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gml_Object_obj_steamworks_04_generator_Step_0:
"* (A rusty power generator.)"
"* (You're not sure if it still#  works.)"

"* (The generator is working#  overtime to provide power.)"

"* (It somehow broke.)"

gml_Object_obj_steamworks_04b_puzzle_Step_0:
"* (Best not to disturb the#  pressure you've set.)"

"* (The valve won't budge.)"

gml_Object_obj_steamworks_04c_puzzle_Step_0:
"* (Best not to disturb the#  pressure you've set.)"

"* (The valve won't budge.)"

gml_RoomCC_rm_steamworks_05b_1_Create:
"* (The door is jammed shut.)"
"* (Old machines.)"

gml_RoomCC_rm_steamworks_05b_2_Create:
"* (The door is jammed shut.)"
"* (Old machines.)"

gml_RoomCC_rm_steamworks_05b_3_Create:
"* (The door is jammed shut.)"
"* (Old machines.)"

gml_Object_obj_steamworks_05b_weird_machine_Step_0:
"* (You find a stick of beef#  jerky inside the machine.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got beef jerky!)"
"* (Not enough space.)"
ch[2] = "No"
"* (You decide not to trust the#  mysterious washer food.)"

"* (There's food inside the#  machine.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got beef jerky!)"
"* (Not enough space.)"
ch[2] = "No"

"* (It's empty now.)"

gml_Object_obj_steamworks_05b_chute_Step_0:
"* (The chute is clogged with#  strange-looking plants.)"

"* (It's clogged.)"

"* (Climb to the top?)"
ch[1] = "Yes"
ch[2] = "No"

gml_RoomCC_rm_steamworks_05b_4_Create:
"* (The smell of the old,#  unwashed clothes makes you feel#  queasy.)"

"* (Discarded clothes.)"

gml_RoomCC_rm_steamworks_05b_5_Create:
"* (A pair of cargo jeans is#  stuck to the table. It's been#  there a while.)"

"* (A table.)"

gml_RoomCC_rm_steamworks_05c_3_Create:
"* (You peer inside the#  chamber...) "
"* (It's far too dark to make#  anything out.)"

"* (Locked.)"

"* ..."

gml_RoomCC_rm_steamworks_05c_5_Create:
"* (You peer inside the#  chamber...) "
"* (It's far too dark to make#  anything out.)"

"* (Locked.)"

gml_Object_obj_steamworks_05d_lever_Step_0:
"* The generator is already#  running."

gml_RoomCC_rm_steamworks_11_2_Create:
"* Excellence in Engineering#  Award: Dr. Rutherford-Oscar"

gml_RoomCC_rm_steamworks_11_3_Create:
"* Decency in Engineering Award:#  Prof. Daniels"

gml_RoomCC_rm_steamworks_11_4_Create:
"* Greatness in C--"
"* (You can't make out the#  rest.)"

gml_Object_obj_chujin_plaque_Step_0:
"* You Tried in Engineering#  Award: Mr. Chujin Ketsukane"
"* He never told me#  he won an award..."
"* I'm proud of him."

gml_Object_obj_robuild_parent_Step_0:
"* (Just some useless scrap.)"

gml_Object_obj_steamworks_13_vent_Step_0:
"* (The vent has a few loose#  screws.)"

"* (The vent has a few loose#  screws.)"
"* (You finagle it open.)"

gml_Object_obj_steamworks_13_axis_door_Step_0:
"* Hold on! That's far too#  easy of an escape."
"* Don't be reckless,#  we'll find another way#  out."

"* (The door is locked.)"

gml_RoomCC_rm_steamworks_17_18_Create:
"* (A poster of a smiling monster#  with a slogan above them.) "
"* \"Tomorrow means the Surface!\""

"* (Some kind of propaganda.)"

gml_RoomCC_rm_steamworks_17_17_Create:
"* Safety is priority! "
"* - Wear your Steamworks Safety#  Goggles during work hours! "
"* - Always keep your Steamworks#  ID with you! "
"* - Decontaminate yourself of#  any biohazards before leaving#  the premises! "
"* - But most of all, have fun :)"

gml_Object_obj_steamworks_17c_switch_Step_0:
"* (Something happened somewhere.)"

"* (Something already happened#  somewhere.)"

gml_Object_obj_steamworks_17_note_top_Step_0:
"* (The topmost paper is a#  handwritten letter.) "
"* To: King ASGORE. "
"* This project, while exciting,#  will be quite the undertaking. "
"* We will need Mining Co. to#  work overtime to provide the#  necessary materials. "
"* Furthermore, a meeting was#  conducted at the Factory. "
"* I'm happy to report that#  everyone is on board! "
"* There already are many great#  robot ideas floating about. "
"* Cooking, cleaning, recreation;#  the motivation is through the#  roof! "
"* Though... one engineer#  suggested we take this further#  with a \"protection bot.\" "
"* I am quite unsure about that#  proposition but you have the#  final say. "
"* In any case, we will see this#  completed. "
"* - Prof. Z."

"* (The paper underneath reads:) "
"* Project: Metal & Magic: "
"* Effective immediately, cease#  home utility production at the#  Factory- "
"* (The rest of the page is#  redacted.)"

gml_Object_obj_trash_money_steamworks_17_Step_0:
"* (You find 60G in the trash can.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got 60G!)"
ch[2] = "No"

"* (Only trash left.)"

gml_Object_obj_macro_froggit_pedestal_Step_0:
"* (A beautiful flower made of#  solid gold.)"
"* (Unfortunately, it's stuck to#  the pedestal.)"

"* (Something seems to have once#  rested here...)"

"* (Nothing happened.)"

gml_RoomCC_rm_steamworks_macro_froggit_room_5_Create:
"* (You aren't sure what this#  inscription means.)"

gml_RoomCC_rm_steamworks_macro_froggit_room_6_Create:
"* (You aren't sure what this#  inscription means.)"

gml_Object_obj_macro_froggit_room_door_Step_0:
"* (A giant sealed door,#  presumably keeping something#  inside...)"

gml_Object_obj_macro_froggit_chest_Step_0:
"* (You open the mysterious chest#  as an epic melody slowly#  crescendos in your head.)"
"* (You found a Golden Bandana!)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got the Golden Bandana!)"
"* (Not enough space.)"
ch[2] = "No"

"* (It's full of epic emptiness.)"

gml_RoomCC_rm_steamworks_21b_4_Create:
"* (A highly competitive game of#  \"Chessers\" was played here.)"

gml_RoomCC_rm_steamworks_21b_3_Create:
"* (Scribbles and doodles of#  surprising quality lie on the#  table.)"
"* (You wish you could draw that#  well...)"

gml_RoomCC_rm_steamworks_21b_7_Create:
"* (The mummified remains of an#  abandoned pizza party.)"
"* (Not even you are brave enough#  to try a slice.)"

gml_RoomCC_rm_steamworks_21b_0_Create:
"* (This security station would#  be useful to track roaming#  robots...)"
"* (...if there were any cameras#  in the Steamworks.)"

gml_RoomCC_rm_steamworks_21b_1_Create:
"* (A portable coolant#  dispenser.)"
"* (Handy.)"

gml_RoomCC_rm_steamworks_21b_2_Create:
"* (Trash can.)"

gml_RoomCC_rm_steamworks_21b_6_Create:
"* Break room rules:"
"* Do not work in the break#  room."
"* Do not fix in the break room."

gml_RoomCC_rm_steamworks_21b_8_Create:
"* Have you seen my wife?"

gml_RoomCC_rm_steamworks_21b_5_Create:
"* (A few papers are scattered on#  the table.)"
"* (Seems to be an unfinished#  proposal for security camera#  installations.)"

gml_Object_obj_steamworks_chase_skip_vent_Step_0:
"* (Crawl through the vent?)"
ch[1] = "Yes"
ch[2] = "No"

gml_RoomCC_rm_steamworks_23_6_Create:
"* Don't stray too far! "
"* That's the direction#  Axis went!"

gml_RoomCC_rm_steamworks_23_4_Create:
"* (Step by step. One by one.)"

"* (A stepladder.)"

gml_RoomCC_rm_steamworks_23_5_Create:
"* (Nothing of value resides in#  this trash can.)"

"* (Nothing of value.)"

gml_RoomCC_rm_steamworks_23_3_Create:
"* (An old bottle with no message#  inside.)"
"* (The message is clear.)"

"* (Just some litter.)"

gml_Object_obj_mail_station_steamworks_Step_0:
"* Watch it, Clover!"
"* We don't want to alert#  any outsiders."
"* Especially workers#  under Asgore like the#  UGPS."
"* Your mail will have to#  wait."

"* Watch it, Clover!"
"* We don't want to alert any#  outsiders."
"* Especially workers under#  Asgore like the UGPS."
"* Your mail will have to wait."

"* But nobody came."

Greenhouse

gml_RoomCC_rm_steamworks_27_2_Create:
"* (A dried up fountain lies#  before you.) "
"* (It doesn't look remotely#  operational anymore.)"

"* (A dried up fountain.)"

gml_RoomCC_rm_steamworks_27_3_Create:
"* (Various types of plants sit#  within several containers.) "
"* (The smell is... unnatural.)"

"* (Getting tired of plants.)"

gml_Object_obj_steamworks_27_box_Step_0:
"* (You peer into the box and find#  a bucket of nails.) "
"* (Take them?)"
ch[1] = "Yes"
"* (You got Nails!)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (You decide not to touch the#  nails.)"

"* (Nothing of interest here.)"

"* (A bucket of nails. Could be#  useful.)"
"* (Take them?)"
ch[1] = "Yes"
"* (You got nails.)"
"* (Not enough inventory space.)"
ch[2] = "No"

"* (Nothing of use left.)"

gml_RoomCC_rm_steamworks_27_5_Create:
"* (A grown-over robot.) "
"* (They're much more silent than#  you're used to.)"

"* (Already dead.)"

gml_RoomCC_rm_steamworks_27_4_Create:
"* (A grown-over robot.)"
"* (Could use a good cleaning.)"

"* (Already dead.)"

gml_RoomCC_rm_steamworks_28_2_Create:
"* (A grown-over robot.)"
"* (You can almost make out a face#  on its screen.)"

"* (Already dead.)"

gml_RoomCC_rm_steamworks_28_3_Create:
"* (A grown-over robot.)"
"* (You avoid touching some#  exposed wires on their back.)"

"* (Already dead.)"

gml_RoomCC_rm_steamworks_28_4_Create:
"* (A grown-over robot.)"
"* (Seems more forgotten than the#  rest.)"

"* (Already dead.)"

gml_RoomCC_rm_steamworks_28_5_Create:
"* (A grown-over robot.)"
"* (This one looks like it could#  cut you.)"

"* (Already dead.)"

gml_RoomCC_rm_steamworks_28_6_Create:
"* (A grown-over robot.)"
"* (You notice a small hat resting#  on top of them.)"

"* (Already dead.)"

gml_RoomCC_rm_steamworks_28_7_Create:
"* To: Science Division "
"* Employees have reported the#  generator is showing more wear#  than ever. "
"* The engineers predict the#  machine won't last longer than#  one year from now. "
"* I need you to speed up the#  testing of alternate power#  sources. "
"* The Underground depends on it."
"* - Head Office"

gml_RoomCC_rm_steamworks_28_8_Create:
"* To: Head Office "
"* More tests are underway, both#  biological and mechanical. "
"* We don't know which direction#  will ultimately be best for#  monsterkind yet. "
"* However, the chemistry lab did#  have a breakthrough regarding a#  white plant. "
"* I'll get back to you on that#  once further testing has#  commenced. "
"* - Science Division"

gml_RoomCC_rm_steamworks_28_9_Create:
"* To: Head Office "
"* I think we've got it! "
"* The white plants have proven#  able to generate electricity at#  a fantastic rate! "
"* The only issues are that they#  grow four times faster than#  normal flora... "
"* ...and once their power is#  drained, they wilt into a dark,#  sticky substance. "
"* If this is greenlit, we will#  need a new division to tend to#  these plants. "
"* Otherwise, working conditions#  will suffer greatly. "
"* - Science Division"

gml_RoomCC_rm_steamworks_28_10_Create:
"* To: Science Division"
"* The plants should suffice as a#  temporary solution. "
"* I've heard one of our top#  scientists is working toward a#  new compound. "
"* One made from special energy.#  It could be the key we need. "
"* Much more time is necessary to#  develop it properly, however. "
"* As for the proposed \"Greenhouse#  Division\", I have an idea. "
"* Cheaper, more efficient, and#  trustworthy. "
"* I'll send you some blueprints#  shortly. Thank you for your#  time and research. "
"* - Head Office"

gml_Object_obj_blueprint_steamworks_29_Step_0:
"* (Rolled-up blueprints lie in#  the box.)    "
"* (You take a look.)"

"* (Some blueprints...)"

gml_RoomCC_rm_steamworks_29_2_Create:
"* (You peer inside the box.)"
"* (Nothing of interest here.)"

"* (Nothing of use.)"

gml_Object_obj_steamworks_29_box_4_Step_0:
"* (You peer inside the box and#  find some Grassy Fries.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Grassy Fries!)"
"* (Not enough inventory space.)"
ch[2] = "No"

"* (Some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Grassy Fries.)"
"* (Not enough inventory space.)"
ch[2] = "No"

"* (Nothing of interest here.)"

gml_Object_obj_steamworks_29_box_5_Step_0:
"* (You peer inside the box and#  find some Gravity Granola.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Gravity Granola!)"
"* (Not enough inventory space.)"
ch[2] = "No"

"* (You peer inside the box and#  find some Gravity Granola.)"
"* (Some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Gravity Granola.)"
"* (Not enough inventory space.)"
ch[2] = "No"

"* (Nothing of interest here.)"

(the following interaction is unused)
gml_Object_obj_steamworks_31_door_left_Step_0:
"* (The door is locked.)"

"* (Locked.)"

Factory

gml_RoomCC_rm_steamworks_factory_01_2_Create:
"* (The ladder of success.)"

gml_RoomCC_rm_steamworks_factory_01_8_Create:
"* (A roboceptionist, frozen in#  time.)    "
"* (It holds an expression of#  melancholy.)"

gml_RoomCC_rm_steamworks_factory_01_10_Create:
"* Wishing everyone a productive#  final workday.    "
"* Feel free to take pictures#  with your creations, as they#  must be left behind.    "
"* As always, thank you for your#  contributions to the#  Steamworks."

gml_RoomCC_rm_steamworks_factory_01_3_Create:
"* (The waiting room chairs are#  waiting for someone to wait on#  them.)"

"* (Chairs.)"

gml_Object_obj_steamworks_32_elevator_Step_0:
"* (An empty elevator#  shaft lies before you.)"
"* Well then..."
"* \"Convenience\" was never#  in today's dictionary#  anyway."
"* Gotta be a staircase#  closeby."

"* (An empty elevator#  shaft lies before you.)"

gml_RoomCC_rm_steamworks_factory_01_9_Create:
"* Tomorrow means the Surface!"

gml_RoomCC_rm_steamworks_factory_02_10_Create:
"* (Various cardboard cuboids lie#  bunched-up in the corner.)"
"* (They're all empty.)"

gml_RoomCC_rm_steamworks_factory_02_11_Create:
"* (The belt looks as if it's#  wanting to convey something.)"

gml_RoomCC_rm_steamworks_factory_02_12_Create:
"* (You knock on the steel#  structure.)"
"* (It echoes with a deep#  clanging.)"

gml_RoomCC_rm_steamworks_factory_02_13_Create:
"* (An unfortunate incident.)"

gml_RoomCC_rm_steamworks_factory_02_14_Create:
"* (A giant red machine, minding#  its own business.)"

gml_RoomCC_rm_steamworks_factory_02_15_Create:
"* (The blue machine stares at#  the red machine as if it holds#  a grudge.)"

gml_Object_obj_factory_02_conveyor_belt_panel_2_Step_0:
"* No response."

gml_Object_obj_factory_02_trashcan_Step_0:
"* (You find a stick of beef#  jerky in the trash can.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got beef jerky!)"
"* (Not enough space.)"
ch[2] = "No"

"* (It's empty.)"

gml_RoomCC_rm_steamworks_factory_03_8_Create:
"* Metalworks Emergency Escape#  Plan (or MEEP): "
"* In case someone sets the room#  on fire, do not use the#  elevator. "
"* Evacuate down to floor 01 or#  use a passcode to access floor#  03."

gml_RoomCC_rm_steamworks_factory_03_10_Create:
"* (The remnant of Ceroba's#  wrath.)"

gml_Object_obj_gold_cache_steamworks_factory_03_Step_0:
"* (60G sits abandoned in the#  machine.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got 60 G!)"
ch[2] = "No"

"* (The machine is now empty.)"

gml_RoomCC_rm_steamworks_factory_03_9_Create:
"* (A rusty machine, once used#  for shaping gold ore into#  coins.)"
"* (It doesn't seem functional.)"

gml_RoomCC_rm_steamworks_factory_03_11_Create:
"* (A large collection of#  familiar stones.)"
"* (Unfortunately, nothing in the#  pile catches your eye.)"

gml_Object_obj_steamworks_factory_elevators_Step_0:
"* (An empty elevator#  shaft lies before you.)"

gml_Object_obj_factory_03_numpad_Step_0:
"* (You figured out a#  code?)"
"* (Hurry and give it a#  try!)"

"* (Try something else!#  Come on!)"

gml_RoomCC_rm_steamworks_factory_04_0_Create:
"* (An old PC sitting on two#  desktops.)"
"* (The image on the screen gives#  you a nostalgic feeling.)"

gml_RoomCC_rm_steamworks_factory_04_2_Create:
"* (The desk chair seems to be#  growing a substance you'd#  rather stay away from.)"

gml_Object_obj_factory_04_trashcan_Step_0:
"* (A sheet of neatly typed#  bullet points lies crumpled in#  the trash.)"
"* (You stash it in your mail#  bag.)"

"* (Nothing useful here.)"

gml_RoomCC_rm_steamworks_factory_04_5_Create:
"* (You are awestruck by the#  absolute pipe pandamonium on#  display.)    "
"* (How DO they do it?)"

gml_RoomCC_rm_steamworks_factory_04_3_Create:
"* (The desk chair seems to be#  growing a substance you'd#  rather stay away from.)"

gml_RoomCC_rm_steamworks_factory_04_1_Create:
"* (The note on the powered off#  PC reads:)    "
"* The future is bright."
"* Hang in there!"

gml_RoomCC_rm_steamworks_factory_04_4_Create:
"* (Many sticky notes are posted#  around the smashed-in PC.)"
"* We've replaced your computer#  six times now.    "
"* Please control your temper.#  It's just Solitaire."

gml_RoomCC_rm_steamworks_factory_04_6_Create:
"* DOWNSIZING IMMINENT!    "
"* But definitely not for the#  employee who's reading this.   #  "
"* You're doing a great job!"

gml_RoomCC_rm_steamworks_factory_04_7_Create:
"* (A dilapidated desk with#  several ripped up notes strewn#  about.)    "
"* (Among the notes sits a piece#  of paper with one thing written#  on it:)    "
"* How do I tell them?"

gml_RoomCC_rm_steamworks_factory_04_9_Create:
"* (Dusty filing cabinets filled#  with employee records.)"

gml_RoomCC_rm_steamworks_factory_04_8_Create:
"* Today's elevator passcode:#  " + global.factory_code_3 + ""

gml_RoomCC_rm_steamworks_factory_04_10_Create:
"* Richter B. Oni"
"* Engineering Certificate -#  X/X/20XX"

Chemistry Lab

gml_RoomCC_rm_steamworks_chem_01_1_Create:
"* (The door won't budge without#  proper identification.)"

gml_RoomCC_rm_steamworks_chem_01_3_Create:
"* (Nothing you haven't seen#  before.)"

"* (Nothing of value.)"

gml_RoomCC_rm_steamworks_chem_01_4_Create:
"* (The waiting room chairs are#  waiting for someone to wait on#  them.)"

"* (Chairs.)"

gml_RoomCC_rm_steamworks_chem_01_5_Create:
"* (The waiting room chairs are#  waiting for someone to wait on#  them.)"

"* (Chairs.)"

gml_Object_obj_chem_01_reception_Step_0:
"* (The receptionist is#  unreceptive.)"
"* (They seemed to be in the#  middle of creating a new#  Steamworks ID.)"
"* (Finish their work?)"
ch[1] = "Yes"
ch[2] = "No"

"* (You notice a sign in the#  receptionist office.)"
"* Do not eat the writing#  utensils! Not again..."
"* (You wonder what tragic event#  warranted this sign.)"

"* (A familiar display.)" (unused)

gml_RoomCC_rm_steamworks_chem_03_1_Create:
"* (A pair of matching test tubes#  for you and your significant#  other.)"

"* (Empty test tubes.)"

gml_RoomCC_rm_steamworks_chem_03_4_Create:
"* (Unsurprisingly, this printer#  is broken.)"

"* (A broken printer.)"

gml_RoomCC_rm_steamworks_chem_03_2_Create:
"* (You peer through the#  microscope...)"
"* (You spot a cell experiencing#  mitosis.) "
"* (All of the surrounding cells#  cheer in support.)"

"* (A microscope.)"

gml_RoomCC_rm_steamworks_chem_03_5_Create:
"* (The drain of the sink is#  clogged with science.)"

"* (A sink.)"

gml_RoomCC_rm_steamworks_chem_03_7_Create:
"* (Doing the dishes without#  being told? Never!)"

"* (Unwashed dishes.)"

gml_RoomCC_rm_steamworks_chem_03_8_Create:
"* (If only you had a pack of#  instant noodles.)"

"* (A cold stove.)"

gml_RoomCC_rm_steamworks_chem_03_9_Create:
"* (The plates are stuck#  together.)"

"* (Unwashed dishes.)"

gml_Object_obj_chem_03_sticky_notes_Step_0:
"* (A few sticky notes are pinned#  to the cork board.) "
"* Will someone tell Dr. Fish to#  stop using the lab to create#  colored slime? "
"* I don't care if it makes funny#  noises, it does not count as#  work."

"* (A few sticky notes are pinned#  to the cork board.) "
"* Todo: -Try new things -Fail#  miserably -Quit my job."

"* (A few sticky notes are pinned#  to the cork board.)"
"* (This one consists of all 31#  trillion numbers of pi written#  in crayon.)"

"* (A few sticky notes are pinned#  to the cork board.)"
"* (This one points to the note#  with the pi numbers.) "
"* What a showoff."
"* Check it: pi x infinity. "
"* Owned B)"

"* (A cork board with several#  unimportant notes on it.)"

gml_RoomCC_rm_steamworks_chem_03_11_Create:
"* (It's the famous blue juice.)"

"* (Nothing good.)"

gml_RoomCC_rm_steamworks_chem_03_3_Create:
"* (You peer through the#  microscope...)"
"* (Just a normal-sized Froggit.)"

"* (A microscope.)"

gml_RoomCC_rm_steamworks_chem_03_10_Create:
"* (You spot a note on the#  machine.) "
"* Radiator out of order due to#  releasing lethal radiation for#  several weeks. "
"* If you die within the next#  year, please do not sue."

"* (An old machine.)"

gml_RoomCC_rm_steamworks_chem_03_12_Create:
"* (Foul scents seep out from the#  test tubes.)"

"* (Test tubes.)"

gml_Object_obj_cake_Step_0:
"* (You would like some Cake but#  you'd rather not alert Axis.)"
"* (Risk it?)"
ch[1] = "Yes"
"* (Not enough space.)"
gml_Object_obj_cake_Alarm_0:
"* (...Phew.)"
gml_Object_obj_cake_Step_0:
ch[2] = "No"
"* (Better safe than sorry.)"

"* (It's empty now.)"

"* (A cake in its cage.)"

gml_RoomCC_rm_steamworks_chem_03_6_Create:
"* (There's no saving this sink.)"

"* (A sink.)"

gml_RoomCC_rm_steamworks_chem_03_14_Create:
"* (It's one of those things. You#  know.)"

"* (...)"

gml_RoomCC_rm_steamworks_chem_04_5_Create:
"* (The doors to the storage#  cabinet are locked.)"

"* (Locked.)"

gml_RoomCC_rm_steamworks_chem_04_3_Create:
"* (It's one of those things. You#  know.)"

"* (...)"

gml_Object_obj_chem_04_cabinet_Step_0:
"* (You notice wall cracks peeking#  out from behind the cabinet.) "
"* (Move it?)"
ch[1] = "Yes"
ch[2] = "No"

"* (A presence is cowering behind#  the storage cabinet.) "
"* (But it won't budge.)"

gml_Object_obj_steamworks_chem_04_cabinet_Step_0:
"* (You open the storage cabinet#  and find some Dihydrogen#  Monoxide.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Dihydrogen Monoxide!)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (Could be expired.)"

"* (There's some water inside.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got water.)"
"* (Not enough inventory space.)"
ch[2] = "No"

"* (Nothing inside but#  oddly-shaped glass.)"

gml_RoomCC_rm_steamworks_chem_hermit_1_Create:
"* (Some sort of experiment#  involving carefully measured#  liquids.)"
"* (Science stuff.)"

gml_Object_obj_hermit_bookshelf_Step_0:
"* (You examine the#  bookshelf...) "
"* (A title called \"Mysteries of#  the Underground\" catches your#  eye.) "
"* (Read it?)"
ch[1] = "Yes"ch[1] = "Yes" ch[1] = "Yes"ch[2] = "No"

gml_RoomCC_rm_steamworks_chem_hermit_2_Create:
"* (A collection of knick-knacks#  from around the Steamworks.)"

gml_RoomCC_rm_steamworks_chem_05_8_Create:
"* (Two tubes chillin'.)"

"* (Test tubes.)"

gml_RoomCC_rm_steamworks_chem_05_3_Create:
"* (You peer through the#  microscope only to find out#  it's a telescope in disguise.)"
"* (No constellations or planets#  can be seen. How#  disappointing.)"

"* (A microscope.)"

gml_RoomCC_rm_steamworks_chem_05_2_Create:
"* (The drawers are filled with#  old tools and other oddities.)"

"* (Nothing but junk inside.)"

gml_RoomCC_rm_steamworks_chem_05_7_Create:
"* (Always wash your hands before#  handling life-threatening#  chemicals!)"

"* (A dry sink.)"

gml_RoomCC_rm_steamworks_chem_05_6_Create:
"* (You sense great tension#  between these two tubes.)"
"* (Test tubes.)"

gml_RoomCC_rm_steamworks_chem_05_5_Create:
"* (You peer through the#  microscope...)"
"* (Just a buncha cells being#  cellular.)"

"* (A microscope.)"

gml_Object_obj_chem_05_trashcan_Step_0:
"* (You reach into the trash#  can...)  "
"* (You pull out a crumpled up#  essay titled \"Mixin' It Up!\") "
"* (It's typed in size 13 font to#  better reach the minimum page#  requirement... of 1.) "
"* (You stash the essay in your#  mail bag.)"

"* (A page of rambly writings#  wastes away in the can.)"
"* (You take it.)"

"* (Nothing useful here.)"

gml_RoomCC_rm_steamworks_chem_05_4_Create:
"* Today's assignment: Compound#  mixing!"
"* The head office said we have#  free use over the Compound#  Computer for today. "
"* They also said the machine#  exploding and killing us all is#  a risk they're willing to take."
"* So grab anything you can and#  toss it in!  "
"* Have fun!"

gml_Object_obj_chem_05_computer_Create_0:
"[AWAITING INPUT]\n"

"ERROR: Power low"

gml_Object_obj_chem_05_computer_Step_0:
"...\nWaiting for correct\ncompounds to complete\nmixture . . ."

"Reading. . ."
compound_active.compound_id
"\nVerdict: "
"Accepted."
"Declined."

"ERROR: Power low"

"Reading. . ."
compound_active.compound_id
"\nVerdict: "
"Acception Message"
"Rejection Message"

gml_Object_obj_compound_soda_pepper_Create_0:
"* The third most famous Italian#  duo."

gml_Object_obj_compound_ketchup_Create_0:
"* Good for bringing that 'dog#  from a 7 to a 10."

gml_Object_obj_compound_mustard_Create_0:
"* Best kept in a liquid or solid#  state of matter."

gml_Object_obj_compound_helium_Create_0:
"* Makes your voice sound funny."

gml_Object_obj_compound_rutherfordium_Create_0:
"* Discovered by the prestigious#  Dr. Rutherford Oscar himself.#  Or so he claims."

gml_Object_obj_compound_gold_Create_0:
"* The \"Au\" means that perhaps in#  an alternate universe, you own#  some."

gml_Object_obj_compound_chlorine_Create_0:
"* Useful for cleaning pools of#  water. Even hot pools on#  mountaintops."

gml_Object_obj_compound_party_popper_Create_0:
"* The element of surprise."

gml_Object_obj_compound_astatine_Create_0:
". . . How did you even get#  this?"

gml_Object_obj_compound_hydrogen_Create_0:
"* The lightest and most#  prevalent element in the#  universe."

gml_Object_obj_compound_titanium_Create_0:
"* What all robots will be made#  out of when they overtake the#  world."

gml_Object_obj_compound_neon_Create_0:
"* Believed to be but a myth#  until recently."

gml_Object_obj_compound_soda_mints_Create_0:
"* The deadliest mixture of them#  all."

gml_Object_obj_compound_sodium_Create_0:
"* An essential part of any#  balanced breakfast."

(the following interaction is unused)
gml_Object_obj_compound_silver_Create_0:
"* The element of disappointment."

gml_Object_obj_chem_05_cabinets_Step_0:
"* (Nothing useful here.)"

gml_Object_obj_chem_05_computer_Step_0:
"Status:\nCompound 1: " + status_1 + "\nCompound 2: " + status_2
"MISSING"
"PRESENT"

". . .Booting process."
"\nBoot complete.\nMixing initialized."

"Mixing process\ncomplete. Enjoy your\ndeadly acid :)"

". . ."
"\nITEMs ready\nApproach terminal"

"Your ITEM is ready"

gml_Object_obj_chem_05_maze_puzzle_Draw_64:
"   INITIALIZING..."
"MIX SUCCESSFUL"

gml_Object_obj_steamworks_05_acid_Step_0:
"* (Take the acid?)"
ch[1] = "Yes"
"* (Obtained ACID!)"
"* (Not enough space.)"
ch[2] = "No"
"* It doesn't seem appetizing."

gml_Object_obj_chem_05_door_Step_0:
"* (A complex lock mechanism#  blocks your exit.)"
"* (What could open it up?)"

"* (A roadblock.)"

"* (You can't think of a way to#  make this work.)"

"* (You use the ACID to ACID#  away at the DOOR.)"

gml_Object_obj_chem_05_door_Alarm_2:
"* (The door melted away.)" (unused)

gml_RoomCC_rm_steamworks_chem_06_5_Create:
"* (You peer through the#  microscope...)"
"* (You discover a pocket#  dimension buried in the#  microverse.)"

"* (Yet another microscope.)"

gml_RoomCC_rm_steamworks_chem_06_2_Create:
"* I am trying to grow energy#  plants but I always end up with#  these leafy things. "
"* They smell like honey and#  won't stop making trumpet#  noises!  "
"* Why does this keep happening#  to me?"

gml_RoomCC_rm_steamworks_chem_06_3_Create:
"* (The energy plant emits a#  heavy glow.)"
"* (You fight the urge to taste#  it.)"

"* (A white plant.)"

gml_RoomCC_rm_steamworks_chem_06_6_Create:
"* (The ship escaped.)"

"* (An empty bottle.)"

gml_RoomCC_rm_steamworks_chem_07_2_Create:
"* (The door won't budge.)"

"* (Locked.)"

gml_RoomCC_rm_steamworks_chem_07_3_Create:
"* Help wanted for Project:#  Steam! "
"* Are you a monster with an#  above average IQ? "
"* Probably not. But in case you#  are, we NEED YOUR KNOWLEDGE! "
"* King ASGORE has called on the#  greatest monster minds to help#  develop society! "
"* Scientists, engineers,#  mathematicians, janitors - you#  name it! "
"* Sign up at the King's#  settlement and make your way#  southeast. "
"* You'll know you've arrived#  when you see a metallic#  construction site. "
"* The Steamworks: Tomorrow means#  the Surface!"

gml_Object_obj_steamworks_chem_07_id_reader_Step_0:
"* (The door is already#  open.)"
"* (Swipe your ID?)"
ch[1] = "Yes"
ch[2] = "No"

gml_Object_obj_steamworks_32_elevator_outside_Step_0:
"* (The elevator is#  unresponsive.)"

Axis Battle+

gml_Object_obj_steamworks_33_cutscene_neutral_Step_0:
"* (A daunting array of screens#  and buttons lie before you.)"
"* (You press one of the#  buttons.)"

"* Robotics Control Status:#  Functioning at 78%."
"* Awaiting input . . ."
"* MAIN DIRECTORY:"
ch[1] = "Info" ch[2] = "Docs" ch[3] = "Pictures" ch[4] = "Games" ch[5] = "Settings"

"* (You hear the whirring of#  cooling fans inside the hot#  console.) "
"* (Best leave it be.)"

"* (The computer was recently#  used.)" (unused)

gml_Object_obj_steamworks_34_dead_vendy_Step_0:"* (Take it?)"
ch[1] = "Yes"
"* (You got some Gravity Granola!)"
"* (Not enough space.)"
ch[2] = "No"

"* (A faint face is burned into#  the machine's screen...)"
"* (...staring out into the dim#  chasm of rock and steel.)"

"* (No business to conduct here.)"

gml_Object_obj_steamworks_34_pellets_Step_0:
"* (Take the Friendliness#  Pellets?)"
ch[1] = "Yes"
"* (You got the Friendliness#  Pellets!)"
"* (Not enough space.)"
ch[2] = "No"

gml_RoomCC_rm_steamworks_35_3_Create:
"* (...)"

gml_Object_obj_steamworks_36_chute_Step_0:
"* (Return to the laundry#  room?)"
ch[1] = "Yes"
ch[2] = "No"

"* Let's not venture off#  the path."
"* I've had enough#  Steamworks for today."

gml_RoomCC_rm_steamworks_36_2_Create:
"* (Need to find an exit.)"

gml_RoomCC_rm_steamworks_37_1_Create:
"* (Through those doors.)"