gml_Object_obj_steamworks_04_generator_Step_0:
"* (A rusty power generator.)"
"* (You're not sure if it still# works.)"
"* (The generator is working# overtime to provide power.)"
"* (It somehow broke.)"
gml_Object_obj_steamworks_04b_puzzle_Step_0:
"* (Best not to disturb the# pressure you've set.)"
"* (The valve won't budge.)"
gml_Object_obj_steamworks_04c_puzzle_Step_0:
"* (Best not to disturb the# pressure you've set.)"
"* (The valve won't budge.)"
gml_RoomCC_rm_steamworks_05b_1_Create:
"* (The door is jammed shut.)"
"* (Old machines.)"
gml_RoomCC_rm_steamworks_05b_2_Create:
"* (The door is jammed shut.)"
"* (Old machines.)"
gml_RoomCC_rm_steamworks_05b_3_Create:
"* (The door is jammed shut.)"
"* (Old machines.)"
gml_Object_obj_steamworks_05b_weird_machine_Step_0:
"* (You find a stick of beef# jerky inside the machine.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got beef jerky!)"
"* (Not enough space.)"
ch[2] = "No"
"* (You decide not to trust the# mysterious washer food.)"
"* (There's food inside the# machine.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got beef jerky!)"
"* (Not enough space.)"
ch[2] = "No"
"* (It's empty now.)"
gml_Object_obj_steamworks_05b_chute_Step_0:
"* (The chute is clogged with# strange-looking plants.)"
"* (It's clogged.)"
"* (Climb to the top?)"
ch[1] = "Yes"
ch[2] = "No"
gml_RoomCC_rm_steamworks_05b_4_Create:
"* (The smell of the old,# unwashed clothes makes you feel# queasy.)"
"* (Discarded clothes.)"
gml_RoomCC_rm_steamworks_05b_5_Create:
"* (A pair of cargo jeans is# stuck to the table. It's been# there a while.)"
"* (A table.)"
gml_RoomCC_rm_steamworks_05c_3_Create:
"* (You peer inside the# chamber...) "
"* (It's far too dark to make# anything out.)"
"* (Locked.)"
"* ..."
gml_RoomCC_rm_steamworks_05c_5_Create:
"* (You peer inside the# chamber...) "
"* (It's far too dark to make# anything out.)"
"* (Locked.)"
gml_Object_obj_steamworks_05d_lever_Step_0:
"* The generator is already# running."
gml_RoomCC_rm_steamworks_11_2_Create:
"* Excellence in Engineering# Award: Dr. Rutherford-Oscar"
gml_RoomCC_rm_steamworks_11_3_Create:
"* Decency in Engineering Award:# Prof. Daniels"
gml_RoomCC_rm_steamworks_11_4_Create:
"* Greatness in C--"
"* (You can't make out the# rest.)"
gml_Object_obj_chujin_plaque_Step_0:
"* You Tried in Engineering# Award: Mr. Chujin Ketsukane"
"* He never told me# he won an award..."
"* I'm proud of him."
gml_Object_obj_robuild_parent_Step_0:
"* (Just some useless scrap.)"
gml_Object_obj_steamworks_13_vent_Step_0:
"* (The vent has a few loose# screws.)"
"* (The vent has a few loose# screws.)"
"* (You finagle it open.)"
gml_Object_obj_steamworks_13_axis_door_Step_0:
"* Hold on! That's far too# easy of an escape."
"* Don't be reckless,# we'll find another way# out."
"* (The door is locked.)"
gml_RoomCC_rm_steamworks_17_18_Create:
"* (A poster of a smiling monster# with a slogan above them.) "
"* \"Tomorrow means the Surface!\""
"* (Some kind of propaganda.)"
gml_RoomCC_rm_steamworks_17_17_Create:
"* Safety is priority! "
"* - Wear your Steamworks Safety# Goggles during work hours! "
"* - Always keep your Steamworks# ID with you! "
"* - Decontaminate yourself of# any biohazards before leaving# the premises! "
"* - But most of all, have fun :)"
gml_Object_obj_steamworks_17c_switch_Step_0:
"* (Something happened somewhere.)"
"* (Something already happened# somewhere.)"
gml_Object_obj_steamworks_17_note_top_Step_0:
"* (The topmost paper is a# handwritten letter.) "
"* To: King ASGORE. "
"* This project, while exciting,# will be quite the undertaking. "
"* We will need Mining Co. to# work overtime to provide the# necessary materials. "
"* Furthermore, a meeting was# conducted at the Factory. "
"* I'm happy to report that# everyone is on board! "
"* There already are many great# robot ideas floating about. "
"* Cooking, cleaning, recreation;# the motivation is through the# roof! "
"* Though... one engineer# suggested we take this further# with a \"protection bot.\" "
"* I am quite unsure about that# proposition but you have the# final say. "
"* In any case, we will see this# completed. "
"* - Prof. Z."
"* (The paper underneath reads:) "
"* Project: Metal & Magic: "
"* Effective immediately, cease# home utility production at the# Factory- "
"* (The rest of the page is# redacted.)"
gml_Object_obj_trash_money_steamworks_17_Step_0:
"* (You find 60G in the trash can.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got 60G!)"
ch[2] = "No"
"* (Only trash left.)"
gml_Object_obj_macro_froggit_pedestal_Step_0:
"* (A beautiful flower made of# solid gold.)"
"* (Unfortunately, it's stuck to# the pedestal.)"
"* (Something seems to have once# rested here...)"
"* (Nothing happened.)"
gml_RoomCC_rm_steamworks_macro_froggit_room_5_Create:
"* (You aren't sure what this# inscription means.)"
gml_RoomCC_rm_steamworks_macro_froggit_room_6_Create:
"* (You aren't sure what this# inscription means.)"
gml_Object_obj_macro_froggit_room_door_Step_0:
"* (A giant sealed door,# presumably keeping something# inside...)"
gml_Object_obj_macro_froggit_chest_Step_0:
"* (You open the mysterious chest# as an epic melody slowly# crescendos in your head.)"
"* (You found a Golden Bandana!)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got the Golden Bandana!)"
"* (Not enough space.)"
ch[2] = "No"
"* (It's full of epic emptiness.)"
gml_RoomCC_rm_steamworks_21b_4_Create:
"* (A highly competitive game of# \"Chessers\" was played here.)"
gml_RoomCC_rm_steamworks_21b_3_Create:
"* (Scribbles and doodles of# surprising quality lie on the# table.)"
"* (You wish you could draw that# well...)"
gml_RoomCC_rm_steamworks_21b_7_Create:
"* (The mummified remains of an# abandoned pizza party.)"
"* (Not even you are brave enough# to try a slice.)"
gml_RoomCC_rm_steamworks_21b_0_Create:
"* (This security station would# be useful to track roaming# robots...)"
"* (...if there were any cameras# in the Steamworks.)"
gml_RoomCC_rm_steamworks_21b_1_Create:
"* (A portable coolant# dispenser.)"
"* (Handy.)"
gml_RoomCC_rm_steamworks_21b_2_Create:
"* (Trash can.)"
gml_RoomCC_rm_steamworks_21b_6_Create:
"* Break room rules:"
"* Do not work in the break# room."
"* Do not fix in the break room."
gml_RoomCC_rm_steamworks_21b_8_Create:
"* Have you seen my wife?"
gml_RoomCC_rm_steamworks_21b_5_Create:
"* (A few papers are scattered on# the table.)"
"* (Seems to be an unfinished# proposal for security camera# installations.)"
gml_Object_obj_steamworks_chase_skip_vent_Step_0:
"* (Crawl through the vent?)"
ch[1] = "Yes"
ch[2] = "No"
gml_RoomCC_rm_steamworks_23_6_Create:
"* Don't stray too far! "
"* That's the direction# Axis went!"
gml_RoomCC_rm_steamworks_23_4_Create:
"* (Step by step. One by one.)"
"* (A stepladder.)"
gml_RoomCC_rm_steamworks_23_5_Create:
"* (Nothing of value resides in# this trash can.)"
"* (Nothing of value.)"
gml_RoomCC_rm_steamworks_23_3_Create:
"* (An old bottle with no message# inside.)"
"* (The message is clear.)"
"* (Just some litter.)"
gml_Object_obj_mail_station_steamworks_Step_0:
"* Watch it, Clover!"
"* We don't want to alert# any outsiders."
"* Especially workers# under Asgore like the# UGPS."
"* Your mail will have to# wait."
"* Watch it, Clover!"
"* We don't want to alert any# outsiders."
"* Especially workers under# Asgore like the UGPS."
"* Your mail will have to wait."
"* But nobody came."
gml_RoomCC_rm_steamworks_27_2_Create:
"* (A dried up fountain lies# before you.) "
"* (It doesn't look remotely# operational anymore.)"
"* (A dried up fountain.)"
gml_RoomCC_rm_steamworks_27_3_Create:
"* (Various types of plants sit# within several containers.) "
"* (The smell is... unnatural.)"
"* (Getting tired of plants.)"
gml_Object_obj_steamworks_27_box_Step_0:
"* (You peer into the box and find# a bucket of nails.) "
"* (Take them?)"
ch[1] = "Yes"
"* (You got Nails!)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (You decide not to touch the# nails.)"
"* (Nothing of interest here.)"
"* (A bucket of nails. Could be# useful.)"
"* (Take them?)"
ch[1] = "Yes"
"* (You got nails.)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (Nothing of use left.)"
gml_RoomCC_rm_steamworks_27_5_Create:
"* (A grown-over robot.) "
"* (They're much more silent than# you're used to.)"
"* (Already dead.)"
gml_RoomCC_rm_steamworks_27_4_Create:
"* (A grown-over robot.)"
"* (Could use a good cleaning.)"
"* (Already dead.)"
gml_RoomCC_rm_steamworks_28_2_Create:
"* (A grown-over robot.)"
"* (You can almost make out a face# on its screen.)"
"* (Already dead.)"
gml_RoomCC_rm_steamworks_28_3_Create:
"* (A grown-over robot.)"
"* (You avoid touching some# exposed wires on their back.)"
"* (Already dead.)"
gml_RoomCC_rm_steamworks_28_4_Create:
"* (A grown-over robot.)"
"* (Seems more forgotten than the# rest.)"
"* (Already dead.)"
gml_RoomCC_rm_steamworks_28_5_Create:
"* (A grown-over robot.)"
"* (This one looks like it could# cut you.)"
"* (Already dead.)"
gml_RoomCC_rm_steamworks_28_6_Create:
"* (A grown-over robot.)"
"* (You notice a small hat resting# on top of them.)"
"* (Already dead.)"
gml_RoomCC_rm_steamworks_28_7_Create:
"* To: Science Division "
"* Employees have reported the# generator is showing more wear# than ever. "
"* The engineers predict the# machine won't last longer than# one year from now. "
"* I need you to speed up the# testing of alternate power# sources. "
"* The Underground depends on it."
"* - Head Office"
gml_RoomCC_rm_steamworks_28_8_Create:
"* To: Head Office "
"* More tests are underway, both# biological and mechanical. "
"* We don't know which direction# will ultimately be best for# monsterkind yet. "
"* However, the chemistry lab did# have a breakthrough regarding a# white plant. "
"* I'll get back to you on that# once further testing has# commenced. "
"* - Science Division"
gml_RoomCC_rm_steamworks_28_9_Create:
"* To: Head Office "
"* I think we've got it! "
"* The white plants have proven# able to generate electricity at# a fantastic rate! "
"* The only issues are that they# grow four times faster than# normal flora... "
"* ...and once their power is# drained, they wilt into a dark,# sticky substance. "
"* If this is greenlit, we will# need a new division to tend to# these plants. "
"* Otherwise, working conditions# will suffer greatly. "
"* - Science Division"
gml_RoomCC_rm_steamworks_28_10_Create:
"* To: Science Division"
"* The plants should suffice as a# temporary solution. "
"* I've heard one of our top# scientists is working toward a# new compound. "
"* One made from special energy.# It could be the key we need. "
"* Much more time is necessary to# develop it properly, however. "
"* As for the proposed \"Greenhouse# Division\", I have an idea. "
"* Cheaper, more efficient, and# trustworthy. "
"* I'll send you some blueprints# shortly. Thank you for your# time and research. "
"* - Head Office"
gml_Object_obj_blueprint_steamworks_29_Step_0:
"* (Rolled-up blueprints lie in# the box.) "
"* (You take a look.)"
"* (Some blueprints...)"
gml_RoomCC_rm_steamworks_29_2_Create:
"* (You peer inside the box.)"
"* (Nothing of interest here.)"
"* (Nothing of use.)"
gml_Object_obj_steamworks_29_box_4_Step_0:
"* (You peer inside the box and# find some Grassy Fries.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Grassy Fries!)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (Some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Grassy Fries.)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (Nothing of interest here.)"
gml_Object_obj_steamworks_29_box_5_Step_0:
"* (You peer inside the box and# find some Gravity Granola.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Gravity Granola!)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (You peer inside the box and# find some Gravity Granola.)"
"* (Some food here.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Gravity Granola.)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (Nothing of interest here.)"
(the following interaction is unused)
gml_Object_obj_steamworks_31_door_left_Step_0:
"* (The door is locked.)"
"* (Locked.)"
gml_RoomCC_rm_steamworks_factory_01_2_Create:
"* (The ladder of success.)"
gml_RoomCC_rm_steamworks_factory_01_8_Create:
"* (A roboceptionist, frozen in# time.) "
"* (It holds an expression of# melancholy.)"
gml_RoomCC_rm_steamworks_factory_01_10_Create:
"* Wishing everyone a productive# final workday. "
"* Feel free to take pictures# with your creations, as they# must be left behind. "
"* As always, thank you for your# contributions to the# Steamworks."
gml_RoomCC_rm_steamworks_factory_01_3_Create:
"* (The waiting room chairs are# waiting for someone to wait on# them.)"
"* (Chairs.)"
gml_Object_obj_steamworks_32_elevator_Step_0:
"* (An empty elevator# shaft lies before you.)"
"* Well then..."
"* \"Convenience\" was never# in today's dictionary# anyway."
"* Gotta be a staircase# closeby."
"* (An empty elevator# shaft lies before you.)"
gml_RoomCC_rm_steamworks_factory_01_9_Create:
"* Tomorrow means the Surface!"
gml_RoomCC_rm_steamworks_factory_02_10_Create:
"* (Various cardboard cuboids lie# bunched-up in the corner.)"
"* (They're all empty.)"
gml_RoomCC_rm_steamworks_factory_02_11_Create:
"* (The belt looks as if it's# wanting to convey something.)"
gml_RoomCC_rm_steamworks_factory_02_12_Create:
"* (You knock on the steel# structure.)"
"* (It echoes with a deep# clanging.)"
gml_RoomCC_rm_steamworks_factory_02_13_Create:
"* (An unfortunate incident.)"
gml_RoomCC_rm_steamworks_factory_02_14_Create:
"* (A giant red machine, minding# its own business.)"
gml_RoomCC_rm_steamworks_factory_02_15_Create:
"* (The blue machine stares at# the red machine as if it holds# a grudge.)"
gml_Object_obj_factory_02_conveyor_belt_panel_2_Step_0:
"* No response."
gml_Object_obj_factory_02_trashcan_Step_0:
"* (You find a stick of beef# jerky in the trash can.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got beef jerky!)"
"* (Not enough space.)"
ch[2] = "No"
"* (It's empty.)"
gml_RoomCC_rm_steamworks_factory_03_8_Create:
"* Metalworks Emergency Escape# Plan (or MEEP): "
"* In case someone sets the room# on fire, do not use the# elevator. "
"* Evacuate down to floor 01 or# use a passcode to access floor# 03."
gml_RoomCC_rm_steamworks_factory_03_10_Create:
"* (The remnant of Ceroba's# wrath.)"
gml_Object_obj_gold_cache_steamworks_factory_03_Step_0:
"* (60G sits abandoned in the# machine.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got 60 G!)"
ch[2] = "No"
"* (The machine is now empty.)"
gml_RoomCC_rm_steamworks_factory_03_9_Create:
"* (A rusty machine, once used# for shaping gold ore into# coins.)"
"* (It doesn't seem functional.)"
gml_RoomCC_rm_steamworks_factory_03_11_Create:
"* (A large collection of# familiar stones.)"
"* (Unfortunately, nothing in the# pile catches your eye.)"
gml_Object_obj_steamworks_factory_elevators_Step_0:
"* (An empty elevator# shaft lies before you.)"
gml_Object_obj_factory_03_numpad_Step_0:
"* (You figured out a# code?)"
"* (Hurry and give it a# try!)"
"* (Try something else!# Come on!)"
gml_RoomCC_rm_steamworks_factory_04_0_Create:
"* (An old PC sitting on two# desktops.)"
"* (The image on the screen gives# you a nostalgic feeling.)"
gml_RoomCC_rm_steamworks_factory_04_2_Create:
"* (The desk chair seems to be# growing a substance you'd# rather stay away from.)"
gml_Object_obj_factory_04_trashcan_Step_0:
"* (A sheet of neatly typed# bullet points lies crumpled in# the trash.)"
"* (You stash it in your mail# bag.)"
"* (Nothing useful here.)"
gml_RoomCC_rm_steamworks_factory_04_5_Create:
"* (You are awestruck by the# absolute pipe pandamonium on# display.) "
"* (How DO they do it?)"
gml_RoomCC_rm_steamworks_factory_04_3_Create:
"* (The desk chair seems to be# growing a substance you'd# rather stay away from.)"
gml_RoomCC_rm_steamworks_factory_04_1_Create:
"* (The note on the powered off# PC reads:) "
"* The future is bright."
"* Hang in there!"
gml_RoomCC_rm_steamworks_factory_04_4_Create:
"* (Many sticky notes are posted# around the smashed-in PC.)"
"* We've replaced your computer# six times now. "
"* Please control your temper.# It's just Solitaire."
gml_RoomCC_rm_steamworks_factory_04_6_Create:
"* DOWNSIZING IMMINENT! "
"* But definitely not for the# employee who's reading this. # "
"* You're doing a great job!"
gml_RoomCC_rm_steamworks_factory_04_7_Create:
"* (A dilapidated desk with# several ripped up notes strewn# about.) "
"* (Among the notes sits a piece# of paper with one thing written# on it:) "
"* How do I tell them?"
gml_RoomCC_rm_steamworks_factory_04_9_Create:
"* (Dusty filing cabinets filled# with employee records.)"
gml_RoomCC_rm_steamworks_factory_04_8_Create:
"* Today's elevator passcode:# " + global.factory_code_3 + ""
gml_RoomCC_rm_steamworks_factory_04_10_Create:
"* Richter B. Oni"
"* Engineering Certificate -# X/X/20XX"
gml_RoomCC_rm_steamworks_chem_01_1_Create:
"* (The door won't budge without# proper identification.)"
gml_RoomCC_rm_steamworks_chem_01_3_Create:
"* (Nothing you haven't seen# before.)"
"* (Nothing of value.)"
gml_RoomCC_rm_steamworks_chem_01_4_Create:
"* (The waiting room chairs are# waiting for someone to wait on# them.)"
"* (Chairs.)"
gml_RoomCC_rm_steamworks_chem_01_5_Create:
"* (The waiting room chairs are# waiting for someone to wait on# them.)"
"* (Chairs.)"
gml_Object_obj_chem_01_reception_Step_0:
"* (The receptionist is# unreceptive.)"
"* (They seemed to be in the# middle of creating a new# Steamworks ID.)"
"* (Finish their work?)"
ch[1] = "Yes"
ch[2] = "No"
"* (You notice a sign in the# receptionist office.)"
"* Do not eat the writing# utensils! Not again..."
"* (You wonder what tragic event# warranted this sign.)"
"* (A familiar display.)" (unused)
gml_RoomCC_rm_steamworks_chem_03_1_Create:
"* (A pair of matching test tubes# for you and your significant# other.)"
"* (Empty test tubes.)"
gml_RoomCC_rm_steamworks_chem_03_4_Create:
"* (Unsurprisingly, this printer# is broken.)"
"* (A broken printer.)"
gml_RoomCC_rm_steamworks_chem_03_2_Create:
"* (You peer through the# microscope...)"
"* (You spot a cell experiencing# mitosis.) "
"* (All of the surrounding cells# cheer in support.)"
"* (A microscope.)"
gml_RoomCC_rm_steamworks_chem_03_5_Create:
"* (The drain of the sink is# clogged with science.)"
"* (A sink.)"
gml_RoomCC_rm_steamworks_chem_03_7_Create:
"* (Doing the dishes without# being told? Never!)"
"* (Unwashed dishes.)"
gml_RoomCC_rm_steamworks_chem_03_8_Create:
"* (If only you had a pack of# instant noodles.)"
"* (A cold stove.)"
gml_RoomCC_rm_steamworks_chem_03_9_Create:
"* (The plates are stuck# together.)"
"* (Unwashed dishes.)"
gml_Object_obj_chem_03_sticky_notes_Step_0:
"* (A few sticky notes are pinned# to the cork board.) "
"* Will someone tell Dr. Fish to# stop using the lab to create# colored slime? "
"* I don't care if it makes funny# noises, it does not count as# work."
"* (A few sticky notes are pinned# to the cork board.) "
"* Todo: -Try new things -Fail# miserably -Quit my job."
"* (A few sticky notes are pinned# to the cork board.)"
"* (This one consists of all 31# trillion numbers of pi written# in crayon.)"
"* (A few sticky notes are pinned# to the cork board.)"
"* (This one points to the note# with the pi numbers.) "
"* What a showoff."
"* Check it: pi x infinity. "
"* Owned B)"
"* (A cork board with several# unimportant notes on it.)"
gml_RoomCC_rm_steamworks_chem_03_11_Create:
"* (It's the famous blue juice.)"
"* (Nothing good.)"
gml_RoomCC_rm_steamworks_chem_03_3_Create:
"* (You peer through the# microscope...)"
"* (Just a normal-sized Froggit.)"
"* (A microscope.)"
gml_RoomCC_rm_steamworks_chem_03_10_Create:
"* (You spot a note on the# machine.) "
"* Radiator out of order due to# releasing lethal radiation for# several weeks. "
"* If you die within the next# year, please do not sue."
"* (An old machine.)"
gml_RoomCC_rm_steamworks_chem_03_12_Create:
"* (Foul scents seep out from the# test tubes.)"
"* (Test tubes.)"
gml_Object_obj_cake_Step_0:
"* (You would like some Cake but# you'd rather not alert Axis.)"
"* (Risk it?)"
ch[1] = "Yes"
"* (Not enough space.)"
gml_Object_obj_cake_Alarm_0:
"* (...Phew.)"
gml_Object_obj_cake_Step_0:
ch[2] = "No"
"* (Better safe than sorry.)"
"* (It's empty now.)"
"* (A cake in its cage.)"
gml_RoomCC_rm_steamworks_chem_03_6_Create:
"* (There's no saving this sink.)"
"* (A sink.)"
gml_RoomCC_rm_steamworks_chem_03_14_Create:
"* (It's one of those things. You# know.)"
"* (...)"
gml_RoomCC_rm_steamworks_chem_04_5_Create:
"* (The doors to the storage# cabinet are locked.)"
"* (Locked.)"
gml_RoomCC_rm_steamworks_chem_04_3_Create:
"* (It's one of those things. You# know.)"
"* (...)"
gml_Object_obj_chem_04_cabinet_Step_0:
"* (You notice wall cracks peeking# out from behind the cabinet.) "
"* (Move it?)"
ch[1] = "Yes"
ch[2] = "No"
"* (A presence is cowering behind# the storage cabinet.) "
"* (But it won't budge.)"
gml_Object_obj_steamworks_chem_04_cabinet_Step_0:
"* (You open the storage cabinet# and find some Dihydrogen# Monoxide.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got Dihydrogen Monoxide!)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (Could be expired.)"
"* (There's some water inside.)"
"* (Take it?)"
ch[1] = "Yes"
"* (You got water.)"
"* (Not enough inventory space.)"
ch[2] = "No"
"* (Nothing inside but# oddly-shaped glass.)"
gml_RoomCC_rm_steamworks_chem_hermit_1_Create:
"* (Some sort of experiment# involving carefully measured# liquids.)"
"* (Science stuff.)"
gml_RoomCC_rm_steamworks_chem_hermit_2_Create:
"* (A collection of knick-knacks# from around the Steamworks.)"
gml_RoomCC_rm_steamworks_chem_05_8_Create:
"* (Two tubes chillin'.)"
"* (Test tubes.)"
gml_RoomCC_rm_steamworks_chem_05_3_Create:
"* (You peer through the# microscope only to find out# it's a telescope in disguise.)"
"* (No constellations or planets# can be seen. How# disappointing.)"
"* (A microscope.)"
gml_RoomCC_rm_steamworks_chem_05_2_Create:
"* (The drawers are filled with# old tools and other oddities.)"
"* (Nothing but junk inside.)"
gml_RoomCC_rm_steamworks_chem_05_7_Create:
"* (Always wash your hands before# handling life-threatening# chemicals!)"
"* (A dry sink.)"
gml_RoomCC_rm_steamworks_chem_05_6_Create:
"* (You sense great tension# between these two tubes.)"
"* (Test tubes.)"
gml_RoomCC_rm_steamworks_chem_05_5_Create:
"* (You peer through the# microscope...)"
"* (Just a buncha cells being# cellular.)"
"* (A microscope.)"
gml_Object_obj_chem_05_trashcan_Step_0:
"* (You reach into the trash# can...) "
"* (You pull out a crumpled up# essay titled \"Mixin' It Up!\") "
"* (It's typed in size 13 font to# better reach the minimum page# requirement... of 1.) "
"* (You stash the essay in your# mail bag.)"
"* (A page of rambly writings# wastes away in the can.)"
"* (You take it.)"
"* (Nothing useful here.)"
gml_RoomCC_rm_steamworks_chem_05_4_Create:
"* Today's assignment: Compound# mixing!"
"* The head office said we have# free use over the Compound# Computer for today. "
"* They also said the machine# exploding and killing us all is# a risk they're willing to take."
"* So grab anything you can and# toss it in! "
"* Have fun!"
gml_Object_obj_chem_05_computer_Create_0:
"[AWAITING INPUT]\n"
"ERROR: Power low"
gml_Object_obj_chem_05_computer_Step_0:
"...\nWaiting for correct\ncompounds to complete\nmixture . . ."
"Reading. . ."
compound_active.compound_id
"\nVerdict: "
"Accepted."
"Declined."
"ERROR: Power low"
"Reading. . ."
compound_active.compound_id
"\nVerdict: "
"Acception Message"
"Rejection Message"
gml_Object_obj_compound_soda_pepper_Create_0:
"* The third most famous Italian# duo."
gml_Object_obj_compound_ketchup_Create_0:
"* Good for bringing that 'dog# from a 7 to a 10."
gml_Object_obj_compound_mustard_Create_0:
"* Best kept in a liquid or solid# state of matter."
gml_Object_obj_compound_helium_Create_0:
"* Makes your voice sound funny."
gml_Object_obj_compound_rutherfordium_Create_0:
"* Discovered by the prestigious# Dr. Rutherford Oscar himself.# Or so he claims."
gml_Object_obj_compound_gold_Create_0:
"* The \"Au\" means that perhaps in# an alternate universe, you own# some."
gml_Object_obj_compound_chlorine_Create_0:
"* Useful for cleaning pools of# water. Even hot pools on# mountaintops."
gml_Object_obj_compound_party_popper_Create_0:
"* The element of surprise."
gml_Object_obj_compound_astatine_Create_0:
". . . How did you even get# this?"
gml_Object_obj_compound_hydrogen_Create_0:
"* The lightest and most# prevalent element in the# universe."
gml_Object_obj_compound_titanium_Create_0:
"* What all robots will be made# out of when they overtake the# world."
gml_Object_obj_compound_neon_Create_0:
"* Believed to be but a myth# until recently."
gml_Object_obj_compound_soda_mints_Create_0:
"* The deadliest mixture of them# all."
gml_Object_obj_compound_sodium_Create_0:
"* An essential part of any# balanced breakfast."
(the following interaction is unused)
gml_Object_obj_compound_silver_Create_0:
"* The element of disappointment."
gml_Object_obj_chem_05_cabinets_Step_0:
"* (Nothing useful here.)"
gml_Object_obj_chem_05_computer_Step_0:
"Status:\nCompound 1: " + status_1 + "\nCompound 2: " + status_2
"MISSING"
"PRESENT"
". . .Booting process."
"\nBoot complete.\nMixing initialized."
"Mixing process\ncomplete. Enjoy your\ndeadly acid :)"
". . ."
"\nITEMs ready\nApproach terminal"
"Your ITEM is ready"
gml_Object_obj_chem_05_maze_puzzle_Draw_64:
" INITIALIZING..."
"MIX SUCCESSFUL"
gml_Object_obj_steamworks_05_acid_Step_0:
"* (Take the acid?)"
ch[1] = "Yes"
"* (Obtained ACID!)"
"* (Not enough space.)"
ch[2] = "No"
"* It doesn't seem appetizing."
gml_Object_obj_chem_05_door_Step_0:
"* (A complex lock mechanism# blocks your exit.)"
"* (What could open it up?)"
"* (A roadblock.)"
"* (You can't think of a way to# make this work.)"
"* (You use the ACID to ACID# away at the DOOR.)"
gml_Object_obj_chem_05_door_Alarm_2:
"* (The door melted away.)" (unused)
gml_RoomCC_rm_steamworks_chem_06_5_Create:
"* (You peer through the# microscope...)"
"* (You discover a pocket# dimension buried in the# microverse.)"
"* (Yet another microscope.)"
gml_RoomCC_rm_steamworks_chem_06_2_Create:
"* I am trying to grow energy# plants but I always end up with# these leafy things. "
"* They smell like honey and# won't stop making trumpet# noises! "
"* Why does this keep happening# to me?"
gml_RoomCC_rm_steamworks_chem_06_3_Create:
"* (The energy plant emits a# heavy glow.)"
"* (You fight the urge to taste# it.)"
"* (A white plant.)"
gml_RoomCC_rm_steamworks_chem_06_6_Create:
"* (The ship escaped.)"
"* (An empty bottle.)"
gml_RoomCC_rm_steamworks_chem_07_2_Create:
"* (The door won't budge.)"
"* (Locked.)"
gml_RoomCC_rm_steamworks_chem_07_3_Create:
"* Help wanted for Project:# Steam! "
"* Are you a monster with an# above average IQ? "
"* Probably not. But in case you# are, we NEED YOUR KNOWLEDGE! "
"* King ASGORE has called on the# greatest monster minds to help# develop society! "
"* Scientists, engineers,# mathematicians, janitors - you# name it! "
"* Sign up at the King's# settlement and make your way# southeast. "
"* You'll know you've arrived# when you see a metallic# construction site. "
"* The Steamworks: Tomorrow means# the Surface!"
gml_Object_obj_steamworks_chem_07_id_reader_Step_0:
"* (The door is already# open.)"
"* (Swipe your ID?)"
ch[1] = "Yes"
ch[2] = "No"
gml_Object_obj_steamworks_32_elevator_outside_Step_0:
"* (The elevator is# unresponsive.)"
gml_Object_obj_steamworks_33_cutscene_neutral_Step_0:
"* (A daunting array of screens# and buttons lie before you.)"
"* (You press one of the# buttons.)"
"* (You hear the whirring of# cooling fans inside the hot# console.) "
"* (Best leave it be.)"
"* (The computer was recently# used.)" (unused)
"* (A faint face is burned into# the machine's screen...)"
"* (...staring out into the dim# chasm of rock and steel.)"
"* (No business to conduct here.)"
gml_Object_obj_steamworks_34_pellets_Step_0:
"* (Take the Friendliness# Pellets?)"
ch[1] = "Yes"
"* (You got the Friendliness# Pellets!)"
"* (Not enough space.)"
ch[2] = "No"
gml_RoomCC_rm_steamworks_35_3_Create:
"* (...)"
gml_Object_obj_steamworks_36_chute_Step_0:
"* (Return to the laundry# room?)"
ch[1] = "Yes"
ch[2] = "No"
"* Let's not venture off# the path."
"* I've had enough# Steamworks for today."
gml_RoomCC_rm_steamworks_36_2_Create:
"* (Need to find an exit.)"
gml_RoomCC_rm_steamworks_37_1_Create:
"* (Through those doors.)"