Back

1.0 to 1.1

Coming soon...

1.1 to 1.2

major credit to KockaAdmiralac + El Brown for the finding and documenting of these

Added gml_Object_obj_steamworks_geno_blocker_Step_0

gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_dead:
"* Frostermit doesn't know what to do." to
"* Frostermit doesn't know what#  to do."

gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_5/enemy_2_default_1:
"* The Jandroid's are trying to#  harmonize." to
"* The Jandroids are trying to#  harmonize."

gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_2_default_6:
"* Penilla is overwhelmed with cutscenes." to
"* Penilla is overwhelmed with#  cuteness."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_cactony_a:
"* You keep a safe distance#  between you Cactony." to
"* You keep a safe distance#  between you and Cactony."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_guardener:
"* You use rational in hopes of#  de-escalating the situation.#  Offense level lowered!" to
"* You use rationale in hopes of#  de-escalating the situation.#  Offense level lowered!"

gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_decibat:
"* You move towards Decibat#* He lands happily on your#  shoulder." to
"* You move towards Decibat.#* He lands happily on your#  shoulder."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_dunebud_a/b:
"* You make an angry face at Dunebud.#* They get scared." to
"* You make an angry face.#* Dunebud gets scared."

gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_insomnitot_a/b:
"* You reach for Insomnitot's#  tassle, but think better of#  disturbing its slumber." to
"* You reach for Insomnitot's#  tassel, but think better of#  disturbing its slumber."

gml_GlobalScript_scr_item_use / gml_GlobalScript_scr_item_use_text_yellow:
"* (You scarf down the Fruitcake.#  The Swealterstones burn your#  throat!)" to
"* (You scarf down the Fruitcake.#  The Swelterstones burn your#  throat!)"

gml_GlobalScript_scr_item_use:
"* (Your gun now smells delightful.)" to
"* (Your gun now smells#  delightful.)"

"* (It's accuracy seems#  compromised.)" to
"* (Its accuracy seems#  compromised.)"

gml_GlobalScript_scr_mail_check:
..."Thanks to you, I made#it home in time for#supper. I must say , Mother#really outdid herself this#time! The food was#exquisite! Many thanks!#Sincerely yours,##-Slurpy#" to
..."Thanks to you, I made#it home in time for#supper. I must say, Mother#really outdid herself this#time! The food was#exquisite! Many thanks!#Sincerely yours,##-Slurpy#"

..."3.#All bots are to have a strong#connection with living things: #(Their creators, average monsters,#other bots, etc).#If deprived of this, some may#become easily agitated#and restless.#Others may be unphased.#Depends on the model."... to
..."3.#All bots are to have a strong#connection with living things: #(Their creators, average monsters,#other bots, etc).#If deprived of this, some may#become easily agitated#and restless.#Others may be unfazed.#Depends on the model."...

..."Well, I spare ya the#gruesome details (me cryin')#but in the end, they#forgave me.##So the Feisty Five are#back!"... to
..."Well, I'll spare ya the#gruesome details (me cryin')#but in the end, they#forgave me.##So the Feisty Five are#back!"...

gml_GlobalScript_scr_save_flowey_dark_ruins:
"* That old lady would've#  just  spoiled all of#  our fun!" to
"* That old lady would've#  just spoiled all of#  our fun!" (removed an extra space after "just")

gml_GlobalScript_scr_save_flowey_endgame:
"* This is what'cha get#  when you toss out#  “subtlety.”" to
"* This is what'cha get#  when you toss out#  subtlety."

gml_Object_obj_adventurer_male_Step_0:
"* We can't be lost" to
"* We can't be lost."

gml_Object_obj_axis_npc_backtrack_Step_0:
"* SEARCHING FOR RATIONAL_" to
"* SEARCHING FOR RATIONALE_"

gml_Object_obj_barnpc_wildeast_Step_0:
"* When North Star gets his mind#  set on something, he sees it#  though." to
"* When North Star gets his mind#  set on something, he sees it#  through."

gml_Object_obj_credits_final_geno_Create_0 (and all credits):
Removed "Ryla" in 1.2.0

"Bubble-tea-dreams" to
"Bubbled-tea-dreams" in 1.2.0

"Rynogg" to
"VyletBunni" in 1.2.1

gml_Object_obj_dialogue_buy_talk_shop_Create_0:
"* You do not have enough money#  :[" to
"* You do not#have enough money#  :["

gml_Object_obj_dialogue_talk_shop_Create_0:
"* < I have a theory that some of#  the weird food in the#  Underground stem from#  experiments gone awry in that#  building. >#" to
"* < I have a theory that some of#  the weird food in the#  Underground stems from#  experiments gone awry in that#  building. >#"

gml_Object_obj_dunes_19_bookshelf_Step_0:
"* Opposite of the Swelterstone;#  emmits a frigid temperature." to
"* Opposite of the Swelterstone;#  emits a frigid temperature."

gml_Object_obj_mansion_chujin_grave_Step_0:
"* (You notice a subtle indention#  in the dirt behind the#  gravestone.)" to
"* (You notice a subtle#  indentation in the dirt#  behind the gravestone.)"

gml_Object_obj_mansion_office_workstation_Step_0:
"* (Looming over it all...#  a map)" to
"* (Looming over it all...#  a map.)"

gml_Object_obj_martlet_follower_Other_10:
"* Some monster's haven't#  been incredibly#  accommodating to you.\t" to
"* Some monsters haven't#  been incredibly#  accommodating to you.\t"

gml_Object_obj_newhome_03_cutscene_postfight_spare_Step_0:
"* Guess the suns getting#  low." to
"* Guess the sun's getting#  low."

gml_Object_obj_npc_backtrack_dalv_Step_0:
"* Gotta say, the concert#  idea in particular is#  temping!" to
"* Gotta say, the concert#  idea in particular is#  tempting!"

gml_Object_obj_npc_backtrack_rorrim_Step_0:
"* I find this resort so quant,#  don't you agree?" to
"* I find this resort so quaint,#  don't you agree?"

gml_Object_obj_npc_blembino_break_6_Step_0:
"* Trust me, if i had landed the#  first hit things would've ended#  MUCH differently." to
"* Trust me, if I had landed the#  first hit things would've ended#  MUCH differently."

gml_Object_obj_npc_gamer_break_6_Step_0:
"* Also, Mew mew doesn't \"shoot#  bullets\", she spreads joy" to
"* Also, Mew mew doesn't \"shoot#  bullets\", she spreads joy."

gml_Object_obj_npc_rock_man_dunes_30_Step_0:
"* Brilliant minds, the#  Ketsukane's." to
"* Brilliant minds, the#  Ketsukanes'."

gml_Object_obj_npc_sandstorm_dunes_30_Step_0:
"* Mirrages, man..." to
"* Mirages, man..."

gml_Object_obj_quote_battle_slither_a/b_Create_0:
"They were only#greetings!I#ssswear!" to
"They were only#greetings!#I ssswear!"

gml_Object_obj_steamworks_33_cutscene_neutral/pacifist_Step_0
"* (A daunting array of screens#  and buttons lie before you.)" to
"* (A daunting array of screens#  and buttons lies before you.)"

gml_Object_obj_wild_east_cutscene_03_Step_0:
"* This job ain't all#  swealterstones and#  rainbows, ya understand?" to
"* This job ain't all#  swelterstones and#  rainbows, ya understand?"

gml_RoomCC_rm_dunes_37_feistyhouse_8_Create:
"* (A target with darts of#  various shapes and sizes suck#  into it.)" to
"* (A target with darts of#  various shapes and sizes stuck#  into it.)"

gml_RoomCC_rm_snowdin_04_yellow_2_Create:
"* You can use them to retrieve#  the stuff you put it this box." to
"* You can use them to retrieve#  the stuff you put in this box."

gml_RoomCC_rm_steamworks_factory_04_5_Create:
"* (You are awestruck by the#  absolute pipe pandamonium on#  display.)    " to
"* (You are awestruck by the#  absolute pipe pandemonium on#  display.)    "