Coming soon...
major credit to KockaAdmiralac + El Brown for the finding and documenting of these
Added gml_Object_obj_steamworks_geno_blocker_Step_0
gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_dead:
"* Frostermit doesn't know what to do." to
"* Frostermit doesn't know what# to do."
gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_5/enemy_2_default_1:
"* The Jandroid's are trying to# harmonize." to
"* The Jandroids are trying to# harmonize."
gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_2_default_6:
"* Penilla is overwhelmed with cutscenes." to
"* Penilla is overwhelmed with# cuteness."
gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_cactony_a:
"* You keep a safe distance# between you Cactony." to
"* You keep a safe distance# between you and Cactony."
gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_guardener:
"* You use rational in hopes of# de-escalating the situation.# Offense level lowered!" to
"* You use rationale in hopes of# de-escalating the situation.# Offense level lowered!"
gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_decibat:
"* You move towards Decibat#* He lands happily on your# shoulder." to
"* You move towards Decibat.#* He lands happily on your# shoulder."
gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_dunebud_a/b:
"* You make an angry face at Dunebud.#* They get scared." to
"* You make an angry face.#* Dunebud gets scared."
gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_insomnitot_a/b:
"* You reach for Insomnitot's# tassle, but think better of# disturbing its slumber." to
"* You reach for Insomnitot's# tassel, but think better of# disturbing its slumber."
gml_GlobalScript_scr_item_use / gml_GlobalScript_scr_item_use_text_yellow:
"* (You scarf down the Fruitcake.# The Swealterstones burn your# throat!)" to
"* (You scarf down the Fruitcake.# The Swelterstones burn your# throat!)"
gml_GlobalScript_scr_item_use:
"* (Your gun now smells delightful.)" to
"* (Your gun now smells# delightful.)"
"* (It's accuracy seems# compromised.)" to
"* (Its accuracy seems# compromised.)"
gml_GlobalScript_scr_mail_check:
..."Thanks to you, I made#it home in time for#supper. I must say , Mother#really outdid herself this#time! The food was#exquisite! Many thanks!#Sincerely yours,##-Slurpy#" to
..."Thanks to you, I made#it home in time for#supper. I must say, Mother#really outdid herself this#time! The food was#exquisite! Many thanks!#Sincerely yours,##-Slurpy#"
..."3.#All bots are to have a strong#connection with living things: #(Their creators, average monsters,#other bots, etc).#If deprived of this, some may#become easily agitated#and restless.#Others may be unphased.#Depends on the model."... to
..."3.#All bots are to have a strong#connection with living things: #(Their creators, average monsters,#other bots, etc).#If deprived of this, some may#become easily agitated#and restless.#Others may be unfazed.#Depends on the model."...
..."Well, I spare ya the#gruesome details (me cryin')#but in the end, they#forgave me.##So the Feisty Five are#back!"... to
..."Well, I'll spare ya the#gruesome details (me cryin')#but in the end, they#forgave me.##So the Feisty Five are#back!"...
gml_GlobalScript_scr_save_flowey_dark_ruins:
"* That old lady would've# just spoiled all of# our fun!" to
"* That old lady would've# just spoiled all of# our fun!" (removed an extra space after "just")
gml_GlobalScript_scr_save_flowey_endgame:
"* This is what'cha get# when you toss out# “subtlety.”" to
"* This is what'cha get# when you toss out# subtlety."
gml_Object_obj_adventurer_male_Step_0:
"* We can't be lost" to
"* We can't be lost."
gml_Object_obj_axis_npc_backtrack_Step_0:
"* SEARCHING FOR RATIONAL_" to
"* SEARCHING FOR RATIONALE_"
gml_Object_obj_barnpc_wildeast_Step_0:
"* When North Star gets his mind# set on something, he sees it# though." to
"* When North Star gets his mind# set on something, he sees it# through."
gml_Object_obj_credits_final_geno_Create_0 (and all credits):
Removed "Ryla" in 1.2.0
"Bubble-tea-dreams" to
"Bubbled-tea-dreams" in 1.2.0
"Rynogg" to
"VyletBunni" in 1.2.1
gml_Object_obj_dialogue_buy_talk_shop_Create_0:
"* You do not have enough money# :[" to
"* You do not#have enough money# :["
gml_Object_obj_dialogue_talk_shop_Create_0:
"* < I have a theory that some of# the weird food in the# Underground stem from# experiments gone awry in that# building. >#" to
"* < I have a theory that some of# the weird food in the# Underground stems from# experiments gone awry in that# building. >#"
gml_Object_obj_dunes_19_bookshelf_Step_0:
"* Opposite of the Swelterstone;# emmits a frigid temperature." to
"* Opposite of the Swelterstone;# emits a frigid temperature."
gml_Object_obj_mansion_chujin_grave_Step_0:
"* (You notice a subtle indention# in the dirt behind the# gravestone.)" to
"* (You notice a subtle# indentation in the dirt# behind the gravestone.)"
gml_Object_obj_mansion_office_workstation_Step_0:
"* (Looming over it all...# a map)" to
"* (Looming over it all...# a map.)"
gml_Object_obj_martlet_follower_Other_10:
"* Some monster's haven't# been incredibly# accommodating to you.\t" to
"* Some monsters haven't# been incredibly# accommodating to you.\t"
gml_Object_obj_newhome_03_cutscene_postfight_spare_Step_0:
"* Guess the suns getting# low." to
"* Guess the sun's getting# low."
gml_Object_obj_npc_backtrack_dalv_Step_0:
"* Gotta say, the concert# idea in particular is# temping!" to
"* Gotta say, the concert# idea in particular is# tempting!"
gml_Object_obj_npc_backtrack_rorrim_Step_0:
"* I find this resort so quant,# don't you agree?" to
"* I find this resort so quaint,# don't you agree?"
gml_Object_obj_npc_blembino_break_6_Step_0:
"* Trust me, if i had landed the# first hit things would've ended# MUCH differently." to
"* Trust me, if I had landed the# first hit things would've ended# MUCH differently."
gml_Object_obj_npc_gamer_break_6_Step_0:
"* Also, Mew mew doesn't \"shoot# bullets\", she spreads joy" to
"* Also, Mew mew doesn't \"shoot# bullets\", she spreads joy."
gml_Object_obj_npc_rock_man_dunes_30_Step_0:
"* Brilliant minds, the# Ketsukane's." to
"* Brilliant minds, the# Ketsukanes'."
gml_Object_obj_npc_sandstorm_dunes_30_Step_0:
"* Mirrages, man..." to
"* Mirages, man..."
gml_Object_obj_quote_battle_slither_a/b_Create_0:
"They were only#greetings!I#ssswear!" to
"They were only#greetings!#I ssswear!"
gml_Object_obj_steamworks_33_cutscene_neutral/pacifist_Step_0
"* (A daunting array of screens# and buttons lie before you.)" to
"* (A daunting array of screens# and buttons lies before you.)"
gml_Object_obj_wild_east_cutscene_03_Step_0:
"* This job ain't all# swealterstones and# rainbows, ya understand?" to
"* This job ain't all# swelterstones and# rainbows, ya understand?"
gml_RoomCC_rm_dunes_37_feistyhouse_8_Create:
"* (A target with darts of# various shapes and sizes suck# into it.)" to
"* (A target with darts of# various shapes and sizes stuck# into it.)"
gml_RoomCC_rm_snowdin_04_yellow_2_Create:
"* You can use them to retrieve# the stuff you put it this box." to
"* You can use them to retrieve# the stuff you put in this box."
gml_RoomCC_rm_steamworks_factory_04_5_Create:
"* (You are awestruck by the# absolute pipe pandamonium on# display.) " to
"* (You are awestruck by the# absolute pipe pandemonium on# display.) "