACK TO YOUR ROOM."
gml_Object_obj_steamworks_21b_cutscene_Step_0:
"* STAY HERE WHILE I GET# THE TALL LADY."
"* DO NOT TOUCH ANYTHING."
"* STAY HERE, I MUST GO# BACK ON PATROL."
"* DO NOT TOUCH ANYTHING."
"* DO YOU HAVE THE ABILITY# TO COOPERATE?"
"* OR ARE YOU TOYING WITH# ME ON PURPOSE?"
"* EITHER WAY, I AM# STARTING TO [really]# HATE YOU."
gml_Object_obj_axis_chase_blocker_Step_0:
"* (Better not approach# him.)"
gml_Object_obj_steamworks_21_controller_Step_0:
"* Clover! The lockers!"
"* Follow me!"
"* HOW."
"* Huff... Huff..."
"* This guy means# business!"
"* My husband was one hell# of an engineer."
"* I just wonder why he# kept all this from me?"
"* He could've left me# some sort of off-switch,# right?"
"* ..."
"* THE ROBOT! I totally# forgot about our plan!"
"* Ugh, sorry. Next time# we see Axis, we'll try# it for sure."
"* HOW."
gml_Object_obj_steamworks_22_controller_pacifist_Step_0:
"* FOUND YOU."
"* Looks like he's go- "
"* Axis, hold on a second!"
"* ONE."
"* UH - ONE MILLION# SECONDS!"
"* I DO NOT HAVE THE# KNOWLEDGE TO COUNT THAT# HIGH."
"* WHAT IS THIS# ABOUT?"
"* I have a surprise for# you! A special one!"
"* I WILL ADMIT, YOU HAVE# MY ATTENTION."
"* PROCEED."
"* I have for you, your# very own robot# companion!"
"* A sleek, top of the# line model!"
"* Aren't they beautiful?"
"* NO."
"* NOT IN THE MOOD."
"* MY EYES ARE ONLY SET ON# YOUR APPREHENSION."
"* GOODBYE."
"* You're making them cry,# Axis!"
"* Come on, now!"
"* ROBOTS CANNOT CRY. I# HAVE TRIED."
"* GOODBYE."
"* Well, it was worth a# shot."
"* Plan C it is!"
"* I AM IMMOBILE."
"* If you went with our# surprise, it wouldn't# have gotten messy."
"* DO NOT MOCK MY# JUDGMENT."
"* I WILL RETURN TO# CAPTURE YOU."
"* ...WITH NEW HANDS."
"* Phew, I'm spent."
"* Next chair we see, I'm# taking a breather."
gml_Object_obj_steamworks_22_controller_neutral_Step_0:
"* FOUND YOU."
"* YOU ARE CORNERED,# HUMAN."
"* I DID NOT WANT TO HURT# YOU BUT YOU FORCED MY# GLOVE."
"* PREPARE FOR PAIN."
"* OH."
"* THIS IS A PROBLEM."
"* LOOKS LIKE YOU WIN THIS# TIME."
"* I WILL RETURN TO# CAPTURE YOU SOON."
"* DO NOT GO ANYWHERE,# PLEASE."
gml_Object_obj_steamworks_23_controller_neutral_geno_Step_0:
"* Howdy!"
"* I know I usually let you# handle imminent threats# but..."
"* ...You really looked# cornered back there!"
"* My friendliness pellets# sure come in handy in# tight spots!"
"* Anyway, you must be# totally out of breath# after that."
"* You should take it easy# for a while, pal!"
"* Grab a snack, hydrate,# won't bother me!"
"* Need to be in tip-top# shape for what's coming!"
"* ..."
"* Can I be real with you?"
"* I'm gonna be real with# you."
"* I get it. Stomping# around, full of anger,# boredom..."
"* Laying waste to# everything in your path# - we all have hobbies."
"* But, heh, come on..."
"* How is this forwarding# your cause?"
"* These aren't monsters."
"* As far as I'm concerned# they're barely even# conscious."
"* We don't have time for# this little joyride of# yours."
"* In my opinion, of# course!"
"* ..."
"* ..."
"* Fine, we can talk later# I guess."
gml_Object_obj_steamworks_23_controller_Step_0:
"* Well, there we go."
"* Definitely what I need# after that madness."
"* ..."
"* I wonder what Starlo's# up to right now?"
"* Probably on some Feisty# Five quest with a smile# on his face."
"* I do envy him... to be# wrapped in optimism and# fantasy."
"* That's pretty rare# amongst monsters."
"* Most might act# cheerful, but life down# here..."
"* ...It's hopeless."
"* That's why they look to# the King for assurance."
"* They believe once he# gets seven SOULs and# breaks the barrier..."
"* ...he'll easily be able# to overthrow whatever# awaits on the Surface."
"* A rather foolish# outlook if you ask me."
"* Who knows how the humans# have prepared for# retaliation since then?"
"* But I digress... We# should handle our own# problems first."
"* I can't imagine what# Kanako's going through# right now..."
"* ..."
"* You haven't seen my# Kanako yet, have you?"
"* Here, take a look."
"* Look at that smile.# Definitely her father's."
"* ..."
"* Gifted like her father# too. She's a..."
"* ..."
"* ...She didn't deserve# this life."
"* I truly wish things# could be different..."
"* ...But, that's not what# \"fate\" had planned."
"* I apologize for my# vagueness."
"* I prefer to keep the# bad memories to myself."
"* Anyway, the Lab# shouldn't be horribly# far from here."
"* We WILL get to the# bottom of this, Clover."
"* In the meantime, you# can scout ahead. I'm# gonna rest a bit longer."
gml_RoomCC_rm_steamworks_23_6_Create:
"* Don't stray too far! "
"* That's the direction# Axis went!"
gml_Object_obj_steamworks_24_controller_Step_0:
"* Howdy!"
"* Boy am I glad that fox# lady let you roam free# for a bit."
"* Not being able to talk# to my pal has been# torture!"
"* Now, I know she roped# ya into some Lab detour# but..."
"* Come on... captive# monsters? Talk about a# conspiracy nut!"
"* I mean, it's like you# don't wanna follow my# advice!"
"* Remember your REAL# mission, Clover."
"* The five children you# set out to find in the# first place."
"* There's no need to# visit that dingy lab, ya# know?"
"* ASGORE's still out# there threatening human# lives!"
"* Keep your head in the# game."
"* This is our journey.# Not Ceroba's."
"* Hey, wait up!"
"* I think I'm ready to# get back into things."
"* Lead the way."
gml_Object_obj_steamworks_25_b_controller_Step_0:
"* More steam. Fantastic."
"* One more time, Clover."
"* You got this."
gml_Object_obj_steamworks_27_controller_Step_0:
"* Holy..."
"* What happened here?"
"* Hope this stuff is okay# to touch..."
gml_Object_obj_steamworks_29_controller_pacifist_Step_0:
"* What was that?"
"* I..."
"* AM..."
"* AWAKE."
"* GUARDENER - MODEL 02 -_# ST_ATUS, D_MAGED. . ."
"* OH, HE-HELLO THERE."
"* WAS IT YOU WHO# DISTURBED THE FLOR# A? ?"
"* I ASK YOU TO PLEASE# HAVE MORE _RESPECT."
"* Um, we apologize. Won't# happen again."
"* DO NOT WORRY. _"
"* SEEING T;HAT THE CHILD# IS SO Y-Y-OUNG, IT IS# FORGI>ABLE."
"* I WILL REPORT# THE_INCIDENT AS A LEVEL# 3-03--__4LLEE"
"* EV-EL 10 OFFENSE."
"* LEVEL 10 MEANS - THE# TERMINATION OF THE TRAMPLER."
"* Hold on!"
"* FAREWELL."
gml_Object_obj_steamworks_29_controller_neutral_Step_0:
"* I..."
"* AM..."
"* AWAKE."
"* GUARDENER - MODEL 02 -_# ST_ATUS, D_MAGED. . ."
"* OH, HE-HELLO THERE."
"* WAS IT YOU WHO DISTURBED THE# FLOR-A? ?"
"* I ASK YOU TO PLEASE HAVE MORE# _RESPECT."
"* BU-T DO NOT WORRY. _"
"* SEEING T;HAT YOU ARE SO# Y-Y-OUNG, IT IS FORGI>ABLE."
"* I WILL REPORT THE_INCIDENT AS# A LEVEL 3-03--__4LLEE"
"* EV-EL 10 OFFENSE."
"* LEVEL 10 MEANS - THE# TERMINATION OF THE TRAMPLER."
"* FAREWELL."
"* ..."
"* Surely..."
"* There had to be some# other way..."
"* ..."
"* Let's just... keep# moving."
gml_Object_obj_steamworks_29_controller_geno_Step_0:
"* ST4Y pUT, OK?"
"* YoUR'E s-SAFE."
gml_Object_obj_steamworks_31_cutscene_Step_0:
"* Two paths..."
"* Hold on..."
"* That symbol, I've seen# it on Chujin's work# uniform."
"* Lemme try one of his# codes..."
"* Nope."
"* Ugh."
"* Well, I only have one# left but I've already# used it. "
"* Here goes!"
"* Seriously? Same code as# the Dunes gate?"
"* With this kinda# security, no wonder Axis# is so vigilant."
"* After you."
gml_Object_obj_factory_02_hint_check_Step_0:
"* Really? Another door?"
"* ..."
"* Let's look around. Has# to be a switch or a# panel somewhere."
gml_Object_obj_factory_02_controller_Step_0:
"* Gooood morning Steamworks# employees!!!"
"* Hope you're ready for another# day of pa-ro-duc-tivity!!!"
"* Today we are boxing and# shipping goods out into the# Underground!!!"
"* Uh, hello?"
"* Are you sentient or a# pre-recording?"
"* Hello new hire!"
"* Yes, I am fully sentient!"
"* Trapped in this two-dimensional# rectangle for all eternity!!!"
"* Right..."
"* Can you unlock all the# doors in this factory?"
"* We're in a hurry."
"* Sorry but each morning we do a# little thing called:"
"* EARN! YOUR!! FREEDOM!!!"
"* Complete a full shipment and# you'll be on your way!"
"* What kind of policy is# that???"
"* When there's a quota to meet,# ethics go out the window!!"
"* Haven't you worked a job# before???"
"* Of course but I don't# work here!"
"* So you're trespassing???"
"* In that case... "
"* Fine, we'll do the job!"
"* Clover, this bot might# have connections to# Axis."
"* Seems we gotta do what# it says to avoid# unwanted attention."
"* You can work this thing# right?"
"* Push the start button# and we'll get it over# with."
"* WHAT ARE YOU DOING???"
"* Put red items in red boxes and# blue in blue boxes!"
"* Three strikes and yoooou're# out!!!"
"* Your machine's broken."
"* The second conveyor# belt doesn't move."
"* No."
"* ...Yes?"
"* It's broke-"
"* No."
"* ..."
"* Screw this."
"* Clover, you box the# goods and I'll toss 'em# into the chute."
"* Teamwork, right? "
"* Something like that."
"* Let's give it a shot!"
"* Hey alright! Good work,# Clover!"
"* Onto whatever awaits us# next..."
gml_Object_obj_factory_02_conveyor_puzzle_recreator_Step_0:
"* Dammit!"
"* Better try again."
gml_Object_obj_factory_02_controller_02_Step_0:
"* What the"
"* Fun!!!"
"* Hello again!!"
"* The shipment is almost# complete!!"
"* One final step and you may have# the passcode to exit!"
"* All you have to do is "
"* Sort each colored# package by tilting that# platform left or right."
"* Pretty obvious."
"* Look who paid attention# learning colors in preschool!"
"* Not by choice."
"* I'll take the# drop-chute up top, you# man the platform."
"* Good? Good."
"* Ready?"
"* Here goes nothing!"
"* Phew!"
"* Coming back down!"
"* Grrreeeat job everyone!!!"
"* You can't spell \"Steamworks\"# without \"teamwork\"!!"
"* Can't spell it without \"steak\"# either but that has absolutely# no bearing on this situation!"
"* Let's see how you did!!"
"* Calculating..."
"* Aw! You BARELY scraped by but# that's what performance reports# are for!"
"* Hey! It isn't our fault# this system is so# impractical!"
"* Why does it take two# giant steps to ship a# few packages?"
"* Why can't we sort the# colors when boxing them# in the first room??"
"* ..."
"* Beats me!"
"* You know, for being# built by such great# minds..."
"* The Steamworks are# awfully convoluted."
"* It takes a MASSIVE IQ to# understand the complexities of# the Steamworks."
"* Your brain probably isn't# advanced enough!"
"* Says the wall-mounted# GIF comprised of three# pixels."
"* You know what?"
"* You can take your little# \"passcode\" and "
"* ...Just give us the code."
"* Of course!"
"* The passcode is " + global.factory_code + "."
"* Got it?"
"* " + global.factory_code + "."
"* Yeah, thanks."
"* No, thank you, employees!"
"* Thank you for making the# Underground a little brighter!"
gml_Object_obj_factory_02_seesaw_puzzle_recreator_Step_0:
"* Dammit!"
"* Better try again."
gml_Object_obj_factory_03_controller_Step_0:
"* \"Metalworks Emergency Escape# Plan (or MEEP):"
"* In case someone sets the room# on fire, do not use the# elevator."
"* Evacuate down to floor 01 or# use a passcode to access floor# 03.\""
"* Uh huh..."
"* They REALLY locked this# place up tight."
"* Well, if the code was# found nearby on the# first floor..."
"* Let's take a look# around."
"* THERE YOU ARE."
"* No way..."
"* You seriously want to do# this again?"
"* YES."
"* Remember the explosion# that incapacited you?"
"* YES."
"* I RETRIEVED BRAND NEW# HANDS. I AM UNSTOPPABLE# NOW."
"* Look, at some point you# need to gi "
"* SHUSH."
"* DO NOT RESIST ARREST ANY# LONGER."
"* STAND STILL AND LET MY# HANDSOME HANDS SHINE."
"* [shoot]"
"* (Pst, Clover!# This way!)"
"* MY VISION..."
"* INITIATING 16-VOLT SUPER# FLASHLIGHT_"
"* 95% OF POWER UTILIZED_"
"* TYPOGRAPHY BOX HINDERED_"
"* WHAT DO YOU MEA-"
"* OH."
"* THIS IS MOST UN-"
"* THIS IS BAD."
"* ..."
"* OH WELL."
"* UNLIKE THEM..."
"* I HAVE EYES."
"* (Okay..)"
"* (We need to stay out of# his view and keep# quiet.)"
"* (There's gotta "
"* Heeello again!!!"
"* What ever are you two doing he "
"* ..."
"* (As I was saying...)"
"* (There's gotta be a code# around here.)"
"* (Once you find it, head# for the exit.)"
gml_Object_obj_factory_03_axis_flashlight_Alarm_0:
"* HA. FOUND YOU."
"* AWAY YOU GO."
"* Ugh..."
"* Gotta try again."
gml_Object_obj_factory_03_numpad_Step_0:
"* Okay! Let's head# upstairs before Axis- "
"* HELLO."
"* Axis!"
"* ...Juuust the bot I was# looking for!"
"* How are you doing these# days?"
"* NOT SO GOOD."
"* I COULD ONLY SPEAK IN 15# CHARACTERS (max) BACK# THERE."
"* IT KIND OF BUMMED ME# OUT."
"* I'm sorry to hear that."
"* Glad you got your full# speech ability back."
"* THANK YOU. I DO LIKE# TALKING."
"* WAIT."
"* WAIT????"
"* ARE YOU TRYING TO# DISTRACT ME FROM MY# MISSION."
"* No."
"* OH OKAY."
"* Can I ask you a question# involving the security# of the Steamworks?"
"* YES I AM A SECURITY# EXPERT."
"* Why is it that some# doors require a passcode# to unlock..."
"* And others require a# Steamworks ID?"
"* TWO-FACTOR# AUTHENTICATION."
"* Huh..."
"* . . ."
"* . . ."
"* COOL."
gml_Object_obj_factory_04_controller_Step_0:
"* Workstations..."
"* Okay, well... Probably# another code to find."
"* You know the drill."
"* Must be the manager's# office."
"* Surely they had access# to all passcodes."
"* Let's check those file# cabinets."
"* ..."
"* Hold on, look here."
"* Performance reports for# all factory employees."
"* A... B..."
"* ..."
"* \"01/16/20XX..."
"* Mr. Chujin pitched his# blueprints for a \"guard bot\" of# sorts."
"* He called the project: AXIS.\""
"* \"03/19/20XX..."
"* Axis Model 01 was presented to# King ASGORE but was swiftly# rejected."
"* The poor thing couldn't stay# powered up for more than six# seconds.\""
"* \"05/10/20XX..."
"* Axis Model 04 backfired and# shot one of its gloves at the# King."
"* This is getting embarrassing.\""
"* \"07/23/20XX..."
"* Axis Model 07 refused to enter# the throne room."
"* ...ASGORE gave Chujin one more# shot after incessant pleading."
"* I know he's a smart engineer# but if the next showcase goes# south...\""
"..."
"* \"09/23/20XX..."
"* Well, this is it."
"* Model 08 booted up and seemed# to be stable for a moment."
"* That was until a malfunction# occurred and sparks began to# emit from the body."
"* In the chaos, one spark leaped# onto King ASGORE's flower bed."
"* ...A fire ignited but was# swiftly put out."
"* Please leave. Leave and do not# return."
"* I... I apologize deeply."
"* But as we are, us monsters# simply aren't ready to bypass# the barrier!"
"* You know this deep down... I# know you do. Axis IS the# solution you need!'"
"* The solution I need is a# reliable one. One that won't# set fire to our homes."
"* If this is about my..."
"* It isn't."
"* I thank you for your service to# society..."
"* ...But I'm afraid monsterkind's# freedom belongs in more capable# hands.'\""
"..."
"* \"Capable hands\" he# says."
"* Look at Axis now. The# TRUE realization of# Chujin's vision."
"* He far exceeds ANY model# Asgore ever saw!"
"* And you know who those# \"capable hands\" now# belong to? "
"* The scientist who has# Kanako."
"* Dr. Alphys."
"* ..."
"* A while back, she built# a robot too."
"* One so \"lifelike\" it# got her the position she# has now."
"* It must've been real# impressive!"
"* So impressive that# Asgore kicked the other# visionaries to the curb."
"* ..."
"* I understand now... Why# Chujin never shared this# with me..."
"* He must've been# absolutely gutted# hearing those words... "
"* ..."
"* Screw the Royals."
"* The politics, all the# red tape..."
"* This, Clover, this is# why the mission is so# important."
"* You can't trust these# close-minded gatekeepers# to do anything right."
"* Not for a second."
"* ..."
"* Let's go."
gml_Object_obj_steamworks_38_elevator_old_Step_0:
"* Heeello!!! I welcome you into# my body!!!"
"* Where ever would you like to# go??"
"* Top floor."
"* Did you say: \"Basement?\""
"* Get us to the roof! Out# of here! Whatever!"
"* I carry a negative opinion of# you."
"* Heading to: \"Out of here.\""
"* Ugh, sorry for all the# outbursts."
"* All of this is..."
"* It's a lot to process."
"* Bet you're pretty tired# of learning about me# so..."
"* ...What about you?"
"* You're not exactly a# talker so I don't know# much."
"* Why are you here in the# first place?"
"* Did you simply trip and# fall into the# Underground?"
"* I'm curious."
ch[1] = "The 5\nhumans..."
ch[2] = "Personal\nmission"
"* I see..."
"* You wanted to find out# what happened to those# kids."
"* ...A noble mission.# Takes guts."
"* I'm... assuming you# haven't found them yet,# though."
"* ..."
"* We have arrived at \"Out of# here.\""
"* Well uh... better get# moving."
gml_Object_obj_chem_01_cutscene_Step_0:
"* Howdy!"
"* This sure is a pickle."
"* I'm not certain my# pellets would do any# good on this door."
"* Maybe there's a key# somewhere? Be creative,# pal!"
gml_Object_obj_chem_01_cutscene_b_Step_0:
"* Hey! That's a real# piece of art you made# there!"
"* Give it a go!"
"* Wouldja look at that!# Worked like a charm."
"* I might have to# personally commission# you someday, haha!"
gml_Object_obj_chem_05_cutscene_Step_0:
"* Howdy!"
"* What do we have here..."
"* Really? ANOTHER locked# door?"
"* How many unique doors# are installed in this# place?"
"* Talk about# inconsistent!"
"* Well, I don't see a# slot for your ID card..."
"* There's plenty of# science equipment lying# around."
"* Maybe we can drill# through with something? "
"* Start searching!"
gml_Object_obj_chem_05_cutscene_geno_Step_0:
"* ThIS D_OR iS SEALED SO.. ."
"* LeAVE US Al0NE, PLeASE."
"* I KN0W W_WHY YOU ARE heRE."
"* BuT I CAN EXP;;LAIN."
"* BRuTE FoRCE_WON'T S0LVE# ANyTHING."
"* TRY ALL yOU LIKE BUT tHE# STEAMWORKS... ."
"* ALL oF US."
"* WE ARe SURVIV0RS."
"* He's gone."
"* So what's the plan now?"
"* This door's beyond my# abilities so don't look# at me."
"* Already checked it."
"* The factory wing,# right?"
"* Yeah. Place has more# locks than a hair salon."
"* It's called \"humor.\"# Don't suppose you've# heard of it."
"* (Geez, and I thought I# was soulless.)"
"* Sigh..."
"* Okay let's see..."
"* Well, there's certainly# a lot of junk lying# around."
"* I know you're on a# strict \"shoot don't# think\" regiment but..."
"* For once, you're gonna# have to get creative."
"* Shocking. Distressing,# even. I know."
"* But I've seen you work# your brain before so... "
"* Give it a shot."
"* Gotta go!"
gml_Object_obj_chem_05_cutscene_b_Step_0:
"* Well done, Clover! That# stuff might just melt# the lock!"
"* Make sure to be extra# careful handling it!"
gml_Object_obj_game_over_text_Create_0:
"* . . ."
"* . . ."
"* Why?"
gml_Object_obj_mail_whale_steamworks_32_Step_0:
"* Greetings! Hello! How do you# do?"
"* I have a very special letter# just for you!"
"* Why so sudden, without a ring?"
"* Because priority mail is what# I bring!"
"* (You received mail!)"
"* Make sure to read it before I# flee!"
"* The one who sent it paid a# premium fee!"
"* Hope my speedy service helped# you out!"
"* The UGPS always delivers# without a doubt!"
gml_Object_obj_steamworks_33_cutscene_pacifist_Step_0:
"* Whoa..."
"* I'm guessing this is our# ticket out of here."
"* Just have to... uh..."
"* Why don't you take a# stab at it?"
"* Technology and I don't# exactly mix well."
"* I hope that worked."
"* It's unfortunate Axis# had to end up this way."
"* Maybe I should..."
"* No."
"* I wish Chujin's project# could thrive but a line# had to be drawn."
"* Can't dwell in the past# any longer."
"* Let's go."
gml_Object_obj_cutscene_steamworks_34_Step_0:
"* Howdy!"
"* Looks like things are# heating up!"
"* Literally, that is."
"* Since you shut the bots# down, it should be an# easy stroll to the exit."
"* Good luck, Clover." (unused)
"* But just in case, I'd# like to give you a# little gift..."
"* From your best friend."
"* I think it's time you# try your hand at# wielding the pellets."
"* Sure, you could use# rubber, silver, nails,# whatever."
"* But these are# the real deal."
"* It's fully up to you# but I just wanted to let# you know..."
"* ...Our partnership# means a lot to me."
"* Good luck, Clover."
gml_Object_obj_steamworks_35_cutscene_pacifist_Step_0:
"* Hey!"
"* Who did that!?"
"* Clover! You can hear me, right?"
"* I'm gonna try to blast a hole# in this thing!"
"* It's gonna take a lot to break# through!"
"* And to think we were almost# free of this place..."
"* Um, just look around for a# switch or keypad!"
"* There's always one near doors."
"* [MAIN POWER SOURCE NOT FOUND_]"
"* [INITIATING EMERGENCY BACKUP# POWER_]"
"* What was that?"
"* Did I just hear Axis!?"
"* H-H-HUMA-N."
"* Y-YOU TRIED TO SHUT ME# DOWN."
"* I HAVE HAD IT WITH YOU# AND YOUR FRIEND# THWARTING MY PLANS."
"* I AM THIS CLOSE TO# DIRECTING ALL MY STEAM# INTO MY RUDE FINGER."
"* AND YES, I AM YELLING."
"* MY TYPOGRAPHY BOX JUST# LACKS THE EXCLAMATION# POINT CHARACTER."
"* A SHAME, BUT AT LEAST I# HAVE QUESTION# MARKS?????????"
"* Hey Clover!"
"* I don't think we can outrun# this guy any longer!"
"* Please try to find a peaceful# way to outwit him!"
"* I'm sorry but I don't want# Chujin's creation smashed to# bits!"
"* OUTWIT? MAYBE."
"* OUT-GUN? NEVER."
"* I AM [ticked] OFF AND# OUT OF NON-LETHAL# OPTIONS."
"* SO PREPARE YOURSELF. I# AM ATTACKING NOW."
"* WHAT."
"* MY PROGRAMMING IS# PREVENTING ME FROM# ATTACK."
"* IT SAYS YOU ARE NOT A# CURRENT THREAT OR# RESISTING ARREST."
"* UGH, [forget] THIS."
"* HERE, I WILL MAKE YOU A# THREAT."
"* HOLD THIS, IT SUITS# YOU."
"* THERE. NOW YOU HAVE A# DRAWN \"WEAPON.\""
"* LOOPHOLES ARE# WONDERFUL, ARE THEY NOT?"
"* NOW, TIME TO DIE."
"* THIS EMOTION, IT FEELS# SO NICE."
"* I MUST THANK YOU FOR# OPENING MY EYES."
"* I HAD NO IDEA SUCH# WONDROUS SIGHTS EXISTED."
"* Glad we could finally# reach a level of# civility."
"* CAN I KEEP THEM???"
"* Whoa, slow down!"
"* Here..."
"* (Do you wanna know a# secret?)"
"* YES I WOULD LIKE TO KNOW# A SECRET."
"* (They told me that they# like you but will only# go out if it's casual.)"
"* (Get to know them a# little first, you know?)"
"* (Ask what their name is# or something.)"
"* OKAY."
"* Alright, good! Give it a# shot!"
"* HELLO MY NAME IS AXIS# WHAT IS YOUR NAME?"
"* . . ."
"* HA HA YOU ARE SO FUNNY# WANT TO GET MARRIED???"
"* Hey, remember what we# talked about!"
"* . . ."
"* THEY SAID YES."
"* What?"
"* I AM HONESTLY JUST AS# SURPRISED AS YOU."
"* THIS ROCKS."
"* Okay, then I'm happy for# you."
"* ..."
"* Well, not to rain on the# parade but Clover and I# have to go."
"* GO WHERE?"
"* Hotland. Just a business# trip."
"* WELL I WISH YOU A# PLEASANT JOURNEY THEN."
" BACKUP BATTERY EXTREMELY# LOW. PLEASE RECHARGE."
"* OH, SUPPOSE I SHOULD GO# DO THAT."
"* RECHARGING WILL RESTORE# ME BACK TO MY FACTORY# STATE BUT..."
" ADDED \"HATTED HUMAN\" AND# \"TALL LADY\" TO# \"AUTHORIZED\" LIST."
"* THERE. NOW I WILL NOT# ATTEMPT APPREHENSION# NEXT TIME WE MEET."
"* Thank you, Axis."
"* You have a good life."
"* I WILL TRY."
"* OH, ONE MORE THING."
"* Hm?"
"* YOU SAID YOUR HUSBAND# WAS MY CREATOR?"
"* WOULD YOU TELL HIM THAT# I MISS HIM?"
"* HE WAS ALWAYS VERY KIND# TO ME."
"* I... "
"* Yeah... I'll tell him."
"* THANK YOU."
"* GOODBYE."
"* Don't worry about Axis."
"* We got to move."
"* ..."
"* About Hotland."
"* The truth is..."
"* I... "
"* I can't go."
"* You didn't destroy Axis# and I thank you but..."
"* Your SOUL..."
"* I was sure it was..."
"* ..."
"* Nevermind. There's no# explaining it."
"* I'm sorry..."
"* Goodbye, Clover."
"* Aaaand there it is!"
"* She was totally using# you, pal."
"* Hey, cheer up!"
"* Self-defense. That's# all it was."
"* ..."
"* You know what? This is# good, actually!"
"* You're finally free to# get back on track!"
"* No more third parties,# no more side quests."
"* Just you and me, buddy!# "
"* Just you and me."
gml_Object_obj_steamworks_35_cutscene_pacifist_alt_Step_0:
"* Clover... You..."
"* How could you..."
"* This wasn't the plan!!"
"* Chujin poured his all# into Axis and you just-"
"* ..."
"* And now... your SOUL..."
"* It's..."
"* I was certain. I# thought you were pure..."
"* The mission... It's# over."
"* This is your fault."
"* I never want to see you# again."
"* Aaaand there it is!"
"* She was totally using# you, pal."
"* As soon as you act in# self-defense for once,# she freaks!"
"* But you know what? This# is good!"
"* You're finally free to# get back on track."
"* No more third parties,# no more side quests."
"* Just you and me, buddy!# "
"* Just you and me."
gml_Object_obj_steamworks_35_cutscene_neutral_Step_0:
"* [MAIN POWER SOURCE NOT# FOUND_]"
"* [INITIATING EMERGENCY# BACKUP POWER_]"
"* H-H-HUMA-N."
"* Y-YOU HAVE ANGERED ME# GREATLY."
"* I HAVE HAD IT WITH YOU# DOING NOTHING AS I FAIL# OVER AND OVER."
"* DO YOU KNOW HOW HARD IT# WAS TO GET THE ACID OUT# OF MY STEEL?"
"* I HAD TO PUT MYSELF IN# A WASHING MACHINE. IT# WAS QUITE DIZZYING."
"* THOUGH I DO FEEL, AS# THE KIDS SAY: \"FRESH AS# HELL.\""
"* ..."
"* ANYWAY."
"* IF YOU CANNOT TELL, I# AM [ticked] OFF AND OUT# OF NON-LETHAL OPTIONS."
"* THAT, AND THIS FURNACE# HAS A NICE \"TIME TO DIE\"# AESTHETIC TO IT."
"* SO PREPARE YOURSELF. I# AM ATTACKING NOW."
"* WHAT."
"* MY PROGRAMMING IS# PREVENTING ME FROM# ATTACK."
"* IT SAYS YOU ARE NOT A# CURRENT THREAT OR# RESISTING ARREST."
"* UGH, [forget] THIS."
"* HERE, I WILL MAKE YOU A# THREAT."
"* HOLD THIS, IT SUITS# YOU."
"* THERE. NOW YOU HAVE A# DRAWN \"WEAPON.\""
"* LOOPHOLES ARE# WONDERFUL, ARE THEY NOT?"
"* YOUR CRIMES END HERE,# HUMAN."
"* I APOLOGIZE FOR# TORMENTING YOU AND# CALLING YOU NAMES."
"* MY CODED PROTOCOL# BLINDED ME FROM# SOMETHING..."
"* SOMETHING CALLED...# \"BASIC DECENCY.\""
"* IT IS NOT EASY TO HAVE# NO CONTROL OVER# EMOTIONS, YOU KNOW."
"* TO BE HONEST..."
"* WHEN I LOOK AT YOU, I# GROW A LITTLE ENVIOUS."
"* HUMANS AND MONSTERS,# WHILE DIFFERENT, DO# SHARE ONE THING."
"* INDIVIDUALITY."
"* YOU HAVE THE FREEDOM TO# BE UNIQUE. TO CHOOSE."
"* BOTS LIKE ME ARE JUST# ONE MODEL AMONG MANY."
"* THOUGH, THAT DOES NOT# SEEM LIKE SUCH THE CASE# ANYMORE."
"* THE STEAMWORKS HAVE# SEEN BETTER DAYS, ALONG# WITH ITS BOTS."
"* BUT I BELIEVE WE CAN# MAKE IT WORK."
"* IF WE LEFT THIS PLACE,# WE WOULD ONLY CAUSE# ISSUES AND BE SHUT DOWN."
"* BUT HERE, WE DO HAVE A# FORM OF FREEDOM."
"* THE FREEDOM TO BE# FLAWED."
"* ALL THAT TO SAY, I# WOULD NOT INVITE ANY# OTHER HUMANS HERE."
"* SOMEONE WILL JUMP THEM."
" BACKUP BATTERY EXTREMELY LOW.# PLEASE RECHARGE."
"* OH, SUPPOSE I SHOULD GO# DO THAT."
"* RECHARGING WILL RESTORE# ME BACK TO MY FACTORY# STATE BUT..."
" ADDED \"HATTED HUMAN\" TO# \"AUTHORIZED\" LIST."
"* THERE. NOW I WILL NOT# ATTEMPT APPREHENSION# NEXT TIME WE MEET."
"* HAVE A PLEASANT# JOURNEY, HUMAN."
"* OH, ONE MORE THING."
"* LEAVE THE POWER ON WHEN# YOU EXIT, WILL YOU?"
"* I LIKE LIVING. "
"* THANKS."
gml_Object_obj_steamworks_35_cutscene_geno_Step_0:
"* I. .."
"* I DID ALL I C0ULD."
"* I wAS OnLY ABLE TO sAVE# A FEW buT..."
"* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."
"* . . ."
"* TH3 SAME FaTE ThEY mET# MAY AWAiT ME,"
"* BuT I WILL N0 LONG,ER# RUN FRom YOU."
"* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."
"* BUT AS you CAN SEE, . ."
"* I H4VE DRaWN A \"WEAP0n\"# OF MY OWN_."
"* NoW.. . AS THE K1DS# SAY,"
"* COME AT ME."
"* CoULDN'T GET us ALL,# HUH?"
"* IT SE3MS MaNY BOTS# EvADED Y0U."
"* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."
"* BUT AS yOU CAN SEE, I# AM STILL H3RE."
"* WeLL, ,,"
"* I DECIdED I WILL N0# LONG,ER RUN FRom YOU."
"* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."
"* BUT I H4VE DRaWN A# \"WEAP0n\" OF MY OWN_."
"* SO. .."
"* WhY NOT TRY Y0UR LUCK?"
gml_Object_obj_steamworks_35_cutscene_geno_outro_alt_Step_0:
"* . . ."
"* YOu.. . ARE LeTTING ME# GO?"
"* UH. WEIRD DeCISION."
"* JuST SO YOU KNoW.. ."
"* Y0U STILL [freaking]# SUCK."
"* FEEL FREE TO TRIP aND# FALL TO YOuR DEATH ON# THE WaY OUT."
gml_Object_obj_steamworks_35_cutscene_geno_outro_Step_0:
"* ..."
"* ..."
"* What... was that?"
"* Clover... what..."
"* Um, okay. No, this is# fine."
"* This can be very useful# against the Ki"
"* Wait, where are you# going?"
"* I'm still talking!"
gml_Object_obj_steamworks_36_controller_Step_0:
"* I gotta say, that was# pretty entertaining!"
"* Glad we could bypass# Axis without destroying# him."
"* Turns out you're a# pretty damn good leader,# Clover!"
"* I don't know why I# doubted-"
"* ..."
"* Right."
"* ..."
"* I see our exit up ahead."
"* We're close."
gml_Object_obj_steamworks_37_controller_Step_0:
"* We actually made it..."
"* Let's hope this elevator# works."
"* Next stop, the Lab."
"* And what are you planning to do# at the Lab?"
"* Starlo!? W-What are you# doing here!?"
"* The gang and I were# planning a return party# for you."
"* Thought it was a great# idea, especially for# Kanako."
"* That's... very kind of# you."
"* Yeah... Well, we went to# your old house to spruce# it up."
"* After all, this would be# the perfect time to move# back in."
"* Ed, what did you find# while cleaning?"
"* Uh... I was sweepin' the# floor and spotted# somethin'..."
"* An almost invisible# trapdoor. An entrance..."
"* Ceroba... what's# actually going on# here?"
"* What really happened to# Kanako?"
"* (N-No... Why...?)"
"* (This can't...)"
"* Quit mumbling to# yourself and speak up!"
"* Why did you need Clover?"
"* I don't want this to# escalate so tell the# truth!!"
"* I... "
"* I have to go."
"* Clover, come on!"
"* Ceroba!!!"
"* Ed! Take Clover back# home and keep watch!"
"* I'll chase after her!"
"* Right!"