Welcome to ceruleanwarbler2's game secrets, glitches, and theories blog!
A low-poly model of birds drinking from a birdbath

hey this is cerulean i’ll be using this as a dump for all the unused undertale yellow dialogue i’m aware of

if theres soemthing not on here it may be on the uty wiki unused content page. a lot of the stuff here i may eventually move over there so if something goes missing thats why

update 27/9/24

hi heres new stuff i found

* Since you shut the bots down, it should be an easy stroll to the exit.
* Good luck, Clover.

flowey is supposed to say this on a neutral route before the axis fight if he already gave clover f. pellets. the only wya to do this is to have aborted veng after fighting ceroba... so abort veng in the steamworks... but aborted veng there isn't marked as a neutral route until after axis is fought... so this is impossible

everything else

talking to the robot receptionist on a veng route is supposed to give this dialogue:

* (A familiar display.)

instead, interacting with the receptionist gives: nothing!

theres dialogue form red miner that doesnt show up anywhere:O

  • * ...
  • * ...
  • * ...
  • * Bruh...

putting this one here

else if ((battle_enemy_name == "macro froggit")) {

message[0] = "* You notice Micro Froggit#  attacking you!"

         if ((global.turns_passed > 0))

             message[0] = "* What the..."

also this

case 0:

    draw_enabled = 0

    message[0] = "C R O A K ."

    message[1] = "M A C R O#R I B B I T ."

    message_end = 1

    skippable = 0

    break

i guess macro froggit is supposed to have a croak and a ribbit instead of just a croak at his first dialogue thing 

guardener has 3 unused action flavor texts, one and two and three. guardener fight if it was just kind of lame

  • * You wriggle within your confines. The FIGHT vines weakened!
  • * You wriggle within your confines. The ITEM vines weakened!"
  • * You wriggle within your confines. The MERCY vines weakened!

GOOSIC. GOOSIC. GOD FART IT GOOSIC. i already put the six unused quotes on the wiki but there’s somehow more. 

It has two neutral quotes after selecting Needle: "This is n-nice :)" and "Mhm, yeah :)". Only the first will appear in a solo battle, but both appear in a duo battle with Jandroid. because of course.

Selecting Needle twice in a solo battle will show the flavor text "Goosic seems to be calming down. Shouldn't move the song now.", but selecting it twice in a duo battle will just show the flavor text "You move Goosic's needle to a new, calmer record.", the same text from selecting it once.

  • doesn’t say this. * Goosic is liking the new tune.

oh and i was WRONG it’s NOT JUST GOOSIC!! it’s its best buddy too. jandroid doesn’t use any of this text they just use their neutral low hp text. source

after apologizing 3 times to snowdin vengeance martlet, the fight automatically ends. this dialogue is meant to be used after a fourth apology, which is impossible.

Martlet: "I understand. No need to keep apologizing."

martlet's journal code has a bunch of quotation marks, some of which are formatted improperly so they dont show up.

quotations marks that don't apppear:

  • My mom says I “need a job” but more importantly, I need a hobby.

  • He said he has a daughter named “Kanako.”

  • “The world, as it is, is a dark place” he said. “A place unfit for a kid.”

quotation marks that DO appear:

  • I think this "tinkering" thing is for me.

  • Sounds boring, but I'm working toward carving a buncha them... ...to build one of those "wooden tower" games.

i dont really feel like formattiing all this but this happens in a bunch of other places

Results in gml_GlobalScript_scr_save_flowey_endgame:

Line 123: message[2] = "* This is what'cha get# when you toss out# “subtlety.”"

Results in gml_Object_obj_hotland_roof_cutscene_neutral_Step_0:

Line 637: message[2] = "* The whole “false sense# of security” bit? Very# clever."

Results in gml_Object_obj_dunes_25_controller_Step_0:

Line 117: message[16] = "* A little too “broody”# for my taste too."

Results in gml_Object_obj_npc_backtrack_toast_Step_0:

Line 50: message[2] = "* Well we kept an eye on him for# a while as he tried these# “pop-up shop” things."

Line 55: message[7] = "* Suddenly he shouts “LOOK! IT'S# A BIRD!” and we turn around# QUICK."

Results in gml_Object_obj_dunes_08b_room_controller_Step_0:

Line 222: message[6] = "* So, you're probably thinkin'# “What's this handsome cat# selling???”"

Line 224: message[8] = "* I had this whole spiel about# “Water” but, hey, for my best# customer?"

finally, my FAVORITE unused text is this

  • * Axis geno flavor 9.