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gml_Object_obj_dunes_43_cutscene_pacifist_Step_0:
"* Remember, I'm in#  charge."
"* Stay close by and we'll#  reach our destination#  soon."

gml_Object_obj_steamworks_02_controller_Step_0:
"* Keep up, Clover."
"* We don't have all the#  time in the world."

gml_Object_obj_steamworks_03_controller_Step_0:
"* I see something. Follow#  me."

gml_Object_obj_steamworks_04_controller_Step_0:
"* Guess I should've#  expected this."
"* In its prime, this was#  the main power source of#  the Underground."
"* That, obviously, was#  many years ago."
"* Until we breathe life#  back into this thing, we#  can't progress."
"* There's some kinda#  console here."
"* Maybe one of Chujin's#  codes will work? Just#  give me a second."
"* In the meantime, you#  can... wait over in the#  corner or something."

"* It's working!"
"* Wait... What have you#  been up to?"
"* Oh..."
"* I... wasn't actually#  doing anything this#  whole time was I?"
"* Ugh, alright. You're#  clearly more capable of#  problem solving."
"* I suppose you should#  lead the way from now#  on."
"* Just head west from#  here and we'll reach#  Hotland eventually."

gml_Object_obj_steamworks_04_controller_neutral_Step_0:
"* Howdy again!"
"* Golly, this area sure#  is grim!"
"* Doesn't look like#  anyone's been around for#  years."
"* This machine looks#  mighty important though!"
"* Snoop around and see#  what you can find!"
"* Talk to you soon!"

gml_Object_obj_steamworks_04_controller_geno_Step_0:
"* Howdy!"
"* This area seems totally#  abandoned."
"* Guess there's no more#  need for fighting. Real#  shame."
"* A generator, huh?"
"* There's probably some#  way to turn it back on#  around he"
"* Oh, come on! Again??"
"* Hate to rock your world#  but bullets aren't the#  answer to everything!"
"* Would it kill you to#  think before shooting at#  your problems?"
"* Hey, it's just a#  pattern I've noticed#  recently!"
"* You've already solved#  tons of puzzles on our#  journey."
"* I was only curious why#  your patience has worn#  so thin!"
"* Cool it, will ya?"
"* Heh, I'm afraid that#  door is far too thick to#  shoot down."
"* Looks like you'll have#  to stick with my#  original plan of"
"* ...What?"
"* Me?"
"* You've found yourself#  some nerve, haven't you?"
"* ...Fine."
"* There. Your exit, my#  king."
"* Did you forget my#  warning when you started#  down this road?"
"* I'm in control here."
"* That hasn't and won't#  change, got it?"
"* The next time you pull#  a stunt like this..."
"* ..."
"* Let's just keep moving."

gml_Object_obj_cutscene_steamworks_05_Step_0:
"* Howdy!"
"* Another team-up? You're#  wasting your time,#  buddy."
"* So far, these monsters#  have only brought you#  misfortune."
"* I feel like following#  that lady's orders won't#  end any differently."
"* Especially with that#  \"lab\" business..."
"* Just try your best to#  move things along and#  not get sidetracked."
"* Hopefully we can talk#  soon. Good luck, Clover!"

gml_Object_obj_steamworks_05d_cutscene_power_Step_0:
"* The generator has started#  working." (unused)

gml_Object_obj_steamworks_05_leave_trigger_Step_0:
"* Hey Clover, come back here.#  I think I figured it out."

gml_Object_obj_steamworks_05d_lever_Step_0:
"* ERROR: COOLANT PRESSURE LOW"
"* GENERATOR STATUS: UNSTABLE"
"* Gee, wonder how that#  came to be?"
"* I think I'm gonna start#  praying for our safety."
"* Ya know, in case the#  facility explodes while#  we're knee deep in it."

gml_Object_obj_steamworks_07_controller_Step_0:
"* What luck."
"* Turn the power on and#  the whole facility goes#  insane!"
"* Since you're now the#  leader and all... "
"* How'bout you run ahead#  and turn this steam off?"
"* I think I see a switch#  over there so no#  problem, right?"
"* Don't worry, I'll catch#  up."

gml_Object_obj_steam_walk_blocker_Create_0:
"* Where are you going?"

gml_Object_obj_steamworks_07_controller_Step_0:
"* See? No sweat."

gml_Object_obj_cutscene_steamworks_12_pacifist_Step_0:
"* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
"* INTRUDERS SPOTTED.#  STEAMWORKS: EASTERN#  BRANCH."
"* Wait! Who are you!?"
"* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
"* You just said that."
"* MY VOCABULARY IS NOT#  EXPANSIVE, MA'AM."
"* Okay... Well, I wasn't#  expecting anyone to be#  here."
"* If you let us through,#  we'll be out of your#  hair."
"* ONE: I DO NOT HAVE#  HAIR."
"* TWO: I CANNOT ALLOW YOU#  TO PASS."
"* YOU HAVE TRESPASSED ON#  PRIVATE PROPERTY."
"* YOU HAVE ALSO UTILIZED#  MACHINERY WITHOUT#  PERMISSION. "
"* No, no! We're just#  heading to Hotland."
"* We aren't malicious in#  the slightest!"
"* It was us who woke up#  this place. Isn't it#  nice to have power?"
"* WHILE IT IS NICE TO BE#  OPERATIONAL AGAIN, IT IS#  ALSO NOT NICE."
"* I AM THE LAST OF MY#  KIND TO POLICE THIS#  AREA."
"* ALL OF MY COMRADES HAVE#  RUSTED OVER."
"* I ALWAYS KNEW I WAS THE#  BEST BUT I AM ALSO#  LONELY NOW. OH WELL."
"* I WILL NOW TRAP YOU IN#  A COLD, DARK ROOM, FOR#  WHICH YOU MIGHT PERISH."
"* My husband, Chujin,#  used to work here! I#  have permission!"
"* Don't make me hurt you."
"* CHUJIN? MY CREATOR?"
"* Huh?"
"* SORRY, I DO NOT SEE HIM#  PRESENT."
"* GOODBYE."
"* WAIT!"

gml_Object_obj_cutscene_steamworks_12_neutral_Step_0:
"* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
"* INTRUDER SPOTTED.#  STEAMWORKS: EASTERN#  BRANCH."
"* YOUR CRIMES ARE AS#  FOLLOWS:"
"* - TRESPASSING ON#  PRIVATE PROPERTY."
"* - UTILIZING MACHINERY#  WITHOUT PERMISSION."
"* - HUMAN."
"* HOW TO YOU PLEAD TO#  THESE ACCUSATIONS?"
ch[1] = "Not guilty" ch[2] = "Guilty"

gml_Object_obj_cutscene_steamworks_12_geno_Step_0:
"* AXIS MODEL 014 READY TO#  GUARD AND PROTECT."
"* VANDAL SPOTTED.#  STEAMWORKS: EASTERN#  BRANCH."
"* SCANNING_"
"* HUMAN DETECTED_"
"* WAIT. . ."
"* THIS IS FAMILIAR."
"* ACCESSING MEMORY BANK_"
"* MEMORY BANK BLOCKED_"
"* HM."
"* WELL. IT MATTERS NOT."
"* THREAT DIAGNOSIS_"
"* . . ."
"* THREAT LEVEL: 10_"
"* EMPATHY: BYPASSED_"
"* WELCOME TO THE#  STEAMWORKS, HUMAN."
"* THINGS HAVEN'T BEEN#  GOING YOUR WAY, HAVE#  THEY?"
"* I'M AFRAID WHAT YOU ARE#  AFTER HAS. . ."
"* . . .EXPIRED."
"* FIVE SOULS ARE ALL THAT#  WAIT FOR YOU IF YOU#  REACH THE CASTLE."
"* BUT I'M GUESSING YOU#  PIECED THAT TOGETHER#  ALREADY."
"* IT IS INTERESTING. . ."
"* HUMANS AND MONSTERS,#  WHILE DIFFERENT, DO#  SHARE ONE THING."
"* A HUNGER FOR THE SOUL#  OF THE OTHER."
"* I SUPPOSE THAT IS NO#  DIFFERENT HERE."
"* MY USUAL PROTOCOL CALLS#  FOR MERE APPREHENSION#  BUT. . ."
"* YOUR THREAT LEVEL#  PERMITS ME TO INITIATE#  ATTACK."
"* STAND DOWN, HUMAN. IT#  WILL ALL BE OVER SOON."
"* AH. . ."
"* DAMAGE CRITICAL_"
"* t-zzz THReAT . .."
"* thReat L-LeVEL 99;99#  9999 99_9. ."
"* . . ."
"* I REMEMB3R NOW.. . .."
"* . . ."
"* THe 0THERS.. ."
"* I MUST EVaCUATE . ."

gml_Object_obj_steamworks_13_controller_Step_0:
"* Ouch... Can't say I was#  prepared for that."
"* I knew my husband was#  an engineer but he never#  told me about that guy."
"* He'd mention a robotics#  project that could net#  him a promotion but..."
"* He stopped talking#  about it after he quit#  his job here."
"* Ugh..."
"* I would've used force#  to bypass \"Axis\" but I...#  I'm not sure now."
"* He may be the last#  remnant of Chujin's#  talent."
"* It would be best if we#  could just avoid him#  from now on..."
"* ..."
"* In any case, we're#  pretty lucky he's the#  only guard-bot around."
"* Wait a second..."
"* I have an idea!"
"* He mentioned how he was#  \"lonely\" right? Well#  what if we fixed that?"
"* We could use scraps#  lying around to forge a#  companion for him!"
"* He doesn't seem too#  bright after all. "
"* Maybe that's all we#  need to distract him?"
"* What do you think?"
ch[1] = "Yes"ch[2] = "No""* So... "
"* We seem to be in some#  sort of storage room."
"* Look around for parts#  we can use. Shouldn't#  take many."

gml_Object_obj_steamworks_13_controller_neutral_Step_0:
"* Howdy!"
"* Glad I was able to catch#  ya in time!"
"* What is this, the third#  tumble you've survived#  on your journey?"
"* For having the name#  \"Clover\" you sure aren't#  lucky!"
"* I'm only kiddin' around#  of course."
"* I'd say you're more of#  a machine than that bot#  up there, haha!"
"* Gosh, I hoped we had a#  straight shot to an exit#  but... of course not."
"* If you meet that hunk#  of metal again, try not#  to get caught."
"* Or... ya know...#  killed."
"* Although, dying WOULD#  save more time now that#  I think about it..."
"* I could just revive ya#  on the spot!"
"* No amount of gruesome#  deaths could stop ol'#  Clover!"
"* Ain't that neato?"

gml_Object_obj_steamworks_13b_cutscene_Step_0:
"* I CANNOT BELIEVE YOU#  FELL FOR THAT."
"* I AM SMART, THEREFORE I#  PREDICTED YOUR ESCAPE."
"* NOW, BACK YOU GO."

"* WHAT. WHY."
"* DID YOU THINK I WOULD#  JUST LEAVE AFTER ONE#  ATTEMPT?"
"* ... I WAS ABOUT TO,#  ACTUALLY. THAT WAS#  CLOSE."
"* I WILL LOCK THE DOOR#  FROM NOW ON."
"* BYE NOW."

gml_Object_obj_steamworks_13_axis_door_Step_0:
"* Wow, he caught you.#  Shocker."

"* What are you trying to#  accomplish?"
"* Come on, stick to the#  plan!"

gml_Object_obj_steamworks_13_controller_Step_0:
"* You want to use this?"
ch[1] = "Positive"
"* Okay, we'll need three#  more objects."
ch[2] = "Negative"

"* You think this'll work?"
ch[1] = "Certain"
"* Alright, two more and#  we can make this thing."
ch[2] = "Uncertain"

"* Is this a good pick?"
ch[1] = "Definitely"
"* One more object should#  do the trick."
ch[2] = "Definitely\nnot"

"* Is this your final#  choice?"
ch[1] = "Yea"
"* Okay, let's build a#  robot!"
ch[2] = "Nay"

"* Grab something else#  then."

gml_Object_obj_robot_build_controller_Draw_64:
"{0} - Select/Place#{1} - Cancel selection#{2} - Rotate/Scale item"
"UNDO"
"DONE"

gml_Object_obj_robot_build_dialogue_confirm_Step_0:
"* Perfect! You made#  nothing!"
"* At least put a LITTLE#  effort into this."

"* All done?"
ch[1] = "Yeah"ch[2] = "Nah"

gml_Object_obj_steamworks_13_controller_Step_0:
"* That takes care of#  that."
"* You're kinda creative#  when push comes to#  shove."
"* All due respect to#  Chujin's work but this#  might just fool Axis."
"* I'll hold onto it for#  you."
"* Let's get outta here,#  yeah?"

gml_Object_obj_controller_steamworks_14_Step_0:
"* Can't say that was fun."
"* Let's be extra cautious#  from now on, okay?"

(the following interaction is unused)
gml_Object_obj_steamworks_16_controller_Step_0:
"* They're gone."
"* Sigh... This is so#  confusing..."
"* I thought Axis said he#  was the last of his#  kind?"
"* Wait... he introduced#  himself as \"Model 014\"."
"* There must have been 13#  other guard-bot#  prototypes."
"* Guess we're lucky only#  one still functions,#  huh."
"* Still, this thing#  definitely wasn't a#  guard-bot..."
"* We don't know how many#  other robot types are#  out there."
"* We'll figure it out in#  due time, I'm sure."
"* Just... be extremely#  careful."

gml_Object_obj_enemy_kill_check_pacifist_steamworks_Step_0:
"* What are you thinking!?"
"* I know they started the#  fight but we don't know#  the situation!"
"* What if it was a glitch#  in their programming?"
"* ..."
"* These bots are#  antiques. "
"* We have no right to#  destroy them, got that?"
"* ...Sigh." "* Just... don't do#  anything stupid."

Lake

gml_Object_obj_steamworks_17_controller_Step_0:
"* Ugh, it's a dead end."
"* It looks like we're#  gonna have to-"
"* The-The-The floor is lava,#  travelers!"
"* I am sorry to say I failed the#  game some time ago-bzzt. "
"* H-However-r, you do not have#  to! I will ferry you across the#  lake-bzzt!"
"* This bot doesn't seem#  malicious. That's new."
"* I say we give it a go."
"* Thank you for your tr-trust!"
"* With my help, the floor will#  not be lava, it will just be#  floor-bzzt."

"* The-The-The floor is lava,#  traveler!"
"* I am sorry to say I failed the#  game some time ago-bzzt. "
"* H-However-r, you do not have#  to! I will ferry you across the#  lake-bzzt!"

gml_Object_obj_steamworks_17_b_controller_Step_0:
"* Again?"
"* Well, best get on with#  it."
"* Watch your step."

gml_Object_obj_macro_froggit_pacifist_collider_Step_0:
"* Where'd you go?"
"* It's like I blinked and#  lost you."
"* Well, uh, don't do that#  again."

"* I'll wait outside." (unused)

gml_Object_obj_cutscene_steamworks_18_post_froggit_Step_0:
"* Clover? You okay?"
"* Did you faint or#  something?"
"* Hey, we can take a#  break soon, alright? "
"* (That was strange...)"

gml_Object_obj_steamworks_18b_controller_Step_0:
"* Bam!"
"* It's ya boy, Mo!"
"* How did I get here?"
"* I got contacts, aight? Eyes#  all over the 'Ground."
"* Enough chit-chat though, it's#  business time!"
"* As you know, I'm always#  scoutin' around for the next#  big thing, right? Right."
"* So I was on my way here and#  spotted a buncha glowy plants#  on a wall."
"* First thought that sprung to#  mind? Taste them."
"* And I'll tell ya what, the#  stuff hit me like WAM!"
"* Best cuisine you'll ever#  experience, truly.""* I even molded them into#  recognizable food shapes for#  that visual appeal!"
"* Visual appeal is half the#  battle I say!"
"* Ain't nobody gonna buy ya#  product if it looks ugly#  right???"
"* But you would, I know it. Ol'#  Mo can always count on your#  business!""* Now, where's my stand?"
"* ..."
"* I... uh... I have a few#  products left in my pocket!"
"* Don't go yet!"
gml_Object_obj_steamworks_18b_controller_geno_Step_0:
"* Bam!"
"* You know who it is, right?"
"* It's ya boy"
"* ...Mo."
"* Hey, buddy... What's with the#  piece?"
"* I thought we had a connection,#  ya know?"
"* Like some sorta vaguely#  illegal partnership!"
"* You don't think I'm here to#  stab ya in the back, do you?"
"* I may be many things but the#  last thing I am is a snitch!"
"* Hey hey hey!!"
"* There ain't nothin' up my#  sleeve, kid! Nothin' but fur#  and admittedly cheap cologne!"
"* What you see is what you get#  with Mo!"
"* I ain't some unassuming badass#  waiting for a chance to unleash#  an attack!"
"* I'm just a salesman, alright?"
"* I'll leave, just put down the#  gun."
ch[1] = "Rob"ch[2] = "Refrain"

gml_Object_obj_steamworks_manta_Step_0:
"* You h-ave reached your#  destination-bzzt."
"* Thanks for the help."
"* Let's keep moving,#  Clover."
"* If you need another#  r-ride, I'll be#  here......bzzt."

"* You h-ave reached your#  destination-bzzt."
"* If you need another#  r-ride, I'll be#  here......bzzt."

gml_Object_obj_steamworks_21_controller_Step_0:
"* ESCAPED CONVICTS SPOTTED.#  STEAMWORKS:#  OFFICE BRANCH."
"* Oh no! Run!"

"* ESCAPED CONVICT SPOTTED.#  STEAMWORKS:#  OFFICE BRANCH."

"* HALT."
"* YOU ARE COMING WITH ME."

"* ENOUGH RUNNING."

gml_Object_obj_steamworks_21_controller_geno_Step_0:
"* N0.. ."
"* R- R3TREATING!"

gml_Object_obj_cutscene_steamworks_19_capture_backtrack_Step_0:
"* OH, HEY."
"* WAIT."
"* WAIT, HOW."
"* GO BACK TO YOUR ROOM."

gml_Object_obj_steamworks_21b_cutscene_Step_0:
"* STAY HERE WHILE I GET#  THE TALL LADY."
"* DO NOT TOUCH ANYTHING."

"* STAY HERE, I MUST GO#  BACK ON PATROL."
"* DO NOT TOUCH ANYTHING."

"* DO YOU HAVE THE ABILITY#  TO COOPERATE?"
"* OR ARE YOU TOYING WITH#  ME ON PURPOSE?"
"* EITHER WAY, I AM#  STARTING TO [really]#  HATE YOU."

gml_Object_obj_axis_chase_blocker_Step_0:
"* (Better not approach#  him.)"

gml_Object_obj_steamworks_21_controller_Step_0:
"* Clover! The lockers!"
"* Follow me!"
"* HOW."
"* Huff... Huff..."
"* This guy means#  business!"
"* My husband was one hell#  of an engineer."
"* I just wonder why he#  kept all this from me?"
"* He could've left me#  some sort of off-switch,#  right?"
"* ..."
"* THE ROBOT! I totally#  forgot about our plan!"
"* Ugh, sorry. Next time#  we see Axis, we'll try#  it for sure."

"* HOW."

gml_Object_obj_steamworks_22_controller_pacifist_Step_0:
"* FOUND YOU."

"* Looks like he's go-     "
"* Axis, hold on a second!"
"* ONE."
"* UH - ONE MILLION#  SECONDS!"
"* I DO NOT HAVE THE#  KNOWLEDGE TO COUNT THAT#  HIGH."
"* WHAT IS THIS#  ABOUT?"
"* I have a surprise for#  you! A special one!"
"* I WILL ADMIT, YOU HAVE#  MY ATTENTION."
"* PROCEED."
"* I have for you, your#  very own robot#  companion!"
"* A sleek, top of the#  line model!"
"* Aren't they beautiful?"
"* NO."
"* NOT IN THE MOOD."
"* MY EYES ARE ONLY SET ON#  YOUR APPREHENSION."
"* GOODBYE."
"* You're making them cry,#  Axis!"
"* Come on, now!"
"* ROBOTS CANNOT CRY. I#  HAVE TRIED."
"* GOODBYE."
"* Well, it was worth a#  shot."
"* Plan C it is!"
"* I AM IMMOBILE."
"* If you went with our#  surprise, it wouldn't#  have gotten messy."
"* DO NOT MOCK MY#  JUDGMENT."
"* I WILL RETURN TO#  CAPTURE YOU."
"* ...WITH NEW HANDS."
"* Phew, I'm spent."
"* Next chair we see, I'm#  taking a breather."

gml_Object_obj_steamworks_22_controller_neutral_Step_0:
"* FOUND YOU."

"* YOU ARE CORNERED,#  HUMAN."
"* I DID NOT WANT TO HURT#  YOU BUT YOU FORCED MY#  GLOVE."
"* PREPARE FOR PAIN."
"* OH."
"* THIS IS A PROBLEM."
"* LOOKS LIKE YOU WIN THIS#  TIME."
"* I WILL RETURN TO#  CAPTURE YOU SOON."
"* DO NOT GO ANYWHERE,#  PLEASE."

gml_Object_obj_steamworks_23_controller_neutral_geno_Step_0:
"* Howdy!"
"* I know I usually let you#  handle imminent threats#  but..."
"* ...You really looked#  cornered back there!"
"* My friendliness pellets#  sure come in handy in#  tight spots!"
"* Anyway, you must be#  totally out of breath#  after that."
"* You should take it easy#  for a while, pal!"
"* Grab a snack, hydrate,#  won't bother me!"
"* Need to be in tip-top#  shape for what's coming!"

"* ..."
"* Can I be real with you?"
"* I'm gonna be real with#  you."
"* I get it. Stomping#  around, full of anger,#  boredom..."
"* Laying waste to#  everything in your path#  - we all have hobbies."
"* But, heh, come on..."
"* How is this forwarding#  your cause?"
"* These aren't monsters."
"* As far as I'm concerned#  they're barely even#  conscious."
"* We don't have time for#  this little joyride of#  yours."
"* In my opinion, of#  course!"
"* ..."
"* ..."
"* Fine, we can talk later#  I guess."

gml_Object_obj_steamworks_23_controller_Step_0:
"* Well, there we go."
"* Definitely what I need#  after that madness."
"* ..."
"* I wonder what Starlo's#  up to right now?"
"* Probably on some Feisty#  Five quest with a smile#  on his face."
"* I do envy him... to be#  wrapped in optimism and#  fantasy."
"* That's pretty rare#  amongst monsters."
"* Most might act#  cheerful, but life down#  here..."
"* ...It's hopeless."
"* That's why they look to#  the King for assurance."
"* They believe once he#  gets seven SOULs and#  breaks the barrier..."
"* ...he'll easily be able#  to overthrow whatever#  awaits on the Surface."
"* A rather foolish#  outlook if you ask me."
"* Who knows how the humans#  have prepared for#  retaliation since then?"
"* But I digress... We#  should handle our own#  problems first."
"* I can't imagine what#  Kanako's going through#  right now..."
"* ..."
"* You haven't seen my#  Kanako yet, have you?"
"* Here, take a look."
"* Look at that smile.#  Definitely her father's."
"* ..."
"* Gifted like her father#  too. She's a..."
"* ..."
"* ...She didn't deserve#  this life."
"* I truly wish things#  could be different..."
"* ...But, that's not what#  \"fate\" had planned."
"* I apologize for my#  vagueness."
"* I prefer to keep the#  bad memories to myself."
"* Anyway, the Lab#  shouldn't be horribly#  far from here."
"* We WILL get to the#  bottom of this, Clover."
"* In the meantime, you#  can scout ahead. I'm#  gonna rest a bit longer."

gml_RoomCC_rm_steamworks_23_6_Create:
"* Don't stray too far! "
"* That's the direction#  Axis went!"

gml_Object_obj_steamworks_24_controller_Step_0:
"* Howdy!"
"* Boy am I glad that fox#  lady let you roam free#  for a bit."
"* Not being able to talk#  to my pal has been#  torture!"
"* Now, I know she roped#  ya into some Lab detour#  but..."
"* Come on... captive#  monsters? Talk about a#  conspiracy nut!"
"* I mean, it's like you#  don't wanna follow my#  advice!"
"* Remember your REAL#  mission, Clover."
"* The five children you#  set out to find in the#  first place."
"* There's no need to#  visit that dingy lab, ya#  know?"
"* ASGORE's still out#  there threatening human#  lives!"
"* Keep your head in the#  game."
"* This is our journey.#  Not Ceroba's."
"* Hey, wait up!"
"* I think I'm ready to#  get back into things."
"* Lead the way."

gml_Object_obj_steamworks_25_b_controller_Step_0:
"* More steam. Fantastic."
"* One more time, Clover."
"* You got this."

gml_Object_obj_steamworks_27_controller_Step_0:
"* Holy..."
"* What happened here?"
"* Hope this stuff is okay#  to touch..."

gml_Object_obj_steamworks_29_controller_pacifist_Step_0:
"* What was that?"
"* I..."
"* AM..."
"* AWAKE."
"* GUARDENER - MODEL 02 -_#  ST_ATUS, D_MAGED. .   ."
"* OH, HE-HELLO THERE."
"* WAS IT YOU WHO#  DISTURBED THE FLOR#  A? ?"
"* I ASK YOU TO PLEASE#  HAVE MORE _RESPECT."
"* Um, we apologize. Won't#  happen again."
"* DO NOT WORRY. _"
"* SEEING T;HAT THE CHILD#  IS SO Y-Y-OUNG, IT IS#  FORGI>ABLE."
"* I WILL REPORT#  THE_INCIDENT AS A LEVEL#  3-03--__4LLEE"
"* EV-EL 10 OFFENSE."
"* LEVEL 10 MEANS - THE#  TERMINATION OF THE TRAMPLER."
"* Hold on!"
"* FAREWELL."

gml_Object_obj_steamworks_29_controller_neutral_Step_0:
"* I..."
"* AM..."
"* AWAKE."
"* GUARDENER - MODEL 02 -_#  ST_ATUS, D_MAGED. .   ."
"* OH, HE-HELLO THERE."
"* WAS IT YOU WHO DISTURBED THE#  FLOR-A? ?"
"* I ASK YOU TO PLEASE HAVE MORE#  _RESPECT."
"* BU-T DO NOT WORRY. _"
"* SEEING T;HAT YOU ARE SO#  Y-Y-OUNG, IT IS FORGI>ABLE."
"* I WILL REPORT THE_INCIDENT AS#  A LEVEL 3-03--__4LLEE"
"* EV-EL 10 OFFENSE."
"* LEVEL 10 MEANS - THE#  TERMINATION OF THE TRAMPLER."
"* FAREWELL."

gml_Object_obj_steamworks_29_controller_pacifist_Step_0:
"* I WAS ABOUT TO DO SOMETHING..#  ."
"* OH YES, I REMEMBER."
"* SENDING LEVEL 3 REPORT_"
"* ..."
"* [RESPONSE - NEGATIVE]"
"* I APOLOGIZE. ALLOW ME TO CALL#  AGAIN."
"* SENDING LEVEL 3 REPORT_"
"* HELLO? CREATOR?"
"* ARE YOU THERE?"
"* ..."
"* I BELIEVE MY CREATOR MAY BE#  PLAYING A \"PRACTICAL JOKE\" ON#  ME."
"* SIGNALING STEAMWORKS HEAD#  OFFICE_"
"* [BEEEEP - THE LINE YOU ARE#  CONTACTING HAS BEEN#  DISCONNECTED]"
"* WHERE... WHERE IS EVERYBODY?"
"* OH... I HAVE ALLOWED IMMENSE#  OVERGROWTH."
"* I UNDERSTAND."
"* IT SEEMS... MY DAY HAS PASSED."
"* ..."
"* ...CANCEL REPORT AND#  REINITIATE HIBERNATION_"
"* [HIBERNATION SEQUENCE ENGAGED]"
"* I AM SORRY FOR INCONVENIENCING#  YOU."
"* I DO NOT KNOW WHAT THE WORLD#  IS LIKE NOW, NOR D-DO I WISH#  TO. //"
"* LIFE WAS. .. M-MUCH BETT>ER..."
"* _NOT ;KNOWING...  ."

"* ..."
"* Surely..."
"* There had to be some#  other way..."
"* ..."
"* Let's just... keep#  moving."

gml_Object_obj_steamworks_29_controller_geno_Step_0:
"* ST4Y pUT, OK?"
"* YoUR'E s-SAFE."

gml_Object_obj_steamworks_31_cutscene_Step_0:
"* Two paths..."
"* Hold on..."
"* That symbol, I've seen#  it on Chujin's work#  uniform."
"* Lemme try one of his#  codes..."
"* Nope."
"* Ugh."
"* Well, I only have one#  left but I've already#  used it. "
"* Here goes!"
"* Seriously? Same code as#  the Dunes gate?"
"* With this kinda#  security, no wonder Axis#  is so vigilant."
"* After you."

Factory

gml_Object_obj_steamworks_32_cutscene_Step_0:
"* Oh, hey."
"* ...Hellooo?"
"* Rusted through."
"* The sign says \"If the#  receptionist is#  unreceptive..."
"* ...check with the robot#  control station three#  floors up.\" "
"* Robot control#  station..."
"* Clover! Are you thinking#  what I'm thinking?"
ch[1] = "Axis?"ch[2] = "Uh...""* If there's some sorta#  \"breaker box\" for all#  robots in the area..."
"* ...we can shut Axis down#  and get to Hotland#  as planned!"
"* It's worth an#  investigation at least.#  Let's go!"

gml_Object_obj_factory_02_hint_check_Step_0:
"* Really? Another door?"
"* ..."
"* Let's look around. Has#  to be a switch or a#  panel somewhere."

gml_Object_obj_factory_02_controller_Step_0:
"* Gooood morning Steamworks#  employees!!!"
"* Hope you're ready for another#  day of pa-ro-duc-tivity!!!"
"* Today we are boxing and#  shipping goods out into the#  Underground!!!"
"* Uh, hello?"
"* Are you sentient or a#  pre-recording?"
"* Hello new hire!"
"* Yes, I am fully sentient!"
"* Trapped in this two-dimensional#  rectangle for all eternity!!!"
"* Right..."
"* Can you unlock all the#  doors in this factory?"
"* We're in a hurry."
"* Sorry but each morning we do a#  little thing called:"
"* EARN! YOUR!! FREEDOM!!!"
"* Complete a full shipment and#  you'll be on your way!"
"* What kind of policy is#  that???"
"* When there's a quota to meet,#  ethics go out the window!!"
"* Haven't you worked a job#  before???"
"* Of course but I don't#  work here!"
"* So you're trespassing???"
"* In that case...  "
"* Fine, we'll do the job!"
"* Clover, this bot might#  have connections to#  Axis."
"* Seems we gotta do what#  it says to avoid#  unwanted attention."
"* You can work this thing#  right?"
"* Push the start button#  and we'll get it over#  with."
"* WHAT ARE YOU DOING???"
"* Put red items in red boxes and#  blue in blue boxes!"
"* Three strikes and yoooou're#  out!!!"
"* Your machine's broken."
"* The second conveyor#  belt doesn't move."
"* No."
"* ...Yes?"
"* It's broke-"
"* No."
"* ..."
"* Screw this."
"* Clover, you box the#  goods and I'll toss 'em#  into the chute."
"* Teamwork, right? "
"* Something like that."
"* Let's give it a shot!"

"* Hey alright! Good work,#  Clover!"
"* Onto whatever awaits us#  next..."

gml_Object_obj_factory_02_conveyor_puzzle_recreator_Step_0:
"* Dammit!"
"* Better try again."

gml_Object_obj_factory_02_controller_02_Step_0:
"* What the"
"* Fun!!!"
"* Hello again!!"
"* The shipment is almost#  complete!!"
"* One final step and you may have#  the passcode to exit!"
"* All you have to do is   "
"* Sort each colored#  package by tilting that#  platform left or right."
"* Pretty obvious."
"* Look who paid attention#  learning colors in preschool!"
"* Not by choice."
"* I'll take the#  drop-chute up top, you#  man the platform."
"* Good? Good."
"* Ready?"
"* Here goes nothing!"

"* Phew!"
"* Coming back down!"
"* Grrreeeat job everyone!!!"
"* You can't spell \"Steamworks\"#  without \"teamwork\"!!"
"* Can't spell it without \"steak\"#  either but that has absolutely#  no bearing on this situation!"
"* Let's see how you did!!"
"* Calculating..."
"* Aw! You BARELY scraped by but#  that's what performance reports#  are for!"
"* Hey! It isn't our fault#  this system is so#  impractical!"
"* Why does it take two#  giant steps to ship a#  few packages?"
"* Why can't we sort the#  colors when boxing them#  in the first room??"
"* ..."
"* Beats me!"
"* You know, for being#  built by such great#  minds..."
"* The Steamworks are#  awfully convoluted."
"* It takes a MASSIVE IQ to#  understand the complexities of#  the Steamworks."
"* Your brain probably isn't#  advanced enough!"
"* Says the wall-mounted#  GIF comprised of three#  pixels."
"* You know what?"
"* You can take your little#  \"passcode\" and    "
"* ...Just give us the code."
"* Of course!"
"* The passcode is " + global.factory_code + "."
"* Got it?"
"* " + global.factory_code + "."
"* Yeah, thanks."
"* No, thank you, employees!"
"* Thank you for making the#  Underground a little brighter!"

gml_Object_obj_factory_02_seesaw_puzzle_recreator_Step_0:
"* Dammit!"
"* Better try again."

gml_Object_obj_factory_03_controller_Step_0:
"* \"Metalworks Emergency Escape#  Plan (or MEEP):"
"* In case someone sets the room#  on fire, do not use the#  elevator."
"* Evacuate down to floor 01 or#  use a passcode to access floor#  03.\""
"* Uh huh..."
"* They REALLY locked this#  place up tight."
"* Well, if the code was#  found nearby on the#  first floor..."
"* Let's take a look#  around."

"* THERE YOU ARE."
"* No way..."
"* You seriously want to do#  this again?"
"* YES."
"* Remember the explosion#  that incapacited you?"
"* YES."
"* I RETRIEVED BRAND NEW#  HANDS. I AM UNSTOPPABLE#  NOW."
"* Look, at some point you#  need to gi   "
"* SHUSH."
"* DO NOT RESIST ARREST ANY#  LONGER."
"* STAND STILL AND LET MY#  HANDSOME HANDS SHINE."
"* [shoot]"
"* (Pst, Clover!#  This way!)"
"* MY VISION..."
"* INITIATING 16-VOLT SUPER#  FLASHLIGHT_"
"* 95% OF POWER UTILIZED_"
"* TYPOGRAPHY BOX HINDERED_"
"* WHAT DO YOU MEA-"
"* OH."
"* THIS IS MOST UN-"
"* THIS IS BAD."
"* ..."
"* OH WELL."
"* UNLIKE THEM..."
"* I HAVE EYES."
"* (Okay..)"
"* (We need to stay out of#  his view and keep#  quiet.)"
"* (There's gotta   "
"* Heeello again!!!"
"* What ever are you two doing he  "
"* ..."
"* (As I was saying...)"
"* (There's gotta be a code#  around here.)"
"* (Once you find it, head#  for the exit.)"

gml_Object_obj_factory_03_axis_flashlight_Alarm_0:
"* HA. FOUND YOU."
"* AWAY YOU GO."

gml_Object_obj_factory_03_shaft_Step_0:
"* Ow..."
"* I am so tired of this#  \"falling\" thing. "
"* How about you?"
ch[1] = "So\ntired..."ch[2] = "Again!""* Sigh..."
"* Come on, get up. We can#  do this."

"* Ugh..."
"* Gotta try again."

gml_Object_obj_factory_03_numpad_Step_0:
"* Okay! Let's head#  upstairs before Axis- "
"* HELLO."
"* Axis!"
"* ...Juuust the bot I was#  looking for!"
"* How are you doing these#  days?"
"* NOT SO GOOD."
"* I COULD ONLY SPEAK IN 15#  CHARACTERS (max) BACK#  THERE."
"* IT KIND OF BUMMED ME#  OUT."
"* I'm sorry to hear that."
"* Glad you got your full#  speech ability back."
"* THANK YOU. I DO LIKE#  TALKING."
"* WAIT."
"* WAIT????"
"* ARE YOU TRYING TO#  DISTRACT ME FROM MY#  MISSION."
"* No."
"* OH OKAY."
"* Can I ask you a question#  involving the security#  of the Steamworks?"
"* YES I AM A SECURITY#  EXPERT."
"* Why is it that some#  doors require a passcode#  to unlock..."
"* And others require a#  Steamworks ID?"
"* TWO-FACTOR#  AUTHENTICATION."
"* Huh..."
"* . . ."
"* . . ."
"* COOL."

gml_Object_obj_factory_04_controller_Step_0:
"* Workstations..."
"* Okay, well... Probably#  another code to find."
"* You know the drill."

"* Must be the manager's#  office."
"* Surely they had access#  to all passcodes."
"* Let's check those file#  cabinets."
"* ..."
"* Hold on, look here."
"* Performance reports for#  all factory employees."
"* A... B..."
"* ..."
"* \"01/16/20XX..."
"* Mr. Chujin pitched his#  blueprints for a \"guard bot\" of#  sorts."
"* He called the project: AXIS.\""
"* \"03/19/20XX..."
"* Axis Model 01 was presented to#  King ASGORE but was swiftly#  rejected."
"* The poor thing couldn't stay#  powered up for more than six#  seconds.\""
"* \"05/10/20XX..."
"* Axis Model 04 backfired and#  shot one of its gloves at the#  King."
"* This is getting embarrassing.\""
"* \"07/23/20XX..."
"* Axis Model 07 refused to enter#  the throne room."
"* ...ASGORE gave Chujin one more#  shot after incessant pleading."
"* I know he's a smart engineer#  but if the next showcase goes#  south...\""
"..."
"* \"09/23/20XX..."
"* Well, this is it."
"* Model 08 booted up and seemed#  to be stable for a moment."
"* That was until a malfunction#  occurred and sparks began to#  emit from the body."
"* In the chaos, one spark leaped#  onto King ASGORE's flower bed."
"* ...A fire ignited but was#  swiftly put out."
"* Please leave. Leave and do not#  return."
"* I... I apologize deeply."
"* But as we are, us monsters#  simply aren't ready to bypass#  the barrier!"
"* You know this deep down... I#  know you do. Axis IS the#  solution you need!'"
"* The solution I need is a#  reliable one. One that won't#  set fire to our homes."
"* If this is about my..."
"* It isn't."
"* I thank you for your service to#  society..."
"* ...But I'm afraid monsterkind's#  freedom belongs in more capable#  hands.'\""
"..."
"* \"Capable hands\" he#  says."
"* Look at Axis now. The#  TRUE realization of#  Chujin's vision."
"* He far exceeds ANY model#  Asgore ever saw!"
"* And you know who those#  \"capable hands\" now#  belong to? "
"* The scientist who has#  Kanako."
"* Dr. Alphys."
"* ..."
"* A while back, she built#  a robot too."
"* One so \"lifelike\" it#  got her the position she#  has now."
"* It must've been real#  impressive!"
"* So impressive that#  Asgore kicked the other#  visionaries to the curb."
"* ..."
"* I understand now... Why#  Chujin never shared this#  with me..."
"* He must've been#  absolutely gutted#  hearing those words... "
"* ..."
"* Screw the Royals."
"* The politics, all the#  red tape..."
"* This, Clover, this is#  why the mission is so#  important."
"* You can't trust these#  close-minded gatekeepers#  to do anything right."
"* Not for a second."
"* ..."
"* Let's go."

gml_Object_obj_steamworks_38_elevator_old_Step_0:
"* Heeello!!! I welcome you into#  my body!!!"
"* Where ever would you like to#  go??"
"* Top floor."
"* Did you say: \"Basement?\""
"* Get us to the roof! Out#  of here! Whatever!"
"* I carry a negative opinion of#  you."
"* Heading to: \"Out of here.\""
"* Ugh, sorry for all the#  outbursts."
"* All of this is..."
"* It's a lot to process."
"* Bet you're pretty tired#  of learning about me#  so..."
"* ...What about you?"
"* You're not exactly a#  talker so I don't know#  much."
"* Why are you here in the#  first place?"
"* Did you simply trip and#  fall into the#  Underground?"
"* I'm curious."
ch[1] = "The 5\nhumans..."
ch[2] = "Personal\nmission"
"* I see..."
"* You wanted to find out#  what happened to those#  kids."
"* ...A noble mission.#  Takes guts."
"* I'm... assuming you#  haven't found them yet,#  though."
"* ..."
"* We have arrived at \"Out of#  here.\""
"* Well uh... better get#  moving."

Chemistry Lab

gml_Object_obj_chem_01_cutscene_Step_0:
"* Howdy!"
"* This sure is a pickle."
"* I'm not certain my#  pellets would do any#  good on this door."
"* Maybe there's a key#  somewhere? Be creative,#  pal!"

gml_Object_obj_chem_01_cutscene_b_Step_0:
"* Hey! That's a real#  piece of art you made#  there!"
"* Give it a go!"

"* Wouldja look at that!#  Worked like a charm."
"* I might have to#  personally commission#  you someday, haha!"

gml_Object_obj_chem_05_cutscene_Step_0:
"* Howdy!"
"* What do we have here..."
"* Really? ANOTHER locked#  door?"
"* How many unique doors#  are installed in this#  place?"
"* Talk about#  inconsistent!"
"* Well, I don't see a#  slot for your ID card..."
"* There's plenty of#  science equipment lying#  around."
"* Maybe we can drill#  through with something? "
"* Start searching!"

gml_Object_obj_chem_05_cutscene_geno_Step_0:
"* ThIS D_OR iS SEALED SO.. ."
"* LeAVE US Al0NE, PLeASE."
"* I KN0W W_WHY YOU ARE heRE."
"* BuT I CAN EXP;;LAIN."
"* BRuTE FoRCE_WON'T S0LVE#  ANyTHING."
"* TRY ALL yOU LIKE BUT tHE#  STEAMWORKS... ."
"* ALL oF US."
"* WE ARe SURVIV0RS."
"* He's gone."
"* So what's the plan now?"
"* This door's beyond my#  abilities so don't look#  at me."
"* Already checked it."
"* The factory wing,#  right?"
"* Yeah. Place has more#  locks than a hair salon."
"* It's called \"humor.\"#  Don't suppose you've#  heard of it."
"* (Geez, and I thought I#  was soulless.)"
"* Sigh..."
"* Okay let's see..."
"* Well, there's certainly#  a lot of junk lying#  around."
"* I know you're on a#  strict \"shoot don't#  think\" regiment but..."
"* For once, you're gonna#  have to get creative."
"* Shocking. Distressing,#  even. I know."
"* But I've seen you work#  your brain before so... "
"* Give it a shot."
"* Gotta go!"

gml_Object_obj_chem_05_cutscene_b_Step_0:
"* Well done, Clover! That#  stuff might just melt#  the lock!"
"* Make sure to be extra#  careful handling it!"

gml_Object_obj_game_over_text_Create_0:
"* . . ."
"* . . ."
"* Why?"

gml_Object_obj_chem_05_door_Step_0:
"* HELLO."
"* I HAD TROUBLE LOCATING#  YOU AFTER OUR LAST#  ENCOUNTER."
"* WORRY NO MORE, I HAVE#  LOCATED YOU."
"* MY LAST PLAN DID NOT#  WORK SO I WILL TRY#  SOMETHING NEW."
"* I JUST FOUND THIS#  HIGHLY-CORROSIVE#  CONCOCTION."
"* I WOULD LIKE TO APPLY#  IT ON YOUR SKIN."
"* WILL YOU BE MY TEST#  SUBJECT?"
ch[1] = "No way!"ch[2] = "Sure!""* ALLOW ME TO TERMINATE#  THE CORK FIRST."
"* IT IS TOUGH TO OPEN#  CONTAINERS..."
"* ...WHEN MY ONLY POINT#  OF FORCE IS AT THE BACK#  OF MY HANDS."
"* ALMOST HAVE IT."
"* [Shoot]"
"* DO NOT FRET, I WILL#  RETRIEVE ANOTHER TUBE-"
"* HUH."
"* HOW THE TABLES TURN."

Axis Battle+

gml_Object_obj_mail_whale_steamworks_32_Step_0:
"* Greetings! Hello! How do you#  do?"
"* I have a very special letter#  just for you!"
"* Why so sudden, without a ring?"
"* Because priority mail is what#  I bring!"
"* (You received mail!)"
"* Make sure to read it before I#  flee!"
"* The one who sent it paid a#  premium fee!"
"* Hope my speedy service helped#  you out!"
"* The UGPS always delivers#  without a doubt!"

gml_Object_obj_steamworks_33_cutscene_pacifist_Step_0:
"* Whoa..."
"* I'm guessing this is our#  ticket out of here."
"* Just have to... uh..."
"* Why don't you take a#  stab at it?"
"* Technology and I don't#  exactly mix well."

"* I hope that worked."
"* It's unfortunate Axis#  had to end up this way."
"* Maybe I should..."
"* No."
"* I wish Chujin's project#  could thrive but a line#  had to be drawn."
"* Can't dwell in the past#  any longer."
"* Let's go."

gml_Object_obj_cutscene_steamworks_34_Step_0:
"* Howdy!"
"* Looks like things are#  heating up!"
"* Literally, that is."
"* Since you shut the bots#  down, it should be an#  easy stroll to the exit."
"* Good luck, Clover." (unused)
"* But just in case, I'd#  like to give you a#  little gift..."
"* From your best friend."
"* I think it's time you#  try your hand at#  wielding the pellets."
"* Sure, you could use#  rubber, silver, nails,#  whatever."
"* But these are#  the real deal."
"* It's fully up to you#  but I just wanted to let#  you know..."
"* ...Our partnership#  means a lot to me."
"* Good luck, Clover."

gml_Object_obj_steamworks_35_cutscene_pacifist_Step_0:
"* Hey!"
"* Who did that!?"
"* Clover! You can hear me, right?"
"* I'm gonna try to blast a hole#  in this thing!"
"* It's gonna take a lot to break#  through!"
"* And to think we were almost#  free of this place..."
"* Um, just look around for a#  switch or keypad!"
"* There's always one near doors."

"* [MAIN POWER SOURCE NOT FOUND_]"
"* [INITIATING EMERGENCY BACKUP#  POWER_]"
"* What was that?"
"* Did I just hear Axis!?"
"* H-H-HUMA-N."
"* Y-YOU TRIED TO SHUT ME#  DOWN."
"* I HAVE HAD IT WITH YOU#  AND YOUR FRIEND#  THWARTING MY PLANS."
"* I AM THIS CLOSE TO#  DIRECTING ALL MY STEAM#  INTO MY RUDE FINGER."
"* AND YES, I AM YELLING."
"* MY TYPOGRAPHY BOX JUST#  LACKS THE EXCLAMATION#  POINT CHARACTER."
"* A SHAME, BUT AT LEAST I#  HAVE QUESTION#  MARKS?????????"
"* Hey Clover!"
"* I don't think we can outrun#  this guy any longer!"
"* Please try to find a peaceful#  way to outwit him!"
"* I'm sorry but I don't want#  Chujin's creation smashed to#  bits!"
"* OUTWIT? MAYBE."
"* OUT-GUN? NEVER."
"* I AM [ticked] OFF AND#  OUT OF NON-LETHAL#  OPTIONS."
"* SO PREPARE YOURSELF. I#  AM ATTACKING NOW."
"* WHAT."
"* MY PROGRAMMING IS#  PREVENTING ME FROM#  ATTACK."
"* IT SAYS YOU ARE NOT A#  CURRENT THREAT OR#  RESISTING ARREST."
"* UGH, [forget] THIS."
"* HERE, I WILL MAKE YOU A#  THREAT."
"* HOLD THIS, IT SUITS#  YOU."
"* THERE. NOW YOU HAVE A#  DRAWN \"WEAPON.\""
"* LOOPHOLES ARE#  WONDERFUL, ARE THEY NOT?"
"* NOW, TIME TO DIE."

"* THIS EMOTION, IT FEELS#  SO NICE."
"* I MUST THANK YOU FOR#  OPENING MY EYES."
"* I HAD NO IDEA SUCH#  WONDROUS SIGHTS EXISTED."
"* Glad we could finally#  reach a level of#  civility."
"* CAN I KEEP THEM???"
"* Whoa, slow down!"
"* Here..."
"* (Do you wanna know a#  secret?)"
"* YES I WOULD LIKE TO KNOW#  A SECRET."
"* (They told me that they#  like you but will only#  go out if it's casual.)"
"* (Get to know them a#  little first, you know?)"
"* (Ask what their name is#  or something.)"
"* OKAY."
"* Alright, good! Give it a#  shot!"
"* HELLO MY NAME IS AXIS#  WHAT IS YOUR NAME?"
"* . . ."
"* HA HA YOU ARE SO FUNNY#  WANT TO GET MARRIED???"
"* Hey, remember what we#  talked about!"
"* . . ."
"* THEY SAID YES."
"* What?"
"* I AM HONESTLY JUST AS#  SURPRISED AS YOU."
"* THIS ROCKS."
"* Okay, then I'm happy for#  you."
"* ..."
"* Well, not to rain on the#  parade but Clover and I#  have to go."
"* GO WHERE?"
"* Hotland. Just a business#  trip."
"* WELL I WISH YOU A#  PLEASANT JOURNEY THEN."
"  BACKUP BATTERY EXTREMELY#  LOW. PLEASE RECHARGE."
"* OH, SUPPOSE I SHOULD GO#  DO THAT."
"* RECHARGING WILL RESTORE#  ME BACK TO MY FACTORY#  STATE BUT..."
"  ADDED \"HATTED HUMAN\" AND#  \"TALL LADY\" TO#  \"AUTHORIZED\" LIST."
"* THERE. NOW I WILL NOT#  ATTEMPT APPREHENSION#  NEXT TIME WE MEET."
"* Thank you, Axis."
"* You have a good life."
"* I WILL TRY."
"* OH, ONE MORE THING."
"* Hm?"
"* YOU SAID YOUR HUSBAND#  WAS MY CREATOR?"
"* WOULD YOU TELL HIM THAT#  I MISS HIM?"
"* HE WAS ALWAYS VERY KIND#  TO ME."
"* I... "
"* Yeah... I'll tell him."
"* THANK YOU."
"* GOODBYE."

"* Don't worry about Axis."
"* We got to move."

"* ..."
"* About Hotland."
"* The truth is..."
"* I... "
"* I can't go."
"* You didn't destroy Axis#  and I thank you but..."
"* Your SOUL..."
"* I was sure it was..."
"* ..."
"* Nevermind. There's no#  explaining it."
"* I'm sorry..."
"* Goodbye, Clover."
"* Aaaand there it is!"
"* She was totally using#  you, pal."
"* Hey, cheer up!"
"* Self-defense. That's#  all it was."
"* ..."
"* You know what? This is#  good, actually!"
"* You're finally free to#  get back on track!"
"* No more third parties,#  no more side quests."
"* Just you and me, buddy!#  "
"* Just you and me."

gml_Object_obj_steamworks_35_cutscene_pacifist_alt_Step_0:
"* Clover... You..."
"* How could you..."
"* This wasn't the plan!!"
"* Chujin poured his all#  into Axis and you just-"
"* ..."
"* And now... your SOUL..."
"* It's..."
"* I was certain. I#  thought you were pure..."
"* The mission... It's#  over."
"* This is your fault."
"* I never want to see you#  again."
"* Aaaand there it is!"
"* She was totally using#  you, pal."
"* As soon as you act in#  self-defense for once,#  she freaks!"
"* But you know what? This#  is good!"
"* You're finally free to#  get back on track."
"* No more third parties,#  no more side quests."
"* Just you and me, buddy!#  "
"* Just you and me."

gml_Object_obj_steamworks_35_cutscene_neutral_Step_0:
"* [MAIN POWER SOURCE NOT#  FOUND_]"
"* [INITIATING EMERGENCY#  BACKUP POWER_]"
"* H-H-HUMA-N."
"* Y-YOU HAVE ANGERED ME#  GREATLY."
"* I HAVE HAD IT WITH YOU#  DOING NOTHING AS I FAIL#  OVER AND OVER."
"* DO YOU KNOW HOW HARD IT#  WAS TO GET THE ACID OUT#  OF MY STEEL?"
"* I HAD TO PUT MYSELF IN#  A WASHING MACHINE. IT#  WAS QUITE DIZZYING."
"* THOUGH I DO FEEL, AS#  THE KIDS SAY: \"FRESH AS#  HELL.\""
"* ..."
"* ANYWAY."
"* IF YOU CANNOT TELL, I#  AM [ticked] OFF AND OUT#  OF NON-LETHAL OPTIONS."
"* THAT, AND THIS FURNACE#  HAS A NICE \"TIME TO DIE\"#  AESTHETIC TO IT."
"* SO PREPARE YOURSELF. I#  AM ATTACKING NOW."
"* WHAT."
"* MY PROGRAMMING IS#  PREVENTING ME FROM#  ATTACK."
"* IT SAYS YOU ARE NOT A#  CURRENT THREAT OR#  RESISTING ARREST."
"* UGH, [forget] THIS."
"* HERE, I WILL MAKE YOU A#  THREAT."
"* HOLD THIS, IT SUITS#  YOU."
"* THERE. NOW YOU HAVE A#  DRAWN \"WEAPON.\""
"* LOOPHOLES ARE#  WONDERFUL, ARE THEY NOT?"
"* YOUR CRIMES END HERE,#  HUMAN."

"* I APOLOGIZE FOR#  TORMENTING YOU AND#  CALLING YOU NAMES."
"* MY CODED PROTOCOL#  BLINDED ME FROM#  SOMETHING..."
"* SOMETHING CALLED...#  \"BASIC DECENCY.\""
"* IT IS NOT EASY TO HAVE#  NO CONTROL OVER#  EMOTIONS, YOU KNOW."
"* TO BE HONEST..."
"* WHEN I LOOK AT YOU, I#  GROW A LITTLE ENVIOUS."
"* HUMANS AND MONSTERS,#  WHILE DIFFERENT, DO#  SHARE ONE THING."
"* INDIVIDUALITY."
"* YOU HAVE THE FREEDOM TO#  BE UNIQUE. TO CHOOSE."
"* BOTS LIKE ME ARE JUST#  ONE MODEL AMONG MANY."
"* THOUGH, THAT DOES NOT#  SEEM LIKE SUCH THE CASE#  ANYMORE."
"* THE STEAMWORKS HAVE#  SEEN BETTER DAYS, ALONG#  WITH ITS BOTS."
"* BUT I BELIEVE WE CAN#  MAKE IT WORK."
"* IF WE LEFT THIS PLACE,#  WE WOULD ONLY CAUSE#  ISSUES AND BE SHUT DOWN."
"* BUT HERE, WE DO HAVE A#  FORM OF FREEDOM."
"* THE FREEDOM TO BE#  FLAWED."
"* ALL THAT TO SAY, I#  WOULD NOT INVITE ANY#  OTHER HUMANS HERE."
"* SOMEONE WILL JUMP THEM."
"  BACKUP BATTERY EXTREMELY LOW.#  PLEASE RECHARGE."
"* OH, SUPPOSE I SHOULD GO#  DO THAT."
"* RECHARGING WILL RESTORE#  ME BACK TO MY FACTORY#  STATE BUT..."
"  ADDED \"HATTED HUMAN\" TO#  \"AUTHORIZED\" LIST."
"* THERE. NOW I WILL NOT#  ATTEMPT APPREHENSION#  NEXT TIME WE MEET."
"* HAVE A PLEASANT#  JOURNEY, HUMAN."
"* OH, ONE MORE THING."
"* LEAVE THE POWER ON WHEN#  YOU EXIT, WILL YOU?"
"* I LIKE LIVING. "
"* THANKS."

gml_Object_obj_steamworks_35_cutscene_geno_Step_0:
"* I. .."
"* I DID ALL I C0ULD."
"* I wAS OnLY ABLE TO sAVE#  A FEW buT..."
"* NoW_ I KN0W YOU WILL#  LE4VE ThIS PLaCE#  UNSATISFIED."
"* . . ."
"* TH3 SAME FaTE ThEY mET#  MAY AWAiT ME,"
"* BuT I WILL N0 LONG,ER#  RUN FRom YOU."
"* ThAT CANN0N OF DE4TH#  YOU WIeLD iS STR0NG.. ."
"* BUT AS you CAN SEE, . ."
"* I H4VE DRaWN A \"WEAP0n\"#  OF MY OWN_."
"* NoW.. . AS THE K1DS#  SAY,"
"* COME AT ME."

"* CoULDN'T GET us ALL,#  HUH?"
"* IT SE3MS MaNY BOTS#  EvADED Y0U."
"* NoW_ I KN0W YOU WILL#  LE4VE ThIS PLaCE#  UNSATISFIED."
"* BUT AS yOU CAN SEE, I#  AM STILL H3RE."
"* WeLL, ,,"
"* I DECIdED I WILL N0#  LONG,ER RUN FRom YOU."
"* ThAT CANN0N OF DE4TH#  YOU WIeLD iS STR0NG.. ."
"* BUT I H4VE DRaWN A#  \"WEAP0n\" OF MY OWN_."
"* SO. .."
"* WhY NOT TRY Y0UR LUCK?"

gml_Object_obj_steamworks_35_cutscene_geno_outro_alt_Step_0:
"* . . ."
"* YOu.. . ARE LeTTING ME#  GO?"
"* UH. WEIRD DeCISION."
"* JuST SO YOU KNoW.. ."
"* Y0U STILL [freaking]#  SUCK."
"* FEEL FREE TO TRIP aND#  FALL TO YOuR DEATH ON#  THE WaY OUT."

gml_Object_obj_steamworks_35_cutscene_geno_outro_Step_0:
"* ..."
"* ..."
"* What... was that?"
"* Clover... what..."
"* Um, okay. No, this is#  fine."
"* This can be very useful#  against the Ki"
"* Wait, where are you#  going?"
"* I'm still talking!"

gml_Object_obj_steamworks_36_controller_Step_0:
"* I gotta say, that was#  pretty entertaining!"
"* Glad we could bypass#  Axis without destroying#  him."
"* Turns out you're a#  pretty damn good leader,#  Clover!"
"* I don't know why I#  doubted-"
"* ..."
"* Right."
"* ..."
"* I see our exit up ahead."
"* We're close."

gml_Object_obj_steamworks_37_controller_Step_0:
"* We actually made it..."
"* Let's hope this elevator#  works."
"* Next stop, the Lab."
"* And what are you planning to do#  at the Lab?"
"* Starlo!? W-What are you#  doing here!?"
"* The gang and I were#  planning a return party#  for you."
"* Thought it was a great#  idea, especially for#  Kanako."
"* That's... very kind of#  you."
"* Yeah... Well, we went to#  your old house to spruce#  it up."
"* After all, this would be#  the perfect time to move#  back in."
"* Ed, what did you find#  while cleaning?"
"* Uh... I was sweepin' the#  floor and spotted#  somethin'..."
"* An almost invisible#  trapdoor. An entrance..."
"* Ceroba... what's#  actually going on#  here?"
"* What really happened to#  Kanako?"
"* (N-No... Why...?)"
"* (This can't...)"
"* Quit mumbling to#  yourself and speak up!"
"* Why did you need Clover?"
"* I don't want this to#  escalate so tell the#  truth!!"
"* I... "
"* I have to go."
"* Clover, come on!"
"* Ceroba!!!"
"* Ed! Take Clover back#  home and keep watch!"
"* I'll chase after her!"
"* Right!"